Jump
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33325dc902
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@ -863,6 +863,8 @@ control.prototype.jumpHero = function (ex, ey, time, callback) {
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core.setAlpha('ui', 1.0);
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core.status.replay.animate=true;
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core.playSound('jump.mp3');
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var dx = ex-sx, dy=ey-sy, distance = Math.round(Math.sqrt(dx * dx + dy * dy));
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var jump_peak = 6 + distance, jump_count = jump_peak * 2;
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var currx = sx, curry = sy;
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@ -85,12 +85,14 @@ events.prototype.startGame = function (hard) {
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if (core.flags.showBattleAnimateConfirm) { // 是否提供“开启战斗动画”的选择项
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core.status.event.selection = core.flags.battleAnimate ? 0 : 1;
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core.ui.drawConfirmBox("你想开启战斗动画吗?\n之后可以在菜单栏中开启或关闭。\n(强烈建议新手开启此项)", function () {
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core.data.flags.battleAnimate = true;
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core.flags.battleAnimate = true;
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core.setLocalStorage('battleAnimate', true);
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core.startGame(hard);
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core.utils.__init_seed();
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core.events.setInitData(hard);
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}, function () {
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core.data.flags.battleAnimate = false;
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core.flags.battleAnimate = false;
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core.setLocalStorage('battleAnimate', false);
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core.startGame(hard);
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@ -675,7 +675,7 @@ maps.prototype.jumpBlock = function(sx,sy,ex,ey,time,immediateHide,callback) {
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core.setOpacity('animate', opacityVal);
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core.canvas.animate.drawImage(blockImage, 0, blockIcon * height, 32, height, block.x * 32, block.y * 32 +32 - height, 32, height);
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core.playSound('jump.ogg');
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core.playSound('jump.mp3');
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var dx = ex-sx, dy=ey-sy, distance = Math.round(Math.sqrt(dx * dx + dy * dy));
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var jump_peak = 6 + distance, jump_count = jump_peak * 2;
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@ -14,7 +14,7 @@ data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
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'bgm.mp3'
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],
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"sounds" : [
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'floor.mp3', 'attack.mp3', 'door.mp3', 'item.mp3', 'zone.mp3'
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'floor.mp3', 'attack.mp3', 'door.mp3', 'item.mp3', 'zone.mp3', 'jump.mp3'
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],
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"startBackground" : "bg.jpg",
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"startLogoStyle" : "color: black",
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BIN
project/sounds/jump.mp3
Normal file
BIN
project/sounds/jump.mp3
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