diff --git a/_server/blockly/MotaAction.g4 b/_server/blockly/MotaAction.g4
index 92c52eb2..9d570ac4 100644
--- a/_server/blockly/MotaAction.g4
+++ b/_server/blockly/MotaAction.g4
@@ -10,7 +10,7 @@ event_m
/* event_m
tooltip : 编辑魔塔的事件
-helpUrl : https://ckcz123.github.io/mota-js/#/event
+helpUrl : https://h5mota.com/games/template/docs/#/event
default : [false,null,null,null]
B_0_List_0=eval(B_0_List_0);
var code = {
@@ -32,18 +32,43 @@ point_m
/* point_m
tooltip : 加点事件
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=%e5%8a%a0%e7%82%b9%e4%ba%8b%e4%bb%b6
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=%e5%8a%a0%e7%82%b9%e4%ba%8b%e4%bb%b6
var code = '{"type": "choices", "choices": [\n'+choicesContext_0+']}\n';
return code;
*/;
+//升级 事件编辑器入口之一
+level_m
+ : '等级提升' BGNL? Newline levelCase+ BEND
+
+
+/* level_m
+tooltip : 升级事件
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=%e7%bb%8f%e9%aa%8c%e5%8d%87%e7%ba%a7%ef%bc%88%e8%bf%9b%e9%98%b6%2f%e5%a2%83%e7%95%8c%e5%a1%94%ef%bc%89
+var code = '[\n'+levelCase_0+']\n';
+return code;
+*/;
+
+levelCase
+ : '需求' expression '称号' EvalString? BGNL? Newline action+
+
+
+/* levelCase
+tooltip : 升级设定
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=%e7%bb%8f%e9%aa%8c%e5%8d%87%e7%ba%a7%ef%bc%88%e8%bf%9b%e9%98%b6%2f%e5%a2%83%e7%95%8c%e5%a1%94%ef%bc%89
+default : [0,"",null]
+colour : this.subColor
+var code = '{"need": "'+expression_0+'", "title": "'+EvalString_0+'", "action": [\n'+action_0+']},\n';
+return code;
+*/;
+
//商店 事件编辑器入口之一
shop_m
: '全局商店列表' BGNL? Newline shoplist+
/* shop_m
tooltip : 全局商店列表
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=%e5%85%a8%e5%b1%80%e5%95%86%e5%ba%97
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=%e5%85%a8%e5%b1%80%e5%95%86%e5%ba%97
var code = '['+shoplist_0+']\n';
return code;
*/;
@@ -68,7 +93,7 @@ shopsub
/* shopsub
tooltip : 全局商店,消耗填-1表示每个选项的消耗不同,正数表示消耗数值
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=%e5%85%a8%e5%b1%80%e5%95%86%e5%ba%97
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=%e5%85%a8%e5%b1%80%e5%95%86%e5%ba%97
default : ["shop1","贪婪之神","blueShop","1F金币商店",false,false,null,"20+10*times*(times+1)","勇敢的武士啊, 给我${need}金币就可以:"]
var code = {
'id': IdString_0,
@@ -92,7 +117,7 @@ shopChoices
/* shopChoices
tooltip : 商店选项,商店消耗是-1时,这里的消耗对应各自选项的消耗,商店消耗不是-1时这里的消耗不填
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=%e5%85%a8%e5%b1%80%e5%95%86%e5%ba%97
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=%e5%85%a8%e5%b1%80%e5%95%86%e5%ba%97
default : ["攻击+1",""]
colour : this.subColor
EvalString_1 = EvalString_1 && (', "need": "'+EvalString_1+'"');
@@ -117,7 +142,7 @@ afterBattle_m
/* afterBattle_m
tooltip : 系统引发的自定义事件
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=%e7%b3%bb%e7%bb%9f%e5%bc%95%e5%8f%91%e7%9a%84%e8%87%aa%e5%ae%9a%e4%b9%89%e4%ba%8b%e4%bb%b6
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=%e7%b3%bb%e7%bb%9f%e5%bc%95%e5%8f%91%e7%9a%84%e8%87%aa%e5%ae%9a%e4%b9%89%e4%ba%8b%e4%bb%b6
var code = '[\n'+action_0+']\n';
return code;
*/;
@@ -129,7 +154,7 @@ afterGetItem_m
/* afterGetItem_m
tooltip : 系统引发的自定义事件
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=%e7%b3%bb%e7%bb%9f%e5%bc%95%e5%8f%91%e7%9a%84%e8%87%aa%e5%ae%9a%e4%b9%89%e4%ba%8b%e4%bb%b6
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=%e7%b3%bb%e7%bb%9f%e5%bc%95%e5%8f%91%e7%9a%84%e8%87%aa%e5%ae%9a%e4%b9%89%e4%ba%8b%e4%bb%b6
var code = '[\n'+action_0+']\n';
return code;
*/;
@@ -141,7 +166,7 @@ afterOpenDoor_m
/* afterOpenDoor_m
tooltip : 系统引发的自定义事件
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=%e7%b3%bb%e7%bb%9f%e5%bc%95%e5%8f%91%e7%9a%84%e8%87%aa%e5%ae%9a%e4%b9%89%e4%ba%8b%e4%bb%b6
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=%e7%b3%bb%e7%bb%9f%e5%bc%95%e5%8f%91%e7%9a%84%e8%87%aa%e5%ae%9a%e4%b9%89%e4%ba%8b%e4%bb%b6
var code = '[\n'+action_0+']\n';
return code;
*/;
@@ -153,7 +178,7 @@ firstArrive_m
/* firstArrive_m
tooltip : 首次到达楼层
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=%e7%b3%bb%e7%bb%9f%e5%bc%95%e5%8f%91%e7%9a%84%e8%87%aa%e5%ae%9a%e4%b9%89%e4%ba%8b%e4%bb%b6
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=%e7%b3%bb%e7%bb%9f%e5%bc%95%e5%8f%91%e7%9a%84%e8%87%aa%e5%ae%9a%e4%b9%89%e4%ba%8b%e4%bb%b6
var code = '[\n'+action_0+']\n';
return code;
*/;
@@ -165,14 +190,14 @@ changeFloor_m
/* changeFloor_m
tooltip : 楼梯, 传送门, 如果目标楼层有多个楼梯, 写upFloor或downFloor可能会导致到达的楼梯不确定, 这时候请使用loc方式来指定具体的点位置
-helpUrl : https://ckcz123.github.io/mota-js/#/element?id=%e8%b7%af%e9%9a%9c%ef%bc%8c%e6%a5%bc%e6%a2%af%ef%bc%8c%e4%bc%a0%e9%80%81%e9%97%a8
+helpUrl : https://h5mota.com/games/template/docs/#/element?id=%e8%b7%af%e9%9a%9c%ef%bc%8c%e6%a5%bc%e6%a2%af%ef%bc%8c%e4%bc%a0%e9%80%81%e9%97%a8
default : [null,"MT1",null,0,0,null,500,null]
var toFloorId = IdString_0;
if (Floor_List_0!='floorId') toFloorId = Floor_List_0;
var loc = ', "loc": ['+Number_0+', '+Number_1+']';
if (Stair_List_0!=='loc')loc = ', "stair": "'+Stair_List_0+'"';
DirectionEx_List_0 = DirectionEx_List_0 && (', "direction": "'+DirectionEx_List_0+'"');
-Int_0 = Int_0 ?(', "time": '+Int_0):'';
+Int_0 = (Int_0!=='') ?(', "time": '+Int_0):'';
Bool_0 = Bool_0 ?'':(', "portalWithoutTrigger": false');
var code = '{"floorId": "'+toFloorId+'"'+loc+DirectionEx_List_0+Int_0+Bool_0+' }\n';
return code;
@@ -256,7 +281,7 @@ text_0_s
/* text_0_s
tooltip : text:显示一段文字(剧情)
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=text%EF%BC%9A%E6%98%BE%E7%A4%BA%E4%B8%80%E6%AE%B5%E6%96%87%E5%AD%97%EF%BC%88%E5%89%A7%E6%83%85%EF%BC%89
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=text%EF%BC%9A%E6%98%BE%E7%A4%BA%E4%B8%80%E6%AE%B5%E6%96%87%E5%AD%97%EF%BC%88%E5%89%A7%E6%83%85%EF%BC%89
default : ["欢迎使用事件编辑器(双击方块进入多行编辑)"]
var code = '"'+EvalString_0+'",\n';
return code;
@@ -268,7 +293,7 @@ text_1_s
/* text_1_s
tooltip : text:显示一段文字(剧情),选项较多请右键点击帮助
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=text%EF%BC%9A%E6%98%BE%E7%A4%BA%E4%B8%80%E6%AE%B5%E6%96%87%E5%AD%97%EF%BC%88%E5%89%A7%E6%83%85%EF%BC%89
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=text%EF%BC%9A%E6%98%BE%E7%A4%BA%E4%B8%80%E6%AE%B5%E6%96%87%E5%AD%97%EF%BC%88%E5%89%A7%E6%83%85%EF%BC%89
default : ["小妖精","fairy","","欢迎使用事件编辑器(双击方块进入多行编辑)"]
var title='';
if (EvalString_0==''){
@@ -292,7 +317,7 @@ comment_s
/* comment_s
tooltip : comment:添加一段会被游戏跳过的注释内容
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=comment%ef%bc%9a%e6%b7%bb%e5%8a%a0%e6%b3%a8%e9%87%8a
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=comment%ef%bc%9a%e6%b7%bb%e5%8a%a0%e6%b3%a8%e9%87%8a
default : ["可以在这里写添加任何注释内容"]
colour : this.commentColor
var code = '{"type": "comment", "text": "'+EvalString_0+'"},\n';
@@ -305,7 +330,7 @@ autoText_s
/* autoText_s
tooltip : autoText:自动剧情文本,用户无法跳过自动剧情文本,大段剧情文本请添加“是否跳过剧情”的提示
