Merge branch 'ckcz123-master'

This commit is contained in:
echo 2017-12-29 18:48:27 +08:00
commit d94d5f7137
37 changed files with 1835 additions and 1100 deletions

View File

@ -6,7 +6,8 @@ HTML5 canvas制作的魔塔样板支持全平台游戏
**即使完全不会编程的用户,按照模板和说明文档也能很快做出一个魔塔游戏!**
* [Demo / 样板效果](https://ckcz123.com/games/template/)
* [Docs / 使用文档说明](https://ckcz123.github.io/mota-js)
* [Docs / 使用文档说明](https://ckcz123.github.io/mota-js/)
* [Video / 视频教程](http://www.bilibili.com/video/av17608025/)
![样板](./docs/img/sample0.png)

63
_server/editor_file.js Normal file
View File

@ -0,0 +1,63 @@
(function(){
editor_file = {};
editor_file.getFloorFileList = function(editor,callback){
if (isset(callback)) callback(['simple0.js','simple1.js','simple2.js'],null);
}
//callback(Array<String>,err:String)
editor_file.loadFloorFile = function(editor,filename,callback){
if (isset(callback)) callback('',null);
}
//callback(String,err:String)
editor_file.saveFloorFile = function(editor,callback){
if (isset(callback)) callback(null);
}
//callback(err:String)
editor_file.saveFloorFile = function(editor,saveAsFilename,callback){
if (isset(callback)) callback(null);
}
//callback(err:String)
editor_file.changeIdAndIdnum = function(editor,id,idnum,callback){
if (isset(callback)) callback(null);
}
//callback(err:String)
editor_file.editItem = function(editor,id,callback){
if (isset(callback)) callback('',null);
}
//callback(String,err:String)
editor_file.editEnemy = function(editor,id,callback){
if (isset(callback)) callback({'name': '初级巫师', 'hp': 100, 'atk': 120, 'def': 0, 'money': 16, 'experience': 0, 'special': 15, 'value': 100},null);
}
//callback(obj,err:String)
editor_file.editLoc = function(editor,x,y,input_value,callback){
if (isset(callback)) callback({"events":` [ // 守着道具的老人
"\t[老人,man]这些是本样板支持的所有的道具。\n\n道具分为三类items, constants, tools。\nitems 为即捡即用类道具,例如宝石、血瓶、剑盾等。\nconstants 为永久道具,例如怪物手册、楼层传送器、幸运金币等。\ntools 为消耗类道具,例如破墙镐、炸弹、中心对称飞行器等。\n\n后两类道具在工具栏中可以看到并使用。",
"\t[老人,man]有关道具效果定义在items.js中。\n目前大多数道具已有默认行为如有自定义的需求则需在items.js中修改代码。",
"\t[老人,man]constants 和 tools 各最多只允许12种多了会导致图标溢出。",
"\t[老人,man]拾取道具结束后可触发 afterGetItem 事件。\n\n有关事件的各种信息在下一层会有更为详细的说明。",
{"type": "hide", "time": 500} // 消失
],`,"changeFloor":"","afterBattle":"","afterGetItem":"","afterOpenDoor":""},null);
}
//callback(obj,err:String)
editor_file.editFloor = function(editor,input_value,callback){
if (isset(callback)) callback({"floorId": "sample0",
"title": "样板 0 层",
"name": "0",
"canFlyTo": true,
"canUseQuickShop": true,
"defaultGround": "ground",
"firstArrive":` [ // 第一次到该楼层触发的事件
"\t[样板提示]首次到达某层可以触发 firstArrive 事件该事件可类似于RMXP中的“自动执行脚本”。\n\n本事件支持一切的事件类型常常用来触发对话例如",
"\t[hero]我是谁?我从哪来?我又要到哪去?",
"\t[仙子,fairy]你问我...?我也不知道啊...",
"本层主要对道具、门、怪物等进行介绍,有关事件的各种信息在下一层会有更为详细的说明。",
],`},null);
}
//callback(obj,err:String)
var isset = function (val) {
if (val == undefined || val == null) {
return false;
}
return true
}
})();

101
_server/fs.js Normal file
View File

@ -0,0 +1,101 @@
(function(){
fs = {};
var postsomething = function (data,_ip,callback) {
//callback:function(err, data)
//data:字符串
var xhr = new XMLHttpRequest();
xhr.onreadystatechange = function(){
switch(xhr.readyState){
case 4 :
if ((xhr.status >= 200 && xhr.status < 300) || xhr.status == 304) {
if (Boolean(callback)){
if (xhr.responseText.slice(0,6)=='error:'){
callback(xhr.responseText,null);
} else {
callback(null,xhr.responseText);
}
}
//printf(xhr.responseText)
}else{
if (Boolean(callback))callback(xhr.status,null);
//printf('error:' + xhr.status+'<br>'+(xhr.responseText||''));
}
break;
}
}
xhr.open('post',_ip);
xhr.setRequestHeader('Content-Type','text/plain');
if(typeof(data)==typeof([][0]) || data==null)data=JSON.stringify({1:2});
xhr.send(data);
}
fs.readFile = function (filename,encoding,callback) {
if (typeof(filename)!=typeof(''))
throw 'Type Error in fs.readFile';
if (encoding=='utf-8'){
//读文本文件
//filename:支持"/"做分隔符
//callback:function(err, data)
//data:字符串
var data='';
data+='type=utf8&';
data+='name='+filename;
postsomething(data,'/readFile',callback);
return;
}
if (encoding=='base64'){
//读二进制文件
//filename:支持"/"做分隔符
//callback:function(err, data)
//data:base64字符串
var data='';
data+='type=base64&';
data+='name='+filename;
postsomething(data,'/readFile',callback);
return;
}
throw 'Type Error in fs.readFile';
}
fs.writeFile = function (filename,datastr,encoding,callback) {
if (typeof(filename)!=typeof('') || typeof(datastr)!=typeof(''))
throw 'Type Error in fs.writeFile';
if (encoding=='utf-8'){
//写文本文件
//filename:支持"/"做分隔符
//callback:function(err)
//datastr:字符串
var data='';
data+='type=utf8&';
data+='name='+filename;
data+='&value='+datastr;
postsomething(data,'/writeFile',callback);
return;
}
if (encoding=='base64'){
//写二进制文件
//filename:支持"/"做分隔符
//callback:function(err)
//datastr:base64字符串
var data='';
data+='type=base64&';
data+='name='+filename;
data+='&value='+datastr;
postsomething(data,'/writeFile',callback);
return;
}
throw 'Type Error in fs.writeFile';
}
fs.readdir = function (path, callback) {
//callback:function(err, data)
//path:支持"/"做分隔符,不以"/"结尾
//data:[filename1,filename2,..] filename是字符串,只包含文件不包含目录
if (typeof(path)!=typeof(''))
throw 'Type Error in fs.readdir';
var data='';
data+='name='+path;
postsomething(data,'/listFile',function(err, data){callback(err,JSON.parse(data))});
return;
}
})();

View File

@ -2,109 +2,7 @@
<html>
<head><meta charset="utf-8"></head>
<body>
<script>
(function(){
fs = {};
var postsomething = function (data,_ip,callback) {
//callback:function(err, data)
//data:字符串
var xhr = new XMLHttpRequest();
xhr.onreadystatechange = function(){
switch(xhr.readyState){
case 4 :
if ((xhr.status >= 200 && xhr.status < 300) || xhr.status == 304) {
if (Boolean(callback)){
if (xhr.responseText.slice(0,6)=='error:'){
callback(xhr.responseText,null);
} else {
callback(null,xhr.responseText);
}
}
//printf(xhr.responseText)
}else{
if (Boolean(callback))callback(xhr.status,null);
//printf('error:' + xhr.status+'<br>'+(xhr.responseText||''));
}
break;
}
}
xhr.open('post',_ip);
xhr.setRequestHeader('Content-Type','text/plain');
if(typeof(data)==typeof([][0]) || data==null)data=JSON.stringify({1:2});
xhr.send(data);
}
fs.readFile = function (filename,encoding,callback) {
if (typeof(filename)!=typeof(''))
throw 'Type Error in fs.readFile';
if (encoding=='utf-8'){
//读文本文件
//filename:支持"/"做分隔符
//callback:function(err, data)
//data:字符串
var data='';
data+='type=utf8&';
data+='name='+filename;
postsomething(data,'/readFile',callback);
return;
}
if (encoding=='base64'){
//读二进制文件
//filename:支持"/"做分隔符
//callback:function(err, data)
//data:base64字符串
var data='';
data+='type=base64&';
data+='name='+filename;
postsomething(data,'/readFile',callback);
return;
}
throw 'Type Error in fs.readFile';
}
fs.writeFile = function (filename,datastr,encoding,callback) {
if (typeof(filename)!=typeof('') || typeof(datastr)!=typeof(''))
throw 'Type Error in fs.writeFile';
if (encoding=='utf-8'){
//写文本文件
//filename:支持"/"做分隔符
//callback:function(err)
//datastr:字符串
var data='';
data+='type=utf8&';
data+='name='+filename;
data+='&value='+datastr;
postsomething(data,'/writeFile',callback);
return;
}
if (encoding=='base64'){
//写二进制文件
//filename:支持"/"做分隔符
//callback:function(err)
//datastr:base64字符串
var data='';
data+='type=base64&';
data+='name='+filename;
data+='&value='+datastr;
postsomething(data,'/writeFile',callback);
return;
}
throw 'Type Error in fs.writeFile';
}
fs.readdir = function (path, callback) {
//callback:function(err, data)
//path:支持"/"做分隔符,不以"/"结尾
//data:[filename1,filename2,..] filename是字符串,只包含文件不包含目录
if (typeof(path)!=typeof(''))
throw 'Type Error in fs.readdir';
var data='';
data+='name='+path;
postsomething(data,'/listFile',function(err, data){callback(err,JSON.parse(data))});
return;
}
})();
</script>
<script src="./fs.js"></script>
<script>
fs.writeFile('_test.txt','123中a文bc','utf-8',function(e,d){console.log(e);console.log(d);})
setTimeout(function() {

