commit
d5b8ee8a72
2
.gitignore
vendored
2
.gitignore
vendored
@ -1,7 +1,7 @@
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.vscode
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*ce5eec52_2fa1_447b_8dad_764e267a7fab*
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**/.DS_Store
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.DS_Store
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# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio and Webstorm
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# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839
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@ -927,15 +927,16 @@ return code;
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*/;
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setVolume_s
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: '设置音量' Int Newline
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: '设置音量' Int '渐变时间' Int? Newline
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/* setVolume_s
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tooltip : setVolume: 设置音量
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helpUrl : https://ckcz123.github.io/mota-js/#/event?id=setvolume%EF%BC%9A%E8%AE%BE%E7%BD%AE%E9%9F%B3%E9%87%8F
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default : [90]
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default : [90, 500]
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colour : this.soundColor
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var code = '{"type": "setVolume", "value": '+Int_0+'},\n';
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Int_1 = Int_1?(', "time": '+Int_1):""
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var code = '{"type": "setVolume", "value": '+Int_0+Int_1+'},\n';
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return code;
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*/;
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@ -1641,7 +1642,7 @@ ActionParser.prototype.parseAction = function() {
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break
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case "setVolume":
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this.next = MotaActionBlocks['setVolume_s'].xmlText([
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data.value, this.next]);
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data.value, data.time, this.next]);
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break
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case "setValue":
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this.next = MotaActionBlocks['setValue_s'].xmlText([
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@ -63,14 +63,6 @@ body {
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overflow: auto;
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}
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#editTip {
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position: absolute;
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width: 100%;
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margin-bottom: 120px;
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bottom: 0;
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left: 10px;
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}
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#editArea p {
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margin: 10px;
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display: block;
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@ -117,14 +109,19 @@ body {
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#tip {
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float: right;
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width: 50%;
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height: 95%;
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/* height: 95%; */
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min-height: 9rem;
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padding: 5px 10px 10px 10px;
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margin-right: 0;
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box-sizing: border-box;
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border: 1px solid #ccc;
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border-radius: 2px;
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font-size: 15px;
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line-height: 14px;
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font-size: 1rem;
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line-height: 0.93rem;
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}
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#tip p{
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margin: 0.5rem
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}
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.files {
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@ -251,8 +248,8 @@ body {
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line-height: 1.2em;
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}
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table, td {
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border: 1px solid #fff;
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td {
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border: 0.230vmin solid #fff;
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color: #fff;
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cursor: crosshair;
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}
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@ -290,14 +287,17 @@ table.col td {
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#mapColMark td {
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width: 29px;
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width: 7.15vmin;
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padding: 0;
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border-bottom-width: 0px;
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border-top-width: 0px;
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}
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#mapColMark td:hover .colBlock {
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position: absolute;
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top: 4vmin;
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height: 96vmin;
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width: 7.38vmin;
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width: 7.15vmin;
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z-index: 100;
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background-color: rgba(38, 166, 154, .5);
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}
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@ -330,13 +330,16 @@ table.row td {
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}
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#mapRowMark td {
