增加更多系统音效
This commit is contained in:
parent
8cecec0334
commit
f670d4f6d4
248
libs/actions.js
248
libs/actions.js
@ -910,10 +910,12 @@ actions.prototype._selectChoices = function (length, keycode, callback) {
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actions.prototype._keyDownChoices = function (keycode) {
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actions.prototype._keyDownChoices = function (keycode) {
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if (keycode == 38) {
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if (keycode == 38) {
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core.status.event.selection--;
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core.status.event.selection--;
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core.playSound('光标移动');
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core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
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core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
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}
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}
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if (keycode == 40) {
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if (keycode == 40) {
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core.status.event.selection++;
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core.status.event.selection++;
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core.playSound('光标移动');
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core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
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core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
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}
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}
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}
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}
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@ -929,6 +931,7 @@ actions.prototype._onMoveChoices = function (x, y) {
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var selection = y - topIndex;
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var selection = y - topIndex;
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if (selection == core.status.event.selection) return;
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if (selection == core.status.event.selection) return;
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core.status.event.selection = selection;
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core.status.event.selection = selection;
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core.playSound('光标移动');
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core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
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core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
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}
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}
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}
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}
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@ -942,6 +945,7 @@ actions.prototype._clickCenterFly = function (x, y) {
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core.useItem('centerFly');
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core.useItem('centerFly');
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}
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}
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else {
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else {
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core.playSound('操作失败');
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core.drawTip('当前不能使用' + core.material.items['centerFly'].name);
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core.drawTip('当前不能使用' + core.material.items['centerFly'].name);
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}
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}
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}
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}
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@ -954,6 +958,7 @@ actions.prototype._keyUpCenterFly = function (keycode) {
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core.useItem('centerFly');
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core.useItem('centerFly');
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}
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}
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else {
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else {
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core.playSound('操作失败');
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core.drawTip('当前不能使用' + core.material.items['centerFly'].name);
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core.drawTip('当前不能使用' + core.material.items['centerFly'].name);
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}
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}
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}
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}
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@ -969,18 +974,12 @@ actions.prototype._clickConfirmBox = function (x, y) {
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////// 键盘操作确认框时 //////
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////// 键盘操作确认框时 //////
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actions.prototype._keyUpConfirmBox = function (keycode) {
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actions.prototype._keyUpConfirmBox = function (keycode) {
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if (keycode == 37) {
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if (keycode == 37 || keycode == 39) {
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core.status.event.selection = 0;
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core.status.event.selection = 1 - core.status.event.selection;
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core.playSound('光标移动');
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core.ui.drawConfirmBox(core.status.event.ui, core.status.event.data.yes, core.status.event.data.no);
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core.ui.drawConfirmBox(core.status.event.ui, core.status.event.data.yes, core.status.event.data.no);
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return;
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return;
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}
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}
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if (keycode == 39) {
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core.status.event.selection = 1;
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core.ui.drawConfirmBox(core.status.event.ui, core.status.event.data.yes, core.status.event.data.no);
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return;
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}
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if (keycode == 13 || keycode == 32 || keycode == 67) {
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if (keycode == 13 || keycode == 32 || keycode == 67) {
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if (core.status.event.selection == 0 && core.status.event.data.yes) {
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if (core.status.event.selection == 0 && core.status.event.data.yes) {
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core.status.event.selection = null;
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core.status.event.selection = null;
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@ -999,13 +998,19 @@ actions.prototype._keyUpConfirmBox = function (keycode) {
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actions.prototype._onMoveConfirmBox = function (x, y) {
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actions.prototype._onMoveConfirmBox = function (x, y) {
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if (y == this.HSIZE + 1) {
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if (y == this.HSIZE + 1) {
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if (x == this.HSIZE - 2 || x == this.HSIZE - 1) {
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if (x == this.HSIZE - 2 || x == this.HSIZE - 1) {
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core.status.event.selection = 0;
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if (core.status.event.selection != 0) {
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core.ui.drawConfirmBox(core.status.event.ui, core.status.event.data.yes, core.status.event.data.no);
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core.status.event.selection = 0;
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core.playSound('光标移动');
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core.ui.drawConfirmBox(core.status.event.ui, core.status.event.data.yes, core.status.event.data.no);
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}
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return;
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return;
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}
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}
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if (x == this.HSIZE + 2 || x == this.HSIZE + 1) {
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if (x == this.HSIZE + 2 || x == this.HSIZE + 1) {
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core.status.event.selection = 1;
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if (core.status.event.selection != 1) {
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core.ui.drawConfirmBox(core.status.event.ui, core.status.event.data.yes, core.status.event.data.no);
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core.status.event.selection = 1;
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core.playSound('光标移动');
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core.ui.drawConfirmBox(core.status.event.ui, core.status.event.data.yes, core.status.event.data.no);
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}
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return;
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return;
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}
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}
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}
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}
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@ -1039,6 +1044,7 @@ actions.prototype._clickAction = function (x, y) {
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if (y >= topIndex && y < topIndex + choices.length) {
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if (y >= topIndex && y < topIndex + choices.length) {
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var choice = choices[y - topIndex];
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var choice = choices[y - topIndex];
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if (choice.need != null && choice.need != '' && !core.calValue(choice.need)) {
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if (choice.need != null && choice.need != '' && !core.calValue(choice.need)) {
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core.playSound('操作失败');
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core.drawTip("无法选择此项");
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core.drawTip("无法选择此项");
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return;
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return;
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}
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}
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@ -1085,6 +1091,7 @@ actions.prototype._keyDownAction = function (keycode) {
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}
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}
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if (core.status.event.data.type == 'confirm' && (keycode == 37 || keycode == 39)) {
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if (core.status.event.data.type == 'confirm' && (keycode == 37 || keycode == 39)) {
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core.status.event.selection = 1 - core.status.event.selection;
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core.status.event.selection = 1 - core.status.event.selection;
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core.playSound('光标移动');
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core.drawConfirmBox(core.status.event.ui.text);
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core.drawConfirmBox(core.status.event.ui.text);
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return;
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return;
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}
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}
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@ -1143,16 +1150,19 @@ actions.prototype._clickBook = function (x, y) {
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var pageinfo = core.ui._drawBook_pageinfo();
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var pageinfo = core.ui._drawBook_pageinfo();
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// 上一页
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// 上一页
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if ((x == this.HSIZE-2 || x == this.HSIZE-3) && y == this.LAST) {
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if ((x == this.HSIZE-2 || x == this.HSIZE-3) && y == this.LAST) {
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core.playSound('光标移动');
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core.ui.drawBook(core.status.event.data - pageinfo.per_page);
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core.ui.drawBook(core.status.event.data - pageinfo.per_page);
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return;
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return;
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}
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}
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// 下一页
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// 下一页
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if ((x == this.HSIZE+2 || x == this.HSIZE+3) && y == this.LAST) {
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if ((x == this.HSIZE+2 || x == this.HSIZE+3) && y == this.LAST) {
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core.playSound('光标移动');
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core.ui.drawBook(core.status.event.data + pageinfo.per_page);
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core.ui.drawBook(core.status.event.data + pageinfo.per_page);
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return;
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return;
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}
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}
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// 返回
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// 返回
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if (x >= this.LAST-2 && y == this.LAST) {
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if (x >= this.LAST-2 && y == this.LAST) {
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core.playSound('取消');
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if (core.events.recoverEvents(core.status.event.interval)) {
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if (core.events.recoverEvents(core.status.event.interval)) {
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return;
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return;
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}
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}
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@ -1184,18 +1194,19 @@ actions.prototype._clickBook = function (x, y) {
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////// 怪物手册界面时,按下某个键的操作 //////
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////// 怪物手册界面时,按下某个键的操作 //////
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actions.prototype._keyDownBook = function (keycode) {
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actions.prototype._keyDownBook = function (keycode) {
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var pageinfo = core.ui._drawBook_pageinfo();
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var pageinfo = core.ui._drawBook_pageinfo();
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if (keycode == 37) core.ui.drawBook(core.status.event.data - pageinfo.per_page);
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if (keycode == 37) { core.playSound('光标移动'); core.ui.drawBook(core.status.event.data - pageinfo.per_page); }