247
_server/vm.js Normal file
View File

@ -0,0 +1,247 @@
// vue 相关处理
document.body.onmousedown = function(e){
selectBox.isSelected = false;
editor.info = {};
}
iconLib.onmousedown = function(e){
e.stopPropagation();
}
var exportM = new Vue({
el: '#exportM',
methods: {
exportMap: function(){
editor.updateMap();
if(editArea.error) {
tip.whichShow = 3;
return;
}
var filestr='';
for (var yy = 0; yy < 13; yy++){
filestr+='['
for (var xx = 0; xx < 13; xx++) {
var mapxy=editor.map[yy][xx];
if(typeof(mapxy)==typeof({})){
if ('idnum' in mapxy)mapxy=mapxy.idnum;
else {
// mapxy='!!?';
tip.whichShow = 3;
return;
}
}else if(typeof(mapxy)=='undefined'){
tip.whichShow = 3;
return;
}
mapxy=String(mapxy);
mapxy=Array(Math.max(4-mapxy.length,0)).join(' ')+mapxy;
filestr+=mapxy+(xx==12?'':',')
}
filestr += ']'+(yy==12?'':',\n');
}
pout.value = filestr;
tip.whichShow = 2;
}
}
})
var editArea = new Vue({
el: '#editArea',
data: {
mapArr: '',
errors: [ // 编号1,2,3,4
"格式错误!请使用正确格式(13*13数组如不清楚可先点击生成地图查看正确格式)",
"当前有未定义ID在地图区域显示红块请修改ID或者到icons.js和maps.js中进行定义",
"ID越界在地图区域显示红块当前编辑器暂时支持编号小于400请修改编号",
// "发生错误!",
],
error: 0,
formatTimer: null,
},
watch: {
mapArr: function (val, oldval) {
var that = this;
if(val=='') return;
if(that.formatArr()){
that.error = 0;
clearTimeout(that.formatTimer);
setTimeout(function(){
that.drawMap();
tip.whichShow = 8
}, 1000);
that.formatTimer = setTimeout(function(){
pout.value = that.formatArr();
}, 5000); //5s后再格式化不然光标跳到最后很烦
}else{
that.error = 1;
}
},
error: function(){
// console.log(editArea.mapArr);
}
},
methods: {
drawMap: function(){
var that = this;
// var mapArray = that.mapArr.split(/\D+/).join(' ').trim().split(' ');
var mapArray = JSON.parse('['+that.mapArr+']');
for(var y=0; y<13; y++)
for(var x=0; x<13; x++){
var num = mapArray[y][x];
if(num == 0 )
editor.map[y][x] = 0;
else if(num >= 400){
that.error = 3;
editor.map[y][x] = undefined;
}else if(typeof(editor.indexs[num][0]) == 'undefined'){
that.error = 2;
editor.map[y][x] = undefined;
}else editor.map[y][x] = editor.ids[[editor.indexs[num][0]]];
}
editor.updateMap();
},
formatArr: function(){
var formatArrStr = '';
if(this.mapArr.split(/\D+/).join(' ').trim().split(' ').length != 169) return false;
var arr = this.mapArr.replace(/\s+/g, '').split('],[');
if(arr.length != 13) return ;
for(var i =0; i<13; i++){
var a = [];
formatArrStr +='[';
if(i==0||i==12) a = arr[i].split(/\D+/).join(' ').trim().split(' ');
else a = arr[i].split(/\D+/);
if(a.length != 13){
formatArrStr = '';
return ;
}
for(var k=0; k<13; k++){
var num = parseInt(a[k]);
formatArrStr += Array(Math.max(4-String(num).length,0)).join(' ')+num+(k==12?'':',');
}
formatArrStr += ']'+(i==12?'':',\n');
}
return formatArrStr;
}
}
});
var editTip = new Vue({
el: '#editTip',
data: {
err: ''
},
methods: {
copyMap: function(){
tip.whichShow = 0;
if(pout.value.trim() != ''){
if(editArea.error) {
this.err = editArea.errors[editArea.error-1];
tip.whichShow = 5
return;
}
try{
pout.select();
document.execCommand("Copy");
tip.whichShow = 6;
}catch(e){
this.err= e;
tip.whichShow = 5;
}
}else{
tip.whichShow = 7;
}
}
},
})
var clear = new Vue({
el: '#clear',
methods: {
clearMap: function(){
editor.mapInit();
clearTimeout(editArea.formatTimer);
clearTimeout(tip.timer);
pout.value = '';
editArea.mapArr = '';
tip.whichShow = 4;
editArea.error = 0;
}
}
})
var tip = new Vue({
el: '#tip',
data: {
infos: {},
hasId: true,
isAutotile: false,
isSelectedBlock: false,
geneMapSuccess: false,
timer: null,
msgs: [ //分别编号1,2,3,4,5,6,7,8奇数警告偶数成功
"当前未选择任何图块,请先在右边选择要画的图块!",
"生成地图成功!可点击复制按钮复制地图数组到剪切板",
"生成失败! 地图中有未定义的图块,建议先用其他有效图块覆盖或点击清除地图!",
"地图清除成功!",
"复制失败!",
"复制成功!可直接粘贴到楼层文件的地图数组中。",
"复制失败!当前还没有数据",
"修改成功!可点击复制按钮复制地图数组到剪切板"
],
mapMsg: '',
whichShow: 0,
},
watch: {
infos: {
handler: function(val, oldval){
if(typeof(val) != 'undefined'){
this.infos = val;
if('id' in val){
this.hasId = true;
}else{
this.hasId = false;
}
this.isAutotile = false;
if(this.infos.images == "autotile" && this.hasId) this.isAutotile = true;
}
},
deep: true
},
whichShow: function(){
var that = this;
that.mapMsg = '';
that.msgs[4] = "复制失败!"+editTip.err;
clearTimeout(that.timer);
if(that.whichShow){
that.mapMsg = that.msgs[that.whichShow-1];
that.timer = setTimeout(function() {
if(!(that.whichShow%2))
that.whichShow = 0;
}, 5000); //5秒后自动清除successwarn不清除
}
}
}
})
var selectBox = new Vue({
el: '#selectBox',
data: {
isSelected: false
},
watch: {
isSelected: function(){
tip.isSelectedBlock = this.isSelected;
tip.whichShow = 0;
clearTimeout(tip.timer);
}
}
})

View File

@ -251,7 +251,7 @@ value是一个表达式将通过这个表达式计算出的结果赋值给nam
{"type": "setValue", "name": "status:money", "value": "1000" } // 将金币数设为1000不是+1000
{"type": "setValue", "name": "status:hp", "value": "status:hp*2" } // 生命值翻倍
{"type": "setValue", "name": "item:yellowKey", "value": "item:yellowKey+3" } // 黄钥匙个数加3
{"type": "setValue", "name": "item:boom", "value": "item:boom+10" } // 炸弹个数+10
{"type": "setValue", "name": "item:bomb", "value": "item:bomb+10" } // 炸弹个数+10
{"type": "setValue", "name": "flag:man_times", "value": "0" } // 将变量man_times设为0
{"type": "setValue", "name": "flag:man_times", "value": "flag:man_times+2*status:atk" } // 将变量man_times的值加上勇士的攻击数值的两倍
]

View File

@ -11,6 +11,8 @@
继续查看文档的详细介绍让你学会如何使用这一个样板来制作属于自己的HTML5魔塔。
视频教程地址http://www.bilibili.com/video/av17608025/ ,配合本教程观看效果更佳~
==========================================================================================
[继续阅读下一章现在就做出自己的第一部H5魔塔](start)