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height: 29px;
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height: 7.15vmin;
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padding: 0;
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border-left-width: 0px;
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border-right-width: 0px;
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}
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#mapRowMark td:hover .rowBlock {
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position: absolute;
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left: 4vmin;
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height: 7.38vmin;
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height: 7.15vmin;
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width: 96vmin;
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z-index: 100;
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background-color: rgba(76, 34, 27, .5);
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@ -59,15 +59,15 @@
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overflow: hidden;
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}
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#left6 h3{
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font-size: 3vmax;
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margin: 2vmax 0;
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font-size: 3.5vh;
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margin: 1vh 0;
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}
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#left6 #blocklyArea {
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width: 100vmin;
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height: 55vmax;
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height: 60vh;
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}
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#left6 #blocklyDiv {
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@ -77,7 +77,7 @@
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#left6 .CodeMirror {
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border: 1px solid #eee;
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height: 27vmax;
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height: 21vh;
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width: 100%;
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}
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@ -122,9 +122,9 @@ editor_mode = function (editor) {
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if (cobj._type === 'event') editor_blockly.import(guid, {type: cobj._event});
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if (cobj._type === 'textarea') editor_multi.import(guid, {lint: cobj._lint, string: cobj._string});
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}
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thisTr.onclick = function(){
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editor.lastClickId=guid;
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}
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// thisTr.onclick = function(){
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// editor.lastClickId=guid;
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// }
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});
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}
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return {"HTML": outstr.join(''), "guids": guids, "listen": listen};
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@ -1,9 +1,21 @@
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// vue 相关处理
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document.body.onmousedown = function (e) {
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//console.log(e);
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var clickpath = [];
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e.path.forEach(function (node) {
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var getpath=function(e) {
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var path = [];
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var currentElem = e.target;
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while (currentElem) {
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path.push(currentElem);
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currentElem = currentElem.parentElement;
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}
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if (path.indexOf(window) === -1 && path.indexOf(document) === -1)
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path.push(document);
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if (path.indexOf(window) === -1)
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path.push(window);
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return path;
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}
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getpath(e).forEach(function (node) {
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if (!node.getAttribute) return;
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var id_ = node.getAttribute('id');
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if (id_) {
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@ -32,7 +44,7 @@ document.body.onmousedown = function (e) {
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if (e.button!=2 && !editor.isMobile){
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editor.hideMidMenu();
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}
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if (clickpath.indexOf('down') !== -1 && editor.isMobile){
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if (clickpath.indexOf('down') !== -1 && editor.isMobile && clickpath.indexOf('midMenu') === -1){
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editor.hideMidMenu();
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}
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if(clickpath.length>=2 && clickpath[0].indexOf('id_')===0){editor.lastClickId=clickpath[0]}
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@ -193,6 +193,8 @@ floorId指定的是目标楼层的唯一标识符(ID)。
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导出动画时可能会进行一些压缩以节省流量,因此清晰度可能不如原版。
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从2.3.2开始,动画可以同时导出所用的音效。**如果导出音效,请确保将所用到的音效复制到了`sounds`目录下,并且在全塔属性中注册过。**
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动画播放时,是按照每秒20帧的速度(即50ms/帧)。
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定义完毕后,我们可以调用`animate`事件来播放该动画,有关事件的详细介绍请参见[事件](event)。
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@ -939,10 +939,12 @@ time选项为该跳跃所需要用到的时间。
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使用setVolume可以设置音量大小。
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使用方法: `{"type": "setVolume", "value": 90}`
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使用方法: `{"type": "setVolume", "value": 90, "time": 500}`