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=autotext%EF%BC%9A%E8%87%AA%E5%8A%A8%E5%89%A7%E6%83%85%E6%96%87%E6%9C%AC
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=autotext%EF%BC%9A%E8%87%AA%E5%8A%A8%E5%89%A7%E6%83%85%E6%96%87%E6%9C%AC
default : ["小妖精","fairy","",3000,"双击方块进入多行编辑\\n自动剧情文本\\n自动剧情文本\\n自动剧情文本"]
var title='';
if (EvalString_0==''){
@@ -329,7 +354,7 @@ setText_s
/* setText_s
tooltip : setText:设置剧情文本的属性,颜色为RGB三元组或RGBA四元组,打字间隔为剧情文字添加的时间间隔,为整数或不填
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=settext%EF%BC%9A%E8%AE%BE%E7%BD%AE%E5%89%A7%E6%83%85%E6%96%87%E6%9C%AC%E7%9A%84%E5%B1%9E%E6%80%A7
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=settext%EF%BC%9A%E8%AE%BE%E7%BD%AE%E5%89%A7%E6%83%85%E6%96%87%E6%9C%AC%E7%9A%84%E5%B1%9E%E6%80%A7
default : [null,"","","","",null,"","",""]
SetTextPosition_List_0 =SetTextPosition_List_0==='null'?'': ', "position": "'+SetTextPosition_List_0+'"';
var colorRe = /^(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d),(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d),(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d)(,0(\.\d+)?|,1)?$/;
@@ -372,7 +397,7 @@ tip_s
/* tip_s
tooltip : tip:显示一段提示文字
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=tip%EF%BC%9A%E6%98%BE%E7%A4%BA%E4%B8%80%E6%AE%B5%E6%8F%90%E7%A4%BA%E6%96%87%E5%AD%97
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=tip%EF%BC%9A%E6%98%BE%E7%A4%BA%E4%B8%80%E6%AE%B5%E6%8F%90%E7%A4%BA%E6%96%87%E5%AD%97
default : ["这段话将在左上角以气泡形式显示"]
var code = '{"type": "tip", "text": "'+EvalString_0+'"},\n';
return code;
@@ -384,7 +409,7 @@ setValue_s
/* setValue_s
tooltip : setValue:设置勇士的某个属性、道具个数, 或某个变量/Flag的值
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=setvalue%EF%BC%9A%E8%AE%BE%E7%BD%AE%E5%8B%87%E5%A3%AB%E7%9A%84%E6%9F%90%E4%B8%AA%E5%B1%9E%E6%80%A7%E3%80%81%E9%81%93%E5%85%B7%E4%B8%AA%E6%95%B0%EF%BC%8C%E6%88%96%E6%9F%90%E4%B8%AA%E5%8F%98%E9%87%8Fflag%E7%9A%84%E5%80%BC
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=setvalue%EF%BC%9A%E8%AE%BE%E7%BD%AE%E5%8B%87%E5%A3%AB%E7%9A%84%E6%9F%90%E4%B8%AA%E5%B1%9E%E6%80%A7%E3%80%81%E9%81%93%E5%85%B7%E4%B8%AA%E6%95%B0%EF%BC%8C%E6%88%96%E6%9F%90%E4%B8%AA%E5%8F%98%E9%87%8Fflag%E7%9A%84%E5%80%BC
colour : this.dataColor
var code = '{"type": "setValue", "name": "'+idString_e_0+'", "value": "'+expression_0+'"},\n';
return code;
@@ -396,7 +421,7 @@ setFloor_s
/* setFloor_s
tooltip : setFloor:设置楼层属性;该楼层属性和编辑器中的楼层属性一一对应
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=setFloor%ef%bc%9a%e8%ae%be%e7%bd%ae%e6%a5%bc%e5%b1%82%e5%b1%9e%e6%80%a7
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=setFloor%ef%bc%9a%e8%ae%be%e7%bd%ae%e6%a5%bc%e5%b1%82%e5%b1%9e%e6%80%a7
default : ["title","","'字符串类型的值要加引号,其他类型则不用'"]
colour : this.dataColor
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
@@ -411,7 +436,7 @@ show_s
/* show_s
tooltip : show: 将禁用事件启用,楼层和动画时间可不填,xy可用逗号分隔表示多个点
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=show%EF%BC%9A%E5%B0%86%E4%B8%80%E4%B8%AA%E7%A6%81%E7%94%A8%E4%BA%8B%E4%BB%B6%E5%90%AF%E7%94%A8
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=show%EF%BC%9A%E5%B0%86%E4%B8%80%E4%B8%AA%E7%A6%81%E7%94%A8%E4%BA%8B%E4%BB%B6%E5%90%AF%E7%94%A8
default : ["","","",500]
colour : this.eventColor
var floorstr = '';
@@ -443,7 +468,7 @@ hide_s
/* hide_s
tooltip : hide: 将一个启用事件禁用,所有参数均可不填,代表禁用事件自身,xy可用逗号分隔表示多个点
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=hide%EF%BC%9A%E5%B0%86%E4%B8%80%E4%B8%AA%E5%90%AF%E7%94%A8%E4%BA%8B%E4%BB%B6%E7%A6%81%E7%94%A8
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=hide%EF%BC%9A%E5%B0%86%E4%B8%80%E4%B8%AA%E5%90%AF%E7%94%A8%E4%BA%8B%E4%BB%B6%E7%A6%81%E7%94%A8
default : ["","","",500]
colour : this.eventColor
var floorstr = '';
@@ -475,7 +500,7 @@ trigger_s
/* trigger_s
tooltip : trigger: 立即触发另一个地点的事件
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=trigger%EF%BC%9A%E7%AB%8B%E5%8D%B3%E8%A7%A6%E5%8F%91%E5%8F%A6%E4%B8%80%E4%B8%AA%E5%9C%B0%E7%82%B9%E7%9A%84%E4%BA%8B%E4%BB%B6
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=trigger%EF%BC%9A%E7%AB%8B%E5%8D%B3%E8%A7%A6%E5%8F%91%E5%8F%A6%E4%B8%80%E4%B8%AA%E5%9C%B0%E7%82%B9%E7%9A%84%E4%BA%8B%E4%BB%B6
default : ["0","0"]
colour : this.eventColor
var code = '{"type": "trigger", "loc": ['+PosString_0+','+PosString_1+']},\n';
@@ -488,7 +513,7 @@ insert_s
/* insert_s
tooltip : insert: 立即插入另一个地点的事件执行,当前事件不会中断,事件坐标不会改变
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=insert%ef%bc%9a%e6%8f%92%e5%85%a5%e5%8f%a6%e4%b8%80%e4%b8%aa%e5%9c%b0%e7%82%b9%e7%9a%84%e4%ba%8b%e4%bb%b6
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=insert%ef%bc%9a%e6%8f%92%e5%85%a5%e5%8f%a6%e4%b8%80%e4%b8%aa%e5%9c%b0%e7%82%b9%e7%9a%84%e4%ba%8b%e4%bb%b6
default : ["0","0",""]
colour : this.eventColor
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
@@ -502,7 +527,7 @@ revisit_s
/* revisit_s
tooltip : revisit: 立即重启当前事件
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=revisit%EF%BC%9A%E7%AB%8B%E5%8D%B3%E9%87%8D%E5%90%AF%E5%BD%93%E5%89%8D%E4%BA%8B%E4%BB%B6
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=revisit%EF%BC%9A%E7%AB%8B%E5%8D%B3%E9%87%8D%E5%90%AF%E5%BD%93%E5%89%8D%E4%BA%8B%E4%BB%B6
colour : this.eventColor
var code = '{"type": "revisit"},\n';
return code;
@@ -514,7 +539,7 @@ exit_s
/* exit_s
tooltip : exit: 立刻结束当前事件
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=exit%EF%BC%9A%E7%AB%8B%E5%88%BB%E7%BB%93%E6%9D%9F%E5%BD%93%E5%89%8D%E4%BA%8B%E4%BB%B6
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=exit%EF%BC%9A%E7%AB%8B%E5%88%BB%E7%BB%93%E6%9D%9F%E5%BD%93%E5%89%8D%E4%BA%8B%E4%BB%B6
colour : this.eventColor
var code = '{"type": "exit"},\n';
return code;
@@ -526,7 +551,7 @@ setBlock_s
/* setBlock_s
tooltip : setBlock:设置某个图块,忽略坐标楼层则为当前事件
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=setblock%EF%BC%9A%E8%AE%BE%E7%BD%AE%E6%9F%90%E4%B8%AA%E5%9B%BE%E5%9D%97
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=setblock%EF%BC%9A%E8%AE%BE%E7%BD%AE%E6%9F%90%E4%B8%AA%E5%9B%BE%E5%9D%97
colour : this.dataColor
default : [0,"","",""]
var floorstr = '';
@@ -544,7 +569,7 @@ showFloorImg_s
/* showFloorImg_s
tooltip : showFloorImg: 显示一个贴图,xy为左上角坐标,可用逗号分隔表示多个点
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=showFloorImg%ef%bc%9a%e6%98%be%e7%a4%ba%e8%b4%b4%e5%9b%be
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=showFloorImg%ef%bc%9a%e6%98%be%e7%a4%ba%e8%b4%b4%e5%9b%be
default : ["","",""]
colour : this.eventColor
var floorstr = '';
@@ -575,7 +600,7 @@ hideFloorImg_s
/* hideFloorImg_s
tooltip : hideFloorImg: 隐藏一个贴图,xy为左上角坐标,可用逗号分隔表示多个点
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=hideFloorImg%ef%bc%9a%e9%9a%90%e8%97%8f%e8%b4%b4%e5%9b%be
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=hideFloorImg%ef%bc%9a%e9%9a%90%e8%97%8f%e8%b4%b4%e5%9b%be
