commit
e4c0ea880a
@ -1256,7 +1256,7 @@ MotaActionFunctions.pattern.replaceStatusList = [
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MotaActionFunctions.pattern.replaceItemList = [];
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for (var id in core.material.items) {
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var name = core.material.items[id].name;
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if (id && name && name != '新物品') {
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if (id && name && name != '新物品' && /^[a-zA-Z0-9_\u4E00-\u9FCC]+$/.test(name)) {
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MotaActionFunctions.pattern.replaceItemList.push([id, name]);
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}
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}
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@ -1264,7 +1264,7 @@ MotaActionFunctions.pattern.replaceStatusList = [
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MotaActionFunctions.pattern.replaceEnemyList = [];
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for (var id in core.material.enemys) {
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var name = core.material.enemys[id].name;
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if (id && name && name != '新敌人') {
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if (id && name && name != '新敌人' && /^[a-zA-Z0-9_\u4E00-\u9FCC]+$/.test(name)) {
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MotaActionFunctions.pattern.replaceEnemyList.push([id, name]);
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}
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}
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@ -347,7 +347,7 @@ editor_file = function (editor, callback) {
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mapActions.push(["add", "['" + idnum + "']", {'cls': image, 'id': id}]);
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faceIds.push({idnum: idnum, id: id});
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if (image=='items')
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templateActions.push(["add", "['items']['" + id + "']", editor.file.comment._data.items_template]);
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templateActions.push(["add", "['" + id + "']", editor.file.comment._data.items_template]);
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else if (image.indexOf('enemy')==0)
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templateActions.push(["add", "['" + id + "']", editor.file.comment._data.enemys_template]);
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idnum++;
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@ -449,7 +449,7 @@ editor_file = function (editor, callback) {
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saveSetting('maps', [["add", "['" + idnum + "']", {'cls': info.images, 'id': id}]], tempcallback);
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saveSetting('icons', [["add", "['" + info.images + "']['" + id + "']", info.y]], tempcallback);
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if (info.images === 'items') {
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saveSetting('items', [["add", "['items']['" + id + "']", editor.file.comment._data.items_template]], function (err) {
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saveSetting('items', [["add", "['" + id + "']", editor.file.comment._data.items_template]], function (err) {
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if (err) {
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printe(err);
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throw(err)
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@ -479,7 +479,7 @@ editor_file = function (editor, callback) {
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maps_90f36752_8815_4be8_b32b_d7fad1d0542e[idnum].id = id;
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var arr=[icons_4665ee12_3a1f_44a4_bea3_0fccba634dc1,items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a,{enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80:enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80}]
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var arr=[icons_4665ee12_3a1f_44a4_bea3_0fccba634dc1,{items: items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a},{enemys: enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80}]
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arr.forEach(function (obj) {
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for(var jj in obj){
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var ii=obj[jj]
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@ -497,8 +497,8 @@ editor_file = function (editor, callback) {
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//callback(err:String)
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editor.file.editItem = function (id, actionList, callback) {
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/*actionList:[
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["change","['items']['name']","红宝石的新名字"],
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["add","['items']['新的和name同级的属性']",123],
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["change","['name']","红宝石的新名字"],
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["add","['新的和name同级的属性']",123],
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["change","['itemEffectTip']","',攻击力+'+editor.core.values.redGem"],
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]
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为[]时只查询不修改
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@ -506,8 +506,7 @@ editor_file = function (editor, callback) {
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checkCallback(callback);
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if (isset(actionList) && actionList.length > 0) {
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actionList.forEach(function (value) {
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var tempindex = value[1].indexOf(']') + 1;
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value[1] = [value[1].slice(0, tempindex), "['" + id + "']", value[1].slice(tempindex)].join('');
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value[1] = "['" + id + "']" + value[1];
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});
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saveSetting('items', actionList, function (err) {
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callback([err]);
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@ -515,22 +514,12 @@ editor_file = function (editor, callback) {
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} else {
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callback([
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(function () {
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var locObj_ = {};
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var locObj = Object.assign({}, editor.core.items.items[id]);
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Object.keys(editor.file.comment._data.items._data).forEach(function (v) {
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if (isset(editor.core.items[v][id]) && v !== 'items')
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locObj_[v] = editor.core.items[v][id];
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else
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locObj_[v] = null;
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if (!isset(editor.core.items.items[id][v]))
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locObj[v] = null;
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});
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locObj_['items'] = (function () {
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var locObj = Object.assign({}, editor.core.items.items[id]);
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Object.keys(editor.file.comment._data.items._data.items._data).forEach(function (v) {
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if (!isset(editor.core.items.items[id][v]))
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locObj[v] = null;
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});
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return locObj;
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})();
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return locObj_;
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return locObj;
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})(),
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editor.file.comment._data.items,
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null]);
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@ -930,7 +919,10 @@ editor_file = function (editor, callback) {
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eval("items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a" + value[1] + '=' + JSON.stringify(value[2]));
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});
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var datastr = 'var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a = \n';
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datastr += JSON.stringify(items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a, null, '\t');
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datastr += JSON.stringify(items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a, function (k, v) {
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if (v.id != null) delete v.id;
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return v;
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}, '\t');
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fs.writeFile('project/items.js', encode(datastr), 'base64', function (err, data) {
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callback(err);
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});
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@ -944,6 +936,7 @@ editor_file = function (editor, callback) {
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var emap = {};
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var estr = JSON.stringify(enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80, function (k, v) {
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if (v.hp != null) {
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delete v.id;
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var id_ = editor.util.guid();
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emap[id_] = JSON.stringify(v);
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return id_;
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@ -232,10 +232,7 @@ editor_mappanel_wrapper = function (editor) {
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// 左键拖拽: 交换
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//tip.whichShow(1);
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// editor.movePos(editor.uivalues.startPos, editor.uivalues.endPos);
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if (editor.layerMod == 'map')
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editor.exchangePos(editor.uivalues.startPos, editor.uivalues.endPos);
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else
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editor.exchangeBgFg(editor.uivalues.startPos, editor.uivalues.endPos, editor.layerMod);
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editor.exchangePos(editor.uivalues.startPos, editor.uivalues.endPos);
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editor.uifunctions.unhighlightSaveFloorButton();
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editor.dom.euiCtx.clearRect(0, 0, core.__PIXELS__, core.__PIXELS__);
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}
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@ -973,42 +970,6 @@ editor_mappanel_wrapper = function (editor) {
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}
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}
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editor.constructor.prototype.moveBgFg = function (startPos, endPos, name, callback) {
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if (!startPos || !endPos || ["bgmap","fgmap"].indexOf(name)<0) return;
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if (startPos.x == endPos.x && startPos.y == endPos.y) return;
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editor[name][endPos.y][endPos.x] = editor[name][startPos.y][startPos.x];
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editor[name][startPos.y][startPos.x] = 0;
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editor.updateMap();
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editor.file.saveFloorFile(function (err) {
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if (err) {
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printe(err);
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throw(err)
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}
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;printf('移动图块成功');
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editor.drawPosSelection();
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if (callback) callback();
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});
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}
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editor.constructor.prototype.exchangeBgFg = function (startPos, endPos, name, callback) {
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if (!startPos || !endPos || ["bgmap","fgmap"].indexOf(name)<0) return;
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if (startPos.x == endPos.x && startPos.y == endPos.y) return;
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var value = editor[name][endPos.y][endPos.x];
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editor[name][endPos.y][endPos.x] = editor[name][startPos.y][startPos.x];