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value为音量大小,在0到100之间,默认为100。设置后,BGM和SE都将使用该音量进行播放。
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可以设置time为音量渐变时间。
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### win:获得胜利
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`{"type": "win", "reason": "xxx"}` 将会直接调用events.js中的win函数,并将reason作为结局传入。
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@ -22,13 +22,13 @@
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<textarea cols="10" rows="10" id="pout" v-model="mapArr"></textarea>
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<p class="warnText" v-if="error">{{ errors[error-1] }}</p>
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</div>
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<div id="editTip">
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<div id="editTip" style="position: absolute;width: 100%;margin-bottom: 20%;bottom: 0;left: 10px;">
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<input type="button" value="新建空白地图" id='newMap'/>
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<input id='newFileName' placeholder="输入新楼层id" style="width: 120px"/>
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<input type="checkbox" id='newMapStatus' checked='checked' style='vertical-align: bottom'/>
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<span style='vertical-align: bottom; margin-left: -4px'>保留楼层属性</span>
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</div>
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<div style="position: absolute;left: 10px;bottom:0; margin-bottom: 90px">
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<div style="position: absolute;left: 10px;bottom:0; margin-bottom: 0%">
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<input type="button" value="导出地图" id="exportMap" v-on:click="exportMap"/>
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<input type="button" value="复制地图" id="copyMap" v-on:click="copyMap"/>
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<input type="button" value="清除地图" id='clearMap' v-on:click="clearMap"/>
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@ -221,7 +221,7 @@
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</div>
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</div>
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<div id="down">
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<div style="margin:1rem">
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<div style="margin:0.5rem">
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<div class="tools">
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<div id="tip" v-cloak>
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<div v-if="isSelectedBlock">
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@ -245,6 +245,15 @@
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<input type="button" value="地图区"/>
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<input type="button" value="素材库"/>
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</span>
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<div id="menuDiv">
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<div id="midMenu" style="display:none">
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<div id='chooseThis' class="menuitem"><div class="menuitem-content">选中此点</div></div>
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<div id='chooseInRight' class="menuitem"><div class="menuitem-content">在素材区选中此图块</div></div>
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<div id='copyLoc' class="menuitem"><div class="menuitem-content">复制此事件</div></div>
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<div id='moveLoc' class="menuitem"><div class="menuitem-content">移动此事件</div></div>
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<div id='clearLoc' class="menuitem"><div class="menuitem-content">清空此点及事件</div></div>
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</div>
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</div>
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<select id="editModeSelect">
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<option value="map">地图编辑</option>
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<option value="loc">地图选点</option>
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@ -257,21 +266,11 @@
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<br>
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<select id="selectFloor"></select>
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<input type="button" value="保存地图" id='saveFloor'/>
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<div id="menuDiv">
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<div id="midMenu" style="display:none">
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<div id='chooseThis' class="menuitem"><div class="menuitem-content">选中此点</div></div>
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<div id='chooseInRight' class="menuitem"><div class="menuitem-content">在素材区选中此图块</div></div>
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<div id='copyLoc' class="menuitem"><div class="menuitem-content">复制此事件</div></div>
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<div id='moveLoc' class="menuitem"><div class="menuitem-content">移动此事件</div></div>
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<div id='clearLoc' class="menuitem"><div class="menuitem-content">清空此点及事件</div></div>
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</div>
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</div>
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<span id='mobileeditdata' style="display:none">
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<input type="button" value="编辑"/>
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<input type="button" value="显示完整名称"/>
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<input type="button" value="显示完整注释"/>
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</span>
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<input type="button" value="取消素材区的选中" id='cancelright'/>
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<!-- -->
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<div id="bgSelect" v-cloak style="display:none">
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<span>当前地板: </span>
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@ -453,7 +452,6 @@ var editor_mobile_listen=function(){
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var mid=document.getElementById('mid');
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var right=document.getElementById('right');
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var mobileeditdata=document.getElementById('mobileeditdata');
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var cancelright=document.getElementById('cancelright');
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mobileview.children[0].onclick=function(){
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mid.style='z-index:-1;opacity: 0;';
