Open book while viewing maps
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10
libs/core.js
10
libs/core.js
@ -1990,7 +1990,8 @@ core.prototype.stopHero = function () {
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core.prototype.drawHero = function (direction, x, y, status, offsetX, offsetY) {
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offsetX = offsetX || 0;
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offsetY = offsetY || 0;
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core.clearAutomaticRouteNode(x, y);
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var dx=offsetX==0?0:offsetX/Math.abs(offsetX), dy=offsetY==0?0:offsetY/Math.abs(offsetY);
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core.clearAutomaticRouteNode(x+dx, y+dy);
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var heroIcon = core.material.icons.hero[direction];
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x = x * 32;
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y = y * 32;
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@ -3948,6 +3949,13 @@ core.prototype.checkStatus = function (name, need, item) {
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////// 点击怪物手册时的打开操作 //////
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core.prototype.openBook = function (need) {
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if (core.isset(core.status.replay)&&core.status.replay.replaying) return;
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// 从“浏览地图”页面打开
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if (core.status.event.id=='viewMaps') {
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need=false;
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core.status.event.selection = core.status.event.data;
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}
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if (!core.checkStatus('book', need, true))
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return;
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core.useItem('book');
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@ -289,10 +289,11 @@ enemys.prototype.calDamage = function (monster, hero_hp, hero_atk, hero_def, her
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}
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////// 获得当前楼层的怪物列表 //////
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enemys.prototype.getCurrentEnemys = function () {
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enemys.prototype.getCurrentEnemys = function (floorId) {
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floorId=floorId||core.status.floorId;
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var enemys = [];
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var used = {};
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var mapBlocks = core.status.thisMap.blocks;
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var mapBlocks = core.status.maps[floorId].blocks;
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for (var b = 0; b < mapBlocks.length; b++) {
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if (core.isset(mapBlocks[b].event) && !(core.isset(mapBlocks[b].enable) && !mapBlocks[b].enable) && mapBlocks[b].event.cls == 'enemys') {
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var monsterId = mapBlocks[b].event.id;
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@ -996,7 +996,12 @@ events.prototype.clickBook = function(x,y) {
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}
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// 返回
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if (x>=10 && x<=12 && y==12) {
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core.ui.closePanel();
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if (core.status.event.selection==null)
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core.ui.closePanel();
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else {
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core.status.boxAnimateObjs = [];
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core.ui.drawMaps(core.status.event.selection);
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}
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return;
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}
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// 怪物信息
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@ -1024,7 +1029,12 @@ events.prototype.keyDownBook = function (keycode) {
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////// 怪物手册界面时,放开某个键的操作 //////
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events.prototype.keyUpBook = function (keycode) {
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if (keycode==27 || keycode==88) {
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core.ui.closePanel();
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if (core.status.event.selection==null)
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core.ui.closePanel();
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else {
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core.status.boxAnimateObjs = [];
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core.ui.drawMaps(core.status.event.selection);
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}
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return;
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}
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if (keycode==13 || keycode==32 || keycode==67) {
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@ -1099,11 +1109,14 @@ events.prototype.keyDownViewMaps = function (keycode) {
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////// 查看地图界面时,放开某个键的操作 //////
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events.prototype.keyUpViewMaps = function (keycode) {
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if (keycode==27 || keycode==88 || keycode==13 || keycode==32 || keycode==67) {
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if (keycode==27 || keycode==13 || keycode==32 || keycode==67) {
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core.clearMap('data', 0, 0, 416, 416);
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core.setOpacity('data', 1);
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core.ui.closePanel();
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}
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if (keycode==88) {
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core.openBook(false);
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}
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return;
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}
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@ -1573,7 +1586,7 @@ events.prototype.clickSettings = function (x,y) {
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core.drawTip("本塔不允许浏览地图!");
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}
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else {
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core.drawText("\t[系统提示]即将进入浏览地图模式。\n\n点击地图上半部分,或按[↑]键可查看前一张地图\n点击地图下半部分,或按[↓]键可查看后一张地图\n点击地图中间,或按[ESC]键可离开浏览地图模式", function () {
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core.drawText("\t[系统提示]即将进入浏览地图模式。\n\n点击地图上半部分,或按[↑]键可查看前一张地图\n点击地图下半部分,或按[↓]键可查看后一张地图\n点击地图中间,或按[ESC]键可离开浏览地图模式\n此模式下可以打开怪物手册以查看某层楼的怪物属性", function () {
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core.ui.drawMaps(core.floorIds.indexOf(core.status.floorId));
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})
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}
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@ -749,7 +749,7 @@ ui.prototype.drawCursor = function () {
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////// 绘制怪物手册 //////
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ui.prototype.drawBook = function (index) {
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var enemys = core.enemys.getCurrentEnemys();
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var enemys = core.enemys.getCurrentEnemys(core.floorIds[core.status.event.selection]);
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var background = core.canvas.ui.createPattern(core.material.ground, "repeat");
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clearInterval(core.interval.tipAnimate);
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