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editor[name][startPos.y][startPos.x] = value;
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editor.updateMap();
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editor.file.saveFloorFile(function (err) {
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if (err) {
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printe(err);
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throw(err)
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}
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;printf('交换图块成功');
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editor.drawPosSelection();
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if (callback) callback();
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});
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}
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editor.constructor.prototype.clearPos = function (clearPos, pos, callback) {
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var fields = Object.keys(editor.file.comment._data.floors._data.loc._data);
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pos = pos || editor.pos;
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@ -31,7 +31,7 @@ editor_ui_wrapper = function (editor) {
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'ESC或点击空白处可以自动保存当前修改',
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'H键可以打开操作帮助哦',
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'tileset平铺模式可以在地图上拖动来平铺框选的图形',
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'可以拖动地图上的图块和事件,或按Ctrl+C, Ctrl+X和Ctrl+V进行复制,剪切和粘贴,Delete删除',
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'可以拖动地图上的图块和事件;或按Ctrl+C, Ctrl+X和Ctrl+V进行复制,剪切和粘贴,Delete删除;右键也可以拉框选择区域',
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'Alt+数字键保存图块,数字键读取保存的图块',
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];
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if (value == null) value = Math.floor(Math.random() * tips.length);
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@ -56,7 +56,8 @@
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callback(null, data);
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}
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}, function (e) {
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main.log(e);
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if (window.main != null && main.log) main.log(e);
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else console.log(e);
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callback(e+":请检查启动服务是否处于正常运行状态。");
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}, "text/plain; charset=x-user-defined");
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}
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@ -153,15 +154,7 @@
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throw 'Type Error in fs.readdir';
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var data = '';
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data += 'name=' + path;
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postsomething(data, '/makeDir', function (err, data) {
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try {
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data = JSON.parse(data);
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} catch (e) {
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err = "Invalid /makeDir";
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data = null;
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}
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callback(err, data);
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});
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postsomething(data, '/makeDir', callback);
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return;
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}
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@ -174,15 +167,7 @@
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throw 'Type Error in fs.readdir';
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var data = '';
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data += 'src=' + src + "&dest=" + dest;
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postsomething(data, '/moveFile', function (err, data) {
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try {
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data = JSON.parse(data);
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} catch (e) {
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err = "Invalid /moveFile";
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data = null;
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}
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callback(err, data);
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});
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postsomething(data, '/moveFile', callback);
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return;
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}
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@ -195,15 +180,7 @@
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throw 'Type Error in fs.readdir';
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var data = '';
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data += 'name=' + path;
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postsomething(data, '/deleteFile', function (err, data) {
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try {
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data = JSON.parse(data);
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} catch (e) {
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err = "Invalid /deleteFile";
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data = null;
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}
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callback(err, data);
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});
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postsomething(data, '/deleteFile', callback);
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return;
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}
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})();
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@ -7,40 +7,63 @@
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<script src="./fs.js"></script>
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<script>
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fs.writeFile('_test.txt', '123中a文bc', 'utf-8', function (e, d) {
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console.log(e);
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console.log(d);
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console.log(e, d);
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})
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setTimeout(function () {
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fs.writeFile('_test_bin.txt', 'abc=', 'base64', function (e, d) {
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console.log(e);
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console.log(d);
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console.log(e, d);
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})
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}, 1000);
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setTimeout(function () {
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fs.readFile('_test.txt', 'utf-8', function (e, d) {
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console.log(e);
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console.log(d);
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console.log(e, d);
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})
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}, 2000);
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setTimeout(function () {
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fs.readFile('_test_bin.txt', 'base64', function (e, d) {
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console.log(e);
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console.log(d);
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console.log(e, d);
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})
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}, 3000);
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setTimeout(function () {
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fs.readdir('.', function (e, d) {
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console.log(e);
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console.log(d);
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console.log(e, d);
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})
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}, 4000);
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setTimeout(function () {
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fs.writeMultiFiles(['_test.txt','_test_multi.txt'], ['abc=','abe='], function (e, d) {
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console.log(e);
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console.log(d);
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console.log(e, d);
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})
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}, 5000);
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setTimeout(function () {
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fs.mkdir('__test__', function (e, d) {
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console.log(e, d);
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})
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}, 6000);
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setTimeout(function () {
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fs.moveFile('_test_bin.txt', '__test__/_test_bin.txt', function (e, d) {
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console.log(e, d);
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})
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}, 7000);
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setTimeout(function () {
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fs.moveFile('_test.txt', '__test__/_test.txt', function (e, d) {
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console.log(e, d);
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})
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}, 8000);
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setTimeout(function () {
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fs.moveFile('_test_multi.txt', '__test__/_test.txt', function (e, d) {
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console.log(e, d);
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})
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}, 8000);
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setTimeout(function () {
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fs.deleteFile('__test__/_test_bin.txt', function (e, d) {
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console.log(e, d);
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})
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}, 9000);
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setTimeout(function () {
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fs.deleteFile('__test__', function (e, d) {
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console.log(e, d);
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})
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}, 10000);
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</script>
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</body>
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@ -11,54 +11,55 @@ var comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
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"items": {
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"_type": "object",
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"_data": {
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"items": {
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"_type": "object",
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"_data": {
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"cls": {
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"_leaf": true,
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"_type": "select",
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"_select": {
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"values": [
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"items",
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"constants",
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"tools",
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"equips"
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]
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},
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"_docs": "道具类别",
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"_data": "items(宝石、血瓶) constants(永久物品) tools(消耗道具) equips(装备)"
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},
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"name": {
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"_leaf": true,
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"_type": "textarea",
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"_string": true,
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"_data": "道具名称"
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},
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"text": {
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"_leaf": true,
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"_type": "textarea",
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"_string": true,
