fix floormsg css

This commit is contained in:
echo 2017-12-15 15:42:13 +08:00
parent cceb89bc1b
commit f997bc33e9
2 changed files with 19 additions and 9 deletions

View File

@ -2791,7 +2791,7 @@ core.prototype.resize = function(clientWidth, clientHeight) {
} }
// 各元素大小的变量声明 // 各元素大小的变量声明
var gameGroupWidth, gameGroupHeight, borderRight, var gameGroupWidth, gameGroupHeight, borderRight,
canvasWidth, canvasTop, canvasLeft, canvasWidth, canvasTop, // canvasLeft,
statusBarWidth, statusBarHeight, statusBarBorder, statusBarWidth, statusBarHeight, statusBarBorder,
statusWidth, statusHeight, statusMaxWidth,statusLabelsLH, statusWidth, statusHeight, statusMaxWidth,statusLabelsLH,
toolBarWidth, toolBarHeight, toolBarTop, toolBarBorder, toolBarWidth, toolBarHeight, toolBarTop, toolBarBorder,
@ -2835,7 +2835,7 @@ core.prototype.resize = function(clientWidth, clientHeight) {
gameGroupWidth = width gameGroupWidth = width
canvasTop = tempTopBarH; canvasTop = tempTopBarH;
canvasLeft = 0; // canvasLeft = 0;
toolBarWidth = statusBarWidth = width; toolBarWidth = statusBarWidth = width;
statusBarHeight = tempTopBarH; //一共有3行加上两个padding空隙 statusBarHeight = tempTopBarH; //一共有3行加上两个padding空隙
statusBarBorder = '3px #fff solid'; statusBarBorder = '3px #fff solid';
@ -2859,7 +2859,7 @@ core.prototype.resize = function(clientWidth, clientHeight) {
gameGroupWidth = width + DEFAULT_BAR_WIDTH * scale; gameGroupWidth = width + DEFAULT_BAR_WIDTH * scale;
gameGroupHeight = width; gameGroupHeight = width;
canvasTop = 0; canvasTop = 0;
canvasLeft = DEFAULT_BAR_WIDTH * scale; // canvasLeft = DEFAULT_BAR_WIDTH * scale;
toolBarWidth = statusBarWidth = DEFAULT_BAR_WIDTH * scale; toolBarWidth = statusBarWidth = DEFAULT_BAR_WIDTH * scale;
statusBarHeight = scale * statusLineHeight * count + SPACE * 2; //一共有9行加上两个padding空隙 statusBarHeight = scale * statusLineHeight * count + SPACE * 2; //一共有9行加上两个padding空隙
statusBarBorder = '3px #fff solid'; statusBarBorder = '3px #fff solid';
@ -2887,7 +2887,7 @@ core.prototype.resize = function(clientWidth, clientHeight) {
gameGroupHeight = DEFAULT_CANVAS_WIDTH; gameGroupHeight = DEFAULT_CANVAS_WIDTH;
canvasWidth = DEFAULT_CANVAS_WIDTH; canvasWidth = DEFAULT_CANVAS_WIDTH;
canvasTop = 0; canvasTop = 0;
canvasLeft = DEFAULT_BAR_WIDTH; // canvasLeft = DEFAULT_BAR_WIDTH;
toolBarWidth = statusBarWidth = DEFAULT_BAR_WIDTH; toolBarWidth = statusBarWidth = DEFAULT_BAR_WIDTH;
statusBarHeight = statusLineHeight * count + SPACE * 2; //一共有9行 statusBarHeight = statusLineHeight * count + SPACE * 2; //一共有9行
@ -2923,11 +2923,21 @@ core.prototype.resize = function(clientWidth, clientHeight) {
width: canvasWidth + unit, width: canvasWidth + unit,
height: canvasWidth + unit, height: canvasWidth + unit,
top: canvasTop + unit, top: canvasTop + unit,
left: canvasLeft + unit, right: 0,
// left: canvasLeft + unit,
border: '3px #fff solid', border: '3px #fff solid',
} }
}, },
{
id: 'floorMsgGroup',
rules:{
width: canvasWidth + unit,
height: canvasWidth + unit,
top: 0,
right: 0,
}
},
{ {
id: 'statusBar', id: 'statusBar',
rules:{ rules:{

View File

@ -138,11 +138,11 @@ html, body {
} }
#floorMsgGroup { #floorMsgGroup {
width: 100%; /* width: 100%;
height: 100%; height: 100%; */
/* top: 0;
right: 0; */
position: absolute; position: absolute;
top: 0;
right: 0;
text-align: center; text-align: center;
display: none; display: none;
color: #fff; color: #fff;