Remove openDoor Animate
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7c24a1cbad
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fe17819443
@ -740,7 +740,6 @@ control.prototype.setHeroMoveInterval = function (direction, x, y, callback) {
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////// 实际每一步的行走过程 //////
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////// 实际每一步的行走过程 //////
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control.prototype.moveAction = function (callback) {
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control.prototype.moveAction = function (callback) {
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if (core.interval.openDoorAnimate!=null) return; // 开门判断
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if (core.status.heroMoving>0) return;
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if (core.status.heroMoving>0) return;
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var direction = core.getHeroLoc('direction');
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var direction = core.getHeroLoc('direction');
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var x = core.getHeroLoc('x');
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var x = core.getHeroLoc('x');
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@ -24,7 +24,6 @@ function core() {
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this.interval = {
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this.interval = {
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'heroMoveInterval': null,
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'heroMoveInterval': null,
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"tipAnimate": null,
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"tipAnimate": null,
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'openDoorAnimate': null,
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'onDownInterval': null,
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'onDownInterval': null,
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}
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}
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this.animateFrame = {
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this.animateFrame = {
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@ -357,7 +356,6 @@ core.prototype.init = function (coreData, callback) {
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core.initStatus.maps = core.maps.initMaps(core.floorIds);
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core.initStatus.maps = core.maps.initMaps(core.floorIds);
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core.setRequestAnimationFrame();
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core.setRequestAnimationFrame();
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core.showStartAnimate();
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if (main.mode=='play')
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if (main.mode=='play')
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core.events.initGame();
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core.events.initGame();
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@ -365,6 +363,8 @@ core.prototype.init = function (coreData, callback) {
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if (core.isset(functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a.plugins))
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if (core.isset(functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a.plugins))
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core.plugin = new functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a.plugins.plugin();
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core.plugin = new functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a.plugins.plugin();
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core.showStartAnimate();
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if (core.isset(callback)) callback();
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if (core.isset(callback)) callback();
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});
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});
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@ -838,6 +838,7 @@ events.prototype.doAction = function() {
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var floorId=data.floorId || core.status.floorId;
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var floorId=data.floorId || core.status.floorId;
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if (floorId==core.status.floorId)
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if (floorId==core.status.floorId)
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core.openDoor(null, x, y, false, function() {
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core.openDoor(null, x, y, false, function() {
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core.lockControl();
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core.events.doAction();
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core.events.doAction();
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})
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})
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else {
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else {
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@ -845,8 +846,6 @@ events.prototype.doAction = function() {
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this.doAction();
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this.doAction();
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}
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}
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break;
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break;
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this.doAction();
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break;
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}
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}
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case "openShop": // 打开一个全局商店
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case "openShop": // 打开一个全局商店
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if (core.status.replay.replaying) { // 正在播放录像,简单将visited置为true
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if (core.status.replay.replaying) { // 正在播放录像,简单将visited置为true
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@ -1268,9 +1267,6 @@ events.prototype.getItem = function (itemId, itemNum, itemX, itemY, callback) {
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////// 开门 //////
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////// 开门 //////
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events.prototype.openDoor = function (id, x, y, needKey, callback) {
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events.prototype.openDoor = function (id, x, y, needKey, callback) {
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if (core.interval.openDoorAnimate!=null) return;
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if (!core.isset(id)) id = core.getBlockId(x, y);
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if (!core.isset(id)) id = core.getBlockId(x, y);
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// 是否存在门
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// 是否存在门
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@ -1284,7 +1280,6 @@ events.prototype.openDoor = function (id, x, y, needKey, callback) {
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if (core.status.automaticRoute.moveStepBeforeStop.length>=1)core.status.automaticRoute.moveStepBeforeStop[0].step-=core.status.automaticRoute.movedStep;
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if (core.status.automaticRoute.moveStepBeforeStop.length>=1)core.status.automaticRoute.moveStepBeforeStop[0].step-=core.status.automaticRoute.movedStep;
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}
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}
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core.stopAutomaticRoute();
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var speed = id.endsWith("Wall")?70:30;
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var speed = id.endsWith("Wall")?70:30;
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if (needKey && id.endsWith("Door")) {
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if (needKey && id.endsWith("Door")) {
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@ -1304,14 +1299,18 @@ events.prototype.openDoor = function (id, x, y, needKey, callback) {
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core.playSound("door.mp3");
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core.playSound("door.mp3");
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var state = 0;
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var state = 0;
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var door = core.material.icons.animates[id];
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var door = core.material.icons.animates[id];
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core.lockControl();
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core.stopHero();
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core.stopAutomaticRoute();
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core.status.replay.animate=true;
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core.status.replay.animate=true;
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core.removeGlobalAnimate(x,y);
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core.removeGlobalAnimate(x,y);
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core.interval.openDoorAnimate = window.setInterval(function () {
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var animate = window.setInterval(function () {
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state++;
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state++;
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if (state == 4) {
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if (state == 4) {
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clearInterval(core.interval.openDoorAnimate);
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clearInterval(animate);
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core.interval.openDoorAnimate=null;
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core.removeBlock(x, y);
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core.removeBlock(x, y);
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core.unLockControl();
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core.status.replay.animate=false;
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core.status.replay.animate=false;
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core.events.afterOpenDoor(id,x,y,callback);
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core.events.afterOpenDoor(id,x,y,callback);
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return;
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return;
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