/** * ui.js:负责所有和UI界面相关的绘制 * 包括: * 自动寻路、怪物手册、楼传器、存读档、菜单栏、NPC对话事件、等等 */ "use strict"; function ui() { this._init(); // for convenience this.SIZE = core.__SIZE__; this.HSIZE = core.__HALF_SIZE__; this.LAST = this.SIZE - 1; this.PIXEL = core.__PIXELS__; this.HPIXEL = this.PIXEL / 2; } // 初始化UI ui.prototype._init = function () { this.uidata = functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a.ui; } ////////////////// 地图设置 ui.prototype.getContextByName = function (canvas) { if (typeof canvas == 'string') { if (core.canvas[canvas]) canvas = core.canvas[canvas]; else if (core.dymCanvas[canvas]) canvas = core.dymCanvas[canvas]; } if (canvas && canvas.canvas) { return canvas; } return null; } ////// 清除地图 ////// ui.prototype.clearMap = function (name, x, y, width, height) { if (name == 'all') { for (var m in core.canvas) { core.canvas[m].clearRect(0, 0, core.bigmap.width*32, core.bigmap.height*32); } core.dom.gif.innerHTML = ""; core.removeGlobalAnimate(); } else { var ctx = this.getContextByName(name); if (ctx) ctx.clearRect(x||0, y||0, width||ctx.canvas.width, height||ctx.canvas.height); } } ////// 在某个canvas上绘制一段文字 ////// ui.prototype.fillText = function (name, text, x, y, style, font) { if (style) core.setFillStyle(name, style); if (font) core.setFont(name, font); var ctx = this.getContextByName(name); if (ctx) ctx.fillText(text, x, y); } ////// 在某个canvas上绘制粗体 ////// ui.prototype.fillBoldText = function (name, text, x, y, style, font) { var ctx = this.getContextByName(name); if (!ctx) return; if (font) ctx.font = font; if (!style) style = ctx.fillStyle; ctx.fillStyle = '#000000'; ctx.fillText(text, x-1, y-1); ctx.fillText(text, x-1, y+1); ctx.fillText(text, x+1, y-1); ctx.fillText(text, x+1, y+1); ctx.fillStyle = style; ctx.fillText(text, x, y); } ////// 在某个canvas上绘制一个矩形 ////// ui.prototype.fillRect = function (name, x, y, width, height, style) { if (style) core.setFillStyle(name, style); var ctx = this.getContextByName(name); if (ctx) ctx.fillRect(x, y, width, height); } ////// 在某个canvas上绘制一个矩形的边框 ////// ui.prototype.strokeRect = function (name, x, y, width, height, style, lineWidth) { if (style) core.setStrokeStyle(name, style); if (lineWidth) core.setLineWidth(name, lineWidth); var ctx = this.getContextByName(name); if (ctx) ctx.strokeRect(x, y, width, height); } ////// 在某个canvas上绘制一条线 ////// ui.prototype.drawLine = function (name, x1, y1, x2, y2, style, lineWidth) { if (style) core.setStrokeStyle(name, style); if (lineWidth != null) core.setLineWidth(name, lineWidth); var ctx = this.getContextByName(name); if (!ctx) return; ctx.beginPath(); ctx.moveTo(x1, y1); ctx.lineTo(x2, y2); ctx.stroke(); } ////// 在某个canvas上绘制一个箭头 ////// ui.prototype.drawArrow = function (name, x1, y1, x2, y2, style, lineWidth) { if (x1==x2 && y1==y2) return; if (style) core.setStrokeStyle(name, style); if (lineWidth != null) core.setLineWidth(name, lineWidth); var ctx = this.getContextByName(name); if (!ctx) return; var head = 10; var dx = x2-x1, dy=y2-y1; var angle = Math.atan2(dy,dx); ctx.beginPath(); ctx.moveTo(x1,y1); ctx.lineTo(x2, y2); ctx.lineTo(x2-head*Math.cos(angle-Math.PI/6),y2-head*Math.sin(angle-Math.PI/6)); ctx.moveTo(x2, y2); ctx.lineTo(x2-head*Math.cos(angle+Math.PI/6),y2-head*Math.sin(angle+Math.PI/6)); ctx.stroke(); } ////// 设置某个canvas的文字字体 ////// ui.prototype.setFont = function (name, font) { var ctx = this.getContextByName(name); if (ctx) ctx.font = font; } ////// 设置某个canvas的线宽度 ////// ui.prototype.setLineWidth = function (name, lineWidth) { var ctx = this.getContextByName(name); if (ctx) ctx.lineWidth = lineWidth; } ////// 保存某个canvas状态 ////// ui.prototype.saveCanvas = function (name) { var ctx = this.getContextByName(name); if (ctx) ctx.save(); } ////// 加载某个canvas状态 ////// ui.prototype.loadCanvas = function (name) { var ctx = this.getContextByName(name); if (ctx) ctx.restore(); } ////// 设置某个canvas的alpha值 ////// ui.prototype.setAlpha = function (name, alpha) { var ctx = this.getContextByName(name); if (ctx) ctx.globalAlpha = alpha; } ////// 设置某个canvas的透明度;尽量不要使用本函数,而是全部换成setAlpha实现 ////// ui.prototype.setOpacity = function (name, opacity) { var ctx = this.getContextByName(name); if (ctx) ctx.canvas.style.opacity = opacity; } ////// 设置某个canvas的绘制属性(如颜色等) ////// ui.prototype.setFillStyle = function (name, style) { var ctx = this.getContextByName(name); if (ctx) ctx.fillStyle = style; } ////// 设置某个canvas边框属性 ////// ui.prototype.setStrokeStyle = function (name, style) { var ctx = this.getContextByName(name); if (ctx) ctx.strokeStyle = style; } ////// 设置某个canvas的对齐 ////// ui.prototype.setTextAlign = function (name, align) { var ctx = this.getContextByName(name); if (ctx) ctx.textAlign = align; } ////// 设置某个canvas的baseline ////// ui.prototype.setTextBaseline = function (name, baseline) { var ctx = this.getContextByName(name); if (ctx) ctx.textBaseline = baseline; } ////// 计算某段文字的宽度 ////// ui.prototype.calWidth = function (name, text, font) { var ctx = this.getContextByName(name); if (ctx) { if (font) ctx.font = font; return ctx.measureText(text).width; } return 0; } ////// 绘制一张图片 ////// ui.prototype.drawImage = function (name, image, x, y, w, h, x1, y1, w1, h1) { var ctx = this.getContextByName(name); if (!ctx) return; if (typeof image == 'string') { image = core.material.images.images[image]; if (!image) return; } // 只能接受2, 4, 8个参数 if (core.isset(x) && core.isset(y)) { if (core.isset(w) && core.isset(h)) { if (core.isset(x1) && core.isset(y1) && core.isset(w1) && core.isset(h1)) { ctx.drawImage(image, x, y, w, h, x1, y1, w1, h1); return; } ctx.drawImage(image, x, y, w, h); return; } ctx.drawImage(image, x, y); return; } } ///////////////// UI绘制 ////// 结束一切事件和绘制,关闭UI窗口,返回游戏进程 ////// ui.prototype.closePanel = function () { core.status.boxAnimateObjs = []; clearInterval(core.status.event.interval); core.clearSelector(); core.maps.generateGroundPattern(); core.updateStatusBar(); core.unLockControl(); core.status.event.data = null; core.status.event.id = null; core.status.event.selection = null; core.status.event.ui = null; core.status.event.interval = null; } ////// 清除光标 ////// ui.prototype.clearSelector = function () { if (core.dymCanvas._selector) core.deleteCanvas("_selector"); core.clearMap('ui'); core.setAlpha('ui', 1); } ////// 左上角绘制一段提示 ////// ui.prototype.drawTip = function (text, itemIcon) { var textX, textY, width, height; clearInterval(core.interval.tipAnimate); core.setFont('data', "16px Arial"); core.setTextAlign('data', 'left'); if (!itemIcon) { textX = 16; textY = 18; width = textX + core.calWidth('data', text) + 16; height = 42; } else { textX = 44; textY = 18; width = textX + core.calWidth('data', text) + 8; height = 42; } this._drawTip_animate(text, itemIcon, textX, textY, width, height); } ui.prototype._drawTip_animate = function (text, itemIcon, textX, textY, width, height) { var alpha = 0, hide = false; core.interval.tipAnimate = window.setInterval(function () { if (hide) alpha -= 0.1; else alpha += 0.1; core.clearMap('data', 5, 5, core.ui.PIXEL, height); core.setAlpha('data', alpha); core.fillRect('data', 5, 5, width, height, '#000'); if (itemIcon) core.drawImage('data', core.material.images.items, 0, itemIcon * 32, 32, 32, 10, 8, 32, 32); core.fillText('data', text, textX + 5, textY + 15, '#fff'); core.setAlpha('data', 1); if (alpha > 0.6 || alpha < 0) { if (hide) { core.clearMap('data', 5, 5, core.ui.PIXEL, height); clearInterval(core.interval.tipAnimate); return; } else { if (!core.timeout.tipTimeout) { core.timeout.tipTimeout = window.setTimeout(function () { hide = true; core.timeout.tipTimeout = null; }, 750); } alpha = 0.6; } } }, 30); } ////// 地图中间绘制一段文字 ////// ui.prototype.drawText = function (contents, callback) { if (contents != null) return this._drawText_setContent(contents, callback); if (core.status.event.data.list.length==0) { var callback = core.status.event.data.callback; core.ui.closePanel(false); if (callback) callback(); return; } var data=core.status.event.data.list.shift(); if (typeof data == 'string') core.ui.drawTextBox(data); else core.ui.drawTextBox(data.content, data.id); } ui.prototype._drawText_setContent = function (contents, callback) { // 合并进 insertAction if ((core.status.event && core.status.event.id=='action') || core.isReplaying()) { core.insertAction(contents,null,null,callback); return; } if (!