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"_docs": "道具描述",
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"_data": "道具在道具栏中显示的描述"
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},
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"hideInToolbox": {
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"_leaf": true,
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"_type": "checkbox",
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"_docs": "不显示在道具栏",
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},
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"equip": {
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"_leaf": true,
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"_type": "event",
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"_event": "equip",
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"_docs": "道具的装备属性"
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},
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"hideInReplay": {
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"_leaf": true,
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"_type": "checkbox",
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"_docs": "回放不绘制道具栏",
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"_data": "此项建议在会频繁连续多次使用的道具开启(如开启技能,或者《镜子》那样的镜像切换等等)"
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}
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}
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"id": {
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"_leaf": true,
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"_type": "disable",
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"_docs": "道具ID",
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"_data": "道具ID,可于页面底部修改"
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},
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"cls": {
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"_leaf": true,
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"_type": "select",
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"_select": {
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"values": [
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"items",
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"constants",
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"tools",
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"equips"
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]
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},
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"_docs": "道具类别",
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"_data": "items(宝石、血瓶) constants(永久物品) tools(消耗道具) equips(装备)"
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},
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"name": {
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"_leaf": true,
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"_type": "textarea",
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"_string": true,
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"_data": "道具名称"
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},
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"text": {
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"_leaf": true,
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"_type": "textarea",
|
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"_string": true,
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"_docs": "道具描述",
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"_data": "道具在道具栏中显示的描述"
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},
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"hideInToolbox": {
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"_leaf": true,
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"_type": "checkbox",
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"_docs": "不显示在道具栏",
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},
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"equip": {
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"_leaf": true,
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"_type": "event",
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"_event": "equip",
|
||||
"_docs": "道具的装备属性"
|
||||
},
|
||||
"hideInReplay": {
|
||||
"_leaf": true,
|
||||
"_type": "checkbox",
|
||||
"_docs": "回放不绘制道具栏",
|
||||
"_data": "此项建议在会频繁连续多次使用的道具开启(如开启技能,或者《镜子》那样的镜像切换等等)"
|
||||
},
|
||||
"itemEffect": {
|
||||
"_leaf": true,
|
||||
@ -115,6 +116,12 @@ var comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
|
||||
"enemys": {
|
||||
"_type": "object",
|
||||
"_data": {
|
||||
"id": {
|
||||
"_leaf": true,
|
||||
"_type": "disable",
|
||||
"_docs": "怪物ID",
|
||||
"_data": "怪物ID,可于页面底部修改"
|
||||
},
|
||||
"name": {
|
||||
"_leaf": true,
|
||||
"_type": "textarea",
|
||||
@ -328,7 +335,7 @@ var comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
|
||||
"_leaf": true,
|
||||
"_type": "select",
|
||||
"_select": {
|
||||
"values": [1,2,3,4],
|
||||
"values": [null,1,2,3,4],
|
||||
},
|
||||
"_docs": "动画帧数",
|
||||
"_data": "null代表素材默认帧数"
|
||||
|
||||
@ -730,7 +730,7 @@ control.prototype.waitHeroToStop = function(callback) {
|
||||
core.setHeroLoc('direction', lastDirection);
|
||||
core.drawHero();
|
||||
callback();
|
||||
}, core.status.replay.speed == 24 ? 0 : 30);
|
||||
}, core.status.replay.speed == 24 ? 1 : 30);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -10,13 +10,13 @@ function enemys() {
|
||||
enemys.prototype._init = function () {
|
||||
this.enemys = enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80;
|
||||
this.enemydata = functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a.enemys;
|
||||
for (var enemyId in this.enemys) {
|
||||
this.enemys[enemyId].id = enemyId;
|
||||
}
|
||||
if (main.mode == 'play') {
|
||||
this.enemydata.hasSpecial = function (a, b) {
|
||||
return core.enemys.hasSpecial(a, b)
|
||||
};
|
||||
for (var enemyId in this.enemys) {
|
||||
this.enemys[enemyId].id = enemyId;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -444,7 +444,8 @@ events.prototype.openDoor = function (x, y, needKey, callback) {
|
||||
core.removeBlock(x, y);
|
||||
setTimeout(function () {
|
||||
core.status.replay.animate = false;
|
||||
core.events.afterOpenDoor(id, x, y, callback);
|
||||
core.events.afterOpenDoor(id, x, y);
|
||||
if (callback) callback();
|
||||
}, 1); // +1是为了录像检测系统
|
||||
} else {
|
||||
this._openDoor_animate(id, x, y, callback);
|
||||
|
||||
@ -8,17 +8,10 @@ function items() {
|
||||
|
||||
////// 初始化 //////
|
||||
items.prototype._init = function () {
|
||||
this.items = items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a.items;
|
||||
this.itemEffect = items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a.itemEffect;
|
||||
this.itemEffectTip = items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a.itemEffectTip;
|
||||
this.useItemEffect = items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a.useItemEffect;
|
||||
this.canUseItemEffect = items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a.canUseItemEffect;
|
||||
if (!items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a.equipCondition)
|
||||
items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a.equipCondition = {};
|
||||
if (!items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a.useItemEvent)
|
||||
items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a.useItemEvent = {};
|
||||
this.equipCondition = items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a.equipCondition;
|
||||
this.useItemEvent = items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a.useItemEvent;
|
||||
this.items = items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a;
|
||||
for (var itemId in this.items) {
|
||||
this.items[itemId].id = itemId;
|
||||
}
|
||||
}
|
||||
|
||||
////// 获得所有道具 //////
|
||||
@ -32,10 +25,11 @@ items.prototype.getItemEffect = function (itemId, itemNum) {
|
||||
// 消耗品
|
||||
if (itemCls === 'items') {
|
||||
var curr_hp = core.status.hero.hp;
|
||||
if (itemId in this.itemEffect) {
|
||||
var itemEffect = core.material.items[itemId].itemEffect;
|
||||
if (itemEffect) {
|
||||
try {
|
||||
for (var i = 0; i < itemNum; ++i)
|
||||
eval(this.itemEffect[itemId]);
|
||||
eval(itemEffect);
|
||||
}
|
||||
catch (e) {
|
||||
main.log(e);
|
||||
@ -43,9 +37,10 @@ items.prototype.getItemEffect = function (itemId, itemNum) {
|
||||
}
|
||||
core.status.hero.statistics.hp += core.status.hero.hp - curr_hp;
|
||||
|
||||
if (this.useItemEvent[itemId]) {
|
||||
var useItemEvent = core.material.items[itemId].useItemEvent;
|
||||
if (useItemEvent) {
|
||||
try {
|
||||
core.insertAction(this.useItemEvent[itemId]);
|
||||
core.insertAction(useItemEvent);
|
||||
}
|
||||
catch (e) {
|
||||
main.log(e);
|
||||
@ -63,9 +58,10 @@ items.prototype.getItemEffectTip = function (itemId) {
|
||||
var itemCls = core.material.items[itemId].cls;
|
||||
// 消耗品
|
||||
if (itemCls === 'items') {
|
||||
if (itemId in this.itemEffectTip) {
|
||||
var itemEffectTip = core.material.items[itemId].itemEffectTip;
|
||||
if (itemEffectTip) {
|
||||
try {
|
||||
return core.replaceText(this.itemEffectTip[itemId]) || "";
|
||||
return core.replaceText(itemEffectTip) || "";
|
||||
} catch (e) {
|
||||
main.log(e);
|
||||
return "";
|
||||
@ -91,17 +87,19 @@ items.prototype.useItem = function (itemId, noRoute, callback) {
|
||||
}
|
||||
|
||||
items.prototype._useItemEffect = function (itemId) {
|
||||
if (itemId in this.useItemEffect) {
|
||||
var useItemEffect = core.material.items[itemId].useItemEffect;
|
||||
if (useItemEffect) {
|
||||
try {
|
||||
eval(this.useItemEffect[itemId]);
|
||||
eval(useItemEffect);
|
||||
}
|
||||
catch (e) {
|
||||
main.log(e);
|
||||
}
|
||||
}
|
||||
if (this.useItemEvent[itemId]) {
|
||||
var useItemEvent = core.material.items[itemId].useItemEvent;
|
||||
if (useItemEvent) {
|
||||
try {
|
||||
core.insertAction(this.useItemEvent[itemId]);
|
||||
core.insertAction(useItemEvent);
|
||||
}
|
||||
catch (e) {
|
||||
main.log(e);
|
||||
@ -123,10 +121,11 @@ items.prototype._afterUseItem = function (itemId) {
|
||||
items.prototype.canUseItem = function (itemId) {
|
||||
// 没有道具
|
||||
if (!core.hasItem(itemId)) return false;
|
||||
|
||||
if (itemId in this.canUseItemEffect) {
|
||||
|
||||
var canUseItemEffect = core.material.items[itemId].canUseItemEffect;
|
||||
if (canUseItemEffect) {
|
||||
try {
|
||||
return eval(this.canUseItemEffect[itemId]);
|
||||
return eval(canUseItemEffect);
|
||||
}
|
||||
catch (e) {
|
||||
main.log(e);
|
||||
@ -243,10 +242,10 @@ items.prototype.canEquip = function (equipId, hint) {
|
||||
}
|
||||
|
||||
// 可装备条件
|
||||
var condition = this.equipCondition[equipId];
|
||||
if (condition) {
|
||||
var equipCondition = core.material.items[equipId].equipCondition;
|
||||
if (equipCondition) {
|
||||
try {
|
||||
if (!eval(condition)) {
|
||||
if (!eval(equipCondition)) {
|
||||
if (hint) core.drawTip("当前不可换上" + equip.name);
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -307,7 +307,7 @@ maps.prototype.saveMap = function (floorId) {
|
||||
var map = maps[floorId];
|
||||
var thisFloor = this._compressFloorData(map, core.floors[floorId]);
|
||||
if (map.blocks) {
|
||||
var mapArr = this.compressMap(map.blocks, map.width, map.height, floorId);
|
||||
var mapArr = this.compressMap(this._getMapArrayFromBlocks(map.blocks, map.width, map.height, true), floorId);
|
||||
if (mapArr != null) thisFloor.map = mapArr;
|
||||
}
|
||||
return thisFloor;
|
||||
|
||||
@ -2846,7 +2846,7 @@ ui.prototype._drawStatistics_items = function (floorId, floor, id, obj) {
|
||||
if (obj.cls[id]=='items' && id!='superPotion') {
|
||||
var temp = core.clone(core.status.hero);
|
||||
core.setFlag("__statistics__", true);
|
||||
try { eval(core.items.itemEffect[id]); }
|
||||
try { eval(core.material.items[id].itemEffect); }
|
||||
catch (e) {}
|
||||
hp = core.status.hero.hp - temp.hp;
|
||||
atk = core.status.hero.atk - temp.atk;
|
||||
|
||||
7
main.js
7
main.js
@ -197,6 +197,13 @@ main.prototype.init = function (mode, callback) {
|
||||
main.mode = mode;
|
||||
|
||||
main.loadJs('project', main.pureData, function(){
|
||||
if (items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a.itemEffect
|
||||
&& items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a.itemEffectTip) {
|
||||
alert('即将跳转到接档工具...');
|
||||
window.location = 'migration.html';
|
||||
return;
|
||||
}
|
||||
|
||||
var mainData = data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d.main;
|
||||
for(var ii in mainData)main[ii]=mainData[ii];
|
||||
|
||||
|
||||
587
migration.html
Normal file
587
migration.html
Normal file
@ -0,0 +1,587 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta http-equiv='content-type' content='text/html' charset='utf-8'>
|
||||
<meta http-equiv='X-UA-Compatible' content='IE=Edge, chrome=1'>
|
||||
<meta name='author' content='ckcz123'>
|
||||
<meta name='viewport' content='width=device-width, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0, user-scalable=yes'>
|
||||
<title>HTML5魔塔样板V2.7接档工具</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>HTML5魔塔样板V2.7接档工具</h1>
|
||||
|
||||
<script src='_server/fs.js'></script>
|
||||
<script src='project/data.js'></script>
|
||||
<script src='project/enemys.js'></script>
|
||||
<script src='project/functions.js'></script>
|
||||
<script src='project/icons.js'></script>
|
||||
<script src='project/items.js'></script>
|
||||
<script src='project/maps.js'></script>
|
||||
<script src='project/plugins.js'></script>
|
||||
|
||||
<script>
|
||||
// 检查脚本编辑和插件编写;这两个绝对不能接
|
||||
if (functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a.events.setInitData || !plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1.shop) {
|
||||
document.write("<h2 style='color:red'>错误:请勿覆盖脚本编辑(functions.js)和插件编写(plugins.js)!<br/>请从全新的V2.7样板中复制一个functions.js和plugins.js到project文件夹,再继续接档操作。</h2>");
|
||||
} else {
|
||||
document.write("<p><button id='action' onclick='action()'>点此一键接档</button><p><p id='message' style='color:red; display:none'>接档成功!请重启编辑器并继续以下接档流程;若仍然无法打开编辑器请联系小艾处理。</p>");
