修复竖大地图bug
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@ -243,6 +243,7 @@ enemys.prototype._nextCriticals_useBinarySearch = function (enemy, info, number,
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while (start < end) {
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var mid = Math.floor((start + end) / 2);
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if (mid - start > end - mid) mid--;
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var nextInfo = core.enemys.getDamageInfo(enemy, {"atk": mid}, x, y, floorId);
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if (nextInfo == null || (typeof nextInfo == 'number')) return null;
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if (pre > nextInfo.damage) end = mid;
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@ -406,7 +406,7 @@ maps.prototype.resizeMap = function (floorId) {
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core.bigmap.v2 = core.bigmap.width * core.bigmap.height > core.bigmap.threshold;
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var width = core.bigmap.v2 ? core.__PIXELS__ + 64 : core.bigmap.width * 32;
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var height = core.bigmap.v2 ? core.__PIXELS__ + 64 : core.bigmap.width * 32;
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var height = core.bigmap.v2 ? core.__PIXELS__ + 64 : core.bigmap.height * 32;
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core.bigmap.canvas.forEach(function (cn) {
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core.canvas[cn].canvas.setAttribute("width", width);
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