怪物双属性

This commit is contained in:
oc 2017-12-17 14:39:21 +08:00
parent 168ec62cbf
commit e77762b10f
9 changed files with 531 additions and 106 deletions

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@ -425,11 +425,10 @@ core.prototype.keyDown = function(keyCode) {
} }
core.prototype.keyUp = function(keyCode) { core.prototype.keyUp = function(keyCode) {
if(!core.status.played) { if(!core.status.played)
return; return;
}
if (core.status.lockControl) { if (core.status.lockControl) {
if (core.status.event.id == 'book' && (keyCode==27 || keyCode==88)) if (core.status.event.id == 'book' && (keyCode==27 || keyCode==88))
core.ui.closePanel(true); core.ui.closePanel(true);
if (core.status.event.id == 'fly' && (keyCode==71 || keyCode==27)) if (core.status.event.id == 'fly' && (keyCode==71 || keyCode==27))
@ -443,7 +442,7 @@ if (core.status.lockControl) {
} }
if (core.status.event.id == 'save' && (keyCode==83 || keyCode==27)) if (core.status.event.id == 'save' && (keyCode==83 || keyCode==27))
core.ui.closePanel(); core.ui.closePanel();
if (core.status.event.id == 'load' && (keyCode==76 || keyCode==27)) if (core.status.event.id == 'load' && (keyCode==68 || keyCode==27))
core.ui.closePanel(); core.ui.closePanel();
if ((core.status.event.id == 'settings' || core.status.event.id == 'selectShop') && keyCode==27) if ((core.status.event.id == 'settings' || core.status.event.id == 'selectShop') && keyCode==27)
core.ui.closePanel(); core.ui.closePanel();
@ -467,7 +466,7 @@ if (core.status.lockControl) {
core.events.doAction(); core.events.doAction();
return; return;
} }
switch (keyCode) { switch (keyCode) {
case 27: // ESC case 27: // ESC
@ -482,7 +481,7 @@ if (core.status.lockControl) {
case 83: // S case 83: // S
core.save(true); core.save(true);
break; break;
case 76: // L case 68: // D
core.load(true); core.load(true);
break; break;
case 84: // T case 84: // T
@ -502,9 +501,38 @@ if (core.status.lockControl) {
break; break;
case 40: // DOWN case 40: // DOWN
break; break;
case 49: // 快捷键1
if (core.status.heroStop && core.hasItem('pickaxe')) {
if (core.canUseItem('pickaxe')) {
core.useItem('pickaxe');
}
else {
core.drawTip('当前不能使用破墙镐');
}
}
break;
case 50: // 快捷键2
if (core.status.heroStop && core.hasItem('bomb')) {
if (core.canUseItem('bomb')) {
core.useItem('bomb');
}
else {
core.drawTip('当前不能使用炸弹');
}
}
break;
case 51: // 快捷键3
if (core.status.heroStop && core.hasItem('centerFly')) {
if (core.canUseItem('centerFly')) {
core.useItem('centerFly');
}
else {
core.drawTip('当前不能使用中心对称飞行器');
}
}
break;
} }
core.stopHero(); core.stopHero();
} }
core.prototype.ondown = function (x ,y) { core.prototype.ondown = function (x ,y) {

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@ -107,9 +107,12 @@ data.prototype.init = function() {
"sword5": 160, // 神圣剑加攻数值 "sword5": 160, // 神圣剑加攻数值
"shield5": 160, // 神圣盾加防数值 "shield5": 160, // 神圣盾加防数值
"moneyPocket": 500, // 金钱袋加金币的数值 "moneyPocket": 500, // 金钱袋加金币的数值
/****** 怪物相关 ******/
'breakArmor': 0.9, // 破甲的比例战斗前怪物附加角色防御的x%作为伤害)
'counterAttack': 0.1, // 反击的比例战斗时怪物每回合附加角色攻击的x%作为伤害,无视角色防御)
'purify': 3, // 净化的比例战斗前怪物附加勇士魔防的x倍作为伤害
/****** 系统相关 ******/ /****** 系统相关 ******/
'animateSpeed': 500, 'animateSpeed': 500, // 动画时间
} }
// 系统FLAG在游戏运行中中请不要修改它。 // 系统FLAG在游戏运行中中请不要修改它。
this.flags = { this.flags = {

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@ -50,7 +50,7 @@ enemys.prototype.init = function () {
'demonPriest': {'name': '魔神法师', 'hp': 0, 'atk': 0, 'def': 0, 'money': 0, 'experience': 0, 'special': 0}, 'demonPriest': {'name': '魔神法师', 'hp': 0, 'atk': 0, 'def': 0, 'money': 0, 'experience': 0, 'special': 0},
'goldHornSlime': {'name': '金角怪', 'hp': 0, 'atk': 0, 'def': 0, 'money': 0, 'experience': 0, 'special': 0}, 'goldHornSlime': {'name': '金角怪', 'hp': 0, 'atk': 0, 'def': 0, 'money': 0, 'experience': 0, 'special': 0},
