commit
ee6e846502
@ -305,13 +305,13 @@ return code;
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*/;
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setText_s
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: '设置剧情文本的属性' '位置' SetTextPosition_List BGNL? '标题颜色' EvalString? '正文颜色' EvalString? '背景色' EvalString? BGNL? '粗体' B_1_List '打字间隔' EvalString? Newline
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: '设置剧情文本的属性' '位置' SetTextPosition_List BGNL? '标题颜色' EvalString? '正文颜色' EvalString? '背景色' EvalString? '粗体' B_1_List BGNL? '标题字体大小' EvalString? '正文字体大小' EvalString? '打字间隔' EvalString? Newline
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/* setText_s
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tooltip : setText:设置剧情文本的属性,颜色为RGB三元组或RGBA四元组,打字间隔为剧情文字添加的时间间隔,为整数或不填
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helpUrl : https://ckcz123.github.io/mota-js/#/event?id=settext%EF%BC%9A%E8%AE%BE%E7%BD%AE%E5%89%A7%E6%83%85%E6%96%87%E6%9C%AC%E7%9A%84%E5%B1%9E%E6%80%A7
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default : [null,"","","",null,'']
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default : [null,"","","",null,"","",'']
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SetTextPosition_List_0 =SetTextPosition_List_0==='null'?'': ', "position": "'+SetTextPosition_List_0+'"';
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var colorRe = /^(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d),(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d),(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d)(,0(\.\d+)?|,1)?$/;
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if (EvalString_0) {
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@ -327,11 +327,19 @@ if (EvalString_2) {
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EvalString_2 = ', "background": ['+EvalString_2+']';
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}
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if (EvalString_3) {
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if (!/^\d+$/.test(EvalString_3))throw new Error('打字时间间隔必须是整数或不填');
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EvalString_3 = ', "time": '+EvalString_3;
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if (!/^\d+$/.test(EvalString_3))throw new Error('字体大小必须是整数或不填');
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EvalString_3 = ', "titlefont": '+EvalString_3;
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}
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if (EvalString_4) {
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if (!/^\d+$/.test(EvalString_4))throw new Error('字体大小必须是整数或不填');
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EvalString_4 = ', "textfont": '+EvalString_4;
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}
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if (EvalString_5) {
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if (!/^\d+$/.test(EvalString_5))throw new Error('打字时间间隔必须是整数或不填');
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EvalString_5 = ', "time": '+EvalString_5;
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}
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B_1_List_0 = ', "bold": '+B_1_List_0;
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var code = '{"type": "setText"'+SetTextPosition_List_0+EvalString_0+EvalString_1+EvalString_2+B_1_List_0+EvalString_3+'},\n';
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var code = '{"type": "setText"'+SetTextPosition_List_0+EvalString_0+EvalString_1+EvalString_2+B_1_List_0+EvalString_3+EvalString_4+EvalString_5+'},\n';
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return code;
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*/;
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@ -1675,7 +1683,7 @@ ActionParser.prototype.parseAction = function() {
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data.text=setTextfunc(data.text);
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data.background=setTextfunc(data.background);
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this.next = MotaActionBlocks['setText_s'].xmlText([
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data.position,data.title,data.text,data.background,data.bold,data.time,this.next]);
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data.position,data.title,data.text,data.background,data.bold,data.titlefont,data.textfont,data.time,this.next]);
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break;
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case "tip":
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this.next = MotaActionBlocks['tip_s'].xmlText([