View File

@ -80,7 +80,7 @@ if (id == 65) tmp.event = {'cls': 'items', 'id': 'hammer'} // 圣锤
1. 指定一个唯一的英文ID不能和enemys中现有的重复。
2. 进入icons.js在enemys分类下进行添加对应图标在图片上的位置即index
3. 在maps.js的getBlock下继续进行添加。请注意其ID为200开始的顺序即如果新增一行为261依次类推
4. 在items.js中仿照其他道具来添加道具的信息。
4. 在enemys.js中仿照其他怪物来添加怪物的信息。
``` js
if (id == 258) tmp.event = {'cls': 'enemys', 'id': 'octopus'};

File diff suppressed because it is too large Load Diff

View File

Before

Width:  |  Height:  |  Size: 2.8 KiB

After

Width:  |  Height:  |  Size: 2.8 KiB

View File

Before

Width:  |  Height:  |  Size: 7.3 KiB

After

Width:  |  Height:  |  Size: 7.3 KiB

View File

Before

Width:  |  Height:  |  Size: 3.7 KiB

After

Width:  |  Height:  |  Size: 3.7 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 7.1 KiB

After

Width:  |  Height:  |  Size: 27 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 7.1 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 7.0 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 14 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 14 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 14 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 7.6 KiB

View File

@ -76,13 +76,18 @@ function core() {
'mouseOutCheck': 1,
'moveStepBeforeStop': [],
// 勇士状态;中心对称飞行器
// event事件
'savePage': null,
'saveIndex': null,
'shops': {},
'event': {
'id': null,
'data': null
'data': null,
'selection': null,
'ui': null,
},
'usingCenterFly':false,
'openingDoor': null,
// 动画
@ -131,6 +136,11 @@ core.prototype.init = function (dom, statusBar, canvas, images, sounds, floorIds
core.musicStatus.soundStatus = false;
}
// switchs
core.flags.battleAnimate = core.getLocalStorage('battleAnimate', core.flags.battleAnimate);
core.flags.displayEnemyDamage = core.getLocalStorage('enemyDamage', core.flags.displayEnemyDamage);
core.flags.displayExtraDamage = core.getLocalStorage('extraDamage', core.flags.displayExtraDamage);
core.material.ground = new Image();
core.material.ground.src = "images/ground.png";
@ -297,7 +307,7 @@ core.prototype.clearStatus = function() {
core.resize(main.dom.body.clientWidth, main.dom.body.clientHeight);
}
core.prototype.resetStatus = function(hero, hard, floorId, flags, maps) {
core.prototype.resetStatus = function(hero, hard, floorId, maps) {
// 停止各个Timeout和Interval
for (var i in core.interval) {
@ -315,19 +325,16 @@ core.prototype.resetStatus = function(hero, hard, floorId, flags, maps) {
// 初始化人物属性
core.status.hero = core.clone(hero);
core.status.hard = hard;
if (core.isset(flags))
core.flags = core.clone(flags);
// 保存页面
core.status.savePage = core.getLocalStorage('savePage', 0);
// 保存的Index
core.status.saveIndex = core.getLocalStorage('saveIndex', 1);
core.resize(main.dom.body.clientWidth, main.dom.body.clientHeight);
}
core.prototype.startGame = function (hard, callback) {
console.log('开始游戏');
core.resetStatus(core.firstData.hero, hard, core.firstData.floorId, core.flags, core.initStatus.maps);
core.resetStatus(core.firstData.hero, hard, core.firstData.floorId, core.initStatus.maps);
core.changeFloor(core.status.floorId, null, core.firstData.hero.loc, null, function() {
core.setHeroMoveTriggerInterval();
@ -350,7 +357,7 @@ core.prototype.restart = function() {
core.prototype.onkeyDown = function(e) {
if (!core.isset(core.status.holdingKeys))core.status.holdingKeys=[];
var isArrow={37:true,38:true,39:true,40:true}[e.keyCode]
if(isArrow){
if(isArrow && !core.status.lockControl){
for(var ii =0;ii<core.status.holdingKeys.length;ii++){
if (core.status.holdingKeys[ii]===e.keyCode){
return;
@ -365,7 +372,7 @@ core.prototype.onkeyDown = function(e) {
core.prototype.onkeyUp = function(e) {
var isArrow={37:true,38:true,39:true,40:true}[e.keyCode]
if(isArrow){
if(isArrow && !core.status.lockControl){
for(var ii =0;ii<core.status.holdingKeys.length;ii++){
if (core.status.holdingKeys[ii]===e.keyCode){
core.status.holdingKeys= core.status.holdingKeys.slice(0,ii).concat(core.status.holdingKeys.slice(ii+1));
@ -373,7 +380,8 @@ core.prototype.onkeyUp = function(e) {
break;
}
}
core.stopHero();
//core.stopHero();
core.keyUp(e.keyCode);
} else {
core.keyUp(e.keyCode);
}
@ -387,28 +395,66 @@ core.prototype.pressKey = function (keyCode) {
}
core.prototype.keyDown = function(keyCode) {
if(!core.status.played) {
return;
}
if(core.status.automaticRouting || core.status.automaticRouted) {
core.stopAutomaticRoute();
}
if (core.status.lockControl) {
// Ctrl跳过对话
if (keyCode==17) {
core.events.keyDownCtrl();
return;
}
if (core.status.event.id == 'action') {
core.events.keyDownAction(keyCode);
return;
}
if (core.status.event.id == 'book') {
if (keyCode==37) core.ui.drawEnemyBook(core.status.event.data - 1);
else if (keyCode==39) core.ui.drawEnemyBook(core.status.event.data + 1);
core.events.keyDownBook(keyCode);
return;
}
if (core.status.event.id == 'fly') {
if (keyCode==38) core.ui.drawFly(core.status.event.data+1);
else if (keyCode==40) core.ui.drawFly(core.status.event.data-1);
core.events.keyDownFly(keyCode);
return;
}
if (core.status.event.id=='shop') {
core.events.keyDownShop(keyCode);
return;
}
if (core.status.event.id=='selectShop') {
core.events.keyDownQuickShop(keyCode);
return;
}
if (core.status.event.id=='toolbox') {
core.events.keyDownToolbox(keyCode);
return;
}
if (core.status.event.id=='save' || core.status.event.id=='load') {
core.events.keyDownSL(keyCode);
return;
}
if (core.status.event.id=='switchs') {
core.events.keyDownSwitchs(keyCode);
return;
}
if (core.status.event.id=='settings') {
core.events.keyDownSettings(keyCode);
return;
}
if (core.status.event.id=='syncSave') {
core.events.keyDownSyncSave(keyCode);
return;
}
/*
if (core.status.event.id == 'save' || core.status.event.id == 'load') {
if (keyCode==37) core.ui.drawSLPanel(core.status.event.data-1);
else if (keyCode==39) core.ui.drawSLPanel(core.status.event.data+1);
return;
}
*/
return;
}
if(!core.status.played) {
return;
}
switch(keyCode) {
@ -424,53 +470,99 @@ core.prototype.keyDown = function(keyCode) {
case 40:
core.moveHero('down');
break;
case 13: case 32: case 51: // 快捷键3
// 因为加入了两次的检测机制,从keydown转移到keyup,同时保证位置信息正确,但以下情况会触发作图的bug:
// 在鼠标的路线移动中使用飞,绿块会滞后一格,显示的位置不对,同时也不会倍以下的代码清除
if (core.status.heroStop && core.hasItem('centerFly')) {
if (core.status.usingCenterFly) {
if (core.canUseItem('centerFly')) {
core.useItem('centerFly');
core.clearMap('ui', core.getHeroLoc('x')*32,core.getHeroLoc('y')*32,32,32);
}
else {
core.drawTip('当前不能使用中心对称飞行器');
core.clearMap('ui', (12-core.getHeroLoc('x'))*32,(12-core.getHeroLoc('y'))*32,32,32);
}
core.status.usingCenterFly = false;
} else if (keyCode==51) {
core.status.usingCenterFly = true;
var fillstyle = 'rgba(255,0,0,0.5)';
if (core.canUseItem('centerFly')) fillstyle = 'rgba(0,255,0,0.5)';
core.fillRect('ui',(12-core.getHeroLoc('x'))*32,(12-core.getHeroLoc('y'))*32,32,32,fillstyle);
core.drawTip("请确认当前中心对称飞行器的位置");
}
}
break;
}
if (core.status.usingCenterFly && keyCode!=51) {
core.clearMap('ui', (12-core.getHeroLoc('x'))*32,(12-core.getHeroLoc('y'))*32,32,32);
core.status.usingCenterFly= false;
}
}
core.prototype.keyUp = function(keyCode) {
if(!core.status.played)
return;
if (core.status.lockControl) {
if (core.status.event.id == 'book' && (keyCode==27 || keyCode==88))
core.ui.closePanel(true);
if (core.status.event.id == 'fly' && (keyCode==71 || keyCode==27))
core.ui.closePanel();
if (core.status.event.id == 'fly' && keyCode==13) {
var index=core.status.hero.flyRange.indexOf(core.status.floorId);
var stair=core.status.event.data<index?"upFloor":"downFloor";
var floorId=core.status.event.data;
core.ui.closePanel();
core.changeFloor(core.status.hero.flyRange[floorId], stair);
}
if (core.status.event.id == 'save' && (keyCode==83 || keyCode==27))
core.ui.closePanel();
if (core.status.event.id == 'load' && (keyCode==68 || keyCode==27))
core.ui.closePanel();
if ((core.status.event.id == 'settings' || core.status.event.id == 'selectShop') && keyCode==27)
core.ui.closePanel();
if (core.status.event.id == 'selectShop' && keyCode==75)
core.ui.closePanel();
if (core.status.event.id == 'shop' && keyCode==27) {
core.status.boxAnimateObjs = [];
core.setBoxAnimate();
if (core.status.event.data.fromList)
core.ui.drawQuickShop();
else core.ui.closePanel();
}
if (core.status.event.id == 'toolbox' && (keyCode==84 || keyCode==27))
core.ui.closePanel();
if (core.status.event.id == 'about' && (keyCode==13 || keyCode==32))
core.ui.closePanel();
if (core.status.event.id == 'text' && (keyCode==13 || keyCode==32))
core.status.holdingKeys = [];
// 全键盘操作部分
if (core.status.event.id == 'text' && (keyCode==13 || keyCode==32 || keyCode==67)) {
core.drawText();
if (core.status.event.id == 'action' && core.isset(core.status.event.data.current)
&& core.status.event.data.type=='text' && (keyCode==13 || keyCode==32))
core.events.doAction();
return;
}
if (core.status.event.id=='confirmBox') {
core.events.keyUpConfirmBox(keyCode);
return;
}
if (core.status.event.id == 'action') {
core.events.keyUpAction(keyCode);
return;
}
if (core.status.event.id=='about' && (keyCode==13 || keyCode==32 || keyCode==67)) {
core.events.clickAbout();
return;
}
if (core.status.event.id=='book') {
core.events.keyUpBook(keyCode);
return;
}
if (core.status.event.id=='fly') {
core.events.keyUpFly(keyCode);
return;
}
if (core.status.event.id=='shop') {
core.events.keyUpShop(keyCode);
return;
}
if (core.status.event.id=='selectShop') {
core.events.keyUpQuickShop(keyCode);
return;
}
if (core.status.event.id=='toolbox') {
core.events.keyUpToolbox(keyCode);
return;
}
if (core.status.event.id=='save' || core.status.event.id=='load') {
core.events.keyUpSL(keyCode);
return;
}
if (core.status.event.id=='switchs') {
core.events.keyUpSwitchs(keyCode);
return;
}
if (core.status.event.id=='settings') {
core.events.keyUpSettings(keyCode);
return;
}
if (core.status.event.id=='syncSave') {
core.events.keyUpSyncSave(keyCode);
return;
}
return;
}
if(!core.status.played)
return;
switch (keyCode) {
case 27: // ESC
if (core.status.heroStop)
@ -508,6 +600,10 @@ core.prototype.keyUp = function(keyCode) {
if (!core.status.lockControl && core.status.heroStop)
core.getNextItem();
break;
case 72: // H
if (!core.status.lockControl && core.status.heroStop)