'redKing': {'name': '红衣魔王', 'hp': 0, 'atk': 0, 'def': 0, 'money': 0, 'experience': 0, 'special': 0}, 'redKing': {'name': '红衣魔王', 'hp': 0, 'atk': 0, 'def': 0, 'money': 0, 'experience': 0, 'special': 0},
'whiteKing': {'name': '白衣武士', 'hp': 100, 'atk': 120, 'def': 0, 'money': 17, 'experience': 0, 'special': 16}, 'whiteKing': {'name': '白衣武士', 'hp': 100, 'atk': 120, 'def': 0, 'money': 17, 'experience': 0, 'special': 15016},
'blackMagician': {'name': '黑暗大法师', 'hp': 100, 'atk': 120, 'def': 0, 'money': 12, 'experience': 0, 'special': 11, 'value': 1/3, 'bomb': false}, // 吸血怪需要在后面添加value代表吸血比例 'blackMagician': {'name': '黑暗大法师', 'hp': 100, 'atk': 120, 'def': 0, 'money': 12, 'experience': 0, 'special': 11, 'value': 1/3, 'bomb': false}, // 吸血怪需要在后面添加value代表吸血比例
'silverSlime': {'name': '银头怪', 'hp': 100, 'atk': 120, 'def': 0, 'money': 15, 'experience': 0, 'special': 14}, 'silverSlime': {'name': '银头怪', 'hp': 100, 'atk': 120, 'def': 0, 'money': 15, 'experience': 0, 'special': 14},
'swordEmperor': {'name': '剑圣', 'hp': 0, 'atk': 0, 'def': 0, 'money': 0, 'experience': 0, 'special': 0}, 'swordEmperor': {'name': '剑圣', 'hp': 0, 'atk': 0, 'def': 0, 'money': 0, 'experience': 0, 'special': 0},
@ -75,26 +75,31 @@ enemys.prototype.getEnemys = function (enemyId) {
return this.enemys[enemyId]; return this.enemys[enemyId];
} }
enemys.prototype.hasSpecial = function (special, test) {
return parseInt(special/1000) == test || special % 1000 == test;
}
enemys.prototype.getSpecialText = function (enemyId) { enemys.prototype.getSpecialText = function (enemyId) {
if (enemyId == undefined) return ""; if (enemyId == undefined) return "";
var special = this.enemys[enemyId].special; var special = this.enemys[enemyId].special;
if (special == 1) return "先攻"; var text = [];
if (special == 2) return "魔攻"; if (this.hasSpecial(special, 1)) text.push("先攻");
if (special == 3) return "坚固"; if (this.hasSpecial(special, 2)) text.push("魔攻");
if (special == 4) return "2连击"; if (this.hasSpecial(special, 3)) text.push("坚固");
if (special == 5) return "3连击"; if (this.hasSpecial(special, 4)) text.push("2连击");
if (special == 6) return "4连击"; if (this.hasSpecial(special, 5)) text.push("3连击");
if (special == 7) return "破甲"; if (this.hasSpecial(special, 6)) text.push("4连击");
if (special == 8) return "反击"; if (this.hasSpecial(special, 7)) text.push("破甲");
if (special == 9) return "净化"; if (this.hasSpecial(special, 8)) text.push("反击");
if (special == 10) return "模仿"; if (this.hasSpecial(special, 9)) text.push("净化");
if (special == 11) return "吸血"; if (this.hasSpecial(special, 10)) text.push("模仿");
if (special == 12) return "中毒"; if (this.hasSpecial(special, 11)) text.push("吸血");
if (special == 13) return "衰弱"; if (this.hasSpecial(special, 12)) text.push("中毒");
if (special == 14) return "诅咒"; if (this.hasSpecial(special, 13)) text.push("衰弱");
if (special == 15) return "领域"; if (this.hasSpecial(special, 14)) text.push("诅咒");
if (special == 16) return "夹击"; if (this.hasSpecial(special, 15)) text.push("领域");
return ""; if (this.hasSpecial(special, 16)) text.push("夹击");
return text.join(" ");
} }
enemys.prototype.getDamage = function (monsterId) { enemys.prototype.getDamage = function (monsterId) {
@ -108,7 +113,7 @@ enemys.prototype.getDamage = function (monsterId) {
enemys.prototype.getExtraDamage = function (monster) { enemys.prototype.getExtraDamage = function (monster) {
var extra_damage = 0; var extra_damage = 0;
if (monster.special == 11) { // 吸血 if (this.hasSpecial(monster.special, 11)) { // 吸血
// 吸血的比例 // 吸血的比例
extra_damage = core.status.hero.hp * monster.value; extra_damage = core.status.hero.hp * monster.value;