|
||||
}
|
||||
|
||||
</script>
|
||||
|
||||
<h2>请严格按照如下流程,一步步进行接档操作。请勿随意增删接档过程,以免出现编辑器白屏、闪退等情况。</h2>
|
||||
|
||||
<p>
|
||||
<ol>
|
||||
<li><b style="color:red">做好备份,做好备份,做好备份!!!</b>接档前请一定先做好备份!</li>
|
||||
<li>使用RM转H5刻塔器所刻的塔不适用于此接档工具。</li>
|
||||
<li>将V2.6.6样板中project目录下,除了<code>project/functions.js</code>和<code>project/plugins.js</code>以外的其他文件和文件夹,直接复制到最新的V2.7样板中,然后打开本接档工具。</li>
|
||||
<li>点击上述的「点此一键接档」,并看到红字提示接档成功。此时编辑器应该可以正常打开。若此时无法打开编辑器请联系小艾处理。</li>
|
||||
<li>下拉框切到「全塔属性」,并注意以下内容:
|
||||
<ul>
|
||||
<li>现在素材和使用的其他图片等在文件夹中被拆分,请检查对应的图片文件已经正确移动到对应的文件夹。</li>
|
||||
<li>「难度选择项」的逻辑在V2.7中被修改;请重新制作。</li>
|
||||
<li>「全局商店」的结构在V2.7中被修改;请重新制作。</li>
|
||||
<li>部分方框进行了合并,请一个个仔细检查是否存在问题。</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>下拉框切到「楼层属性」,并注意以下内容:
|
||||
<ul>
|
||||
<li><code>item_ratio</code>被重命名为<code>ratio</code>,请自行修改。</li>
|
||||
<li>楼层贴图的结构在V2.7中被修改;请重新制作。</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>素材区的如下图块有所变动:
|
||||
<ul>
|
||||
<li>三色墙和六色门从terrains中解除引用;请用animates中的进行绘制。</li>
|
||||
<li>如下图块的图块属性已被重置:三色墙、六色门、四色网、四个单向箭头、亮灯。</li>
|
||||
<li>所有的<code>noPass:false</code>都改成<code>canPass:true</code>;请仔细检查可通行性。</li>
|
||||
<li>如下道具的道具属性已被重置,请仔细检查:三色钥匙、四色宝石(已改名Gem)、四色血瓶、破墙、破冰、炸弹、地震、冰冻、大黄门钥匙、上下楼器。</li>
|
||||
<li>即时道具获得的说明和提示文字均改成了<code>${}</code>计算,<code>ratio</code>需写明全称(参见宝石血瓶写法),请自行处理。</li>
|
||||
<li>npc48的默认动画帧数<code>null</code>改回为4;如需静止状态请手动改成1。</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>下拉框切换到「脚本编辑」,并请重新编辑各个自己改过的函数(可以双开一个原版V266项目和当前接档的项目进行处理)。
|
||||
<ul>
|
||||
<li>请注意:V2.7中的经验全部从<code>experience</code>替换成简写的<code>exp</code>;写伤害计算等时请尤其注意。</li>
|
||||
<li>部分文案有所改变,如「阻击」从<code>snipe</code>改名<code>repulse</code>,<code>shoes</code>改名<code>amulet</code>等等,请自行处理。</li>
|
||||
<li><code>setInitData</code>已被删除,请将需要的额外初始化代码写入<code>startText</code>中。</li>
|
||||
<li><code>afterChangeLight, afterUseBomb, afterPassNet</code>已被删除,请去对应图块属性内修改。</li>
|
||||
<li>其他基本每个函数都有大幅修改,<b style="color:red">请勿直接拿原来的脚本整体覆盖,而是重新对函数进行需要的编辑!</b></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>下拉框切换到「插件编写」,并重新新增自己加过的插件。
|
||||
<ul>
|
||||
<li>V2.7不能保证插件的兼容性,请谨慎测试。</li>
|
||||
<li>如果插件出现不可用问题,请自行联系插件原作者更新插件到支持V2.7的版本。</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>请仔细检查每个道具的道具效果、每个怪物的属性、每个楼层属性、以及每个点的事件(建议双开对比)。主要变动如下:
|
||||
<ul>
|
||||
<li>「数值增减」事件已被删除并被数值操作+运算符替代,编辑器将解析为自定义事件;但是游戏中仍然可以正确执行(你可以选择替换与否)。</li>
|
||||
<li>「隐藏事件」将不再默认删除该点(而只是纯粹的隐藏);请给有需要的「隐藏事件」勾选「同时删除」选项。</li>
|
||||
<li>「绘制圆」「绘制圆边框」「重启当前事件」已经被删除,并且无法再在游戏中使用,请替换成等价的写法。</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li><b style='color:red'>接档后请做好充分的测试!最好能跑通录像以确认接档无误!</b></li>
|
||||
</ol>
|
||||
</p>
|
||||
|
||||
<script>
|
||||
|
||||
function action() {
|
||||
action_data(function() {
|
||||
action_enemys(function() {
|
||||
action_icons(function() {
|
||||
action_items(function() {
|
||||
action_maps(function() {
|
||||
alert('接档成功!请重启编辑器并继续以下接档流程;若仍然无法打开编辑器请联系小艾处理。');
|
||||
document.getElementById('action').style.display = 'none';
|
||||
document.getElementById('message').style.display = 'block';
|
||||
})
|
||||
})
|
||||
})
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
function encode(str) {
|
||||
return btoa(encodeURIComponent(str).replace(/%([0-9A-F]{2})/g, function (match, p1) {
|
||||
return String.fromCharCode(parseInt(p1, 16))
|
||||
}))
|
||||
}
|
||||
|
||||
// 接档全局属性
|
||||
function action_data(callback) {
|
||||
var data = data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d;
|
||||
var main = data.main, firstData = data.firstData, values = data.values, flags = data.flags;
|
||||
|
||||
// Step 0: 移动目录
|
||||
// materials
|
||||
['animates', 'enemys', 'items', 'npcs', 'terrains', 'enemy48', 'npc48', 'icons'].forEach(function (one) {
|
||||
fs.moveFile('project/images/'+one+".png", 'project/materials/'+one+'.png', function (e, d) {});
|
||||
});
|
||||
main.tilesets.forEach(function (one) {
|
||||
if (one.indexOf('.')<0) one += '.png';
|
||||
fs.moveFile('project/images/'+one, 'project/tilesets/'+one, function (e, d) {});
|
||||
});
|
||||
// bgms
|
||||
main.bgms.forEach(function (one) {
|
||||
fs.moveFile('project/bgms/'+one, 'project/bgms/'+one, function (e,d) {});
|
||||
})
|
||||
|
||||
// Step 1: 重置levelChoose和shop
|
||||
main.levelChoose = [];
|
||||
firstData.shops = [];
|
||||
main.fonts = [];
|
||||
|
||||
// Step 2: 合并main.styles
|
||||
if (!main.styles) main.styles = {
|
||||
"startBackground": "project/images/bg.jpg",
|
||||
"startLogoStyle": "color: black",
|
||||
"startButtonsStyle": "background-color: #32369F; opacity: 0.85; color: #FFFFFF; border: #FFFFFF 2px solid; caret-color: #FFD700;",
|
||||
"statusLeftBackground": "url(project/materials/ground.png) repeat",
|
||||
"statusTopBackground": "url(project/materials/ground.png) repeat",
|
||||
"toolsBackground": "url(project/materials/ground.png) repeat",
|
||||
"borderColor": [204,204,204,1],
|
||||
"statusBarColor": [255,255,255,1],
|
||||
"floorChangingStyle": "background-color: black; color: white",
|
||||
"font": "Verdana"
|
||||
};
|
||||
["startLogoStyle", "startButtonsStyle", "statusLeftBackground", "statusTopBackground", "toolsBackground", "font"].forEach(function (one) {
|
||||
if (main[one]) main.styles[one] = main[one];
|
||||
})
|
||||
for (var key in main.styles) delete main[key];
|
||||
delete main.floorChangingBackground; delete main.floorChangingTextColor;
|
||||
|
||||
// Step 3: 重置勇士属性
|
||||
if (main.images.indexOf('hero.png') < 0) main.images.push('hero.png');
|
||||
firstData.hero.image = 'hero.png';
|
||||
firstData.hero.followers = [];
|
||||
if (firstData.hero.exp == null) firstData.hero.exp = firstData.hero.experience;
|
||||
delete firstData.hero.experience;
|
||||
delete firstData.hero.items.keys;
|
||||
|
||||
// Step 4: 重置全局开关
|
||||
if (values.statusCanvasRowsOnMobile == null)
|
||||
values.statusCanvasRowsOnMobile = flags.statusCanvasRowsOnMobile;
|
||||
delete flags.statusCanvasRowsOnMobile;
|
||||
if (values.redGem == null) values.redGem = values.redJewel;
|
||||
if (values.blueGem == null) values.blueGem = values.blueJewel;
|
||||
if (values.greenGem == null) values.greenGem = values.greenJewel;
|
||||
delete values.redJewel;
|
||||
delete values.blueJewel;
|
||||
delete values.greenJewel;
|
||||
delete values.moveSpeed;
|
||||
delete values.floorChangeTime;
|
||||
var statusList = [
|
||||
"enableFloor",
|
||||
"enableName",
|
||||
"enableLv",
|
||||
"enableHPMax",
|
||||
"enableHP",
|
||||
"enableMana",
|
||||
"enableAtk",
|
||||
"enableDef",
|
||||
"enableMDef",
|
||||
"enableMoney",
|
||||
"enableExp",
|
||||
"enableLevelUp",
|
||||
"levelUpLeftMode",
|
||||
"enableKeys",
|
||||
"enableGreenKey",
|
||||
"enablePZF",
|
||||
"enableDebuff",
|
||||
"enableSkill"
|
||||
];
|
||||
if (flags.statusBarItems == null) {
|
||||
flags.statusBarItems = [];
|
||||
statusList.forEach(function (one) {
|
||||
if (flags[one]) flags.statusBarItems.push(one);
|
||||
});
|
||||
}
|
||||
statusList.forEach(function (one) { delete flags[one]; });
|
||||
delete flags.pickaxeFourDirections;
|
||||
delete flags.bombFourDirections;
|
||||
delete flags.snowFourDirections;
|
||||
delete flags.bigKeyIsBox;
|
||||
delete flags.equipment;
|
||||
delete flags.iconInEquipbox;
|
||||
delete flags.hatredDecrease;
|
||||
delete flags.betweenAttackCeil;
|
||||
delete flags.startDirectly;
|
||||
delete flags.enableDisabledShop;
|
||||
delete flags.checkConsole;
|
||||
|
||||
// 写入
|
||||
var datastr = 'var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d = \n';
|
||||
datastr += JSON.stringify(data, null, '\t');
|
||||
fs.writeFile('project/data.js', encode(datastr), 'base64', function (err, data) {
|
||||
if (err) {
|
||||
alert('datas接档失败!请查看控制台报错,并刷新重试。');
|
||||
console.error(err);
|
||||
} else callback();
|
||||
});
|
||||
}
|
||||
|
||||
// 接档怪物:experience->exp
|
||||
function action_enemys(callback) {
|
||||
var enemy = enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80;
|
||||
for (var id in enemy) {
|
||||
if (enemy[id].experience != null) {
|
||||
enemy[id].exp = enemy[id].experience;
|
||||
}
|
||||
delete enemy[id].experience;
|
||||
}
|
||||
|
||||
var datastr = 'var enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80 = \n';
|
||||
var emap = {};
|
||||
var estr = JSON.stringify(enemy, function (k, t) {
|
||||
if (t && t.hp != null) {
|
||||
delete t.id;
|
||||
var id_ = ":" + k + ":";
|
||||
emap[id_] = JSON.stringify(t);
|
||||
return id_;
|
||||
} else return t;
|
||||
}, '\t');
|
||||
for (var id_ in emap) {
|
||||
estr = estr.replace('"' + id_ + '"', emap[id_])
|
||||
}
|
||||
datastr += estr;
|
||||
fs.writeFile('project/enemys.js', encode(datastr), 'base64', function (err, data) {
|
||||
if (err) {
|
||||
alert('enemys接档失败!请查看控制台报错,并刷新重试。');
|
||||
console.error(err);
|
||||
} else callback();
|
||||
});
|
||||
}
|
||||
|
||||
function action_icons(callback) {
|
||||
var icons = icons_4665ee12_3a1f_44a4_bea3_0fccba634dc1;
|
||||
var terrains = icons.terrains;
|
||||
// 三色墙&六色门
|
||||
delete terrains.yellowWall;
|
||||
delete terrains.blueWall;
|
||||
delete terrains.whiteWall;
|
||||
delete terrains.yellowDoor;
|
||||
delete terrains.blueDoor;
|
||||
delete terrains.redDoor;
|
||||
delete terrains.greenDoor;
|
||||
delete terrains.specialDoor;
|
||||
delete terrains.steelDoor;
|
||||
|
||||
// shop
|
||||
if (terrains.blueShopLeft == null) terrains.blueShopLeft = terrains['blueShop-left'];
|
||||
if (terrains.blueShopRight == null) terrains.blueShopRight = terrains['blueShop-right'];
|
||||
if (terrains.pinkShopLeft == null) terrains.pinkShopLeft = terrains['pinkShop-left'];
|
||||
if (terrains.pinkShopRight == null) terrains.pinkShopRight = terrains['pinkShop-right'];
|
||||
delete terrains['blueShop-left'];
|
||||
delete terrains['blueShop-right'];
|
||||
delete terrains['pinkShop-left'];
|
||||
delete terrains['pinkShop-right'];
|
||||
|
||||
if (icons.items.snow != null) icons.items.freezeBadge = icons.items.snow;
|
||||
delete icons.items.snow;
|
||||
|
||||
var datastr = 'var icons_4665ee12_3a1f_44a4_bea3_0fccba634dc1 = \n';
|
||||
datastr += JSON.stringify(icons, null, '\t');
|
||||
fs.writeFile('project/icons.js', encode(datastr), 'base64', function (err, data) {
|
||||
if (err) {
|
||||
alert('icons接档失败!请查看控制台报错,并刷新重试。');
|
||||
console.error(err);
|
||||
} else callback();
|
||||
});
|
||||
|
||||
Object.keys(icons.autotile).forEach(function (one) {
|
||||
fs.moveFile('project/images/'+one+'.png', 'project/autotiles/'+one+'.png', function (e,d) {});
|
||||
});
|
||||
}
|
||||
|
||||
function action_items(callback) {
|
||||
if (!items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a.itemEffect || !items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a.itemEffectTip) {
|
||||
callback();
|
||||
return;
|
||||
}
|
||||
// Step 1: 合并内容
|
||||
var items = items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a.items;
|
||||
["itemEffect", "itemEffectTip", "useItemEvent", "useItemEffect", "canUseItemEffect", "equipCondition"].forEach(function(one) {
|
||||
var data = items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a[one];
|
||||
if (!data) return;
|
||||
for (var id in data) {
|
||||
if (data[id] != null)
|
||||
items[id][one] = data[id];
|
||||
}
|
||||
});
|
||||
|
||||
// Step 2: 重置道具效果
|
||||
var data = {
|
||||
"yellowKey": {
|
||||
"cls": "tools",
|
||||
"name": "黄钥匙",
|
||||
"text": "可以打开一扇黄门",
|
||||
"hideInToolbox": true
|
||||
},
|
||||
"blueKey": {
|
||||
"cls": "tools",
|
||||
"name": "蓝钥匙",
|
||||
"text": "可以打开一扇蓝门",
|
||||
"hideInToolbox": true
|
||||
},
|
||||
"redKey": {
|
||||
"cls": "tools",
|
||||
"name": "红钥匙",
|
||||
"text": "可以打开一扇红门",
|
||||
"hideInToolbox": true
|
||||
},
|
||||
"redGem": {
|
||||
"cls": "items",
|
||||
"name": "红宝石",
|
||||
"text": "攻击+${core.values.redGem}",
|
||||
"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio",
|
||||
"itemEffectTip": ",攻击+${core.values.redGem * core.status.thisMap.ratio}",
|
||||
"useItemEffect": "core.status.hero.atk += core.values.redGem",
|
||||
"canUseItemEffect": "true"
|
||||
},
|
||||
"blueGem": {
|
||||
"cls": "items",
|
||||
"name": "蓝宝石",
|
||||
"text": ",防御+${core.values.blueGem}",
|
||||
"itemEffect": "core.status.hero.def += core.values.blueGem * core.status.thisMap.ratio",
|
||||
"itemEffectTip": ",防御+${core.values.blueGem * core.status.thisMap.ratio}",
|
||||
"useItemEffect": "core.status.hero.def += core.values.blueGem",
|
||||
"canUseItemEffect": "true"
|
||||
},
|
||||
"greenGem": {
|
||||
"cls": "items",
|
||||
"name": "绿宝石",
|
||||
"text": ",护盾+${core.values.greenGem}",
|
||||
"itemEffect": "core.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio",
|
||||
"itemEffectTip": ",护盾+${core.values.greenGem * core.status.thisMap.ratio}",
|
||||
"useItemEffect": "core.status.hero.mdef += core.values.greenGem",
|
||||
"canUseItemEffect": "true"
|
||||
},
|
||||
"yellowGem": {
|
||||
"cls": "items",
|
||||
"name": "黄宝石",
|
||||
"text": "可以进行加点",
|
||||
"itemEffect": "core.status.hero.hp+=1000;core.status.hero.atk+=6;core.status.hero.def+=6;core.status.hero.mdef+=10;",
|
||||
"itemEffectTip": ",全属性提升",
|
||||
"useItemEvent": [
|
||||
{
|
||||
"type": "choices",
|
||||
"choices": [
|
||||
{
|
||||
"text": "攻击+1",
|
||||
"action": [
|
||||
{
|
||||
"type": "setValue",
|
||||
"name": "status:atk",
|
||||
"operator": "+=",
|
||||
"value": "1"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text": "防御+2",
|
||||
"action": [
|
||||
{
|
||||
"type": "setValue",
|
||||
"name": "status:def",
|
||||
"operator": "+=",
|
||||
"value": "2"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text": "生命+200",
|
||||
"action": [
|
||||
{
|
||||
"type": "setValue",
|
||||
"name": "status:hp",
|
||||
"operator": "+=",
|
||||
"value": "200"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"canUseItemEffect": "true"
|
||||
},
|
||||
"redPotion": {
|
||||
"cls": "items",
|
||||
"name": "红血瓶",
|
||||
"text": ",生命+${core.values.redPotion}",
|
||||
"itemEffect": "core.status.hero.hp += core.values.redPotion * core.status.thisMap.ratio",
|
||||
"itemEffectTip": ",生命+${core.values.redPotion * core.status.thisMap.ratio}",