core.ui.drawHelp();
break;
case 37: // UP
break;
case 38: // DOWN
@ -547,17 +643,9 @@ core.prototype.keyUp = function(keyCode) {
}
}
break;
case 51: // 快捷键3
if (core.status.heroStop && core.hasItem('centerFly')) {
if (core.canUseItem('centerFly')) {
core.useItem('centerFly');
}
else {
core.drawTip('当前不能使用中心对称飞行器');
}
}
break;
}
core.stopHero();
}
@ -649,6 +737,24 @@ core.prototype.onclick = function (x, y, stepPostfix) {
// 非游戏屏幕内
if (x<0 || y<0 || x>12 || y>12) return;
// 中心对称飞行器
if (core.status.usingCenterFly) {
if (x!=12-core.getHeroLoc('x') || y!=12-core.getHeroLoc('y')) {
core.clearMap('ui', (12-core.getHeroLoc('x'))*32,(12-core.getHeroLoc('y'))*32,32,32);
} else {
if (core.canUseItem('centerFly')) {
core.useItem('centerFly');
core.clearMap('ui', core.getHeroLoc('x')*32,core.getHeroLoc('y')*32,32,32);
return;
}
else {
core.drawTip('当前不能使用中心对称飞行器');
core.clearMap('ui', (12-core.getHeroLoc('x'))*32,(12-core.getHeroLoc('y'))*32,32,32);
}
}
core.status.usingCenterFly= false;
}
// 寻路
if (!core.status.lockControl) {
core.setAutomaticRoute(x, y, stepPostfix);
@ -705,19 +811,13 @@ core.prototype.onclick = function (x, y, stepPostfix) {
// 选项
if (core.status.event.id == 'confirmBox') {
if ((x == 4 || x == 5) && y == 7 && core.isset(core.status.event.data.yes))
core.status.event.data.yes();
if ((x == 7 || x == 8) && y == 7 && core.isset(core.status.event.data.no))
core.status.event.data.no();
core.events.clickConfirmBox(x,y);
return;
}
// 关于
if (core.status.event.id == 'about') {
if (core.isPlaying())
core.ui.closePanel(false);
else
core.showStartAnimate();
core.events.clickAbout(x,y);
return;
}
@ -734,26 +834,8 @@ core.prototype.onclick = function (x, y, stepPostfix) {
// 同步存档
if (core.status.event.id == 'syncSave') {
if (x>=4 && x<=8) {
if (y==5) {
core.syncSave("save");
}
if (y==6) {
core.syncSave("load");
}
}
if (x>=5 && x<=7) {
if (y==7) {
core.ui.drawConfirmBox("你确定要清空所有本地存档吗?", function() {
localStorage.clear();
core.drawText("\t[操作成功]你的本地所有存档已被清空。");
}, function() {
core.ui.drawSettings(false);
})
}
if (y==8)
core.ui.drawSettings(false);
}
core.events.clickSyncSave(x,y);
return;
}
}
@ -777,8 +859,8 @@ core.prototype.onmousewheel = function (direct) {
// 存读档
if (core.status.lockControl && (core.status.event.id == 'save' || core.status.event.id == 'load')) {
if (direct==1) core.ui.drawSLPanel(core.status.event.data - 1);
if (direct==-1) core.ui.drawSLPanel(core.status.event.data + 1);
if (direct==1) core.ui.drawSLPanel(core.status.event.data - 6);
if (direct==-1) core.ui.drawSLPanel(core.status.event.data + 6);
return;
}
}
@ -1675,13 +1757,13 @@ core.prototype.drawMap = function (mapName, callback) {
var mapBlocks = mapData.blocks;
core.status.floorId = mapName;
core.status.thisMap = mapData;
var blockIcon, blockImage;
core.clearMap('all');
core.removeGlobalAnimate(null, null, true);
var groundId = core.floors[mapName].defaultGround || "ground";
var blockIcon = core.material.icons.terrains[groundId];
var blockImage = core.material.images.terrains;
for (var x = 0; x < 13; x++) {
for (var y = 0; y < 13; y++) {
blockIcon = core.material.icons.terrains.ground;
blockImage = core.material.images.terrains;
core.canvas.bg.drawImage(blockImage, 0, blockIcon * 32, 32, 32, x * 32, y * 32, 32, 32);
}
}
@ -1703,14 +1785,14 @@ core.prototype.drawMap = function (mapName, callback) {
}
}
}
core.drawAutotile('event', autotileMaps, 0, 0, 32);
core.drawAutotile(mapName, 'event', autotileMaps, 0, 0, 32);
core.setGlobalAnimate(core.values.animateSpeed);
if (core.isset(callback))
callback();
}
core.prototype.drawAutotile = function (canvas, autotileMaps, left, top, size) {
core.prototype.drawAutotile = function (floorId, canvas, autotileMaps, left, top, size) {
var isAutotile = function(x, y) {
if (x<0 || x>12 || y<0 || y>12) return 0;
return autotileMaps[13*x+y]?1:0;
@ -1720,7 +1802,7 @@ core.prototype.drawAutotile = function (canvas, autotileMaps, left, top, size) {
if (isAutotile(xx, yy)) {
// 绘制autotile
var id=isAutotile(xx, yy - 1) + 2 * isAutotile(xx - 1, yy) + 4 * isAutotile(xx, yy + 1) + 8 * isAutotile(xx + 1, yy);
core.drawAutotileBlock(canvas, left + xx * size, top + yy * size, size, core.material.images.autotile, id);
core.drawAutotileBlock(floorId, canvas, left + xx * size, top + yy * size, size, core.material.images.autotile, id);
}
}
}
@ -1728,24 +1810,25 @@ core.prototype.drawAutotile = function (canvas, autotileMaps, left, top, size) {
for (var yy=0;yy<13;yy++) {
if (isAutotile(xx, yy) + isAutotile(xx + 1, yy) + isAutotile(xx + 1, yy + 1) + isAutotile(xx, yy + 1) != 3) continue;
if (!isAutotile(xx, yy)) {
core.drawAutotileBlock(canvas, left + xx * size + size, top + yy * size + size, size, core.material.images.autotile, 16);
core.drawAutotileBlock(floorId, canvas, left + xx * size + size, top + yy * size + size, size, core.material.images.autotile, 16);
}
if (!isAutotile(xx + 1, yy)) {
core.drawAutotileBlock(canvas, left + xx * size + size / 2, top + yy * size + size, size, core.material.images.autotile, 17);
core.drawAutotileBlock(floorId, canvas, left + xx * size + size / 2, top + yy * size + size, size, core.material.images.autotile, 17);
}
if (!isAutotile(xx + 1, yy + 1)) {
core.drawAutotileBlock(canvas, left + xx * size + size / 2, top + yy * size + size / 2, size, core.material.images.autotile, 18);
core.drawAutotileBlock(floorId, canvas, left + xx * size + size / 2, top + yy * size + size / 2, size, core.material.images.autotile, 18);
}
if (!isAutotile(xx, yy + 1)) {
core.drawAutotileBlock(canvas, left + xx * size + size, top + yy * size + size / 2, size, core.material.images.autotile, 19);
core.drawAutotileBlock(floorId, canvas, left + xx * size + size, top + yy * size + size / 2, size, core.material.images.autotile, 19);
}
}
}
}
core.prototype.drawAutotileBlock = function (map, x, y, size, autotile, index) {
core.prototype.drawAutotileBlock = function (floorId, map, x, y, size, autotile, index) {
var canvas = core.canvas[map];
var blockIcon = core.material.icons.terrains.ground;
var groundId = core.floors[floorId].defaultGround || "ground";
var blockIcon = core.material.icons.terrains[groundId];
var blockImage = core.material.images.terrains;
switch (index) {
case 0:
@ -2858,7 +2941,7 @@ core.prototype.openToolbox = function (need) {
core.prototype.save = function(need) {
if (!core.checkStatus('save', need))
return;
core.ui.drawSLPanel(core.status.savePage);
core.ui.drawSLPanel(core.status.saveIndex);
}
core.prototype.load = function (need) {
@ -2868,22 +2951,22 @@ core.prototype.load = function (need) {
core.status.event = {'id': 'load', 'data': null};
core.status.lockControl = true;
core.dom.startPanel.style.display = 'none';
var page = core.getLocalStorage('savePage', 0);
core.ui.drawSLPanel(page);
core.ui.drawSLPanel(core.getLocalStorage('saveIndex', 1));
return;
}
if (!core.checkStatus('load', need))
return;
core.ui.drawSLPanel(core.status.savePage);
core.ui.drawSLPanel(core.status.saveIndex);
}
core.prototype.doSL = function (id, type) {
core.status.saveIndex=id;
if (type=='save') {
if (core.saveData("save"+id)) {
core.ui.closePanel();
core.drawTip('存档成功!');
core.setLocalStorage('savePage', core.status.savePage);
core.setLocalStorage('saveIndex', core.status.saveIndex);
}
else {
core.drawTip('存储空间不足,请覆盖已有的存档或在菜单栏中进行清理');
@ -2902,7 +2985,8 @@ core.prototype.doSL = function (id, type) {
}
core.ui.closePanel();
core.loadData(data, function() {
core.setLocalStorage('savePage', core.status.savePage);
core.status.saveIndex=id;
core.setLocalStorage('saveIndex', core.status.saveIndex);
core.drawTip("读档成功");
});
return;
@ -2911,6 +2995,7 @@ core.prototype.doSL = function (id, type) {
core.prototype.syncSave = function(type) {
if (type=='save') {
core.status.event.selection=1;
core.ui.drawConfirmBox("你确定要将本地存档同步到服务器吗?", function(){
// console.log("同步存档...");
core.ui.drawWaiting("正在同步,请稍后...");
@ -2957,11 +3042,12 @@ core.prototype.syncSave = function(type) {
}
xhr.send(formData);
}, function() {
core.status.event.selection=0;
core.ui.drawSyncSave();
})
}
else if (type=='load') {
core.status.event.selection=1;
core.ui.drawConfirmBox("你确定要从服务器加载存档吗?\n该操作将覆盖所有本地存档且不可逆", function(){
var id = prompt("请输入存档编号:");
if (id==null || id=="") {
@ -3028,6 +3114,7 @@ core.prototype.syncSave = function(type) {
}
xhr.send(formData);
}, function() {
core.status.event.selection=1;
core.ui.drawSyncSave();
})
}
@ -3041,7 +3128,6 @@ core.prototype.saveData = function(dataId) {
'hard': core.status.hard,
'maps': core.maps.save(core.status.maps),
'shops': {},
'flags': core.flags,
'version': core.firstData.version,
"time": new Date().getTime()
};
@ -3059,7 +3145,7 @@ core.prototype.saveData = function(dataId) {
core.prototype.loadData = function (data, callback) {
core.resetStatus(data.hero, data.hard, data.floorId, data.flags, core.maps.load(data.maps));
core.resetStatus(data.hero, data.hard, data.floorId, core.maps.load(data.maps));
// load shop times
for (var shop in core.status.shops) {

View File

@ -78,7 +78,7 @@ data.prototype.init = function() {
{"text": "攻击+5", "need": "30", "effect": "status:atk+=5"},
{"text": "防御+5", "need": "30", "effect": "status:def+=5"},
]
}
},
},
}
// 各种数值;一些数值可以在这里设置
@ -128,6 +128,7 @@ data.prototype.init = function() {
"bigKeyIsBox": false, // 如果此项为true则视为钥匙盒红黄蓝钥匙+1若为false则视为大黄门钥匙
/****** 系统相关 ******/
"startDirectly": false, // 点击“开始游戏”后是否立刻开始游戏而不显示难度选择界面
"showBattleAnimateConfirm": true, // 是否在游戏开始时提供“是否开启战斗动画”的选项
"battleAnimate": true, // 是否默认显示战斗动画;用户可以手动在菜单栏中开关
"displayEnemyDamage": true, // 是否地图怪物显伤;用户可以手动在菜单栏中开关
"displayExtraDamage": false, // 是否地图高级显伤(领域、夹击等);用户可以手动在菜单栏中开关

View File

@ -66,22 +66,43 @@ events.prototype.startGame = function (hard) {
core.hideStartAnimate(function() {
core.drawText(core.clone(core.firstData.startText), function() {
core.startGame(hard);
if (hard=='Easy') { // 简单难度
core.setFlag('hard', 1); // 可以用flag:hard来获得当前难度
// 可以在此设置一些初始福利,比如设置初始生命值可以调用:
// core.setStatus("hp", 10000);
if (core.flags.showBattleAnimateConfirm) { // 是否提供“开启战斗动画”的选择项
core.status.event.selection = core.flags.battleAnimate ? 0 : 1;
core.ui.drawConfirmBox("你想开启战斗动画吗?\n之后可以在菜单栏中开启或关闭。\n强烈建议新手开启此项", function () {
core.flags.battleAnimate = true;
