Merge remote-tracking branch 'refs/remotes/ckcz123/v2.0'

This commit is contained in:
YouWei Zhao 2018-01-01 10:50:16 +08:00
commit f0b9264443
9 changed files with 89 additions and 8 deletions

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@ -45,7 +45,7 @@ HTML5 canvas制作的魔塔样板支持全平台游戏
## 更新说明
### 2017.12.31 V1.3
### 2018.1.1 V1.3
* [x] 支持全键盘操作。
* [x] 支持将某个图片作为某层的背景素材。

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@ -1,6 +1,6 @@
# 附录:API列表
?> 上次更新时间:* {docsify-updated} *
?> 上次更新时间:* {docsify-updated} * 如不是最新版请Ctrl+F5强制刷新缓存。
所有系统支持的API都列在了这里。所有可能被用到的API都在前面用\*标记。

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@ -6,6 +6,7 @@
<link rel="shortcut icon" type="image/png" href="./img/logo.png">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
<meta name="description" content="Description">
<meta http-equiv="cache-control" content="no-cache">
<meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0">
<link href="https://cdn.bootcss.com/docsify/4.5.5/themes/vue.css" rel="stylesheet">
</head>
@ -41,6 +42,9 @@
mergeNavbar: true,
formatUpdated: '{YYYY}-{MM}-{DD} {HH}:{mm}:{ss}',
}
if (typeof navigator.serviceWorker !== 'undefined') {
navigator.serviceWorker.register('serviceWorker.js')
}
</script>
<script src="https://cdn.bootcss.com/docsify/4.5.5/docsify.min.js"></script>
</body>

75
docs/serviceWorker.js Normal file
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@ -0,0 +1,75 @@
const RUNTIME = 'docsify'
const HOSTNAME_WHITELIST = [
self.location.hostname,
'fonts.gstatic.com',
'fonts.googleapis.com',
'cdn.bootcss.com'
]
// The Util Function to hack URLs of intercepted requests
const getFixedUrl = (req) => {
var now = Date.now()
var url = new URL(req.url)
// 1. fixed http URL
// Just keep syncing with location.protocol
// fetch(httpURL) belongs to active mixed content.
// And fetch(httpRequest) is not supported yet.
url.protocol = self.location.protocol
// 2. add query for caching-busting.
// Github Pages served with Cache-Control: max-age=600
// max-age on mutable content is error-prone, with SW life of bugs can even extend.
// Until cache mode of Fetch API landed, we have to workaround cache-busting with query string.
// Cache-Control-Bug: https://bugs.chromium.org/p/chromium/issues/detail?id=453190
if (url.hostname === self.location.hostname) {
url.search += (url.search ? '&' : '?') + 'cache-bust=' + now
}
return url.href
}
/**
* @Lifecycle Activate
* New one activated when old isnt being used.
*
* waitUntil(): activating ====> activated
*/
self.addEventListener('activate', event => {
event.waitUntil(self.clients.claim())
})
/**
* @Functional Fetch
* All network requests are being intercepted here.
*
* void respondWith(Promise<Response> r)
*/
self.addEventListener('fetch', event => {
// Skip some of cross-origin requests, like those for Google Analytics.
if (HOSTNAME_WHITELIST.indexOf(new URL(event.request.url).hostname) > -1) {
// Stale-while-revalidate
// similar to HTTP's stale-while-revalidate: https://www.mnot.net/blog/2007/12/12/stale
// Upgrade from Jake's to Surma's: https://gist.github.com/surma/eb441223daaedf880801ad80006389f1
const cached = caches.match(event.request)
const fixedUrl = getFixedUrl(event.request)
const fetched = fetch(fixedUrl, { cache: 'no-store' })
const fetchedCopy = fetched.then(resp => resp.clone())
// Call respondWith() with whatever we get first.
// If the fetch fails (e.g disconnected), wait for the cache.
// If theres nothing in cache, wait for the fetch.
// If neither yields a response, return offline pages.
event.respondWith(
Promise.race([fetched.catch(_ => cached), cached])
.then(resp => resp || fetched)
.catch(_ => { /* eat any errors */ })
)
// Update the cache with the version we fetched (only for ok status)
event.waitUntil(
Promise.all([fetchedCopy, caches.open(RUNTIME)])
.then(([response, cache]) => response.ok && cache.put(event.request, response))
.catch(_ => { /* eat any errors */ })
)
}
})

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@ -206,7 +206,7 @@ editor.prototype.loadAllImgs = function(icons){
return Promise.all(p);
}
editor.prototype.idsInit = function(maps, icons){
editor.ids = [];
editor.ids = [0];
editor.indexs = [];
var MAX_NUM = 400;
var getInfoById = function(id){

