fix:修复存档间的跳过剧情设置会互相干扰的bug

This commit is contained in:
ShakeFlower 2025-03-28 07:57:38 +08:00
parent 0d5ae14732
commit d4400325ff
2 changed files with 76 additions and 28 deletions

View File

@ -53,6 +53,19 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
// 隐藏右下角的音乐按钮
core.dom.musicBtn.style.display = 'none';
// 同步剧情跳过设置
switch (core.getFlag('skip')) {
case 'text':
core.plugin.skipTextOn();
break;
case 'perform':
core.plugin.skipPerformOn();
break;
default:
core.plugin.skipPerformOff();
break;
}
// 清空录像暂停点
core.setFlag('replayValve', null);
},

View File

@ -4031,10 +4031,14 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
}
const perform = {
jumpBlock: core.maps.jumpBlock, jumpHero: core.maps.jumpHero, moveBlock: core.maps.moveBlock,
drawAnimate: core.maps.drawAnimate, drawHeroAnimate: core.maps.drawHeroAnimate,
vibrate: core.events.vibrate, _action_sleep: core.events._action_sleep,
__action_checkReplaying: core.events.__action_checkReplaying,
jumpBlock: maps.prototype.jumpBlock,
jumpHero: maps.prototype.jumpHero,
moveBlock: maps.prototype.moveBlock,
drawAnimate: maps.prototype.drawAnimate,
drawHeroAnimate: maps.prototype.drawHeroAnimate,
vibrate: events.prototype.vibrate,
_action_sleep: events.prototype._action_sleep,
__action_checkReplaying: events.prototype.__action_checkReplaying,
};
function instantMove(fromX, fromY, aimX, aimY, keep, callback) {
@ -4046,67 +4050,98 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
if (callback) callback();
}
// 这里是为了方便读档来回切换的情况
function skipTextOn() {
events.prototype.__action_checkReplaying = function () {
core.events.__action_checkReplaying = function () {
core.doAction();
return true;
}
core.maps.jumpBlock = perform.jumpBlock;
core.maps.jumpHero = perform.jumpHero;
core.maps.moveBlock = perform.moveBlock;
core.maps.drawAnimate = perform.drawAnimate;
core.maps.drawHeroAnimate = perform.drawHeroAnimate;
core.events.vibrate = perform.vibrate;
core.events._action_sleep = perform._action_sleep;
}
function skipTextOff() {
events.prototype.__action_checkReplaying = perform.__action_checkReplaying;
core.maps.jumpBlock = perform.jumpBlock;
core.maps.jumpHero = perform.jumpHero;
core.maps.moveBlock = perform.moveBlock;
core.maps.drawAnimate = perform.drawAnimate;
core.maps.drawHeroAnimate = perform.drawHeroAnimate;
core.events.vibrate = perform.vibrate;
core.events._action_sleep = perform._action_sleep;
core.events.__action_checkReplaying = perform.__action_checkReplaying;
}
function skipPeformOn() {
maps.prototype.jumpBlock = function (sx, sy, ex, ey, time, keep, callback) {
core.maps.jumpBlock = function (sx, sy, ex, ey, time, keep, callback) {
return instantMove(sx, sy, ex, ey, keep, callback);
}
maps.prototype.jumpHero = function (ex, ey, time, callback) {
core.maps.jumpHero = function (ex, ey, time, callback) {
core.setHeroLoc('x', ex);
core.setHeroLoc('y', ey);
core.clearMap('hero');
core.drawHero();
if (callback) callback();
}
maps.prototype.moveBlock = function (x, y, steps, time, keep, callback) {
core.maps.moveBlock = function (x, y, steps, time, keep, callback) {
perform.moveBlock(x, y, steps, 1, keep, callback);
}
maps.prototype.drawAnimate = function (name, x, y, alignWindow, callback) {
core.maps.drawAnimate = function (name, x, y, alignWindow, callback) {
if (callback) callback();
return -1;
}
maps.prototype.drawHeroAnimate = function (name, callback) {
core.maps.drawHeroAnimate = function (name, callback) {
if (callback) callback();
return -1;
}
events.prototype.vibrate = function () {
core.events.vibrate = function () {
if (callback) callback();
return;
}
events.prototype._action_sleep = function (data, x, y, prefix) {
core.events._action_sleep = function (data, x, y, prefix) {
core.doAction();
}
events.prototype.__action_checkReplaying = function () {
core.events.__action_checkReplaying = function () {
core.doAction();
return true;
}
}
function skipPeformOff() {
maps.prototype.jumpBlock = perform.jumpBlock;
maps.prototype.jumpHero = perform.jumpHero;
maps.prototype.moveBlock = perform.moveBlock;
maps.prototype.drawAnimate = perform.drawAnimate;
maps.prototype.drawHeroAnimate = perform.drawHeroAnimate;
events.prototype.vibrate = perform.vibrate;
events.prototype._action_sleep = perform._action_sleep;
events.prototype.__action_checkReplaying = perform.__action_checkReplaying;
core.maps.jumpBlock = perform.jumpBlock;
core.maps.jumpHero = perform.jumpHero;
core.maps.moveBlock = perform.moveBlock;
core.maps.drawAnimate = perform.drawAnimate;
core.maps.drawHeroAnimate = perform.drawHeroAnimate;
core.events.vibrate = perform.vibrate;
core.events._action_sleep = perform._action_sleep;
core.events.__action_checkReplaying = perform.__action_checkReplaying;
}
// 每次读档时执行下列函数,避免不同存档的设置相互干扰
this.skipTextOn = function () {
skipTextOn();
core.setFlag('skip', 'text');
}
this.skipPerformOn = function () {
skipPeformOn();
core.setFlag('skip', 'perform');
}
this.skipPerformOff = function () {
skipPeformOff();
core.setFlag('skip', null);
}
const settingMap = new Map([