extra_damage = parseInt(extra_damage); extra_damage = parseInt(extra_damage);
@ -119,7 +124,7 @@ enemys.prototype.getExtraDamage = function (monster) {
// 临界值计算 // 临界值计算
enemys.prototype.getCritical = function (monsterId) { enemys.prototype.getCritical = function (monsterId) {
var monster = core.material.enemys[monsterId]; var monster = core.material.enemys[monsterId];
if (monster.special == 3 || monster.special == 10) return "???"; if (this.hasSpecial(monster.special, 3) || this.hasSpecial(monster.special, 10)) return "???";
var last = this.calDamage(core.status.hero.atk, core.status.hero.def, core.status.hero.mdef, var last = this.calDamage(core.status.hero.atk, core.status.hero.def, core.status.hero.mdef,
monster.hp, monster.atk, monster.def, monster.special); monster.hp, monster.atk, monster.def, monster.special);
if (last == 0) return 0; if (last == 0) return 0;
@ -160,11 +165,11 @@ enemys.prototype.getDefDamage = function (monsterId) {
enemys.prototype.calDamage = function (hero_atk, hero_def, hero_mdef, mon_hp, mon_atk, mon_def, mon_special) { enemys.prototype.calDamage = function (hero_atk, hero_def, hero_mdef, mon_hp, mon_atk, mon_def, mon_special) {
// 魔攻 // 魔攻
if (mon_special == 2) hero_def = 0; if (this.hasSpecial(mon_special,2)) hero_def = 0;
// 坚固 // 坚固
if (mon_special == 3 && mon_def < hero_atk - 1) mon_def = hero_atk - 1; if (this.hasSpecial(mon_special,3) && mon_def < hero_atk - 1) mon_def = hero_atk - 1;
// 模仿 // 模仿
if (mon_special == 10) { if (this.hasSpecial(mon_special,10)) {
mon_atk = hero_atk; mon_atk = hero_atk;
mon_def = hero_def; mon_def = hero_def;
} }
@ -174,18 +179,18 @@ enemys.prototype.calDamage = function (hero_atk, hero_def, hero_mdef, mon_hp, mo
if (per_damage < 0) per_damage = 0; if (per_damage < 0) per_damage = 0;
// 2连击 & 3连击 // 2连击 & 3连击
if (mon_special == 4) per_damage *= 2; if (this.hasSpecial(mon_special, 4)) per_damage *= 2;
if (mon_special == 5) per_damage *= 3; if (this.hasSpecial(mon_special, 5)) per_damage *= 3;
if (mon_special == 6) per_damage *= 4; if (this.hasSpecial(mon_special, 6)) per_damage *= 4;
// 反击 // 反击
if (mon_special == 8) per_damage += parseInt(0.1 * hero_atk); if (this.hasSpecial(mon_special, 8)) per_damage += parseInt(core.values.counterAttack * hero_atk);
// 先攻 // 先攻
var damage = mon_special == 1 ? per_damage : 0; var damage = mon_special == 1 ? per_damage : 0;
// 破甲 // 破甲
if (mon_special == 7) damage = parseInt(0.9 * hero_def); if (this.hasSpecial(mon_special, 7)) damage += parseInt(core.values.breakArmor * hero_def);
// 净化 // 净化
if (mon_special == 9) damage = 3 * hero_mdef; if (this.hasSpecial(mon_special, 9)) damage = core.values.purify * hero_mdef;
var turn = parseInt((mon_hp - 1) / (hero_atk - mon_def)); var turn = parseInt((mon_hp - 1) / (hero_atk - mon_def));
var ans = damage + turn * per_damage; var ans = damage + turn * per_damage;
@ -211,9 +216,9 @@ enemys.prototype.getCurrentEnemys = function () {
var monster = core.material.enemys[monsterId]; var monster = core.material.enemys[monsterId];
var mon_atk = monster.atk, mon_def = monster.def; var mon_atk = monster.atk, mon_def = monster.def;
// 坚固 // 坚固
if (monster.special == 3 && mon_def < core.status.hero.atk - 1) if (this.hasSpecial(monster.special, 3) && mon_def < core.status.hero.atk - 1)
mon_def = core.status.hero.atk - 1; mon_def = core.status.hero.atk - 1;
if (monster.special==10) { if (this.hasSpecial(monster.special, 10)) {
mon_atk=core.status.hero.atk; mon_atk=core.status.hero.atk;
mon_def=core.status.hero.def; mon_def=core.status.hero.def;
} }

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@ -124,7 +124,7 @@ events.prototype.checkBlock = function (x,y) {
// 领域 // 领域
for (var i in enemys) { for (var i in enemys) {