|
||||
"useItemEffect": "core.status.hero.hp += core.values.redPotion",
|
||||
"canUseItemEffect": "true"
|
||||
},
|
||||
"bluePotion": {
|
||||
"cls": "items",
|
||||
"name": "蓝血瓶",
|
||||
"text": ",生命+${core.values.bluePotion}",
|
||||
"itemEffect": "core.status.hero.hp += core.values.bluePotion * core.status.thisMap.ratio",
|
||||
"itemEffectTip": ",生命+${core.values.bluePotion * core.status.thisMap.ratio}",
|
||||
"useItemEffect": "core.status.hero.hp += core.values.bluePotion",
|
||||
"canUseItemEffect": "true"
|
||||
},
|
||||
"yellowPotion": {
|
||||
"cls": "items",
|
||||
"name": "黄血瓶",
|
||||
"text": ",生命+${core.values.yellowPotion}",
|
||||
"itemEffect": "core.status.hero.hp += core.values.yellowPotion * core.status.thisMap.ratio",
|
||||
"itemEffectTip": ",生命+${core.values.yellowPotion * core.status.thisMap.ratio}",
|
||||
"useItemEffect": "core.status.hero.hp += core.values.yellowPotion",
|
||||
"canUseItemEffect": "true"
|
||||
},
|
||||
"greenPotion": {
|
||||
"cls": "items",
|
||||
"name": "绿血瓶",
|
||||
"text": ",生命+${core.values.greenPotion}",
|
||||
"itemEffect": "core.status.hero.hp += core.values.greenPotion * core.status.thisMap.ratio",
|
||||
"itemEffectTip": ",生命+${core.values.greenPotion * core.status.thisMap.ratio}",
|
||||
"useItemEffect": "core.status.hero.hp += core.values.greenPotion",
|
||||
"canUseItemEffect": "true"
|
||||
},
|
||||
"freezeBadge": {
|
||||
"cls": "constants",
|
||||
"name": "冰冻徽章",
|
||||
"text": "可以将面前的熔岩变成平地",
|
||||
"useItemEffect": "(function () {\n\tvar success = false;\n\n\tvar snowFourDirections = false; // 是否四方向雪花;如果是将其改成true\n\tif (snowFourDirections) {\n\t\t// 四方向雪花\n\t\tfor (var direction in core.utils.scan) {\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (core.getBlockId(nx, ny) == 'lava') {\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t\tsuccess = true;\n\t\t\t}\n\t\t}\n\t} else {\n\t\tif (core.getBlockId(core.nextX(), core.nextY()) == 'lava') {\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t\tsuccess = true;\n\t\t}\n\t}\n\n\tif (success) {\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t} else {\n\t\tcore.drawTip(\"当前无法使用\" + core.material.items[itemId].name);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n})();",
|
||||
"canUseItemEffect": "true"
|
||||
},
|
||||
"bigKey": {
|
||||
"cls": "tools",
|
||||
"name": "大黄门钥匙",
|
||||
"text": "可以开启当前层所有黄门",
|
||||
"itemEffect": "core.status.hero.items.keys.yellowKey++;core.status.hero.items.keys.blueKey++;core.status.hero.items.keys.redKey++;",
|
||||
"itemEffectTip": ",全钥匙+1",
|
||||
"useItemEffect": "(function () {\n\tvar actions = core.searchBlock(\"yellowDoor\").map(function (block) {\n\t\treturn { \"type\": \"openDoor\", \"loc\": [block.x, block.y], \"async\": true };\n\t});\n\tactions.push({ \"type\": \"waitAsync\" });\n\tactions.push({ \"type\": \"tip\", \"text\": core.material.items[itemId].name + \"使用成功\" });\n\tcore.insertAction(actions);\n})();",
|
||||
"canUseItemEffect": "(function () {\n\treturn core.searchBlock('yellowDoor').length > 0;\n})();"
|
||||
},
|
||||
"pickaxe": {
|
||||
"cls": "tools",
|
||||
"name": "破墙镐",
|
||||
"text": "可以破坏勇士面前的墙",
|
||||
"useItemEffect": "(function () {\n\tvar canBreak = function (x, y) {\n\t\tvar block = core.getBlock(x, y);\n\t\tif (block == null || block.block.disable) return false;\n\t\treturn block.block.event.canBreak;\n\t};\n\n\tvar success = false;\n\tvar pickaxeFourDirections = false; // 是否四方向破;如果是将其改成true\n\tif (pickaxeFourDirections) {\n\t\t// 四方向破\n\t\tfor (var direction in core.utils.scan) {\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (canBreak(nx, ny)) {\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t\tsuccess = true;\n\t\t\t}\n\t\t}\n\t} else {\n\t\t// 仅破当前\n\t\tif (canBreak(core.nextX(), core.nextY())) {\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t\tsuccess = true;\n\t\t}\n\t}\n\n\tif (success) {\n\t\tcore.playSound('pickaxe.mp3');\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t} else {\n\t\t// 无法使用\n\t\tcore.drawTip(\"当前无法使用\" + core.material.items[itemId].name);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n})();",
|
||||
"canUseItemEffect": "true"
|
||||
},
|
||||
"icePickaxe": {
|
||||
"cls": "tools",
|
||||
"name": "破冰镐",
|
||||
"text": "可以破坏勇士面前的一堵冰墙",
|
||||
"useItemEffect": "(function () {\n\tcore.removeBlock(core.nextX(), core.nextY());\n\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n})();",
|
||||
"canUseItemEffect": "(function () {\n\treturn core.getBlockId(core.nextX(), core.nextY()) == 'ice';\n})();"
|
||||
},
|
||||
"bomb": {
|
||||
"cls": "tools",
|
||||
"name": "炸弹",
|
||||
"text": "可以炸掉勇士面前的怪物",
|
||||
"useItemEffect": "(function () {\n\tvar canBomb = function (x, y) {\n\t\tvar block = core.getBlock(x, y);\n\t\tif (block == null || block.block.disable || block.block.event.cls.indexOf('enemy') != 0) return false;\n\t\tvar enemy = core.material.enemys[block.block.event.id];\n\t\treturn enemy && !enemy.notBomb;\n\t};\n\n\tvar bombList = []; // 炸掉的怪物坐标列表\n\tvar bombFourDirections = false; // 是否四方向可炸;如果是将其改成true。\n\tif (bombFourDirections) {\n\t\t// 四方向炸\n\t\tfor (var direction in core.utils.scan) {\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (canBomb(nx, ny)) {\n\t\t\t\tbombList.push([nx, ny]);\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t}\n\t\t}\n\t} else {\n\t\t// 仅炸当前\n\t\tif (canBomb(core.nextX(), core.nextY())) {\n\t\t\tbombList.push([core.nextX(), core.nextY()]);\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t}\n\t}\n\n\tif (bombList.length > 0) {\n\t\tcore.playSound('bomb.mp3');\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t} else {\n\t\tcore.drawTip('当前无法使用' + core.material.items[itemId].name);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n\n\t// 炸弹后事件\n\t// 这是一个使用炸弹也能开门的例子\n\t/*\n\tif (core.status.floorId=='xxx' && core.terrainExists(x0,y0,'specialDoor') // 某个楼层,该机关门存在\n\t\t&& !core.enemyExists(x1,y1) && !core.enemyExists(x2,y2)) // 且守门的怪物都不存在\n\t{\n\t\tcore.insertAction([ // 插入事件\n\t\t\t{\"type\": \"openDoor\", \"loc\": [x0,y0]} // 开门\n\t\t])\n\t}\n\t*/\n})();",
|
||||
"canUseItemEffect": "true"
|
||||
},
|
||||
"upFly": {
|
||||
"cls": "tools",
|
||||
"name": "上楼器",
|
||||
"text": "可以飞往楼上的相同位置",
|
||||
"useItemEffect": "(function () {\n\tvar floorId = core.floorIds[core.floorIds.indexOf(core.status.floorId) + 1];\n\tif (core.status.event.id == 'action') {\n\t\tcore.insertAction([\n\t\t\t{ \"type\": \"changeFloor\", \"loc\": [core.getHeroLoc('x'), core.getHeroLoc('y')], \"floorId\": floorId },\n\t\t\t{ \"type\": \"tip\", \"text\": core.material.items[itemId].name + '使用成功' }\n\t\t]);\n\t} else {\n\t\tcore.changeFloor(floorId, null, core.status.hero.loc, null, function () {\n\t\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t\t\tcore.replay();\n\t\t});\n\t}\n})();",
|
||||
"canUseItemEffect": "(function () {\n\tvar floorId = core.status.floorId,\n\t\tindex = core.floorIds.indexOf(floorId);\n\tif (index < core.floorIds.length - 1) {\n\t\tvar toId = core.floorIds[index + 1],\n\t\t\ttoX = core.getHeroLoc('x'),\n\t\t\ttoY = core.getHeroLoc('y');\n\t\tvar mw = core.floors[toId].width,\n\t\t\tmh = core.floors[toId].height;\n\t\tif (toX >= 0 && toX < mw && toY >= 0 && toY < mh && core.getBlock(toX, toY, toId) == null) {\n\t\t\treturn true;\n\t\t}\n\t}\n\treturn false;\n})();"
|
||||
},
|
||||
"downFly": {
|
||||
"cls": "tools",
|
||||
"name": "下楼器",
|
||||
"text": "可以飞往楼下的相同位置",
|
||||
"useItemEffect": "(function () {\n\tvar floorId = core.floorIds[core.floorIds.indexOf(core.status.floorId) - 1];\n\tif (core.status.event.id == 'action') {\n\t\tcore.insertAction([\n\t\t\t{ \"type\": \"changeFloor\", \"loc\": [core.getHeroLoc('x'), core.getHeroLoc('y')], \"floorId\": floorId },\n\t\t\t{ \"type\": \"tip\", \"text\": core.material.items[itemId].name + '使用成功' }\n\t\t]);\n\t} else {\n\t\tcore.changeFloor(floorId, null, core.status.hero.loc, null, function () {\n\t\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t\t\tcore.replay();\n\t\t});\n\t}\n})();",
|
||||
"canUseItemEffect": "(function () {\n\tvar floorId = core.status.floorId,\n\t\tindex = core.floorIds.indexOf(floorId);\n\tif (index > 0) {\n\t\tvar toId = core.floorIds[index - 1],\n\t\t\ttoX = core.getHeroLoc('x'),\n\t\t\ttoY = core.getHeroLoc('y');\n\t\tvar mw = core.floors[toId].width,\n\t\t\tmh = core.floors[toId].height;\n\t\tif (toX >= 0 && toX < mw && toY >= 0 && toY < mh && core.getBlock(toX, toY, toId) == null) {\n\t\t\treturn true;\n\t\t}\n\t}\n\treturn false;\n})();"
|
||||
},
|
||||
"earthquake": {
|
||||
"cls": "tools",
|
||||
"name": "地震卷轴",
|
||||
"text": "可以破坏当前层的所有墙",
|
||||
"useItemEffect": "(function () {\n\tvar indexes = [];\n\tfor (var index in core.status.thisMap.blocks) {\n\t\tvar block = core.status.thisMap.blocks[index];\n\t\tif (!block.disable && block.event.canBreak) {\n\t\t\tindexes.push(index);\n\t\t}\n\t}\n\tcore.removeBlockByIndexes(indexes);\n\tcore.drawMap(core.status.floorId, function () {\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t});\n})();",
|
||||
"canUseItemEffect": "(function () {\n\treturn core.status.thisMap.blocks.filter(function (block) {\n\t\treturn !block.disable && block.event.canBreak;\n\t}).length > 0;\n})();"
|
||||
},
|
||||
};
|
||||
for (var id in data) {
|
||||
items[id] = data[id];
|
||||
}
|
||||
|
||||
var datastr = 'var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a = \n';
|
||||
datastr += JSON.stringify(items, function (k, v) {
|
||||
if (v && v.id != null) delete v.id;
|
||||
return v;
|
||||
}, '\t');
|
||||
fs.writeFile('project/items.js', encode(datastr), 'base64', function (err, data) {
|
||||
if (err) {
|
||||
alert('items接档失败!请查看控制台报错,并刷新重试。');
|
||||
console.error(err);
|
||||
} else callback();
|
||||
});
|
||||
}
|
||||
|
||||
function action_maps(callback) {
|
||||
var maps = maps_90f36752_8815_4be8_b32b_d7fad1d0542e;
|
||||
|
||||
var data = {
|
||||
"1": {"cls":"animates","id":"yellowWall","canBreak":true,"animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{}}},
|
||||
"2": {"cls":"animates","id":"whiteWall","canBreak":true,"animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{}}},
|
||||
"3": {"cls":"animates","id":"blueWall","canBreak":true,"animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{}}},
|
||||
"7": {"cls":"terrains","id":"blueShopLeft"},
|
||||
"8": {"cls":"terrains","id":"blueShopRight"},
|
||||
"9": {"cls":"terrains","id":"pinkShopLeft"},
|
||||
"10": {"cls":"terrains","id":"pinkShopRight"},
|
||||
"11": {"cls":"animates","id":"lavaNet","canPass":true,"trigger":"null","script":"(function () {\n\t// 血网的伤害效果移动到 checkBlock 中处理\n\n\t// 如果要做一次性血网,可直接注释掉下面这句话:\n\t// core.removeBlock(core.getHeroLoc('x'), core.getHeroLoc('y'));\n})();","name":"血网"},
|
||||
"12": {"cls":"animates","id":"poisonNet","canPass":true,"trigger":"null","script":"(function () {\n\t// 直接插入公共事件进行毒处理\n\tif (!core.hasItem('amulet')) {\n\t\tcore.insertAction({ \"type\": \"insert\", \"name\": \"毒衰咒处理\", \"args\": [0] });\n\t}\n\n\t// 如果要做一次性毒网,可直接注释掉下面这句话:\n\t// core.removeBlock(core.getHeroLoc('x'), core.getHeroLoc('y'));\n})()","name":"毒网"},
|
||||
"13": {"cls":"animates","id":"weakNet","canPass":true,"trigger":"null","script":"(function () {\n\t// 直接插入公共事件进行衰处理\n\tif (!core.hasItem('amulet')) {\n\t\tcore.insertAction({ \"type\": \"insert\", \"name\": \"毒衰咒处理\", \"args\": [1] });\n\t}\n\n\t// 如果要做一次性衰网,可直接注释掉下面这句话:\n\t// core.removeBlock(core.getHeroLoc('x'), core.getHeroLoc('y'));\n})()","name":"衰网"},
|
||||
"14": {"cls":"animates","id":"curseNet","canPass":true,"trigger":"null","script":"(function () {\n\t// 直接插入公共事件进行咒处理\n\tif (!core.hasItem('amulet')) {\n\t\tcore.insertAction({ \"type\": \"insert\", \"name\": \"毒衰咒处理\", \"args\": [2] });\n\t}\n\n\t// 如果要做一次性咒网,可直接注释掉下面这句话:\n\t// core.removeBlock(core.getHeroLoc('x'), core.getHeroLoc('y'));\n})()","name":"咒网"},
|
||||
"54": {"cls":"items","id":"freezeBadge"},
|
||||
"81": {"cls":"animates","id":"yellowDoor","trigger":"openDoor","animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{"yellowKey":1}},"name":"黄门"},
|
||||
"82": {"cls":"animates","id":"blueDoor","trigger":"openDoor","animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{"blueKey":1}},"name":"蓝门"},
|
||||
"83": {"cls":"animates","id":"redDoor","trigger":"openDoor","animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{"redKey":1}},"name":"红门"},
|
||||
"84": {"cls":"animates","id":"greenDoor","trigger":"openDoor","animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{"greenKey":1}},"name":"绿门"},
|
||||
"85": {"cls":"animates","id":"specialDoor","trigger":"openDoor","animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{"specialKey":1}},"name":"机关门"},
|
||||
"86": {"cls":"animates","id":"steelDoor","trigger":"openDoor","animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{"steelKey":1}},"name":"铁门"},
|
||||
"161": {"cls":"terrains","id":"arrowUp","canPass":true,"cannotOut":["left","right","down"],"cannotIn":["up"]},
|
||||
"162": {"cls":"terrains","id":"arrowDown","canPass":true,"cannotOut":["left","right","up"],"cannotIn":["down"]},
|
||||
"163": {"cls":"terrains","id":"arrowLeft","canPass":true,"cannotOut":["up","down","right"],"cannotIn":["left"]},
|
||||
"164": {"cls":"terrains","id":"arrowRight","canPass":true,"cannotOut":["up","down","left"],"cannotIn":["right"]},
|
||||
"165": {"cls":"terrains","id":"light","trigger":"null","canPass":true,"script":"(function () {\n\tcore.setBlock(core.getNumberById('darkLight'), core.getHeroLoc('x'), core.getHeroLoc('y'));\n})();"},
|
||||
};
|
||||
|
||||
for (var id in data) {
|
||||
maps[id] = data[id];
|
||||
}
|
||||
|
||||
for (var id in maps) {
|
||||
if (maps[id].noPass === false || maps[id].noPass === 'false')
|
||||
maps[id].canPass = true;
|
||||
delete maps[id].noPass;
|
||||
}
|
||||
|
||||
var datastr = 'var maps_90f36752_8815_4be8_b32b_d7fad1d0542e = \n';
|
||||
var emap = {};
|
||||
var estr = JSON.stringify(maps, function (k, v) {
|
||||
if (v && v.id != null) {
|
||||
var id_ = ':' + v.id + ':';
|
||||
emap[id_] = JSON.stringify(v);
|
||||
return id_;
|
||||
} else return v
|
||||
}, '\t');
|
||||
for (var id_ in emap) {
|
||||
