Merge remote-tracking branch 'refs/remotes/ckcz123/v2.0'
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commit
f0b9264443
@ -45,7 +45,7 @@ HTML5 canvas制作的魔塔样板,支持全平台游戏!
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## 更新说明
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### 2017.12.31 V1.3
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### 2018.1.1 V1.3
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* [x] 支持全键盘操作。
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* [x] 支持将某个图片作为某层的背景素材。
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@ -1,6 +1,6 @@
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# 附录:API列表
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?> 上次更新时间:* {docsify-updated} *
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?> 上次更新时间:* {docsify-updated} * 如不是最新版,请Ctrl+F5强制刷新缓存。
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所有系统支持的API都列在了这里。所有可能被用到的API都在前面用\*标记。
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@ -6,6 +6,7 @@
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<link rel="shortcut icon" type="image/png" href="./img/logo.png">
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<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
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<meta name="description" content="Description">
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<meta http-equiv="cache-control" content="no-cache">
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<meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0">
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<link href="https://cdn.bootcss.com/docsify/4.5.5/themes/vue.css" rel="stylesheet">
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</head>
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@ -41,6 +42,9 @@
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mergeNavbar: true,
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formatUpdated: '{YYYY}-{MM}-{DD} {HH}:{mm}:{ss}',
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}
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if (typeof navigator.serviceWorker !== 'undefined') {
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navigator.serviceWorker.register('serviceWorker.js')
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}
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</script>
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<script src="https://cdn.bootcss.com/docsify/4.5.5/docsify.min.js"></script>
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</body>
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75
docs/serviceWorker.js
Normal file
75
docs/serviceWorker.js
Normal file
@ -0,0 +1,75 @@
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const RUNTIME = 'docsify'
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const HOSTNAME_WHITELIST = [
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self.location.hostname,
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'fonts.gstatic.com',
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'fonts.googleapis.com',
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'cdn.bootcss.com'
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]
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// The Util Function to hack URLs of intercepted requests
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const getFixedUrl = (req) => {
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var now = Date.now()
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var url = new URL(req.url)
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// 1. fixed http URL
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// Just keep syncing with location.protocol
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// fetch(httpURL) belongs to active mixed content.
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// And fetch(httpRequest) is not supported yet.
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url.protocol = self.location.protocol
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// 2. add query for caching-busting.
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// Github Pages served with Cache-Control: max-age=600
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// max-age on mutable content is error-prone, with SW life of bugs can even extend.
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// Until cache mode of Fetch API landed, we have to workaround cache-busting with query string.
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// Cache-Control-Bug: https://bugs.chromium.org/p/chromium/issues/detail?id=453190
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if (url.hostname === self.location.hostname) {
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url.search += (url.search ? '&' : '?') + 'cache-bust=' + now
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}
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return url.href
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}
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/**
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* @Lifecycle Activate
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* New one activated when old isnt being used.
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*
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* waitUntil(): activating ====> activated
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*/
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self.addEventListener('activate', event => {
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event.waitUntil(self.clients.claim())
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})
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/**
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* @Functional Fetch
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* All network requests are being intercepted here.
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*
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* void respondWith(Promise<Response> r)
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*/
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self.addEventListener('fetch', event => {
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// Skip some of cross-origin requests, like those for Google Analytics.
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if (HOSTNAME_WHITELIST.indexOf(new URL(event.request.url).hostname) > -1) {
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// Stale-while-revalidate
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// similar to HTTP's stale-while-revalidate: https://www.mnot.net/blog/2007/12/12/stale
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// Upgrade from Jake's to Surma's: https://gist.github.com/surma/eb441223daaedf880801ad80006389f1
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const cached = caches.match(event.request)
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const fixedUrl = getFixedUrl(event.request)
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const fetched = fetch(fixedUrl, { cache: 'no-store' })
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const fetchedCopy = fetched.then(resp => resp.clone())
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// Call respondWith() with whatever we get first.
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// If the fetch fails (e.g disconnected), wait for the cache.
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// If there’s nothing in cache, wait for the fetch.
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// If neither yields a response, return offline pages.