default : ["","",""]
colour : this.eventColor
var floorstr = '';
@@ -606,7 +631,7 @@ showBgFgMap_s
/* showBgFgMap_s
tooltip : showBgFgMap: 显示图层块,即背景图层/前景图层的某些图块,xy为左上角坐标,可用逗号分隔表示多个点
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=showFloorImg%ef%bc%9a%e6%98%be%e7%a4%ba%e8%b4%b4%e5%9b%be
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=showFloorImg%ef%bc%9a%e6%98%be%e7%a4%ba%e8%b4%b4%e5%9b%be
default : ["bg","","",""]
colour : this.eventColor
var floorstr = '';
@@ -637,7 +662,7 @@ hideBgFgMap_s
/* hideBgFgMap_s
tooltip : hideBgFgMap: 隐藏图层块,即背景图层/前景图层的某些图块,xy为左上角坐标,可用逗号分隔表示多个点
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=hideFloorImg%ef%bc%9a%e9%9a%90%e8%97%8f%e8%b4%b4%e5%9b%be
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=hideFloorImg%ef%bc%9a%e9%9a%90%e8%97%8f%e8%b4%b4%e5%9b%be
default : ["bg","","",""]
colour : this.eventColor
var floorstr = '';
@@ -668,7 +693,7 @@ setBgFgBlock_s
/* setBgFgBlock_s
tooltip : setBgFgBlock:设置某个图层块,忽略坐标楼层则为当前点
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=setblock%EF%BC%9A%E8%AE%BE%E7%BD%AE%E6%9F%90%E4%B8%AA%E5%9B%BE%E5%9D%97
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=setblock%EF%BC%9A%E8%AE%BE%E7%BD%AE%E6%9F%90%E4%B8%AA%E5%9B%BE%E5%9D%97
colour : this.eventColor
default : ["bg",0,"","",""]
var floorstr = '';
@@ -686,7 +711,7 @@ setHeroIcon_s
/* setHeroIcon_s
tooltip : setHeroIcon:更改角色行走图
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=setheroicon%EF%BC%9A%E6%9B%B4%E6%94%B9%E8%A7%92%E8%89%B2%E8%A1%8C%E8%B5%B0%E5%9B%BE
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=setheroicon%EF%BC%9A%E6%9B%B4%E6%94%B9%E8%A7%92%E8%89%B2%E8%A1%8C%E8%B5%B0%E5%9B%BE
colour : this.dataColor
default : ["hero.png"]
EvalString_0 = EvalString_0 && (', "name": "'+EvalString_0+'"');
@@ -700,7 +725,7 @@ update_s
/* update_s
tooltip : update: 立刻更新状态栏和地图显伤
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=update%EF%BC%9A%E7%AB%8B%E5%88%BB%E6%9B%B4%E6%96%B0%E7%8A%B6%E6%80%81%E6%A0%8F%E5%92%8C%E5%9C%B0%E5%9B%BE%E6%98%BE%E4%BC%A4
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=update%EF%BC%9A%E7%AB%8B%E5%88%BB%E6%9B%B4%E6%96%B0%E7%8A%B6%E6%80%81%E6%A0%8F%E5%92%8C%E5%9C%B0%E5%9B%BE%E6%98%BE%E4%BC%A4
colour : this.dataColor
var code = '{"type": "update"},\n';
return code;
@@ -712,7 +737,7 @@ updateEnemys_s
/* updateEnemys_s
tooltip : updateEnemys: 立刻更新怪物数据
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=updateEnemys%ef%bc%9a%e6%9b%b4%e6%96%b0%e6%80%aa%e7%89%a9%e6%95%b0%e6%8d%ae
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=updateEnemys%ef%bc%9a%e6%9b%b4%e6%96%b0%e6%80%aa%e7%89%a9%e6%95%b0%e6%8d%ae
colour : this.dataColor
var code = '{"type": "updateEnemys"},\n';
return code;
@@ -724,7 +749,7 @@ sleep_s
/* sleep_s
tooltip : sleep: 等待多少毫秒
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=sleep%EF%BC%9A%E7%AD%89%E5%BE%85%E5%A4%9A%E5%B0%91%E6%AF%AB%E7%A7%92
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=sleep%EF%BC%9A%E7%AD%89%E5%BE%85%E5%A4%9A%E5%B0%91%E6%AF%AB%E7%A7%92
default : [500]
colour : this.soundColor
var code = '{"type": "sleep", "time": '+Int_0+'},\n';
@@ -737,7 +762,7 @@ battle_s
/* battle_s
tooltip : battle: 强制战斗
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=battle%EF%BC%9A%E5%BC%BA%E5%88%B6%E6%88%98%E6%96%97
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=battle%EF%BC%9A%E5%BC%BA%E5%88%B6%E6%88%98%E6%96%97
default : ["greenSlime"]
colour : this.dataColor
var code = '{"type": "battle", "id": "'+IdString_0+'"},\n';
@@ -750,7 +775,7 @@ openDoor_s
/* openDoor_s
tooltip : openDoor: 开门,楼层可不填表示当前层
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=opendoor%EF%BC%9A%E5%BC%80%E9%97%A8
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=opendoor%EF%BC%9A%E5%BC%80%E9%97%A8
default : ["","",""]
colour : this.dataColor
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
@@ -768,7 +793,7 @@ changeFloor_s
/* changeFloor_s
tooltip : changeFloor: 楼层切换,动画时间可不填
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=changefloor%EF%BC%9A%E6%A5%BC%E5%B1%82%E5%88%87%E6%8D%A2
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=changefloor%EF%BC%9A%E6%A5%BC%E5%B1%82%E5%88%87%E6%8D%A2
default : ["MT1","0","0",null,500]
colour : this.dataColor
DirectionEx_List_0 = DirectionEx_List_0 && (', "direction": "'+DirectionEx_List_0+'"');
@@ -787,7 +812,7 @@ changePos_0_s
/* changePos_0_s
tooltip : changePos: 当前位置切换
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=changepos%EF%BC%9A%E5%BD%93%E5%89%8D%E4%BD%8D%E7%BD%AE%E5%88%87%E6%8D%A2%E5%8B%87%E5%A3%AB%E8%BD%AC%E5%90%91
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=changepos%EF%BC%9A%E5%BD%93%E5%89%8D%E4%BD%8D%E7%BD%AE%E5%88%87%E6%8D%A2%E5%8B%87%E5%A3%AB%E8%BD%AC%E5%90%91
default : ["","",null]
colour : this.dataColor
DirectionEx_List_0 = DirectionEx_List_0 && (', "direction": "'+DirectionEx_List_0+'"');
@@ -801,7 +826,7 @@ changePos_1_s
/* changePos_1_s
tooltip : changePos: 勇士转向
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=changepos%EF%BC%9A%E5%BD%93%E5%89%8D%E4%BD%8D%E7%BD%AE%E5%88%87%E6%8D%A2%E5%8B%87%E5%A3%AB%E8%BD%AC%E5%90%91
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=changepos%EF%BC%9A%E5%BD%93%E5%89%8D%E4%BD%8D%E7%BD%AE%E5%88%87%E6%8D%A2%E5%8B%87%E5%A3%AB%E8%BD%AC%E5%90%91
colour : this.dataColor
default : [null]
var code = '{"type": "changePos", "direction": "'+Direction_List_0+'"},\n';
@@ -814,7 +839,7 @@ openShop_s
/* openShop_s
tooltip : 全局商店
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=openshop%EF%BC%9A%E6%89%93%E5%BC%80%E4%B8%80%E4%B8%AA%E5%85%A8%E5%B1%80%E5%95%86%E5%BA%97
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=openshop%EF%BC%9A%E6%89%93%E5%BC%80%E4%B8%80%E4%B8%AA%E5%85%A8%E5%B1%80%E5%95%86%E5%BA%97
colour : this.dataColor
default : ["shop1"]
var code = '{"type": "openShop", "id": "'+IdString_0+'"},\n';
@@ -827,7 +852,7 @@ disableShop_s
/* disableShop_s
tooltip : 全局商店
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=disableshop%EF%BC%9A%E7%A6%81%E7%94%A8%E4%B8%80%E4%B8%AA%E5%85%A8%E5%B1%80%E5%95%86%E5%BA%97
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=disableshop%EF%BC%9A%E7%A6%81%E7%94%A8%E4%B8%80%E4%B8%AA%E5%85%A8%E5%B1%80%E5%95%86%E5%BA%97
default : ["shop1"]
colour : this.eventColor
var code = '{"type": "disableShop", "id": "'+IdString_0+'"},\n';
@@ -840,7 +865,7 @@ follow_s
/* follow_s
tooltip : follow: 跟随勇士
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=follow%ef%bc%9a%e8%b7%9f%e9%9a%8f%e5%8b%87%e5%a3%ab
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=follow%ef%bc%9a%e8%b7%9f%e9%9a%8f%e5%8b%87%e5%a3%ab
default : ["npc.png"]
colour : this.dataColor
var code = '{"type": "follow", "name": "'+EvalString_0+'"},\n';
@@ -853,7 +878,7 @@ unfollow_s
