commit
edef2beb1d
20
index.html
20
index.html
@ -106,15 +106,17 @@
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<div id="gif"></div>
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<div id="gif2"></div>
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<div id="curtain"></div>
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<canvas class='gameCanvas' id='bg' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='event' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='hero' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='event2' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='fg' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='animate' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='weather' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='ui' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='data' width='416' height='416'>此浏览器不支持HTML5</canvas>
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<div id="gameDraw">
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<canvas class='gameCanvas' id='bg' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='event' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='hero' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='event2' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='fg' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='animate' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='weather' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='ui' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='data' width='416' height='416'>此浏览器不支持HTML5</canvas>
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</div>
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</div>
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<script src='libs/thirdparty/mid.min.js'></script>
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<script src='libs/thirdparty/lz-string.min.js'></script>
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@ -553,7 +553,9 @@ actions.prototype.onclick = function (x, y, stepPostfix) {
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// 寻路
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if (!core.status.lockControl) {
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core.setAutomaticRoute(x, y, stepPostfix);
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var dx = ~~(core.maps.currentOffsetPos.x/32);
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var dy = ~~(core.maps.currentOffsetPos.y/32);
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core.setAutomaticRoute(x+dx, y+dy, stepPostfix);
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return;
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}
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@ -542,6 +542,9 @@ control.prototype.setAutomaticRoute = function (destX, destY, stepPostfix) {
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////// 自动寻路算法,找寻最优路径 //////
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control.prototype.automaticRoute = function (destX, destY) {
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var fw = core.floors[core.status.floorId].tileWidth;
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var fh = core.floors[core.status.floorId].tileHeight
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var tsize = fw * fw;
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var startX = core.getHeroLoc('x');
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var startY = core.getHeroLoc('y');
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var scan = {
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@ -556,17 +559,17 @@ control.prototype.automaticRoute = function (destX, destY) {
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var ans = []
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if (destX == startX && destY == startY) return false;
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queue.push(13 * startX + startY);
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queue.push(fw * startX + startY);
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queue.push(-1);
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route[13 * startX + startY] = '';
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route[fw * startX + startY] = '';
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while (queue.length != 1) {
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var f = queue.shift();
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if (f===-1) {nowDeep+=1;queue.push(-1);continue;}
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var deep = ~~(f/169);
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var deep = ~~(f/tsize);
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if (deep!==nowDeep) {queue.push(f);continue;}
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f=f%169;
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var nowX = parseInt(f / 13), nowY = f % 13;
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f=f%tsize;
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var nowX = parseInt(f / fw), nowY = f % fw;
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var nowIsArrow = false, nowId, nowBlock = core.getBlock(nowX,nowY);
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for (var direction in scan) {
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if (!core.canMoveHero(nowX, nowY, direction))
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@ -575,9 +578,9 @@ control.prototype.automaticRoute = function (destX, destY) {
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var nx = nowX + scan[direction].x;
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var ny = nowY + scan[direction].y;
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if (nx<0 || nx>12 || ny<0 || ny>12) continue;
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if (nx<0 || nx>=fw || ny<0 || ny>=fh) continue;
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var nid = 13 * nx + ny;
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var nid = fw * nx + ny;
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if (core.isset(route[nid])) continue;
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@ -606,18 +609,18 @@ control.prototype.automaticRoute = function (destX, destY) {
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continue;
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route[nid] = direction;
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queue.push(169*(nowDeep+deepAdd)+nid);