if (enemys[i]!=null && enemys[i].special==15) { if (enemys[i]!=null && core.enemys.hasSpecial(enemys[i].special, 15)) {
damage+=enemys[i].value; damage+=enemys[i].value;
} }
} }
@ -140,9 +140,9 @@ events.prototype.checkBlock = function (x,y) {
// 夹击 // 夹击
var has=false; var has=false;
if (enemys[0]!=null && enemys[2]!=null && enemys[0].id==enemys[2].id && enemys[0].special==16) if (enemys[0]!=null && enemys[2]!=null && enemys[0].id==enemys[2].id && core.enemys.hasSpecial(enemys[0].special, 16))
has=true; has=true;
if (enemys[1]!=null && enemys[3]!=null && enemys[1].id==enemys[3].id && enemys[1].special==16) if (enemys[1]!=null && enemys[3]!=null && enemys[1].id==enemys[3].id && core.enemys.hasSpecial(enemys[1].special, 16))
has=true; has=true;
if (has && core.status.hero.hp>1) { // 1血夹击不死 if (has && core.status.hero.hp>1) { // 1血夹击不死
core.status.hero.hp = parseInt(core.status.hero.hp/2); core.status.hero.hp = parseInt(core.status.hero.hp/2);
@ -490,19 +490,19 @@ events.prototype.afterBattle = function(enemyId,x,y,callback) {
// 毒衰咒的处理 // 毒衰咒的处理
var special = core.material.enemys[enemyId].special; var special = core.material.enemys[enemyId].special;
// 中毒 // 中毒
if (special==12 && !core.hasFlag('poison')) { if (core.enemys.hasSpecial(special, 12) && !core.hasFlag('poison')) {
core.setFlag('poison', true); core.setFlag('poison', true);
core.updateStatusBar(); core.updateStatusBar();
} }
// 衰弱 // 衰弱
if (special==13 && !core.hasFlag('weak')) { if (core.enemys.hasSpecial(special, 13) && !core.hasFlag('weak')) {
core.setFlag('weak', true); core.setFlag('weak', true);
core.status.hero.atk-=core.values.weakValue; core.status.hero.atk-=core.values.weakValue;
core.status.hero.def-=core.values.weakValue; core.status.hero.def-=core.values.weakValue;
core.updateStatusBar(); core.updateStatusBar();
} }
// 诅咒 // 诅咒
if (special==14 && !core.hasFlag('curse')) { if (core.enemys.hasSpecial(special, 14) && !core.hasFlag('curse')) {
core.setFlag('curse', true); core.setFlag('curse', true);
core.updateStatusBar(); core.updateStatusBar();
} }

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@ -377,28 +377,34 @@ ui.prototype.drawBattleAnimate = function(monsterId, callback) {
hero_hp -= core.enemys.getExtraDamage(monster); hero_hp -= core.enemys.getExtraDamage(monster);
if (mon_special==2) hero_def=0; // 魔攻 if (core.enemys.hasSpecial(mon_special, 2)) hero_def=0; // 魔攻
if (mon_special==3 && mon_def<hero_atk) mon_def=hero_atk-1; // 坚固 if (core.enemys.hasSpecial(mon_special, 3) && mon_def<hero_atk) mon_def=hero_atk-1; // 坚固
if (mon_special==10) { // 模仿 if (core.enemys.hasSpecial(mon_special, 10)) { // 模仿
mon_atk=hero_atk; mon_atk=hero_atk;
mon_def=hero_def; mon_def=hero_def;
} }
// 实际操作
var turn = 0; // 0为勇士攻击
if (core.enemys.hasSpecial(mon_special, 1)) turn=1;
// 回合
var turns = 2; var turns = 2;
if (mon_special==4) turns=3; if (core.enemys.hasSpecial(mon_special, 4)) turns=3;
if (mon_special==5) turns=4; if (core.enemys.hasSpecial(mon_special, 5)) turns=4;
if (mon_special==6) turns=5; if (core.enemys.hasSpecial(mon_special, 6)) turns=5;
// 初始伤害(破甲、净化) // 初始伤害(破甲、净化)
var initDamage = 0; var initDamage = 0;
if (mon_special==7) initDamage=parseInt(0.9 * hero_def); if (core.enemys.hasSpecial(mon_special, 7)) initDamage+=parseInt(core.values.breakArmor * hero_def);
if (mon_special==9) initDamage=parseInt(3*hero_mdef); if (core.enemys.hasSpecial(mon_special, 9)) initDamage=parseInt(core.values.purify * hero_mdef);
hero_mdef-=initDamage; hero_mdef-=initDamage;
if (hero_mdef<0) { if (hero_mdef<0) {
hero_hp+=hero_mdef; hero_hp+=hero_mdef;
hero_mdef=0; hero_mdef=0;
} }
var specialText = core.enemys.getSpecialText(monsterId); var specialText = core.enemys.getSpecialText(monsterId);