/* unfollow_s
tooltip : unfollow: 取消跟随
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=unfollow%ef%bc%9a%e5%8f%96%e6%b6%88%e8%b7%9f%e9%9a%8f
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=unfollow%ef%bc%9a%e5%8f%96%e6%b6%88%e8%b7%9f%e9%9a%8f
default : [""]
colour : this.dataColor
EvalString_0 = EvalString_0 ? (', "name": "' + EvalString_0 + '"') : "";
@@ -867,7 +892,7 @@ viberate_s
/* viberate_s
tooltip : viberate: 画面震动
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=viberate%ef%bc%9a%e7%94%bb%e9%9d%a2%e9%9c%87%e5%8a%a8
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=viberate%ef%bc%9a%e7%94%bb%e9%9d%a2%e9%9c%87%e5%8a%a8
default : [2000,false]
colour : this.soundColor
Int_0 = Int_0 ?(', "time": '+Int_0):'';
@@ -882,7 +907,7 @@ animate_s
/* animate_s
tooltip : animate:显示动画,位置填hero或者1,2形式的位置,或者不填代表当前事件点
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=animate%EF%BC%9A%E6%98%BE%E7%A4%BA%E5%8A%A8%E7%94%BB
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=animate%EF%BC%9A%E6%98%BE%E7%A4%BA%E5%8A%A8%E7%94%BB
default : ["zone","hero",false]
colour : this.soundColor
if (EvalString_0) {
@@ -907,7 +932,7 @@ showImage_0_s
/* showImage_0_s
tooltip : showImage:显示图片
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=showimage%EF%BC%9A%E6%98%BE%E7%A4%BA%E5%9B%BE%E7%89%87
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=showimage%EF%BC%9A%E6%98%BE%E7%A4%BA%E5%9B%BE%E7%89%87
default : ["bg.jpg","0","0"]
colour : this.printColor
var code = '{"type": "showImage", "name": "'+EvalString_0+'", "loc": ['+PosString_0+','+PosString_1+']},\n';
@@ -920,7 +945,7 @@ showImage_1_s
/* showImage_1_s
tooltip : showImage:清除所有显示的图片
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=showimage%EF%BC%9A%E6%98%BE%E7%A4%BA%E5%9B%BE%E7%89%87
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=showimage%EF%BC%9A%E6%98%BE%E7%A4%BA%E5%9B%BE%E7%89%87
colour : this.printColor
var code = '{"type": "showImage"},\n';
return code;
@@ -932,7 +957,7 @@ animateImage_0_s
/* animateImage_0_s
tooltip : animageImage:图片淡入
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=animateimage%EF%BC%9A%E5%9B%BE%E7%89%87%E6%B7%A1%E5%85%A5%E6%B7%A1%E5%87%BA
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=animateimage%EF%BC%9A%E5%9B%BE%E7%89%87%E6%B7%A1%E5%85%A5%E6%B7%A1%E5%87%BA
default : ["bg.jpg","0","0",500,true,false]
colour : this.printColor
var keep = Bool_0?', "keep": true':'';
@@ -947,7 +972,7 @@ animateImage_1_s
/* animateImage_1_s
tooltip : animageImage:图片淡出
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=animateimage%EF%BC%9A%E5%9B%BE%E7%89%87%E6%B7%A1%E5%85%A5%E6%B7%A1%E5%87%BA
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=animateimage%EF%BC%9A%E5%9B%BE%E7%89%87%E6%B7%A1%E5%85%A5%E6%B7%A1%E5%87%BA
default : ["bg.jpg","0","0",500,true,false]
colour : this.printColor
var keep = Bool_0?', "keep": true':'';
@@ -962,7 +987,7 @@ showGif_0_s
/* showGif_0_s
tooltip : showGif:显示动图
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=showgif%EF%BC%9A%E6%98%BE%E7%A4%BA%E5%8A%A8%E5%9B%BE
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=showgif%EF%BC%9A%E6%98%BE%E7%A4%BA%E5%8A%A8%E5%9B%BE
default : ["bg.gif","0","0"]
colour : this.printColor
var code = '{"type": "showGif", "name": "'+EvalString_0+'", "loc": ['+PosString_0+','+PosString_1+']},\n';
@@ -975,7 +1000,7 @@ showGif_1_s
/* showGif_1_s
tooltip : showGif:清除所有显示的动图
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=showgif%EF%BC%9A%E6%98%BE%E7%A4%BA%E5%8A%A8%E5%9B%BE
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=showgif%EF%BC%9A%E6%98%BE%E7%A4%BA%E5%8A%A8%E5%9B%BE
colour : this.printColor
var code = '{"type": "showGif"},\n';
return code;
@@ -988,7 +1013,7 @@ moveImage_0_s
/* moveImage_0_s
tooltip : moveImage:图片移动
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=moveimage%EF%BC%9A%E5%9B%BE%E7%89%87%E7%A7%BB%E5%8A%A8
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=moveimage%EF%BC%9A%E5%9B%BE%E7%89%87%E7%A7%BB%E5%8A%A8
default : ["bg.jpg","0","0","0","0",500,true,false]
colour : this.printColor
var keep = Bool_0?', "keep": true':'';
@@ -1003,7 +1028,7 @@ setFg_0_s
/* setFg_0_s
tooltip : setFg: 更改画面色调,动画时间可不填
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=setfg%EF%BC%9A%E6%9B%B4%E6%94%B9%E7%94%BB%E9%9D%A2%E8%89%B2%E8%B0%83
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=setfg%EF%BC%9A%E6%9B%B4%E6%94%B9%E7%94%BB%E9%9D%A2%E8%89%B2%E8%B0%83
default : [255,255,255,1,500,false]
colour : this.soundColor
var limit = function(v,min,max) {
@@ -1027,7 +1052,7 @@ setFg_1_s
/* setFg_1_s
tooltip : setFg: 恢复画面色调,动画时间可不填
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=setfg%EF%BC%9A%E6%9B%B4%E6%94%B9%E7%94%BB%E9%9D%A2%E8%89%B2%E8%B0%83
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=setfg%EF%BC%9A%E6%9B%B4%E6%94%B9%E7%94%BB%E9%9D%A2%E8%89%B2%E8%B0%83
default : [500,false]
colour : this.soundColor
Int_0 = Int_0 ?(', "time": '+Int_0):'';
@@ -1042,7 +1067,7 @@ setWeather_s
/* setWeather_s
tooltip : setWeather:更改天气
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=setweather%EF%BC%9A%E6%9B%B4%E6%94%B9%E5%A4%A9%E6%B0%94
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=setweather%EF%BC%9A%E6%9B%B4%E6%94%B9%E5%A4%A9%E6%B0%94
default : [null,1]
colour : this.soundColor
if(Int_0<1 || Int_0>10) throw new Error('天气的强度等级, 在1-10之间');
@@ -1057,7 +1082,7 @@ move_s
/* move_s
tooltip : move: 让某个NPC/怪物移动,位置可不填代表当前事件
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=move%EF%BC%9A%E8%AE%A9%E6%9F%90%E4%B8%AAnpc%E6%80%AA%E7%89%A9%E7%A7%BB%E5%8A%A8
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=move%EF%BC%9A%E8%AE%A9%E6%9F%90%E4%B8%AAnpc%E6%80%AA%E7%89%A9%E7%A7%BB%E5%8A%A8
default : ["","",500,false,"上右3下2左上左2"]
colour : this.eventColor
var floorstr = '';
@@ -1075,7 +1100,7 @@ moveHero_s
/* moveHero_s
tooltip : moveHero:移动勇士,用这种方式移动勇士的过程中将无视一切地形, 无视一切事件, 中毒状态也不会扣血
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=movehero%EF%BC%9A%E7%A7%BB%E5%8A%A8%E5%8B%87%E5%A3%AB
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=movehero%EF%BC%9A%E7%A7%BB%E5%8A%A8%E5%8B%87%E5%A3%AB
default : [500,"上右3下2左上左2"]
colour : this.dataColor
Int_0 = Int_0 ?(', "time": '+Int_0):'';
@@ -1089,7 +1114,7 @@ jump_s
/* jump_s
tooltip : jump: 让某个NPC/怪物跳跃
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=jump%EF%BC%9A%E8%AE%A9%E6%9F%90%E4%B8%AANPC%2F%E6%80%AA%E7%89%A9%E8%B7%B3%E8%B7%83
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=jump%EF%BC%9A%E8%AE%A9%E6%9F%90%E4%B8%AANPC%2F%E6%80%AA%E7%89%A9%E8%B7%B3%E8%B7%83
default : ["","","","",500,true]
colour : this.eventColor
var floorstr = '';
@@ -1110,7 +1135,7 @@ jumpHero_s
/* jumpHero_s
tooltip : jumpHero: 跳跃勇士
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=jumpHero%EF%BC%9A%E8%B7%B3%E8%B7%83%E5%8B%87%E5%A3%AB