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@ -500,10 +498,27 @@ var editor_mobile_listen=function(){
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printf(info[0].children[1].getAttribute('title'))
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}
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||||
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cancelright.onclick=function(){
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selectBox.isSelected = false;
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editor.info = {};
|
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}
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document.body.ontouchstart=document.body.onmousedown;
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document.body.onmousedown=null;
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//=====
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var chooseThis = document.getElementById('chooseThis');
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chooseThis.ontouchstart=chooseThis.onmousedown
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chooseThis.onmousedown=null
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var chooseInRight = document.getElementById('chooseInRight');
|
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chooseInRight.ontouchstart=chooseInRight.onmousedown
|
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chooseInRight.onmousedown=null
|
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var copyLoc = document.getElementById('copyLoc');
|
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copyLoc.ontouchstart=copyLoc.onmousedown
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copyLoc.onmousedown=null
|
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var moveLoc = document.getElementById('moveLoc');
|
||||
moveLoc.ontouchstart=moveLoc.onmousedown
|
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moveLoc.onmousedown=null
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var clearLoc = document.getElementById('clearLoc');
|
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clearLoc.ontouchstart=clearLoc.onmousedown
|
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clearLoc.onmousedown=null
|
||||
|
||||
}
|
||||
|
||||
var useCompress = main.useCompress;
|
||||
|
||||
@ -243,7 +243,7 @@ control.prototype.clearStatus = function() {
|
||||
}
|
||||
|
||||
////// 重置游戏状态和初始数据 //////
|
||||
control.prototype.resetStatus = function(hero, hard, floorId, route, maps, values, flags) {
|
||||
control.prototype.resetStatus = function(hero, hard, floorId, route, maps, values) {
|
||||
|
||||
var totalTime=0;
|
||||
if (core.isset(core.status) && core.isset(core.status.hero)
|
||||
@ -292,9 +292,7 @@ control.prototype.resetStatus = function(hero, hard, floorId, route, maps, value
|
||||
core.values = core.clone(values);
|
||||
else core.values = core.clone(core.data.values);
|
||||
|
||||
if (core.isset(flags))
|
||||
core.flags = core.clone(flags);
|
||||
else core.flags = core.clone(core.data.flags);
|
||||
core.flags = core.clone(core.data.flags);
|
||||
|
||||
core.events.initGame();
|
||||
|
||||
@ -2269,7 +2267,6 @@ control.prototype.saveData = function() {
|
||||
'maps': core.maps.save(core.status.maps),
|
||||
'route': core.encodeRoute(core.status.route),
|
||||
'values': core.clone(core.values),
|
||||
'flags': core.clone(core.flags),
|
||||
'shops': {},
|
||||
'version': core.firstData.version,
|
||||
"time": new Date().getTime()
|
||||
@ -2290,7 +2287,7 @@ control.prototype.saveData = function() {
|
||||
control.prototype.loadData = function (data, callback) {
|
||||
|
||||
core.resetStatus(data.hero, data.hard, data.floorId, core.decodeRoute(data.route), core.maps.load(data.maps),
|
||||
data.values, data.flags);
|
||||
data.values);
|
||||
|
||||
// load shop times
|
||||
for (var shop in core.status.shops) {
|
||||
|
||||
@ -304,13 +304,13 @@ core.prototype.clearStatus = function() {
|
||||
}
|
||||
|
||||
////// 重置游戏状态和初始数据 //////
|
||||
core.prototype.resetStatus = function(hero, hard, floorId, route, maps, values, flags) {
|
||||
core.control.resetStatus(hero, hard, floorId, route, maps, values, flags);
|
||||
core.prototype.resetStatus = function(hero, hard, floorId, route, maps, values) {
|
||||
core.control.resetStatus(hero, hard, floorId, route, maps, values);
|
||||
}
|
||||
|
||||
////// 开始游戏 //////
|
||||
core.prototype.startGame = function (hard, callback) {
|
||||
core.control.startGame(hard, callback);
|
||||
core.control.startGame(hard, callback);huo
|
||||
}
|
||||
|
||||
////// 重新开始游戏;此函数将回到标题页面 //////
|
||||
|
||||
@ -654,14 +654,11 @@ events.prototype.doAction = function() {
|
||||
break
|
||||
case "setVolume":
|
||||
data.value = parseInt(data.value||0);
|
||||
if (data.value<0) data.value=0;
|
||||
if (data.value>100) data.value=100;
|
||||
data.value = data.value / 100;
|
||||
core.musicStatus.volume = data.value;
|
||||
if (core.isset(core.musicStatus.playingBgm)) {
|
||||
core.material.bgms[core.musicStatus.playingBgm].volume = data.value;
|
||||
}
|
||||
core.musicStatus.gainNode.gain.value = data.value;
|
||||
this.doAction();
|
||||
this.setVolume(data.value/100, data.time, function() {
|
||||
core.doAction();
|
||||
});
|
||||
break;
|
||||
case "setValue":
|
||||
try {
|
||||
@ -740,6 +737,7 @@ events.prototype.doAction = function() {
|
||||
}
|
||||
else {
|
||||
var action = core.status.replay.toReplay.shift(), index;
|
||||
if (action == 'turn') action = core.status.replay.toReplay.shift();
|
||||
if (action.indexOf("choices:")==0 && ((index=parseInt(action.substring(8)))>=0) && index<data.choices.length) {
|
||||
core.status.event.selection=index;
|
||||
setTimeout(function () {
|
||||
@ -1272,6 +1270,38 @@ events.prototype.moveImage = function (image, from, to, time, callback) {
|
||||
}, time / 64);
|
||||
}
|
||||
|
||||
////// 淡入淡出音乐 //////
|
||||
events.prototype.setVolume = function (value, time, callback) {
|
||||
|
||||
var set = function (value) {
|
||||
core.musicStatus.volume = value;
|
||||
if (core.isset(core.musicStatus.playingBgm)) {
|
||||
core.material.bgms[core.musicStatus.playingBgm].volume = value;
|
||||
}
|
||||
core.musicStatus.gainNode.gain.value = value;
|
||||
}
|
||||
|
||||
if (!core.isset(time) || time<100) {
|
||||
set(value);
|
||||
if (core.isset(callback)) callback();
|
||||
return;
|
||||
}
|
||||
core.status.replay.animate=true;
|
||||
var currVolume = core.musicStatus.volume;
|
||||
var step = 0;
|
||||
var fade = setInterval(function () {
|
||||
step++;
|
||||
var nowVolume = currVolume+(value-currVolume)*step/32;
|
||||
set(nowVolume);
|
||||
if (step>=32) {
|
||||
clearInterval(fade);
|
||||
core.status.replay.animate=false;
|
||||
if (core.isset(callback))
|
||||
callback();
|
||||
}
|
||||
}, time / 32);
|
||||
}
|
||||
|
||||
////// 打开一个全局商店 //////
|
||||
events.prototype.openShop = function(shopId, needVisited) {
|
||||
var shop = core.status.shops[shopId];
|
||||
|
||||
BIN
常用工具/RM动画导出器.exe
BIN
常用工具/RM动画导出器.exe
Binary file not shown.
BIN
常用工具/怪物数据导出器.exe
Normal file
BIN
常用工具/怪物数据导出器.exe
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user