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event.respondWith(
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Promise.race([fetched.catch(_ => cached), cached])
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.then(resp => resp || fetched)
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.catch(_ => { /* eat any errors */ })
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)
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// Update the cache with the version we fetched (only for ok status)
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event.waitUntil(
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Promise.all([fetchedCopy, caches.open(RUNTIME)])
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.then(([response, cache]) => response.ok && cache.put(event.request, response))
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.catch(_ => { /* eat any errors */ })
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)
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}
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})
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@ -206,7 +206,7 @@ editor.prototype.loadAllImgs = function(icons){
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return Promise.all(p);
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}
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editor.prototype.idsInit = function(maps, icons){
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editor.ids = [];
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editor.ids = [0];
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editor.indexs = [];
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var MAX_NUM = 400;
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var getInfoById = function(id){
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@ -202,6 +202,8 @@ core.prototype.showStartAnimate = function (callback) {
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core.dom.startButtonGroup.style.display = 'none';
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core.dom.startButtons.style.display = 'block';
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core.dom.levelChooseButtons.style.display = 'none';
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core.dom.curtain.style.background = "#000000";
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core.dom.curtain.style.opacity = 0;
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core.status.played = false;
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core.clearStatus();
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core.clearMap('all');
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@ -141,11 +141,11 @@ data.prototype.init = function() {
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this.flags = {
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/****** 状态栏相关 ******/
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"enableFloor": true, // 是否在状态栏显示当前楼层
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"enableLv": false, // 是否在状态栏显示当前等级
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"enableLv": true, // 是否在状态栏显示当前等级
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"enableMDef": true, // 是否在状态栏及战斗界面显示魔防(护盾)
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"enableMoney": true, // 是否在状态栏、怪物手册及战斗界面显示金币
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"enableExperience": true, // 是否在状态栏、怪物手册及战斗界面显示经验
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"enableLevelUp": false, // 是否允许等级提升(进阶);如果上面enableExperience为false,则此项恒视为false
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"enableLevelUp": true, // 是否允许等级提升(进阶);如果上面enableExperience为false,则此项恒视为false
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"enableDebuff": true, // 是否涉及毒衰咒;如果此项为false则不会在状态栏中显示毒衰咒的debuff
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////// 上述的几个开关将直接影响状态栏的显示效果 //////
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/****** 道具相关 ******/
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@ -22,7 +22,7 @@ enemys.prototype.init = function () {
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'zombieKnight': {'name': '兽人武士', 'hp': 0, 'atk': 0, 'def': 0, 'money': 0, 'experience': 0, 'special': 0},
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'rock': {'name': '石头人', 'hp': 100, 'atk': 120, 'def': 0, 'money': 4, 'experience': 0, 'special': 3},
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'slimeMan': {'name': '影子战士', 'hp': 100, 'atk': 0, 'def': 0, 'money': 11, 'experience': 0, 'special': 10}, // 模仿怪的攻防设为0就好
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'bluePriest': {'name': '初级法师', 'hp': 100, 'atk': 120, 'def': 0, 'money': 3, 'experience': 0, 'special': 2},
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'bluePriest': {'name': '初级法师', 'hp': 100, 'atk': 120, 'def': 0, 'money': 3, 'experience': 0, 'special': 2, 'point': 1}, // 'point'可以在打败怪物后进行加点,详见文档说明。
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'redPriest': {'name': '高级法师', 'hp': 0, 'atk': 0, 'def': 0, 'money': 0, 'experience': 0, 'special': 0},
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'brownWizard': {'name': '初级巫师', 'hp': 100, 'atk': 120, 'def': 0, 'money': 16, 'experience': 0, 'special': 15, 'value': 100, 'zoneSquare': true}, // 领域怪需要加value表示领域伤害的数值;zoneSquare代表是否九宫格伤害
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'redWizard': {'name': '高级巫师', 'hp': 1000, 'atk': 1200, 'def': 0, 'money': 160, 'experience': 0, 'special': 15, 'value': 200, 'range': 2}, // range可选,代表领域伤害的范围;不加默认为1
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@ -21,7 +21,7 @@ main.floors.sample0 = {
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[224, 254, 212, 232, 204, 5, 0, 1, 31, 32, 34, 33, 36],
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[201, 205, 217, 215, 207, 5, 0, 1, 27, 28, 29, 30, 35],
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[5, 5, 125, 5, 5, 5, 0, 1, 21, 22, 23, 24, 25],
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[0, 0, 0, 0, 0, 0, 45, 1, 1, 1, 121, 1, 1],
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[0, 0, 237, 0, 0, 0, 45, 1, 1, 1, 121, 1, 1],
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[4, 4, 126, 4, 4, 4, 0, 0, 0, 0, 0, 85, 124],
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[87, 11, 12, 13, 14, 4, 4, 2, 2, 2, 122, 2, 2],
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[88, 89, 90, 91, 92, 93, 94, 2, 81, 82, 83, 84, 86],
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@ -54,7 +54,7 @@ main.floors.sample0 = {
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{"type": "hide", "time": 500}
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],
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"2,8": [ // 守着第一批怪物的老人
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"\t[老人,magician]这些都是各种各样的怪物,所有怪物的数据都在enemys.js中设置。\n\n每个怪物最多只能有一个特殊属性。",
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"\t[老人,magician]这些都是各种各样的怪物,所有怪物的数据都在enemys.js中设置。",
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"\t[老人,magician]这批怪物分别为:普通、先攻、魔攻、坚固、2连击、3连击、4连击、破甲、反击、净化。",
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"\t[老人,magician]打败怪物后可触发 afterBattle 事件。\n\n有关事件的各种信息在下一层会有更为详细的说明。",
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{"type": "hide", "time": 500}
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