更新启动服务
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<!DOCTYPE html>
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<!DOCTYPE html>
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<html lang="en">
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<html lang="ch_ZN">
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<head>
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<head>
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<meta charset="UTF-8">
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<meta charset="UTF-8">
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<title>HTML5魔塔样板JS进阶</title>
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<title>HTML5魔塔样板JS进阶</title>
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@ -1,5 +1,5 @@
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<!DOCTYPE html>
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<!DOCTYPE html>
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<html lang="en">
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<html lang="ch_ZN">
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<head>
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<head>
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<meta charset="UTF-8">
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<meta charset="UTF-8">
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<title>HTML5魔塔样板</title>
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<title>HTML5魔塔样板</title>
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@ -294,7 +294,7 @@ var terndefs_f6783a0a_522d_417e_8407_94c67b692e50 = [
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},
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},
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"title": {
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"title": {
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"!type": "string",
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"!type": "string",
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"!doc":" \"\u5efa\u7acb\u5f53\u9f20\u6807\u60ac\u505c\u5728\u663e\u793a\u7684\u8282\u70b9\u4e0a\u65f6\u5728\"\u5de5\u5177\u63d0\u793a\"\u5f39\u51fa\u7a97\u53e3\u4e2d\u663e\u793a\u7684\u6587\u672c.\","
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"!doc": " \"\u5efa\u7acb\u5f53\u9f20\u6807\u60ac\u505c\u5728\u663e\u793a\u7684\u8282\u70b9\u4e0a\u65f6\u5728\"\u5de5\u5177\u63d0\u793a\"\u5f39\u51fa\u7a97\u53e3\u4e2d\u663e\u793a\u7684\u6587\u672c.\","
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},
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},
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"width": {
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"width": {
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"!type": "number",
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"!type": "number",
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@ -966,7 +966,7 @@ var terndefs_f6783a0a_522d_417e_8407_94c67b692e50 = [
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},
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},
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"isSafeInteger": {
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"isSafeInteger": {
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"!type": "fn(testValue: ?) -> bool",
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"!type": "fn(testValue: ?) -> bool",
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"!doc": " Number.isSafeInteger()方法确定所提供的值是否是一个安全整数的数字.安全整数是该数字的整数." ,
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"!doc": " Number.isSafeInteger()方法确定所提供的值是否是一个安全整数的数字.安全整数是该数字的整数.",
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},
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},
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"parseFloat": {
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"parseFloat": {
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"!type": "fn(string: string) -> number",
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"!type": "fn(string: string) -> number",
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@ -1197,11 +1197,11 @@ var terndefs_f6783a0a_522d_417e_8407_94c67b692e50 = [
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},
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},
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"log10": {
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"log10": {
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"!type": "fn(x: number) -> number",
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"!type": "fn(x: number) -> number",
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"!doc": " Math.log10()函数返回数字的以10为底的对数." ,
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"!doc": " Math.log10()函数返回数字的以10为底的对数.",
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},
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},
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"log2": {
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"log2": {
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"!type": "fn(x: number) -> number",
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"!type": "fn(x: number) -> number",
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"!doc": " Math.log2()函数返回数字的以2为底的对数." ,
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"!doc": " Math.log2()函数返回数字的以2为底的对数.",
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},
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},
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"sign": {
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"sign": {
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"!type": "fn(x: number) -> number",
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"!type": "fn(x: number) -> number",
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@ -1249,19 +1249,19 @@ var terndefs_f6783a0a_522d_417e_8407_94c67b692e50 = [
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"!type": "number",
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"!type": "number",
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"!doc": "当前难度编号"
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"!doc": "当前难度编号"
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},
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},
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"hatred":{
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"hatred": {
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"!type": "number",
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"!type": "number",
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"!doc": "当前仇恨值"
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"!doc": "当前仇恨值"
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},
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},
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"poison":{
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"poison": {
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"!type": "bool",
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"!type": "bool",
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"!doc": "是否处于中毒状态"
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"!doc": "是否处于中毒状态"
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},
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},
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"weak":{
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"weak": {
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"!type": "number",
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"!type": "number",
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"!doc": "是否处于衰弱状态"
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"!doc": "是否处于衰弱状态"
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},
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},
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"curse":{
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"curse": {