(contents instanceof Array)) contents = [contents]; core.status.event = {'id': 'text', 'data': {'list': contents, 'callback': callback}}; core.lockControl(); core.waitHeroToStop(core.drawText); return; } ////// 正则处理 \t[xx,yy] 问题 ui.prototype._getTitleAndIcon = function (content) { var title = null, image = null, icon = null, height = 32, animate = 1; content = content.replace(/(\t|\\t)\[(([^\],]+),)?([^\],]+)\]/g, function (s0, s1, s2, s3, s4) { if (s4) { if (s4 == 'hero') { title = core.status.hero.name; image = core.material.images.hero; icon = 0; height = core.material.icons.hero.height; } else if (/^[-\w.]+\.png$/.test(s4)) image = core.material.images.images[s4]; else { var blockInfo = core.getBlockInfo(s4); if (blockInfo != null) { if (core.material.enemys[s4]) title = core.material.enemys[s4].name; image = blockInfo.image; icon = blockInfo.posY; height = blockInfo.height; animate = blockInfo.animate; } else title = s4; } } if (s3) title = s3; return ""; }); return { content: content, title: title, image: image, icon: icon, height: height, animate: animate }; } ////// 正则处理 \b[up,xxx] 问题 ui.prototype._getPosition = function (content) { var pos = null, px = null, py = null; if (core.status.event.id=='action') { px = core.status.event.data.x; py = core.status.event.data.y; } content = content.replace("\b", "\\b") .replace(/\\b\[(up|center|down)(,(hero|null|\d+,\d+))?]/g, function (s0, s1, s2, s3) { pos = s1; if (s3 == 'hero') { px = core.status.hero.loc.x; py = core.status.hero.loc.y; } else if (s3 == 'null') { px = py = null; } else if (s3) { var str = s3.split(','); px = parseInt(str[0]); py = parseInt(str[1]); } return ""; }); return {content: content, position: pos, px: px, py: py}; } ////// 绘制选择光标 ui.prototype.drawWindowSelector = function(background, x, y, w, h) { w = Math.round(w), h = Math.round(h); var dstImage = core.ui.createCanvas("_selector", x, y, w, h, 165); core.setOpacity("_selector", 0.8); // back dstImage.drawImage(background, 130, 66, 28, 28, 2, 2,w-4,h-4); // corner dstImage.drawImage(background, 128, 64, 2, 2, 0, 0, 2, 2); dstImage.drawImage(background, 158, 64, 2, 2,w-2, 0, 2, 2); dstImage.drawImage(background, 128, 94, 2, 2, 0,h-2, 2, 2); dstImage.drawImage(background, 158, 94, 2, 2,w-2,h-2, 2, 2); // border dstImage.drawImage(background, 130, 64, 28, 2, 2, 0,w-4, 2); dstImage.drawImage(background, 130, 94, 28, 2, 2,h-2,w-4, 2); dstImage.drawImage(background, 128, 66, 2, 28, 0, 2, 2,h-4); dstImage.drawImage(background, 158, 66, 2, 28,w-2, 2, 2,h-4); } ////// 绘制 WindowSkin ui.prototype.drawWindowSkin = function(background, ctx, x, y, w, h, direction, px, py) { // 仿RM窗口皮肤 ↓ var dstImage = core.getContextByName(ctx); if (!dstImage) return; // 绘制背景 dstImage.drawImage(background, 0, 0, 128, 128, x+2, y+2, w-4, h-4); // 绘制边框 // 上方 dstImage.drawImage(background, 128, 0, 16, 16, x, y, 16, 16); for (var dx = 0; dx < w - 64; dx += 32) { dstImage.drawImage(background, 144, 0, 32, 16,x+dx+16, y, 32, 16); dstImage.drawImage(background, 144,48, 32, 16,x+dx+16, y+h-16, 32, 16); } dstImage.drawImage(background, 144, 0,w-dx-32, 16,x+dx+16, y,w-dx-32, 16); dstImage.drawImage(background, 144,48,w-dx-32, 16,x+dx+16, y+h-16,w-dx-32, 16); dstImage.drawImage(background, 176, 0, 16, 16, x+w-16, y, 16, 16); // 左右 for (var dy = 0; dy < h - 64; dy += 32) { dstImage.drawImage(background, 128,16, 16, 32, x,y+dy+16, 16, 32); dstImage.drawImage(background, 176,16, 16, 32, x+w-16,y+dy+16, 16, 32); } dstImage.drawImage(background, 128,16, 16,h-dy-32, x,y+dy+16, 16,h-dy-32); dstImage.drawImage(background, 176,16, 16,h-dy-32, x+w-16,y+dy+16, 16,h-dy-32); // 下方 dstImage.drawImage(background, 128,48, 16, 16, x, y+h-16, 16, 