fix core.status.floorId in afterXXX
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@ -358,7 +358,9 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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}
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}
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// 如果该点存在事件 -- V2.5.4 以后阻击怪也可以有战后事件了
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// 如果该点存在事件 -- V2.5.4 以后阻击怪也可以有战后事件了
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core.push(todo, core.floors[core.status.floorId].afterBattle[x + "," + y]);
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if (core.status.floorId != null) {
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core.push(todo, core.floors[core.status.floorId].afterBattle[x + "," + y]);
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}
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// 在这里增加其他的自定义事件需求
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// 在这里增加其他的自定义事件需求
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/*
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/*
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@ -385,6 +387,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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var todo = [];
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var todo = [];
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// 检查该点的获得开门后事件。
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// 检查该点的获得开门后事件。
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if (core.status.floorId == null) return;
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var event = core.floors[core.status.floorId].afterOpenDoor[x + "," + y];
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var event = core.floors[core.status.floorId].afterOpenDoor[x + "," + y];
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if (event) core.unshift(todo, event);
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if (event) core.unshift(todo, event);
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@ -403,6 +406,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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var todo = [];
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var todo = [];
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// 检查该点的获得道具后事件。
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// 检查该点的获得道具后事件。
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if (core.status.floorId == null) return;
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var event = core.floors[core.status.floorId].afterGetItem[x + "," + y];
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var event = core.floors[core.status.floorId].afterGetItem[x + "," + y];
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if (event && (event instanceof Array || !isGentleClick || !event.disableOnGentleClick)) {
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if (event && (event instanceof Array || !isGentleClick || !event.disableOnGentleClick)) {
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core.unshift(todo, event);
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core.unshift(todo, event);
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