修复了添加物品怪物的新id时,没有添加items.js或enemys.js中数据的bug
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@ -149,6 +149,12 @@
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}
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saveSetting('maps',[["add","['"+idnum+"']",{'cls': info.images, 'id':id}]],tempcallback);
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saveSetting('icons',[["add","['"+info.images+"']['"+id+"']",info.y]],tempcallback);
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if(info.images==='items'){
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saveSetting('items',[["change"/*其实应该是add*/,"['items']['"+id+"']",editor_file.comment.items_template]],function(err){if(err)throw(err)});
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}
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if(info.images==='enemys'){
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saveSetting('enemys',[["change"/*其实应该是add*/,"['enemys']['"+id+"']",editor_file.comment.enemys_template]],function(err){if(err)throw(err)});
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}
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callback(null);
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}
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@ -169,13 +175,33 @@
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});
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saveSetting('items',actionList,function (err) {
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callback([
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{'items':editor.core.items.items[id],'itemEffect':editor.core.items.itemEffect[id],'itemEffectTip':editor.core.items.itemEffectTip[id]},
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{'items':(function(){
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var locObj={};
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Object.keys(editor_file.comment.items.items).forEach(function(v){
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if (isset(editor.core.items.items[id][v]))
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locObj[v]=editor.core.items.items[id][v];
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else
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locObj[v]=null;
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});
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return locObj;
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})(),
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'itemEffect':editor.core.items.itemEffect[id],'itemEffectTip':editor.core.items.itemEffectTip[id]},
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editor_file.comment.items,
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err]);
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});
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} else {
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callback([
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{'items':editor.core.items.items[id],'itemEffect':editor.core.items.itemEffect[id],'itemEffectTip':editor.core.items.itemEffectTip[id]},
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{'items':(function(){
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var locObj={};
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Object.keys(editor_file.comment.items.items).forEach(function(v){
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if (isset(editor.core.items.items[id][v]))
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locObj[v]=editor.core.items.items[id][v];
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else
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locObj[v]=null;
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});
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return locObj;
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})(),
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'itemEffect':editor.core.items.itemEffect[id],'itemEffectTip':editor.core.items.itemEffectTip[id]},
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editor_file.comment.items,
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null]);
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}
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@ -59,6 +59,10 @@ editor_mode.prototype.objToTable = function(obj,commentObj){
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editor_mode.onmode(editor_mode._ids[node.getAttribute('id')]);
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editor_mode.addAction(['change',field,JSON.parse(input.value)]);
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//尚未完成,不完善,目前还没做$range的检查
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/*临时*/editor_mode.onmode('');/*临时*/
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//临时改为立刻写入文件,删去此句的时,切换模式才会真正写入
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//现阶段这样会更实用,20180218
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}
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input.ondblclick = function(){
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editor_blockly.import(guid);
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@ -10,6 +10,7 @@ comment_c456ea59_6018_45ef_8bcc_211a24c627dc =
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'itemEffect':'cls为items的即捡即用类物品的效果,执行时会对这里的字符串执行eval()',
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'itemEffectTip':'cls为items的即捡即用类物品,在获得时左上角额外显示的文字,执行时会对这里的字符串执行eval()得到字符串'
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},
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"items_template" : {'cls': 'items', 'name': '新物品'},
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"enemys" : {
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'name': '名称',
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'hp': '生命值',
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@ -25,6 +26,7 @@ comment_c456ea59_6018_45ef_8bcc_211a24c627dc =
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'point': 'point可以在打败怪物后进行加点,详见文档说明\n$range((thiseval==~~thiseval && thiseval>0)||thiseval==null)$end',
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'n': '多连击需要在后面指定n代表是几连击\n$range((thiseval==~~thiseval && thiseval>0)||thiseval==null)$end',
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},
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"enemys_template" : {'name': '新敌人', 'hp': 0, 'atk': 0, 'def': 0, 'money': 0, 'experience': 0, 'special': 0},
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"floors" : {
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'floor' : {
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"floorId": "文件名和floorId需要保持完全一致 \n楼层唯一标识符仅能由字母、数字、下划线组成,且不能由数字开头 \n推荐用法:第20层就用MT20,第38层就用MT38,地下6层就用MT_6(用下划线代替负号),隐藏3层用MT3h(h表示隐藏),等等 \n楼层唯一标识符,需要和名字完全一致 \n这里不能更改floorId,请通过另存为来实现\n$range(false)$end",
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@ -44,11 +46,12 @@ comment_c456ea59_6018_45ef_8bcc_211a24c627dc =
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"changeFloor": "楼层转换事件;该事件不能和上面的events有冲突(同位置点),否则会被覆盖 \n$leaf(true)$end",
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"afterBattle": "战斗后可能触发的事件列表 \n$leaf(true)$end",
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"afterGetItem": "获得道具后可能触发的事件列表 \n$leaf(true)$end",
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"afterOpenDoor": "开完门后可能触发的事件列表 \n$leaf(true)$end"
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"afterOpenDoor": "开完门后可能触发的事件列表 \n$leaf(true)$end",
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"cannotMove": "每个图块不可通行的方向 \n 可以在这里定义每个点不能前往哪个方向,例如悬崖边不能跳下去 \n'x,y': ['up', 'left'], // (x,y)点不能往上和左走\n$leaf(true)$end",
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}
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},
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/*
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'template' : {
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'floors_template' : {
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"floorId": "tempfloor",
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"title": "主塔 0 层",
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"name": "0",
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