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@ -175,6 +175,12 @@ functions_comment_c456ea59_6018_45ef_8bcc_211a24c627dc =
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"_leaf": false,
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"_type": "object",
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"_data": {
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"parallelDo": {
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"_leaf": true,
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"_type": "textarea",
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"_lint": true,
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"_data": "并行事件处理"
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},
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"plugin": {
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"_leaf": true,
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"_type": "textarea",
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@ -10,8 +10,6 @@
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上述这些默认的事件已经存在处理机制,不需要我们操心。我们真正所需要关心的,其实只是一个自定义的事件。
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**本塔中的所有自定义事件能且只能被其他事件触发。不存在RMXP里面那种,设置了某个变量为true后,一个事件被自动执行的问题。这点和RMXP的区别非常大,请务必注意。**
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所有事件都存在两种状态:启用和禁用。
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- 启用状态下,该事件才处于可见状态,可被触发、交互与处理。
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- 禁用状态下该事件相当于不存在,不可见、不可被触发、不可交互。
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@ -296,8 +294,8 @@ time为可选项,代表该自动文本的时间。可以不指定,不指定
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``` js
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"x,y": [ // 实际执行的事件列表
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{"type": "setText", "title": [255,0,0], "text": [255,255,0], "background": [0,0,255,0.3]},
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{"type": "setText", "position": "up", "bold": true, "time": 70},
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"这段话将显示在上方,标题为红色,正文为黄色粗体,背景为透明度0.3的蓝色,70毫秒速度打字机效果"
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{"type": "setText", "position": "up", "bold": true, "titlefont": 26, "textfont": 17, "time": 70},
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"这段话将显示在上方,标题为红色,正文为黄色粗体,背景为透明度0.3的蓝色,标题26px,正文17px,70毫秒速度打字机效果"
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]
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```
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@ -311,6 +309,10 @@ position为可选项,表示设置文字显示位置。只能为up(上),c
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bold为可选项,如果设置则为true或false,表示正文是否使用粗体。 默认值:`false`
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titlefont为可选项,表示标题字体大小(px为单位)。默认值:`22`
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textfont为可选项,表示正文字体大小(px为单位)。默认值:`16`
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time为可选项,表示文字添加的速度。若此项设置为0将直接全部显示,若大于0则会设置为相邻字符依次显示的时间间隔。 默认值:`0`
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### tip:显示一段提示文字
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@ -1467,6 +1469,45 @@ core.insertAction([
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- 如果弄不清楚系统trigger和自定义事件等的区别,也可以全部覆盖为自定义事件,然后通过type:battle,type:openDoor等来具体进行控制。
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- 多事件处理时请不要使用`changeFloor`那一项,而是使用`events`或者`afterXXX`来处理。
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## 并行事件处理
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从V2.4.3后,H5样板开始支持并行事件处理。
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在脚本编辑里面提供了一个parallelDo函数,这个函数可以用来做并行处理内容。
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``` js
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"parallelDo": function (timestamp) {
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// 并行事件处理,可以在这里写任何需要并行处理的脚本或事件
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// 该函数将被系统反复执行,每次执行间隔视浏览器或设备性能而定,一般约为16.6ms一次
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// 参数timestamp为“从游戏资源加载完毕到当前函数执行时”的时间差,以毫秒为单位
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// 检查当前是否处于游戏开始状态
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if (!core.isPlaying()) return;
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// 下面是一个并行事件开门的样例
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/*
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// 如果某个flag为真
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if (core.hasFlag("xxx")) {
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// 千万别忘了将该flag清空!否则下次仍然会执行这段代码。
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core.setFlag("xxx", false);