16); dstImage.drawImage(background, 176,48, 16, 16, x+w-16, y+h-16, 16, 16); // arrow if(px != null && py != null){ if(direction == 'up'){ dstImage.drawImage(background,128,96,32,32,px,y+h-3,32,32); }else if(direction == 'down') { dstImage.drawImage(background,160,96,32,32,px,y-29,32,32); } } // 仿RM窗口皮肤 ↑ } ////// 计算有效文本框的宽度 ui.prototype.calTextBoxWidth = function (ctx, content, min_width, max_width, font) { // 无限长度自动换行 var allLines = core.splitLines(ctx, content, null, font); // 如果不存在手动换行,尽量调成半行形式 if (allLines.length == 1) { var w = core.calWidth(ctx, allLines[0]); if (w= config.blocks.length) return false; var block = config.blocks[config.index++]; ctx.drawImage(tempCtx.canvas, block.left, block.top, block.width, block.height, config.left + block.left + block.marginLeft, config.top + block.top, block.width, block.height); return true; } if (config.time == 0) { while (_drawNext()); } else { core.status.event.interval = setInterval(function () { if (!_drawNext()) { clearInterval(core.status.event.interval); core.status.event.interval = null; } }, config.time); } } ui.prototype._drawTextContent_next = function (tempCtx, content, config) { if (config.index >= content.length) { this._drawTextContent_newLine(tempCtx, config); return false; } // get next character var ch = content.charAt(config.index++); return this._drawTextContent_drawChar(tempCtx, content, config, ch); } // 绘制下一个字符 ui.prototype._drawTextContent_drawChar = function (tempCtx, content, config, ch) { // \n, \\n if (ch == '\n' || (ch=='\\' && content.charAt(config.index)=='n')) { this._drawTextContent_newLine(tempCtx, config); if (ch=='\\') config.index++; return this._drawTextContent_next(tempCtx, content, config); } // \r, \\r if (ch == '\r' || (ch=='\\' && content.charAt(config.index)=='r')) { if (ch == '\\') config.index++; return this._drawTextContent_changeColor(tempCtx, content, config); } // \\i 绘制图标 if (ch == '\\' && content.charAt(config.index)=='i') { return this._drawTextContent_drawIcon(tempCtx, content, config); } // 检查是不是自动换行 var charwidth = core.calWidth(tempCtx, ch); if (config.maxWidth != null && config.offsetX + charwidth > config.maxWidth) { this._drawTextContent_newLine(tempCtx, config); config.index--; return this._drawTextContent_next(tempCtx, content, config); } // 输出 var left = config.offsetX, top = config.offsetY + (config.lineHeight - config.fontSize) / 2; core.fillText(tempCtx, ch, left, top); config.blocks.push({left: config.offsetX, top: config.offsetY, width: charwidth, height: config.lineHeight, line: config.line, marginLeft: 0}); config.offsetX += charwidth; return true; } ui.prototype._drawTextContent_newLine = function (tempCtx, config) { // 计算偏移量 var width = config.offsetX, totalWidth = config.right - config.left; var marginLeft = 0; if (config.align == 'center') marginLeft = (totalWidth - width) / 2; else if (config.align == 'right') marginLeft = totalWidth - width; config.blocks.forEach(function (b) { if (b.line == config.line) b.marginLeft = marginLeft; }); config.offsetX = 0; config.offsetY += config.lineHeight; config.line++; } ui.prototype._drawTextContent_changeColor = function (tempCtx, content, config) { // 检查是不是 [] var index = config.index, index2; if (content.charAt(index) == '[' && ((index2=content.indexOf(']', index))>=0)) { // 变色 var str = content.substring(index+1, index2); if (str=="") tempCtx.fillStyle = config.color; else tempCtx.fillStyle = str; config.index = index2 + 1; } else tempCtx.fillStyle = config.color; return this._drawTextContent_next(tempCtx, content, config); } ui.prototype._drawTextContent_drawIcon = function (tempCtx, content, config) { // 绘制一个 \i 效果 var index = config.index, index2; if (content.charAt(config.index+1) == '[' && ((index2=content.indexOf(']', index+1))>=0)) { var str = content.substring(index+2, index2); // --- 获得图标 var iconInfo = core.ui._getDrawableIconInfo(str), image = iconInfo[0], icon = iconInfo[1]; if (image == null) return this._drawTextContent_next(tempCtx, content, config); // 检查自动换行 var