Fix doc
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10
_docs/api.md
10
_docs/api.md
@ -1702,11 +1702,13 @@ drawWindowSkin: fn(background: string, ctx: string|CanvasRenderingContext2D, x:
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drawGameInfo: fn()
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绘制游戏信息界面
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fillRect: fn(name: string|CanvasRenderingContext2D, text: string, x: number, y: number, style?: string, font?: string)
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fillRect: fn(name: string|CanvasRenderingContext2D, string, x: number, y: number, width: number, height: number, style?: string, angle?: number)
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绘制一个矩形。style可选为绘制样式
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text: 要绘制的文本
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x,y: 绘制的坐标
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width,height: 绘制的长宽
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style: 绘制的样式
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font: 绘制的字体
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angle: 旋转的角度,弧度制,如Math.PI/2代表90度
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参考资料:https://www.w3school.com.cn/tags/canvas_fillrect.asp
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drawScrollText: fn(content: string, time: number, lineHeight?: number, callback?: fn())
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@ -1787,9 +1789,11 @@ drawQuickShop: fn()
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drawCenterFly: fn()
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绘制中心对称飞行器
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strokeRect: fn(name: string|CanvasRenderingContext2D, x: number, y: number, width: number, height: number, style: string)
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strokeRect: fn(name: string|CanvasRenderingContext2D, x: number, y: number, width: number, height: number, style?: string, lineWidth?: number, angle?: number)
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绘制一个矩形的边框
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style: 绘制的样式
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lineWidth: 线宽
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angle: 旋转角度,弧度制,如Math.PI/2为90度
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参考资料:https://www.w3school.com.cn/tags/canvas_strokerect.asp
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drawBook: fn(index?: ?)
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@ -3517,9 +3517,9 @@ var terndefs_f6783a0a_522d_417e_8407_94c67b692e50 = [
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"!type": "fn()"
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},
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"fillRect": {
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"!doc": "绘制一个矩形。style可选为绘制样式<br/>text: 要绘制的文本<br/>style: 绘制的样式<br/>font: 绘制的字体",
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"!doc": "绘制一个矩形。<br/>x,y: 绘制的坐标<br/>width,height: 绘制的长宽<br/>style: 绘制的样式<br/>angle: 旋转的角度,弧度制,如Math.PI/2代表90度",
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"!url": "https://www.w3school.com.cn/tags/canvas_fillrect.asp",
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"!type": "fn(name: string|CanvasRenderingContext2D, text: string, x: number, y: number, style?: string, font?: string)"
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"!type": "fn(name: string|CanvasRenderingContext2D, x: number, y: number, width: number, height: number, style?: string, angle?: number)"
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},
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"drawScrollText": {
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"!doc": "绘制滚动字幕",
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@ -3621,9 +3621,9 @@ var terndefs_f6783a0a_522d_417e_8407_94c67b692e50 = [
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"!type": "fn()"
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},
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"strokeRect": {
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"!doc": "绘制一个矩形的边框<br/>style: 绘制的样式",
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"!doc": "绘制一个矩形的边框<br/>style: 绘制的样式<br/>lineWidth: 线宽<br/>angle: 旋转角度,弧度制,如Math.PI/2为90度",
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"!url": "https://www.w3school.com.cn/tags/canvas_strokerect.asp",
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"!type": "fn(name: string|CanvasRenderingContext2D, x: number, y: number, width: number, height: number, style: string)"
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"!type": "fn(name: string|CanvasRenderingContext2D, x: number, y: number, width: number, height: number, style?: string, lineWidth?: number, angle?: number)"
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},
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"drawBook": {
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"!doc": "绘制怪物手册",
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8
runtime.d.ts
vendored
8
runtime.d.ts
vendored
@ -2034,18 +2034,16 @@ declare class ui {
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/**
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* 绘制一个矩形。style可选为绘制样式
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* @param text 要绘制的文本
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* @param style 绘制的样式
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* @param font 绘制的字体
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* @param angle 旋转角度,弧度制
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*/
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fillRect(name: CtxRefer, text: string, x: number, y: number, style: string, font: string): void
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fillRect(name: CtxRefer, x: number, y: number, width: number, height: number, style?: string, angle?: number): void
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/**
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* 绘制一个矩形的边框
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* @param style 绘制的样式
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*/
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strokeRect(name: CtxRefer, x: number, y: number, width: number, height: number, style: string): void
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strokeRect(name: CtxRefer, x: number, y: number, width: number, height: number, style: string, angle?: number): void
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/**
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* 动态创建一个画布。name为要创建的画布名,如果已存在则会直接取用当前存在的。
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