var background = core.canvas.ui.createPattern(core.material.ground, "repeat"); var background = core.canvas.ui.createPattern(core.material.ground, "repeat");
@ -434,7 +440,12 @@ ui.prototype.drawBattleAnimate = function(monsterId, callback) {
core.canvas.ui.textAlign='center'; core.canvas.ui.textAlign='center';
core.fillText('ui', core.status.hero.name, left+margin+boxWidth/2, top+margin+heroHeight+40, '#FFD700', 'bold 22px Verdana'); core.fillText('ui', core.status.hero.name, left+margin+boxWidth/2, top+margin+heroHeight+40, '#FFD700', 'bold 22px Verdana');
core.fillText('ui', "怪物", left+right-margin-boxWidth/2, top+margin+32+40); core.fillText('ui', "怪物", left+right-margin-boxWidth/2, top+margin+32+40);
core.fillText('ui', specialText, left+right-margin-boxWidth/2, top+margin+32+40+24, '#FF6A6A', '15px Verdana'); var specialTexts = specialText.split(" ");
for (var i=0, j=0; i<specialTexts.length;i++) {
if (specialTexts[i]!='') {
core.fillText('ui', specialTexts[i], left+right-margin-boxWidth/2, top+margin+32+44+20*(++j), '#FF6A6A', '15px Verdana');
}
}
// 图标 // 图标
core.clearMap('ui', left + margin, top + margin, boxWidth, heroHeight+boxWidth-32); core.clearMap('ui', left + margin, top + margin, boxWidth, heroHeight+boxWidth-32);
@ -538,9 +549,6 @@ ui.prototype.drawBattleAnimate = function(monsterId, callback) {
left+margin+boxWidth-6, top+margin+6, '#FF0000', 4); left+margin+boxWidth-6, top+margin+6, '#FF0000', 4);
*/ */
// 实际操作
var turn = 0; // 0为勇士攻击
if (mon_special==1) turn=1;
var battleInterval = setInterval(function() { var battleInterval = setInterval(function() {
core.playSound("attack", "ogg"); core.playSound("attack", "ogg");
@ -572,7 +580,7 @@ ui.prototype.drawBattleAnimate = function(monsterId, callback) {
}, 250); }, 250);
var per_damage = mon_atk-hero_def; var per_damage = mon_atk-hero_def;
if (mon_special == 8) per_damage += parseInt(0.1 * hero_atk); // 反击 if (core.enemys.hasSpecial(mon_special, 8)) per_damage += parseInt(core.values.counterAttack * hero_atk); // 反击
hero_mdef-=per_damage; hero_mdef-=per_damage;
if (hero_mdef<0) { if (hero_mdef<0) {
@ -741,7 +749,14 @@ ui.prototype.drawEnemyBook = function (page) {
// 数据 // 数据
core.canvas.ui.textAlign = "center"; core.canvas.ui.textAlign = "center";
if (enemy.special=='') {
core.fillText('ui', enemy.name, 115, 62 * i + 47, '#DDDDDD', 'bold 17px Verdana'); core.fillText('ui', enemy.name, 115, 62 * i + 47, '#DDDDDD', 'bold 17px Verdana');
}
else {
core.fillText('ui', enemy.name, 115, 62 * i + 40, '#DDDDDD', 'bold 17px Verdana');
core.fillText('ui', enemy.special, 115, 62 * i + 62, '#FF6A6A', 'bold 15px Verdana');
}
core.canvas.ui.textAlign = "left"; core.canvas.ui.textAlign = "left";
core.fillText('ui', '生命', 165, 62 * i + 32, '#DDDDDD', '13px Verdana'); core.fillText('ui', '生命', 165, 62 * i + 32, '#DDDDDD', '13px Verdana');
core.fillText('ui', enemy.hp, 195, 62 * i + 32, '#DDDDDD', 'bold 13px Verdana'); core.fillText('ui', enemy.hp, 195, 62 * i + 32, '#DDDDDD', 'bold 13px Verdana');
@ -770,15 +785,6 @@ ui.prototype.drawEnemyBook = function (page) {
core.fillText('ui', damage, damage_offset, 62 * i + 50, color, 'bold 13px Verdana'); core.fillText('ui', damage, damage_offset, 62 * i + 50, color, 'bold 13px Verdana');
core.canvas.ui.textAlign = "left"; core.canvas.ui.textAlign = "left";
// 属性
if (enemy.special != '') {
core.setFont('data', 'bold 12px Verdana');
var length = core.canvas.data.measureText(enemy.special).width;
core.setAlpha('data', '0.4');
core.fillRect('data', 64 - 4 - length, 62 * i + 46, length + 4, 17, '#000000');
core.setAlpha('data', '1');
core.fillText('data', enemy.special, 64 - 2 - length, 62 * i + 59, '#FF6A6A', 'bold 12px Verdana')
}
