fix: fix some type
This commit is contained in:
parent
b64daf19cd
commit
ce8581f6e1
@ -462,7 +462,10 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
|
||||
|
||||
var shopId = null; // 当前商店ID
|
||||
var type = 0; // 当前正在选中的类型,0买入1卖出
|
||||
var selectItem = 0; // 当前正在选中的道具
|
||||
/** 当前正在选中的道具
|
||||
* @type {number | null}
|
||||
*/
|
||||
var selectItem = 0;
|
||||
var selectCount = 0; // 当前已经选中的数量
|
||||
var page = 0;
|
||||
var totalPage = 0;
|
||||
@ -1024,7 +1027,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
|
||||
// ------ 前进/后退
|
||||
var o = direction == 'backward' ? -1 : 1;
|
||||
if (direction == 'forward' || direction == 'backward') direction = core.getHeroLoc('direction');
|
||||
var faceDirection = direction;
|
||||
/** @type {direction} */var faceDirection = direction;
|
||||
if (direction == 'leftup' || direction == 'leftdown') faceDirection = 'left';
|
||||
if (direction == 'rightup' || direction == 'rightdown') faceDirection = 'right';
|
||||
core.setHeroLoc('direction', direction);
|
||||
@ -1163,7 +1166,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
|
||||
|
||||
var M = Object.defineProperty;
|
||||
var E = (n, i, t) => i in n ? M(n, i, { enumerable: !0, configurable: !0, writable: !0, value: t }) : n[i] = t;
|
||||
var o = (n, i, t) => (E(n, typeof i != "symbol" ? i + "" : i, t), t);
|
||||
// var o = (n, i, t) => (E(n, typeof i != "symbol" ? i + "" : i, t), t);
|
||||
let w = [];
|
||||
const k = (n) => {
|
||||
for (const i of w)
|
||||
@ -1178,12 +1181,12 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
|
||||
};
|
||||
requestAnimationFrame(k);
|
||||
|
||||
// I is Ticker
|
||||
/** Ticker类 */
|
||||
class I {
|
||||
constructor() {
|
||||
o(this, "funcs", /* @__PURE__ */ new Set());
|
||||
o(this, "status", "stop");
|
||||
o(this, "startTime", 0);
|
||||
this.funcs = /* @__PURE__ */ new Set();
|
||||
this.status = "stop";
|
||||
this.startTime = 0;
|
||||
this.status = "running", w.push(this), requestAnimationFrame((i) => this.startTime = i);
|
||||
}
|
||||
add(i) {
|
||||
@ -1202,18 +1205,18 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
|
||||
this.status = "stop", w = w.filter((i) => i !== this);
|
||||
}
|
||||
}
|
||||
// F is AnimationBase
|
||||
/** AnimationBase类 */
|
||||
class F {
|
||||
constructor() {
|
||||
o(this, "timing");
|
||||
o(this, "relation", "absolute");
|
||||
o(this, "easeTime", 0);
|
||||
o(this, "applying", {});
|
||||
o(this, "getTime", Date.now);
|
||||
this.timing = Date.now;
|
||||
this.relation = "absolute";
|
||||
this.easeTime = 0;
|
||||
this.applying = {};
|
||||
this.getTime = Date.now;
|
||||
const ticker = new I();
|
||||
o(this, "ticker", ticker);
|
||||
o(this, "value", {});
|
||||
o(this, "listener", {});
|
||||
this.ticker = ticker;
|
||||
this.value = {};
|
||||
this.listener = {};
|
||||
this.timing = (i) => i;
|
||||
}
|
||||
async all() {
|
||||
@ -1278,17 +1281,17 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
|
||||
async function R(n) {
|
||||
return new Promise((i) => setTimeout(i, n));
|
||||
}
|
||||
// j is Animation
|
||||
/** Animation类 */
|
||||
class j extends F {
|
||||
constructor() {
|
||||
super();
|
||||
o(this, "shakeTiming");
|
||||
o(this, "path");
|
||||
o(this, "multiTiming");
|
||||
o(this, "value", {});
|
||||
o(this, "size", 1);
|
||||
o(this, "angle", 0);
|
||||
o(this, "targetValue", {
|
||||
this.shakeTiming;
|
||||
this.path;
|
||||
this.multiTiming;
|
||||
this.value = {};
|
||||
this.size = 1;
|
||||
this.angle = 0;
|
||||
this.targetValue = {
|
||||
system: {
|
||||
move: [0, 0],
|
||||
moveAs: [0, 0],
|
||||
@ -1298,8 +1301,8 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
|
||||
"@@bind": []
|
||||
},
|
||||
custom: {}
|
||||
});
|
||||
o(this, "animateFn", {
|
||||
};
|
||||
this.animateFn = {
|
||||
system: {
|
||||
move: [() => 0, () => 0],
|
||||
moveAs: () => 0,
|
||||
@ -1309,12 +1312,12 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
|
||||
"@@bind": () => 0
|
||||
},
|
||||
custom: {}
|
||||
});
|
||||
o(this, "ox", 0);
|
||||
o(this, "oy", 0);
|
||||
o(this, "sx", 0);
|
||||
o(this, "sy", 0);
|
||||
o(this, "bindInfo", []);
|
||||
};
|
||||
this.ox = 0;
|
||||
this.oy = 0;
|
||||
this.sx = 0;
|
||||
this.sy = 0;
|
||||
this.bindInfo = [];
