feat:图块通行性计入存档

This commit is contained in:
lizhuoyuan 2025-02-10 16:57:03 +08:00
parent 656e35bb84
commit cdb26566c8
4 changed files with 657 additions and 555 deletions

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@ -11,6 +11,19 @@ maps.prototype._init = function () {
//delete(maps_90f36752_8815_4be8_b32b_d7fad1d0542e);
}
maps.prototype.getBlocksInfo = function () {
let blocksInfo = core.clone(maps_90f36752_8815_4be8_b32b_d7fad1d0542e);
const blocksInfo_flag = core.getFlag('blocksInfo', {});
for (let i in blocksInfo_flag) {
if (blocksInfo.hasOwnProperty(i)) {
for (let j in blocksInfo_flag[i]) {
blocksInfo[i][j] = blocksInfo_flag[i][j];
}
}
}
return blocksInfo;
}
maps.prototype._initFloors = function (floorId) {
if (!floorId) {
core.floorIds.forEach(function (floorId) {
@ -2483,6 +2496,49 @@ maps.prototype.setBgFgBlock = function (name, number, x, y, floorId) {
}
}
////// 改变事件层图块的连通性 //////
maps.prototype.setBlockConnectivity = function (num, statusName, statusValue) {
if (typeof num === 'string') num = this.getNumberById(num);
if (!core.maps.blocksInfo.hasOwnProperty(num)) return;
const floorIds = core.floorIds,
maps = core.status.maps,
mapBlockObjs = core.status.mapBlockObjs,
blocksInfo = core.maps.blocksInfo,
number2Block = core.status.number2Block;
core.maps.blocksInfo = core.clone(maps_90f36752_8815_4be8_b32b_d7fad1d0542e);
if (statusName === 'noPass') {
floorIds.forEach((floorId) => {
if (maps.hasOwnProperty(floorId)) {
Object.values(maps[floorId].blocks).forEach(
(block) => {
if (block.id === num) block.event[statusName] = statusValue;
});
}
if (mapBlockObjs.hasOwnProperty(floorId)) {
Object.values(mapBlockObjs[floorId]).forEach(
(block) => {
if (block.id === num) block.event[statusName] = statusValue;
});
}
});
blocksInfo[num]['canPass'] = !statusValue;
const blocksInfo_flag = core.getFlag('blocksInfo', {});
if (!blocksInfo_flag.hasOwnProperty(num)) blocksInfo_flag[num] = {};
blocksInfo_flag[num]['canPass'] = !statusValue;
core.setFlag('blocksInfo', blocksInfo_flag);
}
else if (['cannotOut', 'cannotIn'].includes(statusName)) {
if (number2Block) number2Block[num]['event'][statusName] = statusValue;
blocksInfo[num][statusName] = statusValue;
const blocksInfo_flag = core.getFlag('blocksInfo', {});
if (!blocksInfo_flag.hasOwnProperty(num)) blocksInfo_flag[num] = {};
blocksInfo_flag[num][statusName] = statusValue;
core.setFlag('blocksInfo', blocksInfo_flag);
}
}
////// 重置地图 //////
maps.prototype.resetMap = function (floorId) {
floorId = floorId || core.status.floorId;

20
mynote.md Normal file
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@ -0,0 +1,20 @@
tileset只有noPass属性。设置noPass为false的瞬间就会写入project/maps.js
其它情况只要不是items就不可过。
写入可通行性对tileset只用写canPass就好
读档:```core.utils.decompress(core.saves.cache['template_save3'] );```
解码录像 core.decodeRoute(a.route);
可通行性关键在getBlockByNumber函数。它从core.status.number2Block中获取信息。而number2Block不存在该属性时会initBlock
initBlock从blocksInfo中读
改变canPass后模仿setBlock
originBlock = core.getBlock(x, y, floorId, true);获取originBlock
core.status.maps[floorId].blocks全要改
core.status.mapBlockObjs全要改
enemyInfo进存档的手法非常简单粗暴 就是存了个变量
extractBlocks->_mapIntoBlocks->initBlock
cannotOut和cannotIn的关键
箭头还在getBlockByNumber中

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@ -30,9 +30,10 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
core.status.floorId = floorId;
core.status.maps = maps;
core.maps._resetFloorImages();
// 初始化怪物和道具
// 初始化怪物,道具,和地图图块信息
core.material.enemys = core.enemys.getEnemys();
core.material.items = core.items.getItems();
core.maps.blocksInfo = core.maps.getBlocksInfo();
// 初始化全局数值和全局开关
core.values = core.clone(core.data.values);
for (var key in values || {})
@ -163,7 +164,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
// ...可以新增一些其他内容,比如创建个画布在右上角显示什么内容等等
},
},
"afterChangeFloor": function (floorId) {
// 转换楼层结束的事件;此函数会在整个楼层切换完全结束后再执行
// floorId是切换到的楼层
@ -513,7 +514,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
}
if (todo.length > 0) core.insertAction(todo, x, y);
},
},
"afterPushBox": function () {
// 推箱子后的事件
if (core.searchBlock('box').length == 0) {
@ -567,7 +568,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
[29, "败移", function (enemy) { return ""; }, "#c0ddbb"],
[30, "吸噬", function (enemy) { return ""; }, "#c0ddbb"],
];
},
},
"getEnemyInfo": function (enemy, hero, x, y, floorId) {
// 获得某个怪物变化后的数据;该函数将被伤害计算和怪物手册使用
// 例如:坚固、模仿、仿攻等等
@ -1027,7 +1028,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
*/
}
},
},
"onStatusBarClick": function (px, py, vertical) {
// 点击状态栏时触发的事件,仅在自绘状态栏开启时生效
// px和py为点击的像素坐标
@ -1561,7 +1562,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
needCache: needCache,
cache: {} // clear cache
};
},
},
"moveOneStep": function (callback) {
// 勇士每走一步后执行的操作。callback为行走完毕后的回调
// 这个函数执行在“刚走完”的时候,即还没有检查该点的事件和领域伤害等。

25
runtime.d.ts vendored
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@ -1549,6 +1549,21 @@ interface enemys {
/** @file maps.js负责一切和地图相关的处理内容 */
interface maps {
/**
* core.maps.blockInfo的一个拷贝
*/
getBlocksInfo(): {
[x: string]: {
cls: string
id: string
name: string
cannotIn: string[]
cannotOut: string[]
canPass: boolean
[x: string]: any
}
}
/**
* id得到数字
* @example core.getNumberById('yellowWall'); // 1
@ -1832,6 +1847,16 @@ interface maps {
*/
setBgFgBlock(name: 'bg' | 'fg', number: number | string, x: number, y: number, floorId?: string): void
/**
*
* @example core.setBlockConnectivity(165, 'noPass', true);
* @example core.setBlockConnectivity(162, 'cannotIn', ['left', 'right']);
* @param num id
* @param statusName
* @param statusValue
*/
setBlockConnectivity(num: number | string, statusName: 'noPass' | 'cannotIn' | 'cannotOut', statusValue: unknown): void
/**
*
* @example core.moveBlock(0, 0, ['down']); // 令地图左上角的图块下移一格,用时半秒,再花半秒淡出