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=jumpHero%EF%BC%9A%E8%B7%B3%E8%B7%83%E5%8B%87%E5%A3%AB
default : ["","",500]
colour : this.dataColor
var floorstr = '';
@@ -1128,7 +1153,7 @@ playBgm_s
/* playBgm_s
tooltip : playBgm: 播放背景音乐
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=playbgm%EF%BC%9A%E6%92%AD%E6%94%BE%E8%83%8C%E6%99%AF%E9%9F%B3%E4%B9%90
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=playbgm%EF%BC%9A%E6%92%AD%E6%94%BE%E8%83%8C%E6%99%AF%E9%9F%B3%E4%B9%90
default : ["bgm.mp3"]
colour : this.soundColor
var code = '{"type": "playBgm", "name": "'+EvalString_0+'"},\n';
@@ -1141,7 +1166,7 @@ pauseBgm_s
/* pauseBgm_s
tooltip : pauseBgm: 暂停背景音乐
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=pausebgm%EF%BC%9A%E6%9A%82%E5%81%9C%E8%83%8C%E6%99%AF%E9%9F%B3%E4%B9%90
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=pausebgm%EF%BC%9A%E6%9A%82%E5%81%9C%E8%83%8C%E6%99%AF%E9%9F%B3%E4%B9%90
colour : this.soundColor
var code = '{"type": "pauseBgm"},\n';
return code;
@@ -1153,7 +1178,7 @@ resumeBgm_s
/* resumeBgm_s
tooltip : resumeBgm: 恢复背景音乐
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=resumebgm%EF%BC%9A%E6%81%A2%E5%A4%8D%E8%83%8C%E6%99%AF%E9%9F%B3%E4%B9%90
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=resumebgm%EF%BC%9A%E6%81%A2%E5%A4%8D%E8%83%8C%E6%99%AF%E9%9F%B3%E4%B9%90
colour : this.soundColor
var code = '{"type": "resumeBgm"},\n';
return code;
@@ -1165,7 +1190,7 @@ playSound_s
/* playSound_s
tooltip : playSound: 播放音效
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=playsound%EF%BC%9A%E6%92%AD%E6%94%BE%E9%9F%B3%E6%95%88
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=playsound%EF%BC%9A%E6%92%AD%E6%94%BE%E9%9F%B3%E6%95%88
default : ["item.mp3"]
colour : this.soundColor
var code = '{"type": "playSound", "name": "'+EvalString_0+'"},\n';
@@ -1178,7 +1203,7 @@ setVolume_s
/* setVolume_s
tooltip : setVolume: 设置音量
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=setvolume%EF%BC%9A%E8%AE%BE%E7%BD%AE%E9%9F%B3%E9%87%8F
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=setvolume%EF%BC%9A%E8%AE%BE%E7%BD%AE%E9%9F%B3%E9%87%8F
default : [90, 500, false]
colour : this.soundColor
Int_1 = Int_1?(', "time": '+Int_1):""
@@ -1193,9 +1218,10 @@ win_s
/* win_s
tooltip : win: 获得胜利, 该事件会显示获胜页面, 并重新游戏
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=win%EF%BC%9A%E8%8E%B7%E5%BE%97%E8%83%9C%E5%88%A9
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=win%EF%BC%9A%E8%8E%B7%E5%BE%97%E8%83%9C%E5%88%A9
default : ["",false]
-var code = '{"type": "win", "reason": "'+EvalString_0+'", "norank": '+(Bool_0?1:0)+'},\n';
+Bool_0 = Bool_0?', "norank": 1':'';
+var code = '{"type": "win", "reason": "'+EvalString_0+'"'+Bool_0+'},\n';
return code;
*/;
@@ -1205,7 +1231,7 @@ lose_s
/* lose_s
tooltip : lose: 游戏失败, 该事件会显示失败页面, 并重新开始游戏
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=lose%EF%BC%9A%E6%B8%B8%E6%88%8F%E5%A4%B1%E8%B4%A5
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=lose%EF%BC%9A%E6%B8%B8%E6%88%8F%E5%A4%B1%E8%B4%A5
default : [""]
var code = '{"type": "lose", "reason": "'+EvalString_0+'"},\n';
return code;
@@ -1217,7 +1243,7 @@ input_s
/* input_s
tooltip : input:接受用户输入数字, 事件只能接受非负整数输入, 所有非法的输入将全部变成0
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=input%ef%bc%9a%e6%8e%a5%e5%8f%97%e7%94%a8%e6%88%b7%e8%be%93%e5%85%a5%e6%95%b0%e5%ad%97
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=input%ef%bc%9a%e6%8e%a5%e5%8f%97%e7%94%a8%e6%88%b7%e8%be%93%e5%85%a5%e6%95%b0%e5%ad%97
default : ["请输入一个数"]
colour : this.dataColor
var code = '{"type": "input", "text": "'+EvalString_0+'"},\n';
@@ -1230,7 +1256,7 @@ input2_s
/* input2_s
tooltip : input2:接受用户输入文本, 允许用户输入任何形式的文本
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=input2%ef%bc%9a%e6%8e%a5%e5%8f%97%e7%94%a8%e6%88%b7%e8%be%93%e5%85%a5%e6%96%87%e6%9c%ac
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=input2%ef%bc%9a%e6%8e%a5%e5%8f%97%e7%94%a8%e6%88%b7%e8%be%93%e5%85%a5%e6%96%87%e6%9c%ac
default : ["请输入文本"]
colour : this.dataColor
var code = '{"type": "input2", "text": "'+EvalString_0+'"},\n';
@@ -1243,7 +1269,7 @@ if_s
/* if_s
tooltip : if: 条件判断
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=if%EF%BC%9A%E6%9D%A1%E4%BB%B6%E5%88%A4%E6%96%AD
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=if%EF%BC%9A%E6%9D%A1%E4%BB%B6%E5%88%A4%E6%96%AD
colour : this.eventColor
var code = ['{"type": "if", "condition": "',expression_0,'",\n',
'"true": [\n',action_0,'],\n',
@@ -1258,7 +1284,7 @@ switch_s
/* switch_s
tooltip : switch: 多重条件分歧
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=switch%EF%BC%9A%E5%A4%9A%E9%87%8D%E6%9D%A1%E4%BB%B6%E5%88%86%E6%AD%A7
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=switch%EF%BC%9A%E5%A4%9A%E9%87%8D%E6%9D%A1%E4%BB%B6%E5%88%86%E6%AD%A7
default : ["判别值"]
colour : this.eventColor
var code = ['{"type": "switch", "condition": "',expression_0,'", "caseList": [\n',
@@ -1273,7 +1299,7 @@ switchCase
/* switchCase
tooltip : 选项的选择
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=switch%EF%BC%9A%E5%A4%9A%E9%87%8D%E6%9D%A1%E4%BB%B6%E5%88%86%E6%AD%A7
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=switch%EF%BC%9A%E5%A4%9A%E9%87%8D%E6%9D%A1%E4%BB%B6%E5%88%86%E6%AD%A7
colour : this.subColor
var code = '{"case": "'+expression_0+'", "action": [\n'+action_0+']},\n';
return code;
@@ -1285,7 +1311,7 @@ choices_s
/* choices_s
tooltip : choices: 给用户提供选项
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=choices%EF%BC%9A%E7%BB%99%E7%94%A8%E6%88%B7%E6%8F%90%E4%BE%9B%E9%80%89%E9%A1%B9
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=choices%EF%BC%9A%E7%BB%99%E7%94%A8%E6%88%B7%E6%8F%90%E4%BE%9B%E9%80%89%E9%A1%B9
default : ["","流浪者","woman"]
var title='';
if (EvalString_1==''){
@@ -1309,7 +1335,7 @@ choicesContext
/* choicesContext
tooltip : 选项的选择
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=choices%EF%BC%9A%E7%BB%99%E7%94%A8%E6%88%B7%E6%8F%90%E4%BE%9B%E9%80%89%E9%A1%B9
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=choices%EF%BC%9A%E7%BB%99%E7%94%A8%E6%88%B7%E6%8F%90%E4%BE%9B%E9%80%89%E9%A1%B9
default : ["提示文字:红钥匙"]
colour : this.subColor
var code = '{"text": "'+EvalString_0+'", "action": [\n'+action_0+']},\n';
@@ -1321,7 +1347,7 @@ while_s
/* while_s
tooltip : while:循环处理
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=while%EF%BC%9A%E5%BE%AA%E7%8E%AF%E5%A4%84%E7%90%86
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=while%EF%BC%9A%E5%BE%AA%E7%8E%AF%E5%A4%84%E7%90%86
colour : this.eventColor
var code = ['{"type": "while", "condition": "',expression_0,'",\n',
'"data": [\n',action_0,'],\n',
@@ -1334,7 +1360,7 @@ break_s
/* break_s
tooltip : break:跳出循环, 如果break事件不在任何循环中被执行,则和exit等价,即会立刻结束当前事件!