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if (keycode == 38) core.ui.drawBook(core.status.event.data - 1);
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if (keycode == 38) { core.playSound('光标移动'); core.ui.drawBook(core.status.event.data - 1); }
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if (keycode == 39) core.ui.drawBook(core.status.event.data + pageinfo.per_page);
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if (keycode == 39) { core.playSound('光标移动'); core.ui.drawBook(core.status.event.data + pageinfo.per_page); }
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if (keycode == 40) core.ui.drawBook(core.status.event.data + 1);
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if (keycode == 40) { core.playSound('光标移动'); core.ui.drawBook(core.status.event.data + 1); }
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if (keycode == 33) core.ui.drawBook(core.status.event.data - pageinfo.per_page);
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if (keycode == 33) { core.playSound('光标移动'); core.ui.drawBook(core.status.event.data - pageinfo.per_page); }
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if (keycode == 34) core.ui.drawBook(core.status.event.data + pageinfo.per_page);
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if (keycode == 34) { core.playSound('光标移动'); core.ui.drawBook(core.status.event.data + pageinfo.per_page); }
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return;
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return;
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}
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}
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////// 怪物手册界面时,放开某个键的操作 //////
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////// 怪物手册界面时,放开某个键的操作 //////
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actions.prototype._keyUpBook = function (keycode) {
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actions.prototype._keyUpBook = function (keycode) {
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if (keycode == 27 || keycode == 88) {
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if (keycode == 27 || keycode == 88) {
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core.playSound('取消');
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if (core.events.recoverEvents(core.status.event.interval)) {
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if (core.events.recoverEvents(core.status.event.interval)) {
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return;
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return;
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}
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}
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@ -1218,16 +1229,17 @@ actions.prototype._keyUpBook = function (keycode) {
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////// 怪物手册属性显示界面时的点击操作 //////
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////// 怪物手册属性显示界面时的点击操作 //////
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actions.prototype._clickBookDetail = function () {
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actions.prototype._clickBookDetail = function () {
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core.clearMap('data');
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core.clearMap('data');
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core.playSound('取消');
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core.status.event.id = 'book';
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core.status.event.id = 'book';
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}
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}
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////// 楼层传送器界面时的点击操作 //////
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////// 楼层传送器界面时的点击操作 //////
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actions.prototype._clickFly = function (x, y) {
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actions.prototype._clickFly = function (x, y) {
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if ((x == this.SIZE-2 || x == this.SIZE-3) && y == this.HSIZE+3) core.ui.drawFly(this._getNextFlyFloor(-1));
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if ((x == this.SIZE-2 || x == this.SIZE-3) && y == this.HSIZE+3) { core.playSound('光标移动'); core.ui.drawFly(this._getNextFlyFloor(-1)); }
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if ((x == this.SIZE-2 || x == this.SIZE-3) && y == this.HSIZE-1) core.ui.drawFly(this._getNextFlyFloor(1));
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if ((x == this.SIZE-2 || x == this.SIZE-3) && y == this.HSIZE-1) { core.playSound('光标移动'); core.ui.drawFly(this._getNextFlyFloor(1)); }
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if ((x == this.SIZE-2 || x == this.SIZE-3) && y == this.HSIZE+4) core.ui.drawFly(this._getNextFlyFloor(-10));
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if ((x == this.SIZE-2 || x == this.SIZE-3) && y == this.HSIZE+4) { core.playSound('光标移动'); core.ui.drawFly(this._getNextFlyFloor(-10)); }
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if ((x == this.SIZE-2 || x == this.SIZE-3) && y == this.HSIZE-2) core.ui.drawFly(this._getNextFlyFloor(10));
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if ((x == this.SIZE-2 || x == this.SIZE-3) && y == this.HSIZE-2) { core.playSound('光标移动'); core.ui.drawFly(this._getNextFlyFloor(10)); }
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if (x >= this.HSIZE-1 && x <= this.HSIZE+1 && y == this.LAST) core.ui.closePanel();
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if (x >= this.HSIZE-1 && x <= this.HSIZE+1 && y == this.LAST) { core.playSound('取消'); core.ui.closePanel(); }
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if (x >= 0 && x <= this.HSIZE+3 && y >= 3 && y <= this.LAST - 1)
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if (x >= 0 && x <= this.HSIZE+3 && y >= 3 && y <= this.LAST - 1)
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core.flyTo(core.floorIds[core.status.event.data]);
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core.flyTo(core.floorIds[core.status.event.data]);
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return;
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return;
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@ -1235,10 +1247,10 @@ actions.prototype._clickFly = function (x, y) {
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////// 楼层传送器界面时,按下某个键的操作 //////
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////// 楼层传送器界面时,按下某个键的操作 //////
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actions.prototype._keyDownFly = function (keycode) {
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actions.prototype._keyDownFly = function (keycode) {
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if (keycode == 37) core.ui.drawFly(this._getNextFlyFloor(-10));
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if (keycode == 37) { core.playSound('光标移动'); core.ui.drawFly(this._getNextFlyFloor(-10)); }
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else if (keycode == 38) core.ui.drawFly(this._getNextFlyFloor(1));
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else if (keycode == 38) { core.playSound('光标移动'); core.ui.drawFly(this._getNextFlyFloor(1)); }
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else if (keycode == 39) core.ui.drawFly(this._getNextFlyFloor(10));
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else if (keycode == 39) { core.playSound('光标移动'); core.ui.drawFly(this._getNextFlyFloor(10)); }
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else if (keycode == 40) core.ui.drawFly(this._getNextFlyFloor(-1));
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else if (keycode == 40) { core.playSound('光标移动'); core.ui.drawFly(this._getNextFlyFloor(-1)); }
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return;
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return;
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}
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}
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@ -1263,8 +1275,10 @@ actions.prototype._getNextFlyFloor = function (delta, index) {
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////// 楼层传送器界面时,放开某个键的操作 //////
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////// 楼层传送器界面时,放开某个键的操作 //////
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actions.prototype._keyUpFly = function (keycode) {
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actions.prototype._keyUpFly = function (keycode) {
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if (keycode == 71 || keycode == 27 || keycode == 88)
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if (keycode == 71 || keycode == 27 || keycode == 88) {
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core.playSound('取消');
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core.ui.closePanel();
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core.ui.closePanel();
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}
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if (keycode == 13 || keycode == 32 || keycode == 67)
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if (keycode == 13 || keycode == 32 || keycode == 67)
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this._clickFly(this.HSIZE-1, this.HSIZE-1);
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this._clickFly(this.HSIZE-1, this.HSIZE-1);
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return;
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return;
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@ -1284,39 +1298,47 @@ actions.prototype._clickViewMaps = function (x, y) {
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if (x <= per - 2 && y <= per - 2) {
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if (x <= per - 2 && y <= per - 2) {
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core.status.event.data.damage = !core.status.event.data.damage;
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core.status.event.data.damage = !core.status.event.data.damage;
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core.playSound('光标移动');
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core.ui._drawViewMaps(index, cx, cy);
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core.ui._drawViewMaps(index, cx, cy);
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return;
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return;
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}
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}
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if (x <= per - 2 && y >= this.SIZE + 1 - per) {
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if (x <= per - 2 && y >= this.SIZE + 1 - per) {
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if (core.markedFloorIds[floorId]) delete core.markedFloorIds[floorId];
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if (core.markedFloorIds[floorId]) delete core.markedFloorIds[floorId];
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else core.markedFloorIds[floorId] = true;
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else core.markedFloorIds[floorId] = true;
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core.playSound('光标移动');
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core.ui._drawViewMaps(index, cx, cy);
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core.ui._drawViewMaps(index, cx, cy);
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return;
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return;
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}
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}
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if (x >= this.SIZE + 1 - per && y <= per - 2) {
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if (x >= this.SIZE + 1 - per && y <= per - 2) {
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core.status.event.data.all = !core.status.event.data.all;
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core.status.event.data.all = !core.status.event.data.all;
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core.playSound('光标移动');
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core.ui._drawViewMaps(index, cx, cy);
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core.ui._drawViewMaps(index, cx, cy);
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return;
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return;
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}
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}
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if (x >= per && x <= this.LAST - per && y <= per - 1 && (!core.status.event.data.all && mh > this.SIZE)) {
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if (x >= per && x <= this.LAST - per && y <= per - 1 && (!core.status.event.data.all && mh > this.SIZE)) {
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core.playSound('光标移动');
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core.ui._drawViewMaps(index, cx, cy - 1);
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core.ui._drawViewMaps(index, cx, cy - 1);
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return;
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return;
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}
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}
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if (x >= per && x <= this.LAST - per && y >= this.SIZE - per && (!core.status.event.data.all && mh > this.SIZE)) {
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if (x >= per && x <= this.LAST - per && y >= this.SIZE - per && (!core.status.event.data.all && mh > this.SIZE)) {
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core.playSound('光标移动');
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core.ui._drawViewMaps(index, cx, cy + 1);
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core.ui._drawViewMaps(index, cx, cy + 1);
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return;
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return;
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}
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}
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if (x <= per - 1 && y >= per && y <= this.LAST - per) {
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if (x <= per - 1 && y >= per && y <= this.LAST - per) {
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core.playSound('光标移动');
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core.ui._drawViewMaps(index, cx - 1, cy);
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core.ui._drawViewMaps(index, cx - 1, cy);
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||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (x >= this.SIZE - per && y >= per && y <= this.LAST - per) {
|
if (x >= this.SIZE - per && y >= per && y <= this.LAST - per) {
|
||||||
|
core.playSound('光标移动');
|
||||||
core.ui._drawViewMaps(index, cx + 1, cy);
|
core.ui._drawViewMaps(index, cx + 1, cy);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (y <= this.HSIZE - 2 && (mh == this.SIZE || (x >= per && x <= this.LAST - per))) {
|
if (y <= this.HSIZE - 2 && (mh == this.SIZE || (x >= per && x <= this.LAST - per))) {
|
||||||
|
core.playSound('光标移动');
|
||||||
index++;
|
index++;
|
||||||
while (index < core.floorIds.length && index != now && core.status.maps[core.floorIds[index]].cannotViewMap)
|
while (index < core.floorIds.length && index != now && core.status.maps[core.floorIds[index]].cannotViewMap)
|
||||||
index++;
|
index++;
|
||||||
@ -1325,6 +1347,7 @@ actions.prototype._clickViewMaps = function (x, y) {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (y >= this.HSIZE + 2 && (mh == this.SIZE || (x >= per && x <= this.LAST - per))) {
|
if (y >= this.HSIZE + 2 && (mh == this.SIZE || (x >= per && x <= this.LAST - per))) {
|
||||||
|
core.playSound('光标移动');
|
||||||
index--;
|
index--;
|
||||||
while (index >= 0 && index != now && core.status.maps[core.floorIds[index]].cannotViewMap)
|
while (index >= 0 && index != now && core.status.maps[core.floorIds[index]].cannotViewMap)
|
||||||
index--;
|
index--;
|
||||||
@ -1334,6 +1357,7 @@ actions.prototype._clickViewMaps = function (x, y) {
|
|||||||
}
|
}
|
||||||
if (x >= per && x <= this.LAST - per && y >= this.HSIZE - 1 && y <= this.HSIZE + 1) {
|
if (x >= per && x <= this.LAST - per && y >= this.HSIZE - 1 && y <= this.HSIZE + 1) {
|
||||||
core.clearMap('data');
|
core.clearMap('data');
|
||||||
|
core.playSound('取消');
|
||||||
core.ui.closePanel();
|
core.ui.closePanel();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -1364,22 +1388,26 @@ actions.prototype._keyUpViewMaps = function (keycode) {
|
|||||||
|
|
||||||
if (keycode == 27 || keycode == 13 || keycode == 32 || (!core.isReplaying() && keycode == 67)) {
|
if (keycode == 27 || keycode == 13 || keycode == 32 || (!core.isReplaying() && keycode == 67)) {
|
||||||
core.clearMap('data');
