kill bug & 属性分离

This commit is contained in:
unamed 2022-02-02 13:39:39 +08:00
parent aca244ebdc
commit d383a743a7
10 changed files with 130 additions and 31 deletions

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@ -1 +1 @@
{"lastUsed":[],"foldPerCol":50,"folded":false,"editorLastFloorId":"sample0","disableBlocklyReplace":false,"disableBlocklyExpandCompare":false,"shortcut":{"48":0,"49":0,"50":0,"51":0,"52":0,"53":0,"54":0,"55":0,"56":0,"57":0},"viewportLoc":[0,0]} {"lastUsed":[{"idnum":261,"id":"angel","images":"enemy48","y":0,"recent":1643777643176,"frequent":1}],"foldPerCol":50,"folded":false,"editorLastFloorId":"sample0","disableBlocklyReplace":false,"disableBlocklyExpandCompare":false,"shortcut":{"48":0,"49":0,"50":0,"51":0,"52":0,"53":0,"54":0,"55":0,"56":0,"57":0},"viewportLoc":[0,0]}

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@ -211,20 +211,87 @@ var comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"_leaf": true, "_leaf": true,
"_type": "textarea", "_type": "textarea",
"_docs": "特殊属性数值", "_docs": "特殊属性数值",
"_data": "特殊属性的数值\n如领域/阻激/激光怪的伤害值;吸血怪的吸血比例;光环怪增加生命的比例" "_data": "特殊属性的数值\n如领域/阻激/激光怪的伤害值;光环怪增加生命的比例"
},
"zone": {
"_leaf": true,
"_type": "textarea",
"_docs": "领域伤害",
"_data": "领域怪的伤害值"
},
"repulse": {
"_leaf": true,
"_type": "textarea",
"_docs": "阻击伤害",
"_data": "阻击怪的伤害值"
},
"laser": {
"_leaf": true,
"_type": "textarea",
"_docs": "激光伤害",
"_data": "激光怪的伤害值"
},
"breakArmor": {
"_leaf": true,
"_type": "textarea",
"_docs": "破甲比例",
"_data": "破甲百分比"
},
"counterAttack": {
"_leaf": true,
"_type": "textarea",
"_docs": "反击比例",
"_data": "反击百分比"
},
"vampire": {
"_leaf": true,
"_type": "textarea",
"_docs": "吸血比例",
"_data": "吸血怪的吸血百分比"
},
"hpBuff": {
"_leaf": true,
"_type": "textarea",
"_docs": "光环加血",
"_data": "光环怪增加生命的比例"
},
"atkBuff": {
"_leaf": true,
"_type": "textarea",
"_docs": "光环加攻",
"_data": "光环怪增加攻击的比例"
},
"defBuff": {
"_leaf": true,
"_type": "textarea",
"_docs": "光环加防",
"_data": "光环怪增加防御的比例"
}, },
"zoneSquare": { "zoneSquare": {
"_leaf": true, "_leaf": true,
"_type": "checkbox", "_type": "checkbox",
"_docs": "九宫格", "_docs": "九宫格",
"_data": "领域、阻击、光环或捕捉怪是否九宫格" "_data": "领域、阻击或捕捉怪是否九宫格"
},
"haloSquare": {
"_leaf": true,
"_type": "checkbox",
"_docs": "九宫格",
"_data": "光环怪是否九宫格"
}, },
"range": { "range": {
"_leaf": true, "_leaf": true,
"_type": "textarea", "_type": "textarea",
"_range": "(thiseval==~~thiseval && thiseval>0)||thiseval==null", "_range": "(thiseval==~~thiseval && thiseval>0)||thiseval==null",
"_docs": "领域范围", "_docs": "领域范围",
"_data": "领域或光环的范围领域不加默认为1光环不加则为全图效果" "_data": "领域的范围不加默认为1"
},
"haloRange": {
"_leaf": true,
"_type": "textarea",
"_range": "(thiseval==~~thiseval && thiseval>0)||thiseval==null",
"_docs": "光环范围",
"_data": "光环的范围;不加为全图效果"
}, },
"notBomb": { "notBomb": {
"_leaf": true, "_leaf": true,
@ -239,25 +306,38 @@ var comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"_docs": "连击数", "_docs": "连击数",
"_data": "多连击的连击数,净化怪的净化倍率" "_data": "多连击的连击数,净化怪的净化倍率"
}, },
"purify": {
"_leaf": true,
"_type": "textarea",
"_range": "(thiseval==~~thiseval && thiseval>0)||thiseval==null",
"_docs": "净化倍率",
"_data": "净化百分比"
},
"add": { "add": {
"_leaf": true, "_leaf": true,
"_type": "checkbox", "_type": "checkbox",
"_docs": "吸血加到自身", "_docs": "吸血加到自身",
"_data": "吸血后是否加到自身;光环是否叠加" "_data": "吸血后是否加到自身"
},
"haloAdd": {
"_leaf": true,
"_type": "checkbox",
"_docs": "吸血加到自身",
"_data": "光环是否叠加"
}, },
"atkValue": { "atkValue": {
"_leaf": true, "_leaf": true,
"_type": "textarea", "_type": "textarea",
"_range": "thiseval==~~thiseval||thiseval==null", "_range": "thiseval==~~thiseval||thiseval==null",
"_docs": "退化扣攻", "_docs": "退化扣攻",
"_data": "退化时勇士下降的攻击力点数;光环怪增加攻击的比例;反击的比例" "_data": "退化时勇士下降的攻击力点数"
}, },
"defValue": { "defValue": {
"_leaf": true, "_leaf": true,
"_type": "textarea", "_type": "textarea",
"_range": "thiseval==~~thiseval||thiseval==null", "_range": "thiseval==~~thiseval||thiseval==null",
"_docs": "退化扣防", "_docs": "退化扣防",
"_data": "退化时勇士下降的防御力点数;光环怪增加防御的比例;破甲的比例" "_data": "退化时勇士下降的防御力点数"
}, },
"damage": { "damage": {
"_leaf": true, "_leaf": true,