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=break%EF%BC%9A%E8%B7%B3%E5%87%BA%E5%BE%AA%E7%8E%AF
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=break%EF%BC%9A%E8%B7%B3%E5%87%BA%E5%BE%AA%E7%8E%AF
colour : this.eventColor
var code = '{"type": "break"},\n';
return code;
@@ -1345,7 +1371,7 @@ continue_s
/* continue_s
tooltip : continue:继续执行当前循环的下一轮, 如果continue事件不在任何循环中被执行,则和exit等价,即会立刻结束当前事件!
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=continue%EF%BC%9A%E7%BB%A7%E7%BB%AD%E6%89%A7%E8%A1%8C%E5%BD%93%E5%89%8D%E5%BE%AA%E7%8E%AF
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=continue%EF%BC%9A%E7%BB%A7%E7%BB%AD%E6%89%A7%E8%A1%8C%E5%BD%93%E5%89%8D%E5%BE%AA%E7%8E%AF
colour : this.eventColor
var code = '{"type": "continue"},\n';
return code;
@@ -1358,7 +1384,7 @@ wait_s
/* wait_s
tooltip : wait: 等待用户操作并获得按键或点击信息(具体用法看文档)
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=wait%EF%BC%9A%E7%AD%89%E5%BE%85%E7%94%A8%E6%88%B7%E6%93%8D%E4%BD%9C
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=wait%EF%BC%9A%E7%AD%89%E5%BE%85%E7%94%A8%E6%88%B7%E6%93%8D%E4%BD%9C
colour : this.soundColor
var code = '{"type": "wait"},\n';
return code;
@@ -1370,7 +1396,7 @@ function_s
/* function_s
tooltip : 可双击多行编辑,请勿使用异步代码。常见API参见文档附录。
-helpUrl : https://ckcz123.github.io/mota-js/#/event?id=function%EF%BC%9A%E8%87%AA%E5%AE%9A%E4%B9%89js%E8%84%9A%E6%9C%AC
+helpUrl : https://h5mota.com/games/template/docs/#/event?id=function%EF%BC%9A%E8%87%AA%E5%AE%9A%E4%B9%89js%E8%84%9A%E6%9C%AC
default : ["alert(core.getStatus(\"atk\"));"]
colour : this.dataColor
var code = '{"type": "function", "function": "function(){\\n'+JSON.stringify(RawEvalString_0).slice(1,-1).split('\\\\n').join('\\n')+'\\n}"},\n';
@@ -1679,6 +1705,15 @@ ActionParser.prototype.parse = function (obj,type) {
}
return MotaActionBlocks['point_m'].xmlText([text_choices]);
+ case 'level':
+ if(!obj)obj={};
+ var text_choices = null;
+ for(var ii=obj.length-1,choice;choice=obj[ii];ii--) {
+ text_choices=MotaActionBlocks['levelCase'].xmlText([
+ MotaActionBlocks['evalString_e'].xmlText([choice.need]),choice.title,this.parseList(choice.action),text_choices]);
+ }
+ return MotaActionBlocks['level_m'].xmlText([text_choices]);
+
case 'shop':
var buildsub = function(obj,parser,next){
var text_choices = null;
diff --git a/_server/comment.js b/_server/comment.js
index 7477667b..06765ec0 100644
--- a/_server/comment.js
+++ b/_server/comment.js
@@ -307,6 +307,19 @@ comment_c456ea59_6018_45ef_8bcc_211a24c627dc =
"_bool": "bool",
"_data": "该层是否不允许被浏览地图看到;如果勾上则浏览地图会跳过该层"
},
+ "firstArrive": {
+ "_leaf": true,
+ "_type": "event",
+ "_event": "firstArrive",
+ "_data": "第一次到该楼层触发的事件,可以双击进入事件编辑器。"
+ },
+ "parallelDo": {
+ "_leaf": true,
+ "_type": "textarea",
+ "_string": true,
+ "_lint": true,
+ "_data": "在该层楼时执行的并行事件处理。\n可以在这里写上任意需要自动执行的脚本,比如打怪自动开门等。\n详见文档-事件-并行事件处理。"
+ },
"upFloor": {
"_leaf": true,
"_type": "textarea",
@@ -353,12 +366,6 @@ comment_c456ea59_6018_45ef_8bcc_211a24c627dc =
"_range": "(thiseval==~~thiseval && thiseval>=0)||thiseval==null",
"_data": "每一层的宝石/血瓶效果,即获得宝石和血瓶时框内\"ratio\"的值。"
},
- "firstArrive": {
- "_leaf": true,
- "_type": "event",
- "_event": "firstArrive",
- "_data": "第一次到该楼层触发的事件,可以双击进入事件编辑器。"
- },
"underGround": {
"_leaf": true,
"_type": "checkbox",
diff --git a/_server/data.comment.js b/_server/data.comment.js
index 6d277522..24537bd3 100644
--- a/_server/data.comment.js
+++ b/_server/data.comment.js
@@ -268,9 +268,10 @@ data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc =
},
"levelUp": {
"_leaf": true,
- "_type": "textarea",
+ "_type": "event",
+ "_event": "level",
"_range": "thiseval==null || thiseval instanceof Array",
- "_data": "经验升级所需要的数值,是一个数组,可以双击进行编辑。 \n 第一项为初始等级,可以简单留空,也可以写name \n 每一个里面可以含有三个参数 need, name, effect \n need为所需要的经验数值,是一个正整数。请确保need所需的依次递增 \n name为该等级的名称,也可以省略代表使用系统默认值;本项将显示在状态栏中 \n effect为本次升级所执行的操作,可由若干项组成,由分号分开 \n 其中每一项写法和上面的商店完全相同,同样必须是X+=Y的形式,Y是一个表达式,同样可以使用status:xxx或item:xxx代表勇士的某项数值/道具个数"
+ "_data": "经验升级所需要的数值,是一个数组,可以双击进行编辑。 \n 第一项为初始等级,仅title生效 \n 每一个里面可以含有三个参数 need, title, action \n need为所需要的经验数值,可以是个表达式。请确保need依次递增 \n title为该等级的名称,也可以省略代表使用系统默认值;本项将显示在状态栏中 \n action为本次升级所执行的事件,可由若干项组成"
}
}
},
diff --git a/_server/editor_blockly.js b/_server/editor_blockly.js
index 1c1c2f21..dddcbddd 100644
--- a/_server/editor_blockly.js
+++ b/_server/editor_blockly.js
@@ -52,6 +52,7 @@ editor_blockly = function () {
MotaActionBlocks['afterGetItem_m'].xmlText(),
MotaActionBlocks['afterOpenDoor_m'].xmlText(),
MotaActionBlocks['firstArrive_m'].xmlText(),
+ MotaActionBlocks['level_m'].xmlText(),
],
'显示文字':[
MotaActionBlocks['text_0_s'].xmlText(),
diff --git a/_server/editor_file.js b/_server/editor_file.js
index 71d03d5d..8f1d5d31 100644
--- a/_server/editor_file.js
+++ b/_server/editor_file.js
@@ -131,10 +131,17 @@ editor_file = function (editor, callback) {
};
var currData=editor.currentFloorData;
var saveStatus = document.getElementById('newMapStatus').checked;
+
+ var title = saveStatus?currData.title:"新建楼层";
+ var name = saveStatus?currData.name:"0";
+ if (/^mt\d+$/i.test(saveFilename)) {
+ name = saveFilename.substring(2);
+ title = "主塔 "+name+" 层";
+ }
editor.currentFloorData = {
floorId: saveFilename,
- title: saveStatus?currData.title:"新建楼层",
- name: saveStatus?currData.name:"0",
+ title: title,
+ name: name,
width: parseInt(document.getElementById('newMapWidth').value),
height: parseInt(document.getElementById('newMapHeight').value),
canFlyTo: saveStatus?currData.canFlyTo:true,
@@ -149,6 +156,7 @@ editor_file = function (editor, callback) {
color: saveStatus?currData.color:null,
weather: saveStatus?currData.weather:null,
firstArrive: [],
+ parallelDo: "",
events: {},
changeFloor: {},
afterBattle: {},
diff --git a/docs/event.md b/docs/event.md
index 12b2aacb..70ef6199 100644
--- a/docs/event.md
+++ b/docs/event.md
@@ -1611,6 +1611,8 @@ core.insertAction([
在脚本编辑里面提供了一个parallelDo函数,这个函数可以用来做并行处理内容。
+从V2.5.2开始,每层楼的楼层属性中也增加了一个parallelDo选项,可以在里面写任何脚本代码。该部分代码仅在人物在该楼层时才会被反复执行。
+
``` js
"parallelDo": function (timestamp) {
// 并行事件处理,可以在这里写任何需要并行处理的脚本或事件
@@ -1619,6 +1621,15 @@ core.insertAction([
// 检查当前是否处于游戏开始状态
if (!core.isPlaying()) return;
+
+ // 执行当前楼层的并行事件处理
+ if (core.isset(core.status.floorId)) {
+ try {
+ eval(core.floors[core.status.floorId].parallelDo);
+ } catch (e) {
+ console.log(e);
+ }
+ }
// 下面是一个并行事件开门的样例
/*
@@ -1644,6 +1655,22 @@ core.insertAction([
!> 判定flag后千万别忘了将该flag清空!否则下次仍然会执行这段代码。