width = config.fontSize + 2, left = config.offsetX + 2, top = config.offsetY + (config.lineHeight - width) / 2 - 1; if (config.maxWidth != null && left + width > config.maxWidth) { this._drawTextContent_newLine(tempCtx, config); config.index--; this._drawTextContent_next(tempCtx, content, config); } // 绘制到画布上 core.drawImage(tempCtx, image, 0, 32*icon, 32, 32, left, top, width, width); config.blocks.push({left: left, top: config.offsetY, width: config.lineHeight, height: config.lineHeight, line: config.line, marginLeft: 0}); config.offsetX += width + 6; config.index = index2 + 1; return true; } return this._drawTextContent_next(tempCtx, content, config); } ui.prototype._getRealContent = function (content) { return content.replace(/(\r|\\r)(\[.*?])?/g, "").replace(/(\\i)(\[.*?])?/g, "占1"); } ////// 绘制一个对话框 ////// ui.prototype.drawTextBox = function(content, showAll) { if (core.status.event && core.status.event.id == 'action') core.status.event.ui = content; clearInterval(core.status.event.interval); core.status.event.interval = null; core.status.boxAnimateObjs = []; core.clearSelector(); core.clearMap('ui'); content = core.replaceText(content); // Step 1: 获得标题信息和位置信息 var textAttribute = core.status.textAttribute; var titleInfo = this._getTitleAndIcon(content); var posInfo = this._getPosition(titleInfo.content); if (!posInfo.position) posInfo.position = textAttribute.position; if (posInfo.position != 'up' && posInfo.position != 'down') posInfo.px = posInfo.py = null; content = this._drawTextBox_drawImages(posInfo.content); // Step 2: 计算对话框的矩形位置 var hPos = this._drawTextBox_getHorizontalPosition(content, titleInfo, posInfo); var vPos = this._drawTextBox_getVerticalPosition(content, titleInfo, posInfo, hPos.validWidth); // Step 3: 绘制背景图 var isWindowSkin = this._drawTextBox_drawBackground(titleInfo, posInfo, hPos, vPos); var alpha = isWindowSkin ? 0.85 : (textAttribute.background[3] || core.initStatus.textAttribute.background[3]); // Step 4: 绘制标题、头像、 var content_top = this._drawTextBox_drawTitleAndIcon(titleInfo, hPos, vPos, alpha); // Step 5: 绘制正文 this.drawTextContent('ui', content, { left: hPos.content_left, top: content_top, maxWidth: hPos.validWidth, lineHeight: vPos.lineHeight, time: (showAll || textAttribute.time<=0 || core.status.event.id!='action')?0:textAttribute.time }); } ui.prototype._drawTextBox_drawImages = function (content) { return content.replace(/(\f|\\f)\[(.*?)]/g, function (text, sympol, str) { var ss = str.split(","); if (ss.length!=3 && ss.length!=5 && ss.length!=9) return ""; var img = core.material.images.images[ss[0]]; if (!img) return ""; // 绘制 if (ss.length==3) core.drawImage('ui', img, parseFloat(ss[1]), parseFloat(ss[2])); else if (ss.length==5) core.drawImage('ui', img, 0, 0, img.width, img.height, parseFloat(ss[1]), parseFloat(ss[2]), parseFloat(ss[3]), parseFloat(ss[4])); else if (ss.length==9) core.drawImage('ui', img, parseFloat(ss[1]), parseFloat(ss[2]), parseFloat(ss[3]), parseFloat(ss[4]), parseFloat(ss[5]), parseFloat(ss[6]), parseFloat(ss[7]), parseFloat(ss[8])); return ""; }); } ui.prototype._drawTextBox_getHorizontalPosition = function (content, titleInfo, posInfo) { var realContent = this._getRealContent(content); var paddingLeft = 25, paddingRight = 12; if (posInfo.px != null && posInfo.py != null) paddingLeft = 20; if (titleInfo.icon != null) paddingLeft = 62; // 15 + 32 + 15 else if (titleInfo.image) paddingLeft = 90; // 10 + 70 + 10 var left = 7 + 3 * (this.HSIZE - 6), right = this.PIXEL - left, width = right - left, validWidth = width - paddingLeft - paddingRight; // 对话框效果:改为动态计算 if (posInfo.px != null && posInfo.py != null) { var min_width = 220 - paddingLeft, max_width = validWidth; // 无行走图或头像,则可以适当缩小min_width if (titleInfo.image == null) min_width = 160; validWidth = this.calTextBoxWidth('ui', realContent, min_width, max_width, this._buildFont()); width = validWidth + paddingLeft + paddingRight; left = core.clamp(32 * posInfo.px + 16 - width / 2 - core.bigmap.offsetX, left, right - width); right = left + width; } return { left: left, right: right, width: width, validWidth: validWidth, xoffset: 11, content_left: left + paddingLeft }; } ui.prototype._drawTextBox_getVerticalPosition = function (content, titleInfo, posInfo, validWidth) { var textAttribute = core.status.textAttribute || core.initStatus.textAttribute; var lineHeight = textAttribute.textfont + 5; var realContent = this._getRealContent(content); var height = 30 + lineHeight * core.splitLines("ui", realContent, validWidth, this._buildFont()).length; if (titleInfo.title) height += textAttribute.titlefont + 5; if (titleInfo.icon != null) height = Math.max(height, titleInfo.height+50); else if (titleInfo.image) height = Math.max(height, 90); var yoffset = 16; var top = parseInt((this.PIXEL - height) / 2); switch (posInfo.position) { case 'center': top = parseInt((this.PIXEL - height) / 2); break; case 'up': if (posInfo.px==null || posInfo.py==null) top = 5 + textAttribute.offset; else top = 32 * posInfo.py - height - (titleInfo.height - 32) - yoffset - core.bigmap.offsetY; break; case 'down': if (posInfo.px==null || posInfo.py==null) top = this.PIXEL - height - 5 - textAttribute.offset; else { top = 32 * posInfo.py + 32 + yoffset - core.bigmap.offsetY; } } return { top: top, height: height, bottom: top + height, yoffset: yoffset, lineHeight: lineHeight }; } ui.prototype._drawTextBox_drawBackground = function (titleInfo, posInfo, hPos, vPos) { var background = core.status.textAttribute.background; var px = posInfo.px == null ? null : posInfo.px * 32 - core.bigmap.offsetX; var py = posInfo.py == null ? null : posInfo.py * 32 - core.bigmap.offsetY; var xoffset = hPos.xoffset, yoffset = vPos.yoffset - 4; var left = hPos.left, right = hPos.right, top = vPos.top, bottom = vPos.bottom; if (typeof background == 'string' && core.material.images.images[background]) { var image = core.material.images.images[background]; if (image.width==192 && image.height==128) { core.setAlpha('ui', 0.85); this.drawWindowSkin(image, 'ui', left, top, right - left, bottom - top, posInfo.position, px, py); core.setAlpha('ui', 1); return true; } background = core.initStatus.textAttribute.background; } var alpha = background[3]; core.setAlpha('ui', alpha); core.setStrokeStyle('ui', core.status.globalAttribute.borderColor); core.setFillStyle('ui', core.arrayToRGB(background)); core.setLineWidth('ui', 2); // 绘制 var ctx = core.canvas.ui; ctx.beginPath(); ctx.moveTo(left, top); // 上边缘三角 if (posInfo.position == 'down' && px != null && py != null) { ctx.lineTo(px + xoffset, top); ctx.lineTo(px + 16, top - yoffset); ctx.lineTo(px + 32 - xoffset, top); } ctx.lineTo(right, top); ctx.lineTo(right, bottom); // 下边缘三角 if (posInfo.position == 'up' && px != null && py != null) { ctx.lineTo(px + 32 - xoffset, bottom); ctx.lineTo(px + 16, bottom + yoffset); ctx.lineTo(px + xoffset, bottom); } ctx.lineTo(left, bottom); ctx.closePath(); ctx.fill(); ctx.stroke(); core.setAlpha('ui', 1); return false; } ui.prototype._drawTextBox_drawTitleAndIcon = function (titleInfo, hPos, vPos, alpha) { core.setTextAlign('ui', 'left'); var textAttribute = core.status.textAttribute; var content_top = vPos.top + 15; if (titleInfo.title != null) { var titlefont = textAttribute.titlefont; content_top += titlefont + 5; core.setFillStyle('ui', core.arrayToRGB(textAttribute.title)); core.setStrokeStyle('ui', core.arrayToRGB(textAttribute.title)); // --- title也要居中或者右对齐? var title_width = core.calWidth('ui', titleInfo.title, 'bold '+titlefont+'px '+core.status.globalAttribute.font); var title_left = hPos.content_left; if (textAttribute.align == 'center') title_left = hPos.left + (hPos.width - title_width) / 2; else if (textAttribute.align == 'right') title_left = hPos.right - title_width - 12; core.fillText('ui', titleInfo.title, title_left, vPos.top + 8 + titlefont); if (titleInfo.icon != null) { core.setAlpha('ui', alpha); core.strokeRect('ui', hPos.left + 15 - 1, vPos.top + 40-1, 34, titleInfo.height + 2, null, 