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ca801f53fc
@ -591,7 +591,7 @@ direction为可选的,指定的话将使勇士的朝向变成该方向
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time为可选的,指定的话将作为楼层切换动画的时间。
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**time也可以置为0,如果为0则没有楼层切换动画。**
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**如果time指定为小于100,则视为没有楼层切换动画。**
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!> **changeFloor到达一个新的楼层,将不会执行firstArrive事件!如有需求请在到达点设置自定义事件,然后使用type: trigger立刻调用之。**
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@ -1001,7 +1001,7 @@ events.prototype.changeFloor = function (floorId, stair, heroLoc, time, callback
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else floorId=core.status.floorId;
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}
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var displayAnimate=!(time==0) && !core.status.replay.replaying;
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var displayAnimate=(!core.isset(time) || time>=100) && !core.status.replay.replaying;
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time = time || 800;
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time /= 20;
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@ -1484,7 +1484,7 @@ events.prototype.afterLoadData = function (data) {
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}
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////// 上传当前数据 //////
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events.prototype.uploadCurrent = function () {
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events.prototype.uploadCurrent = function (username) {
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var formData = new FormData();
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formData.append('type', 'score');
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@ -1492,8 +1492,9 @@ events.prototype.uploadCurrent = function () {
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formData.append('version', core.firstData.version);
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formData.append('platform', core.platform.isPC?"PC":core.platform.isAndroid?"Android":core.platform.isIOS?"iOS":"");
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formData.append('hard', core.encodeBase64(core.status.hard));
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formData.append('username', core.encodeBase64(username||"current"));
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formData.append('lv', core.status.hero.lv);
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formData.append('hp', Math.min(hp, Math.pow(2, 63)));
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formData.append('hp', Math.min(core.status.hero.hp, Math.pow(2, 63)));
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formData.append('atk', core.status.hero.atk);
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formData.append('def', core.status.hero.def);
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formData.append('mdef', core.status.hero.mdef);
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@ -76,7 +76,19 @@ utils.prototype.unshift = function (a,b) {
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////// 设置本地存储 //////
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utils.prototype.setLocalStorage = function(key, value) {
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try {
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localStorage.setItem(core.firstData.name + "_" + key, LZString.compress(JSON.stringify(value)));
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var str = JSON.stringify(value);
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var compressed = LZString.compress(str);
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// test if we can save to localStorage
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localStorage.setItem("__tmp__", compressed);
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if (LZString.decompress(localStorage.getItem("__tmp__"))==str) {
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localStorage.setItem(core.firstData.name + "_" + key, compressed);
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}
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else {
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// We cannot compress the data
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localStorage.setItem(core.firstData.name + "_" + key, str);
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}
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localStorage.removeItem("__tmp__");
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return true;
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}
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catch (e) {
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