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queue.push(tsize*(nowDeep+deepAdd)+nid);
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}
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if (core.isset(route[13 * destX + destY])) break;
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if (core.isset(route[fw * destX + destY])) break;
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}
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if (!core.isset(route[13 * destX + destY])) {
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if (!core.isset(route[fw * destX + destY])) {
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return false;
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}
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var nowX = destX, nowY = destY;
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while (nowX != startX || nowY != startY) {
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var dir = route[13 * nowX + nowY];
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var dir = route[fw * nowX + nowY];
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ans.push({'direction': dir, 'x': nowX, 'y': nowY});
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nowX -= scan[dir].x;
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nowY -= scan[dir].y;
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@ -979,8 +982,23 @@ control.prototype.stopHero = function () {
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core.status.heroStop = true;
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}
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////// 设置画布偏移
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control.prototype.setGameCanvasTranslate = function(canvas,x,y){
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var c=core.dom.gameCanvas[canvas];
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c.style.transform='translate('+x+'px,'+y+'px)';
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c.style.webkitTransform='translate('+x+'px,'+y+'px)';
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c.style.OTransform='translate('+x+'px,'+y+'px)';
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c.style.MozTransform='translate('+x+'px,'+y+'px)';
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};
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////// 更新视野范围
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control.prototype.updateViewport = function() {
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core.maps.activeCanvas.forEach(function(cn){ core.control.setGameCanvasTranslate(cn,-core.maps.currentOffsetPos.x,-core.maps.currentOffsetPos.y);});
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}
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////// 绘制勇士 //////
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control.prototype.drawHero = function (direction, x, y, status, offset) {
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var scan = {
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'up': {'x': 0, 'y': -1},
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'left': {'x': -1, 'y': 0},
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@ -993,9 +1011,16 @@ control.prototype.drawHero = function (direction, x, y, status, offset) {
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status = status || 'stop';
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direction = direction || core.getHeroLoc('direction');
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offset = offset || 0;
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var dx=offset==0?0:scan[direction].x, dy=offset==0?0:scan[direction].y;
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var way = scan[direction];
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var offsetX = way.x*offset;
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var offsetY = way.y*offset;
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var dx=offsetX==0?0:offsetX/Math.abs(offsetX), dy=offsetY==0?0:offsetY/Math.abs(offsetY);
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core.maps.currentOffsetPos.x = ((x - 6) * 32 + offsetX).clamp(0,416);
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core.maps.currentOffsetPos.y = ((y - 6) * 32 + offsetY).clamp(0,416);
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core.clearAutomaticRouteNode(x+dx, y+dy);
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core.canvas.hero.clearRect(32 * x - 32, 32 * y - 32, 96, 96);
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core.canvas.hero.clearRect(x * 32 - core.maps.currentOffsetPos.x - 32, y * 32 - core.maps.currentOffsetPos.y - 32, 96, 96);
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var heroIconArr = core.material.icons.hero;
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var drawObjs = [];
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@ -1004,8 +1029,8 @@ control.prototype.drawHero = function (direction, x, y, status, offset) {
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"img": core.material.images.hero,
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"height": core.material.icons.hero.height,
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"heroIcon": heroIconArr[direction],
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"posx": 32 * x + scan[direction].x*offset,
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"posy": 32 * y + scan[direction].y*offset,
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"posx": x * 32 - core.maps.currentOffsetPos.x + offsetX,
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"posy": y * 32 - core.maps.currentOffsetPos.y + offsetY,
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"status": status,
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"index": 0,
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});
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@ -1020,8 +1045,8 @@ control.prototype.drawHero = function (direction, x, y, status, offset) {
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"img": core.material.images.images[t.img],
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"height": core.material.images.images[t.img].height/4,
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"heroIcon": heroIconArr[t.direction],
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"posx": 32*t.x + (t.stop?0:scan[t.direction].x*offset),
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"posy": 32*t.y + (t.stop?0:scan[t.direction].y*offset),