core.setLocalStorage('battleAnimate', true);
core.startGame(hard);
core.events.setInitData(hard);
}, function () {
core.flags.battleAnimate = false;
core.setLocalStorage('battleAnimate', false);
core.startGame(hard);
core.events.setInitData(hard);
});
}
if (hard=='Normal') { // 普通难度
core.setFlag('hard', 2); // 可以用flag:hard来获得当前难度
}
if (hard=='Hard') { // 困难难度
core.setFlag('hard', 3); // 可以用flag:hard来获得当前难度
else {
core.startGame(hard);
core.events.setInitData(hard);
}
});
})
}
////// 简单难度设置初始福利 //////
events.prototype.setInitData = function (hard) {
if (hard=='Easy') { // 简单难度
core.setFlag('hard', 1); // 可以用flag:hard来获得当前难度
// 可以在此设置一些初始福利,比如设置初始生命值可以调用:
// core.setStatus("hp", 10000);
}
if (hard=='Normal') { // 普通难度
core.setFlag('hard', 2); // 可以用flag:hard来获得当前难度
}
if (hard=='Hard') { // 困难难度
core.setFlag('hard', 3); // 可以用flag:hard来获得当前难度
}
}
////// 游戏结束事件 //////
events.prototype.win = function(reason) {
// 获胜
@ -166,6 +187,7 @@ events.prototype.doAction = function() {
case "tip":
core.drawTip(core.replaceText(data.text));
core.events.doAction();
break;
case "show": // 显示
if (core.isset(data.time) && data.time>0 && (!core.isset(data.floorId) || data.floorId==core.status.floorId)) {
core.animateBlock(data.loc[0],data.loc[1],'show', data.time, function () {
@ -361,7 +383,7 @@ events.prototype.doAction = function() {
break;
default:
core.status.event.data.type='text';
core.ui.drawTextBox("\t[警告,]出错啦!\n"+data.type+" 事件不被支持...");
core.ui.drawTextBox("\t[警告]出错啦!\n"+data.type+" 事件不被支持...");
}
return;
}
@ -383,9 +405,14 @@ events.prototype.openShop = function(shopId, needVisited) {
}
shop.visited = true;
var selection = core.status.event.selection;
core.ui.closePanel();
core.lockControl();
core.status.event = {'id': 'shop', 'data': {'id': shopId, 'shop': shop}};
// core.status.event = {'id': 'shop', 'data': {'id': shopId, 'shop': shop}};
core.status.event.id = 'shop';
core.status.event.data = {'id': shopId, 'shop': shop};
core.status.event.selection = selection;
// 拼词
var content = "\t["+shop.name+","+shop.icon+"]";
var times = shop.times, need=eval(shop.need);
@ -402,9 +429,9 @@ events.prototype.openShop = function(shopId, needVisited) {
var text = choice.text;
if (core.isset(choice.need))
text += ""+eval(choice.need)+use+""
choices.push({"text": text});
choices.push(text);
}
choices.push({"text": "离开"});
choices.push("离开");
core.ui.drawChoices(content, choices);
}
@ -457,8 +484,16 @@ events.prototype.useItem = function(itemId) {
core.useFly(false);
return;
}
if (itemId=='centerFly') {
core.status.usingCenterFly= true;
var fillstyle = 'rgba(255,0,0,0.5)';
if (core.canUseItem('centerFly')) fillstyle = 'rgba(0,255,0,0.5)';
core.fillRect('ui',(12-core.getHeroLoc('x'))*32,(12-core.getHeroLoc('y'))*32,32,32,fillstyle);
core.drawTip("请确认当前中心对称飞行器的位置");
return;
}
if (core.canUseItem(itemId)) core.useItem(itemId);
if (core.canUseItem(itemId))core.useItem(itemId);
else core.drawTip("当前无法使用"+core.material.items[itemId].name);
}
@ -595,6 +630,46 @@ events.prototype.afterLoadData = function(data) {
/*********** 界面上的点击事件 ***************/
/******************************************/
events.prototype.keyDownCtrl = function () {
if (core.status.event.id=='text') {
core.drawText();
return;
}
if (core.status.event.id=='action' && core.status.event.data.type=='text') {
this.doAction();
return;
}
}
events.prototype.keyUpConfirmBox = function (keycode) {
if (keycode==37) {
core.status.event.selection=0;
core.ui.drawConfirmBox(core.status.event.ui, core.status.event.data.yes, core.status.event.data.no);
}
if (keycode==39) {
core.status.event.selection=1;
core.ui.drawConfirmBox(core.status.event.ui, core.status.event.data.yes, core.status.event.data.no);
}
if (keycode==13 || keycode==32 || keycode==67) {
if (core.status.event.selection==0 && core.isset(core.status.event.data.yes)) {
core.status.event.selection=null;
core.status.event.data.yes();
}
if (core.status.event.selection==1 && core.isset(core.status.event.data.no)) {
core.status.event.selection=null;
core.status.event.data.no();
}
}
}
events.prototype.clickConfirmBox = function (x,y) {
if ((x == 4 || x == 5) && y == 7 && core.isset(core.status.event.data.yes))
core.status.event.data.yes();
if ((x == 7 || x == 8) && y == 7 && core.isset(core.status.event.data.no))
core.status.event.data.no();
}
// 正在处理事件时的点击操作...
events.prototype.clickAction = function (x,y) {
@ -618,6 +693,42 @@ events.prototype.clickAction = function (x,y) {
}
}
events.prototype.keyDownAction = function (keycode) {
if (core.status.event.data.type=='choices') {
var data = core.status.event.data.current;
var choices = data.choices;
if (choices.length>0) {
if (keycode==38) {
core.status.event.selection--;
if (core.status.event.selection<0) core.status.event.selection=0;
core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
}
if (keycode==40) {
core.status.event.selection++;
if (core.status.event.selection>=choices.length) core.status.event.selection=choices.length-1;
core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
}
}
}
}
events.prototype.keyUpAction = function (keycode) {
if (core.status.event.data.type=='text' && (keycode==13 || keycode==32 || keycode==67)) {
this.doAction();
return;
}
if (core.status.event.data.type=='choices') {
var data = core.status.event.data.current;
var choices = data.choices;
if (choices.length>0) {
if (keycode==13 || keycode==32 || keycode==67) {
this.insertAction(choices[core.status.event.selection].action);
this.doAction();
}
}
}
}
// 怪物手册
events.prototype.clickBook = function(x,y) {
// 上一页
@ -635,6 +746,19 @@ events.prototype.clickBook = function(x,y) {
return;
}
events.prototype.keyDownBook = function (keycode) {
if (keycode==37 || keycode==38) core.ui.drawEnemyBook(core.status.event.data - 1);
else if (keycode==39 || keycode==40) core.ui.drawEnemyBook(core.status.event.data + 1);
return;
}
events.prototype.keyUpBook = function (keycode) {
if (keycode==27 || keycode==88) {
core.ui.closePanel(true);
return;
}
}
// 飞行器
events.prototype.clickFly = function(x,y) {
if ((x==10 || x==11) && y==9) core.ui.drawFly(core.status.event.data-1);
@ -650,6 +774,20 @@ events.prototype.clickFly = function(x,y) {
return;
}
events.prototype.keyDownFly = function (keycode) {
if (keycode==37 || keycode==38) core.ui.drawFly(core.status.event.data+1);
else if (keycode==39 || keycode==40) core.ui.drawFly(core.status.event.data-1);
return;
}
events.prototype.keyUpFly = function (keycode) {
if (keycode==71 || keycode==27 || keycode==88)
core.ui.closePanel();
if (keycode==13 || keycode==32 || keycode==67)
this.clickFly(5,5);
return;
}
// 商店
events.prototype.clickShop = function(x,y) {
var shop = core.status.event.data.shop;
@ -702,14 +840,47 @@ events.prototype.clickShop = function(x,y) {
}
}
events.prototype.keyDownShop = function (keycode) {
var shop = core.status.event.data.shop;
var choices = shop.choices;
if (keycode==38) {
core.status.event.selection--;
if (core.status.event.selection<0) core.status.event.selection=0;
core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
}
if (keycode==40) {
core.status.event.selection++;
if (core.status.event.selection>choices.length) core.status.event.selection=choices.length;
core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
}
}
events.prototype.keyUpShop = function (keycode) {
if (keycode==27 || keycode==88) {
if (core.status.event.data.fromList) {
core.status.boxAnimateObjs = [];
core.setBoxAnimate();
core.ui.drawQuickShop();
}
else
core.ui.closePanel();
return;
}
var shop = core.status.event.data.shop;
var choices = shop.choices;
if (keycode==13 || keycode==32 || keycode==67) {
var topIndex = 6 - parseInt(choices.length / 2);
this.clickShop(6, topIndex+core.status.event.selection);
}
return;
}
// 快捷商店
events.prototype.clickQuickShop = function(x, y) {
var shopList = core.status.shops, keys = Object.keys(shopList);
if (x >= 5 && x <= 7) {
var shopList = core.status.shops, keys = Object.keys(shopList);
var topIndex = 6 - parseInt((keys.length + 1) / 2);
var exitIndex = 6 + parseInt((keys.length + 1) / 2);
if (y >= topIndex && y - topIndex < keys.length) {
var topIndex = 6 - parseInt(keys.length / 2);
if (y>=topIndex && y<topIndex+keys.length) {
var reason = core.events.canUseQuickShop(y-topIndex);
if (core.isset(reason)) {
core.drawText(reason);
@ -719,42 +890,146 @@ events.prototype.clickQuickShop = function(x, y) {
if (core.status.event.id=='shop')
core.status.event.data.fromList = true;
}
if (y == exitIndex) {
// 离开
else if (y==topIndex+keys.length)
core.ui.closePanel();
}
}
}
events.prototype.keyDownQuickShop = function (keycode) {
var shopList = core.status.shops, keys = Object.keys(shopList);
if (keycode==38) {
core.status.event.selection--;
if (core.status.event.selection<0) core.status.event.selection=0;
core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
}
if (keycode==40) {
core.status.event.selection++;
if (core.status.event.selection>keys.length) core.status.event.selection=keys.length;
core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
}
}
events.prototype.keyUpQuickShop = function (keycode) {
if (keycode==27 || keycode==75 || keycode==88) {
core.ui.closePanel();
return;
}
var shopList = core.status.shops, keys = Object.keys(shopList);
if (keycode==13 || keycode==32 || keycode==67) {
var topIndex = 6 - parseInt(keys.length / 2);
this.clickQuickShop(6, topIndex+core.status.event.selection);
}
return;
}
// 工具栏
events.prototype.clickToolbox = function(x,y) {
// 返回
if (x>=10 && x<=12 && y==12) {
core.ui.closePanel(false);
return;
}
var items = null;
if (y>=4 && y<=7 && x!=12)
items = Object.keys(core.status.hero.items.tools).sort();
if (y>=9 && y<=12 && x!=12)
items = Object.keys(core.status.hero.items.constants).sort();
if (items==null) return;
var index=0;
if (y==4||y==5||y==9||y==10) index=parseInt(x/2);
else index=6+parseInt(x/2);
if (y>=9) index+=100;
this.clickToolboxIndex(index);
}
if (index>=items.length) return;
itemId=items[index];
events.prototype.clickToolboxIndex = function(index) {
var items = null;
var ii=index;
if (ii<100)
items = Object.keys(core.status.hero.items.tools).sort();
else {
ii-=100;
items = Object.keys(core.status.hero.items.constants).sort();