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@ -1911,8 +1911,10 @@ actions.prototype._keyUpEquipbox = function (keycode, altKey) {
core.playSound('取消'); core.playSound('取消');
core.ui.closePanel(); core.ui.closePanel();
var last = core.status.route[core.status.route.length - 1]; var last = core.status.route[core.status.route.length - 1];
if (last.startsWith('equip:') || last.startsWith('unEquip:')) { if (typeof last === 'string') {
core.status.route.push('no'); if (last.startsWith('equip:') || last.startsWith('unEquip:')) {
core.status.route.push('no');
}
} }
core.checkAutoEvents(); core.checkAutoEvents();
return; return;

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@ -1837,7 +1837,7 @@ control.prototype._replayAction_fly = function (action) {
if (action.indexOf("fly:") != 0) return false; if (action.indexOf("fly:") != 0) return false;
var floorId = action.substring(4); var floorId = action.substring(4);
var toIndex = core.floorIds.indexOf(floorId); var toIndex = core.floorIds.indexOf(floorId);
if (!core.canUseItem('fly')) return false; if (!core.canUseItem('fly') || (core.flags.flyNearStair && !core.nearStair())) return false;
core.ui.drawFly(toIndex); core.ui.drawFly(toIndex);
if (core.status.replay.speed == 24) { if (core.status.replay.speed == 24) {
if (!core.flyTo(floorId, core.replay)) if (!core.flyTo(floorId, core.replay))