estr = estr.replace('"' + id_ + '"', emap[id_])
|
||||
}
|
||||
datastr += estr;
|
||||
|
||||
fs.writeFile('project/maps.js', encode(datastr), 'base64', function (err, data) {
|
||||
if (err) {
|
||||
alert('maps接档失败!请查看控制台报错,并刷新重试。');
|
||||
console.error(err);
|
||||
} else callback();
|
||||
});
|
||||
}
|
||||
|
||||
</script>
|
||||
|
||||
</body>
|
||||
|
||||
877
project/items.js
877
project/items.js
@ -1,454 +1,57 @@
|
||||
var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
|
||||
{
|
||||
"items": {
|
||||
"yellowKey": {
|
||||
"cls": "tools",
|
||||
"name": "黄钥匙",
|
||||
"text": "可以打开一扇黄门",
|
||||
"hideInToolbox": true
|
||||
},
|
||||
"blueKey": {
|
||||
"cls": "tools",
|
||||
"name": "蓝钥匙",
|
||||
"text": "可以打开一扇蓝门",
|
||||
"hideInToolbox": true
|
||||
},
|
||||
"redKey": {
|
||||
"cls": "tools",
|
||||
"name": "红钥匙",
|
||||
"text": "可以打开一扇红门",
|
||||
"hideInToolbox": true
|
||||
},
|
||||
"redGem": {
|
||||
"cls": "items",
|
||||
"name": "红宝石",
|
||||
"text": "攻击+${core.values.redGem}"
|
||||
},
|
||||
"blueGem": {
|
||||
"cls": "items",
|
||||
"name": "蓝宝石",
|
||||
"text": ",防御+${core.values.blueGem}"
|
||||
},
|
||||
"greenGem": {
|
||||
"cls": "items",
|
||||
"name": "绿宝石",
|
||||
"text": ",护盾+${core.values.greenGem}"
|
||||
},
|
||||
"yellowGem": {
|
||||
"cls": "items",
|
||||
"name": "黄宝石",
|
||||
"text": "可以进行加点"
|
||||
},
|
||||
"redPotion": {
|
||||
"cls": "items",
|
||||
"name": "红血瓶",
|
||||
"text": ",生命+${core.values.redPotion}"
|
||||
},
|
||||
"bluePotion": {
|
||||
"cls": "items",
|
||||
"name": "蓝血瓶",
|
||||
"text": ",生命+${core.values.bluePotion}"
|
||||
},
|
||||
"yellowPotion": {
|
||||
"cls": "items",
|
||||
"name": "黄血瓶",
|
||||
"text": ",生命+${core.values.yellowPotion}"
|
||||
},
|
||||
"greenPotion": {
|
||||
"cls": "items",
|
||||
"name": "绿血瓶",
|
||||
"text": ",生命+${core.values.greenPotion}"
|
||||
},
|
||||
"sword0": {
|
||||
"cls": "items",
|
||||
"name": "破旧的剑",
|
||||
"text": "一把已经生锈的剑",
|
||||
"equip": {
|
||||
"type": 0,
|
||||
"animate": "sword",
|
||||
"value": {
|
||||
"atk": 0
|
||||
}
|
||||
}
|
||||
},
|
||||
"sword1": {
|
||||
"cls": "items",
|
||||
"name": "铁剑",
|
||||
"text": "一把很普通的铁剑",
|
||||
"equip": {
|
||||
"type": 0,
|
||||
"animate": "sword",
|
||||
"value": {
|
||||
"atk": 10
|
||||
}
|
||||
}
|
||||
},
|
||||
"sword2": {
|
||||
"cls": "items",
|
||||
"name": "银剑",
|
||||
"text": "一把很普通的银剑",
|
||||
"equip": {
|
||||
"type": 0,
|
||||
"animate": "sword",
|
||||
"value": {
|
||||
"atk": 20
|
||||
}
|
||||
}
|
||||
},
|
||||
"sword3": {
|
||||
"cls": "items",
|
||||
"name": "骑士剑",
|
||||
"text": "一把很普通的骑士剑",
|
||||
"equip": {
|
||||
"type": 0,
|
||||
"animate": "sword",
|
||||
"value": {
|
||||
"atk": 40
|
||||
}
|
||||
}
|
||||
},
|
||||
"sword4": {
|
||||
"cls": "items",
|
||||
"name": "圣剑",
|
||||
"text": "一把很普通的圣剑",
|
||||
"equip": {
|
||||
"type": 0,
|
||||
"animate": "sword",
|
||||
"value": {
|
||||
"atk": 80
|
||||
}
|
||||
}
|
||||
},
|
||||
"sword5": {
|
||||
"cls": "items",
|
||||
"name": "神圣剑",
|
||||
"text": "一把很普通的神圣剑",
|
||||
"equip": {
|
||||
"type": 0,
|
||||
"animate": "sword",
|
||||
"value": {
|
||||
"atk": 160
|
||||
}
|
||||
}
|
||||
},
|
||||
"shield0": {
|
||||
"cls": "items",
|
||||
"name": "破旧的盾",
|
||||
"text": "一个很破旧的铁盾",
|
||||
"equip": {
|
||||
"type": 1,
|
||||
"value": {
|
||||
"def": 0
|
||||
}
|
||||
}
|
||||
},
|
||||
"shield1": {
|
||||
"cls": "items",
|
||||
"name": "铁盾",
|
||||
"text": "一个很普通的铁盾",
|
||||
"equip": {
|
||||
"type": 1,
|
||||
"value": {
|
||||
"def": 10
|
||||
}
|
||||
}
|
||||
},
|
||||
"shield2": {
|
||||
"cls": "items",
|
||||
"name": "银盾",
|
||||
"text": "一个很普通的银盾",
|
||||
"equip": {
|
||||
"type": 1,
|
||||
"value": {
|
||||
"def": 20
|
||||
}
|
||||
}
|
||||
},
|
||||
"shield3": {
|
||||
"cls": "items",
|
||||
"name": "骑士盾",
|
||||
"text": "一个很普通的骑士盾",
|
||||
"equip": {
|
||||
"type": 1,
|
||||
"value": {
|
||||
"def": 40
|
||||
}
|
||||
}
|
||||
},
|
||||
"shield4": {
|
||||
"cls": "items",
|
||||
"name": "圣盾",
|
||||
"text": "一个很普通的圣盾",
|
||||
"equip": {
|
||||
"type": 1,
|
||||
"value": {
|
||||
"def": 80
|
||||
}
|
||||
}
|
||||
},
|
||||
"shield5": {
|
||||
"cls": "items",
|
||||
"name": "神圣盾",
|
||||
"text": "一个很普通的神圣盾",
|
||||
"equip": {
|
||||
"type": 1,
|
||||
"value": {
|
||||
"def": 100,
|
||||
"mdef": 100
|
||||
}
|
||||
}
|
||||
},
|
||||
"superPotion": {
|
||||
"cls": "items",
|
||||
"name": "圣水"
|
||||
},
|
||||
"silverCoin": {
|
||||
"cls": "items",
|
||||
"name": "银币"
|
||||
},
|
||||
"book": {
|
||||
"cls": "constants",
|
||||
"name": "怪物手册",
|
||||
"text": "可以查看当前楼层各怪物属性",
|
||||
"hideInToolbox": true
|
||||
},
|
||||
"fly": {
|
||||
"cls": "constants",
|
||||
"name": "楼层传送器",
|
||||
"text": "可以自由往来去过的楼层",
|
||||
"hideInReplay": true,
|
||||
"hideInToolbox": true
|
||||
},
|
||||
"coin": {
|
||||
"cls": "constants",
|
||||
"name": "幸运金币",
|
||||
"text": "持有时打败怪物可得双倍金币"
|
||||
},
|
||||
"freezeBadge": {
|
||||
"cls": "constants",
|
||||
"name": "冰冻徽章",
|
||||
"text": "可以将面前的熔岩变成平地"
|
||||
},
|
||||
"cross": {
|
||||
"cls": "constants",
|
||||
"name": "十字架",
|
||||
"text": "持有后无视怪物的无敌属性"
|
||||
},
|
||||
"dagger": {
|
||||
"cls": "constants",
|
||||
"name": "屠龙匕首",
|
||||
"text": "该道具尚未被定义"
|
||||
},
|
||||
"amulet": {
|
||||
"cls": "constants",
|
||||
"name": "护符",
|
||||
"text": "持有时无视负面地形"
|
||||
},
|
||||
"bigKey": {
|
||||
"cls": "tools",
|
||||
"name": "大黄门钥匙",
|
||||
"text": "可以开启当前层所有黄门"
|
||||
},
|
||||
"greenKey": {
|
||||
"cls": "tools",
|
||||
"name": "绿钥匙",
|
||||
"text": "可以打开一扇绿门"
|
||||
},
|
||||
"steelKey": {
|
||||
"cls": "tools",
|
||||
"name": "铁门钥匙",
|
||||
"text": "可以打开一扇铁门"
|
||||
},
|
||||
"pickaxe": {
|
||||
"cls": "tools",
|
||||
"name": "破墙镐",
|
||||
"text": "可以破坏勇士面前的墙"
|
||||
},
|
||||
"icePickaxe": {
|
||||
"cls": "tools",
|
||||
"name": "破冰镐",
|
||||
"text": "可以破坏勇士面前的一堵冰墙"
|
||||
},
|
||||
"bomb": {
|
||||
"cls": "tools",
|
||||
"name": "炸弹",
|
||||
"text": "可以炸掉勇士面前的怪物"
|
||||
},
|
||||
"centerFly": {
|
||||
"cls": "tools",
|
||||
"name": "中心对称飞行器",
|
||||
"text": "可以飞向当前楼层中心对称的位置"
|
||||
},
|
||||
"upFly": {
|
||||
"cls": "tools",
|
||||
"name": "上楼器",
|
||||
"text": "可以飞往楼上的相同位置"
|
||||
},
|
||||
"downFly": {
|
||||
"cls": "tools",
|
||||
"name": "下楼器",
|
||||
"text": "可以飞往楼下的相同位置"
|
||||
},
|
||||
"earthquake": {
|
||||
"cls": "tools",
|
||||
"name": "地震卷轴",
|
||||
"text": "可以破坏当前层的所有墙"
|
||||
},
|
||||
"poisonWine": {
|
||||
"cls": "tools",
|
||||
"name": "解毒药水",
|
||||
"text": "可以解除中毒状态"
|
||||
},
|
||||
"weakWine": {
|
||||
"cls": "tools",
|
||||
"name": "解衰药水",
|
||||
"text": "可以解除衰弱状态"
|
||||
},
|
||||
"curseWine": {
|
||||
"cls": "tools",
|
||||
"name": "解咒药水",
|
||||
"text": "可以解除诅咒状态"
|
||||
},
|
||||
"superWine": {
|
||||
"cls": "tools",
|
||||
"name": "万能药水",
|
||||
"text": "可以解除所有不良状态"
|
||||
},
|
||||
"hammer": {
|
||||
"cls": "tools",
|
||||
"name": "圣锤",
|
||||
"text": "该道具尚未被定义"
|
||||
},
|
||||
"lifeWand": {
|
||||
"cls": "tools",
|
||||
"name": "生命魔杖",
|
||||
"text": "可以恢复100点生命值"
|
||||
},
|
||||
"jumpShoes": {
|
||||
"cls": "tools",
|
||||
"name": "跳跃靴",
|
||||
"text": "能跳跃到前方两格处"
|
||||
},
|
||||
"skill1": {
|
||||
"cls": "constants",
|
||||
"name": "技能:二倍斩",
|
||||
"text": "可以打开或关闭主动技能二倍斩",
|
||||
"hideInReplay": true
|
||||
},
|
||||
"wand": {
|
||||
"cls": "items",
|
||||
"name": "新物品"
|
||||
}
|
||||
"yellowKey": {
|
||||
"cls": "tools",
|
||||
"name": "黄钥匙",
|
||||
"text": "可以打开一扇黄门",
|
||||
"hideInToolbox": true
|
||||
},
|
||||
"itemEffect": {
|
||||
"redGem": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio",
|
||||
"blueGem": "core.status.hero.def += core.values.blueGem * core.status.thisMap.ratio",
|
||||
"greenGem": "core.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio",
|
||||
"yellowGem": "core.status.hero.hp+=1000;core.status.hero.atk+=6;core.status.hero.def+=6;core.status.hero.mdef+=10;",
|
||||
"redPotion": "core.status.hero.hp += core.values.redPotion * core.status.thisMap.ratio",
|
||||
"bluePotion": "core.status.hero.hp += core.values.bluePotion * core.status.thisMap.ratio",
|
||||
"yellowPotion": "core.status.hero.hp += core.values.yellowPotion * core.status.thisMap.ratio",
|
||||
"greenPotion": "core.status.hero.hp += core.values.greenPotion * core.status.thisMap.ratio",
|
||||
"sword0": "core.status.hero.atk += 0",
|
||||
"sword1": "core.status.hero.atk += 10",
|
||||
"sword2": "core.status.hero.atk += 20",
|
||||
"sword3": "core.status.hero.atk += 40",
|
||||
"sword4": "core.status.hero.atk += 80",
|
||||
"sword5": "core.status.hero.atk += 100",
|
||||
"shield0": "core.status.hero.def += 0",
|
||||
"shield1": "core.status.hero.def += 10",
|
||||
"shield2": "core.status.hero.def += 20",
|
||||
"shield3": "core.status.hero.def += 40",
|
||||
"shield4": "core.status.hero.def += 80",
|
||||
"shield5": "core.status.hero.def += 100;core.status.hero.mdef += 100",
|
||||
"bigKey": "core.status.hero.items.keys.yellowKey++;core.status.hero.items.keys.blueKey++;core.status.hero.items.keys.redKey++;",
|
||||
"superPotion": "core.status.hero.hp *= 2",
|
||||
"silverCoin": "core.status.hero.money += 500"
|
||||
"blueKey": {
|
||||
"cls": "tools",
|
||||
"name": "蓝钥匙",
|
||||
"text": "可以打开一扇蓝门",
|
||||
"hideInToolbox": true
|
||||
},
|
||||
"itemEffectTip": {
|
||||
"redGem": ",攻击+${core.values.redGem * core.status.thisMap.ratio}",
|
||||
"blueGem": ",防御+${core.values.blueGem * core.status.thisMap.ratio}",
|
||||
"greenGem": ",护盾+${core.values.greenGem * core.status.thisMap.ratio}",
|
||||
"yellowGem": ",全属性提升",
|
||||
"redPotion": ",生命+${core.values.redPotion * core.status.thisMap.ratio}",
|
||||
"bluePotion": ",生命+${core.values.bluePotion * core.status.thisMap.ratio}",
|
||||
"yellowPotion": ",生命+${core.values.yellowPotion * core.status.thisMap.ratio}",
|
||||
"greenPotion": ",生命+${core.values.greenPotion * core.status.thisMap.ratio}",
|
||||
"sword0": ",攻击+0",
|
||||
"sword1": ",攻击+10",
|
||||
"sword2": ",攻击+20",
|
||||
"sword3": ",攻击+40",
|
||||
"sword4": ",攻击+80",
|
||||
"sword5": ",攻击+100",
|
||||
"shield0": ",防御+0",
|
||||
"shield1": ",防御+10",
|
||||
"shield2": ",防御+20",
|
||||
"shield3": ",防御+40",
|
||||
"shield4": ",防御+80",
|
||||
"shield5": ",防御+100,护盾+100",
|
||||
"bigKey": ",全钥匙+1",
|
||||
"superPotion": ",生命值翻倍",
|
||||
"silverCoin": ",金币+500"
|
||||
"redKey": {
|
||||
"cls": "tools",
|
||||
"name": "红钥匙",
|
||||
"text": "可以打开一扇红门",
|
||||
"hideInToolbox": true
|
||||
},
|
||||
"useItemEffect": {
|
||||
"book": "core.ui.drawBook(0);",
|
||||
"fly": "core.ui.drawFly(core.floorIds.indexOf(core.status.floorId));",
|
||||
"earthquake": "(function () {\n\tvar indexes = [];\n\tfor (var index in core.status.thisMap.blocks) {\n\t\tvar block = core.status.thisMap.blocks[index];\n\t\tif (!block.disable && block.event.canBreak) {\n\t\t\tindexes.push(index);\n\t\t}\n\t}\n\tcore.removeBlockByIndexes(indexes);\n\tcore.drawMap(core.status.floorId, function () {\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t});\n})();",
|
||||
"pickaxe": "(function () {\n\tvar canBreak = function (x, y) {\n\t\tvar block = core.getBlock(x, y);\n\t\tif (block == null || block.block.disable) return false;\n\t\treturn block.block.event.canBreak;\n\t};\n\n\tvar success = false;\n\tvar pickaxeFourDirections = false; // 是否四方向破;如果是将其改成true\n\tif (pickaxeFourDirections) {\n\t\t// 四方向破\n\t\tfor (var direction in core.utils.scan) {\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (canBreak(nx, ny)) {\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t\tsuccess = true;\n\t\t\t}\n\t\t}\n\t} else {\n\t\t// 仅破当前\n\t\tif (canBreak(core.nextX(), core.nextY())) {\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t\tsuccess = true;\n\t\t}\n\t}\n\n\tif (success) {\n\t\tcore.playSound('pickaxe.mp3');\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t} else {\n\t\t// 无法使用\n\t\tcore.drawTip(\"当前无法使用\" + core.material.items[itemId].name);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n})();",
|
||||
"icePickaxe": "(function () {\n\tcore.removeBlock(core.nextX(), core.nextY());\n\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n})();",
|
||||
"freezeBadge": "(function () {\n\tvar success = false;\n\n\tvar snowFourDirections = false; // 是否四方向雪花;如果是将其改成true\n\tif (snowFourDirections) {\n\t\t// 四方向雪花\n\t\tfor (var direction in core.utils.scan) {\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (core.getBlockId(nx, ny) == 'lava') {\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t\tsuccess = true;\n\t\t\t}\n\t\t}\n\t} else {\n\t\tif (core.getBlockId(core.nextX(), core.nextY()) == 'lava') {\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t\tsuccess = true;\n\t\t}\n\t}\n\n\tif (success) {\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t} else {\n\t\tcore.drawTip(\"当前无法使用\" + core.material.items[itemId].name);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n})();",
|
||||
"bigKey": "(function () {\n\tvar actions = core.searchBlock(\"yellowDoor\").map(function (block) {\n\t\treturn { \"type\": \"openDoor\", \"loc\": [block.x, block.y], \"async\": true };\n\t});\n\tactions.push({ \"type\": \"waitAsync\" });\n\tactions.push({ \"type\": \"tip\", \"text\": core.material.items[itemId].name + \"使用成功\" });\n\tcore.insertAction(actions);\n})();",
|
||||
"bomb": "(function () {\n\tvar canBomb = function (x, y) {\n\t\tvar block = core.getBlock(x, y);\n\t\tif (block == null || block.block.disable || block.block.event.cls.indexOf('enemy') != 0) return false;\n\t\tvar enemy = core.material.enemys[block.block.event.id];\n\t\treturn enemy && !enemy.notBomb;\n\t};\n\n\tvar bombList = []; // 炸掉的怪物坐标列表\n\tvar bombFourDirections = false; // 是否四方向可炸;如果是将其改成true。\n\tif (bombFourDirections) {\n\t\t// 四方向炸\n\t\tfor (var direction in core.utils.scan) {\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (canBomb(nx, ny)) {\n\t\t\t\tbombList.push([nx, ny]);\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t}\n\t\t}\n\t} else {\n\t\t// 仅炸当前\n\t\tif (canBomb(core.nextX(), core.nextY())) {\n\t\t\tbombList.push([core.nextX(), core.nextY()]);\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t}\n\t}\n\n\tif (bombList.length > 0) {\n\t\tcore.playSound('bomb.mp3');\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t} else {\n\t\tcore.drawTip('当前无法使用' + core.material.items[itemId].name);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n\n\t// 炸弹后事件\n\t// 这是一个使用炸弹也能开门的例子\n\t/*\n\tif (core.status.floorId=='xxx' && core.terrainExists(x0,y0,'specialDoor') // 某个楼层,该机关门存在\n\t\t&& !core.enemyExists(x1,y1) && !core.enemyExists(x2,y2)) // 且守门的怪物都不存在\n\t{\n\t\tcore.insertAction([ // 插入事件\n\t\t\t{\"type\": \"openDoor\", \"loc\": [x0,y0]} // 开门\n\t\t])\n\t}\n\t*/\n})();",