|
core.clearMap('data');
|
||||||
|
core.playSound('取消');
|
||||||
core.ui.closePanel();
|
core.ui.closePanel();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (keycode == 86) {
|
if (keycode == 86) {
|
||||||
core.status.event.data.damage = !core.status.event.data.damage;
|
core.status.event.data.damage = !core.status.event.data.damage;
|
||||||
|
core.playSound('光标移动');
|
||||||
core.ui._drawViewMaps(core.status.event.data);
|
core.ui._drawViewMaps(core.status.event.data);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (keycode == 90) {
|
if (keycode == 90) {
|
||||||
core.status.event.data.all = !core.status.event.data.all;
|
core.status.event.data.all = !core.status.event.data.all;
|
||||||
|
core.playSound('光标移动');
|
||||||
core.ui._drawViewMaps(core.status.event.data);
|
core.ui._drawViewMaps(core.status.event.data);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (keycode == 66) {
|
if (keycode == 66) {
|
||||||
if (core.markedFloorIds[floorId]) delete core.markedFloorIds[floorId];
|
if (core.markedFloorIds[floorId]) delete core.markedFloorIds[floorId];
|
||||||
else core.markedFloorIds[floorId] = true;
|
else core.markedFloorIds[floorId] = true;
|
||||||
|
core.playSound('光标移动');
|
||||||
core.ui._drawViewMaps(core.status.event.data);
|
core.ui._drawViewMaps(core.status.event.data);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -1403,6 +1431,7 @@ actions.prototype._clickQuickShop = function (x, y) {
|
|||||||
if (y >= topIndex && y < topIndex + shopIds.length) {
|
if (y >= topIndex && y < topIndex + shopIds.length) {
|
||||||
var shopId = shopIds[y - topIndex];
|
var shopId = shopIds[y - topIndex];
|
||||||
if (!core.canOpenShop(shopId)) {
|
if (!core.canOpenShop(shopId)) {
|
||||||
|
core.playSound('操作失败');
|
||||||
core.drawTip('当前项尚未开启');
|
core.drawTip('当前项尚未开启');
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -1411,12 +1440,15 @@ actions.prototype._clickQuickShop = function (x, y) {
|
|||||||
// core.ui.closePanel();
|
// core.ui.closePanel();
|
||||||
core.openShop(shopIds[y - topIndex], false);
|
core.openShop(shopIds[y - topIndex], false);
|
||||||
} else {
|
} else {
|
||||||
|
core.playSound('操作失败');
|
||||||
core.drawTip(message);
|
core.drawTip(message);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// 离开
|
// 离开
|
||||||
else if (y == topIndex + shopIds.length)
|
else if (y == topIndex + shopIds.length) {
|
||||||
|
core.playSound('取消');
|
||||||
core.ui.closePanel();
|
core.ui.closePanel();
|
||||||
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
@ -1425,6 +1457,7 @@ actions.prototype._clickQuickShop = function (x, y) {
|
|||||||
////// 快捷商店界面时,放开某个键的操作 //////
|
////// 快捷商店界面时,放开某个键的操作 //////
|
||||||
actions.prototype._keyUpQuickShop = function (keycode) {
|
actions.prototype._keyUpQuickShop = function (keycode) {
|
||||||
if (keycode == 27 || keycode == 75 || keycode == 88 || keycode == 86) {
|
if (keycode == 27 || keycode == 75 || keycode == 88 || keycode == 86) {
|
||||||
|
core.playSound('取消');
|
||||||
core.ui.closePanel();
|
core.ui.closePanel();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -1447,6 +1480,7 @@ actions.prototype._clickToolbox = function (x, y) {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (x >= this.LAST - 2 && y == this.LAST) {
|
if (x >= this.LAST - 2 && y == this.LAST) {
|
||||||
|
core.playSound('取消');
|
||||||
core.ui.closePanel();
|
core.ui.closePanel();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -1457,10 +1491,12 @@ actions.prototype._clickToolbox = function (x, y) {
|
|||||||
if (x == this.HSIZE-2 || x == this.HSIZE-3) {
|
if (x == this.HSIZE-2 || x == this.HSIZE-3) {
|
||||||
if (y == this.LAST - 5 && toolsPage > 1) {
|
if (y == this.LAST - 5 && toolsPage > 1) {
|
||||||
core.status.event.data.toolsPage--;
|
core.status.event.data.toolsPage--;
|
||||||
|
core.playSound('光标移动');
|
||||||
core.ui._drawToolbox(core.status.event.selection);
|
core.ui._drawToolbox(core.status.event.selection);
|
||||||
}
|
}
|
||||||
if (y == this.LAST && constantsPage > 1) {
|
if (y == this.LAST && constantsPage > 1) {
|
||||||
core.status.event.data.constantsPage--;
|
core.status.event.data.constantsPage--;
|
||||||
|
core.playSound('光标移动');
|
||||||
core.ui._drawToolbox(core.status.event.selection);
|
core.ui._drawToolbox(core.status.event.selection);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1468,10 +1504,12 @@ actions.prototype._clickToolbox = function (x, y) {
|
|||||||
if (x == this.HSIZE+2 || x == this.HSIZE+3) {
|
if (x == this.HSIZE+2 || x == this.HSIZE+3) {
|
||||||
if (y == this.LAST - 5 && toolsPage < Math.ceil(tools.length / this.LAST)) {
|
if (y == this.LAST - 5 && toolsPage < Math.ceil(tools.length / this.LAST)) {
|
||||||
core.status.event.data.toolsPage++;
|
core.status.event.data.toolsPage++;
|
||||||
|
core.playSound('光标移动');
|
||||||
core.ui._drawToolbox(core.status.event.selection);
|
core.ui._drawToolbox(core.status.event.selection);
|
||||||
}
|
}
|
||||||
if (y == this.LAST && constantsPage < Math.ceil(constants.length / this.LAST)) {
|
if (y == this.LAST && constantsPage < Math.ceil(constants.length / this.LAST)) {
|
||||||
core.status.event.data.constantsPage++;
|
core.status.event.data.constantsPage++;
|
||||||
|
core.playSound('光标移动');
|
||||||
core.ui._drawToolbox(core.status.event.selection);
|
core.ui._drawToolbox(core.status.event.selection);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1533,6 +1571,7 @@ actions.prototype._keyDownToolbox = function (keycode) {
|
|||||||
if (index == 0) { // 处理向前翻页
|
if (index == 0) { // 处理向前翻页
|
||||||
if (toolsPage > 1) {
|
if (toolsPage > 1) {
|
||||||
core.status.event.data.toolsPage--;
|
core.status.event.data.toolsPage--;
|
||||||
|
core.playSound('光标移动');
|
||||||
index = last_index;
|
index = last_index;
|
||||||
}
|
}
|
||||||
else return; // 第一页不向前翻
|
else return; // 第一页不向前翻
|
||||||
@ -1545,6 +1584,7 @@ actions.prototype._keyDownToolbox = function (keycode) {
|
|||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
core.status.event.data.constantsPage--;
|
core.status.event.data.constantsPage--;
|
||||||
|
core.playSound('光标移动');
|
||||||
index = 2 * this.LAST - 1;
|
index = 2 * this.LAST - 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1566,10 +1606,12 @@ actions.prototype._keyDownToolbox = function (keycode) {
|
|||||||
if (keycode == 39) { // right
|
if (keycode == 39) { // right
|
||||||
if (toolsPage < toolsTotalPage && index == last_index) {
|
if (toolsPage < toolsTotalPage && index == last_index) {
|
||||||
core.status.event.data.toolsPage++;
|
core.status.event.data.toolsPage++;
|
||||||
|
core.playSound('光标移动');
|
||||||
index = 0;
|
index = 0;
|
||||||
}
|
}
|
||||||
else if (constantsPage < constantsTotalPage && index == 2 * this.LAST - 1) {
|
else if (constantsPage < constantsTotalPage && index == 2 * this.LAST - 1) {
|
||||||
core.status.event.data.constantsPage++;
|
core.status.event.data.constantsPage++;
|
||||||
|
core.playSound('光标移动');
|
||||||
index = this.LAST;
|
index = this.LAST;
|
||||||
}
|
}
|
||||||
else if (index == toolsLastIndex) {
|
else if (index == toolsLastIndex) {
|
||||||
@ -1615,6 +1657,7 @@ actions.prototype._keyUpToolbox = function (keycode) {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (keycode == 84 || keycode == 27 || keycode == 88) {
|
if (keycode == 84 || keycode == 27 || keycode == 88) {
|
||||||
|
core.playSound('取消');
|
||||||
core.ui.closePanel();
|
core.ui.closePanel();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -1639,6 +1682,7 @@ actions.prototype._clickEquipbox = function (x, y) {
|
|||||||
}
|
}
|
||||||
// 返回
|
// 返回
|
||||||
if (x >= this.LAST - 2 && y == this.LAST) {
|
if (x >= this.LAST - 2 && y == this.LAST) {
|
||||||
|
core.playSound('取消');
|
||||||
core.ui.closePanel();
|
core.ui.closePanel();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -1647,6 +1691,7 @@ actions.prototype._clickEquipbox = function (x, y) {
|
|||||||
if ((x == this.HSIZE-2 || x == this.HSIZE-3) && y == this.LAST) {
|
if ((x == this.HSIZE-2 || x == this.HSIZE-3) && y == this.LAST) {
|
||||||
if (core.status.event.data.page > 1) {
|
if (core.status.event.data.page > 1) {
|
||||||
core.status.event.data.page--;
|
core.status.event.data.page--;
|
||||||
|
core.playSound('光标移动');
|
||||||
core.ui._drawEquipbox(core.status.event.selection);
|
core.ui._drawEquipbox(core.status.event.selection);
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
@ -1656,6 +1701,7 @@ actions.prototype._clickEquipbox = function (x, y) {
|
|||||||
var lastPage = Math.ceil(core.getToolboxItems('equips').length / this.LAST);
|
var lastPage = Math.ceil(core.getToolboxItems('equips').length / this.LAST);
|
||||||
if (core.status.event.data.page < lastPage) {
|
if (core.status.event.data.page < lastPage) {
|
||||||
core.status.event.data.page++;
|
core.status.event.data.page++;
|
||||||
|
core.playSound('光标移动');
|
||||||
core.ui._drawEquipbox(core.status.event.selection);
|
core.ui._drawEquipbox(core.status.event.selection);
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
@ -1718,6 +1764,7 @@ actions.prototype._keyDownEquipbox = function (keycode) {
|
|||||||
if (index == this.LAST) {
|
if (index == this.LAST) {
|
||||||
if (page > 1) {
|
if (page > 1) {
|
||||||
core.status.event.data.page--;
|
core.status.event.data.page--;
|
||||||
|
core.playSound('光标移动');
|
||||||
index = this.LAST + last_index;
|
index = this.LAST + last_index;
|
||||||
}
|
}
|
||||||
else if (page == 1)
|
else if (page == 1)
|
||||||
@ -1743,6 +1790,7 @@ actions.prototype._keyDownEquipbox = function (keycode) {
|
|||||||
if (keycode == 39) { // right
|
if (keycode == 39) { // right
|
||||||
if (page < totalPage && index == this.LAST + last_index) {
|
if (page < totalPage && index == this.LAST + last_index) {
|
||||||
core.status.event.data.page++;
|
core.status.event.data.page++;
|
||||||
|
core.playSound('光标移动');
|
||||||
index = this.LAST;
|
index = this.LAST;
|
||||||
}
|
}
|
||||||
else if (index == equipCapacity - 1) {
|
else if (index == equipCapacity - 1) {
|
||||||
@ -1790,6 +1838,7 @@ actions.prototype._keyUpEquipbox = function (keycode, altKey) {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (keycode == 81 || keycode == 27 || keycode == 88) {
|
if (keycode == 81 || keycode == 27 || keycode == 88) {
|
||||||
|
core.playSound('取消');
|
||||||
core.ui.closePanel();
|
core.ui.closePanel();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -1808,16 +1857,19 @@ actions.prototype._clickSL = function (x, y) {
|
|||||||
|
|
||||||
// 上一页
|
// 上一页
|
||||||
if ((x == this.HSIZE-2 || x == this.HSIZE-3) && y == this.LAST) {
|
if ((x == this.HSIZE-2 || x == this.HSIZE-3) && y == this.LAST) {
|
||||||
|
core.playSound('光标移动');
|
||||||
core.ui._drawSLPanel(10 * (page - 1) + offset);
|
core.ui._drawSLPanel(10 * (page - 1) + offset);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
// 下一页
|
// 下一页
|
||||||
if ((x == this.HSIZE+2 || x == this.HSIZE+3) && y == this.LAST) {
|
if ((x == this.HSIZE+2 || x == this.HSIZE+3) && y == this.LAST) {
|
||||||
|
core.playSound('光标移动');
|
||||||
core.ui._drawSLPanel(10 * (page + 1) + offset);
|
core.ui._drawSLPanel(10 * (page + 1) + offset);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
// 返回
|
// 返回
|
||||||
if (x >= this.LAST-2 && y == this.LAST) {
|
if (x >= this.LAST-2 && y == this.LAST) {
|
||||||
|
core.playSound('取消');
|
||||||
if (core.events.recoverEvents(core.status.event.interval))
|
if (core.events.recoverEvents(core.status.event.interval))
|
||||||
return;
|
return;
|
||||||
core.ui.closePanel();
|
core.ui.closePanel();
|
||||||
@ -1870,9 +1922,10 @@ actions.prototype._clickSL = function (x, y) {
|
|||||||
}
|
}
|
||||||
if (id != null) {
|
if (id != null) {
|
||||||
if (core.status.event.selection) {
|
if (core.status.event.selection) {
|
||||||
if (id == 'autoSave')
|
if (id == 'autoSave') {
|
||||||
|
core.playSound('操作失败');
|
||||||
core.drawTip("无法删除自动存档!");
|
core.drawTip("无法删除自动存档!");
|
||||||
else {
|
} else {
|
||||||
core.removeSave(id, function () {
|
core.removeSave(id, function () {
|
||||||
core.ui._drawSLPanel(index, true);
|
core.ui._drawSLPanel(index, true);
|
||||||
});
|
});
|
||||||
@ -1909,6 +1962,7 @@ actions.prototype._clickSL_favorite = function (page, offset) {
|
|||||||
else if (core.hasSave(index)) { // 存在存档则进行收藏
|
else if (core.hasSave(index)) { // 存在存档则进行收藏
|
||||||
core.saves.favorite.push(index);
|
core.saves.favorite.push(index);
|
||||||
core.saves.favorite = core.saves.favorite.sort(function (a,b) {return a-b;}); // 保证有序
|
core.saves.favorite = core.saves.favorite.sort(function (a,b) {return a-b;}); // 保证有序
|
||||||
|
core.playSound('确定');
|
||||||
core.drawTip("收藏成功!");
|
core.drawTip("收藏成功!");
|
||||||
}
|
}
|
||||||
core.control._updateFavoriteSaves();
|
core.control._updateFavoriteSaves();
|
||||||
@ -1924,6 +1978,7 @@ actions.prototype._keyDownSL = function (keycode) {
|
|||||||
var index = page*10 + offset;
|
var index = page*10 + offset;
|
||||||
|
|
||||||
if (keycode == 37) { // left
|
if (keycode == 37) { // left
|
||||||
|
core.playSound('光标移动');
|
||||||
if (offset == 0) {
|
if (offset == 0) {
|
||||||
core.ui._drawSLPanel(10 * (page - 1) + 5);
|
core.ui._drawSLPanel(10 * (page - 1) + 5);
|
||||||
}
|
}
|
||||||
@ -1933,6 +1988,7 @@ actions.prototype._keyDownSL = function (keycode) {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (keycode == 38) { // up
|
if (keycode == 38) { // up
|
||||||
|
core.playSound('光标移动');
|
||||||
if (offset < 3) {
|
if (offset < 3) {
|
||||||
core.ui._drawSLPanel(10 * (page - 1) + offset + 3);
|
core.ui._drawSLPanel(10 * (page - 1) + offset + 3);
|
||||||
}
|
}
|
||||||
@ -1942,6 +1998,7 @@ actions.prototype._keyDownSL = function (keycode) {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (keycode == 39) { // right
|
if (keycode == 39) { // right
|
||||||
|
core.playSound('光标移动');
|
||||||
if (offset == 5) {
|
if (offset == 5) {
|
||||||
core.ui._drawSLPanel(10 * (page + 1) + 1);
|
core.ui._drawSLPanel(10 * (page + 1) + 1);
|
||||||
}
|
}
|
||||||
@ -1951,6 +2008,7 @@ actions.prototype._keyDownSL = function (keycode) {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (keycode == 40) { // down
|
if (keycode == 40) { // down
|
||||||
|
core.playSound('光标移动');
|
||||||
if (offset >= 3) {
|
if (offset >= 3) {
|
||||||
core.ui._drawSLPanel(10 * (page + 1) + offset - 3);
|
core.ui._drawSLPanel(10 * (page + 1) + offset - 3);
|
||||||
}
|
}
|
||||||
@ -1960,10 +2018,12 @@ actions.prototype._keyDownSL = function (keycode) {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (keycode == 33) { // PAGEUP
|
if (keycode == 33) { // PAGEUP
|
||||||
|
core.playSound('光标移动');
|
||||||
core.ui._drawSLPanel(10 * (page - 1) + offset);
|
core.ui._drawSLPanel(10 * (page - 1) + offset);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (keycode == 34) { // PAGEDOWN
|
if (keycode == 34) { // PAGEDOWN
|
||||||
|
core.playSound('光标移动');
|
||||||
core.ui._drawSLPanel(10 * (page + 1) + offset);
|
core.ui._drawSLPanel(10 * (page + 1) + offset);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -2000,6 +2060,7 @@ actions.prototype._keyUpSL = function (keycode) {
|
|||||||
}
|
}
|
||||||
if (keycode == 46) {
|
if (keycode == 46) {
|
||||||
if (offset == 0) {
|
if (offset == 0) {
|
||||||
|
core.playSound('操作失败');
|
||||||
core.drawTip("无法删除自动存档!");
|
core.drawTip("无法删除自动存档!");
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
@ -2027,15 +2088,19 @@ actions.prototype._clickSwitchs = function (x, y) {
|
|||||||
switch (selection) {
|
switch (selection) {
|
||||||
case 0:
|
case 0:
|
||||||
core.status.event.selection = 0;
|
core.status.event.selection = 0;
|
||||||
|
core.playSound('确定');
|
||||||
return core.ui._drawSwitchs_sounds();
|
return core.ui._drawSwitchs_sounds();
|
||||||
case 1:
|
case 1:
|
||||||
core.status.event.selection = 0;
|
core.status.event.selection = 0;
|
||||||
|
core.playSound('确定');
|
||||||
return core.ui._drawSwitchs_display();
|
return core.ui._drawSwitchs_display();
|
||||||
case 2:
|
case 2:
|
||||||
core.status.event.selection = 0;
|
core.status.event.selection = 0;
|
||||||
|
core.playSound('确定');
|
||||||
return core.ui._drawSwitchs_action();
|
return core.ui._drawSwitchs_action();
|
||||||
case 3:
|
case 3:
|
||||||
core.status.event.selection = 0;
|
core.status.event.selection = 0;
|
||||||
|
core.playSound('取消');
|
||||||
return core.ui._drawSettings();
|
return core.ui._drawSettings();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -2045,6 +2110,7 @@ actions.prototype._clickSwitchs = function (x, y) {
|
|||||||
actions.prototype._keyUpSwitchs = function (keycode) {
|
actions.prototype._keyUpSwitchs = function (keycode) {
|
||||||
if (keycode == 27 || keycode == 88) {
|
if (keycode == 27 || keycode == 88) {
|
||||||
core.status.event.selection = 0;
|
core.status.event.selection = 0;
|
||||||
|
core.playSound('取消');
|
||||||
core.ui._drawSettings();
|
core.ui._drawSettings();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -2074,6 +2140,7 @@ actions.prototype._clickSwitchs_sounds = function (x, y) {
|
|||||||
return;
|
return;
|
||||||
case 3:
|
case 3:
|
||||||
core.status.event.selection = 0;
|
core.status.event.selection = 0;
|
||||||
|