2); core.setAlpha('ui', 1); core.status.boxAnimateObjs = []; core.status.boxAnimateObjs.push({ 'bgx': hPos.left + 15, 'bgy': vPos.top + 40, 'bgWidth': 32, 'bgHeight': titleInfo.height, 'x': hPos.left + 15, 'y': vPos.top + 40, 'height': titleInfo.height, 'animate': titleInfo.animate, 'image': titleInfo.image, 'pos': titleInfo.icon * titleInfo.height }); core.drawBoxAnimate(); } } if (titleInfo.image != null && titleInfo.icon == null) { // 头像图 core.drawImage('ui', titleInfo.image, 0, 0, titleInfo.image.width, titleInfo.image.height, hPos.left+10, vPos.top+10, 70, 70); } return content_top; } ui.prototype._createTextCanvas = function (content, lineHeight) { var realContent = this._getRealContent(content); var lines = core.splitLines('ui', realContent, null, this._buildFont()); var width = this.PIXEL, height = lines.length * lineHeight; var ctx = document.createElement('canvas').getContext('2d'); ctx.canvas.width = width; ctx.canvas.height = height; ctx.clearRect(0, 0, width, height); } ////// 绘制滚动字幕 ////// ui.prototype.drawScrollText = function (content, time, callback) { content = core.replaceText(content || ""); time = time || 5000; clearInterval(core.status.event.interval); core.status.event.interval = null; var offset = core.status.textAttribute.offset || 15; var lineHeight = core.status.textAttribute.textfont * 1.4; var ctx = this._createTextCanvas(content, lineHeight); var obj = { align: core.status.textAttribute.align, lineHeight: lineHeight }; if (obj.align == 'right') obj.left = this.PIXEL - offset; else if (obj.align != 'center') obj.left = offset; this.drawTextContent(ctx, content, obj); this._drawScrollText_animate(ctx, height, time, callback); } ui.prototype._drawScrollText_animate = function (ctx, height, time, callback) { // 开始绘制到UI上 core.clearMap('ui'); var per_pixel = 1, per_time = time * per_pixel / (416+height); var currH = 416; core.drawImage('ui', ctx.canvas, 0, currH); var animate = setInterval(function () { core.clearMap('ui'); currH -= per_pixel; if (currH < -height) { delete core.animateFrame.asyncId[animate]; clearInterval(animate); if (core.isset(callback)) callback(); return; } core.drawImage('ui', ctx.canvas, 0, currH); }, per_time); core.animateFrame.asyncId[animate] = true; } ////// 文本图片化 ////// ui.prototype.textImage = function (content) { content = core.replaceText(content || ""); var lineHeight = core.status.textAttribute.textfont * 1.4; var ctx = this._createTextCanvas(content, lineHeight); this.drawTextContent(ctx, content, { align: core.status.textAttribute.align, lineHeight: lineHeight }); return ctx.canvas; } ////// 绘制一个选项界面 ////// ui.prototype.drawChoices = function(content, choices) { choices = core.clone(choices || []); core.status.event.ui = {"text": content, "choices": choices}; clearInterval(core.status.event.interval); core.status.event.interval = null; core.status.boxAnimateObjs = []; core.clearSelector(); core.clearMap('ui'); content = core.replaceText(content || ""); var titleInfo = this._getTitleAndIcon(content); var hPos = this._drawChoices_getHorizontalPosition(titleInfo, choices); var vPos = this._drawChoices_getVerticalPosition(titleInfo, choices, hPos); var isWindowSkin = this._drawTextBox_drawBackground(titleInfo, {}, hPos, vPos); this._drawChoices_drawTitle(titleInfo, hPos, vPos); this._drawChoices_drawChoices(choices, isWindowSkin, hPos, vPos); } ui.prototype._drawChoices_getHorizontalPosition = function (titleInfo, choices) { // 宽度计算:考虑选项的长度 var width = this.PIXEL - 2 * 85; core.setFont('ui', "bold 17px "+core.status.globalAttribute.font); for (var i = 0; i < choices.length; i++) { if (typeof choices[i] === 'string') choices[i] = {"text": choices[i]}; choices[i].text = core.replaceText(choices[i].text); choices[i].width = core.calWidth('ui', core.replaceText(choices[i].text)); if (choices[i].icon != null) choices[i].width += 28; width = Math.max(width, choices[i].width+30); } var left = (this.PIXEL - width) / 2, right = left + width; var content_left = left + (titleInfo.icon == null ? 