core.fillText('ui', '临界', 165, 62 * i + 68, '#DDDDDD', '13px Verdana'); core.fillText('ui', '临界', 165, 62 * i + 68, '#DDDDDD', '13px Verdana');
core.fillText('ui', enemy.critical, 195, 62 * i + 68, '#DDDDDD', 'bold 13px Verdana'); core.fillText('ui', enemy.critical, 195, 62 * i + 68, '#DDDDDD', 'bold 13px Verdana');

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@ -0,0 +1,377 @@
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<style>
.gameCanvas {
position: absolute;
}
body,
div,
img {
margin: 0;
padding: 0;
}
</style>
</head>
<body>
<canvas class='gameCanvas' id='grasspic' width='96' height='128' style='z-index:3;top:208px;left:465px'></canvas>
<canvas class='gameCanvas' id='grass_pic' width='530' height='64' style='z-index:3;top:368px;left:465px'></canvas>
<canvas class='gameCanvas' id='grassLayer' width='416' height='416' style='z-index:2'></canvas>
<canvas class='gameCanvas' id='ui' width='416' height='416' style='z-index:100'></canvas>
<canvas class='gameCanvas' id='data' width='416' height='416' style='z-index:0'></canvas>
<p class='gameCanvas' id='pout' style='top:8px;left:500px'>通过鼠标拖拽或点击添加草地</p>
<script type="text/javascript">
var autotile = new Image()
//img.src="data:image/png;base64,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"
autotile.src = "autotile.png"
autotile.onload = function () {
console.log("loaded")
grasspic.getContext("2d").drawImage(autotile, 0, 0);
};
function drawAutotile(canvas, x, y, size, autotile, index) {
switch (index) {
case 0:
canvas.drawImage(autotile, 0, 0, 32, 32, x, y, size, size);
break;
case 1:
canvas.drawImage(autotile, 0, 3 * 32, 16, 32, x, y, size / 2, size);
canvas.drawImage(autotile, 2 * 32 + 16, 3 * 32, 16, 32, x + size / 2, y, size / 2, size);
break;
case 2:
canvas.drawImage(autotile, 2 * 32, 32, 32, 16, x, y, size, size / 2);
canvas.drawImage(autotile, 2 * 32, 3 * 32 + 16, 32, 16, x, y + size / 2, size, size / 2);
break;
case 3:
canvas.drawImage(autotile, 2 * 32, 3 * 32, 32, 32, x, y, size, size);
break;
case 4:
canvas.drawImage(autotile, 0, 1 * 32, 16, 32, x, y, size / 2, size);
canvas.drawImage(autotile, 2 * 32 + 16, 1 * 32, 16, 32, x + size / 2, y, size / 2, size);
break;
case 5:
canvas.drawImage(autotile, 0, 2 * 32, 16, 32, x, y, size / 2, size);
canvas.drawImage(autotile, 2 * 32 + 16, 2 * 32, 16, 32, x + size / 2, y, size / 2, size);
break;
case 6:
canvas.drawImage(autotile, 2 * 32, 1 * 32, 32, 32, x, y, size, size);
break;
case 7:
canvas.drawImage(autotile, 2 * 32, 2 * 32, 32, 32, x, y, size, size);
break;
case 8:
canvas.drawImage(autotile, 0, 32, 32, 16, x, y, size, size / 2);
canvas.drawImage(autotile, 0, 3 * 32 + 16, 32, 16, x, y + size / 2, size, size / 2);
break;
case 9:
canvas.drawImage(autotile, 0, 3 * 32, 32, 32, x, y, size, size);
break;
case 10:
canvas.drawImage(autotile, 32, 32, 32, 16, x, y, size, size / 2);
canvas.drawImage(autotile, 32, 3 * 32 + 16, 32, 16, x, y + size / 2, size, size / 2);
break;
case 11:
canvas.drawImage(autotile, 32, 3 * 32, 32, 32, x, y, size, size);
break;
case 12:
canvas.drawImage(autotile, 0, 32, 32, 32, x, y, size, size);
break;
case 13:
canvas.drawImage(autotile, 0, 2 * 32, 32, 32, x, y, size, size);
break;
case 14:
canvas.drawImage(autotile, 32, 32, 32, 32, x, y, size, size);
break;
case 15:
canvas.drawImage(autotile, 32, 2 * 32, 32, 32, x, y, size, size);
break;
case 16:
canvas.clearRect(x, y, size / 2, size / 2);
canvas.drawImage(autotile, 2 * 32, 0, 16, 16, x, y, size / 2, size / 2);
break;
case 17:
canvas.clearRect(x, y, size / 2, size / 2);
canvas.drawImage(autotile, 2 * 32 + 16, 0, 16, 16, x, y, size / 2, size / 2);
break;
case 18:
canvas.clearRect(x, y, size / 2, size / 2);
canvas.drawImage(autotile, 2 * 32 + 16, 16, 16, 16, x, y, size / 2, size / 2);
break;
case 19:
canvas.clearRect(x, y, size / 2, size / 2);