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@ -1707,6 +1707,7 @@ maps.prototype._makeAutotileEdges = function () {
// heroLoc: 勇士位置heroIcon勇士图标默认当前勇士damage是否绘制显伤flags当前的flags存读档时使用 // heroLoc: 勇士位置heroIcon勇士图标默认当前勇士damage是否绘制显伤flags当前的flags存读档时使用
// ctx要绘制到的画布x,y起点横纵坐标默认0size大小默认416/480 // ctx要绘制到的画布x,y起点横纵坐标默认0size大小默认416/480
// all是否绘制全图默认falsecenterX,centerY截取中心默认为地图正中心 // all是否绘制全图默认falsecenterX,centerY截取中心默认为地图正中心
// noHD不使用高清绘制避免存读档界面出问题
maps.prototype.drawThumbnail = function (floorId, blocks, options) { maps.prototype.drawThumbnail = function (floorId, blocks, options) {
floorId = floorId || core.status.floorId; floorId = floorId || core.status.floorId;
if (!floorId) return; if (!floorId) return;
@ -1730,13 +1731,17 @@ maps.prototype._drawThumbnail_drawTempCanvas = function (floorId, blocks, option
if (options.all) { if (options.all) {
// 计算比例 // 计算比例
var scale = Math.max(core.__SIZE__ / width, core.__SIZE__ / height); var scale = Math.max(core.__SIZE__ / width, core.__SIZE__ / height);
tempCanvas.canvas.width = width * 32 * scale; if (options.noHD) {
tempCanvas.canvas.height = height * 32 * scale; tempCanvas.canvas.width = width * 32 * scale;
tempCanvas.canvas.height = height * 32 * scale;
} else core.resizeCanvas(tempCanvas, width * 32 * scale, height * 32 * scale);
tempCanvas.scale(scale, scale); tempCanvas.scale(scale, scale);
} else if (width * height > core.bigmap.threshold) { } else if (width * height > core.bigmap.threshold) {
options.v2 = true; options.v2 = true;
tempCanvas.canvas.width = core.__PIXELS__; if (options.noHD) {
tempCanvas.canvas.height = core.__PIXELS__; tempCanvas.canvas.width = core.__PIXELS__;
tempCanvas.canvas.height = core.__PIXELS__;
} else core.resizeCanvas(tempCanvas, core.__PIXELS__, core.__PIXELS__);
var centerX = options.centerX, centerY = options.centerY; var centerX = options.centerX, centerY = options.centerY;
if (centerX == null) centerX = Math.floor(width / 2); if (centerX == null) centerX = Math.floor(width / 2);
if (centerY == null) centerY = Math.floor(height / 2); if (centerY == null) centerY = Math.floor(height / 2);
@ -1745,8 +1750,10 @@ maps.prototype._drawThumbnail_drawTempCanvas = function (floorId, blocks, option
tempCanvas.translate(-32 * offsetX, -32 * offsetY); tempCanvas.translate(-32 * offsetX, -32 * offsetY);
} else { } else {
options.v2 = false; options.v2 = false;
tempCanvas.canvas.width = width * 32; if (options.noHD) {
tempCanvas.canvas.height = height * 32; tempCanvas.canvas.width = width * 32;
tempCanvas.canvas.height = height * 32;
} else core.resizeCanvas(tempCanvas, width * 32, height * 32);
} }
options.ctx = tempCanvas; options.ctx = tempCanvas;
@ -1829,7 +1836,9 @@ maps.prototype._drawThumbnail_drawToTarget = function (floorId, options) {
} else { } else {
var offsetX = core.clamp(centerX - core.__HALF_SIZE__, 0, width - core.__SIZE__), var offsetX = core.clamp(centerX - core.__HALF_SIZE__, 0, width - core.__SIZE__),
offsetY = core.clamp(centerY - core.__HALF_SIZE__, 0, height - core.__SIZE__); offsetY = core.clamp(centerY - core.__HALF_SIZE__, 0, height - core.__SIZE__);
core.drawImage(ctx, tempCanvas.canvas, offsetX * 32, offsetY * 32, core.__PIXELS__, core.__PIXELS__, x, y, size, size); var scale = core.domStyle.scale;
if (options.noHD) scale = 1;
core.drawImage(ctx, tempCanvas.canvas, offsetX * 32 * scale, offsetY * 32 * scale, core.__PIXELS__ * scale, core.__PIXELS__ * scale, x, y, size, size);
} }
} }