core.playSound('取消');
|
||||||
core.ui._drawSwitchs();
|
core.ui._drawSwitchs();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -2082,12 +2149,14 @@ actions.prototype._clickSwitchs_sounds = function (x, y) {
|
|||||||
|
|
||||||
actions.prototype._clickSwitchs_sounds_bgm = function () {
|
actions.prototype._clickSwitchs_sounds_bgm = function () {
|
||||||
core.triggerBgm();
|
core.triggerBgm();
|
||||||
|
core.playSound('确定');
|
||||||
core.ui._drawSwitchs_sounds();
|
core.ui._drawSwitchs_sounds();
|
||||||
}
|
}
|
||||||
|
|
||||||
actions.prototype._clickSwitchs_sounds_se = function () {
|
actions.prototype._clickSwitchs_sounds_se = function () {
|
||||||
core.musicStatus.soundStatus = !core.musicStatus.soundStatus;
|
core.musicStatus.soundStatus = !core.musicStatus.soundStatus;
|
||||||
core.setLocalStorage('soundStatus', core.musicStatus.soundStatus);
|
core.setLocalStorage('soundStatus', core.musicStatus.soundStatus);
|
||||||
|
core.playSound('确定');
|
||||||
core.ui._drawSwitchs_sounds();
|
core.ui._drawSwitchs_sounds();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2099,22 +2168,24 @@ actions.prototype._clickSwitchs_sounds_userVolume = function (delta) {
|
|||||||
if (core.musicStatus.gainNode != null) core.musicStatus.gainNode.gain.value = core.musicStatus.userVolume;
|
if (core.musicStatus.gainNode != null) core.musicStatus.gainNode.gain.value = core.musicStatus.userVolume;
|
||||||
if (core.musicStatus.playingBgm) core.material.bgms[core.musicStatus.playingBgm].volume = core.musicStatus.userVolume * core.musicStatus.designVolume;
|
if (core.musicStatus.playingBgm) core.material.bgms[core.musicStatus.playingBgm].volume = core.musicStatus.userVolume * core.musicStatus.designVolume;
|
||||||
core.setLocalStorage('userVolume', core.musicStatus.userVolume);
|
core.setLocalStorage('userVolume', core.musicStatus.userVolume);
|
||||||
|
core.playSound('确定');
|
||||||
core.ui._drawSwitchs_sounds();
|
core.ui._drawSwitchs_sounds();
|
||||||
}
|
}
|
||||||
|
|
||||||
actions.prototype._keyUpSwitchs_sounds = function (keycode) {
|
actions.prototype._keyUpSwitchs_sounds = function (keycode) {
|
||||||
if (keycode == 27 || keycode == 88) {
|
if (keycode == 27 || keycode == 88) {
|
||||||
core.status.event.selection = 0;
|
core.status.event.selection = 0;
|
||||||
|
core.playSound('取消');
|
||||||
core.ui._drawSwitchs();
|
core.ui._drawSwitchs();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (keycode == 37) {
|
if (keycode == 37) {
|
||||||
switch (core.status.event.selection) {
|
switch (core.status.event.selection) {
|
||||||
case 2: return this._clickSwitchs_sounds_userVolume(-1);
|
case 2: core.playSound('确定'); return this._clickSwitchs_sounds_userVolume(-1);
|
||||||
}
|
}
|
||||||
} else if (keycode == 39) {
|
} else if (keycode == 39) {
|
||||||
switch (core.status.event.selection) {
|
switch (core.status.event.selection) {
|
||||||
case 2: return this._clickSwitchs_sounds_userVolume(1);
|
case 2: core.playSound('确定'); return this._clickSwitchs_sounds_userVolume(1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
this._selectChoices(core.status.event.ui.choices.length, keycode, this._clickSwitchs_sounds);
|
this._selectChoices(core.status.event.ui.choices.length, keycode, this._clickSwitchs_sounds);
|
||||||
@ -2138,17 +2209,23 @@ actions.prototype._clickSwitchs_display = function (x, y) {
|
|||||||
if (x == rightGrid || x == rightGrid + 1) return this._clickSwitchs_display_setSize(1);
|
if (x == rightGrid || x == rightGrid + 1) return this._clickSwitchs_display_setSize(1);
|
||||||
return;
|
return;
|
||||||
case 1:
|
case 1:
|
||||||
|
core.playSound('确定');
|
||||||
return this._clickSwitchs_display_enableHDCanvas();
|
return this._clickSwitchs_display_enableHDCanvas();
|
||||||
case 2:
|
case 2:
|
||||||
|
core.playSound('确定');
|
||||||
return this._clickSwitchs_display_enemyDamage();
|
return this._clickSwitchs_display_enemyDamage();
|
||||||
case 3:
|
case 3:
|
||||||
|
core.playSound('确定');
|
||||||
return this._clickSwitchs_display_critical();
|
return this._clickSwitchs_display_critical();
|
||||||
case 4:
|
case 4:
|
||||||
|
core.playSound('确定');
|
||||||
return this._clickSwitchs_display_extraDamage();
|
return this._clickSwitchs_display_extraDamage();
|
||||||
case 5:
|
case 5:
|
||||||
|
core.playSound('确定');
|
||||||
return this._clickSwitchs_display_extraDamageType();
|
return this._clickSwitchs_display_extraDamageType();
|
||||||
case 6:
|
case 6:
|
||||||
core.status.event.selection = 1;
|
core.status.event.selection = 1;
|
||||||
|
core.playSound('取消');
|
||||||
core.ui._drawSwitchs();
|
core.ui._drawSwitchs();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -2208,16 +2285,17 @@ actions.prototype._clickSwitchs_display_extraDamageType = function () {
|
|||||||
actions.prototype._keyUpSwitchs_display = function (keycode) {
|
actions.prototype._keyUpSwitchs_display = function (keycode) {
|
||||||
if (keycode == 27 || keycode == 88) {
|
if (keycode == 27 || keycode == 88) {
|
||||||
core.status.event.selection = 0;
|
core.status.event.selection = 0;
|
||||||
|
core.playSound('取消');
|
||||||
core.ui._drawSwitchs();
|
core.ui._drawSwitchs();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (keycode == 37) {
|
if (keycode == 37) {
|
||||||
switch (core.status.event.selection) {
|
switch (core.status.event.selection) {
|
||||||
case 0: return this._clickSwitchs_display_setSize(-1);
|
case 0: core.playSound('确定'); return this._clickSwitchs_display_setSize(-1);
|
||||||
}
|
}
|
||||||
} else if (keycode == 39) {
|
} else if (keycode == 39) {
|
||||||
switch (core.status.event.selection) {
|
switch (core.status.event.selection) {
|
||||||
case 0: return this._clickSwitchs_display_setSize(1);
|
case 0: core.playSound('确定'); return this._clickSwitchs_display_setSize(1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
this._selectChoices(core.status.event.ui.choices.length, keycode, this._clickSwitchs_display);
|
this._selectChoices(core.status.event.ui.choices.length, keycode, this._clickSwitchs_display);
|
||||||
@ -2237,20 +2315,24 @@ actions.prototype._clickSwitchs_action = function (x, y) {
|
|||||||
core.status.event.selection = selection;
|
core.status.event.selection = selection;
|
||||||
switch (selection) {
|
switch (selection) {
|
||||||
case 0:
|
case 0:
|
||||||
if (x == leftGrid || x == leftGrid + 1) return this._clickSwitchs_action_moveSpeed(-10);
|
if (x == leftGrid || x == leftGrid + 1) { core.playSound('确定'); return this._clickSwitchs_action_moveSpeed(-10); }
|
||||||
if (x == rightGrid || x == rightGrid + 1) return this._clickSwitchs_action_moveSpeed(10);
|
if (x == rightGrid || x == rightGrid + 1) { core.playSound('确定'); return this._clickSwitchs_action_moveSpeed(10); }
|
||||||
return;
|
return;
|
||||||
case 1:
|
case 1:
|
||||||
if (x == leftGrid || x == leftGrid + 1) return this._clickSwitchs_action_floorChangeTime(-100);
|
if (x == leftGrid || x == leftGrid + 1) { core.playSound('确定'); return this._clickSwitchs_action_floorChangeTime(-100); }
|
||||||
if (x == rightGrid || x == rightGrid + 1) return this._clickSwitchs_action_floorChangeTime(100);
|
if (x == rightGrid || x == rightGrid + 1) { core.playSound('确定'); return this._clickSwitchs_action_floorChangeTime(100); }
|
||||||
case 2:
|
case 2:
|
||||||
|
core.playSound('确定');
|
||||||
return this._clickSwitchs_action_potionNoRouting();
|
return this._clickSwitchs_action_potionNoRouting();
|
||||||
case 3:
|
case 3:
|
||||||
|
core.playSound('确定');
|
||||||
return this._clickSwitchs_action_clickMove();
|
return this._clickSwitchs_action_clickMove();
|
||||||
case 4:
|
case 4:
|
||||||
|
core.playSound('确定');
|
||||||
return this._clickSwitchs_action_leftHandPrefer();
|
return this._clickSwitchs_action_leftHandPrefer();
|
||||||
case 5:
|
case 5:
|
||||||
core.status.event.selection = 2;
|
core.status.event.selection = 2;
|
||||||
|
core.playSound('取消');
|
||||||
core.ui._drawSwitchs();
|
core.ui._drawSwitchs();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -2293,18 +2375,19 @@ actions.prototype._clickSwitchs_action_leftHandPrefer = function () {
|
|||||||
actions.prototype._keyUpSwitchs_action = function (keycode) {
|
actions.prototype._keyUpSwitchs_action = function (keycode) {
|
||||||
if (keycode == 27 || keycode == 88) {
|
if (keycode == 27 || keycode == 88) {
|
||||||
core.status.event.selection = 0;
|
core.status.event.selection = 0;
|
||||||
|
core.playSound('取消');
|
||||||
core.ui._drawSwitchs();
|
core.ui._drawSwitchs();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (keycode == 37) {
|
if (keycode == 37) {
|
||||||
switch (core.status.event.selection) {
|
switch (core.status.event.selection) {
|
||||||
case 0: return this._clickSwitchs_action_moveSpeed(-10);
|
case 0: core.playSound('确定'); return this._clickSwitchs_action_moveSpeed(-10);
|
||||||
case 1: return this._clickSwitchs_action_floorChangeTime(-100);
|
case 1: core.playSound('确定'); return this._clickSwitchs_action_floorChangeTime(-100);
|
||||||
}
|
}
|
||||||
} else if (keycode == 39) {
|
} else if (keycode == 39) {
|
||||||
switch (core.status.event.selection) {
|
switch (core.status.event.selection) {
|
||||||
case 0: return this._clickSwitchs_action_moveSpeed(10);
|
case 0: core.playSound('确定'); return this._clickSwitchs_action_moveSpeed(10);
|
||||||
case 1: return this._clickSwitchs_action_floorChangeTime(100);
|
case 1: core.playSound('确定'); return this._clickSwitchs_action_floorChangeTime(100);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
this._selectChoices(core.status.event.ui.choices.length, keycode, this._clickSwitchs_action);
|
this._selectChoices(core.status.event.ui.choices.length, keycode, this._clickSwitchs_action);
|
||||||
@ -2321,30 +2404,37 @@ actions.prototype._clickSettings = function (x, y) {
|
|||||||
switch (selection) {
|
switch (selection) {
|
||||||
case 0:
|
case 0:
|
||||||
core.status.event.selection = 0;
|
core.status.event.selection = 0;
|
||||||
|
core.playSound('确定');
|
||||||
core.ui._drawSwitchs();
|
core.ui._drawSwitchs();
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
|
core.playSound('确定');
|
||||||
core.ui._drawKeyBoard();
|
core.ui._drawKeyBoard();
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
|
core.playSound('确定');
|
||||||
core.clearUI();
|
core.clearUI();
|
||||||
core.ui._drawViewMaps();
|
core.ui._drawViewMaps();
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
core.status.event.selection = 0;
|
core.status.event.selection = 0;
|
||||||
|
core.playSound('确定');
|
||||||
core.ui._drawNotes();
|
core.ui._drawNotes();
|
||||||
break;
|
break;
|
||||||
case 4:
|
case 4:
|
||||||
core.status.event.selection = 0;
|
core.status.event.selection = 0;
|
||||||
|
core.playSound('确定');
|
||||||
core.ui._drawSyncSave();
|
core.ui._drawSyncSave();
|
||||||
break;
|
break;
|
||||||
case 5:
|
case 5:
|
||||||
core.status.event.selection = 0;
|
core.status.event.selection = 0;
|
||||||
|
core.playSound('确定');
|
||||||
core.ui._drawGameInfo();
|
core.ui._drawGameInfo();
|
||||||
break;
|
break;
|
||||||
case 6:
|
case 6:
|
||||||
return core.confirmRestart();
|
return core.confirmRestart();
|
||||||
case 7:
|
case 7:
|
||||||
|
core.playSound('取消');
|
||||||
core.ui.closePanel();
|
core.ui.closePanel();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -2355,6 +2445,7 @@ actions.prototype._clickSettings = function (x, y) {
|
|||||||
////// 系统菜单栏界面时,放开某个键的操作 //////
|
////// 系统菜单栏界面时,放开某个键的操作 //////
|
||||||
actions.prototype._keyUpSettings = function (keycode) {
|
actions.prototype._keyUpSettings = function (keycode) {
|
||||||
if (keycode == 27 || keycode == 88) {
|
if (keycode == 27 || keycode == 88) {
|
||||||
|
core.playSound('取消');
|
||||||
core.ui.closePanel();
|
core.ui.closePanel();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -2372,12 +2463,15 @@ actions.prototype._clickNotes = function (x, y) {
|
|||||||
core.status.event.selection = selection;
|
core.status.event.selection = selection;
|
||||||
switch (selection) {
|
switch (selection) {
|
||||||
case 0:
|
case 0:
|
||||||
|
core.playSound('确定');
|
||||||
this._clickNotes_new();
|
this._clickNotes_new();
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
|
core.playSound('确定');
|
||||||
this._clickNotes_show();
|
this._clickNotes_show();
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
|
core.playSound('确定');
|
||||||
this._clickNotes_edit();
|
this._clickNotes_edit();
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
@ -2385,6 +2479,7 @@ actions.prototype._clickNotes = function (x, y) {
|
|||||||
break;
|
break;
|
||||||
case 4:
|
case 4:
|
||||||
core.status.event.selection = 3;
|
core.status.event.selection = 3;
|
||||||
|
core.playSound('取消');
|
||||||
core.ui._drawSettings();
|
core.ui._drawSettings();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -2456,6 +2551,7 @@ actions.prototype._clickNotes_edit = function () {
|
|||||||
actions.prototype._clickNotes_delete = function () {
|
actions.prototype._clickNotes_delete = function () {
|
||||||
core.status.hero.notes = core.status.hero.notes || [];
|
core.status.hero.notes = core.status.hero.notes || [];
|
||||||
if (core.status.hero.notes.length == 0) {
|
if (core.status.hero.notes.length == 0) {
|
||||||
|
core.playSound('操作失败');
|
||||||
core.drawText("当前没有存档笔记,无法删除!");
|
core.drawText("当前没有存档笔记,无法删除!");
|
||||||
} else {
|
} else {
|
||||||
core.myprompt("请输入要删除的所有存档笔记编号,以逗号分隔。不填则代表删除全部笔记。", null, function (data) {
|
core.myprompt("请输入要删除的所有存档笔记编号,以逗号分隔。不填则代表删除全部笔记。", null, function (data) {
|
||||||
@ -2487,6 +2583,7 @@ actions.prototype._clickNotes_delete = function () {
|
|||||||
actions.prototype._keyUpNotes = function (keycode) {
|
actions.prototype._keyUpNotes = function (keycode) {
|
||||||
if (keycode == 27 || keycode == 88) {
|
if (keycode == 27 || keycode == 88) {
|
||||||
core.status.event.selection = 3;
|
core.status.event.selection = 3;
|
||||||
|
core.playSound('取消');
|
||||||
core.ui._drawSettings();
|
core.ui._drawSettings();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -2504,25 +2601,32 @@ actions.prototype._clickSyncSave = function (x, y) {
|
|||||||
switch (selection) {
|
switch (selection) {
|
||||||
case 0:
|
case 0:
|
||||||
core.status.event.selection = 0;
|
core.status.event.selection = 0;
|
||||||
|
core.playSound('确定');
|
||||||
core.ui._drawSyncSelect();
|
core.ui._drawSyncSelect();
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
|
core.playSound('确定');
|
||||||
core.syncLoad();
|
core.syncLoad();
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
|
core.playSound('确定');
|
||||||
core.status.event.selection = 0;
|
core.status.event.selection = 0;
|
||||||
core.ui._drawLocalSaveSelect();
|
core.ui._drawLocalSaveSelect();
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
|
core.playSound('确定');
|
||||||
return this._clickSyncSave_readFile();
|
return this._clickSyncSave_readFile();
|
||||||
case 4:
|
case 4:
|
||||||
|
core.playSound('确定');
|
||||||
return this._clickSyncSave_replay();
|
return this._clickSyncSave_replay();
|
||||||
case 5:
|
case 5:
|
||||||
core.status.event.selection = 0;
|
core.status.event.selection = 0;
|
||||||
|
core.playSound('确定');
|
||||||
core.ui._drawStorageRemove();
|
core.ui._drawStorageRemove();
|
||||||
break;
|
break;
|
||||||
case 6:
|
case 6:
|
||||||
core.status.event.selection = 4;
|
core.status.event.selection = 4;
|
||||||
|
core.playSound('取消');
|
||||||
core.ui._drawSettings();
|
core.ui._drawSettings();
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@ -2547,7 +2651,8 @@ actions.prototype._clickSyncSave_replay = function () {
|
|||||||
////// 同步存档界面时,放开某个键的操作 //////
|
////// 同步存档界面时,放开某个键的操作 //////
|
||||||
actions.prototype._keyUpSyncSave = function (keycode) {
|
actions.prototype._keyUpSyncSave = function (keycode) {
|
||||||
if (keycode == 27 || keycode == 88) {
|
if (keycode == 27 || keycode == 88) {
|
||||||
core.status.event.selection = 2;
|
core.status.event.selection = 4;
|
||||||
|
core.playSound('取消');
|
||||||
core.ui._drawSettings();
|
core.ui._drawSettings();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -2565,15 +2670,18 @@ actions.prototype._clickSyncSelect = function (x, y) {
|
|||||||
core.status.event.selection = selection;
|
core.status.event.selection = selection;
|
||||||
switch (selection) {
|
switch (selection) {
|
||||||
case 0:
|
case 0:
|
||||||
|
core.playSound('确定');
|
||||||
core.myconfirm('你确定要同步全部存档么?\n这可能在存档较多的时候比较慢。', function () {
|
core.myconfirm('你确定要同步全部存档么?\n这可能在存档较多的时候比较慢。', function () {
|
||||||
core.syncSave('all');
|
core.syncSave('all');
|
||||||
});
|
});
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
|
core.playSound('确定');
|
||||||
core.syncSave();
|
core.syncSave();
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
core.status.event.selection = 0;
|
core.status.event.selection = 0;
|
||||||
|
core.playSound('取消');
|
||||||
core.ui._drawSyncSave();
|
core.ui._drawSyncSave();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -2584,7 +2692,8 @@ actions.prototype._clickSyncSelect = function (x, y) {
|
|||||||
actions.prototype._keyUpSyncSelect = function (keycode) {
|
actions.prototype._keyUpSyncSelect = function (keycode) {
|
||||||
if (keycode == 27 || keycode == 88) {
