From f7e0ca03e6f16fbc4ee820327dcee05feab37556 Mon Sep 17 00:00:00 2001 From: ckcz123 Date: Tue, 20 Jul 2021 10:16:24 +0800 Subject: [PATCH] Fix runtime.d.ts --- _docs/api.md | 10 +++++----- _server/CodeMirror/defs.js | 10 +++++----- runtime.d.ts | 10 +++++----- 3 files changed, 15 insertions(+), 15 deletions(-) diff --git a/_docs/api.md b/_docs/api.md index 1eb62d8d..3b5ce9d5 100644 --- a/_docs/api.md +++ b/_docs/api.md @@ -262,7 +262,7 @@ addStatus: fn(name: string, value: number) name: 属性的英文名 value: 属性的增量 -addSwitch: fn(x: number, y: number, floorId?: string, name: string, value: number) +addSwitch: fn(x: number, y: number, floorId: string, name: string, value: number) 增加某个独立开关的值 autosave: fn(removeLast?: bool) @@ -388,7 +388,7 @@ getStatusLabel: fn(name: string) -> string getStatusOrDefault: fn(status?: ?, name?: string) 从status中获得属性,如果不存在则从勇士属性中获取 -getSwitch: fn(x: number, y: number, floorId?: string, name: string, defaultValue?: ?) +getSwitch: fn(x: number, y: number, floorId: string, name: string, defaultValue?: ?) 获得某个独立开关的值 hasFlag: fn(name: string) -> bool @@ -400,7 +400,7 @@ name: 变量名,支持中文 hasSave: fn(index?: number) -> bool 判断某个存档位是否存在存档 -hasSwitch: fn(x: number, y: number, floorId?: string, name: string) -> bool +hasSwitch: fn(x: number, y: number, floorId: string, name: string) -> bool 判定某个独立开关的值 hideStartAnimate: fn(callback?: fn()) @@ -505,7 +505,7 @@ removeFlag: fn(name: string) removeSave: fn(index?: number, callback?: fn()) 删除某个存档 -removeSwitch: fn(x: number, y: number, floorId?: string, name: string) +removeSwitch: fn(x: number, y: number, floorId: string, name: string) 删除某个独立开关 replay: fn() @@ -597,7 +597,7 @@ setStatus: fn(name: string, value: number) name: 属性的英文名,其中'x'、'y'和'direction'会被特殊处理为 core.setHeroLoc(name, value),其他的会直接对 core.status.hero[name] 赋值 value: 属性的新值 -setSwitch: fn(x: number, y: number, floorId?: string, name: string, value?: ?) +setSwitch: fn(x: number, y: number, floorId: string, name: string, value?: ?) 设置某个独立开关的值 setToolbarButton: fn(useButton?: bool) diff --git a/_server/CodeMirror/defs.js b/_server/CodeMirror/defs.js index 7e263318..ac9f2c53 100644 --- a/_server/CodeMirror/defs.js +++ b/_server/CodeMirror/defs.js @@ -2590,23 +2590,23 @@ var terndefs_f6783a0a_522d_417e_8407_94c67b692e50 = [ }, "setSwitch": { "!doc": "设置某个独立开关", - "!type": "fn(x: number, y: number, floorId?: string, name: string, value: ?)" + "!type": "fn(x: number, y: number, floorId: string, name: string, value: ?)" }, "getSwitch": { "!doc": "获得某个独立开关", - "!type": "fn(x: number, y: number, floorId?: string, name: string, defaultValue?: ?)" + "!type": "fn(x: number, y: number, floorId: string, name: string, defaultValue?: ?)" }, "addSwitch": { "!doc": "增加某个独立开关", - "!type": "fn(x: number, y: number, floorId?: string, name: string, value: number)" + "!type": "fn(x: number, y: number, floorId: string, name: string, value: number)" }, "removeSwitch": { "!doc": "删除某个独立开关", - "!type": "fn(x: number, y: number, floorId?: string, name: string)" + "!type": "fn(x: number, y: number, floorId: string, name: string)" }, "removeSwitch": { "!doc": "判定某个独立开关", - "!type": "fn(x: number, y: number, floorId?: string, name: string) -> bool" + "!type": "fn(x: number, y: number, floorId: string, name: string) -> bool" } }, "icons": { diff --git a/runtime.d.ts b/runtime.d.ts index d37fcb85..2d83b40f 100644 --- a/runtime.d.ts +++ b/runtime.d.ts @@ -280,19 +280,19 @@ declare class control { removeFlag(name: string): void /** 设置某个独立开关 */ - setSwitch(x: number, y: number, floorId?: string, name: string, value: any): void + setSwitch(x: number, y: number, floorId: string, name: string, value: any): void /** 获得某个独立开关 */ - getSwitch(x: number, y: number, floorId?: string, name: string, defaultValue: any): any + getSwitch(x: number, y: number, floorId: string, name: string, defaultValue: any): any /** 增加某个独立开关 */ - addSwitch(x: number, y: number, floorId?: string, name: string, value: any): void + addSwitch(x: number, y: number, floorId: string, name: string, value: any): void /** 判定某个独立开关 */ - hasSwitch(x: number, y: number, floorId?: string, name: string): boolean + hasSwitch(x: number, y: number, floorId: string, name: string): boolean /** 删除独立开关 */ - removeSwitch(x: number, y: number, floorId?: string, name: string): boolean + removeSwitch(x: number, y: number, floorId: string, name: string): boolean /** 设置大地图的偏移量 */ setGameCanvasTranslate(canvasId: string, x: number, y: number): void