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"posx": 32*t.x - core.maps.currentOffsetPos.x + (t.stop?0:scan[t.direction].x*offset),
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"posy": 32*t.y - core.maps.currentOffsetPos.y + (t.stop?0:scan[t.direction].y*offset),
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"status": t.stop?"stop":status,
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"index": index++
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});
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@ -1031,13 +1056,15 @@ control.prototype.drawHero = function (direction, x, y, status, offset) {
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drawObjs.sort(function (a, b) {
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return a.posy==b.posy?b.index-a.index:a.posy-b.posy;
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})
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});
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drawObjs.forEach(function (block) {
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core.canvas.hero.drawImage(block.img, block.heroIcon[block.status]*32,
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block.heroIcon.loc * block.height, 32, block.height,
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block.posx, block.posy+32-block.height, 32, block.height);
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})
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});
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core.control.updateViewport();
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}
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////// 设置勇士的位置 //////
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@ -2790,10 +2817,10 @@ control.prototype.resize = function(clientWidth, clientHeight) {
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{
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className: 'gameCanvas',
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rules:{
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width: canvasWidth + unit,
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height: canvasWidth + unit,
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// width: canvasWidth + unit,
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// height: canvasWidth + unit,
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top: canvasTop + unit,
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right: 0,
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left: 0,
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border: '3px '+borderColor+' solid',
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}
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},
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@ -2824,6 +2851,16 @@ control.prototype.resize = function(clientWidth, clientHeight) {
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right: SPACE + unit,
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}
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},
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{
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id: 'gameDraw',
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rules: {
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width: (canvasWidth - SPACE*2) + unit,
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height:(canvasWidth - SPACE*2) + unit,
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top: canvasTop + unit,
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right: SPACE + unit,
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border: '3px #fff solid'
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}
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},
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{
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id: 'floorMsgGroup',
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rules:{
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@ -2,6 +2,11 @@
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* 初始化 start
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*/
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// 额外功能
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Number.prototype.clamp = function(min, max) {
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return Math.min(Math.max(this, min), max);
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};
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function core() {
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this.material = {
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'animates': {},
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@ -1185,6 +1185,9 @@ events.prototype.changeFloor = function (floorId, stair, heroLoc, time, callback
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}
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})
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}
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// 重置画布尺寸
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core.maps.resizeCanvas(floorId);
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// 画地图
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core.drawMap(floorId, function () {
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if (core.isset(heroLoc.direction))
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core.setHeroLoc('direction', heroLoc.direction);
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53
libs/maps.js
53
libs/maps.js
@ -18,8 +18,10 @@ maps.prototype.loadFloor = function (floorId, map) {
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if (!core.isset(map)) map=floor.map;
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var mapIntoBlocks = function(map,maps,floor){
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var blocks = [];
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for (var i = 0; i < 13; i++) {
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for (var j = 0; j < 13; j++) {
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var mw = core.floors[floorId].tileWidth;
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var mh = core.floors[floorId].tileHeight;
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for (var i = 0; i < mh; i++) {
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for (var j = 0; j < mw; j++) {
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var block = maps.initBlock(j, i, map[i][j]);
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maps.addInfo(block);