|
if (keycode == 27 || keycode == 88) {
|
||||||
core.status.event.selection = 0;
|
core.status.event.selection = 0;
|
||||||
core.ui._drawSettings();
|
core.playSound('取消');
|
||||||
|
core.ui._drawSyncSave();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
this._selectChoices(core.status.event.ui.choices.length, keycode, this._clickSyncSelect);
|
this._selectChoices(core.status.event.ui.choices.length, keycode, this._clickSyncSelect);
|
||||||
@ -2616,6 +2725,7 @@ actions.prototype._clickLocalSaveSelect = function (x, y) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
core.status.event.selection = 2;
|
core.status.event.selection = 2;
|
||||||
|
core.playSound('取消');
|
||||||
core.ui._drawSyncSave();
|
core.ui._drawSyncSave();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -2623,8 +2733,9 @@ actions.prototype._clickLocalSaveSelect = function (x, y) {
|
|||||||
////// 存档下载界面时,放开某个键的操作 //////
|
////// 存档下载界面时,放开某个键的操作 //////
|
||||||
actions.prototype._keyUpLocalSaveSelect = function (keycode) {
|
actions.prototype._keyUpLocalSaveSelect = function (keycode) {
|
||||||
if (keycode == 27 || keycode == 88) {
|
if (keycode == 27 || keycode == 88) {
|
||||||
core.status.event.selection = 0;
|
core.status.event.selection = 2;
|
||||||
core.ui._drawSettings();
|
core.playSound('取消');
|
||||||
|
core.ui._drawSyncSave();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
this._selectChoices(core.status.event.ui.choices.length, keycode, this._clickLocalSaveSelect);
|
this._selectChoices(core.status.event.ui.choices.length, keycode, this._clickLocalSaveSelect);
|
||||||
@ -2647,6 +2758,7 @@ actions.prototype._clickStorageRemove = function (x, y) {
|
|||||||
return this._clickStorageRemove_current();
|
return this._clickStorageRemove_current();
|
||||||
case 2:
|
case 2:
|
||||||
core.status.event.selection = 6;
|
core.status.event.selection = 6;
|
||||||
|
core.playSound('取消');
|
||||||
core.ui._drawSyncSave();
|
core.ui._drawSyncSave();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -2654,7 +2766,7 @@ actions.prototype._clickStorageRemove = function (x, y) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
actions.prototype._clickStorageRemove_all = function () {
|
actions.prototype._clickStorageRemove_all = function () {
|
||||||
core.myconfirm("你确定要清除【全部塔】的所有本地存档?\n此行为不可逆!!!", function () {
|
core.myconfirm("你确定要清除【全部游戏】的所有本地存档?\n此行为不可逆!!!", function () {
|
||||||
var done = function () {
|
var done = function () {
|
||||||
core.saves.ids = {};
|
core.saves.ids = {};
|
||||||
core.saves.autosave.data = null;
|
core.saves.autosave.data = null;
|
||||||
@ -2680,7 +2792,7 @@ actions.prototype._clickStorageRemove_all = function () {
|
|||||||
}
|
}
|
||||||
|
|
||||||
actions.prototype._clickStorageRemove_current = function () {
|
actions.prototype._clickStorageRemove_current = function () {
|
||||||
core.myconfirm("你确定要清除本塔的所有本地存档?\n此行为不可逆!!!", function () {
|
core.myconfirm("你确定要清除本游戏的所有本地存档?\n此行为不可逆!!!", function () {
|
||||||
var done = function () {
|
var done = function () {
|
||||||
core.saves.ids = {};
|
core.saves.ids = {};
|
||||||
core.saves.autosave.data = null;
|
core.saves.autosave.data = null;
|
||||||
@ -2715,6 +2827,7 @@ actions.prototype._clickStorageRemove_current = function () {
|
|||||||
actions.prototype._keyUpStorageRemove = function (keycode) {
|
actions.prototype._keyUpStorageRemove = function (keycode) {
|
||||||
if (keycode == 27 || keycode == 88) {
|
if (keycode == 27 || keycode == 88) {
|
||||||
core.status.event.selection = 5;
|
core.status.event.selection = 5;
|
||||||
|
core.playSound('取消');
|
||||||
core.ui._drawSyncSave();
|
core.ui._drawSyncSave();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -2732,12 +2845,12 @@ actions.prototype._clickReplay = function (x, y) {
|
|||||||
var selection = y - topIndex;
|
var selection = y - topIndex;
|
||||||
core.status.event.selection = selection;
|
core.status.event.selection = selection;
|
||||||
switch (selection) {
|
switch (selection) {
|
||||||
case 0: return this._clickReplay_fromBeginning();
|
case 0: core.playSound('确定'); return this._clickReplay_fromBeginning();
|
||||||
case 1: return this._clickReplay_fromLoad();
|
case 1: core.playSound('确定'); return this._clickReplay_fromLoad();
|
||||||
case 2: return this._clickReplay_replayRemain();
|
case 2: core.playSound('确定'); return this._clickReplay_replayRemain();
|
||||||
case 3: return core.chooseReplayFile();
|
case 3: core.playSound('确定'); return core.chooseReplayFile();
|
||||||
case 4: return this._clickReplay_download();
|
case 4: core.playSound('确定'); return this._clickReplay_download();
|
||||||
case 5: return core.ui.closePanel();
|
case 5: core.playSound('取消'); return core.ui.closePanel();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -2786,6 +2899,7 @@ actions.prototype._clickReplay_download = function () {
|
|||||||
////// 回放选择界面时,放开某个键的操作 //////
|
////// 回放选择界面时,放开某个键的操作 //////
|
||||||
actions.prototype._keyUpReplay = function (keycode) {
|
actions.prototype._keyUpReplay = function (keycode) {
|
||||||
if (keycode == 27 || keycode == 88) {
|
if (keycode == 27 || keycode == 88) {
|
||||||
|
core.playSound('取消');
|
||||||
core.ui.closePanel();
|
core.ui.closePanel();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -2811,6 +2925,7 @@ actions.prototype._clickGameInfo = function (x, y) {
|
|||||||
case 5: return this._clickGameInfo_download();
|
case 5: return this._clickGameInfo_download();
|
||||||
case 6:
|
case 6:
|
||||||
core.status.event.selection = 5;
|
core.status.event.selection = 5;
|
||||||
|
core.playSound('取消');
|
||||||
core.ui._drawSettings();
|
core.ui._drawSettings();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -2821,7 +2936,7 @@ actions.prototype._clickGameInfo_openProject = function () {
|
|||||||
if (core.platform.isPC)
|
if (core.platform.isPC)
|
||||||
window.open("editor.html", "_blank");
|
window.open("editor.html", "_blank");
|
||||||
else {
|
else {
|
||||||
core.myconfirm("即将离开本塔,跳转至本塔工程页面,确认?", function () {
|
core.myconfirm("即将离开本游戏,跳转至工程页面,确认?", function () {
|
||||||
window.location.href = "editor-mobile.html";
|
window.location.href = "editor-mobile.html";
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -2829,11 +2944,11 @@ actions.prototype._clickGameInfo_openProject = function () {
|
|||||||
|
|
||||||
actions.prototype._clickGameInfo_openComments = function () {
|
actions.prototype._clickGameInfo_openComments = function () {
|
||||||
if (core.platform.isPC) {
|
if (core.platform.isPC) {
|
||||||
window.open("/score.php?name=" + core.firstData.name + "&num=10", "_blank");
|
window.open("/score.php?name=" + core.firstData.name, "_blank");
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
core.myconfirm("即将离开本塔,跳转至本塔评论页面,确认?", function () {
|
core.myconfirm("即将离开本游戏,跳转至评论页面,确认?", function () {
|
||||||
window.location.href = "/score.php?name=" + core.firstData.name + "&num=10";
|
window.location.href = "/score.php?name=" + core.firstData.name;
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -2848,8 +2963,9 @@ actions.prototype._clickGameInfo_download = function () {
|
|||||||
////// 游戏信息界面时,放开某个键的操作 //////
|
////// 游戏信息界面时,放开某个键的操作 //////
|
||||||
actions.prototype._keyUpGameInfo = function (keycode) {
|
actions.prototype._keyUpGameInfo = function (keycode) {
|
||||||
if (keycode == 27 || keycode == 88) {
|
if (keycode == 27 || keycode == 88) {
|
||||||
core.ui.closePanel();
|
core.status.event.selection = 5;
|
||||||
return;
|
core.playSound('取消');
|
||||||
|
return core.ui._drawSettings();
|
||||||
}
|
}
|
||||||
this._selectChoices(core.status.event.ui.choices.length, keycode, this._clickGameInfo);
|
this._selectChoices(core.status.event.ui.choices.length, keycode, this._clickGameInfo);
|
||||||
}
|
}
|
||||||
@ -2861,6 +2977,7 @@ actions.prototype._clickKeyBoard = function (x, y) {
|
|||||||
core.ui.closePanel();
|
core.ui.closePanel();
|
||||||
core.keyUp(112 + x + 5 - m);
|
core.keyUp(112 + x + 5 - m);
|
||||||
}
|
}
|
||||||
|
/*
|
||||||
if (y == m - 3 && x == m + 6) {
|
if (y == m - 3 && x == m + 6) {
|
||||||
var val = prompt();
|
var val = prompt();
|
||||||
if (val != null) {
|
if (val != null) {
|
||||||
@ -2871,6 +2988,7 @@ actions.prototype._clickKeyBoard = function (x, y) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
if (y == m - 2 && x >= m - 5 && x <= m + 4) {
|
if (y == m - 2 && x >= m - 5 && x <= m + 4) {
|
||||||
core.ui.closePanel();
|
core.ui.closePanel();
|
||||||
core.keyUp(x == m + 4 ? 48 : 49 + x + 5 - m); // 1-9: 49-57; 0: 48
|
core.keyUp(x == m + 4 ? 48 : 49 + x + 5 - m); // 1-9: 49-57; 0: 48
|
||||||
@ -2940,21 +3058,25 @@ actions.prototype._clickCursor = function (x, y) {
|
|||||||
actions.prototype._keyDownCursor = function (keycode) {
|
actions.prototype._keyDownCursor = function (keycode) {
|
||||||
if (keycode == 37) { // left
|
if (keycode == 37) { // left
|
||||||
core.status.automaticRoute.cursorX--;
|
core.status.automaticRoute.cursorX--;
|
||||||
|
core.playSound('确定');
|
||||||
core.ui._drawCursor();
|
core.ui._drawCursor();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (keycode == 38) { // up
|
if (keycode == 38) { // up
|
||||||
core.status.automaticRoute.cursorY--;
|
core.status.automaticRoute.cursorY--;
|
||||||
|
core.playSound('确定');
|
||||||
core.ui._drawCursor();
|
core.ui._drawCursor();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (keycode == 39) { // right
|
if (keycode == 39) { // right
|
||||||
core.status.automaticRoute.cursorX++;
|
core.status.automaticRoute.cursorX++;
|
||||||
|
core.playSound('确定');
|
||||||
core.ui._drawCursor();
|
core.ui._drawCursor();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (keycode == 40) { // down
|
if (keycode == 40) { // down
|
||||||
core.status.automaticRoute.cursorY++;
|
core.status.automaticRoute.cursorY++;
|
||||||
|
core.playSound('确定');
|
||||||
core.ui._drawCursor();
|
core.ui._drawCursor();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -2963,10 +3085,12 @@ actions.prototype._keyDownCursor = function (keycode) {
|
|||||||
////// 光标界面时,放开某个键的操作 //////
|
////// 光标界面时,放开某个键的操作 //////
|
||||||
actions.prototype._keyUpCursor = function (keycode) {
|
actions.prototype._keyUpCursor = function (keycode) {
|
||||||
if (keycode == 27 || keycode == 88) {
|
if (keycode == 27 || keycode == 88) {
|
||||||
|
core.playSound('取消');
|
||||||
core.ui.closePanel();
|
core.ui.closePanel();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (keycode == 13 || keycode == 32 || keycode == 67 || keycode == 69) {
|
if (keycode == 13 || keycode == 32 || keycode == 67 || keycode == 69) {
|
||||||
|
core.playSound('确定');
|
||||||
core.ui.closePanel();
|
core.ui.closePanel();
|
||||||
core.onclick(core.status.automaticRoute.cursorX, core.status.automaticRoute.cursorY, []);
|
core.onclick(core.status.automaticRoute.cursorX, core.status.automaticRoute.cursorY, []);
|
||||||
return;
|
return;
|
||||||
|
|||||||
121
libs/control.js
121
libs/control.js
@ -1310,8 +1310,10 @@ control.prototype.pauseReplay = function () {
|
|||||||
////// 恢复播放 //////
|
////// 恢复播放 //////
|
||||||
control.prototype.resumeReplay = function () {
|
control.prototype.resumeReplay = function () {
|
||||||
if (!core.isPlaying() || !core.isReplaying()) return;
|
if (!core.isPlaying() || !core.isReplaying()) return;
|
||||||
if (core.isMoving() || core.status.replay.animate || core.status.event.id)
|
if (core.isMoving() || core.status.replay.animate || core.status.event.id) {
|
||||||
|
core.playSound('操作失败');
|
||||||
return core.drawTip("请等待当前事件的处理结束");
|
return core.drawTip("请等待当前事件的处理结束");
|
||||||
|
}
|
||||||
core.status.replay.pausing = false;
|
core.status.replay.pausing = false;
|
||||||
core.updateStatusBar();
|
core.updateStatusBar();
|
||||||
core.drawTip("恢复播放");
|
core.drawTip("恢复播放");
|
||||||
@ -1321,9 +1323,14 @@ control.prototype.resumeReplay = function () {
|
|||||||
////// 单步播放 //////
|
////// 单步播放 //////
|
||||||
control.prototype.stepReplay = function () {
|
control.prototype.stepReplay = function () {
|
||||||
if (!core.isPlaying() || !core.isReplaying()) return;
|
if (!core.isPlaying() || !core.isReplaying()) return;
|
||||||
if (!core.status.replay.pausing) return core.drawTip("请先暂停录像");
|
if (!core.status.replay.pausing) {
|
||||||
if (core.isMoving() || core.status.replay.animate || core.status.event.id)
|
core.playSound('操作失败');
|
||||||
|
return core.drawTip("请先暂停录像");
|
||||||
|
}
|
||||||
|
if (core.isMoving() || core.status.replay.animate || core.status.event.id) {
|
||||||
|
core.playSound('操作失败');
|
||||||
return core.drawTip("请等待当前事件的处理结束");
|
return core.drawTip("请等待当前事件的处理结束");
|
||||||
|
}
|
||||||
core.replay(true);
|
core.replay(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1379,11 +1386,18 @@ control.prototype.stopReplay = function (force) {
|
|||||||
////// 回退 //////
|
////// 回退 //////
|
||||||
control.prototype.rewindReplay = function () {
|
control.prototype.rewindReplay = function () {
|
||||||
if (!core.isPlaying() || !core.isReplaying()) return;
|
if (!core.isPlaying() || !core.isReplaying()) return;
|
||||||
if (!core.status.replay.pausing) return core.drawTip("请先暂停录像");
|
if (!core.status.replay.pausing) {
|
||||||
if (core.isMoving() || core.status.replay.animate || core.status.event.id)
|
core.playSound('操作失败');
|
||||||
|
return core.drawTip("请先暂停录像");
|
||||||
|
}
|
||||||
|
if (core.isMoving() || core.status.replay.animate || core.status.event.id) {
|
||||||
|
core.playSound('操作失败');
|
||||||
return core.drawTip("请等待当前事件的处理结束");
|
return core.drawTip("请等待当前事件的处理结束");
|
||||||
if (core.status.replay.save.length==0)
|
}
|
||||||
|
if (core.status.replay.save.length==0) {
|
||||||
|
core.playSound('操作失败');
|
||||||
return core.drawTip("无法再回到上一个节点");
|
return core.drawTip("无法再回到上一个节点");
|
||||||
|
}
|
||||||
var save = core.status.replay.save, data = save.pop();
|
var save = core.status.replay.save, data = save.pop();
|
||||||
core.loadData(data.data, function () {
|
core.loadData(data.data, function () {
|
||||||
core.removeFlag('__fromLoad__');
|
core.removeFlag('__fromLoad__');
|
||||||
@ -1408,10 +1422,18 @@ control.prototype.rewindReplay = function () {
|
|||||||
////// 回放时存档 //////
|
////// 回放时存档 //////
|
||||||
control.prototype._replay_SL = function () {
|
control.prototype._replay_SL = function () {
|
||||||
if (!core.isPlaying() || !core.isReplaying()) return;
|
if (!core.isPlaying() || !core.isReplaying()) return;
|
||||||
if (!core.status.replay.pausing) return core.drawTip("请先暂停录像");
|
if (!core.status.replay.pausing) {
|
||||||
if (core.isMoving() || core.status.replay.animate || core.status.event.id)
|
core.playSound('操作失败');
|
||||||
|
return core.drawTip("请先暂停录像");
|
||||||
|
}
|
||||||
|
if (core.isMoving() || core.status.replay.animate || core.status.event.id) {
|
||||||
|
core.playSound('操作失败');
|
||||||
return core.drawTip("请等待当前事件的处理结束");
|
return core.drawTip("请等待当前事件的处理结束");
|
||||||
if (core.hasFlag('__forbidSave__')) return core.drawTip('当前禁止存档');
|
}
|
||||||
|
if (core.hasFlag('__forbidSave__')) {
|
||||||
|
core.playSound('操作失败');
|
||||||
|
return core.drawTip('当前禁止存档');
|
||||||
|
}
|
||||||
this._replay_hideProgress();
|
this._replay_hideProgress();
|
||||||
|
|
||||||
core.lockControl();
|
core.lockControl();
|
||||||
@ -1425,11 +1447,18 @@ control.prototype._replay_SL = function () {
|
|||||||
////// 回放时查看怪物手册 //////
|
////// 回放时查看怪物手册 //////
|
||||||
control.prototype._replay_book = function () {
|
control.prototype._replay_book = function () {
|
||||||
if (!core.isPlaying() || !core.isReplaying()) return;
|
if (!core.isPlaying() || !core.isReplaying()) return;
|
||||||
if (!core.status.replay.pausing) return core.drawTip("请先暂停录像");
|
if (!core.status.replay.pausing) {
|
||||||
if (core.isMoving() || core.status.replay.animate
|
core.playSound('操作失败');
|
||||||
|| (core.status.event.id && core.status.event.id != 'viewMaps'))
|
return core.drawTip("请先暂停录像");
|
||||||
|
}
|
||||||
|
if (core.isMoving() || core.status.replay.animate || (core.status.event.id && core.status.event.id != 'viewMaps')) {
|
||||||
|
core.playSound('操作失败');
|
||||||
return core.drawTip("请等待当前事件的处理结束");
|
return core.drawTip("请等待当前事件的处理结束");
|
||||||
if (!core.hasItem('book')) return core.drawTip('你没有'+core.material.items['book'].name);
|
}
|
||||||
|
if (!core.hasItem('book')) {
|
||||||
|
core.playSound('操作失败');
|
||||||
|
return core.drawTip('你没有'+core.material.items['book'].name, 'book');
|
||||||
|
}
|
||||||
this._replay_hideProgress();
|
this._replay_hideProgress();
|
||||||
|
|
||||||
// 从“浏览地图”页面打开
|
// 从“浏览地图”页面打开
|
||||||
@ -1444,9 +1473,14 @@ control.prototype._replay_book = function () {
|
|||||||
////// 回放录像时浏览地图 //////
|
////// 回放录像时浏览地图 //////
|
||||||
control.prototype._replay_viewMap = function () {
|
control.prototype._replay_viewMap = function () {
|
||||||
if (!core.isPlaying() || !core.isReplaying()) return;
|
if (!core.isPlaying() || !core.isReplaying()) return;
|
||||||
if (!core.status.replay.pausing) return core.drawTip("请先暂停录像");
|
if (!core.status.replay.pausing) {
|
||||||
if (core.isMoving() || core.status.replay.animate || core.status.event.id)
|
core.playSound('操作失败');
|
||||||
|
return core.drawTip("请先暂停录像");
|
||||||