+每层楼的并行事件处理类似,只有角色在当前楼层时才会反复执行当前楼层中parallelDo部分的代码。
+
+下面是一个打怪开门的样例:(假设每打一个怪的战后事件把`flag:door`+1)
+
+``` js
+// 每层楼的并行事件处理代码样例
+if (core.getFlag("door",0)==2) {
+ // 将该flag清空
+ core.setFlag("door", 0);
+ // 开门,如果是当前层则无需写floorId
+ core.insertAction([
+ {"type":"openDoor", "loc":[0,0]}
+ ]);
+}
+```
+
## 加点事件
打败怪物后可以进行加点。
@@ -1950,37 +1977,36 @@ core.insertAction([
要经验升级,你需要先在`data.js`中的全局变量中启用。你需要将`enableExperience`启用经验,且`enableLevelUp`启用进阶。同时你也可以将`enableLv`置为true以在状态栏中显示当前等级(境界)。
-同时,你还需要在`data.js`中的`levelUp`来定义每一个进阶所需要的生命值,以及进阶时的效果。
+同时,你还需要在`data.js`中的`levelUp`来定义每一个进阶所需要的经验值,以及进阶时的效果。
``` js
"levelUp": [ // 经验升级所需要的数值,是一个数组
- {}, // 第一项为初始等级,可以简单留空,也可以写name
+ {"need": "0", "title": "", "action": []}, // 第一项为初始等级,仅title生效
- // 每一个里面可以含有三个参数 need, name, effect
- // need为所需要的经验数值,是一个正整数。请确保need所需的依次递增
- // name为该等级的名称,也可以省略代表使用系统默认值;本项将显示在状态栏中
- // effect为本次升级所执行的操作,可由若干项组成,由分号分开
- // 其中每一项写法和上面的商店完全相同,同样必须是X+=Y的形式,Y是一个表达式,同样可以使用status:xxx或item:xxx代表勇士的某项数值/道具个数
- {"need": 20, "name": "第二级", "effect": "status:hp+=2*(status:atk+status:def);status:atk+=10;status:def+=10"}, // 先将生命提升攻防和的2倍;再将攻击+10,防御+10
+ // 每一个里面可以含有三个参数 need, title, action
+ // need为所需要的经验数值,可以是个表达式。请确保need依次递增
+ // title为该等级的名称,也可以省略代表使用系统默认值;本项将显示在状态栏中
+ // action为本次升级所执行的操作,可由若干项组成
+ {"need": "20", "title": "第二级", "action": [
+ {"type": "setValue","name": "status:atk","value": "status:atk+10"}, // 攻击+10
+ {"type": "setValue","name": "status:def","value": "status:def+10"} // 防御+10
+ ]
+ },
- // effect也允许写一个function,代表本次升级将会执行的操作,比如可以显示一段提示文字,或者触发一个事件
- {"need": 40, "effect": function () {
- core.drawTip("恭喜升级!");
- core.status.hero.hp *= 2;
- core.status.hero.atk += 100;
- core.status.hero.def += 100;
- }},
+ // action也允许其他操作,比如可以显示一段提示文字,或者触发一个事件
+ {"need": "40", "effect": [
+ {"type": "tip", "text": "恭喜升级"},
+ ]
+ },
// 依次往下写需要的数值即可
]
```
-`levelUp`是一个数组,里面分别定义了每个等级的信息。里面每一项是一个object,主要有三个参数`need`, `name`, `effect`
-- `need` 该等级所需要的经验值,是一个正整数。请确保数组中的need依次递增。
-- `name` 该等级的名称,比如“佣兵下级”等。该项可以忽略,以使用系统默认的等级。该项将显示在状态栏中。
-- `effect` 为本次等级执行的操作。它有两种写法:字符串,或函数。
- - 如果`effect`为字符串,则和上面的全局商店的写法完全相同。可由分号分开,每一项为X+=Y的形式,X为你要修改的勇士属性/道具个数,Y为一个表达式。
- - 如果`effect`为函数,则也允许写一个`function`,来代表本次升级将会执行的操作。
+`levelUp`是一个数组,里面分别定义了每个等级的信息。里面每一项有三个参数`need`, `title`, `effect`
+- `need` 该等级所需要的经验值,可以是个表达式。请确保数组中的need依次递增。
+- `title` 该等级的名称,比如“佣兵下级”等。该项可以忽略,以使用系统默认的等级。该项将显示在状态栏中。
+- `action` 为本次等级执行的操作。
## 开始,难度分歧,获胜与失败,多结局
diff --git a/editor-mobile.html b/editor-mobile.html
index cd51f4ed..9141fe2d 100644
--- a/editor-mobile.html
+++ b/editor-mobile.html
@@ -168,6 +168,7 @@
+
diff --git a/editor.html b/editor.html
index 0ae3917b..41e3e25c 100644
--- a/editor.html
+++ b/editor.html
@@ -167,6 +167,7 @@
+
diff --git a/libs/actions.js b/libs/actions.js
index 6275251b..65782cd4 100644
--- a/libs/actions.js
+++ b/libs/actions.js
@@ -3,6 +3,8 @@ actions.js:用户交互的事件的处理
键盘、鼠标、触摸屏事件相关
*/
+"use strict";
+
function actions() {
this.init();
}
diff --git a/libs/control.js b/libs/control.js
index 134ae37f..d3853997 100644
--- a/libs/control.js
+++ b/libs/control.js
@@ -4,6 +4,8 @@ control.js:游戏主要逻辑控制
寻路算法和人物行走也在此文件内
*/
+"use strict";
+
function control() {
this.init();
}
@@ -462,7 +464,7 @@ control.prototype.setAutomaticRoute = function (destX, destY, stepPostfix) {
if (core.timeout.turnHeroTimeout!=null) return;
// 单击瞬间移动
- if (core.status.heroStop) {
+ if (core.status.heroStop && core.status.heroMoving==0) {
if (stepPostfix.length<=1 && core.getFlag('clickMove', true) && core.control.tryMoveDirectly(destX, destY))
return;
}
@@ -2513,7 +2515,7 @@ control.prototype.getStatus = function (statusName) {
////// 获得某个等级的名称 //////
control.prototype.getLvName = function () {
- return ((core.firstData.levelUp||[])[core.status.hero.lv-1]||{}).name || core.status.hero.lv;
+ return ((core.firstData.levelUp||[])[core.status.hero.lv-1]||{}).title || core.status.hero.lv;
}
////// 设置某个自定义变量或flag //////
diff --git a/libs/core.js b/libs/core.js
index de889da3..cf4cff7a 100644
--- a/libs/core.js
+++ b/libs/core.js
@@ -2,6 +2,8 @@
* 初始化 start
*/
+"use strict";
+
function core() {
this.material = {
'animates': {},
diff --git a/libs/data.js b/libs/data.js
index 965c3014..64c3864c 100644
--- a/libs/data.js
+++ b/libs/data.js
@@ -1,3 +1,5 @@
+"use strict";
+
function data() {
this.init();
}
diff --git a/libs/enemys.js b/libs/enemys.js
index 7f87fc4e..748dcbb0 100644
--- a/libs/enemys.js
+++ b/libs/enemys.js
@@ -1,3 +1,5 @@
+"use strict";
+
function enemys() {
this.init();
}
diff --git a/libs/events.js b/libs/events.js
index 72d6eacd..7a4310a6 100644
--- a/libs/events.js
+++ b/libs/events.js
@@ -1,3 +1,5 @@
+"use strict";
+
function events() {
this.init();
}
@@ -919,7 +921,7 @@ events.prototype.doAction = function() {
case "switch": // 条件选择
var key = core.calValue(data.condition)
for (var i = 0; i < data.caseList.length; i++) {
- if (data.caseList[i].case=="default" || core.calValue(data.caseList[i].case) == key) {
+ if (data.caseList[i]["case"]=="default" || core.calValue(data.caseList[i]["case"]) == key) {
core.events.insertAction(data.caseList[i].action);
break;
}
@@ -1685,25 +1687,12 @@ events.prototype.checkLvUp = function () {
if (!core.flags.enableLevelUp || !core.isset(core.firstData.levelUp)
|| core.status.hero.lv>=core.firstData.levelUp.length) return;
// 计算下一个所需要的数值
- var need=(core.firstData.levelUp[core.status.hero.lv]||{}).need;
+ var need=core.calValue((core.firstData.levelUp[core.status.hero.lv]||{}).need);
if (!core.isset(need)) return;
if (core.status.hero.experience>=need) {
// 升级
core.status.hero.lv++;
- var effect = core.firstData.levelUp[core.status.hero.lv-1].effect;
- if (typeof effect == "string") {
- if (effect.indexOf("function")==0) {
- eval("("+effect+")()");
- }
- else {
- effect.split(";").forEach(function (t) {
- core.doEffect(t);
- });
- }
- }
- else if (effect instanceof Function) {
- effect();
- }
+ core.insertAction(core.firstData.levelUp[core.status.hero.lv-1].action);
this.checkLvUp();
}
}
diff --git a/libs/icons.js b/libs/icons.js
index 149c1361..41855dcd 100644
--- a/libs/icons.js
+++ b/libs/icons.js
@@ -1,3 +1,5 @@
+"use strict";
+
function icons() {
this.init();
}
diff --git a/libs/items.js b/libs/items.js
index bf20d5bb..ea6fcd59 100644
--- a/libs/items.js
+++ b/libs/items.js
@@ -1,3 +1,5 @@
+"use strict";
+
function items() {
this.init();
}
@@ -28,7 +30,14 @@ items.prototype.getItemEffect = function(itemId, itemNum) {
if (itemCls === 'items') {
var ratio = parseInt(core.status.thisMap.item_ratio) || 1;