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// 使用insertAction来插入若干自定义事件执行
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core.insertAction([
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{"type":"openDoor", "loc":[0,0], "floorId": "MT0"}
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])
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// 也可以写任意其他的脚本代码
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}
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*/
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}
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```
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该函数将被系统反复执行,执行间隔试浏览器或设备性能而定,一般约为16.6ms一次。
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此函数有个参数timestamp,为**从游戏资源加载完毕到当前函数执行时**的时间差,以毫秒为单位。可以使用此参数来制作一些时间相关内容或者特效等。
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如果要执行并行的自定义事件,请使用if+flag判断的形式,然后insertAction将自定义事件插入到事件列表中。
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!> 判定flag后千万别忘了将该flag清空!否则下次仍然会执行这段代码。
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## 加点事件
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打败怪物后可以进行加点。
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@ -51,6 +51,14 @@ actions.prototype.onkeyUp = function(e) {
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core.bookReplay();
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else if (e.keyCode==33||e.keyCode==34)
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core.viewMapReplay();
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else if (e.keyCode>=49 && e.keyCode<=51)
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core.setReplaySpeed(e.keyCode-48);
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else if (e.keyCode==52)
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core.setReplaySpeed(6);
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else if (e.keyCode==53)
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core.setReplaySpeed(12);
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else if (e.keyCode==54)
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core.setReplaySpeed(24);
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return;
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}
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@ -179,7 +187,7 @@ actions.prototype.keyDown = function(keyCode) {
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}
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////// 根据放开键的code来执行一系列操作 //////
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actions.prototype.keyUp = function(keyCode, fromReplay) {
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actions.prototype.keyUp = function(keyCode) {
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if (core.isset(core.status.replay)&&core.status.replay.replaying
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&&core.status.event.id!='save'&&(core.status.event.id||"").indexOf('book')!=0&&core.status.event.id!='viewMaps') return;
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@ -677,10 +685,16 @@ actions.prototype.onclick = function (x, y, stepPostfix) {
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////// 滑动鼠标滚轮时的操作 //////
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actions.prototype.onmousewheel = function (direct) {
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if (core.isset(core.status.replay)&&core.status.replay.replaying
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&&core.status.event.id!='save'&&(core.status.event.id||"").indexOf('book')!=0&&core.status.event.id!='viewMaps') return;
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// 向下滚动是 -1 ,向上是 1
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if (core.isset(core.status.replay)&&core.status.replay.replaying
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&&core.status.event.id!='save'&&(core.status.event.id||"").indexOf('book')!=0&&core.status.event.id!='viewMaps') {
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// 滚轮控制速度
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if (direct==1) core.speedUpReplay();
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if (direct==-1) core.speedDownReplay();
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return;
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}
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// 楼层飞行器
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if (core.status.lockControl && core.status.event.id == 'fly') {
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if (direct==1) core.ui.drawFly(core.status.event.data+1);