}
if (items==null) return;
if (ii>=items.length) return;
var itemId=items[ii];
if (itemId==core.status.event.data) {
core.events.useItem(itemId);
}
else {
core.ui.drawToolbox(itemId);
core.ui.drawToolbox(index);
}
}
events.prototype.keyDownToolbox = function (keycode) {
if (!core.isset(core.status.event.data)) return;
var tools = Object.keys(core.status.hero.items.tools).sort();
var constants = Object.keys(core.status.hero.items.constants).sort();
var index=core.status.event.selection;
if (keycode==37) { // left
if ((index>0 && index<100) || index>100) {
this.clickToolboxIndex(index-1);
return;
}
if (index==100 && tools.length>0) {
this.clickToolboxIndex(tools.length-1);
return;
}
}
if (keycode==38) { // up
if ((index>5 && index<100) || index>105) {
this.clickToolboxIndex(index-6);
return;
}
if (index>=100 && index<=105) {
if (tools.length>6) {
this.clickToolboxIndex(Math.min(tools.length-1, index-100+6));
}
else if (tools.length>0) {
this.clickToolboxIndex(Math.min(tools.length-1, index-100));
}
return;
}
}
if (keycode==39) { // right
if ((index<tools.length-1) || (index>=100 && index<constants.length+100)) {
this.clickToolboxIndex(index+1);
return;
}
if (index==tools.length-1 && constants.length>0) {
this.clickToolboxIndex(100);
return;
}
}
if (keycode==40) { // down
if (index<=5) {
if (tools.length>6) {
this.clickToolboxIndex(Math.min(tools.length-1, index+6));
}
else if (constants.length>0) {
this.clickToolboxIndex(100+Math.min(constants.length-1, index));
}
return;
}
if (index>5 && index<100 && constants.length>0) {
this.clickToolboxIndex(100+Math.min(constants.length-1, index-6));
return;
}
if (index>=100 && index<=105 && constants.length>6) {
this.clickToolboxIndex(Math.min(100+constants.length-1, index+6));
return;
}
}
}
events.prototype.keyUpToolbox = function (keycode) {
if (keycode==84 || keycode==27 || keycode==88) {
core.ui.closePanel();
return;
}
if (!core.isset(core.status.event.data)) return;
if (keycode==13 || keycode==32 || keycode==67) {
this.clickToolboxIndex(core.status.event.selection);
return;
}
}
@ -762,11 +1037,11 @@ events.prototype.clickToolbox = function(x,y) {
events.prototype.clickSL = function(x,y) {
// 上一页
if ((x == 3 || x == 4) && y == 12) {
core.ui.drawSLPanel(core.status.event.data - 1);
core.ui.drawSLPanel(core.status.event.data - 6);
}
// 下一页
if ((x == 8 || x == 9) && y == 12) {
core.ui.drawSLPanel(core.status.event.data + 1);
core.ui.drawSLPanel(core.status.event.data + 6);
}
// 返回
if (x>=10 && x<=12 && y==12) {
@ -777,7 +1052,8 @@ events.prototype.clickSL = function(x,y) {
return;
}
var index=6*core.status.event.data+1;
var page=parseInt((core.status.event.data-1)/6);
var index=6*page+1;
if (y>=1 && y<=4) {
if (x>=1 && x<=3) core.doSL(index, core.status.event.id);
if (x>=5 && x<=7) core.doSL(index+1, core.status.event.id);
@ -790,78 +1066,269 @@ events.prototype.clickSL = function(x,y) {
}
}
events.prototype.clickSwitchs = function (x,y) {
if (x<5 || x>7) return;
if (y==4) {
if (core.musicStatus.isIOS) {
core.drawTip("iOS设备不支持播放音乐");
return;
}
core.changeSoundStatus();
core.ui.drawSwitchs();
events.prototype.keyDownSL = function(keycode) {
if (keycode==37) { // left
core.ui.drawSLPanel(core.status.event.data - 1);
return;
}
if (y==5) {
core.flags.battleAnimate=!core.flags.battleAnimate;
core.ui.drawSwitchs();
if (keycode==38) { // up
core.ui.drawSLPanel(core.status.event.data - 3);
return;
}
if (y==6) {
core.flags.displayEnemyDamage=!core.flags.displayEnemyDamage;
core.updateFg();
core.ui.drawSwitchs();
if (keycode==39) { // right
core.ui.drawSLPanel(core.status.event.data + 1);
return;
}
if (y==7) {
core.flags.displayExtraDamage=!core.flags.displayExtraDamage;
core.updateFg();
core.ui.drawSwitchs();
if (keycode==40) { // down
core.ui.drawSLPanel(core.status.event.data + 3);
return;
}
if (y==8) {
core.ui.drawSettings(false);
if (keycode==33) { // PAGEUP
core.ui.drawSLPanel(core.status.event.data - 6);
return;
}
if (keycode==34) { // PAGEDOWN
core.ui.drawSLPanel(core.status.event.data + 6);
return;
}
}
events.prototype.keyUpSL = function (keycode) {
if (keycode==27 || keycode==88 || (core.status.event.id == 'save' && keycode==83) || (core.status.event.id == 'load' && keycode==68)) {
core.ui.closePanel();
if (!core.isPlaying()) {
core.showStartAnimate();
}
return;
}
if (keycode==13 || keycode==32 || keycode==67) {
core.doSL(core.status.event.data, core.status.event.id);
return;
}
}
events.prototype.clickSwitchs = function (x,y) {
if (x<5 || x>7) return;
var choices = [
"背景音乐", "战斗动画", "怪物显伤", "领域显伤", "返回主菜单"
];
var topIndex = 6 - parseInt((choices.length - 1) / 2);
if (y>=topIndex && y<topIndex+choices.length) {
var selection = y-topIndex;
switch (selection) {
case 0:
if (core.musicStatus.isIOS) {
core.drawTip("iOS设备不支持播放音乐");
return;
}
core.changeSoundStatus();
core.ui.drawSwitchs();
break;
case 1:
core.flags.battleAnimate=!core.flags.battleAnimate;
core.setLocalStorage('battleAnimate', core.flags.battleAnimate);
core.ui.drawSwitchs();
break;
case 2:
core.flags.displayEnemyDamage=!core.flags.displayEnemyDamage;
core.updateFg();
core.setLocalStorage('enemyDamage', core.flags.displayEnemyDamage);
core.ui.drawSwitchs();
break;
case 3:
core.flags.displayExtraDamage=!core.flags.displayExtraDamage;
core.updateFg();
core.setLocalStorage('extraDamage', core.flags.displayExtraDamage);
core.ui.drawSwitchs();
break;
case 4:
core.status.event.selection=0;
core.ui.drawSettings(false);
break;
}
}
}
events.prototype.keyDownSwitchs = function (keycode) {
var choices = [
"背景音乐", "战斗动画", "怪物显伤", "领域显伤", "返回主菜单"
];
if (keycode==38) {
core.status.event.selection--;
if (core.status.event.selection<0) core.status.event.selection=0;
core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
}
if (keycode==40) {
core.status.event.selection++;
if (core.status.event.selection>=choices.length) core.status.event.selection=choices.length-1;
core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
}
}
events.prototype.keyUpSwitchs = function (keycode) {
if (keycode==27 || keycode==88) {
core.status.event.selection=0;
core.ui.drawSettings(false);
return;
}
var choices = [
"背景音乐", "战斗动画", "怪物显伤", "领域显伤", "返回主菜单"
];
if (keycode==13 || keycode==32 || keycode==67) {
var topIndex = 6 - parseInt((choices.length - 1) / 2);
this.clickSwitchs(6, topIndex+core.status.event.selection);
}
}
// 菜单栏
events.prototype.clickSettings = function (x,y) {
if (x<5 || x>7) return;
if (y == 3) {
core.ui.drawSwitchs();
var choices = [
"系统设置", "快捷商店", "同步存档", "重新开始", "操作帮助", "关于本塔", "返回游戏"
];
var topIndex = 6 - parseInt((choices.length - 1) / 2);
if (y>=topIndex && y<topIndex+choices.length) {
var selection = y-topIndex;
switch (selection) {
case 0:
core.status.event.selection=0;
core.ui.drawSwitchs();
break;
case 1:
core.status.event.selection=0;
core.ui.drawQuickShop();
break;
case 2:
core.status.event.selection=0;
core.ui.drawSyncSave();
break;
case 3:
core.status.event.selection=1;
core.ui.drawConfirmBox("你确定要重新开始吗?", function () {
core.ui.closePanel();
core.restart();
}, function () {
core.status.event.selection=3;
core.ui.drawSettings(false);
});
break;
case 4:
core.ui.drawHelp();
break;
case 5:
core.ui.drawAbout();
break;
case 6:
core.ui.closePanel();
break;
}
}
if (y==4) {
/*
core.flags.battleAnimate=!core.flags.battleAnimate;
core.setLocalStorage('battleAnimate', core.flags.battleAnimate);
core.ui.drawSettings(false);
*/
this.decreaseHard();
}
if (y == 5) core.ui.drawQuickShop();
// if (y == 5) this.decreaseHard();
if (y == 6) {
core.ui.drawSyncSave();
}
/*
if (y == 6) {
core.ui.drawConfirmBox("你确定要清空所有本地存档吗?", function() {
localStorage.clear();
core.drawText("\t[操作成功]你的本地所有存档已被清空。");
}, function() {
core.ui.drawSettings(false);
})
}
*/
if (y == 7) {
core.ui.drawConfirmBox("你确定要重新开始吗?", function () {
core.ui.closePanel();
core.restart();
}, function () {
core.ui.drawSettings(false);
});
}
if (y==8) {
core.ui.drawAbout();
// core.debug();
}
if (y == 9) core.ui.closePanel();
return;
}
events.prototype.keyDownSettings = function (keycode) {
var choices = [
"系统设置", "快捷商店", "同步存档", "重新开始", "操作帮助", "关于本塔", "返回游戏"
];
if (keycode==38) {
core.status.event.selection--;
if (core.status.event.selection<0) core.status.event.selection=0;
core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
}
if (keycode==40) {
core.status.event.selection++;
if (core.status.event.selection>=choices.length) core.status.event.selection=choices.length-1;
core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
}
}
events.prototype.keyUpSettings = function (keycode) {
if (keycode==27 || keycode==88) {
core.ui.closePanel();
return;
}
var choices = [
"系统设置", "快捷商店", "同步存档", "重新开始", "操作帮助", "关于本塔", "返回游戏"
];
if (keycode==13 || keycode==32 || keycode==67) {
var topIndex = 6 - parseInt((choices.length - 1) / 2);
this.clickSettings(6, topIndex+core.status.event.selection);
}
}
events.prototype.clickSyncSave = function (x,y) {
if (x<5 || x>7) return;
var choices = [
"同步存档到服务器", "从服务器加载存档", "清空本地存档", "返回主菜单"
];
var topIndex = 6 - parseInt((choices.length - 1) / 2);
if (y>=topIndex && y<topIndex+choices.length) {
var selection = y-topIndex;
switch (selection) {
case 0:
core.syncSave("save");
break;
case 1:
core.syncSave("load");
break;
case 2:
core.status.event.selection=1;
core.ui.drawConfirmBox("你确定要清空所有本地存档吗?", function() {
localStorage.clear();
core.drawText("\t[操作成功]你的本地所有存档已被清空。");
}, function() {
core.status.event.selection=2;
core.ui.drawSyncSave(false);
})
break;
case 3:
core.status.event.selection=2;
core.ui.drawSettings(false);
break;
}
}
return;
}
events.prototype.keyDownSyncSave = function (keycode) {
var choices = [
"同步存档到服务器", "从服务器加载存档", "清空本地存档", "返回主菜单"
];
if (keycode==38) {
core.status.event.selection--;
if (core.status.event.selection<0) core.status.event.selection=0;
core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
}
if (keycode==40) {
core.status.event.selection++;
if (core.status.event.selection>=choices.length) core.status.event.selection=choices.length-1;
core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
}
}
events.prototype.keyUpSyncSave = function (keycode) {
if (keycode==27 || keycode==88) {
core.status.event.selection=2;
core.ui.drawSettings(false);