|
||||
this.timing = (t) => t, this.shakeTiming = (t) => t, this.multiTiming = (t) => [t, t], this.path = (t) => [t, t], this.applying = {
|
||||
move: !1,
|
||||
scale: !1,
|
||||
@ -1507,12 +1510,12 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
|
||||
class O extends F {
|
||||
constructor() {
|
||||
super();
|
||||
o(this, "now", {});
|
||||
o(this, "target", {});
|
||||
o(this, "transitionFn", {});
|
||||
o(this, "value");
|
||||
o(this, "handleSet", (t, e, s) => (this.transition(e, s), !0));
|
||||
o(this, "handleGet", (t, e) => this.now[e]);
|
||||
this.now = {};
|
||||
this.target = {};
|
||||
this.transitionFn = {};
|
||||
this.value = undefined;
|
||||
this.handleSet = (t, e, s) => (this.transition(e, s), !0);
|
||||
this.handleGet = (t, e) => this.now[e];
|
||||
this.timing = (t) => t, this.value = new Proxy(this.target, {
|
||||
set: this.handleSet,
|
||||
get: this.handleGet
|
||||
@ -3595,7 +3598,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
|
||||
compareMode = false;
|
||||
core.unregisterAction('onclick', 'bestEquip');
|
||||
core.deleteCanvas(canvas);
|
||||
res();
|
||||
res(void 0);
|
||||
}
|
||||
|
||||
core.createCanvas(canvas, 0, 0, width, height, 160);
|
||||
@ -3677,7 +3680,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
|
||||
function getEquipList(equipNum, equipOwned, equipNameList) {
|
||||
// equipNameList:计入切装计算的装备格子的名称列表,可重复
|
||||
// 形如['武器', '武器', '盾牌']
|
||||
let equipList = Array(equipNameList.length).fill().map(() => new Set([null]));
|
||||
let equipList = Array(equipNameList.length).fill(void 0).map(() => new Set([null]));
|
||||
|
||||
//对每个装备孔展开
|
||||
for (let i = 0, l = equipNameList.length; i < l; i++) {
|
||||
|
||||
43
runtime.d.ts
vendored
43
runtime.d.ts
vendored
@ -973,7 +973,9 @@ interface control {
|
||||
/**@file events.js将处理所有和事件相关的操作。 */
|
||||
interface events {
|
||||
/** 根据难度设置flag:hard */
|
||||
_startGame_setHard():void
|
||||
_startGame_setHard(): void
|
||||
_eventMoveHero_moving(step: number, moveSteps: [direction | 'forward' | 'backward' |
|
||||
'leftup' | 'leftdown' | 'rightup' | 'rightdown', number][]): boolean
|
||||
|
||||
/**
|
||||
* 开始新游戏
|
||||
@ -2332,6 +2334,7 @@ interface items {
|
||||
interface ui {
|
||||
_buildFont(fontSize?: number | string, bold?: boolean, italic?: boolean, font?: string): string
|
||||
_createUIEvent(): void
|
||||
_drawBook_drawName(index: number, enemy: Enemy, top: number, left: number, width: number): void
|
||||
|
||||
/**
|
||||
* 根据画布名找到一个画布的context;支持系统画布和自定义画布。如果不存在画布返回null。
|
||||
@ -3012,19 +3015,49 @@ interface plugin {
|
||||
initHeros(): void
|
||||
/** 多角色插件,切换到另一角色 */
|
||||
changeHero(toHeroId?: number): void
|
||||
|
||||
[x: string]: () => void
|
||||
}
|
||||
|
||||
type CoreMixin = {
|
||||
firstData: { [x: string]: any }
|
||||
// 全塔属性开关
|
||||
flags: { [flagName: string]: boolean }
|
||||
/** 全塔属性开关 */flags: { [flagName: string]: boolean }
|
||||
/** 全局数值 */values:
|
||||
{
|
||||
/** 全局帧动画时间 */animateSpeed: number;
|
||||
floorChangeTime: number;
|
||||
/** 勇士移速 */moveSpeed: number;
|
||||
statusCanvasRowsOnMobile: number;
|
||||
|
||||
redGem: number;
|
||||
blueGem: number;
|
||||
greenGem: number;
|
||||
redPotion: number;
|
||||
bluePotion: number;
|
||||
yellowPotion: number;
|
||||
greenPotion: number;
|
||||
|
||||
breakArmor: number;
|
||||
counterAttack: number;
|
||||
hatred: number;
|
||||
lavaDamage: number;
|
||||
poisonDamage: number;
|
||||
purify: number;
|
||||
weakValue: number;
|
||||
}
|
||||
|
||||
/** 地图可视部分大小 */
|
||||
readonly __SIZE__: number;
|
||||
/** 地图像素 */
|
||||
readonly __PIXELS__: number;
|
||||
/** 地图像素的一半 */
|
||||
readonly __HALF_SIZE__: number;
|
||||
|
||||
/** 地图长度,仅2.10有效 */
|
||||
readonly _PX_: number;
|
||||
/** 地图宽度,仅2.10有效 */
|
||||
readonly _PY_: number;
|
||||
|
||||
/** 游戏素材 */
|
||||
readonly material: {
|
||||
readonly animates: { [key: string]: Animate },
|
||||
@ -3214,6 +3247,8 @@ interface Main {
|
||||
}
|
||||
declare let main: Main
|
||||
declare let core: CoreMixin
|
||||
|
||||
declare let flags: { [x: string]: any }
|
||||
declare let hero: CoreMixin['status']['hero']
|
||||
declare let editor: editor
|
||||
declare let editor: editor
|
||||
|
||||
|
||||
Loading…
Reference in New Issue
Block a user