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@ -2247,7 +2261,9 @@ actions.prototype.clickStorageRemove = function (x, y) {
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switch (selection) {
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case 0:
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if (core.platform.useLocalForage) {
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core.ui.drawWaiting("正在清空,请稍后...");
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localforage.clear(function () {
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core.ui.closePanel();
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core.drawText("\t[操作成功]你的所有存档已被清空。");
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});
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}
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@ -2257,13 +2273,25 @@ actions.prototype.clickStorageRemove = function (x, y) {
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}
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break;
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case 1:
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for (var i=1;i<=5*(main.savePages||30);i++) {
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// core.removeLocalStorage("save"+i);
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core.removeLocalForage("save"+i);
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if (core.platform.useLocalForage) {
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core.ui.drawWaiting("正在清空,请稍后...");
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for (var i=1;i<=5*(main.savePages||30);i++) {
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// core.removeLocalStorage("save"+i);
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core.removeLocalForage("save"+i);
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}
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core.removeLocalForage("autoSave", function() {
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core.ui.closePanel();
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core.drawText("\t[操作成功]当前塔的存档已被清空。");
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});
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}
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core.removeLocalForage("autoSave", function() {
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else {
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for (var i=1;i<=5*(main.savePages||30);i++) {
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// core.removeLocalStorage("save"+i);
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core.removeLocalStorage("save"+i);
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}
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core.removeLocalStorage("autoSave");
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core.drawText("\t[操作成功]当前塔的存档已被清空。");
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});
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}
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break;
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case 2:
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core.status.event.selection=5;
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@ -186,6 +186,10 @@ control.prototype.setRequestAnimationFrame = function () {
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core.animateFrame.weather.time = timestamp;
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}
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// 执行用户的并行事件处理内容
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functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a.plugins.parallelDo(timestamp);
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window.requestAnimationFrame(draw);
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}
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window.requestAnimationFrame(draw);
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@ -669,6 +673,10 @@ control.prototype.setHeroMoveInterval = function (direction, x, y, callback) {
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var toAdd = 1;
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if (core.status.replay.speed>3)
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toAdd = 2;
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if (core.status.replay.speed>6)
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toAdd = 4;
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if (core.status.replay.speed>12)
|
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toAdd = 8;
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core.interval.heroMoveInterval = window.setInterval(function () {