canvas.drawImage(autotile, 2 * 32, 16, 16, 16, x, y, size / 2, size / 2);
break;
}
/*
imgData = cxt.getImageData(0, 0, 32, 32);
grassImageData.push(imgData);
//0001
imgData = cxt.getImageData(0, 3 * 32, 16, 32);
cxt_.clearRect(0, 0, 32, 32);
cxt_.putImageData(imgData, 0, 0);
imgData = cxt.getImageData(2 * 32 + 16, 3 * 32, 16, 32);
cxt_.putImageData(imgData, 16, 0);
imgData = cxt_.getImageData(0, 0, 32, 32);
grassImageData.push(imgData);
//0010
imgData = cxt.getImageData(2 * 32, 32, 32, 16);
cxt_.clearRect(0, 0, 32, 32);
cxt_.putImageData(imgData, 0, 0);
imgData = cxt.getImageData(2 * 32, 3 * 32 + 16, 32, 16);
cxt_.putImageData(imgData, 0, 16);
imgData = cxt_.getImageData(0, 0, 32, 32);
grassImageData.push(imgData);
//0011
imgData = cxt.getImageData(2 * 32, 3 * 32, 32, 32);
grassImageData.push(imgData);
//0100
imgData = cxt.getImageData(0, 1 * 32, 16, 32);
cxt_.clearRect(0, 0, 32, 32);
cxt_.putImageData(imgData, 0, 0);
imgData = cxt.getImageData(2 * 32 + 16, 1 * 32, 16, 32);
cxt_.putImageData(imgData, 16, 0);
imgData = cxt_.getImageData(0, 0, 32, 32);
grassImageData.push(imgData);
//0101
imgData = cxt.getImageData(0, 2 * 32, 16, 32);
cxt_.clearRect(0, 0, 32, 32);
cxt_.putImageData(imgData, 0, 0);
imgData = cxt.getImageData(2 * 32 + 16, 2 * 32, 16, 32);
cxt_.putImageData(imgData, 16, 0);
imgData = cxt_.getImageData(0, 0, 32, 32);
grassImageData.push(imgData);
//0110
imgData = cxt.getImageData(2 * 32, 1 * 32, 32, 32);
grassImageData.push(imgData);
//0111
imgData = cxt.getImageData(2 * 32, 2 * 32, 32, 32);
grassImageData.push(imgData);
//1000
imgData = cxt.getImageData(0, 32, 32, 16);
cxt_.clearRect(0, 0, 32, 32);
cxt_.putImageData(imgData, 0, 0);
imgData = cxt.getImageData(0, 3 * 32 + 16, 32, 16);
cxt_.putImageData(imgData, 0, 16);
imgData = cxt_.getImageData(0, 0, 32, 32);
grassImageData.push(imgData);
//1001
imgData = cxt.getImageData(0, 3 * 32, 32, 32);
grassImageData.push(imgData);
//1010
imgData = cxt.getImageData(32, 32, 32, 16);
cxt_.clearRect(0, 0, 32, 32);
cxt_.putImageData(imgData, 0, 0);
imgData = cxt.getImageData(32, 3 * 32 + 16, 32, 16);
cxt_.putImageData(imgData, 0, 16);
imgData = cxt_.getImageData(0, 0, 32, 32);
grassImageData.push(imgData);
//1011
imgData = cxt.getImageData(1 * 32, 3 * 32, 32, 32);
grassImageData.push(imgData);
//1100
imgData = cxt.getImageData(0, 32, 32, 32);
grassImageData.push(imgData);
//1101
imgData = cxt.getImageData(0, 2 * 32, 32, 32);
grassImageData.push(imgData);
//1110
imgData = cxt.getImageData(32, 32, 32, 32);
grassImageData.push(imgData);
//1111
imgData = cxt.getImageData(32, 2 * 32, 32, 32);
grassImageData.push(imgData);
//s1
imgData = cxt.getImageData(2 * 32, 0, 16, 16);
grassImageData.push(imgData);
//s2
imgData = cxt.getImageData(2 * 32 + 16, 0, 16, 16);
grassImageData.push(imgData);
//s3
imgData = cxt.getImageData(2 * 32 + 16, 16, 16, 16);
grassImageData.push(imgData);
//s4
imgData = cxt.getImageData(2 * 32, 16, 16, 16);
grassImageData.push(imgData);
*/
}
//根据状态画图
var cxt = grassLayer.getContext("2d");
grass = function (ii, x, y) {
cxt.clearRect(x * 32, y * 32, 32, 32);
// cxt.putImageData(grassImageData[ii], x * 32, y * 32);
drawAutotile(cxt, x * 32, y * 32, 32, autotile, ii);
}
function clearGrass() { cxt.clearRect(0, 0, 416, 416); }
fullX = 12;
fullY = 12;
map = [];//-1表示空白,-2表示边界,其他对应实体
map[fullX + 1 + fullY * (fullX + 1)] = -2;
m = function (x, y) {
if (x < 0 || x > fullX || y < 0 || y > fullY) return fullX + 1 + fullY * (fullX + 1);
return x + y * (fullX + 1);
};
// ((100+map[m(xx,yy)] || 99)-100) 返回-1for空白-2for越界
isGrass = function (xx, yy) { return ~~(((100 + map[m(xx, yy)] || 99) - 100) == 1); }
updateGrass = function () {
clearGrass();
for (var xx = 0; xx <= fullX; xx++) {