return;
}
var choices = [
"同步存档到服务器", "从服务器加载存档", "清空本地存档", "返回主菜单"
];
if (keycode==13 || keycode==32 || keycode==67) {
var topIndex = 6 - parseInt((choices.length - 1) / 2);
this.clickSyncSave(6, topIndex+core.status.event.selection);
}
}
events.prototype.clickAbout = function () {
if (core.isPlaying())
core.ui.closePanel(false);
else
core.showStartAnimate();
}
/*********** 点击事件 END ***************/

View File

@ -7,6 +7,7 @@ main.floors.MT0 = {
"name": 0, // 显示在状态栏中的层数
"canFlyTo": true, // 该楼能否被楼传器飞到(不能的话在该楼也不允许使用楼传器)
"canUseQuickShop": true, // 该层是否允许使用快捷商店
"defaultGround": "ground", // 默认地面的图块IDterrains中
"map": [ // 地图数据需要是13x13建议使用地图生成器来生成
],

View File

@ -7,6 +7,7 @@ main.floors.sample0 = {
"name": 0, // 显示在状态栏中的层数
"canFlyTo": true, // 该楼能否被楼传器飞到(不能的话在该楼也不允许使用楼传器)
"canUseQuickShop": true, // 该层是否允许使用快捷商店
"defaultGround": "ground", // 默认地面的图块IDterrains中
"map": [ // 地图数据需要是13x13建议使用地图生成器来生成
[0, 0, 220, 0, 0, 20, 87, 3, 65, 64, 44, 43, 42],
[0, 246, 0, 246, 0, 20, 0, 3, 58, 59, 60, 61, 41],
@ -15,8 +16,8 @@ main.floors.sample0 = {
[216, 247, 256, 235, 248, 6, 0, 3, 49, 50, 51, 52, 38],
[6, 6, 125, 6, 6, 6, 0, 1, 45, 46, 47, 48, 37],
[224, 254, 212, 232, 204, 5, 0, 1, 31, 32, 34, 33, 36],
[201, 205, 217, 215, 207, 5, 0, 1, 27, 28, 29, 30, 35],
[5, 5, 125, 5, 5, 5, 0, 1, 21, 22, 23, 24, 25],
[201, 205, 217, 215, 207, 5, 50, 1, 27, 28, 29, 30, 35],
[5, 5, 125, 5, 5, 5, 50, 1, 21, 22, 23, 24, 25],
[0, 0, 0, 0, 0, 0, 45, 1, 1, 1, 121, 1, 1],
[4, 4, 126, 4, 4, 4, 0, 0, 0, 0, 0, 85, 124],
[87, 11, 12, 13, 14, 4, 4, 2, 2, 2, 122, 2, 2],

View File

@ -7,6 +7,7 @@ main.floors.sample1 = {
"name": 1, // 显示在状态栏中的层数
"canFlyTo": true, // 该楼能否被楼传器飞到(不能的话在该楼也不允许使用楼传器)
"canUseQuickShop": true, // 该层是否允许使用快捷商店
"defaultGround": "grass", // 默认地面的图块IDterrains中
"map": [ // 地图数据需要是13x13建议使用地图生成器来生成
[7, 131, 8, 2, 9, 130, 10, 2, 166, 165, 132, 165, 166],
[0, 0, 0, 0, 0, 0, 0, 2, 165, 164, 0, 162, 165],

View File

@ -7,6 +7,7 @@ main.floors.sample2 = {
"name": 40, // 显示在状态栏中的层数
"canFlyTo": false, // 该楼能否被楼传器飞到(不能的话在该楼也不允许使用楼传器)
"canUseQuickShop": true, // 该层是否允许使用快捷商店
"defaultGround": "soil", // 默认地面的图块IDterrains中
"map": [ // 地图数据需要是13x13建议使用地图生成器来生成
[5, 5, 5, 5, 5, 5, 87, 5, 5, 5, 5, 5, 5],
[5, 4, 4, 4, 4, 1, 0, 1, 4, 4, 4, 4, 5],

View File

@ -12,30 +12,46 @@ icons.prototype.init = function () {
},
'terrains': {
'ground': 0,
'yellowWall': 1,
'whiteWall': 2,
'blueWall': 3,
'star': 4,
'lava': 5,
'ice': 6,
'downFloor': 7,
'upFloor': 8,
'yellowDoor': 9,
'blueDoor': 10,
'redDoor': 11,
'greenDoor': 12,
'specialDoor': 13,
'steelDoor': 14,
'blueShop-left': 15,
'blueShop-right': 16,
'pinkShop-left': 17,
'pinkShop-right': 18,
'arrowUp': 19,
'arrowDown': 20,
'arrowLeft': 21,
'arrowRight': 22,
'light': 23,
'darkLight': 24
'grass': 1,
'grass2': 2,
'snowGround': 3,
'ground2': 4,
'ground3': 5,
'ground4': 6,
'sand': 7,
'ground5': 8,
'yellowWall2': 9,
'whiteWall2': 10,
'blueWall2': 11,
'blockWall': 12,
'grayWall': 13,
'white': 14,
'ground6': 15,
'soil': 16,
'yellowWall': 17,
'whiteWall': 18,
'blueWall': 19,
'star': 20,
'lava': 21,
'ice': 22,
'downFloor': 23,
'upFloor': 24,
'yellowDoor': 25,
'blueDoor': 26,
'redDoor': 27,
'greenDoor': 28,
'specialDoor': 29,
'steelDoor': 30,
'blueShop-left': 31,
'blueShop-right': 32,
'pinkShop-left': 33,
'pinkShop-right': 34,
'arrowUp': 35,
'arrowDown': 36,
'arrowLeft': 37,
'arrowRight': 38,
'light': 39,
'darkLight': 40
},
'animates': {
'star': 0,
@ -193,6 +209,12 @@ icons.prototype.init = function () {
'moneyPocket': 46,
'shoes': 47,
'hammer': 48
},
'autotile': { // 所有的Autotile列表后面的index简单取0即可
'autotile': 0,
'autotile1': 0,
'autotile2': 0,
'autotile3': 0,
}
}
}

View File

@ -34,7 +34,7 @@ maps.prototype.loadFloor = function (floorId, map) {
}
}
}
this.addEvent(block,j,i,floor.events[j+","+i])
this.addEvent(block,j,i,floor.events[j+","+i],floor.defaultGround || "ground")
this.addChangeFloor(block,j,i,floor.changeFloor[j+","+i]);
if (core.isset(block.event)) blocks.push(block);
}
@ -78,8 +78,14 @@ maps.prototype.getBlock = function (x, y, id) {
if (id == 14) tmp.event = {'cls': 'animates', 'id': 'curseNet', 'noPass': false, 'trigger': 'passNet'}; // 咒网
if (id == 15) tmp.event = {'cls': 'animates', 'id': 'water', 'noPass': true}; // 水
// autotile: 20
// Autotile
if (id == 20) tmp.event = {'cls': 'autotile', 'id': 'autotile', 'noPass': true}; // autotile
// 更多的autotile从151到160只要不和现有的数字冲突即可
if (id == 151) tmp.event = {'cls': 'autotile', 'id': 'autotile1', 'noPass': true};
if (id == 152) tmp.event = {'cls': 'autotile', 'id': 'autotile2', 'noPass': true};
if (id == 153) tmp.event = {'cls': 'autotile', 'id': 'autotile3', 'noPass': true};
// 21-80 物品
if (id == 21) tmp.event = {'cls': 'items', 'id': 'yellowKey'}; // 黄钥匙
@ -232,10 +238,10 @@ maps.prototype.getBlock = function (x, y, id) {
return tmp;
}
maps.prototype.addEvent = function (block, x, y, event) {
maps.prototype.addEvent = function (block, x, y, event, ground) {
if (!core.isset(event)) return;
if (!core.isset(block.event)) { // 本身是空地?
block.event = {'cls': 'terrains', 'id': 'ground', 'noPass': false};
block.event = {'cls': 'terrains', 'id': ground, 'noPass': false};
}
// event是字符串或数组
if (typeof event == "string") {
@ -267,9 +273,9 @@ maps.prototype.addEvent = function (block, x, y, event) {
}
}
maps.prototype.addChangeFloor = function (block, x, y, event) {
maps.prototype.addChangeFloor = function (block, x, y, event, ground) {
if (!core.isset(event)) return;
this.addEvent(block, x, y, {"trigger": "changeFloor", "data": event});
this.addEvent(block, x, y, {"trigger": "changeFloor", "data": event}, ground);
}
maps.prototype.initMaps = function (floorIds) {

View File

@ -26,6 +26,8 @@ ui.prototype.closePanel = function (clearData) {
core.unLockControl();
core.status.event.data = null;
core.status.event.id = null;
core.status.event.selection = null;
core.status.event.ui = null;
}
@ -144,6 +146,8 @@ ui.prototype.drawChoices = function(content, choices) {
core.setAlpha('ui', 1);
core.setFillStyle('ui', background);
core.status.event.ui = {"text": content, "choices": choices};
// Step 1: 计算长宽高
var length = choices.length;
var left=85, width = 416-2*left; // 宽度
@ -258,10 +262,15 @@ ui.prototype.drawChoices = function(content, choices) {
// 选项
core.canvas.ui.textAlign = "center";
for (var i = 0; i < choices.length; i++) {
core.fillText('ui', core.replaceText(choices[i].text), 208, choice_top + 32 * i, "#FFFFFF", "bold 17px Verdana");
core.fillText('ui', core.replaceText(choices[i].text || choices[i]), 208, choice_top + 32 * i, "#FFFFFF", "bold 17px Verdana");
}
if (choices.length>0) {
if (!core.isset(core.status.event.selection)) core.status.event.selection=0;
var len = core.canvas.ui.measureText(core.replaceText(choices[core.status.event.selection].text || choices[core.status.event.selection])).width;
core.strokeRect('ui', 208-len/2-5, choice_top + 32 * core.status.event.selection - 20, len+10, 28, "#FFD700", 2);
}
return;
}
/**
@ -271,8 +280,13 @@ ui.prototype.drawChoices = function(content, choices) {
* @param noCallback
*/
ui.prototype.drawConfirmBox = function (text, yesCallback, noCallback) {
core.lockControl();
core.status.event.id = 'confirmBox';
core.status.event.data = {'yes': yesCallback, 'no': noCallback};
core.status.event.ui = text;
if (!core.isset(core.status.event.selection)) core.status.event.selection=1;
var background = core.canvas.ui.createPattern(core.material.ground, "repeat");
core.clearMap('ui', 0, 0, 416, 416);
@ -291,8 +305,10 @@ ui.prototype.drawConfirmBox = function (text, yesCallback, noCallback) {
var top = 140 - (lines-1)*30;
var right = 416 - 2 * left, bottom = 416 - 140 - top;
core.fillRect('ui', left, top, right, bottom, background);
core.strokeRect('ui', left - 1, top - 1, right + 1, bottom + 1, '#FFFFFF', 2);
if (core.isPlaying())
core.fillRect('ui', left, top, right, bottom, background);
if (core.isPlaying())
core.strokeRect('ui', left - 1, top - 1, right + 1, bottom + 1, '#FFFFFF', 2);
core.canvas.ui.textAlign = "center";
for (var i in contents) {
core.fillText('ui', contents[i], 208, top + 50 + i*30, "#FFFFFF");
@ -300,6 +316,15 @@ ui.prototype.drawConfirmBox = function (text, yesCallback, noCallback) {
core.fillText('ui', "确定", 208 - 38, top + bottom - 35, "#FFFFFF", "bold 17px Verdana");
core.fillText('ui', "取消", 208 + 38, top + bottom - 35);
var len=core.canvas.ui.measureText("确定").width;
if (core.status.event.selection==0) {
core.strokeRect('ui', 208-38-len/2-5, top+bottom-35-20, len+10, 28, "#FFD700", 2);
}
if (core.status.event.selection==1) {
core.strokeRect('ui', 208+38-len/2-5, top+bottom-35-20, len+10, 28, "#FFD700", 2);
}
}
////// 绘制开关界面 //////
@ -308,22 +333,15 @@ ui.prototype.drawSwitchs = function() {
core.status.event.id = 'switchs';
var background = core.canvas.ui.createPattern(core.material.ground, "repeat");
core.clearMap('ui', 0, 0, 416, 416);
core.setAlpha('ui', 1);
core.setFillStyle('ui', background);
var left = 97, top = 64 + 32, right = 416 - 2 * left, bottom = 416 - 2 * top;
core.fillRect('ui', left, top, right, bottom, background);
core.strokeRect('ui', left - 1, top - 1, right + 1, bottom + 1, '#FFFFFF', 2);
var choices = [
"背景音乐:"+(core.musicStatus.soundStatus ? "[ON]" : "[OFF]"),
"战斗动画: " + (core.flags.battleAnimate ? "[ON]" : "[OFF]"),
"怪物显伤: " + (core.flags.displayEnemyDamage ? "[ON]" : "[OFF]"),
"领域显伤: " + (core.flags.displayExtraDamage ? "[ON]" : "[OFF]"),
"返回主菜单"
];
this.drawChoices(null, choices);
core.canvas.ui.textAlign = "center";
core.fillText('ui', "背景音乐: " + (core.musicStatus.soundStatus ? "[ON]" : "[OFF]"), 208, top + 56, "#FFFFFF", "bold 17px Verdana");
// core.fillText('ui', "背景音效" + (core.musicStatus.soundStatus ? "[ON]" : "[OFF]"), 208, top + 88, "#FFFFFF", "bold 17px Verdana")
core.fillText('ui', "战斗动画: " + (core.flags.battleAnimate ? "[ON]" : "[OFF]"), 208, top + 88, "#FFFFFF", "bold 17px Verdana")
core.fillText('ui', "怪物显伤: " + (core.flags.displayEnemyDamage ? "[ON]" : "[OFF]"), 208, top + 120, "#FFFFFF", "bold 17px Verdana")
core.fillText('ui', "领域显伤: " + (core.flags.displayExtraDamage ? "[ON]" : "[OFF]"), 208, top + 152, "#FFFFFF", "bold 17px Verdana")
core.fillText('ui', "返回上级菜单", 208, top + 184, "#FFFFFF", "bold 17px Verdana");