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maps.addEvent(block,j,i,floor.events[j+","+i])
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@ -158,11 +160,13 @@ maps.prototype.save = function(maps, floorId) {
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}
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var thisFloor = maps[floorId];
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var mw = core.floors[floorId].tileWidth;
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var mh = core.floors[floorId].tileHeight;
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var blocks = [];
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for (var x=0;x<13;x++) {
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for (var x=0;x<mw;x++) {
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blocks[x]=[];
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for (var y=0;y<13;y++) {
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for (var y=0;y<mh;y++) {
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blocks[x].push(0);
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}
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}
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@ -176,6 +180,23 @@ maps.prototype.save = function(maps, floorId) {
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return blocks;
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}
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////// 需要更改尺寸的画布
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maps.prototype.activeCanvas = ['bg','event','event2'];
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////// 记忆偏移量
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maps.prototype.currentOffsetPos = {x :0 ,y :0};
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////// 更改地图画布的尺寸
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maps.prototype.resizeCanvas = function(floorId) {
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var cwidth = core.floors[floorId].tileWidth * 32;
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var cheight = core.floors[floorId].tileHeight * 32;
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this.activeCanvas.forEach(function(cn){
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core.canvas[cn].canvas.setAttribute("width",cwidth);
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core.canvas[cn].canvas.setAttribute("height",cheight);
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core.canvas[cn].canvas.style.width = cwidth;
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core.canvas[cn].canvas.style.height = cheight;
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});
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}
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////// 将存档中的地图信息重新读取出来 //////
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maps.prototype.load = function (data, floorId) {
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if (floorId == undefined) {
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@ -189,12 +210,12 @@ maps.prototype.load = function (data, floorId) {
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}
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////// 将当前地图重新变成二维数组形式 //////
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maps.prototype.getMapArray = function (blockArray){
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maps.prototype.getMapArray = function (blockArray,width,height){
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var blocks = [];
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for (var x=0;x<13;x++) {
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for (var x=0;x<width;x++) {
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blocks[x]=[];
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for (var y=0;y<13;y++) {
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for (var y=0;y<height;y++) {
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blocks[x].push(0);
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}
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}
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@ -316,12 +337,17 @@ maps.prototype.drawBlock = function (block, animate, dx, dy) {
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maps.prototype.drawMap = function (mapName, callback) {
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core.clearMap('all');
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core.removeGlobalAnimate(null, null, true);
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var mw = core.floors[mapName].tileWidth;
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var mh = core.floors[mapName].tileHeight;
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var drawBg = function(){
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var groundId = core.floors[mapName].defaultGround || "ground";
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var blockIcon = core.material.icons.terrains[groundId];
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var blockImage = core.material.images.terrains;
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for (var x = 0; x < 13; x++) {
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for (var y = 0; y < 13; y++) {
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var dx = core.getHeroLoc('x');
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var dy = core.getHeroLoc('y');
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for (var x = 0; x < mw; x++) {
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for (var y = 0; y < mh; y++) {
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core.canvas.bg.drawImage(blockImage, 0, blockIcon * 32, 32, 32, x * 32, y * 32, 32, 32);
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}
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}
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@ -382,7 +408,7 @@ maps.prototype.drawMap = function (mapName, callback) {
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var mapData = core.status.maps[core.status.floorId];
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var mapBlocks = mapData.blocks;
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var mapArray = core.maps.getMapArray(mapBlocks);
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var mapArray = core.maps.getMapArray(mapBlocks,mw,mh);
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for (var b = 0; b < mapBlocks.length; b++) {
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// 事件启用