|
}
|
||||||
|
if (core.isMoving() || core.status.replay.animate || core.status.event.id) {
|
||||||
|
core.playSound('操作失败');
|
||||||
return core.drawTip("请等待当前事件的处理结束");
|
return core.drawTip("请等待当前事件的处理结束");
|
||||||
|
}
|
||||||
this._replay_hideProgress();
|
this._replay_hideProgress();
|
||||||
|
|
||||||
core.lockControl();
|
core.lockControl();
|
||||||
@ -1456,9 +1490,14 @@ control.prototype._replay_viewMap = function () {
|
|||||||
|
|
||||||
control.prototype._replay_toolbox = function () {
|
control.prototype._replay_toolbox = function () {
|
||||||
if (!core.isPlaying() || !core.isReplaying()) return;
|
if (!core.isPlaying() || !core.isReplaying()) return;
|
||||||
if (!core.status.replay.pausing) return core.drawTip("请先暂停录像");
|
if (!core.status.replay.pausing) {
|
||||||
if (core.isMoving() || core.status.replay.animate || core.status.event.id)
|
core.playSound('操作失败');
|
||||||
|
return core.drawTip("请先暂停录像");
|
||||||
|
}
|
||||||
|
if (core.isMoving() || core.status.replay.animate || core.status.event.id) {
|
||||||
|
core.playSound('操作失败');
|
||||||
return core.drawTip("请等待当前事件的处理结束");
|
return core.drawTip("请等待当前事件的处理结束");
|
||||||
|
}
|
||||||
this._replay_hideProgress();
|
this._replay_hideProgress();
|
||||||
|
|
||||||
core.lockControl();
|
core.lockControl();
|
||||||
@ -1468,9 +1507,14 @@ control.prototype._replay_toolbox = function () {
|
|||||||
|
|
||||||
control.prototype._replay_equipbox = function () {
|
control.prototype._replay_equipbox = function () {
|
||||||
if (!core.isPlaying() || !core.isReplaying()) return;
|
if (!core.isPlaying() || !core.isReplaying()) return;
|
||||||
if (!core.status.replay.pausing) return core.drawTip("请先暂停录像");
|
if (!core.status.replay.pausing) {
|
||||||
if (core.isMoving() || core.status.replay.animate || core.status.event.id)
|
core.playSound('操作失败');
|
||||||
|
return core.drawTip("请先暂停录像");
|
||||||
|
}
|
||||||
|
if (core.isMoving() || core.status.replay.animate || core.status.event.id) {
|
||||||
|
core.playSound('操作失败');
|
||||||
return core.drawTip("请等待当前事件的处理结束");
|
return core.drawTip("请等待当前事件的处理结束");
|
||||||
|
}
|
||||||
this._replay_hideProgress();
|
this._replay_hideProgress();
|
||||||
|
|
||||||
core.lockControl();
|
core.lockControl();
|
||||||
@ -1574,6 +1618,7 @@ control.prototype._replay_error = function (action) {
|
|||||||
core.rewindReplay();
|
core.rewindReplay();
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
core.playSound('操作失败');
|
||||||
core.drawTip("无法回到上一个节点");
|
core.drawTip("无法回到上一个节点");
|
||||||
core.stopReplay(true);
|
core.stopReplay(true);
|
||||||
}
|
}
|
||||||
@ -1841,7 +1886,10 @@ control.prototype.doSL = function (id, type) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
control.prototype._doSL_save = function (id) {
|
control.prototype._doSL_save = function (id) {
|
||||||
if (id=='autoSave') return core.drawTip('不能覆盖自动存档!');
|
if (id=='autoSave') {
|
||||||
|
core.playSound('操作失败');
|
||||||
|
return core.drawTip('不能覆盖自动存档!');
|
||||||
|
}
|
||||||
// 在事件中的存档
|
// 在事件中的存档
|
||||||
if (core.status.event.interval != null)
|
if (core.status.event.interval != null)
|
||||||
core.setFlag("__events__", core.status.event.interval);
|
core.setFlag("__events__", core.status.event.interval);
|
||||||
@ -1851,6 +1899,7 @@ control.prototype._doSL_save = function (id) {
|
|||||||
// 恢复事件
|
// 恢复事件
|
||||||
if (!core.events.recoverEvents(core.status.event.interval))
|
if (!core.events.recoverEvents(core.status.event.interval))
|
||||||
core.ui.closePanel();
|
core.ui.closePanel();
|
||||||
|
core.playSound('存档');
|
||||||
core.drawTip('存档成功!');
|
core.drawTip('存档成功!');
|
||||||
}, function(err) {
|
}, function(err) {
|
||||||
main.log(err);
|
main.log(err);
|
||||||
@ -1932,14 +1981,27 @@ control.prototype._doSL_load_afterGet = function (id, data) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
control.prototype._doSL_replayLoad_afterGet = function (id, data) {
|
control.prototype._doSL_replayLoad_afterGet = function (id, data) {
|
||||||
if (!data) return core.drawTip("无效的存档");
|
if (!data) {
|
||||||
if (data.version != core.firstData.version) return core.drawTip("存档版本不匹配");
|
core.playSound('操作失败');
|
||||||
if (data.hard != core.status.hard) return core.drawTip("游戏难度不匹配!");
|
return core.drawTip("无效的存档");
|
||||||
if (data.hero.flags.__events__ && data.guid != core.getGuid())
|
}
|
||||||
|
if (data.version != core.firstData.version) {
|
||||||
|
core.playSound('操作失败');
|
||||||
|
return core.drawTip("存档版本不匹配");
|
||||||
|
}
|
||||||
|
if (data.hard != core.status.hard) {
|
||||||
|
core.playSound('操作失败');
|
||||||
|
return core.drawTip("游戏难度不匹配!");
|
||||||
|
}
|
||||||
|
if (data.hero.flags.__events__ && data.guid != core.getGuid()) {
|
||||||
|
core.playSound('操作失败');
|
||||||
return core.drawTip("此存档可能存在风险,无法读档");
|
return core.drawTip("此存档可能存在风险,无法读档");
|
||||||
|
}
|
||||||
var route = core.subarray(core.status.route, core.decodeRoute(data.route));
|
var route = core.subarray(core.status.route, core.decodeRoute(data.route));
|
||||||
if (route == null || data.hero.flags.__seed__ != core.getFlag('__seed__'))
|
if (route == null || data.hero.flags.__seed__ != core.getFlag('__seed__')) {
|
||||||
return core.drawTip("无法从此存档回放录像");
|
core.playSound('操作失败');
|
||||||
|
return core.drawTip("种子不一致,无法从此存档回放录像");
|
||||||
|
}
|
||||||
core.loadData(data, function () {
|
core.loadData(data, function () {
|
||||||
core.removeFlag('__fromLoad__');
|
core.removeFlag('__fromLoad__');
|
||||||
core.startReplay(route);
|
core.startReplay(route);
|
||||||
@ -1949,8 +2011,10 @@ control.prototype._doSL_replayLoad_afterGet = function (id, data) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
control.prototype._doSL_replayRemain_afterGet = function (id, data) {
|
control.prototype._doSL_replayRemain_afterGet = function (id, data) {
|
||||||
if (!data) return core.drawTip("无效的存档");
|
if (!data) {
|
||||||
|
core.playSound('操作失败');
|
||||||
|
return core.drawTip("无效的存档");
|
||||||
|
}
|
||||||
var route = core.decodeRoute(data.route);
|
var route = core.decodeRoute(data.route);
|
||||||
if (core.status.tempRoute) {
|
if (core.status.tempRoute) {
|
||||||
var remainRoute = core.subarray(route, core.status.tempRoute);
|
var remainRoute = core.subarray(route, core.status.tempRoute);
|
||||||
@ -2185,6 +2249,7 @@ control.prototype.removeSave = function (index, callback) {
|
|||||||
core.control._updateFavoriteSaves();
|
core.control._updateFavoriteSaves();
|
||||||
if (callback) callback();
|
if (callback) callback();
|
||||||
}, function () {
|
}, function () {
|
||||||
|
core.playSound('操作失败');
|
||||||
core.drawTip("无法删除存档!");
|
core.drawTip("无法删除存档!");
|
||||||
if (callback) callback();
|
if (callback) callback();
|
||||||
});
|
});
|
||||||
|
|||||||
@ -252,13 +252,13 @@ events.prototype._gameOver_askRate = function (ending) {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
core.ui.drawConfirmBox("恭喜通关本塔,你想进行评分吗?", function () {
|
core.ui.drawConfirmBox("恭喜通关!你想进行评分吗?", function () {
|
||||||
if (core.platform.isPC) {
|
if (core.platform.isPC) {
|
||||||
window.open("/score.php?name=" + core.firstData.name + "&num=10", "_blank");
|
window.open("/score.php?name=" + core.firstData.name, "_blank");
|
||||||
core.restart();
|
core.restart();
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
window.location.href = "/score.php?name=" + core.firstData.name + "&num=10";
|
window.location.href = "/score.php?name=" + core.firstData.name;
|
||||||
}
|
}
|
||||||
}, function () {
|
}, function () {
|
||||||
core.restart();
|
core.restart();
|
||||||
@ -273,11 +273,14 @@ events.prototype.restart = function() {
|
|||||||
|
|
||||||
////// 询问是否需要重新开始 //////
|
////// 询问是否需要重新开始 //////
|
||||||
events.prototype.confirmRestart = function () {
|
events.prototype.confirmRestart = function () {
|
||||||
|
core.playSound('打开界面');
|
||||||
core.status.event.selection = 1;
|
core.status.event.selection = 1;
|
||||||
core.ui.drawConfirmBox("你确定要返回标题页面吗?", function () {
|
core.ui.drawConfirmBox("你确定要返回标题页面吗?", function () {
|
||||||
|
core.playSound('确定');
|
||||||
core.ui.closePanel();
|
core.ui.closePanel();
|
||||||
core.restart();
|
core.restart();
|
||||||
}, function () {
|
}, function () {
|
||||||
|
core.playSound('取消');
|
||||||
core.ui.closePanel();
|
core.ui.closePanel();
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -410,7 +413,8 @@ events.prototype.battle = function (id, x, y, force, callback) {
|
|||||||
if (!id) return core.clearContinueAutomaticRoute(callback);
|
if (!id) return core.clearContinueAutomaticRoute(callback);
|
||||||
// 非强制战斗
|
// 非强制战斗
|
||||||
if (!core.enemys.canBattle(id, x, y) && !force && !core.status.event.id) {
|
if (!core.enemys.canBattle(id, x, y) && !force && !core.status.event.id) {
|
||||||
core.drawTip("你打不过此怪物!");
|
core.playSound('操作失败');
|
||||||
|
core.drawTip("你打不过此怪物!", id);
|
||||||
return core.clearContinueAutomaticRoute(callback);
|
return core.clearContinueAutomaticRoute(callback);
|
||||||
}
|
}
|
||||||
// 自动存档
|
// 自动存档
|
||||||
@ -491,10 +495,14 @@ events.prototype._openDoor_check = function (id, x, y, needKey) {
|
|||||||
|
|
||||||
// --- 如果是一个不存在的道具,则直接认为无法开启
|
// --- 如果是一个不存在的道具,则直接认为无法开启
|
||||||
if (!core.material.items[keyName]) {
|
if (!core.material.items[keyName]) {
|
||||||
|
core.stopSound();
|
||||||
|
core.playSound('操作失败');
|
||||||
core.drawTip("无法开启此门");
|
core.drawTip("无法开启此门");
|
||||||
return clearAndReturn();
|
return clearAndReturn();
|
||||||
}
|
}
|
||||||
if (core.itemCount(keyName) < keyValue) {
|
if (core.itemCount(keyName) < keyValue) {
|
||||||
|
core.stopSound();
|
||||||
|
core.playSound('操作失败');
|
||||||
core.drawTip("你的" + ((core.material.items[keyName] || {}).name || "钥匙") + "不足!", null, true);
|
core.drawTip("你的" + ((core.material.items[keyName] || {}).name || "钥匙") + "不足!", null, true);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@ -1616,6 +1624,7 @@ events.prototype._action_useItem = function (data, x, y, prefix) {
|
|||||||
core.useItem(data.id, true, core.doAction);
|
core.useItem(data.id, true, core.doAction);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
core.playSound('操作失败');
|
||||||
core.drawTip("当前无法使用" + ((core.material.items[data.id] || {}).name || "未知道具"));
|
core.drawTip("当前无法使用" + ((core.material.items[data.id] || {}).name || "未知道具"));
|
||||||
core.doAction();
|
core.doAction();
|
||||||
}
|
}
|
||||||
@ -1901,18 +1910,20 @@ events.prototype._action_choices = function (data, x, y, prefix) {
|
|||||||
} else {
|
} else {
|
||||||
// 容错录像
|
// 容错录像
|
||||||
if (main.replayChecking) {
|
if (main.replayChecking) {
|
||||||
core.control._replay_error(action);
|
// 录像验证系统中选择第一项
|
||||||
return;
|
|
||||||
}
|
|
||||||
core.myprompt('录像回放出错!当前需要执行选择项但录像中未记录。\n如需修复请输入您要选的项(从0起),点击取消将不会修复。', 0, function (value) {
|
|
||||||
if (value == null) {
|
|
||||||
core.control._replay_error(action);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
core.status.replay.toReplay.unshift(action); // 首先归还刚才读出的下一步操作
|
core.status.replay.toReplay.unshift(action); // 首先归还刚才读出的下一步操作
|
||||||
value = core.clamp(parseInt(value), 0, data.choices.length - 1);
|
core.events.__action_choices_replaying(data, 0)
|
||||||
core.events.__action_choices_replaying(data, core.clamp(value, 0, data.choices.length - 1))
|
} else {
|
||||||
});
|
// 正常游戏中弹窗选择
|
||||||
|
core.myprompt('录像回放出错!当前需要执行选择项但录像中未记录。\n如需修复请输入您要选的项(从0起),点击取消将不会修复。', 0, function (value) {
|
||||||
|
if (value == null) {
|
||||||
|
core.control._replay_error(action);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
core.status.replay.toReplay.unshift(action); // 首先归还刚才读出的下一步操作
|
||||||
|
core.events.__action_choices_replaying(data, core.clamp(parseInt(value), 0, data.choices.length - 1))
|
||||||
|
});
|
||||||
|
}
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if (data.timeout) {
|
if (data.timeout) {
|
||||||
@ -2517,10 +2528,12 @@ events.prototype._checkStatus = function (name, fromUserAction, checkItem) {
|
|||||||
}
|
}
|
||||||
if (fromUserAction && core.status.lockControl) return false;
|
if (fromUserAction && core.status.lockControl) return false;
|
||||||
if (checkItem && !core.hasItem(name)) {
|
if (checkItem && !core.hasItem(name)) {
|
||||||
core.drawTip("你没有" + core.material.items[name].name);
|
core.playSound('操作失败');
|
||||||
|
core.drawTip("你没有" + core.material.items[name].name, name);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
if (core.isMoving()) {
|
if (core.isMoving()) {
|
||||||
|
core.playSound('操作失败');
|
||||||
core.drawTip("请先停止勇士行动");
|
core.drawTip("请先停止勇士行动");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@ -2547,6 +2560,7 @@ events.prototype.openBook = function (fromUserAction) {
|
|||||||
core.status.event.ui = core.status.event.data;
|
core.status.event.ui = core.status.event.data;
|
||||||
}
|
}
|
||||||
if (!this._checkStatus('book', fromUserAction, true)) return;
|
if (!this._checkStatus('book', fromUserAction, true)) return;
|
||||||
|
core.playSound('打开界面');
|
||||||
core.useItem('book', true);
|
core.useItem('book', true);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2555,19 +2569,22 @@ events.prototype.useFly = function (fromUserAction) {
|
|||||||
if (core.isReplaying()) return;
|
if (core.isReplaying()) return;
|
||||||
if (!this._checkStatus('fly', fromUserAction, true)) return;
|
if (!this._checkStatus('fly', fromUserAction, true)) return;
|
||||||
if (core.flags.flyNearStair && !core.nearStair()) {
|
if (core.flags.flyNearStair && !core.nearStair()) {
|
||||||
core.drawTip("只有在楼梯边才能使用" + core.material.items['fly'].name);
|
core.playSound('操作失败');
|
||||||
|
core.drawTip("只有在楼梯边才能使用" + core.material.items['fly'].name, 'fly');
|
||||||
core.unlockControl();
|
core.unlockControl();
|
||||||
core.status.event.data = null;
|
core.status.event.data = null;
|
||||||
core.status.event.id = null;
|
core.status.event.id = null;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (!core.canUseItem('fly')) {
|
if (!core.canUseItem('fly')) {
|
||||||
core.drawTip(core.material.items['fly'].name + "好像失效了");
|
core.playSound('操作失败');
|
||||||
|
core.drawTip(core.material.items['fly'].name + "好像失效了", 'fly');
|
||||||
core.unlockControl();
|
core.unlockControl();
|
||||||
core.status.event.data = null;
|
core.status.event.data = null;
|
||||||
core.status.event.id = null;
|
core.status.event.id = null;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
core.playSound('打开界面');
|
||||||
core.useItem('fly', true);
|
core.useItem('fly', true);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -2580,6 +2597,7 @@ events.prototype.flyTo = function (toId, callback) {
|
|||||||
events.prototype.openEquipbox = function (fromUserAction) {
|
events.prototype.openEquipbox = function (fromUserAction) {
|
||||||
if (core.isReplaying()) return;
|
if (core.isReplaying()) return;
|
||||||
if (!this._checkStatus('equipbox', fromUserAction)) return;
|
if (!this._checkStatus('equipbox', fromUserAction)) return;
|
||||||
|
core.playSound('打开界面');
|
||||||
core.ui._drawEquipbox();
|
core.ui._drawEquipbox();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2587,6 +2605,7 @@ events.prototype.openEquipbox = function (fromUserAction) {
|
|||||||
events.prototype.openToolbox = function (fromUserAction) {
|
events.prototype.openToolbox = function (fromUserAction) {
|
||||||
if (core.isReplaying()) return;
|
if (core.isReplaying()) return;
|
||||||
if (!this._checkStatus('toolbox', fromUserAction)) return;
|
if (!this._checkStatus('toolbox', fromUserAction)) return;
|
||||||
|
core.playSound('打开界面');
|
||||||
core.ui._drawToolbox();
|
core.ui._drawToolbox();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2595,7 +2614,8 @@ events.prototype.openQuickShop = function (fromUserAction) {
|
|||||||
if (core.isReplaying()) return;
|
if (core.isReplaying()) return;
|
||||||
|
|
||||||
if (Object.keys(core.status.shops).length == 0) {
|
if (Object.keys(core.status.shops).length == 0) {
|
||||||
core.drawTip("本塔没有快捷商店!");
|
core.playSound('操作失败');
|
||||||
|
core.drawTip("本游戏没有快捷商店!");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2604,11 +2624,13 @@ events.prototype.openQuickShop = function (fromUserAction) {
|
|||||||
var shopId = Object.keys(core.status.shops)[0];
|
var shopId = Object.keys(core.status.shops)[0];
|
||||||
if (core.status.event.id != null) return;
|
if (core.status.event.id != null) return;
|
||||||
if (!core.canOpenShop(shopId)) {
|
if (!core.canOpenShop(shopId)) {
|
||||||
|
core.playSound('操作失败');
|
||||||
core.drawTip("当前无法打开快捷商店!");
|
core.drawTip("当前无法打开快捷商店!");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
var message = core.canUseQuickShop(shopId);
|
var message = core.canUseQuickShop(shopId);
|
||||||
if (message != null) {
|
if (message != null) {
|
||||||
|
core.playSound('操作失败');
|
||||||
core.drawTip(message);
|
core.drawTip(message);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -2630,6 +2652,7 @@ events.prototype.openKeyBoard = function (fromUserAction) {
|
|||||||
events.prototype.save = function (fromUserAction) {
|
events.prototype.save = function (fromUserAction) {
|
||||||
if (core.isReplaying()) return;
|
if (core.isReplaying()) return;
|
||||||
