fix:修复自动缩放炸录像的问题
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parent
7b9f5b29aa
commit
d977075f34
123
main.js
123
main.js
@ -195,7 +195,8 @@ function main () {
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main.prototype.init = function (mode, callback) {
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main.prototype.init = function (mode, callback) {
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for (var i = 0; i < main.dom.gameCanvas.length; i++) {
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for (var i = 0; i < main.dom.gameCanvas.length; i++) {
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main.canvas[main.dom.gameCanvas[i].id] = main.dom.gameCanvas[i].getContext('2d');
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main.canvas[main.dom.gameCanvas[i].id] =
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main.dom.gameCanvas[i].getContext('2d');
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}
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}
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main.mode = mode;
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main.mode = mode;
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@ -213,7 +214,7 @@ main.prototype.init = function (mode, callback) {
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(function (span, str_) {
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(function (span, str_) {
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span.onclick = function () {
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span.onclick = function () {
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core.events.startGame(str_);
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core.events.startGame(str_);
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}
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};
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})(span, value.name || '');
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})(span, value.name || '');
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main.dom.levelChooseButtons.appendChild(span);
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main.dom.levelChooseButtons.appendChild(span);
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});
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});
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@ -231,67 +232,83 @@ main.prototype.init = function (mode, callback) {
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main.loadFloors(function () {
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main.loadFloors(function () {
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var coreData = {};
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var coreData = {};
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["dom", "statusBar", "canvas", "images", "tilesets", "materials",
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[
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"animates", "bgms", "sounds", "floorIds", "floors", "floorPartitions"].forEach(function (t) {
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'dom',
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coreData[t] = main[t];
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'statusBar',
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})
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'canvas',
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'images',
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'tilesets',
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'materials',
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'animates',
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'bgms',
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'sounds',
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'floorIds',
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'floors',
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'floorPartitions'
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].forEach(function (t) {
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coreData[t] = main[t];
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});
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main.core.init(coreData, callback);
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main.core.init(coreData, callback);
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main.core.resize();
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main.core.resize();
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// 自动放缩最大化
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// 自动放缩最大化
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if (core.getLocalStorage('autoScale') == null) {
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if (!main.replayChecking) {
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core.setLocalStorage('autoScale', true);
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if (core.getLocalStorage('autoScale') == null) {
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}
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core.setLocalStorage('autoScale', true);
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if (
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}
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core.getLocalStorage('autoScale') &&
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if (
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!core.domStyle.isVertical
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core.getLocalStorage('autoScale') &&
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) {
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!core.domStyle.isVertical
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try {
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) {
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if (main.core) {
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try {
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var index =
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if (main.core) {
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main.core.domStyle.availableScale.indexOf(
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var index =
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core.domStyle.scale
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main.core.domStyle.availableScale.indexOf(
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core.domStyle.scale
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);
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main.core.control.setDisplayScale(
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main.core.domStyle.availableScale.length -
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1 -
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index
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);
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);
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main.core.control.setDisplayScale(
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if (
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main.core.domStyle.availableScale.length -
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!main.core.isPlaying() &&
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1 -
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main.core.flags.enableHDCanvas
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index
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) {
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);
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main.core.domStyle.ratio = Math.max(
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if (
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window.devicePixelRatio || 1,
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!main.core.isPlaying() &&
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main.core.domStyle.scale
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main.core.flags.enableHDCanvas
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);
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) {
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main.core.resize();
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main.core.domStyle.ratio = Math.max(
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window.devicePixelRatio || 1,
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main.core.domStyle.scale
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);
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main.core.resize();
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}
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requestAnimationFrame(function () {
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var style = getComputedStyle(
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main.dom.gameGroup
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);
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var height = parseFloat(style.height);
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if (height > window.innerHeight * 0.95) {
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main.core.control.setDisplayScale(-1);
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if (
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!main.core.isPlaying() &&
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main.core.flags.enableHDCanvas
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) {
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main.core.domStyle.ratio = Math.max(
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window.devicePixelRatio || 1,
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main.core.domStyle.scale
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);
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main.core.resize();
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}
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}
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}
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});
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requestAnimationFrame(function () {
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var style = getComputedStyle(
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main.dom.gameGroup
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);
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var height = parseFloat(style.height);
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if (height > window.innerHeight * 0.95) {
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main.core.control.setDisplayScale(-1);
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if (
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!main.core.isPlaying() &&
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main.core.flags.enableHDCanvas
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) {
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main.core.domStyle.ratio = Math.max(
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window.devicePixelRatio || 1,
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main.core.domStyle.scale
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);
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main.core.resize();
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}
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}
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});
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}
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} catch (e) {
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console.error(e);
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}
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}
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} catch (e) { console.error(e) };
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}
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}
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}
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});
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});
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});
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});
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});
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});
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}
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};
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////// 动态加载所有核心JS文件 //////
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////// 动态加载所有核心JS文件 //////
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main.prototype.loadJs = function (dir, loadList, callback) {
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main.prototype.loadJs = function (dir, loadList, callback) {
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