Jump shoes
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@ -138,12 +138,12 @@ localStorage
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core.js实际上是所有API的入口(路由),核心API的实现在其他几个文件中,core.js主要进行转发操作。
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core.nextX()
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获得勇士面向的下一个位置的x坐标
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core.nextX(n)
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获得勇士面向的第n个位置的x坐标,n可以省略默认为1(即正前方)
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core.nextY()
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获得勇士面向的下一个位置的y坐标
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core.nextY(n)
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获得勇士面向的第n个位置的y坐标,n可以省略默认为1(即正前方)
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core.openDoor(id, x, y, needKey, callback) [异步]
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@ -990,25 +990,25 @@ control.prototype.getHeroLoc = function (itemName) {
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}
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////// 获得勇士面对位置的x坐标 //////
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control.prototype.nextX = function() {
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control.prototype.nextX = function(n) {
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var scan = {
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'up': {'x': 0, 'y': -1},
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'left': {'x': -1, 'y': 0},
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'down': {'x': 0, 'y': 1},
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'right': {'x': 1, 'y': 0}
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};
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return core.getHeroLoc('x')+scan[core.getHeroLoc('direction')].x;
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return core.getHeroLoc('x')+scan[core.getHeroLoc('direction')].x*(n||1);
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}
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////// 获得勇士面对位置的y坐标 //////
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control.prototype.nextY = function () {
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control.prototype.nextY = function (n) {
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var scan = {
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'up': {'x': 0, 'y': -1},
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'left': {'x': -1, 'y': 0},
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'down': {'x': 0, 'y': 1},
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'right': {'x': 1, 'y': 0}
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};
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return core.getHeroLoc('y')+scan[core.getHeroLoc('direction')].y;
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return core.getHeroLoc('y')+scan[core.getHeroLoc('direction')].y*(n||1);
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}
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////// 更新领域、夹击、阻击的伤害地图 //////
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@ -499,13 +499,13 @@ core.prototype.getHeroLoc = function (itemName) {
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}
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////// 获得勇士面对位置的x坐标 //////
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core.prototype.nextX = function() {
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return core.control.nextX();
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core.prototype.nextX = function(n) {
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return core.control.nextX(n);
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}
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////// 获得勇士面对位置的y坐标 //////
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core.prototype.nextY = function () {
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return core.control.nextY();
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core.prototype.nextY = function (n) {
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return core.control.nextY(n);
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}
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/////////// 自动行走 & 行走控制 END ///////////
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@ -850,7 +850,7 @@ events.prototype.getNextItem = function() {
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////// 获得某个物品 //////
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events.prototype.getItem = function (itemId, itemNum, itemX, itemY, callback) {
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// core.getItemAnimate(itemId, itemNum, itemX, itemY);
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itemNum=itemNum||1;
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core.playSound('item.mp3');
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var itemCls = core.material.items[itemId].cls;
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core.items.getItemEffect(itemId, itemNum);
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@ -123,6 +123,7 @@ items.prototype.removeItem = function (itemId) {
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////// 增加某个物品的个数 //////
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items.prototype.addItem = function (itemId, itemNum) {
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itemNum=itemNum||1;
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var itemData = core.material.items[itemId];
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var itemCls = itemData.cls;
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if (itemCls == 'items') return;
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@ -235,7 +235,8 @@ icons_4665ee12_3a1f_44a4_bea3_0fccba634dc1 =
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'knife': 42,
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'moneyPocket': 46,
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'shoes': 47,
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'hammer': 48
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'hammer': 48,
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'jumpShoes': 49
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},
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'autotile': { // 所有的Autotile列表;后面的index简单取0即可
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'autotile': 0,
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Before Width: | Height: | Size: 32 KiB After Width: | Height: | Size: 32 KiB |
@ -227,6 +227,11 @@ items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
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"cls": "tools",
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"name": "生命魔杖",
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"text": "可以恢复100点生命值"
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},
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"jumpShoes": {
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"cls": "tools",
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"name": "跳跃靴",
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"text": "能跳跃到前方两格处"
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}
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},
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"itemEffect": {
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@ -304,7 +309,8 @@ items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
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"shield3": "core.plugin.useEquipment(itemId)",
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"shield4": "core.plugin.useEquipment(itemId)",
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"shield5": "core.plugin.useEquipment(itemId)",
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"lifeWand": "core.insertAction([\n\t{\"type\": \"input\", \"text\": \"请输入生命魔杖使用次数:(0-${item:lifeWand})\"},\n\t{\"type\": \"if\", \"condition\": \"flag:input<=item:lifeWand\",\n\t\t\"true\": [\n\t\t\t{\"type\": \"setValue\", \"name\": \"item:lifeWand\", \"value\": \"item:lifeWand-flag:input\"},\n\t\t\t{\"type\": \"setValue\", \"name\": \"status:hp\", \"value\": \"status:hp+flag:input*100\"},\n\t\t\t\"成功使用${flag:input}次生命魔杖,恢复${flag:input*100}点生命。\"\n\t\t],\n\t\t\"false\": [\"输入不合法!\"]\n\t},\n]);\ncore.setItem('lifeWand', core.itemCount('lifeWand')+1);"
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"lifeWand": "core.insertAction([\n\t{\"type\": \"input\", \"text\": \"请输入生命魔杖使用次数:(0-${item:lifeWand})\"},\n\t{\"type\": \"if\", \"condition\": \"flag:input<=item:lifeWand\",\n\t\t\"true\": [\n\t\t\t{\"type\": \"setValue\", \"name\": \"item:lifeWand\", \"value\": \"item:lifeWand-flag:input\"},\n\t\t\t{\"type\": \"setValue\", \"name\": \"status:hp\", \"value\": \"status:hp+flag:input*100\"},\n\t\t\t\"成功使用${flag:input}次生命魔杖,恢复${flag:input*100}点生命。\"\n\t\t],\n\t\t\"false\": [\"输入不合法!\"]\n\t},\n]);\ncore.setItem('lifeWand', core.itemCount('lifeWand')+1);",
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"jumpShoes": "core.insertAction({\"type\":\"jumpHero\",\"loc\":[core.nextX(2),core.nextY(2)]});"
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},
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"canUseItemEffect": {
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"book": "true",
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@ -336,6 +342,7 @@ items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
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"shield4": "true",
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"shiled5": "true",
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"shield5": "true",
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"lifeWand": "true"
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"lifeWand": "true",
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"jumpShoes": "var nx=core.nextX(2),ny=core.nextY(2);nx>=0&&nx<=12&&ny>=0&&ny<=12&&core.getBlock(core.nextX(2), core.nextY(2))==null"
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}
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}
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@ -80,6 +80,7 @@ maps_90f36752_8815_4be8_b32b_d7fad1d0542e =
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'66':{'cls': 'items', 'id': 'sword0'}, // 空剑
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'67':{'cls': 'items', 'id': 'shield0'}, // 空盾
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'68':{'cls': 'items', 'id': 'lifeWand'}, // 生命魔杖
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'69':{'cls': 'items', 'id': 'jumpShoes'}, // 生命魔杖
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////////////////////////// 门、楼梯、传送点部分 //////////////////////////
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