if (core.hasFlag('__forbidSave__')) {
|
if (core.hasFlag('__forbidSave__')) {
|
||||||
|
core.playSound('操作失败');
|
||||||
core.drawTip('当前禁止存档');
|
core.drawTip('当前禁止存档');
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -2638,6 +2661,7 @@ events.prototype.save = function (fromUserAction) {
|
|||||||
if (!this._checkStatus('save', fromUserAction)) return;
|
if (!this._checkStatus('save', fromUserAction)) return;
|
||||||
var saveIndex = core.saves.saveIndex;
|
var saveIndex = core.saves.saveIndex;
|
||||||
var page=parseInt((saveIndex-1)/5), offset=saveIndex-5*page;
|
var page=parseInt((saveIndex-1)/5), offset=saveIndex-5*page;
|
||||||
|
core.playSound('打开界面');
|
||||||
core.ui._drawSLPanel(10*page+offset);
|
core.ui._drawSLPanel(10*page+offset);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2653,12 +2677,14 @@ events.prototype.load = function (fromUserAction) {
|
|||||||
core.clearMap('all');
|
core.clearMap('all');
|
||||||
core.status.event = {'id': 'load', 'data': null};
|
core.status.event = {'id': 'load', 'data': null};
|
||||||
core.status.lockControl = true;
|
core.status.lockControl = true;
|
||||||
|
core.playSound('打开界面');
|
||||||
core.ui._drawSLPanel(10*page+offset);
|
core.ui._drawSLPanel(10*page+offset);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (core.status.event.id == 'load' && core.events.recoverEvents(core.status.event.interval))
|
if (core.status.event.id == 'load' && core.events.recoverEvents(core.status.event.interval))
|
||||||
return;
|
return;
|
||||||
if (!this._checkStatus('load', fromUserAction)) return;
|
if (!this._checkStatus('load', fromUserAction)) return;
|
||||||
|
core.playSound('打开界面');
|
||||||
core.ui._drawSLPanel(10*page+offset);
|
core.ui._drawSLPanel(10*page+offset);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2667,6 +2693,7 @@ events.prototype.openSettings = function (fromUserAction) {
|
|||||||
if (core.isReplaying()) return;
|
if (core.isReplaying()) return;
|
||||||
if (!this._checkStatus('settings', fromUserAction))
|
if (!this._checkStatus('settings', fromUserAction))
|
||||||
return;
|
return;
|
||||||
|
core.playSound('打开界面');
|
||||||
core.ui._drawSettings();
|
core.ui._drawSettings();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -3264,6 +3291,7 @@ events.prototype.tryUseItem = function (itemId) {
|
|||||||
core.ui.closePanel();
|
core.ui.closePanel();
|
||||||
core.useItem(itemId);
|
core.useItem(itemId);
|
||||||
} else {
|
} else {
|
||||||
|
core.playSound('操作失败');
|
||||||
core.drawTip("当前无法使用" + core.material.items[itemId].name);
|
core.drawTip("当前无法使用" + core.material.items[itemId].name);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -233,13 +233,19 @@ items.prototype.canEquip = function (equipId, hint) {
|
|||||||
// 装备是否合法
|
// 装备是否合法
|
||||||
var equip = core.material.items[equipId] || {};
|
var equip = core.material.items[equipId] || {};
|
||||||
if (!equip.equip) {
|
if (!equip.equip) {
|
||||||
if (hint) core.drawTip("不合法的装备!");
|
if (hint) {
|
||||||
|
core.playSound('操作失败');
|
||||||
|
core.drawTip("不合法的装备!");
|
||||||
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// 是否拥有该装备
|
// 是否拥有该装备
|
||||||
if (!core.hasItem(equipId) && !core.hasEquip(equipId)) {
|
if (!core.hasItem(equipId) && !core.hasEquip(equipId)) {
|
||||||
if (hint) core.drawTip("你当前没有" + equip.name + ",无法换装");
|
if (hint) {
|
||||||
|
core.playSound('操作失败');
|
||||||
|
core.drawTip("你当前没有" + equip.name + ",无法换装");
|
||||||
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -248,7 +254,10 @@ items.prototype.canEquip = function (equipId, hint) {
|
|||||||
if (canUseItemEffect) {
|
if (canUseItemEffect) {
|
||||||
try {
|
try {
|
||||||
if (!eval(canUseItemEffect)) {
|
if (!eval(canUseItemEffect)) {
|
||||||
if (hint) core.drawTip("当前不可换上" + equip.name);
|
if (hint) {
|
||||||
|
core.playSound('操作失败');
|
||||||
|
core.drawTip("当前不可换上" + equip.name);
|
||||||
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -270,6 +279,7 @@ items.prototype.loadEquip = function (equipId, callback) {
|
|||||||
var loadEquip = core.material.items[equipId] || {};
|
var loadEquip = core.material.items[equipId] || {};
|
||||||
var type = this.getEquipTypeById(equipId);
|
var type = this.getEquipTypeById(equipId);
|
||||||
if (type < 0) {
|
if (type < 0) {
|
||||||
|
core.playSound('操作失败');
|
||||||
core.drawTip("当前没有" + loadEquip.equip.type + "的空位!");
|
core.drawTip("当前没有" + loadEquip.equip.type + "的空位!");
|
||||||
if (callback) callback();
|
if (callback) callback();
|
||||||
return;
|
return;
|
||||||
@ -341,7 +351,7 @@ items.prototype._realLoadEquip = function (type, loadId, unloadId, callback) {
|
|||||||
items.prototype._realLoadEquip_playSound = function () {
|
items.prototype._realLoadEquip_playSound = function () {
|
||||||
if (core.hasFlag("__quickLoadEquip__")) return;
|
if (core.hasFlag("__quickLoadEquip__")) return;
|
||||||
core.stopSound();
|
core.stopSound();
|
||||||
core.playSound('equip.mp3');
|
core.playSound('穿脱装备');
|
||||||
}
|
}
|
||||||
|
|
||||||
////// 保存装备 //////
|
////// 保存装备 //////
|
||||||
@ -357,6 +367,7 @@ items.prototype.quickSaveEquip = function (index) {
|
|||||||
items.prototype.quickLoadEquip = function (index) {
|
items.prototype.quickLoadEquip = function (index) {
|
||||||
var current = core.getFlag("saveEquips", [])[index];
|
var current = core.getFlag("saveEquips", [])[index];
|
||||||
if (!current) {
|
if (!current) {
|
||||||
|
core.playSound('操作失败');
|
||||||
core.drawTip(index + "号套装不存在");
|
core.drawTip(index + "号套装不存在");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1928,7 +1928,7 @@ ui.prototype._drawReplay = function () {
|
|||||||
ui.prototype._drawGameInfo = function () {
|
ui.prototype._drawGameInfo = function () {
|
||||||
core.status.event.id = 'gameInfo';
|
core.status.event.id = 'gameInfo';
|
||||||
this.drawChoices(null, [
|
this.drawChoices(null, [
|
||||||
"数据统计", "查看工程", "游戏主页", "操作帮助", "关于本塔","下载离线版本", "返回主菜单"
|
"数据统计", "查看工程", "游戏主页", "操作帮助", "关于游戏","下载离线版本", "返回主菜单"
|
||||||
]);
|
]);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2226,7 +2226,7 @@ ui.prototype._drawBookDetail = function (index) {
|
|||||||
core.setAlpha('data', 1);
|
core.setAlpha('data', 1);
|
||||||
core.strokeRect('data', left - 1, top - 1, width + 1, height + 1,
|
core.strokeRect('data', left - 1, top - 1, width + 1, height + 1,
|
||||||
core.arrayToRGBA(core.status.globalAttribute.borderColor), 2);
|
core.arrayToRGBA(core.status.globalAttribute.borderColor), 2);
|
||||||
|
core.playSound('确定');
|
||||||
this._drawBookDetail_drawContent(enemy, content, {top: top, content_left: content_left, bottom: bottom, validWidth: validWidth});
|
this._drawBookDetail_drawContent(enemy, content, {top: top, content_left: content_left, bottom: bottom, validWidth: validWidth});
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2428,6 +2428,7 @@ ui.prototype._drawCenterFly = function () {
|
|||||||
offsetY = core.clamp(toY - core.__HALF_SIZE__, 0, core.bigmap.height - core.__SIZE__);
|
offsetY = core.clamp(toY - core.__HALF_SIZE__, 0, core.bigmap.height - core.__SIZE__);
|
||||||
core.fillRect('ui', (toX - offsetX) * 32, (toY - offsetY) * 32, 32, 32, fillstyle);
|
core.fillRect('ui', (toX - offsetX) * 32, (toY - offsetY) * 32, 32, 32, fillstyle);
|
||||||
core.status.event.data = {"x": toX, "y": toY, "posX": toX - offsetX, "posY": toY - offsetY};
|
core.status.event.data = {"x": toX, "y": toY, "posX": toX - offsetX, "posY": toY - offsetY};
|
||||||
|
core.playSound('打开界面');
|
||||||
core.drawTip("请确认当前"+core.material.items['centerFly'].name+"的位置");
|
core.drawTip("请确认当前"+core.material.items['centerFly'].name+"的位置");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -3015,6 +3016,7 @@ ui.prototype.drawStatusBar = function () {
|
|||||||
|
|
||||||
////// 绘制“数据统计”界面 //////
|
////// 绘制“数据统计”界面 //////
|
||||||
ui.prototype._drawStatistics = function (floorIds) {
|
ui.prototype._drawStatistics = function (floorIds) {
|
||||||
|
core.playSound('打开界面');
|
||||||
var obj = this._drawStatistics_buildObj();
|
var obj = this._drawStatistics_buildObj();
|
||||||
if (typeof floorIds == 'string') floorIds = [floorIds];
|
if (typeof floorIds == 'string') floorIds = [floorIds];
|
||||||
(floorIds || core.floorIds).forEach(function (floorId) {
|
(floorIds || core.floorIds).forEach(function (floorId) {
|
||||||
@ -3189,6 +3191,7 @@ ui.prototype._drawAbout = function () {
|
|||||||
|
|
||||||
////// 绘制帮助页面 //////
|
////// 绘制帮助页面 //////
|
||||||
ui.prototype._drawHelp = function () {
|
ui.prototype._drawHelp = function () {
|
||||||
|
core.playSound('打开界面');
|
||||||
core.clearUI();
|
core.clearUI();
|
||||||
if (core.material.images.keyboard) {
|
if (core.material.images.keyboard) {
|
||||||
core.status.event.id = 'help';
|
core.status.event.id = 'help';
|
||||||
|
|||||||
@ -35,12 +35,36 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
|
|||||||
"jump.mp3",
|
"jump.mp3",
|
||||||
"pickaxe.mp3",
|
"pickaxe.mp3",
|
||||||
"bomb.mp3",
|
"bomb.mp3",
|
||||||
"centerFly.mp3"
|
"centerFly.mp3",
|
||||||
|
"error.mp3",
|
||||||
|
"cancel.mp3",
|
||||||
|
"cursor.mp3",
|
||||||
|
"confirm.mp3",
|
||||||
|
"open_ui.mp3",
|
||||||
|
"load.mp3",
|
||||||
|
"recovery.mp3",
|
||||||
|
"save.mp3"
|
||||||
],
|
],
|
||||||
"fonts": [],
|
"fonts": [],
|
||||||
"nameMap": {
|
"nameMap": {
|
||||||
"背景图.jpg": "bg.jpg",
|
"普攻": "attack.mp3",
|
||||||
"背景音乐.mp3": "bgm.mp3"
|
"炸弹": "bomb.mp3",
|
||||||
|
"飞行器": "centerFly.mp3",
|
||||||
|
"开关门": "door.mp3",
|
||||||
|
"上下楼": "floor.mp3",
|
||||||
|
"获得道具": "item.mp3",
|
||||||
|
"跳跃": "jump.mp3",
|
||||||
|
"破墙镐": "pickaxe.mp3",
|
||||||
|
"阻激夹域": "zone.mp3",
|
||||||
|
"操作失败": "error.mp3",
|
||||||
|
"取消": "cancel.mp3",
|
||||||
|
"光标移动": "cursor.mp3",
|
||||||
|
"确定": "confirm.mp3",
|
||||||
|
"穿脱装备": "equip.mp3",
|
||||||
|
"打开界面": "open_ui.mp3",
|
||||||
|
"读档": "load.mp3",
|
||||||
|
"回血": "recovery.mp3",
|
||||||
|
"存档": "save.mp3"
|
||||||
},
|
},
|
||||||
"levelChoose": [
|
"levelChoose": [
|
||||||
{
|
{
|
||||||
|
|||||||
@ -100,7 +100,8 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
// ---------- 此时还没有进行切换,当前floorId还是原来的 ---------- //
|
// ---------- 此时还没有进行切换,当前floorId还是原来的 ---------- //
|
||||||
var currentId = core.status.floorId || null; // 获得当前的floorId,可能为null
|
var currentId = core.status.floorId || null; // 获得当前的floorId,可能为null
|
||||||
var fromLoad = core.hasFlag('__fromLoad__'); // 是否是读档造成的切换
|
var fromLoad = core.hasFlag('__fromLoad__'); // 是否是读档造成的切换
|
||||||
if (!fromLoad) {
|
var isFlying = core.hasFlag('__isFlying__'); // 是否是楼传造成的切换
|
||||||
|
if (!fromLoad && !(isFlying && currentId == floorId)) {
|
||||||
if (!core.hasFlag("__leaveLoc__")) core.setFlag("__leaveLoc__", {});
|
if (!core.hasFlag("__leaveLoc__")) core.setFlag("__leaveLoc__", {});
|
||||||
if (currentId != null) core.getFlag("__leaveLoc__")[currentId] = core.clone(core.status.hero.loc);
|
if (currentId != null) core.getFlag("__leaveLoc__")[currentId] = core.clone(core.status.hero.loc);
|
||||||
}
|
}
|
||||||
@ -111,7 +112,12 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
// }
|
// }
|
||||||
|
|
||||||
// 播放换层音效
|
// 播放换层音效
|
||||||
core.playSound('floor.mp3');
|
if (fromLoad)
|
||||||
|
core.playSound('读档');
|
||||||
|
else if (isFlying)
|
||||||
|
core.playSound('飞行器');
|
||||||
|
else if (currentId)
|
||||||
|
core.playSound('上下楼');
|
||||||
|
|
||||||
// 根据分区信息自动砍层与恢复
|
// 根据分区信息自动砍层与恢复
|
||||||
if (core.autoRemoveMaps) core.autoRemoveMaps(floorId);
|
if (core.autoRemoveMaps) core.autoRemoveMaps(floorId);
|
||||||
@ -140,7 +146,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
// 切换楼层BGM
|
// 切换楼层BGM
|
||||||
if (core.status.maps[floorId].bgm) {
|
if (core.status.maps[floorId].bgm) {
|
||||||
var bgm = core.status.maps[floorId].bgm;
|
var bgm = core.status.maps[floorId].bgm;
|
||||||
if (bgm instanceof Array) bgm = bgm[0];
|
if (bgm instanceof Array) bgm = bgm[Math.floor(Math.random() * bgm.length)]; // 多个bgm则随机播放一个
|
||||||
if (!core.hasFlag("__bgm__")) core.playBgm(bgm);
|
if (!core.hasFlag("__bgm__")) core.playBgm(bgm);
|
||||||
}
|
}
|
||||||
// 更改画面色调
|
// 更改画面色调
|
||||||
@ -188,6 +194,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
|
|
||||||
// 检查能否飞行
|
// 检查能否飞行
|
||||||
if (!core.status.maps[fromId].canFlyFrom || !core.status.maps[toId].canFlyTo || !core.hasVisitedFloor(toId)) {
|
if (!core.status.maps[fromId].canFlyFrom || !core.status.maps[toId].canFlyTo || !core.hasVisitedFloor(toId)) {
|
||||||
|
core.playSound('操作失败');
|
||||||
core.drawTip("无法飞往" + core.status.maps[toId].title + "!");
|
core.drawTip("无法飞往" + core.status.maps[toId].title + "!");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@ -199,9 +206,9 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
loc = core.getFlag("__leaveLoc__", {})[toId] || null;
|
loc = core.getFlag("__leaveLoc__", {})[toId] || null;
|
||||||
}
|
}
|
||||||
if (core.status.maps[toId].flyPoint != null && core.status.maps[toId].flyPoint.length == 2) {
|
if (core.status.maps[toId].flyPoint != null && core.status.maps[toId].flyPoint.length == 2) {
|
||||||
loc = { x: core.status.maps[toId].flyPoint[0], y: core.status.maps[toId].flyPoint[1] };
|
stair = 'flyPoint';
|
||||||
}
|
}
|
||||||
if (loc == null) {
|
if (stair == null && loc == null) {
|
||||||
// 获得两个楼层的索引,以决定是上楼梯还是下楼梯
|
// 获得两个楼层的索引,以决定是上楼梯还是下楼梯
|
||||||
var fromIndex = core.floorIds.indexOf(fromId),
|
var fromIndex = core.floorIds.indexOf(fromId),
|
||||||
toIndex = core.floorIds.indexOf(toId);
|
toIndex = core.floorIds.indexOf(toId);
|
||||||
@ -236,7 +243,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
if (guards.length > 0) {
|
if (guards.length > 0) {
|
||||||
// 记录flag,当前要参与支援的怪物
|
// 记录flag,当前要参与支援的怪物
|
||||||
core.setFlag("__guards__" + x + "_" + y, guards);
|
core.setFlag("__guards__" + x + "_" + y, guards);
|
||||||
var actions = [{ "type": "playSound", "name": "jump.mp3" }];
|
var actions = [{ "type": "playSound", "name": "跳跃" }];
|
||||||
// 增加支援的特效动画(图块跳跃)
|
// 增加支援的特效动画(图块跳跃)
|
||||||
guards.forEach(function (g) {
|
guards.forEach(function (g) {
|
||||||
core.push(actions, { "type": "jump", "from": [g[0], g[1]], "to": [x, y], "time": 300, "keep": false, "async": true });
|
core.push(actions, { "type": "jump", "from": [g[0], g[1]], "to": [x, y], "time": 300, "keep": false, "async": true });
|
||||||
@ -322,8 +329,10 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
core.status.hero.statistics.exp += exp;
|
core.status.hero.statistics.exp += exp;
|
||||||
|
|
||||||
var hint = "打败 " + enemy.name;
|
var hint = "打败 " + enemy.name;
|
||||||
if (core.flags.statusBarItems.indexOf('enableMoney') >= 0) hint += ",金币+" + money;
|
if (core.flags.statusBarItems.indexOf('enableMoney') >= 0)
|
||||||
if (core.flags.statusBarItems.indexOf('enableExp') >= 0) hint += ",经验+" + exp;
|
hint += ',' + core.getStatusLabel('money') + '+' + money; // hint += ",金币+" + money;
|
||||||
|
if (core.flags.statusBarItems.indexOf('enableExp') >= 0)
|
||||||
|
hint += ',' + core.getStatusLabel('exp') + '+' + exp; // hint += ",经验+" + exp;
|
||||||
core.drawTip(hint, enemy.id);
|
core.drawTip(hint, enemy.id);
|
||||||
|
|
||||||
// 中毒
|
// 中毒
|
||||||
@ -441,7 +450,10 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
// 获得一个道具后触发的事件
|
// 获得一个道具后触发的事件
|
||||||
// itemId:获得的道具ID;x和y是该道具所在的坐标
|
// itemId:获得的道具ID;x和y是该道具所在的坐标
|
||||||
// isGentleClick:是否是轻按触发的
|
// isGentleClick:是否是轻按触发的
|
||||||
core.playSound('item.mp3');
|
if (itemId.endsWith('Potion') && core.material.items[itemId].cls == 'items')
|
||||||
|
core.playSound('回血');
|
||||||
|
else
|
||||||
|
core.playSound('获得道具');
|
||||||
|
|
||||||
var todo = [];
|
var todo = [];
|
||||||
// 检查该点的获得道具后事件。
|
// 检查该点的获得道具后事件。
|
||||||
@ -1259,7 +1271,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
// 如需调用当前楼层的ratio可使用 core.status.maps[floorId].ratio
|
// 如需调用当前楼层的ratio可使用 core.status.maps[floorId].ratio
|
||||||
if (id == 'lavaNet' && !core.hasItem('amulet')) {
|
if (id == 'lavaNet' && !core.hasItem('amulet')) {
|
||||||
damage[loc] = (damage[loc] || 0) + core.values.lavaDamage;
|
damage[loc] = (damage[loc] || 0) + core.values.lavaDamage;
|
||||||
type[loc]["血网伤害"] = true;
|
type[loc][(block.event.name || "血网") + "伤害"] = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
// 领域
|
// 领域
|
||||||
@ -1703,6 +1715,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
core.fillText('ui', "作者: 艾之葵", text_start, top + 112);
|
core.fillText('ui', "作者: 艾之葵", text_start, top + 112);
|
||||||
core.fillText('ui', 'HTML5魔塔交流群:539113091', text_start, top + 112 + 32);
|
core.fillText('ui', 'HTML5魔塔交流群:539113091', text_start, top + 112 + 32);
|
||||||
// TODO: 写自己的“关于”页面,每次增加32像素即可
|
// TODO: 写自己的“关于”页面,每次增加32像素即可
|
||||||
|
core.playSound('打开界面');
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -297,7 +297,7 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
|
|||||||
"name": "圣水",
|
"name": "圣水",
|
||||||
"itemEffect": "core.status.hero.hp *= 2",
|
"itemEffect": "core.status.hero.hp *= 2",
|
||||||
"itemEffectTip": ",生命值翻倍",
|
"itemEffectTip": ",生命值翻倍",
|
||||||
"useItemEffect": "core.status.hero.hp *= 2;",
|
"useItemEffect": "core.status.hero.hp *= 2; core.playSound('回血');",
|
||||||
"canUseItemEffect": "true",
|
"canUseItemEffect": "true",
|
||||||