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@ -1357,8 +1357,9 @@ ui.prototype._drawTextContent_drawIcon = function (tempCtx, content, config) {
// 绘制一个 \i 效果 // 绘制一个 \i 效果
var index = config.index, index2; var index = config.index, index2;
if (content.charAt(config.index + 1) == '[' && ((index2 = content.indexOf(']', index + 1)) >= 0)) { if (content.charAt(config.index + 1) == '[' && ((index2 = content.indexOf(']', index + 1)) >= 0)) {
var str = content.substring(index + 2, index2); var str = core.replaceText(content.substring(index + 2, index2));
// --- 获得图标 // --- 获得图标
var cls = core.getClsFromId(str);
var iconInfo = core.ui._getDrawableIconInfo(str), image = iconInfo[0], icon = iconInfo[1]; var iconInfo = core.ui._getDrawableIconInfo(str), image = iconInfo[0], icon = iconInfo[1];
if (image == null) return this._drawTextContent_next(tempCtx, content, config); if (image == null) return this._drawTextContent_next(tempCtx, content, config);
// 检查自动换行 // 检查自动换行
@ -1369,7 +1370,9 @@ ui.prototype._drawTextContent_drawIcon = function (tempCtx, content, config) {
return this._drawTextContent_next(tempCtx, content, config); return this._drawTextContent_next(tempCtx, content, config);
} }
// 绘制到画布上 // 绘制到画布上
core.drawImage(tempCtx, image, 0, 32 * icon, 32, 32, left, top, width, width); var height = 32;
if (cls.endsWith('48')) height = 48;
core.drawImage(tempCtx, image, 0, height * icon, 32, height, left, top, width, width);
config.blocks.push({ config.blocks.push({
left: left, top: config.offsetY, left: left, top: config.offsetY,
@ -3044,7 +3047,7 @@ ui.prototype._drawSLPanel_drawRecord = function (title, data, x, y, size, cho, h
core.extractBlocksForUI(map, data.hero.flags); core.extractBlocksForUI(map, data.hero.flags);
core.drawThumbnail(data.floorId, map.blocks, { core.drawThumbnail(data.floorId, map.blocks, {
heroLoc: data.hero.loc, heroIcon: data.hero.image, flags: data.hero.flags, heroLoc: data.hero.loc, heroIcon: data.hero.image, flags: data.hero.flags,
ctx: 'ui', x: x - size / 2, y: y + 15, size: size, centerX: data.hero.loc.x, centerY: data.hero.loc.y ctx: 'ui', x: x - size / 2, y: y + 15, size: size, centerX: data.hero.loc.x, centerY: data.hero.loc.y, noHD: true
}); });
if (core.isPlaying() && core.getFlag("hard") != data.hero.flags.hard) { if (core.isPlaying() && core.getFlag("hard") != data.hero.flags.hard) {
core.fillRect('ui', x - size / 2, y + 15, size, size, [0, 0, 0, 0.4]); core.fillRect('ui', x - size / 2, y + 15, size, size, [0, 0, 0, 0.4]);

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@ -190,7 +190,7 @@ function main () {
this.canvas = {}; this.canvas = {};
this.__VERSION__ = "2.9"; this.__VERSION__ = "2.9";
this.__VERSION_CODE__ = 507; this.__VERSION_CODE__ = 508;
} }
main.prototype.init = function (mode, callback) { main.prototype.init = function (mode, callback) {

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@ -99,6 +99,9 @@ main.floors.sample0=
"type": "hide", "type": "hide",
"time": 500 "time": 500
} }
],
"7,9": [
"\\i[angel]"
] ]
}, },
"changeFloor": { "changeFloor": {