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"!type": "number",
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"!type": "number",
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"!doc": "是否处于诅咒状态"
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"!doc": "是否处于诅咒状态"
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},
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},
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@ -1609,7 +1609,7 @@ var terndefs_f6783a0a_522d_417e_8407_94c67b692e50 = [
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"!doc": "固伤值"
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"!doc": "固伤值"
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},
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},
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},
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},
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"item":{
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"item": {
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"!doc": "道具信息",
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"!doc": "道具信息",
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"id": {
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"id": {
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"!type": "string",
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"!type": "string",
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@ -2152,7 +2152,7 @@ var terndefs_f6783a0a_522d_417e_8407_94c67b692e50 = [
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"!type": "fn(color?: [number], time?: number, moveMode?: string, callback?: fn())"
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"!type": "fn(color?: [number], time?: number, moveMode?: string, callback?: fn())"
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},
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},
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"updateDamage": {
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"updateDamage": {
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"!doc": "重算并绘制地图显伤<br/>例如:core.updateDamage(); // 更新当前地图的显伤,绘制在显伤层(废话)<br/>floorId: 地图id,不填视为当前地图。预览地图时填写<br/>ctx: 绘制到的画布,如果填写了就会画在该画布而不是显伤层",
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"!doc": "注意!请勿使用该函数!请使用core.updateStatusBar()代替!!重算并绘制地图显伤<br/>例如:core.updateDamage(); // 更新当前地图的显伤,绘制在显伤层(废话)<br/>floorId: 地图id,不填视为当前地图。预览地图时填写<br/>ctx: 绘制到的画布,如果填写了就会画在该画布而不是显伤层",
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"!type": "fn(floorId?: string, ctx?: string|CanvasRenderingContext2D)"
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"!type": "fn(floorId?: string, ctx?: string|CanvasRenderingContext2D)"
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},
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},
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"drawDamage": {
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"drawDamage": {
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@ -3466,7 +3466,7 @@ var terndefs_f6783a0a_522d_417e_8407_94c67b692e50 = [
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"!doc": "地图中间绘制一段文字",
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"!doc": "地图中间绘制一段文字",
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"!type": "fn(contents: string, callback?: fn())"
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"!type": "fn(contents: string, callback?: fn())"
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},
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},
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"drawConfirmBox":{
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"drawConfirmBox": {
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"!doc": "绘制一个确认框<br/>此项会打断事件流,如需不打断版本的请使用core.myconfirm()<br/>text: 要绘制的内容,支持 ${} 语法<br/>yesCallback: 点击确认后的回调<br/>noCallback: 点击取消后的回调",
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"!doc": "绘制一个确认框<br/>此项会打断事件流,如需不打断版本的请使用core.myconfirm()<br/>text: 要绘制的内容,支持 ${} 语法<br/>yesCallback: 点击确认后的回调<br/>noCallback: 点击取消后的回调",
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"!type": "fn(text: string, yesCallback?: fn(), noCallback?: fn())"
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"!type": "fn(text: string, yesCallback?: fn(), noCallback?: fn())"
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},
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},
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@ -521,9 +521,6 @@ core.prototype._forwardFunc = function (name, funcname) {
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var parameters = (parameterInfo == null ? "" : parameterInfo[1]).replace(/\s*/g, '').replace(/,/g, ', ');
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var parameters = (parameterInfo == null ? "" : parameterInfo[1]).replace(/\s*/g, '').replace(/,/g, ', ');
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// core[funcname] = new Function(parameters, "return core."+name+"."+funcname+"("+parameters+");");
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// core[funcname] = new Function(parameters, "return core."+name+"."+funcname+"("+parameters+");");
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eval("core." + funcname + " = function (" + parameters + ") {\n\treturn core." + name + "." + funcname + "(" + parameters + ");\n}");
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eval("core." + funcname + " = function (" + parameters + ") {\n\treturn core." + name + "." + funcname + "(" + parameters + ");\n}");
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if (name == 'plugin') {
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console.error("插件函数转发:core." + funcname + " = core.plugin." + funcname);
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}
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}
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}
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core.prototype.doFunc = function (func, _this) {
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core.prototype.doFunc = function (func, _this) {
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// 更新阻激夹域的伤害值
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// 更新阻激夹域的伤害值
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core.updateCheckBlock();
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core.updateCheckBlock();
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// 更新全地图显伤
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// updateDamage只能在此处执行!!更新全地图显伤
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core.updateDamage();
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core.updateDamage();
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},
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},
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"updateCheckBlock": function (floorId) {
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"updateCheckBlock": function (floorId) {
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2
runtime.d.ts
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2
runtime.d.ts
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getPlayingAnimates(name?: string): Array<number>
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getPlayingAnimates(name?: string): Array<number>
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/** 加载某个楼层(从剧本或存档中) */
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/** 加载某个楼层(从剧本或存档中) */
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loadFloor(floorId?: string, map?: any): ResolvedMap
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loadFloor(floorId: string, map?: any): ResolvedMap
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/** 根据需求解析出blocks */
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/** 根据需求解析出blocks */
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extractBlocks(map?: any): void
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extractBlocks(map?: any): void
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