|
||||
"centerFly": "core.playSound('centerFly.mp3');\ncore.clearMap('hero');\ncore.setHeroLoc('x', core.bigmap.width - 1 - core.getHeroLoc('x'));\ncore.setHeroLoc('y', core.bigmap.height - 1 - core.getHeroLoc('y'));\ncore.drawHero();\ncore.drawTip(core.material.items[itemId].name + '使用成功');",
|
||||
"upFly": "(function () {\n\tvar floorId = core.floorIds[core.floorIds.indexOf(core.status.floorId) + 1];\n\tif (core.status.event.id == 'action') {\n\t\tcore.insertAction([\n\t\t\t{ \"type\": \"changeFloor\", \"loc\": [core.getHeroLoc('x'), core.getHeroLoc('y')], \"floorId\": floorId },\n\t\t\t{ \"type\": \"tip\", \"text\": core.material.items[itemId].name + '使用成功' }\n\t\t]);\n\t} else {\n\t\tcore.changeFloor(floorId, null, core.status.hero.loc, null, function () {\n\t\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t\t\tcore.replay();\n\t\t});\n\t}\n})();",
|
||||
"downFly": "(function () {\n\tvar floorId = core.floorIds[core.floorIds.indexOf(core.status.floorId) - 1];\n\tif (core.status.event.id == 'action') {\n\t\tcore.insertAction([\n\t\t\t{ \"type\": \"changeFloor\", \"loc\": [core.getHeroLoc('x'), core.getHeroLoc('y')], \"floorId\": floorId },\n\t\t\t{ \"type\": \"tip\", \"text\": core.material.items[itemId].name + '使用成功' }\n\t\t]);\n\t} else {\n\t\tcore.changeFloor(floorId, null, core.status.hero.loc, null, function () {\n\t\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t\t\tcore.replay();\n\t\t});\n\t}\n})();",
|
||||
"poisonWine": "core.removeFlag('poison');",
|
||||
"weakWine": "core.removeFlag('weak');\nif (core.values.weakValue>=1) { // >=1:直接扣数值\n\tcore.status.hero.atk += core.values.weakValue;\n\tcore.status.hero.def += core.values.weakValue;\n}\nelse { // <1:扣比例\n\tcore.addBuff(\"atk\", core.values.weakValue);\n\tcore.addBuff(\"def\", core.values.weakValue);\n}",
|
||||
"curseWine": "core.removeFlag('curse');",
|
||||
"superWine": "core.removeFlag('poison');\nif (core.hasFlag('weak')) {\n\tcore.removeFlag('weak');\n\tif (core.values.weakValue>=1) { // >=1:直接扣数值\n\t\tcore.status.hero.atk += core.values.weakValue;\n\t\tcore.status.hero.def += core.values.weakValue;\n\t}\n\telse { // <1:扣比例\n\t\tcore.addBuff(\"atk\", core.values.weakValue);\n\t\tcore.addBuff(\"def\", core.values.weakValue);\n\t}\n}\ncore.removeFlag('curse');",
|
||||
"lifeWand": null,
|
||||
"jumpShoes": "core.insertAction({ \"type\": \"jumpHero\", \"loc\": [core.nextX(2), core.nextY(2)] });",
|
||||
"redPotion": "core.status.hero.hp += core.values.redPotion",
|
||||
"bluePotion": "core.status.hero.hp += core.values.bluePotion",
|
||||
"greenPotion": "core.status.hero.hp += core.values.greenPotion",
|
||||
"yellowPotion": "core.status.hero.hp += core.values.yellowPotion",
|
||||
"redGem": "core.status.hero.atk += core.values.redGem",
|
||||
"blueGem": "core.status.hero.def += core.values.blueGem",
|
||||
"greenGem": "core.status.hero.mdef += core.values.greenGem",
|
||||
"yellowGem": null,
|
||||
"skill1": "// 二倍斩的flag:skill为1\nif (core.getFlag('skill', 0)==0) { // 判断当前是否已经开了技能\n\tif (core.getStatus('mana')>=5) { // 这里要写当前能否开技能的条件判断,比如魔力值至少要多少\n\t\tcore.setFlag('skill', 1); // 开技能1\n\t\tcore.setFlag('skillName', '二倍斩'); // 设置技能名\n\t}\n\telse {\n\t\tcore.drawTip(\"魔力不足,无法开启技能\");\n\t}\n}\nelse { // 关闭技能\n\tcore.setFlag('skill', 0); // 关闭技能状态\n\tcore.setFlag('skillName', '无');\n}"
|
||||
"redGem": {
|
||||
"cls": "items",
|
||||
"name": "红宝石",
|
||||
"text": "攻击+${core.values.redGem}",
|
||||
"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio",
|
||||
"itemEffectTip": ",攻击+${core.values.redGem * core.status.thisMap.ratio}",
|
||||
"useItemEffect": "core.status.hero.atk += core.values.redGem",
|
||||
"canUseItemEffect": "true"
|
||||
},
|
||||
"canUseItemEffect": {
|
||||
"book": "true",
|
||||
"fly": "(function () {\n\treturn core.status.maps[core.status.floorId].canFlyTo;\n})();",
|
||||
"pickaxe": "true",
|
||||
"icePickaxe": "(function () {\n\treturn core.getBlockId(core.nextX(), core.nextY()) == 'ice';\n})();",
|
||||
"bomb": "true",
|
||||
"earthquake": "(function () {\n\treturn core.status.thisMap.blocks.filter(function (block) {\n\t\treturn !block.disable && block.event.canBreak;\n\t}).length > 0;\n})();",
|
||||
"centerFly": "(function () {\n\tvar toX = core.bigmap.width - 1 - core.getHeroLoc('x'),\n\t\ttoY = core.bigmap.height - 1 - core.getHeroLoc('y');\n\tvar id = core.getBlockId(toX, toY);\n\treturn id == null;\n})();",
|
||||
"upFly": "(function () {\n\tvar floorId = core.status.floorId,\n\t\tindex = core.floorIds.indexOf(floorId);\n\tif (index < core.floorIds.length - 1) {\n\t\tvar toId = core.floorIds[index + 1],\n\t\t\ttoX = core.getHeroLoc('x'),\n\t\t\ttoY = core.getHeroLoc('y');\n\t\tvar mw = core.floors[toId].width,\n\t\t\tmh = core.floors[toId].height;\n\t\tif (toX >= 0 && toX < mw && toY >= 0 && toY < mh && core.getBlock(toX, toY, toId) == null) {\n\t\t\treturn true;\n\t\t}\n\t}\n\treturn false;\n})();",
|
||||
"downFly": "(function () {\n\tvar floorId = core.status.floorId,\n\t\tindex = core.floorIds.indexOf(floorId);\n\tif (index > 0) {\n\t\tvar toId = core.floorIds[index - 1],\n\t\t\ttoX = core.getHeroLoc('x'),\n\t\t\ttoY = core.getHeroLoc('y');\n\t\tvar mw = core.floors[toId].width,\n\t\t\tmh = core.floors[toId].height;\n\t\tif (toX >= 0 && toX < mw && toY >= 0 && toY < mh && core.getBlock(toX, toY, toId) == null) {\n\t\t\treturn true;\n\t\t}\n\t}\n\treturn false;\n})();",
|
||||
"freezeBadge": "true",
|
||||
"bigKey": "(function () {\n\treturn core.searchBlock('yellowDoor').length > 0;\n})();",
|
||||
"poisonWine": "core.hasFlag('poison');",
|
||||
"weakWine": "core.hasFlag('weak');",
|
||||
"curseWine": "core.hasFlag('curse');",
|
||||
"superWine": "(function() {\n\treturn core.hasFlag('poison') || core.hasFlag('weak') || core.hasFlag('curse');\n})();",
|
||||
"lifeWand": "true",
|
||||
"jumpShoes": "(function () {\n\tvar nx = core.nextX(2),\n\t\tny = core.nextY(2);\n\treturn nx >= 0 && nx < core.bigmap.width && ny >= 0 && ny < core.bigmap.height && core.getBlockId(nx, ny) == null;\n})();",
|
||||
"redPotion": "true",
|
||||
"bluePotion": "true",
|
||||
"greenPotion": "true",
|
||||
"yellowPotion": "true",
|
||||
"redGem": "true",
|
||||
"blueGem": "true",
|
||||
"greenGem": "true",
|
||||
"yellowGem": "true",
|
||||
"skill1": "true"
|
||||
"blueGem": {
|
||||
"cls": "items",
|
||||
"name": "蓝宝石",
|
||||
"text": ",防御+${core.values.blueGem}",
|
||||
"itemEffect": "core.status.hero.def += core.values.blueGem * core.status.thisMap.ratio",
|
||||
"itemEffectTip": ",防御+${core.values.blueGem * core.status.thisMap.ratio}",
|
||||
"useItemEffect": "core.status.hero.def += core.values.blueGem",
|
||||
"canUseItemEffect": "true"
|
||||
},
|
||||
"equipCondition": {},
|
||||
"useItemEvent": {
|
||||
"yellowGem": [
|
||||
"greenGem": {
|
||||
"cls": "items",
|
||||
"name": "绿宝石",
|
||||
"text": ",护盾+${core.values.greenGem}",
|
||||
"itemEffect": "core.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio",
|
||||
"itemEffectTip": ",护盾+${core.values.greenGem * core.status.thisMap.ratio}",
|
||||
"useItemEffect": "core.status.hero.mdef += core.values.greenGem",
|
||||
"canUseItemEffect": "true"
|
||||
},
|
||||
"yellowGem": {
|
||||
"cls": "items",
|
||||
"name": "黄宝石",
|
||||
"text": "可以进行加点",
|
||||
"itemEffect": "core.status.hero.hp+=1000;core.status.hero.atk+=6;core.status.hero.def+=6;core.status.hero.mdef+=10;",
|
||||
"itemEffectTip": ",全属性提升",
|
||||
"useItemEvent": [
|
||||
{
|
||||
"type": "choices",
|
||||
"choices": [
|
||||
@ -488,7 +91,369 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
|
||||
]
|
||||
}
|
||||
],
|
||||
"lifeWand": [
|
||||
"canUseItemEffect": "true"
|
||||
},
|
||||
"redPotion": {
|
||||
"cls": "items",
|
||||
"name": "红血瓶",
|
||||
"text": ",生命+${core.values.redPotion}",
|
||||
"itemEffect": "core.status.hero.hp += core.values.redPotion * core.status.thisMap.ratio",
|
||||
"itemEffectTip": ",生命+${core.values.redPotion * core.status.thisMap.ratio}",
|
||||
"useItemEffect": "core.status.hero.hp += core.values.redPotion",
|
||||
"canUseItemEffect": "true"
|
||||
},
|
||||
"bluePotion": {
|
||||
"cls": "items",
|
||||
"name": "蓝血瓶",
|
||||
"text": ",生命+${core.values.bluePotion}",
|
||||
"itemEffect": "core.status.hero.hp += core.values.bluePotion * core.status.thisMap.ratio",
|
||||
"itemEffectTip": ",生命+${core.values.bluePotion * core.status.thisMap.ratio}",
|
||||
"useItemEffect": "core.status.hero.hp += core.values.bluePotion",
|
||||
"canUseItemEffect": "true"
|
||||
},
|
||||
"yellowPotion": {
|
||||
"cls": "items",
|
||||
"name": "黄血瓶",
|
||||
"text": ",生命+${core.values.yellowPotion}",
|
||||
"itemEffect": "core.status.hero.hp += core.values.yellowPotion * core.status.thisMap.ratio",
|
||||
"itemEffectTip": ",生命+${core.values.yellowPotion * core.status.thisMap.ratio}",
|
||||
"useItemEffect": "core.status.hero.hp += core.values.yellowPotion",
|
||||
"canUseItemEffect": "true"
|
||||
},
|
||||
"greenPotion": {
|
||||
"cls": "items",
|
||||
"name": "绿血瓶",
|
||||
"text": ",生命+${core.values.greenPotion}",
|
||||
"itemEffect": "core.status.hero.hp += core.values.greenPotion * core.status.thisMap.ratio",
|
||||
"itemEffectTip": ",生命+${core.values.greenPotion * core.status.thisMap.ratio}",
|
||||
"useItemEffect": "core.status.hero.hp += core.values.greenPotion",
|
||||
"canUseItemEffect": "true"
|
||||
},
|
||||
"sword0": {
|
||||
"cls": "items",
|
||||
"name": "破旧的剑",
|
||||
"text": "一把已经生锈的剑",
|
||||
"equip": {
|
||||
"type": 0,
|
||||
"animate": "sword",
|
||||
"value": {
|
||||
"atk": 0
|
||||
}
|
||||
},
|
||||
"itemEffect": "core.status.hero.atk += 0",
|
||||
"itemEffectTip": ",攻击+0"
|
||||
},
|
||||
"sword1": {
|
||||
"cls": "items",
|
||||
"name": "铁剑",
|
||||
"text": "一把很普通的铁剑",
|
||||
"equip": {
|
||||
"type": 0,
|
||||
"animate": "sword",
|
||||
"value": {
|
||||
"atk": 10
|
||||
}
|
||||
},
|
||||
"itemEffect": "core.status.hero.atk += 10",
|
||||
"itemEffectTip": ",攻击+10"
|
||||
},
|
||||
"sword2": {
|
||||
"cls": "items",
|
||||
"name": "银剑",
|
||||
"text": "一把很普通的银剑",
|
||||
"equip": {
|
||||
"type": 0,
|
||||
"animate": "sword",
|
||||
"value": {
|
||||
"atk": 20
|
||||
}
|
||||
},
|
||||
"itemEffect": "core.status.hero.atk += 20",
|
||||
"itemEffectTip": ",攻击+20"
|
||||
},
|
||||
"sword3": {
|
||||
"cls": "items",
|
||||
"name": "骑士剑",
|
||||
"text": "一把很普通的骑士剑",
|
||||
"equip": {
|
||||
"type": 0,
|
||||
"animate": "sword",
|
||||
"value": {
|
||||
"atk": 40
|
||||
}
|
||||
},
|
||||
"itemEffect": "core.status.hero.atk += 40",
|
||||
"itemEffectTip": ",攻击+40"
|
||||
},
|
||||
"sword4": {
|
||||
"cls": "items",
|
||||
"name": "圣剑",
|
||||
"text": "一把很普通的圣剑",
|
||||
"equip": {
|
||||
"type": 0,
|
||||
"animate": "sword",
|
||||
"value": {
|
||||
"atk": 80
|
||||
}
|
||||
},
|
||||
"itemEffect": "core.status.hero.atk += 80",
|
||||
"itemEffectTip": ",攻击+80"
|
||||
},
|
||||
"sword5": {
|
||||
"cls": "items",
|
||||
"name": "神圣剑",
|
||||
"text": "一把很普通的神圣剑",
|
||||
"equip": {
|
||||
"type": 0,
|
||||
"animate": "sword",
|
||||
"value": {
|
||||
"atk": 160
|
||||
}
|
||||
},
|
||||
"itemEffect": "core.status.hero.atk += 100",
|
||||
"itemEffectTip": ",攻击+100"
|
||||
},
|
||||
"shield0": {
|
||||
"cls": "items",
|
||||
"name": "破旧的盾",
|
||||
"text": "一个很破旧的铁盾",
|
||||
"equip": {
|
||||
"type": 1,
|
||||
"value": {
|
||||
"def": 0
|
||||
}
|
||||
},
|
||||
"itemEffect": "core.status.hero.def += 0",
|
||||
"itemEffectTip": ",防御+0"
|
||||
},
|
||||
"shield1": {
|
||||
"cls": "items",
|
||||
"name": "铁盾",
|
||||
"text": "一个很普通的铁盾",
|
||||
"equip": {
|
||||
"type": 1,
|
||||
"value": {
|
||||
"def": 10
|
||||
}
|
||||
},
|
||||
"itemEffect": "core.status.hero.def += 10",
|
||||
"itemEffectTip": ",防御+10"
|
||||
},
|
||||
"shield2": {
|
||||
"cls": "items",
|
||||
"name": "银盾",
|
||||
"text": "一个很普通的银盾",
|
||||
"equip": {
|
||||
"type": 1,
|
||||
"value": {
|
||||
"def": 20
|
||||
}
|
||||
},
|
||||
"itemEffect": "core.status.hero.def += 20",
|
||||
"itemEffectTip": ",防御+20"
|
||||
},
|
||||
"shield3": {
|
||||
"cls": "items",
|
||||
"name": "骑士盾",
|
||||
"text": "一个很普通的骑士盾",
|
||||
"equip": {
|
||||
"type": 1,
|
||||
"value": {
|
||||
"def": 40
|
||||
}
|
||||
},
|
||||
"itemEffect": "core.status.hero.def += 40",
|
||||
"itemEffectTip": ",防御+40"
|
||||
},
|
||||
"shield4": {
|
||||
"cls": "items",
|
||||
"name": "圣盾",
|
||||
"text": "一个很普通的圣盾",
|
||||
"equip": {
|
||||
"type": 1,
|
||||
"value": {
|
||||
"def": 80
|
||||
}
|
||||
},
|
||||
"itemEffect": "core.status.hero.def += 80",
|
||||
"itemEffectTip": ",防御+80"
|
||||
},
|
||||
"shield5": {
|
||||
"cls": "items",
|
||||
"name": "神圣盾",
|
||||
"text": "一个很普通的神圣盾",
|
||||
"equip": {
|
||||
"type": 1,
|
||||
"value": {
|
||||
"def": 100,
|
||||
"mdef": 100
|
||||
}
|
||||
},
|
||||
"itemEffect": "core.status.hero.def += 100;core.status.hero.mdef += 100",
|
||||
"itemEffectTip": ",防御+100,护盾+100"
|
||||
},
|
||||
"superPotion": {
|
||||
"cls": "items",
|
||||
"name": "圣水",
|
||||
"itemEffect": "core.status.hero.hp *= 2",
|
||||
"itemEffectTip": ",生命值翻倍"
|
||||
},
|
||||
"silverCoin": {
|
||||
"cls": "items",
|
||||
"name": "银币",
|
||||
"itemEffect": "core.status.hero.money += 500",
|
||||
"itemEffectTip": ",金币+500"
|
||||
},
|
||||
"book": {
|
||||
"cls": "constants",
|
||||
"name": "怪物手册",
|
||||
"text": "可以查看当前楼层各怪物属性",
|
||||
"hideInToolbox": true,
|
||||
"useItemEffect": "core.ui.drawBook(0);",
|
||||
"canUseItemEffect": "true"
|
||||
},
|
||||
"fly": {
|
||||
"cls": "constants",
|
||||
"name": "楼层传送器",
|
||||
"text": "可以自由往来去过的楼层",
|
||||
"hideInReplay": true,
|
||||
"hideInToolbox": true,
|
||||
"useItemEffect": "core.ui.drawFly(core.floorIds.indexOf(core.status.floorId));",
|
||||