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core.status.heroMoving+=toAdd;
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@ -1488,7 +1496,7 @@ control.prototype.setFg = function(color, time, callback) {
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core.status.replay.animate=false;
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if (core.isset(callback)) callback();
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||||
}
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||||
}, time/25);
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}, time/25/core.status.replay.speed);
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||||
}
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||||
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||||
////// 更新全地图显伤 //////
|
||||
@ -1678,9 +1686,13 @@ control.prototype.resumeReplay = function () {
|
||||
control.prototype.speedUpReplay = function () {
|
||||
if (core.status.event.id=='save' || (core.status.event.id||"").indexOf('book')==0 || core.status.event.id=='viewMaps') return;
|
||||
if (!core.status.replay.replaying) return;
|
||||
var toAdd = core.status.replay.speed>=3?3:core.status.replay.speed>=2?2:1;
|
||||
core.status.replay.speed = parseInt(10*core.status.replay.speed + toAdd)/10;
|
||||
if (core.status.replay.speed>6.0) core.status.replay.speed=6.0;
|
||||
if (core.status.replay.speed==12) core.status.replay.speed=24.0;
|
||||
else if (core.status.replay.speed==6) core.status.replay.speed=12.0;
|
||||
else if (core.status.replay.speed==3) core.status.replay.speed=6.0;
|
||||
else if (core.status.replay.speed<3) {
|
||||
var toAdd = core.status.replay.speed>=2?2:1;
|
||||
core.status.replay.speed = parseInt(10*core.status.replay.speed + toAdd)/10;
|
||||
}
|
||||
core.drawTip("x"+core.status.replay.speed+"倍");
|
||||
}
|
||||
|
||||
@ -1688,12 +1700,25 @@ control.prototype.speedUpReplay = function () {
|
||||
control.prototype.speedDownReplay = function () {
|
||||
if (core.status.event.id=='save' || (core.status.event.id||"").indexOf('book')==0 || core.status.event.id=='viewMaps') return;
|
||||
if (!core.status.replay.replaying) return;
|
||||
var toAdd = core.status.replay.speed>3?3:core.status.replay.speed>2?2:1;
|
||||
core.status.replay.speed = parseInt(10*core.status.replay.speed - toAdd)/10;
|
||||
if (core.status.replay.speed==24) core.status.replay.speed=12.0;
|
||||
else if (core.status.replay.speed==12) core.status.replay.speed=6.0;
|
||||
else if (core.status.replay.speed==6) core.status.replay.speed=3.0;
|
||||
else {
|
||||
var toAdd = core.status.replay.speed>=2?2:1;
|
||||
core.status.replay.speed = parseInt(10*core.status.replay.speed - toAdd)/10;
|
||||
}
|
||||
if (core.status.replay.speed<0.3) core.status.replay.speed=0.3;
|
||||
core.drawTip("x"+core.status.replay.speed+"倍");
|
||||
}
|
||||
|
||||
////// 设置播放速度 //////
|
||||
control.prototype.setReplaySpeed = function (speed) {
|
||||
if (core.status.event.id=='save' || (core.status.event.id||"").indexOf('book')==0 || core.status.event.id=='viewMaps') return;
|
||||
if (!core.status.replay.replaying) return;
|
||||
core.status.replay.speed = speed;
|
||||
core.drawTip("x"+core.status.replay.speed+"倍");
|
||||
}
|
||||
|
||||
////// 停止播放 //////
|
||||
control.prototype.stopReplay = function () {
|
||||
if (core.status.event.id=='save' || (core.status.event.id||"").indexOf('book')==0 || core.status.event.id=='viewMaps') return;
|
||||
|
||||
@ -148,6 +148,8 @@ function core() {
|
||||
"title": [255,215,0,1],
|
||||
"background": [0,0,0,0.85],
|
||||
"text": [255,255,255,1],
|
||||
"titlefont": 22,
|
||||
"textfont": 16,
|
||||
"bold": false,
|
||||
"time": 0,
|
||||
},
|
||||
@ -1065,6 +1067,11 @@ core.prototype.speedDownReplay = function () {
|
||||
core.control.speedDownReplay();
|
||||
}
|
||||
|
||||
////// 设置播放速度 //////
|
||||
core.prototype.setReplaySpeed = function (speed) {
|
||||
core.control.setReplaySpeed(speed);
|
||||
}
|
||||
|
||||
////// 回退播放 //////
|
||||
core.prototype.rewindReplay = function () {
|
||||
core.control.rewindReplay();
|
||||
|
||||
@ -345,18 +345,15 @@ events.prototype.doAction = function() {
|
||||
if (data.position=='up'||data.position=='down'||data.position=='center') {
|
||||
core.status.textAttribute.position=data.position;
|
||||
}
|
||||
["bold", "titlefont", "textfont", "time"].forEach(function (t) {
|
||||
if (core.isset(data[t])) core.status.textAttribute[t]=data[t];
|
||||
});
|
||||
["background", "title", "text"].forEach(function (t) {
|
||||
if (core.isset(data[t]) && (data[t] instanceof Array) && data[t].length>=3) {
|
||||
if (data[t].length==3) data[t].push(1);
|
||||