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var block = mapBlocks[b];
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@ -511,7 +537,8 @@ maps.prototype.noPassExists = function (x, y, floorId) {
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////// 某个点是否在区域内且不可通行 //////
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maps.prototype.noPass = function (x, y) {
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return x<0 || x>12 || y<0 || y>12 || this.noPassExists(x,y);
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var floor = core.floors[core.status.floorId];
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return x<0 || x>=floor.tileWidth || y<0 || y>=floor.tileHeight || this.noPassExists(x,y);
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}
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////// 某个点是否存在NPC //////
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@ -1019,7 +1046,7 @@ maps.prototype.drawAnimate = function (name, x, y, callback) {
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var cx = centerX+t.x, cy=centerY+t.y;
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|
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if (!t.mirror && !t.angle) {
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core.canvas.animate.drawImage(image, cx-realWidth/2, cy-realHeight/2, realWidth, realHeight);
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core.canvas.animate.drawImage(image, cx-realWidth/2 - core.maps.currentOffsetPos.x, cy-realHeight/2 - core.maps.currentOffsetPos.y, realWidth, realHeight);
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}
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else {
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core.saveCanvas('animate');
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@ -1028,7 +1055,7 @@ maps.prototype.drawAnimate = function (name, x, y, callback) {
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core.canvas.animate.rotate(-t.angle*Math.PI/180);
|
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if (t.mirror)
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core.canvas.animate.scale(-1,1);
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core.canvas.animate.drawImage(image, -realWidth/2, -realHeight/2, realWidth, realHeight);
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core.canvas.animate.drawImage(image, -realWidth/2 - core.maps.currentOffsetPos.x, -realHeight/2 - core.maps.currentOffsetPos.y, realWidth, realHeight);
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core.loadCanvas('animate');
|
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}
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})
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@ -1715,6 +1715,8 @@ ui.prototype.drawThumbnail = function(floorId, canvas, blocks, x, y, size, heroL
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var blockIcon = core.material.icons.terrains[groundId];
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var blockImage = core.material.images.terrains;
|
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var persize = size/13;
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var mw = core.floors[floorId].tileWidth;
|
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var mh = core.floors[floorId].tileHeight;
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for (var i=0;i<13;i++) {
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for (var j=0;j<13;j++) {
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core.canvas[canvas].drawImage(blockImage, 0, blockIcon * 32, 32, 32, x + i * persize, y + j * persize, persize, persize);
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@ -1743,7 +1745,7 @@ ui.prototype.drawThumbnail = function(floorId, canvas, blocks, x, y, size, heroL
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}
|
||||
})
|
||||
|
||||
var mapArray = core.maps.getMapArray(blocks);
|
||||
var mapArray = core.maps.getMapArray(blocks,mw,mh);
|
||||
for (var b in blocks) {
|
||||
var block = blocks[b];
|
||||
if (core.isset(block.event) && !(core.isset(block.enable) && !block.enable)) {
|
||||
|
||||
1
main.js
1
main.js
@ -43,6 +43,7 @@ function main() {
|
||||
'gif': document.getElementById('gif'),
|
||||
'gif2': document.getElementById('gif2'),
|
||||
'curtain': document.getElementById('curtain'),
|
||||
'gameDraw': document.getElementById('gameDraw'),
|
||||
'startButtons': document.getElementById('startButtons'),
|
||||
'playGame': document.getElementById('playGame'),
|
||||
'loadGame': document.getElementById('loadGame'),
|
||||
|
||||
@ -2,7 +2,7 @@ data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
|
||||
{
|
||||
"main" : {
|
||||
"floorIds" : [
|
||||
"sample0", "sample1", "sample2", "MT0"
|
||||
"MT0"
|
||||
],
|
||||
"images" : [
|
||||
"bg.jpg"
|
||||
@ -28,7 +28,7 @@ data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
|
||||
"title": "魔塔样板",
|
||||
"name": "template",
|
||||
"version": "Ver 2.3.3",
|
||||
"floorId": "sample0",
|
||||
"floorId": "MT0",
|
||||
"hero": {
|
||||
"name": "阳光",
|
||||
'lv': 1,
|
||||
|
||||
@ -10,20 +10,35 @@ main.floors.MT0=
|
||||
"images": [],
|
||||
"item_ratio": 1,
|
||||
"map": [
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 1, 0, 0, 0,202, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,202, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 1, 1, 0, 0, 1, 0,202,202, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0,202,202, 0],
|
||||
[ 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0,202, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,202, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 1, 0, 0, 0,202, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,202, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 1, 1, 0, 0, 1, 0,202,202, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0,202,202, 0],
|
||||
[ 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0,202, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,202, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
|
||||
],
|
||||
"tileWidth":26,
|
||||
"tileHeight":26,
|
||||
"firstArrive": [],
|
||||
"events": {},
|
||||
"changeFloor": {},
|
||||
|
||||
@ -253,6 +253,12 @@ span#poison, span#weak, span#curse {
|
||||
background: #000000;
|
||||
}
|
||||
|
||||
#gameDraw {
|
||||
position: absolute;
|
||||
background: #000000;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
#bg {
|
||||
z-index: 10;
|
||||
}
|
||||
|
||||
Loading…
Reference in New Issue
Block a user