"canUseItemEffect": "(function () {\n\treturn core.status.maps[core.status.floorId].canFlyTo;\n})();"
|
||||
},
|
||||
"coin": {
|
||||
"cls": "constants",
|
||||
"name": "幸运金币",
|
||||
"text": "持有时打败怪物可得双倍金币"
|
||||
},
|
||||
"freezeBadge": {
|
||||
"cls": "constants",
|
||||
"name": "冰冻徽章",
|
||||
"text": "可以将面前的熔岩变成平地",
|
||||
"useItemEffect": "(function () {\n\tvar success = false;\n\n\tvar snowFourDirections = false; // 是否四方向雪花;如果是将其改成true\n\tif (snowFourDirections) {\n\t\t// 四方向雪花\n\t\tfor (var direction in core.utils.scan) {\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (core.getBlockId(nx, ny) == 'lava') {\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t\tsuccess = true;\n\t\t\t}\n\t\t}\n\t} else {\n\t\tif (core.getBlockId(core.nextX(), core.nextY()) == 'lava') {\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t\tsuccess = true;\n\t\t}\n\t}\n\n\tif (success) {\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t} else {\n\t\tcore.drawTip(\"当前无法使用\" + core.material.items[itemId].name);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n})();",
|
||||
"canUseItemEffect": "true"
|
||||
},
|
||||
"cross": {
|
||||
"cls": "constants",
|
||||
"name": "十字架",
|
||||
"text": "持有后无视怪物的无敌属性"
|
||||
},
|
||||
"dagger": {
|
||||
"cls": "constants",
|
||||
"name": "屠龙匕首",
|
||||
"text": "该道具尚未被定义"
|
||||
},
|
||||
"amulet": {
|
||||
"cls": "constants",
|
||||
"name": "护符",
|
||||
"text": "持有时无视负面地形"
|
||||
},
|
||||
"bigKey": {
|
||||
"cls": "tools",
|
||||
"name": "大黄门钥匙",
|
||||
"text": "可以开启当前层所有黄门",
|
||||
"itemEffect": "core.status.hero.items.keys.yellowKey++;core.status.hero.items.keys.blueKey++;core.status.hero.items.keys.redKey++;",
|
||||
"itemEffectTip": ",全钥匙+1",
|
||||
"useItemEffect": "(function () {\n\tvar actions = core.searchBlock(\"yellowDoor\").map(function (block) {\n\t\treturn { \"type\": \"openDoor\", \"loc\": [block.x, block.y], \"async\": true };\n\t});\n\tactions.push({ \"type\": \"waitAsync\" });\n\tactions.push({ \"type\": \"tip\", \"text\": core.material.items[itemId].name + \"使用成功\" });\n\tcore.insertAction(actions);\n})();",
|
||||
"canUseItemEffect": "(function () {\n\treturn core.searchBlock('yellowDoor').length > 0;\n})();"
|
||||
},
|
||||
"greenKey": {
|
||||
"cls": "tools",
|
||||
"name": "绿钥匙",
|
||||
"text": "可以打开一扇绿门"
|
||||
},
|
||||
"steelKey": {
|
||||
"cls": "tools",
|
||||
"name": "铁门钥匙",
|
||||
"text": "可以打开一扇铁门"
|
||||
},
|
||||
"pickaxe": {
|
||||
"cls": "tools",
|
||||
"name": "破墙镐",
|
||||
"text": "可以破坏勇士面前的墙",
|
||||
"useItemEffect": "(function () {\n\tvar canBreak = function (x, y) {\n\t\tvar block = core.getBlock(x, y);\n\t\tif (block == null || block.block.disable) return false;\n\t\treturn block.block.event.canBreak;\n\t};\n\n\tvar success = false;\n\tvar pickaxeFourDirections = false; // 是否四方向破;如果是将其改成true\n\tif (pickaxeFourDirections) {\n\t\t// 四方向破\n\t\tfor (var direction in core.utils.scan) {\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (canBreak(nx, ny)) {\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t\tsuccess = true;\n\t\t\t}\n\t\t}\n\t} else {\n\t\t// 仅破当前\n\t\tif (canBreak(core.nextX(), core.nextY())) {\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t\tsuccess = true;\n\t\t}\n\t}\n\n\tif (success) {\n\t\tcore.playSound('pickaxe.mp3');\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t} else {\n\t\t// 无法使用\n\t\tcore.drawTip(\"当前无法使用\" + core.material.items[itemId].name);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n})();",
|
||||
"canUseItemEffect": "true"
|
||||
},
|
||||
"icePickaxe": {
|
||||
"cls": "tools",
|
||||
"name": "破冰镐",
|
||||
"text": "可以破坏勇士面前的一堵冰墙",
|
||||
"useItemEffect": "(function () {\n\tcore.removeBlock(core.nextX(), core.nextY());\n\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n})();",
|
||||
"canUseItemEffect": "(function () {\n\treturn core.getBlockId(core.nextX(), core.nextY()) == 'ice';\n})();"
|
||||
},
|
||||
"bomb": {
|
||||
"cls": "tools",
|
||||
"name": "炸弹",
|
||||
"text": "可以炸掉勇士面前的怪物",
|
||||
"useItemEffect": "(function () {\n\tvar canBomb = function (x, y) {\n\t\tvar block = core.getBlock(x, y);\n\t\tif (block == null || block.block.disable || block.block.event.cls.indexOf('enemy') != 0) return false;\n\t\tvar enemy = core.material.enemys[block.block.event.id];\n\t\treturn enemy && !enemy.notBomb;\n\t};\n\n\tvar bombList = []; // 炸掉的怪物坐标列表\n\tvar bombFourDirections = false; // 是否四方向可炸;如果是将其改成true。\n\tif (bombFourDirections) {\n\t\t// 四方向炸\n\t\tfor (var direction in core.utils.scan) {\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (canBomb(nx, ny)) {\n\t\t\t\tbombList.push([nx, ny]);\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t}\n\t\t}\n\t} else {\n\t\t// 仅炸当前\n\t\tif (canBomb(core.nextX(), core.nextY())) {\n\t\t\tbombList.push([core.nextX(), core.nextY()]);\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t}\n\t}\n\n\tif (bombList.length > 0) {\n\t\tcore.playSound('bomb.mp3');\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t} else {\n\t\tcore.drawTip('当前无法使用' + core.material.items[itemId].name);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n\n\t// 炸弹后事件\n\t// 这是一个使用炸弹也能开门的例子\n\t/*\n\tif (core.status.floorId=='xxx' && core.terrainExists(x0,y0,'specialDoor') // 某个楼层,该机关门存在\n\t\t&& !core.enemyExists(x1,y1) && !core.enemyExists(x2,y2)) // 且守门的怪物都不存在\n\t{\n\t\tcore.insertAction([ // 插入事件\n\t\t\t{\"type\": \"openDoor\", \"loc\": [x0,y0]} // 开门\n\t\t])\n\t}\n\t*/\n})();",
|
||||
"canUseItemEffect": "true"
|
||||
},
|
||||
"centerFly": {
|
||||
"cls": "tools",
|
||||
"name": "中心对称飞行器",
|
||||
"text": "可以飞向当前楼层中心对称的位置",
|
||||
"useItemEffect": "core.playSound('centerFly.mp3');\ncore.clearMap('hero');\ncore.setHeroLoc('x', core.bigmap.width - 1 - core.getHeroLoc('x'));\ncore.setHeroLoc('y', core.bigmap.height - 1 - core.getHeroLoc('y'));\ncore.drawHero();\ncore.drawTip(core.material.items[itemId].name + '使用成功');",
|
||||
"canUseItemEffect": "(function () {\n\tvar toX = core.bigmap.width - 1 - core.getHeroLoc('x'),\n\t\ttoY = core.bigmap.height - 1 - core.getHeroLoc('y');\n\tvar id = core.getBlockId(toX, toY);\n\treturn id == null;\n})();"
|
||||
},
|
||||
"upFly": {
|
||||
"cls": "tools",
|
||||
"name": "上楼器",
|
||||
"text": "可以飞往楼上的相同位置",
|
||||
"useItemEffect": "(function () {\n\tvar floorId = core.floorIds[core.floorIds.indexOf(core.status.floorId) + 1];\n\tif (core.status.event.id == 'action') {\n\t\tcore.insertAction([\n\t\t\t{ \"type\": \"changeFloor\", \"loc\": [core.getHeroLoc('x'), core.getHeroLoc('y')], \"floorId\": floorId },\n\t\t\t{ \"type\": \"tip\", \"text\": core.material.items[itemId].name + '使用成功' }\n\t\t]);\n\t} else {\n\t\tcore.changeFloor(floorId, null, core.status.hero.loc, null, function () {\n\t\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t\t\tcore.replay();\n\t\t});\n\t}\n})();",
|
||||
"canUseItemEffect": "(function () {\n\tvar floorId = core.status.floorId,\n\t\tindex = core.floorIds.indexOf(floorId);\n\tif (index < core.floorIds.length - 1) {\n\t\tvar toId = core.floorIds[index + 1],\n\t\t\ttoX = core.getHeroLoc('x'),\n\t\t\ttoY = core.getHeroLoc('y');\n\t\tvar mw = core.floors[toId].width,\n\t\t\tmh = core.floors[toId].height;\n\t\tif (toX >= 0 && toX < mw && toY >= 0 && toY < mh && core.getBlock(toX, toY, toId) == null) {\n\t\t\treturn true;\n\t\t}\n\t}\n\treturn false;\n})();"
|
||||
},
|
||||
"downFly": {
|
||||
"cls": "tools",
|
||||
"name": "下楼器",
|
||||
"text": "可以飞往楼下的相同位置",
|
||||
"useItemEffect": "(function () {\n\tvar floorId = core.floorIds[core.floorIds.indexOf(core.status.floorId) - 1];\n\tif (core.status.event.id == 'action') {\n\t\tcore.insertAction([\n\t\t\t{ \"type\": \"changeFloor\", \"loc\": [core.getHeroLoc('x'), core.getHeroLoc('y')], \"floorId\": floorId },\n\t\t\t{ \"type\": \"tip\", \"text\": core.material.items[itemId].name + '使用成功' }\n\t\t]);\n\t} else {\n\t\tcore.changeFloor(floorId, null, core.status.hero.loc, null, function () {\n\t\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t\t\tcore.replay();\n\t\t});\n\t}\n})();",
|
||||
"canUseItemEffect": "(function () {\n\tvar floorId = core.status.floorId,\n\t\tindex = core.floorIds.indexOf(floorId);\n\tif (index > 0) {\n\t\tvar toId = core.floorIds[index - 1],\n\t\t\ttoX = core.getHeroLoc('x'),\n\t\t\ttoY = core.getHeroLoc('y');\n\t\tvar mw = core.floors[toId].width,\n\t\t\tmh = core.floors[toId].height;\n\t\tif (toX >= 0 && toX < mw && toY >= 0 && toY < mh && core.getBlock(toX, toY, toId) == null) {\n\t\t\treturn true;\n\t\t}\n\t}\n\treturn false;\n})();"
|
||||
},
|
||||
"earthquake": {
|
||||
"cls": "tools",
|
||||
"name": "地震卷轴",
|
||||
"text": "可以破坏当前层的所有墙",
|
||||
"useItemEffect": "(function () {\n\tvar indexes = [];\n\tfor (var index in core.status.thisMap.blocks) {\n\t\tvar block = core.status.thisMap.blocks[index];\n\t\tif (!block.disable && block.event.canBreak) {\n\t\t\tindexes.push(index);\n\t\t}\n\t}\n\tcore.removeBlockByIndexes(indexes);\n\tcore.drawMap(core.status.floorId, function () {\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t});\n})();",
|
||||
"canUseItemEffect": "(function () {\n\treturn core.status.thisMap.blocks.filter(function (block) {\n\t\treturn !block.disable && block.event.canBreak;\n\t}).length > 0;\n})();"
|
||||
},
|
||||
"poisonWine": {
|
||||
"cls": "tools",
|
||||
"name": "解毒药水",
|
||||
"text": "可以解除中毒状态",
|
||||
"useItemEffect": "core.removeFlag('poison');",
|
||||
"canUseItemEffect": "core.hasFlag('poison');"
|
||||
},
|
||||
"weakWine": {
|
||||
"cls": "tools",
|
||||
"name": "解衰药水",
|
||||
"text": "可以解除衰弱状态",
|
||||
"useItemEffect": "core.removeFlag('weak');\nif (core.values.weakValue>=1) { // >=1:直接扣数值\n\tcore.status.hero.atk += core.values.weakValue;\n\tcore.status.hero.def += core.values.weakValue;\n}\nelse { // <1:扣比例\n\tcore.addBuff(\"atk\", core.values.weakValue);\n\tcore.addBuff(\"def\", core.values.weakValue);\n}",
|
||||
"canUseItemEffect": "core.hasFlag('weak');"
|
||||
},
|
||||
"curseWine": {
|
||||
"cls": "tools",
|
||||
"name": "解咒药水",
|
||||
"text": "可以解除诅咒状态",
|
||||
"useItemEffect": "core.removeFlag('curse');",
|
||||
"canUseItemEffect": "core.hasFlag('curse');"
|
||||
},
|
||||
"superWine": {
|
||||
"cls": "tools",
|
||||
"name": "万能药水",
|
||||
"text": "可以解除所有不良状态",
|
||||
"useItemEffect": "core.removeFlag('poison');\nif (core.hasFlag('weak')) {\n\tcore.removeFlag('weak');\n\tif (core.values.weakValue>=1) { // >=1:直接扣数值\n\t\tcore.status.hero.atk += core.values.weakValue;\n\t\tcore.status.hero.def += core.values.weakValue;\n\t}\n\telse { // <1:扣比例\n\t\tcore.addBuff(\"atk\", core.values.weakValue);\n\t\tcore.addBuff(\"def\", core.values.weakValue);\n\t}\n}\ncore.removeFlag('curse');",
|
||||
"canUseItemEffect": "(function() {\n\treturn core.hasFlag('poison') || core.hasFlag('weak') || core.hasFlag('curse');\n})();"
|
||||
},
|
||||
"hammer": {
|
||||
"cls": "tools",
|
||||
"name": "圣锤",
|
||||
"text": "该道具尚未被定义"
|
||||
},
|
||||
"lifeWand": {
|
||||
"cls": "tools",
|
||||
"name": "生命魔杖",
|
||||
"text": "可以恢复100点生命值",
|
||||
"useItemEvent": [
|
||||
{
|
||||
"type": "comment",
|
||||
"text": "先恢复一个魔杖(因为使用道具必须消耗一个)"
|
||||
@ -523,6 +488,26 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
|
||||
"输入不合法!"
|
||||
]
|
||||
}
|
||||
]
|
||||
],
|
||||
"canUseItemEffect": "true"
|
||||
},
|
||||
"jumpShoes": {
|
||||
"cls": "tools",
|
||||
"name": "跳跃靴",
|
||||
"text": "能跳跃到前方两格处",
|
||||
"useItemEffect": "core.insertAction({ \"type\": \"jumpHero\", \"loc\": [core.nextX(2), core.nextY(2)] });",
|
||||
"canUseItemEffect": "(function () {\n\tvar nx = core.nextX(2),\n\t\tny = core.nextY(2);\n\treturn nx >= 0 && nx < core.bigmap.width && ny >= 0 && ny < core.bigmap.height && core.getBlockId(nx, ny) == null;\n})();"
|
||||
},
|
||||
"skill1": {
|
||||
"cls": "constants",
|
||||
"name": "技能:二倍斩",
|
||||
"text": "可以打开或关闭主动技能二倍斩",
|
||||
"hideInReplay": true,
|
||||
"useItemEffect": "// 二倍斩的flag:skill为1\nif (core.getFlag('skill', 0)==0) { // 判断当前是否已经开了技能\n\tif (core.getStatus('mana')>=5) { // 这里要写当前能否开技能的条件判断,比如魔力值至少要多少\n\t\tcore.setFlag('skill', 1); // 开技能1\n\t\tcore.setFlag('skillName', '二倍斩'); // 设置技能名\n\t}\n\telse {\n\t\tcore.drawTip(\"魔力不足,无法开启技能\");\n\t}\n}\nelse { // 关闭技能\n\tcore.setFlag('skill', 0); // 关闭技能状态\n\tcore.setFlag('skillName', '无');\n}",
|
||||
"canUseItemEffect": "true"
|
||||
},
|
||||
"wand": {
|
||||
"cls": "items",
|
||||
"name": "新物品"
|
||||
}
|
||||
}
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 35 KiB After Width: | Height: | Size: 34 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
41
server.py
41
server.py
@ -7,6 +7,7 @@
|
||||
import sys
|
||||
import json
|
||||
import os
|
||||
import shutil
|
||||
import base64
|
||||
|
||||
isPy3 = sys.version_info > (3, 0)
|
||||
@ -141,6 +142,46 @@ def listFile():
|
||||
if os.path.isfile(os.path.join(filename, f))]
|
||||
return "[" + ", ".join(['"'+f+'"' for f in files]) + "]"
|
||||
|
||||
@app.route('/makeDir', methods=['POST'])
|
||||
def makeDir():
|
||||
data = process_request()
|
||||
filename = data.get('name', None)
|
||||
if filename is None or not is_sub(filename):
|
||||
abort(403)
|
||||
return
|
||||
if not os.path.exists(filename):
|
||||
os.makedirs(filename)
|
||||
return 'Success'
|
||||
|
||||
@app.route('/moveFile', methods=['POST'])
|
||||
def moveFile():
|
||||
data = process_request()
|
||||
src = data.get('src', None)
|
||||
dest = data.get('dest', None)
|
||||
if src is None or dest is None or not is_sub(src) or not is_sub(dest):
|
||||
abort(403)
|
||||
return
|
||||
if not os.path.exists(src):
|
||||
abort(404)
|
||||
return
|
||||
if os.path.exists(dest):
|
||||
os.remove(dest)
|
||||
os.rename(src, dest)
|
||||
return 'Success'
|
||||
|
||||
@app.route('/deleteFile', methods=['POST'])
|
||||
def deleteFile():
|
||||
data = process_request()
|
||||
name = data.get('name', None)
|
||||
if name is None or not is_sub(name):
|
||||
abort(403)
|
||||
return
|
||||
if os.path.isfile(name):
|
||||
os.remove(name)
|
||||
elif os.path.isdir(name):
|
||||
shutil.rmtree(name)
|
||||
return 'Success'
|
||||
|
||||
def port_used(port):
|
||||
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
|
||||
result = True
|
||||
|
||||
Loading…
Reference in New Issue
Block a user