core.status.textAttribute[t]=data[t];
|
||||
}
|
||||
})
|
||||
if (core.isset(data.bold)) {
|
||||
core.status.textAttribute.bold=data.bold;
|
||||
}
|
||||
if (core.isset(data.time)) {
|
||||
core.status.textAttribute.time=data.time;
|
||||
}
|
||||
});
|
||||
core.setFlag('textAttribute', core.status.textAttribute);
|
||||
core.events.doAction();
|
||||
break;
|
||||
|
||||
@ -54,9 +54,6 @@ items.prototype.useItem = function (itemId, callback) {
|
||||
if (itemId in this.useItemEffect) {
|
||||
eval(this.useItemEffect[itemId]);
|
||||
}
|
||||
|
||||
core.updateStatusBar();
|
||||
|
||||
// 记录路线
|
||||
if (itemId!='book' && itemId!='fly') {
|
||||
core.status.route.push("item:"+itemId);
|
||||
@ -68,6 +65,8 @@ items.prototype.useItem = function (itemId, callback) {
|
||||
if (core.status.hero.items[itemCls][itemId]==0)
|
||||
delete core.status.hero.items[itemCls][itemId];
|
||||
|
||||
core.updateStatusBar();
|
||||
|
||||
if (core.isset(callback)) callback();
|
||||
}
|
||||
|
||||
|
||||
13
libs/ui.js
13
libs/ui.js
@ -371,6 +371,9 @@ ui.prototype.drawTextBox = function(content, showAll) {
|
||||
|
||||
var textAttribute = core.status.textAttribute || core.initStatus.textAttribute;
|
||||
|
||||
var titlefont = textAttribute.titlefont || 22;
|
||||
var textfont = textAttribute.textfont || 16;
|
||||
|
||||
var position = textAttribute.position, px=null, py=null, ydelta=iconHeight-32;
|
||||
if (content.indexOf("\b[")==0 || content.indexOf("\\b[")==0) {
|
||||
var index = content.indexOf("]");
|
||||
@ -416,11 +419,11 @@ ui.prototype.drawTextBox = function(content, showAll) {
|
||||
if (id=='hero' || core.isset(icon)) content_left=left+63;
|
||||
|
||||
var validWidth = right-(content_left-left)-13;
|
||||
var font = '16px Verdana';
|
||||
var font = textfont + 'px Verdana';
|
||||
if (textAttribute.bold) font = "bold "+font;
|
||||
var contents = core.splitLines("ui", content, validWidth, font);
|
||||
|
||||
var height = 20 + 21*(contents.length+1) + (id=='hero'?core.material.icons.hero.height-10:core.isset(name)?iconHeight-10:0);
|
||||
var height = 20 + (textfont+5)*(contents.length+1) + (id=='hero'?core.material.icons.hero.height-10:core.isset(name)?iconHeight-10:0);
|
||||
|
||||
|
||||
var xoffset = 6, yoffset = 22;
|
||||
@ -506,14 +509,14 @@ ui.prototype.drawTextBox = function(content, showAll) {
|
||||
if (id == 'hero') {
|
||||
var heroHeight=core.material.icons.hero.height;
|
||||
core.strokeRect('ui', left + 15 - 1, top + 40 - 1, 34, heroHeight+2, borderColor, 2);
|
||||
core.fillText('ui', name, content_left, top + 30, null, 'bold 22px Verdana');
|
||||
core.fillText('ui', name, content_left, top + 30, null, 'bold '+titlefont+'px Verdana');
|
||||
core.clearMap('ui', left + 15, top + 40, 32, heroHeight);
|
||||
core.fillRect('ui', left + 15, top + 40, 32, heroHeight, background);
|
||||
var heroIcon = core.material.icons.hero['down'];
|
||||
core.canvas.ui.drawImage(core.material.images.hero, heroIcon.stop * 32, heroIcon.loc * heroHeight, 32, heroHeight, left+15, top+40, 32, heroHeight);
|
||||
}
|
||||
else {
|
||||
core.fillText('ui', name, content_left, top + 30, null, 'bold 22px Verdana');
|
||||
core.fillText('ui', name, content_left, top + 30, null, 'bold '+titlefont+'px Verdana');
|
||||
if (core.isset(icon)) {
|
||||
|
||||
core.strokeRect('ui', left + 15 - 1, top + 40 - 1, 34, iconHeight + 2, borderColor, 2);
|
||||
@ -543,7 +546,7 @@ ui.prototype.drawTextBox = function(content, showAll) {
|
||||
var contents = core.splitLines("ui", content, validWidth, font);
|
||||
|
||||
for (var i=0;i<contents.length;i++) {
|
||||
core.fillText('ui', contents[i], content_left, content_top + 21*i, null, font);
|
||||
core.fillText('ui', contents[i], content_left, content_top + (textfont+5)*i, null, font);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@ -843,6 +843,29 @@ functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
||||
}
|
||||
},
|
||||
"plugins": {
|
||||
"parallelDo": function (timestamp) {
|
||||
// 并行事件处理,可以在这里写任何需要并行处理的脚本或事件
|
||||
// 该函数将被系统反复执行,每次执行间隔视浏览器或设备性能而定,一般约为16.6ms一次
|
||||
// 参数timestamp为“从游戏资源加载完毕到当前函数执行时”的时间差,以毫秒为单位
|
||||
|
||||
// 检查当前是否处于游戏开始状态
|
||||
if (!core.isPlaying()) return;
|
||||
|
||||
// 下面是一个并行事件开门的样例
|
||||
/*
|
||||
// 如果某个flag为真
|
||||
if (core.hasFlag("xxx")) {
|
||||
// 千万别忘了将该flag清空!否则下次仍然会执行这段代码。
|
||||
core.setFlag("xxx", false);
|
||||
// 使用insertAction来插入若干自定义事件执行
|
||||
core.insertAction([
|
||||
{"type":"openDoor", "loc":[0,0], "floorId": "MT0"}
|
||||
])
|
||||
// 也可以写任意其他的脚本代码
|
||||
}
|
||||
*/
|
||||
|
||||
},
|
||||
"plugin": function () {
|
||||
////// 插件编写,可以在这里写自己额外需要执行的脚本 //////
|
||||
|
||||
|
||||
Loading…
Reference in New Issue
Block a user