}
/**
@ -334,57 +352,28 @@ ui.prototype.drawSettings = function (need) {
if (!core.checkStatus('settings', need))
return;
var background = core.canvas.ui.createPattern(core.material.ground, "repeat");
core.clearMap('ui', 0, 0, 416, 416);
core.setAlpha('ui', 1);
core.setFillStyle('ui', background);
var left = 97, top = 64, right = 416 - 2 * left, bottom = 416 - 2 * top;
core.fillRect('ui', left, top, right, bottom, background);
core.strokeRect('ui', left - 1, top - 1, right + 1, bottom + 1, '#FFFFFF', 2);
core.canvas.ui.textAlign = "center";
core.fillText('ui', "系统设置", 208, top + 56, "#FFFFFF", "bold 17px Verdana");
core.fillText('ui', "降低难度", 208, top + 88, "#FFFFFF", "bold 17px Verdana")
core.fillText('ui', "快捷商店", 208, top + 120, "#FFFFFF", "bold 17px Verdana");
core.fillText('ui', "同步存档", 208, top + 152, "#FFFFFF", "bold 17px Verdana");
// core.fillText('ui', "清空存档", 208, top + 152, "#FFFFFF", "bold 17px Verdana");
core.fillText('ui', "重新开始", 208, top + 184, "#FFFFFF", "bold 17px Verdana");
core.fillText('ui', "关于本塔", 208, top + 216, "#FFFFFF", "bold 17px Verdana");
core.fillText('ui', "返回游戏", 208, top + 248, "#FFFFFF", "bold 17px Verdana");
this.drawChoices(null, [
"系统设置", "快捷商店", "同步存档", "重新开始", "操作帮助", "关于本塔", "返回游戏"
]);
}
/**
* 绘制选择商店窗口
* @param need
*/
ui.prototype.drawQuickShop = function (need) {
if (core.isset(need) && !core.checkStatus('selectShop', need))
return;
core.status.event.id = 'selectShop';
var background = core.canvas.ui.createPattern(core.material.ground, "repeat");
core.clearMap('ui', 0, 0, 416, 416);
core.setAlpha('ui', 1);
core.setFillStyle('ui', background);
var shopList = core.status.shops, keys = Object.keys(shopList);
var len = keys.length + 1;
if (len % 2 == 0) len++;
var left = 97, top = 208 - 32 - 16 * len, right = 416 - 2 * left, bottom = 416 - 2 * top;
core.fillRect('ui', left, top, right, bottom, background);
core.strokeRect('ui', left - 1, top - 1, right + 1, bottom + 1, '#FFFFFF', 2);
core.canvas.ui.textAlign = "center";
for (var i = 0; i < keys.length; i++) {
core.fillText('ui', shopList[keys[i]].textInList, 208, top + 56 + 32 * i, "#FFFFFF", "bold 17px Verdana");
var choices = [];
for (var i=0;i<keys.length;i++) {
choices.push(shopList[keys[i]].textInList);
}
core.fillText('ui', "返回游戏", 208, top + bottom - 40, "#FFFFFF", "bold 17px Verdana");
choices.push("返回游戏");
this.drawChoices(null, choices);
}
ui.prototype.drawBattleAnimate = function(monsterId, callback) {
// UI层
@ -702,20 +691,11 @@ ui.prototype.drawWaiting = function(text) {
ui.prototype.drawSyncSave = function () {
core.status.event.id = 'syncSave';
var background = core.canvas.ui.createPattern(core.material.ground, "repeat");
core.clearMap('ui', 0, 0, 416, 416);
core.setAlpha('ui', 1);
core.setFillStyle('ui', background);
var left = 97, top = 208 - 32 - 16 * 3, right = 416 - 2 * left, bottom = 416 - 2 * top + 32;
core.fillRect('ui', left, top, right, bottom, background);
core.strokeRect('ui', left - 1, top - 1, right + 1, bottom + 1, '#FFFFFF', 2);
this.drawChoices(null, [
"同步存档到服务器", "从服务器加载存档", "清空本地存档", "返回主菜单"
]);
core.canvas.ui.textAlign = "center";
core.fillText('ui', "同步存档到服务器", 208, top + 56, "#FFFFFF", "bold 17px Verdana");
core.fillText('ui', "从服务器加载存档", 208, top + 56 + 32, "#FFFFFF", "bold 17px Verdana");
core.fillText('ui', "清空本地存档", 208, top + 56 + 64, "#FFFFFF", "bold 17px Verdana");
core.fillText('ui', "返回游戏", 208, top + bottom - 40);
}
/**
@ -876,17 +856,29 @@ ui.prototype.drawFly = function(page) {
if (page>0)
core.fillText('ui', '▼', 356, 247+64, '#FFFFFF', "17px Verdana");
core.strokeRect('ui', 20, 100, 273, 273, '#FFFFFF', 2);
this.drawThumbnail('ui', core.status.maps[floorId].blocks, 20, 100, 273);
this.drawThumbnail(floorId, 'ui', core.status.maps[floorId].blocks, 20, 100, 273);
}
/**
* 绘制工具栏
* @param selectId
*/
ui.prototype.drawToolbox = function(selectId) {
ui.prototype.drawToolbox = function(index) {
if (!core.hasItem(selectId))
selectId=null;
var tools = Object.keys(core.status.hero.items.tools).sort();
var constants = Object.keys(core.status.hero.items.constants).sort();
if (!core.isset(index)) {
if (tools.length>0) index=0;
else if (constants.length>0) index=100;
else index=0;
}
core.status.event.selection=index;
var selectId;
if (index<100)
selectId = tools[index];
else
selectId = constants[index-100];
if (!core.hasItem(selectId)) selectId=null;
core.status.event.data=selectId;
core.clearMap('ui', 0, 0, 416, 416);
@ -937,7 +929,7 @@ ui.prototype.drawToolbox = function(selectId) {
core.canvas.ui.textAlign = 'right';
var images = core.material.images.items;
// 消耗道具
var tools = Object.keys(core.status.hero.items.tools).sort();
for (var i=0;i<tools.length;i++) {
var tool=tools[i];
var icon=core.material.icons.items[tool];
@ -959,7 +951,7 @@ ui.prototype.drawToolbox = function(selectId) {
}
// 永久道具
var constants = Object.keys(core.status.hero.items.constants).sort();
for (var i=0;i<constants.length;i++) {
var constant=constants[i];
var icon=core.material.icons.items[constant];
@ -981,16 +973,18 @@ ui.prototype.drawToolbox = function(selectId) {
core.fillText('ui', '返回游戏', 370, 403,'#DDDDDD', 'bold 15px Verdana');
}
/**
* 绘制存档读档
* @param page
*/
ui.prototype.drawSLPanel = function(page) {
if (page<0) page=0;
if (page>=30) page=29;
core.status.event.data = page;
core.status.savePage = page;
ui.prototype.drawSLPanel = function(index) {
if (!core.isset(index)) index=1;
if (index<=0) index=1;
if (index>180) index=180;
core.status.event.data=index;
var page=parseInt((index-1)/6);
// core.status.event.data = page;
// core.status.savePage = page;
core.clearMap('ui', 0, 0, 416, 416);
core.setAlpha('ui', 0.85);
@ -1007,9 +1001,9 @@ ui.prototype.drawSLPanel = function(page) {
if (i<3) {
core.fillText('ui', name+id, (2*i+1)*u, 35, '#FFFFFF', "bold 17px Verdana");
core.strokeRect('ui', (2*i+1)*u-size/2, 50, size, size, '#FFFFFF', 2);
core.strokeRect('ui', (2*i+1)*u-size/2, 50, size, size, id==index?'#FFD700':'#FFFFFF', id==index?6:2);
if (core.isset(data) && core.isset(data.floorId)) {
this.drawThumbnail('ui', core.maps.load(data.maps, data.floorId).blocks, (2*i+1)*u-size/2, 50, size, data.hero.loc);
this.drawThumbnail(data.floorId, 'ui', core.maps.load(data.maps, data.floorId).blocks, (2*i+1)*u-size/2, 50, size, data.hero.loc);
core.fillText('ui', core.formatDate(new Date(data.time)), (2*i+1)*u, 65+size, '#FFFFFF', '10px Verdana');
}
else {
@ -1019,9 +1013,9 @@ ui.prototype.drawSLPanel = function(page) {
}
else {
core.fillText('ui', name+id, (2*i-5)*u, 230, '#FFFFFF', "bold 17px Verdana");
core.strokeRect('ui', (2*i-5)*u-size/2, 245, size, size, '#FFFFFF', 2);
core.strokeRect('ui', (2*i-5)*u-size/2, 245, size, size, id==index?'#FFD700':'#FFFFFF', id==index?6:2);
if (core.isset(data) && core.isset(data.floorId)) {
this.drawThumbnail('ui', core.maps.load(data.maps, data.floorId).blocks, (2*i-5)*u-size/2, 245, size, data.hero.loc);
this.drawThumbnail(data.floorId, 'ui', core.maps.load(data.maps, data.floorId).blocks, (2*i-5)*u-size/2, 245, size, data.hero.loc);
core.fillText('ui', core.formatDate(new Date(data.time)), (2*i-5)*u, 260+size, '#FFFFFF', '10px Verdana');
}
else {
@ -1031,16 +1025,16 @@ ui.prototype.drawSLPanel = function(page) {
}
}
this.drawPagination(page+1, 30);
}
ui.prototype.drawThumbnail = function(canvas, blocks, x, y, size, heroLoc) {
ui.prototype.drawThumbnail = function(floorId, canvas, blocks, x, y, size, heroLoc) {
core.clearMap(canvas, x, y, size, size);
var groundId = core.floors[floorId].defaultGround || "ground";
var blockIcon = core.material.icons.terrains[groundId];
var blockImage = core.material.images.terrains;
var persize = size/13;
for (var i=0;i<13;i++) {
for (var j=0;j<13;j++) {
var blockIcon = core.material.icons.terrains.ground;
var blockImage = core.material.images.terrains;
core.canvas[canvas].drawImage(blockImage, 0, blockIcon * 32, 32, 32, x + i * persize, y + j * persize, persize, persize);
}
}
@ -1060,7 +1054,7 @@ ui.prototype.drawThumbnail = function(canvas, blocks, x, y, size, heroLoc) {
}
}
}
core.drawAutotile('ui', autotileMaps, x, y, persize);
core.drawAutotile(floorId, 'ui', autotileMaps, x, y, persize);
if (core.isset(heroLoc)) {
var heroIcon = core.material.icons.hero[heroLoc.direction];
@ -1108,4 +1102,28 @@ ui.prototype.drawAbout = function() {
core.fillText('ui', '打Dota的喵', text_start+len, top+272);
core.fillText('ui', 'HTML5魔塔交流群539113091', text_start, top+304);
*/
}
ui.prototype.drawHelp = function () {
core.drawText([
"\t[键盘快捷键列表]"+
"[CTRL] 跳过对话\n" +
"[X] 打开/关闭怪物手册\n" +
"[G] 打开/关闭楼层传送器\n" +
"[S/D] 打开/关闭存/读档页面\n" +
"[K] 打开/关闭快捷商店选择列表\n" +
"[T] 打开/关闭工具栏\n" +
"[ESC] 打开/关闭系统菜单\n" +
"[H] 打开帮助页面\n"+
"[SPACE] 轻按(仅在轻按开关打开时有效)\n" +
"[1] 快捷使用破墙镐\n" +
"[2] 快捷使用炸弹/圣锤\n" +
"[3] 快捷使用中心对称飞行器",
"\t[鼠标操作]"+
"点状态栏中图标: 进行对应的操作\n"+
"点任意块: 寻路并移动\n"+
"点任意块并拖动: 指定寻路路线\n"+
"单击勇士: 转向\n"+
"双击勇士: 轻按(仅在轻按开关打开时有效)"
]);
}

View File

@ -193,14 +193,14 @@ window.onresize = function () {
main.dom.body.onkeydown = function(e) {
try {
if (main.core.isPlaying())
if (main.core.isPlaying() || main.core.status.lockControl)
main.core.onkeyDown(e);
} catch (ee) {}
}
main.dom.body.onkeyup = function(e) {
try {
if (main.core.isPlaying())
if (main.core.isPlaying() || main.core.status.lockControl)
main.core.onkeyUp(e);
} catch (ee) {}
}

Binary file not shown.

49
快捷键说明.txt Normal file
View File

@ -0,0 +1,49 @@
快捷键说明:
=== 全局 ===
[↑][↓][←][→] 移动勇士
[CTRL] 跳过对话
[X] 打开/关闭怪物手册
[G] 打开/关闭楼层传送器
[S] 打开/关闭存档页面
[D] 打开/关闭读档页面
[K] 打开/关闭快捷商店选择列表
[T] 打开/关闭工具栏
[ESC] 打开/关闭系统菜单
[H] 打开帮助页面
[SPACE] 轻按(仅在轻按开关打开时有效)
[1] 快捷使用破墙镐
[2] 快捷使用炸弹/圣锤(先检测有没有炸弹,没有再检测圣锤)
[3] 快捷使用中心对称飞行器
=== 文本显示界面 ===
[SPACE]/[ENTER] 继续
=== 选项列表 ===
[↑][↓] 移动当前选择项
[ESC] 返回
[SPACE]/[ENTER] 确认该选项
=== 怪物手册页面 ===
[↑][↓][←][→] 翻页
[ESC]/[X] 关闭怪物手册
=== 楼传器页面 ===
[↑][↓][←][→] 更改楼层
[SPACE]/[ENTER] 确认传送
[ESC]/[G] 关闭楼传器
=== 道具栏页面 ===
[↑][↓][←][→] 更改当前道具
[SPACE]/[ENTER] 确认使用道具
[ESC]/[T] 关闭道具栏
=== 存读档页面 ===
[↑][↓][←][→] 更改当前存读档位置
[PAGEUP][PAGEDOWN] 存读档翻页
[SPACE]/[ENTER] 确认存读档
[ESC]/[S]/[D] 关闭存读档界面
=== 正在使用中心对称飞行器时 ===
[3]/[SPACE]/[ENTER] 确认飞行
其他键 取消飞行

6
更新说明.txt Normal file
View File

@ -0,0 +1,6 @@
全键盘操作 √
Ctrl快速跳过对话 √
支持不同层使用不同的地面素材 √
直接内嵌了诸多默认的terrains素材
自动定位到上次存/读档位置 √
设置储存 √