feat:即捡即用事件块-音效
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@ -493,26 +493,27 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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core.clearContinueAutomaticRoute();
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},
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"afterGetItem": function (itemId, x, y, isGentleClick) {
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// 获得一个道具后触发的事件
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// itemId:获得的道具ID;x和y是该道具所在的坐标
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// isGentleClick:是否是轻按触发的
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if (itemId.endsWith('Potion') && core.material.items[itemId].cls == 'items')
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core.playSound('回血');
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else if (itemId.endsWith('Gem') && core.material.items[itemId].cls == 'items')
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core.playSound('宝石')
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else
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core.playSound('获得道具');
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// 获得一个道具后触发的事件
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// itemId:获得的道具ID;x和y是该道具所在的坐标
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// isGentleClick:是否是轻按触发的
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var todo = [];
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// 检查该点的获得道具后事件。
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if (core.status.floorId == null) return;
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var event = core.floors[core.status.floorId].afterGetItem[x + "," + y];
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if (event && (event instanceof Array || !isGentleClick || !event.disableOnGentleClick)) {
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core.unshift(todo, event);
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}
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let sound = '获得道具';
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const itemInfo = core.material.items[itemId];
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if (itemInfo.itemEffectEvent && itemInfo.itemEffectEvent.hasOwnProperty('sound')) {
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sound = itemInfo.itemEffectEvent.sound;
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}
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core.playSound(sound);
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if (todo.length > 0) core.insertAction(todo, x, y);
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},
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var todo = [];
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// 检查该点的获得道具后事件。
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if (core.status.floorId == null) return;
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var event = core.floors[core.status.floorId].afterGetItem[x + "," + y];
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if (event && (event instanceof Array || !isGentleClick || !event.disableOnGentleClick)) {
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core.unshift(todo, event);
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}
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if (todo.length > 0) core.insertAction(todo, x, y);
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},
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"afterPushBox": function () {
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// 推箱子后的事件
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if (core.searchBlock('box').length == 0) {
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@ -27,6 +27,7 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
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"useItemEffect": "core.status.hero.atk += core.values.redGem",
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"canUseItemEffect": "true",
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"itemEffectEvent": {
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"sound": "item.mp3",
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"value": {
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"atk:o": "core.values.redGem"
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}
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