Fix viewMap damage
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@ -1425,9 +1425,9 @@ control.prototype.updateDamage = function (floorId, canvas) {
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if (!core.hasItem('book')) return;
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canvas.font = "bold 11px Arial";
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var hero_hp = core.status.hero.hp;
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if (core.flags.displayEnemyDamage || core.flags.displayCritical) {
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canvas.textAlign = 'left';
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for (var b = 0; b < mapBlocks.length; b++) {
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var x = mapBlocks[b].x, y = mapBlocks[b].y;
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if (core.isset(mapBlocks[b].event) && mapBlocks[b].event.cls.indexOf('enemy')==0
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@ -1440,14 +1440,14 @@ control.prototype.updateDamage = function (floorId, canvas) {
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var id = mapBlocks[b].event.id;
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if (core.flags.displayEnemyDamage) {
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var damageString = core.enemys.getDamageString(id, x, y);
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var damageString = core.enemys.getDamageString(id, x, y, floorId);
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var damage = damageString.damage, color = damageString.color;
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core.fillBoldText(canvas, damage, 32*x+1, 32*(y+1)-1, color);
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}
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// 临界显伤
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if (core.flags.displayCritical) {
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var critical = core.enemys.nextCriticals(id);
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var critical = core.enemys.nextCriticals(id, 1, x, y, floorId);
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if (critical.length>0) critical=critical[0];
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critical = core.formatBigNumber(critical[0], true);
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if (critical == '???') critical = '?';
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@ -127,9 +127,9 @@ enemys.prototype.getExtraDamage = function (enemy) {
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return extra_damage;
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}
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enemys.prototype.getDamageString = function (enemy, x, y) {
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enemys.prototype.getDamageString = function (enemy, x, y, floorId) {
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if (typeof enemy == 'string') enemy = core.material.enemys[enemy];
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var damage = core.enemys.getDamage(enemy, x, y);
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var damage = core.enemys.getDamage(enemy, x, y, floorId);
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var color = '#000000';
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@ -328,7 +328,7 @@ enemys.prototype.getCurrentEnemys = function (floorId) {
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if (specialText.length>=3) specialText = "多属性...";
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else specialText = specialText.join(" ");
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var critical = this.nextCriticals(enemyId);
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var critical = this.nextCriticals(enemyId, 1, null, null, floorId);
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if (critical.length>0) critical=critical[0];
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var e = core.clone(enemy);
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@ -228,6 +228,7 @@ ui.prototype.closePanel = function () {
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clearInterval(core.status.event.interval);
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core.clearLastEvent();
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core.maps.generateGroundPattern();
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core.updateStatusBar();
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core.unLockControl();
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core.status.event.data = null;
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core.status.event.id = null;
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@ -1543,6 +1544,7 @@ ui.prototype.drawBook = function (index) {
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var enemys = core.enemys.getCurrentEnemys(floorId);
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core.clearLastEvent();
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core.clearMap('data');
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// 生成groundPattern
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core.maps.generateGroundPattern(floorId);
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@ -1768,7 +1770,7 @@ ui.prototype.drawBookDetail = function (index) {
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}
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hints.push("");
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var criticals = core.enemys.nextCriticals(enemyId, 10).map(function (v) {
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var criticals = core.enemys.nextCriticals(enemyId, 10, null, null, floorId).map(function (v) {
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return core.formatBigNumber(v[0])+":"+core.formatBigNumber(v[1]);
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});
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while (criticals[0]=='0:0') criticals.shift();
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@ -1929,6 +1931,7 @@ ui.prototype.drawMaps = function (index, x, y) {
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clearTimeout(core.interval.tipAnimate);
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core.clearLastEvent();
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core.status.checkBlock.buff = {};
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this.drawThumbnail(floorId, 'ui', core.status.maps[floorId].blocks, 0, 0, 416, x, y);
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// 绘图
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