Merge branch 'v2.0'

This commit is contained in:
oc 2019-04-14 13:17:57 +08:00
commit ce7fff343f
4 changed files with 21 additions and 5 deletions

View File

@ -228,7 +228,8 @@ default : [null,"MT1",null,0,0,null,500,null]
var toFloorId = IdString_0; var toFloorId = IdString_0;
if (Floor_List_0!='floorId') toFloorId = Floor_List_0; if (Floor_List_0!='floorId') toFloorId = Floor_List_0;
var loc = ', "loc": ['+Number_0+', '+Number_1+']'; var loc = ', "loc": ['+Number_0+', '+Number_1+']';
if (Stair_List_0!=='loc')loc = ', "stair": "'+Stair_List_0+'"'; if (Stair_List_0==='now')loc = '';
else if (Stair_List_0!=='loc')loc = ', "stair": "'+Stair_List_0+'"';
DirectionEx_List_0 = DirectionEx_List_0 && (', "direction": "'+DirectionEx_List_0+'"'); DirectionEx_List_0 = DirectionEx_List_0 && (', "direction": "'+DirectionEx_List_0+'"');
Int_0 = (Int_0!=='') ?(', "time": '+Int_0):''; Int_0 = (Int_0!=='') ?(', "time": '+Int_0):'';
Bool_0 = Bool_0 ?'':(', "ignoreChangeFloor": false'); Bool_0 = Bool_0 ?'':(', "ignoreChangeFloor": false');
@ -1982,8 +1983,8 @@ Floor_List
/*Floor_List ['floorId',':before',':next']*/; /*Floor_List ['floorId',':before',':next']*/;
Stair_List Stair_List
: '坐标'|'上楼梯'|'下楼梯' : '坐标'|'上楼梯'|'下楼梯'|'保持不变'
/*Stair_List ['loc','upFloor','downFloor']*/; /*Stair_List ['loc','upFloor','downFloor','now']*/;
SetTextPosition_List SetTextPosition_List
: '不改变'|'距离顶部'|'居中'|'距离底部' : '不改变'|'距离顶部'|'居中'|'距离底部'
@ -2167,7 +2168,10 @@ ActionParser.prototype.parse = function (obj,type) {
case 'changeFloor': case 'changeFloor':
if(!obj)obj={}; if(!obj)obj={};
if(!this.isset(obj.loc))obj.loc=[0,0]; if(!this.isset(obj.loc)) {
obj.loc=[0,0];
if (!this.isset(obj.stair)) obj.stair='now';
}
if (obj.floorId==':before'||obj.floorId==':next') { if (obj.floorId==':before'||obj.floorId==':next') {
obj.floorType=obj.floorId; obj.floorType=obj.floorId;
delete obj.floorId; delete obj.floorId;

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@ -919,6 +919,8 @@ control.prototype.checkBlock = function () {
core.status.hero.hp -= damage; core.status.hero.hp -= damage;
core.drawTip("受到"+(core.status.checkBlock.type[loc]||"伤害")+damage+"点"); core.drawTip("受到"+(core.status.checkBlock.type[loc]||"伤害")+damage+"点");
this._checkBlock_soundAndAnimate(x, y); this._checkBlock_soundAndAnimate(x, y);
this._checkBlock_disableQuickShop();
core.status.hero.statistics.extraDamage += damage;
if (core.status.hero.hp <= 0) { if (core.status.hero.hp <= 0) {
core.status.hero.hp=0; core.status.hero.hp=0;
core.updateStatusBar(); core.updateStatusBar();
@ -935,6 +937,15 @@ control.prototype._checkBlock_soundAndAnimate = function (x,y) {
core.drawAnimate("zone", x, y); core.drawAnimate("zone", x, y);
} }
control.prototype._checkBlock_disableQuickShop = function () {
// 禁用快捷商店
if (core.flags.disableShopOnDamage) {
for (var shopId in core.status.shops) {
core.status.shops[shopId].visited = false;
}
}
}
////// 阻击 ////// ////// 阻击 //////
control.prototype._checkBlock_snipe = function (snipe) { control.prototype._checkBlock_snipe = function (snipe) {
if (!snipe || snipe.length == 0) return; if (!snipe || snipe.length == 0) return;

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@ -1005,6 +1005,7 @@ utils.prototype.consoleOpened = function () {
if (!core.flags.checkConsole) return false; if (!core.flags.checkConsole) return false;
if (window.Firebug && window.Firebug.chrome && window.Firebug.chrome.isInitialized) if (window.Firebug && window.Firebug.chrome && window.Firebug.chrome.isInitialized)
return true; return true;
if (!core.platform.isPC) return false;
var threshold = 160; var threshold = 160;
var zoom = Math.min(window.outerWidth / window.innerWidth, window.outerHeight / window.innerHeight); var zoom = Math.min(window.outerWidth / window.innerWidth, window.outerHeight / window.innerHeight);
return window.outerWidth - zoom * window.innerWidth > threshold return window.outerWidth - zoom * window.innerWidth > threshold

View File

@ -1205,7 +1205,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
var leftHp = core.status.hero.hp - (damage[x + "," + y] || 0); var leftHp = core.status.hero.hp - (damage[x + "," + y] || 0);
if (leftHp > 1) { if (leftHp > 1) {
// 上整/下整 // 上整/下整
var value = Math.floor((leftHp + (core.flags.betweenAttackCeil ? 0 : 1)) / 2); var value = Math.floor((leftHp + (core.flags.betweenAttackCeil ? 1 : 0)) / 2);
damage[loc] = (damage[loc] || 0) + value; damage[loc] = (damage[loc] || 0) + value;
type[loc] = "夹击伤害"; type[loc] = "夹击伤害";
} }