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@ -496,25 +496,25 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
[4, "2连击", "怪物每回合攻击2次", "#ffee77"], [4, "2连击", "怪物每回合攻击2次", "#ffee77"],
[5, "3连击", "怪物每回合攻击3次", "#ffee77"], [5, "3连击", "怪物每回合攻击3次", "#ffee77"],
[6, function (enemy) { return (enemy.n || '') + "连击"; }, function (enemy) { return "怪物每回合攻击" + (enemy.n || 4) + "次"; }, "#ffee77"], [6, function (enemy) { return (enemy.n || '') + "连击"; }, function (enemy) { return "怪物每回合攻击" + (enemy.n || 4) + "次"; }, "#ffee77"],
[7, "破甲", function (enemy) { return "战斗前,怪物附加角色防御的" + Math.floor(100 * (enemy.defValue || core.values.breakArmor || 0)) + "%作为伤害"; }, "#88c0ff"], [7, "破甲", function (enemy) { return "战斗前,怪物附加角色防御的" + Math.floor(100 * (enemy.breakArmor || core.values.breakArmor || 0)) + "%作为伤害"; }, "#88c0ff"],
[8, "反击", function (enemy) { return "战斗时,怪物每回合附加角色攻击的" + Math.floor(100 * (enemy.atkValue || core.values.counterAttack || 0)) + "%作为伤害,无视角色防御"; }, "#ffaa44"], [8, "反击", function (enemy) { return "战斗时,怪物每回合附加角色攻击的" + Math.floor(100 * (enemy.counterAttack || core.values.counterAttack || 0)) + "%作为伤害,无视角色防御"; }, "#ffaa44"],
[9, "净化", function (enemy) { return "战斗前,怪物附加角色护盾的" + (enemy.n || core.values.purify) + "倍作为伤害"; }, "#80eed6"], [9, "净化", function (enemy) { return "战斗前,怪物附加角色护盾的" + (enemy.purify || core.values.purify) + "倍作为伤害"; }, "#80eed6"],
[10, "模仿", "怪物的攻防和角色攻防相等", "#b0c0dd"], [10, "模仿", "怪物的攻防和角色攻防相等", "#b0c0dd"],
[11, "吸血", function (enemy) { return "战斗前,怪物首先吸取角色的" + Math.floor(100 * enemy.value || 0) + "%生命(约" + Math.floor((enemy.value || 0) * core.getStatus('hp')) + "点)作为伤害" + (enemy.add ? ",并把伤害数值加到自身生命上" : ""); }, "#dd4448"], [11, "吸血", function (enemy) { return "战斗前,怪物首先吸取角色的" + Math.floor(100 * enemy.vampire || 0) + "%生命(约" + Math.floor((enemy.vampire || 0) * core.getStatus('hp')) + "点)作为伤害" + (enemy.add ? ",并把伤害数值加到自身生命上" : ""); }, "#dd4448"],
[12, "中毒", "战斗后,角色陷入中毒状态,每一步损失生命" + core.values.poisonDamage + "点", "#99ee88"], [12, "中毒", "战斗后,角色陷入中毒状态,每一步损失生命" + core.values.poisonDamage + "点", "#99ee88"],
[13, "衰弱", "战斗后,角色陷入衰弱状态,攻防暂时下降" + (core.values.weakValue >= 1 ? core.values.weakValue + "点" : parseInt(core.values.weakValue * 100) + "%"), "#f0bbcc"], [13, "衰弱", "战斗后,角色陷入衰弱状态,攻防暂时下降" + (core.values.weakValue >= 1 ? core.values.weakValue + "点" : parseInt(core.values.weakValue * 100) + "%"), "#f0bbcc"],
[14, "诅咒", "战斗后,角色陷入诅咒状态,战斗无法获得金币和经验", "#bbeef0"], [14, "诅咒", "战斗后,角色陷入诅咒状态,战斗无法获得金币和经验", "#bbeef0"],
[15, "领域", function (enemy) { return "经过怪物周围" + (enemy.zoneSquare ? "九宫格" : "十字") + "范围内" + (enemy.range || 1) + "格时自动减生命" + (enemy.value || 0) + "点"; }, "#c677dd"], [15, "领域", function (enemy) { return "经过怪物周围" + (enemy.zoneSquare ? "九宫格" : "十字") + "范围内" + (enemy.range || 1) + "格时自动减生命" + (enemy.zone || 0) + "点"; }, "#c677dd"],
[16, "夹击", "经过两只相同的怪物中间,角色生命值变成一半", "#bb99ee"], [16, "夹击", "经过两只相同的怪物中间,角色生命值变成一半", "#bb99ee"],
[17, "仇恨", "战斗前,怪物附加之前积累的仇恨值作为伤害;战斗后,释放一半的仇恨值。(每杀死一个怪物获得" + (core.values.hatred || 0) + "点仇恨值)", "#b0b666"], [17, "仇恨", "战斗前,怪物附加之前积累的仇恨值作为伤害;战斗后,释放一半的仇恨值。(每杀死一个怪物获得" + (core.values.hatred || 0) + "点仇恨值)", "#b0b666"],