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@ -202,6 +202,8 @@ core.prototype.showStartAnimate = function (callback) {
core.dom.startButtonGroup.style.display = 'none';
core.dom.startButtons.style.display = 'block';
core.dom.levelChooseButtons.style.display = 'none';
core.dom.curtain.style.background = "#000000";
core.dom.curtain.style.opacity = 0;
core.status.played = false;
core.clearStatus();
core.clearMap('all');

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@ -141,11 +141,11 @@ data.prototype.init = function() {
this.flags = {
/****** 状态栏相关 ******/
"enableFloor": true, // 是否在状态栏显示当前楼层
"enableLv": false, // 是否在状态栏显示当前等级
"enableLv": true, // 是否在状态栏显示当前等级
"enableMDef": true, // 是否在状态栏及战斗界面显示魔防(护盾)
"enableMoney": true, // 是否在状态栏、怪物手册及战斗界面显示金币
"enableExperience": true, // 是否在状态栏、怪物手册及战斗界面显示经验
"enableLevelUp": false, // 是否允许等级提升进阶如果上面enableExperience为false则此项恒视为false
"enableLevelUp": true, // 是否允许等级提升进阶如果上面enableExperience为false则此项恒视为false
"enableDebuff": true, // 是否涉及毒衰咒如果此项为false则不会在状态栏中显示毒衰咒的debuff
////// 上述的几个开关将直接影响状态栏的显示效果 //////
/****** 道具相关 ******/

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@ -22,7 +22,7 @@ enemys.prototype.init = function () {
'zombieKnight': {'name': '兽人武士', 'hp': 0, 'atk': 0, 'def': 0, 'money': 0, 'experience': 0, 'special': 0},
'rock': {'name': '石头人', 'hp': 100, 'atk': 120, 'def': 0, 'money': 4, 'experience': 0, 'special': 3},
'slimeMan': {'name': '影子战士', 'hp': 100, 'atk': 0, 'def': 0, 'money': 11, 'experience': 0, 'special': 10}, // 模仿怪的攻防设为0就好
'bluePriest': {'name': '初级法师', 'hp': 100, 'atk': 120, 'def': 0, 'money': 3, 'experience': 0, 'special': 2},
'bluePriest': {'name': '初级法师', 'hp': 100, 'atk': 120, 'def': 0, 'money': 3, 'experience': 0, 'special': 2, 'point': 1}, // 'point'可以在打败怪物后进行加点,详见文档说明。
'redPriest': {'name': '高级法师', 'hp': 0, 'atk': 0, 'def': 0, 'money': 0, 'experience': 0, 'special': 0},
'brownWizard': {'name': '初级巫师', 'hp': 100, 'atk': 120, 'def': 0, 'money': 16, 'experience': 0, 'special': 15, 'value': 100, 'zoneSquare': true}, // 领域怪需要加value表示领域伤害的数值zoneSquare代表是否九宫格伤害
'redWizard': {'name': '高级巫师', 'hp': 1000, 'atk': 1200, 'def': 0, 'money': 160, 'experience': 0, 'special': 15, 'value': 200, 'range': 2}, // range可选代表领域伤害的范围不加默认为1

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@ -21,7 +21,7 @@ main.floors.sample0 = {
[224, 254, 212, 232, 204, 5, 0, 1, 31, 32, 34, 33, 36],
[201, 205, 217, 215, 207, 5, 0, 1, 27, 28, 29, 30, 35],
[5, 5, 125, 5, 5, 5, 0, 1, 21, 22, 23, 24, 25],
[0, 0, 0, 0, 0, 0, 45, 1, 1, 1, 121, 1, 1],
[0, 0, 237, 0, 0, 0, 45, 1, 1, 1, 121, 1, 1],
[4, 4, 126, 4, 4, 4, 0, 0, 0, 0, 0, 85, 124],
[87, 11, 12, 13, 14, 4, 4, 2, 2, 2, 122, 2, 2],
[88, 89, 90, 91, 92, 93, 94, 2, 81, 82, 83, 84, 86],
@ -54,7 +54,7 @@ main.floors.sample0 = {
{"type": "hide", "time": 500}
],
"2,8": [ // 守着第一批怪物的老人
"\t[老人,magician]这些都是各种各样的怪物所有怪物的数据都在enemys.js中设置。\n\n每个怪物最多只能有一个特殊属性。",
"\t[老人,magician]这些都是各种各样的怪物所有怪物的数据都在enemys.js中设置。",
"\t[老人,magician]这批怪物分别为普通、先攻、魔攻、坚固、2连击、3连击、4连击、破甲、反击、净化。",
"\t[老人,magician]打败怪物后可触发 afterBattle 事件。\n\n有关事件的各种信息在下一层会有更为详细的说明。",
{"type": "hide", "time": 500}