for (var yy = 0; yy <= fullY; yy++) {
if (!isGrass(xx, yy)) continue;
var _id = 0;
_id += isGrass(xx, yy - 1) + 2 * isGrass(xx - 1, yy) + 4 * isGrass(xx, yy + 1) + 8 * isGrass(xx + 1, yy);
//1上2左4下8右
grass(_id, xx, yy);
}
}
for (var xx = 0; xx < fullX; xx++) {
for (var yy = 0; yy < fullY; yy++) {
if (isGrass(xx, yy) + isGrass(xx + 1, yy) + isGrass(xx + 1, yy + 1) + isGrass(xx, yy + 1) != 3) continue;
if (!isGrass(xx, yy)) {
// cxt.clearRect(xx * 32 + 32, yy * 32 + 32, 16, 16);
// cxt.putImageData(grassImageData[16], xx * 32 + 32, yy * 32 + 32);
drawAutotile(cxt, xx * 32 + 32, yy * 32 + 32, 32, autotile, 16);
}
if (!isGrass(xx + 1, yy)) {
// cxt.clearRect(xx * 32 + 16, yy * 32 + 32, 16, 16);
//cxt.putImageData(grassImageData[17], xx * 32 + 16, yy * 32 + 32);
drawAutotile(cxt, xx * 32 + 16, yy * 32 + 32, 32, autotile, 17);
}
if (!isGrass(xx + 1, yy + 1)) {
// cxt.clearRect(xx * 32 + 16, yy * 32 + 16, 16, 16);
// cxt.putImageData(grassImageData[18], xx * 32 + 16, yy * 32 + 16);
drawAutotile(cxt, xx * 32 + 16, yy * 32 + 16, 32, autotile, 18);
}
if (!isGrass(xx, yy + 1)) {
// cxt.clearRect(xx * 32 + 32, yy * 32 + 16, 16, 16);
// cxt.putImageData(grassImageData[19], xx * 32 + 32, yy * 32 + 16);
drawAutotile(cxt, xx * 32 + 32, yy * 32 + 16, 32, autotile, 19);
}
}
}
}
</script>
<script>
//画背景以及拖拽相关的支持
function printf(str) {
pout.innerText = str;
}
(function () {
var dc = data.getContext('2d');
var colorA = ["#f8f8f8", "#cccccc"];
var colorIndex = 1;
for (var ii = 0; ii < 13; ii++)
for (var jj = 0; jj < 13; jj++) {
dc.fillStyle = colorA[colorIndex];
colorIndex = 1 - colorIndex;
dc.fillRect(ii * 32, jj * 32, 32, 32);
}
})();//在data内画一个13*13的灰白相间的格子
(function () {
var uc = ui.getContext('2d');
function fillPos(pos) {
uc.fillStyle = '#' + ~~(Math.random() * 8) + ~~(Math.random() * 8) + ~~(Math.random() * 8);
uc.fillRect(pos.x * 32 + 12, pos.y * 32 + 12, 8, 8);
}//在格子内画一个随机色块
function eToLoc(e) { var loc = { 'x': e.clientX - ui.offsetLeft, 'y': e.clientY - ui.offsetTop, 'size': 32 }; return loc; }//返回可用的组件内坐标
function locToPos(loc) {
pos = { 'x': ~~(loc.x / loc.size), 'y': ~~(loc.y / loc.size) }
return pos;
}
var holdingPath = 0;
var stepPostfix = null;//用于存放寻路检测的第一个点之后的后续移动
var mouseOutCheck = 2;
function clear1() {
if (mouseOutCheck > 1) {
mouseOutCheck--;
setTimeout(clear1, 1000);
return;
}
holdingPath = 0;
stepPostfix = [];
uc.clearRect(0, 0, 416, 416);
}//用于鼠标移出canvas时的自动清除状态
ui.onmousedown = function (e) {
holdingPath = 1;
mouseOutCheck = 2;
setTimeout(clear1);
e.stopPropagation();
uc.clearRect(0, 0, 416, 416);
var loc = eToLoc(e);
pos = locToPos(loc)
stepPostfix = [];
stepPostfix.push(pos);
fillPos(pos);
}
ui.onmousemove = function (e) {
if (holdingPath == 0) { return; }
mouseOutCheck = 2;
e.stopPropagation();
var loc = eToLoc(e);
var pos = locToPos(loc);
var pos0 = stepPostfix[stepPostfix.length - 1]
var directionDistance = [pos.y - pos0.y, pos0.x - pos.x, pos0.y - pos.y, pos.x - pos0.x]
var max = 0, index = 4;
for (var i = 0; i < 4; i++) {
if (directionDistance[i] > max) {
index = i;
max = directionDistance[i];
}
}
pos = [{ 'x': 0, 'y': 1 }, { 'x': -1, 'y': 0 }, { 'x': 0, 'y': -1 }, { 'x': 1, 'y': 0 }, false][index]
if (pos) {
pos.x += pos0.x;
pos.y += pos0.y;
stepPostfix.push(pos);
fillPos(pos);
}
}
ui.onmouseup = function (e) {
holdingPath = 0;
e.stopPropagation();
var loc = eToLoc(e);
if (stepPostfix.length) {
console.log(stepPostfix);
for (var ii = 0; ii < stepPostfix.length; ii++)map[m(stepPostfix[ii].x, stepPostfix[ii].y)] = 1;
map[fullX + 1 + fullY * (fullX + 1)] = -2;
//console.log(map);
updateGrass();
}
}
})();
</script>
</html>

6
更新内容.txt Normal file
View File

@ -0,0 +1,6 @@
新增支持Autotile
新增:怪物支持双属性 √
新增:单向箭头、感叹号
快捷道具使用1破2炸3飞读档改为D键 √
更多的默认素材无需P图直接替换即可
破甲、反击、净化等效果放全局变量