"text": "生命值翻倍"
|
"text": "生命值翻倍"
|
||||||
},
|
},
|
||||||
@ -333,7 +333,7 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
|
|||||||
"cls": "constants",
|
"cls": "constants",
|
||||||
"name": "冰冻徽章",
|
"name": "冰冻徽章",
|
||||||
"text": "可以将面前的熔岩变成平地",
|
"text": "可以将面前的熔岩变成平地",
|
||||||
"useItemEffect": "(function () {\n\tvar success = false;\n\n\tvar snowFourDirections = false; // 是否四方向雪花;如果是将其改成true\n\tif (snowFourDirections) {\n\t\t// 四方向雪花\n\t\tfor (var direction in core.utils.scan) {\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (core.getBlockId(nx, ny) == 'lava') {\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t\tsuccess = true;\n\t\t\t}\n\t\t}\n\t} else {\n\t\tif (core.getBlockId(core.nextX(), core.nextY()) == 'lava') {\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t\tsuccess = true;\n\t\t}\n\t}\n\n\tif (success) {\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t} else {\n\t\tcore.drawTip(\"当前无法使用\" + core.material.items[itemId].name);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n})();",
|
"useItemEffect": "(function () {\n\tvar success = false;\n\n\tvar snowFourDirections = false; // 是否四方向雪花;如果是将其改成true\n\tif (snowFourDirections) {\n\t\t// 四方向雪花\n\t\tfor (var direction in core.utils.scan) {\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (core.getBlockId(nx, ny) == 'lava') {\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t\tsuccess = true;\n\t\t\t}\n\t\t}\n\t} else {\n\t\tif (core.getBlockId(core.nextX(), core.nextY()) == 'lava') {\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t\tsuccess = true;\n\t\t}\n\t}\n\n\tif (success) {\n\t\tcore.playSound('打开界面');\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t} else {\n\t\tcore.playSound('操作失败');\n\t\tcore.drawTip(\"当前无法使用\" + core.material.items[itemId].name);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n})();",
|
||||||
"canUseItemEffect": "true"
|
"canUseItemEffect": "true"
|
||||||
},
|
},
|
||||||
"cross": {
|
"cross": {
|
||||||
@ -374,21 +374,21 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
|
|||||||
"cls": "tools",
|
"cls": "tools",
|
||||||
"name": "破墙镐",
|
"name": "破墙镐",
|
||||||
"text": "可以破坏勇士面前的墙",
|
"text": "可以破坏勇士面前的墙",
|
||||||
"useItemEffect": "(function () {\n\tvar canBreak = function (x, y) {\n\t\tvar block = core.getBlock(x, y);\n\t\tif (block == null || block.disable) return false;\n\t\treturn block.event.canBreak;\n\t};\n\n\tvar success = false;\n\tvar pickaxeFourDirections = false; // 是否四方向破;如果是将其改成true\n\tif (pickaxeFourDirections) {\n\t\t// 四方向破\n\t\tfor (var direction in core.utils.scan) {\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (canBreak(nx, ny)) {\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t\tsuccess = true;\n\t\t\t}\n\t\t}\n\t} else {\n\t\t// 仅破当前\n\t\tif (canBreak(core.nextX(), core.nextY())) {\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t\tsuccess = true;\n\t\t}\n\t}\n\n\tif (success) {\n\t\tcore.playSound('pickaxe.mp3');\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t} else {\n\t\t// 无法使用\n\t\tcore.drawTip(\"当前无法使用\" + core.material.items[itemId].name);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n})();",
|
"useItemEffect": "(function () {\n\tvar canBreak = function (x, y) {\n\t\tvar block = core.getBlock(x, y);\n\t\tif (block == null || block.disable) return false;\n\t\treturn block.event.canBreak;\n\t};\n\n\tvar success = false;\n\tvar pickaxeFourDirections = false; // 是否四方向破;如果是将其改成true\n\tif (pickaxeFourDirections) {\n\t\t// 四方向破\n\t\tfor (var direction in core.utils.scan) {\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (canBreak(nx, ny)) {\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t\tsuccess = true;\n\t\t\t}\n\t\t}\n\t} else {\n\t\t// 仅破当前\n\t\tif (canBreak(core.nextX(), core.nextY())) {\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t\tsuccess = true;\n\t\t}\n\t}\n\n\tif (success) {\n\t\tcore.playSound('破墙镐');\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t} else {\n\t\t// 无法使用\n\t\tcore.playSound('操作失败');\n\t\tcore.drawTip(\"当前无法使用\" + core.material.items[itemId].name);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n})();",
|
||||||
"canUseItemEffect": "true"
|
"canUseItemEffect": "true"
|
||||||
},
|
},
|
||||||
"icePickaxe": {
|
"icePickaxe": {
|
||||||
"cls": "tools",
|
"cls": "tools",
|
||||||
"name": "破冰镐",
|
"name": "破冰镐",
|
||||||
"text": "可以破坏勇士面前的一堵冰墙",
|
"text": "可以破坏勇士面前的一堵冰墙",
|
||||||
"useItemEffect": "(function () {\n\tcore.removeBlock(core.nextX(), core.nextY());\n\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n})();",
|
"useItemEffect": "(function () {\n\tcore.removeBlock(core.nextX(), core.nextY());\n\tcore.playSound('打开界面');\n\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n})();",
|
||||||
"canUseItemEffect": "(function () {\n\treturn core.getBlockId(core.nextX(), core.nextY()) == 'ice';\n})();"
|
"canUseItemEffect": "(function () {\n\treturn core.getBlockId(core.nextX(), core.nextY()) == 'ice' || core.getBlockId(core.nextX(), core.nextY()) == 'iceDoor';\n})();"
|
||||||
},
|
},
|
||||||
"bomb": {
|
"bomb": {
|
||||||
"cls": "tools",
|
"cls": "tools",
|
||||||
"name": "炸弹",
|
"name": "炸弹",
|
||||||
"text": "可以炸掉勇士面前的怪物",
|
"text": "可以炸掉勇士面前的怪物",
|
||||||
"useItemEffect": "(function () {\n\tvar canBomb = function (x, y) {\n\t\tvar block = core.getBlock(x, y);\n\t\tif (block == null || block.disable || block.event.cls.indexOf('enemy') != 0) return false;\n\t\tvar enemy = core.material.enemys[block.event.id];\n\t\treturn enemy && !enemy.notBomb;\n\t};\n\n\tvar bombList = []; // 炸掉的怪物坐标列表\n\tvar bombFourDirections = false; // 是否四方向可炸;如果是将其改成true。\n\tif (bombFourDirections) {\n\t\t// 四方向炸\n\t\tfor (var direction in core.utils.scan) {\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (canBomb(nx, ny)) {\n\t\t\t\tbombList.push([nx, ny]);\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t}\n\t\t}\n\t} else {\n\t\t// 仅炸当前\n\t\tif (canBomb(core.nextX(), core.nextY())) {\n\t\t\tbombList.push([core.nextX(), core.nextY()]);\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t}\n\t}\n\n\tif (bombList.length > 0) {\n\t\tcore.playSound('bomb.mp3');\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t} else {\n\t\tcore.drawTip('当前无法使用' + core.material.items[itemId].name);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n\n\t// 炸弹后事件\n\t// 这是一个使用炸弹也能开门的例子\n\t/*\n\tif (core.status.floorId=='xxx' && core.terrainExists(x0,y0,'specialDoor') // 某个楼层,该机关门存在\n\t\t&& !core.enemyExists(x1,y1) && !core.enemyExists(x2,y2)) // 且守门的怪物都不存在\n\t{\n\t\tcore.insertAction([ // 插入事件\n\t\t\t{\"type\": \"openDoor\", \"loc\": [x0,y0]} // 开门\n\t\t])\n\t}\n\t*/\n})();",
|
"useItemEffect": "(function () {\n\tvar canBomb = function (x, y) {\n\t\tvar block = core.getBlock(x, y);\n\t\tif (block == null || block.disable || block.event.cls.indexOf('enemy') != 0) return false;\n\t\tvar enemy = core.material.enemys[block.event.id];\n\t\treturn enemy && !enemy.notBomb;\n\t};\n\n\tvar bombList = []; // 炸掉的怪物坐标列表\n\tvar bombFourDirections = false; // 是否四方向可炸;如果是将其改成true。\n\tif (bombFourDirections) {\n\t\t// 四方向炸\n\t\tfor (var direction in core.utils.scan) {\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (canBomb(nx, ny)) {\n\t\t\t\tbombList.push([nx, ny]);\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t}\n\t\t}\n\t} else {\n\t\t// 仅炸当前\n\t\tif (canBomb(core.nextX(), core.nextY())) {\n\t\t\tbombList.push([core.nextX(), core.nextY()]);\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t}\n\t}\n\n\tif (bombList.length > 0) {\n\t\tcore.playSound('炸弹');\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t} else {\n\t\tcore.playSound('操作失败');\n\t\tcore.drawTip('当前无法使用' + core.material.items[itemId].name);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n\n\t// 炸弹后事件\n\t// 这是一个使用炸弹也能开门的例子\n\t/*\n\tif (core.status.floorId=='xxx' && core.terrainExists(x0,y0,'specialDoor') // 某个楼层,该机关门存在\n\t\t&& !core.enemyExists(x1,y1) && !core.enemyExists(x2,y2)) // 且守门的怪物都不存在\n\t{\n\t\tcore.insertAction([ // 插入事件\n\t\t\t{\"type\": \"openDoor\", \"loc\": [x0,y0]} // 开门\n\t\t])\n\t}\n\t*/\n})();",
|
||||||
"canUseItemEffect": "true"
|
"canUseItemEffect": "true"
|
||||||
},
|
},
|
||||||
"centerFly": {
|
"centerFly": {
|
||||||
@ -416,7 +416,7 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
|
|||||||
"cls": "tools",
|
"cls": "tools",
|
||||||
"name": "地震卷轴",
|
"name": "地震卷轴",
|
||||||
"text": "可以破坏当前层的所有墙",
|
"text": "可以破坏当前层的所有墙",
|
||||||
"useItemEffect": "(function () {\n\tvar indexes = [];\n\tfor (var index in core.status.thisMap.blocks) {\n\t\tvar block = core.status.thisMap.blocks[index];\n\t\tif (!block.disable && block.event.canBreak) {\n\t\t\tindexes.push(index);\n\t\t}\n\t}\n\tcore.removeBlockByIndexes(indexes);\n\tcore.drawMap();\n\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n})();",
|
"useItemEffect": "(function () {\n\tvar indexes = [];\n\tfor (var index in core.status.thisMap.blocks) {\n\t\tvar block = core.status.thisMap.blocks[index];\n\t\tif (!block.disable && block.event.canBreak) {\n\t\t\tindexes.push(index);\n\t\t}\n\t}\n\tcore.removeBlockByIndexes(indexes);\n\tcore.drawMap();\n\tcore.playSound('打开界面');\n\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n})();",
|
||||||
"canUseItemEffect": "(function () {\n\treturn core.status.thisMap.blocks.filter(function (block) {\n\t\treturn !block.disable && block.event.canBreak;\n\t}).length > 0;\n})();"
|
"canUseItemEffect": "(function () {\n\treturn core.status.thisMap.blocks.filter(function (block) {\n\t\treturn !block.disable && block.event.canBreak;\n\t}).length > 0;\n})();"
|
||||||
},
|
},
|
||||||
"poisonWine": {
|
"poisonWine": {
|
||||||
@ -465,6 +465,10 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
|
|||||||
"type": "function",
|
"type": "function",
|
||||||
"function": "function(){\ncore.addItem('lifeWand', 1);\n}"
|
"function": "function(){\ncore.addItem('lifeWand', 1);\n}"
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"type": "playSound",
|
||||||
|
"name": "打开界面"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"type": "input",
|
"type": "input",
|
||||||
"text": "请输入生命魔杖使用次数:(0-${item:lifeWand})"
|
"text": "请输入生命魔杖使用次数:(0-${item:lifeWand})"
|
||||||
@ -485,9 +489,17 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
|
|||||||
"operator": "+=",
|
"operator": "+=",
|
||||||
"value": "flag:input*100"
|
"value": "flag:input*100"
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"type": "playSound",
|
||||||
|
"name": "回血"
|
||||||
|
},
|
||||||
"成功使用${flag:input}次生命魔杖,恢复${flag:input*100}点生命。"
|
"成功使用${flag:input}次生命魔杖,恢复${flag:input*100}点生命。"
|
||||||
],
|
],
|
||||||
"false": [
|
"false": [
|
||||||
|
{
|
||||||
|
"type": "playSound",
|
||||||
|
"name": "操作失败"
|
||||||
|
},
|
||||||
"输入不合法!"
|
"输入不合法!"
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
@ -498,7 +510,7 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
|
|||||||
"cls": "tools",
|
"cls": "tools",
|
||||||
"name": "跳跃靴",
|
"name": "跳跃靴",
|
||||||
"text": "能跳跃到前方两格处",
|
"text": "能跳跃到前方两格处",
|
||||||
"useItemEffect": "core.playSound(\"jump.mp3\"); core.insertAction({ \"type\": \"jumpHero\", \"loc\": [core.nextX(2), core.nextY(2)] });",
|
"useItemEffect": "core.playSound(\"跳跃\");\ncore.insertAction({ \"type\": \"jumpHero\", \"loc\": [core.nextX(2), core.nextY(2)] });",
|
||||||
"canUseItemEffect": "(function () {\n\tvar nx = core.nextX(2),\n\t\tny = core.nextY(2);\n\treturn nx >= 0 && nx < core.bigmap.width && ny >= 0 && ny < core.bigmap.height && core.getBlockId(nx, ny) == null;\n})();"
|
"canUseItemEffect": "(function () {\n\tvar nx = core.nextX(2),\n\t\tny = core.nextY(2);\n\treturn nx >= 0 && nx < core.bigmap.width && ny >= 0 && ny < core.bigmap.height && core.getBlockId(nx, ny) == null;\n})();"
|
||||||
},
|
},
|
||||||
"skill1": {
|
"skill1": {
|
||||||
@ -506,7 +518,7 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
|
|||||||
"name": "技能:二倍斩",
|
"name": "技能:二倍斩",
|
||||||
"text": "可以打开或关闭主动技能二倍斩",
|
"text": "可以打开或关闭主动技能二倍斩",
|
||||||
"hideInReplay": true,
|
"hideInReplay": true,
|
||||||
"useItemEffect": "(function () {\n\tvar skillValue = 1; // 技能的flag:skill值,可用于当前开启技能的判定;对于新技能可以依次改成2,3等等\n\tvar skillNeed = 5; // 技能的需求\n\tvar skillName = '二倍斩'; // 技能的名称\n\n\tif (core.getFlag('skill', 0) != skillValue) { // 判断当前是否已经开了技能\n\t\tif (core.getStatus('mana') >= skillNeed) { // 这里要写当前能否开技能的条件判断,比如魔力值至少要多少\n\t\t\tcore.setFlag('skill', skillValue); // 开技能1\n\t\t\tcore.setFlag('skillName', skillName); // 设置技能名\n\t\t} else {\n\t\t\tcore.drawTip('魔力不足,无法开启技能');\n\t\t}\n\t} else { // 关闭技能\n\t\tcore.setFlag('skill', 0); // 关闭技能状态\n\t\tcore.setFlag('skillName', '无');\n\t}\n})();",
|
"useItemEffect": "(function () {\n\tvar skillValue = 1; // 技能的flag:skill值,可用于当前开启技能的判定;对于新技能可以依次改成2,3等等\n\tvar skillNeed = 5; // 技能的需求\n\tvar skillName = '二倍斩'; // 技能的名称\n\n\tif (core.getFlag('skill', 0) != skillValue) { // 判断当前是否已经开了技能\n\t\tif (core.getStatus('mana') >= skillNeed) { // 这里要写当前能否开技能的条件判断,比如魔力值至少要多少\n\t\t\tcore.playSound('打开界面');\n\t\t\tcore.setFlag('skill', skillValue); // 开技能1\n\t\t\tcore.setFlag('skillName', skillName); // 设置技能名\n\t\t} else {\n\t\t\tcore.playSound('操作失败');\n\t\t\tcore.drawTip('魔力不足,无法开启技能');\n\t\t}\n\t} else { // 关闭技能\n\t\tcore.setFlag('skill', 0); // 关闭技能状态\n\t\tcore.setFlag('skillName', '无');\n\t}\n})();",
|
||||||
"canUseItemEffect": "true"
|
"canUseItemEffect": "true"
|
||||||
},
|
},
|
||||||
"wand": {
|
"wand": {
|
||||||
|
|||||||
@ -108,6 +108,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
|
|||||||
if (core.openItemShop) {
|
if (core.openItemShop) {
|
||||||
core.openItemShop(shopId);
|
core.openItemShop(shopId);
|
||||||
} else {
|
} else {
|
||||||
|
core.playSound('操作失败');
|
||||||
core.insertAction("道具商店插件不存在!请检查是否存在该插件!");
|
core.insertAction("道具商店插件不存在!请检查是否存在该插件!");
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
@ -145,6 +146,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
|
|||||||
"condition": shop.disablePreview,
|
"condition": shop.disablePreview,
|
||||||
"true": [
|
"true": [
|
||||||
// 不可预览,提示并退出
|
// 不可预览,提示并退出
|
||||||
|
{ "type": "playSound", "name": "操作失败" },
|
||||||
"当前无法访问该商店!",
|
"当前无法访问该商店!",
|
||||||
{ "type": "break" },
|
{ "type": "break" },
|
||||||
],
|
],
|
||||||
@ -173,7 +175,8 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
|
|||||||
"text": choice.text,
|
"text": choice.text,
|
||||||
"icon": choice.icon,
|
"icon": choice.icon,
|
||||||
"color": ableToBuy && !previewMode ? choice.color : [153, 153, 153, 1],
|
"color": ableToBuy && !previewMode ? choice.color : [153, 153, 153, 1],
|
||||||
"action": ableToBuy && !previewMode ? choice.action : [
|
"action": ableToBuy && !previewMode ? [{ "type": "playSound", "name": "确定" }].concat(choice.action) : [
|
||||||
|
{ "type": "playSound", "name": "操作失败" },
|
||||||
{ "type": "tip", "text": previewMode ? "预览模式下不可购买" : "购买条件不足" }
|
{ "type": "tip", "text": previewMode ? "预览模式下不可购买" : "购买条件不足" }
|
||||||
]
|
]
|
||||||
};
|
};
|
||||||
@ -636,11 +639,14 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
|
|||||||
if (type == 0) {
|
if (type == 0) {
|
||||||
core.status.hero[use] -= totalMoney;
|
core.status.hero[use] -= totalMoney;
|
||||||
core.getItem(item.id, selectCount);
|
core.getItem(item.id, selectCount);
|
||||||
|
core.stopSound();
|
||||||
|
core.playSound('确定');
|
||||||
if (item.number != null) item.number -= selectCount;
|
if (item.number != null) item.number -= selectCount;
|
||||||
item.money_count = (item.money_count || 0) + selectCount;
|
item.money_count = (item.money_count || 0) + selectCount;
|
||||||
} else {
|
} else {
|
||||||
core.status.hero[use] += totalMoney;
|
core.status.hero[use] += totalMoney;
|
||||||
core.removeItem(item.id, selectCount);
|
core.removeItem(item.id, selectCount);
|
||||||
|
core.playSound('确定');
|
||||||
core.drawTip("成功卖出" + selectCount + "个" + core.material.items[item.id].name, item.id);
|
core.drawTip("成功卖出" + selectCount + "个" + core.material.items[item.id].name, item.id);
|
||||||
if (item.number != null) item.number += selectCount;
|
if (item.number != null) item.number += selectCount;
|
||||||
item.sell_count = (item.sell_count || 0) + selectCount;
|
item.sell_count = (item.sell_count || 0) + selectCount;
|
||||||
|
|||||||
BIN
project/sounds/cancel.mp3
Normal file
BIN
project/sounds/cancel.mp3
Normal file
Binary file not shown.
BIN
project/sounds/confirm.mp3
Normal file
BIN
project/sounds/confirm.mp3
Normal file
Binary file not shown.
BIN
project/sounds/cursor.mp3
Normal file
BIN
project/sounds/cursor.mp3
Normal file
Binary file not shown.
Binary file not shown.
BIN
project/sounds/error.mp3
Normal file
BIN
project/sounds/error.mp3
Normal file
Binary file not shown.
BIN
project/sounds/load.mp3
Normal file
BIN
project/sounds/load.mp3
Normal file
Binary file not shown.
BIN
project/sounds/open_ui.mp3
Normal file
BIN
project/sounds/open_ui.mp3
Normal file
Binary file not shown.
BIN
project/sounds/recovery.mp3
Normal file
BIN
project/sounds/recovery.mp3
Normal file
Binary file not shown.
BIN
project/sounds/save.mp3
Normal file
BIN
project/sounds/save.mp3
Normal file
Binary file not shown.
BIN
project/sounds/shop.mp3
Normal file
BIN
project/sounds/shop.mp3
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user