[18, "阻击", function (enemy) { return "经过怪物周围" + (enemy.zoneSquare ? "九宫格" : "十字") + "时自动减生命" + (enemy.value || 0) + "点,同时怪物后退一格"; }, "#8888e6"], [18, "阻击", function (enemy) { return "经过怪物周围" + (enemy.zoneSquare ? "九宫格" : "十字") + "时自动减生命" + (enemy.repulse || 0) + "点,同时怪物后退一格"; }, "#8888e6"],
[19, "自爆", "战斗后角色的生命值变成1", "#ff6666"], [19, "自爆", "战斗后角色的生命值变成1", "#ff6666"],
[20, "无敌", "角色无法打败怪物,除非拥有十字架", "#aaaaaa"], [20, "无敌", "角色无法打败怪物,除非拥有十字架", "#aaaaaa"],
[21, "退化", function (enemy) { return "战斗后角色永久下降" + (enemy.atkValue || 0) + "点攻击和" + (enemy.defValue || 0) + "点防御"; }], [21, "退化", function (enemy) { return "战斗后角色永久下降" + (enemy.atkValue || 0) + "点攻击和" + (enemy.defValue || 0) + "点防御"; }],
[22, "固伤", function (enemy) { return "战斗前,怪物对角色造成" + (enemy.damage || 0) + "点固定伤害,未开启负伤时无视角色护盾。"; }, "#ff9977"], [22, "固伤", function (enemy) { return "战斗前,怪物对角色造成" + (enemy.damage || 0) + "点固定伤害,未开启负伤时无视角色护盾。"; }, "#ff9977"],
[23, "重生", "怪物被击败后,角色转换楼层则怪物将再次出现", "#a0e0ff"], [23, "重生", "怪物被击败后,角色转换楼层则怪物将再次出现", "#a0e0ff"],
[24, "激光", function (enemy) { return "经过怪物同行或同列时自动减生命" + (enemy.value || 0) + "点"; }, "#dda0dd"], [24, "激光", function (enemy) { return "经过怪物同行或同列时自动减生命" + (enemy.laser || 0) + "点"; }, "#dda0dd"],
[25, "光环", function (enemy) { return (enemy.range != null ? ((enemy.zoneSquare ? "该怪物九宫格" : "该怪物十字") + enemy.range + "格范围内") : "同楼层所有") + "怪物生命提升" + (enemy.value || 0) + "%,攻击提升" + (enemy.atkValue || 0) + "%,防御提升" + (enemy.defValue || 0) + "%" + (enemy.add ? "可叠加" : "不可叠加"); }, "#e6e099", 1], [25, "光环", function (enemy) { return (enemy.range != null ? ((enemy.haloSquare ? "该怪物九宫格" : "该怪物十字") + enemy.haloRange + "格范围内") : "同楼层所有") + "怪物生命提升" + (enemy.hpBuff || 0) + "%,攻击提升" + (enemy.atkBuff || 0) + "%,防御提升" + (enemy.defBuff || 0) + "%" + (enemy.haloAdd ? "可叠加" : "不可叠加"); }, "#e6e099", 1],
[26, "支援", "当周围一圈的怪物受到攻击时将上前支援,并组成小队战斗。", "#77c0b6", 1], [26, "支援", "当周围一圈的怪物受到攻击时将上前支援,并组成小队战斗。", "#77c0b6", 1],
[27, "捕捉", function (enemy) { return "当走到怪物周围" + (enemy.zoneSquare ? "九宫格" : "十字") + "时会强制进行战斗。"; }, "#c0ddbb"] [27, "捕捉", function (enemy) { return "当走到怪物周围" + (enemy.zoneSquare ? "九宫格" : "十字") + "时会强制进行战斗。"; }, "#c0ddbb"]
]; ];
@ -1316,7 +1316,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
ny = y + scan[dir].y, ny = y + scan[dir].y,
currloc = nx + "," + ny; currloc = nx + "," + ny;
if (nx < 0 || nx >= width || ny < 0 || ny >= height) continue; if (nx < 0 || nx >= width || ny < 0 || ny >= height) continue;
damage[currloc] = (damage[currloc] || 0) + (enemy.repluse || 0); damage[currloc] = (damage[currloc] || 0) + (enemy.repulse || 0);
type[currloc] = type[currloc] || {}; type[currloc] = type[currloc] || {};
type[currloc]["阻击伤害"] = true; type[currloc]["阻击伤害"] = true;

4
runtime.d.ts vendored
View File

@ -1701,6 +1701,8 @@ declare class maps {
centerX?: number centerX?: number
/** 绘制的视野中心 */ /** 绘制的视野中心 */
centerY?: number centerY?: number
/** 存读档时使用,可以无视 */
noHD: boolean
}): void }): void
/** /**
@ -2781,7 +2783,7 @@ declare class icons {
getIcons(): void getIcons(): void
/** 根据ID获得其类型 */ /** 根据ID获得其类型 */
getClsFromId(id?: string): void getClsFromId(id?: string): string
/** 获得所有图标的ID */ /** 获得所有图标的ID */
getAllIconIds(): void getAllIconIds(): void