var curr_hp = core.status.hero.hp;
- if (itemId in this.itemEffect)eval(this.itemEffect[itemId]);
+ if (itemId in this.itemEffect) {
+ try {
+ eval(this.itemEffect[itemId]);
+ }
+ catch (e) {
+ console.log(e);
+ }
+ }
core.status.hero.statistics.hp += core.status.hero.hp - curr_hp;
}
else {
@@ -42,7 +51,14 @@ items.prototype.getItemEffectTip = function(itemId) {
// 消耗品
if (itemCls === 'items') {
var ratio = parseInt(core.status.thisMap.item_ratio) || 1;
- if (itemId in this.itemEffectTip) return eval(this.itemEffectTip[itemId])||"";
+ if (itemId in this.itemEffectTip) {
+ try {
+ return eval(this.itemEffectTip[itemId])||"";
+ } catch (e) {
+ console.log(e);
+ return "";
+ }
+ }
}
return "";
}
diff --git a/libs/loader.js b/libs/loader.js
index 3e84d733..d5a4d3d3 100644
--- a/libs/loader.js
+++ b/libs/loader.js
@@ -2,6 +2,7 @@
loader.js:负责对资源的加载
*/
+"use strict";
function loader() {
this.init();
diff --git a/libs/maps.js b/libs/maps.js
index 510141d3..4d59b0f8 100644
--- a/libs/maps.js
+++ b/libs/maps.js
@@ -1,3 +1,5 @@
+"use strict";
+
function maps() {
this.init();
}
@@ -89,7 +91,7 @@ maps.prototype.addInfo = function (block) {
block.event.trigger = 'getItem';
}
if (!core.isset(block.event.noPass)) {
- if (block.event.cls.indexOf("enemy")==0 || block.event.cls.indexOf("npc")==0 || block.event.cls=='terrains' || block.event.cls=='autotile') {
+ if (block.event.cls != 'items') {
block.event.noPass = true;
}
}
diff --git a/libs/ui.js b/libs/ui.js
index a9ad53e9..444cc561 100644
--- a/libs/ui.js
+++ b/libs/ui.js
@@ -3,6 +3,9 @@
* 包括:
* 自动寻路、怪物手册、楼传器、存读档、菜单栏、NPC对话事件、等等
*/
+
+"use strict";
+
function ui() {
this.init();
}
@@ -534,17 +537,17 @@ ui.prototype.drawTextBox = function(content, showAll) {
}
// get next character
- var char = content.charAt(index++);
+ var ch = content.charAt(index++);
// \n, \\n
- if (char == '\n' || (char=='\\' && content.charAt(index)=='n')) {
+ if (ch == '\n' || (ch=='\\' && content.charAt(index)=='n')) {
offsetx = content_left;
offsety += textfont+5;
- if (char=='\\') index++;
+ if (ch=='\\') index++;
return drawNext();
}
// \r, \\r
- if (char == '\r' || (char=='\\' && content.charAt(index)=='r')) {
- if (char == '\\') index++;
+ if (ch == '\r' || (ch=='\\' && content.charAt(index)=='r')) {
+ if (ch == '\\') index++;
changed = true;
// 检查是不是 []
var index2;
@@ -559,7 +562,7 @@ ui.prototype.drawTextBox = function(content, showAll) {
return drawNext();
}
// 检查是不是自动换行
- var charwidth = core.canvas.ui.measureText(char).width;
+ var charwidth = core.canvas.ui.measureText(ch).width;
if (offsetx + charwidth > content_left + validWidth) {
index--;
offsetx = content_left;
@@ -567,7 +570,7 @@ ui.prototype.drawTextBox = function(content, showAll) {
return drawNext();
}
// 输出
- core.fillText('ui', char, offsetx, offsety);
+ core.fillText('ui', ch, offsetx, offsety);
offsetx += charwidth;
return true;
};
@@ -1390,7 +1393,7 @@ ui.prototype.drawBookDetail = function (index) {
if (index>=enemys.length) index=enemys.length-1;
var enemy = enemys[index], enemyId = enemy.id;
- var hints=core.enemys.getSpecialHint(enemy);
+ var hints=core.enemys.getSpecialHint(enemyId);
if (hints.length==0)
hints.push("该怪物无特殊属性。");
@@ -2311,7 +2314,10 @@ ui.prototype.drawStatistics = function () {
if (cls[id]=='items' && id!='superPotion') {
var ratio = floor.item_ratio||1;
if (core.isset(core.items.itemEffect[id])) {
- eval(core.items.itemEffect[id]);
+ try {
+ eval(core.items.itemEffect[id]);
+ }
+ catch (e) {}
}
hp = core.status.hero.hp - temp.hp;
atk = core.status.hero.atk - temp.atk;
diff --git a/libs/utils.js b/libs/utils.js
index ecf5178c..f609f6d3 100644
--- a/libs/utils.js
+++ b/libs/utils.js
@@ -3,6 +3,8 @@ utils.js 工具类
*/
+"use strict";
+
function utils() {
this.init();
}
diff --git a/project/data.js b/project/data.js
index e8c3c64b..072fa120 100644
--- a/project/data.js
+++ b/project/data.js
@@ -162,15 +162,41 @@ data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
}
],
"levelUp": [
- {},
{
- "need": 20,
- "name": "第二级",
- "effect": "status:hp+=2*(status:atk+status:def);status:atk+=10;status:def+=10"
+ "need": "0",
+ "title": "",
+ "action": [
+ {
+ "type": "comment",
+ "text": "此处是初始等级,只需填写称号"
+ }
+ ]
},
{
- "need": 40,
- "effect": "function () {\r\n\t\t\tcore.insertAction(\"恭喜升级!\");\r\n\t\t\tcore.status.hero.hp *= 2;\r\n\t\t\tcore.status.hero.atk += 100;\r\n\t\t\tcore.status.hero.def += 100;\r\n\t\t}"
+ "need": "20",
+ "title": "第二级",
+ "action": [
+ {
+ "type": "setValue",
+ "name": "status:atk",
+ "value": "status:atk+10"
+ },
+ {
+ "type": "setValue",
+ "name": "status:def",
+ "value": "status:def+10"
+ }
+ ]
+ },
+ {
+ "need": "40",
+ "title": "",
+ "action": [
+ {
+ "type": "tip",
+ "text": "恭喜升级"
+ }
+ ]
}
]
},
diff --git a/project/floors/MT0.js b/project/floors/MT0.js
index 0b5151b5..e4f506ab 100644
--- a/project/floors/MT0.js
+++ b/project/floors/MT0.js
@@ -25,11 +25,11 @@ main.floors.MT0=
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
"firstArrive": [],
+ "parallelDo": "",
"events": {},
"changeFloor": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"cannotMove": {},
- "upFloor": null,
}
\ No newline at end of file
diff --git a/project/floors/sample1.js b/project/floors/sample1.js
index 659098a7..ad77484b 100644
--- a/project/floors/sample1.js
+++ b/project/floors/sample1.js
@@ -769,19 +769,7 @@ main.floors.sample1=
],
"10,12": null
},
-"afterGetItem": {
- "10,12": null
-},
-"afterOpenDoor": {
- "10,12": null
-},
-"cannotMove": {
- "10,12": null
-},
-"bgmap": [
-
-],
-"fgmap": [
-
-],
+"afterGetItem": {},
+"afterOpenDoor": {},
+"cannotMove": {},
}
\ No newline at end of file
diff --git a/project/functions.js b/project/functions.js
index ca618442..78d475af 100644
--- a/project/functions.js
+++ b/project/functions.js
@@ -87,9 +87,11 @@ functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
"afterChangeFloor": function (floorId, fromLoad) {
// 转换楼层结束的事件
// floorId是切换到的楼层;fromLoad若为true则代表是从读档行为造成的楼层切换
- if (!core.hasFlag("visited_"+floorId)) {
+ var visited = core.getFlag("__visited__", []);
+ if (visited.indexOf(floorId)===-1) {
core.insertAction(core.floors[floorId].firstArrive);
- core.setFlag("visited_"+floorId, true);
+ visited.push(floorId);
+ core.setFlag("__visited__", visited);
}
},
"addPoint": function (enemy) {
@@ -817,7 +819,7 @@ functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
// 进阶
if (core.flags.enableLevelUp && core.status.hero.lv