15: 60), validWidth = right - content_left - 10; return { left: left, right: right, width: width, content_left: content_left, validWidth: validWidth }; } ui.prototype._drawChoices_getVerticalPosition = function (titleInfo, choices, hPos) { var length = choices.length; var height = 32 * (length + 2), bottom = this.HPIXEL + height / 2; if (length % 2 == 0) bottom += 16; var choice_top = bottom - height + 56; if (titleInfo.content) { var realContent = this._getRealContent(titleInfo.content); var lines = core.splitLines('ui', realContent, hPos.validWidth, this._buildFont(15, true)); if (titleInfo.title) height += 25; height += lines.length * 20; } return {top: bottom - height, height: height, bottom: bottom, choice_top: choice_top }; } ui.prototype._drawChoices_drawTitle = function (titleInfo, hPos, vPos) { if (!titleInfo.content) return; var content_top = vPos.top + 21; if (titleInfo.title != null) { core.setTextAlign('ui', 'center'); content_top = vPos.top + 41; var title_offset = hPos.left+hPos.width/2; // 动画 if (titleInfo.icon != null) { title_offset += 12; core.strokeRect('ui', hPos.left + 15 - 1, vPos.top + 30 - 1, 34, titleInfo.height + 2, '#DDDDDD', 2); core.status.boxAnimateObjs = []; core.status.boxAnimateObjs.push({ 'bgx': hPos.left + 15, 'bgy': vPos.top + 30, 'bgWidth': 32, 'bgHeight': titleInfo.height, 'x': hPos.left + 15, 'y': vPos.top + 30, 'height': titleInfo.height, 'animate': titleInfo.animate, 'image': titleInfo.image, 'pos': titleInfo.icon * titleInfo.height }); core.drawBoxAnimate(); }; core.fillText('ui', titleInfo.title, title_offset, vPos.top + 27, core.arrayToRGBA(core.status.textAttribute.title), 'bold 19px '+core.status.globalAttribute.font); } core.setTextAlign('ui', 'left'); this.drawTextContent('ui', titleInfo.content, { left: hPos.content_left, top: content_top, maxWidth: hPos.validWidth, fontSize: 15, lineHeight: 20, bold: true }); } ui.prototype._drawChoices_drawChoices = function (choices, isWindowSkin, hPos, vPos) { // 选项 core.setTextAlign('ui', 'center'); core.setFont('ui', "bold 17px " + core.status.globalAttribute.font); for (var i = 0; i < choices.length; i++) { var color = choices[i].color || core.status.textAttribute.text; if (color instanceof Array) color = core.arrayToRGBA(color); core.setFillStyle('ui', color); var offset = this.HPIXEL; if (core.isset(choices[i].icon)) { var iconInfo = this._getDrawableIconInfo(choices[i].icon), image = iconInfo[0], icon = iconInfo[1]; if (image != null) { core.drawImage('ui', image, 0, 32 * icon, 32, 32, this.HPIXEL - choices[i].width/2, vPos.choice_top + 32*i - 17, 22, 22); offset += 14; } } core.fillText('ui', choices[i].text, offset, vPos.choice_top + 32 * i, color); } if (choices.length>0) { core.status.event.selection = core.status.event.selection || 0; while (core.status.event.selection < 0) core.status.event.selection += choices.length; while (core.status.event.selection >= choices.length) core.status.event.selection -= choices.length; var len = choices[core.status.event.selection].width; if (isWindowSkin) this.drawWindowSelector(core.material.images.images[core.status.textAttribute.background], this.HPIXEL - len/2 - 5, vPos.choice_top + 32 * core.status.event.selection - 20, len + 10, 28); else core.strokeRect('ui', this.HPIXEL - len/2 - 5, vPos.choice_top + 32 * core.status.event.selection - 20, len+10, 28, "#FFD700", 2); } } ////// 绘制一个确认/取消的警告页面 ////// ui.prototype.drawConfirmBox = function (text, yesCallback, noCallback) { core.lockControl(); core.status.event.id = 'confirmBox'; core.status.event.data = {'yes': yesCallback, 'no': noCallback}; core.status.event.ui = text; if (!core.isset(core.status.event.selection) || core.status.event.selection>1) core.status.event.selection=1; if (core.status.event.selection<0) core.status.event.selection=0; core.clearSelector(); var background = core.status.textAttribute.background; var isWindowSkin = false; if (typeof background == 'string') { background = core.material.images.images[background]; if (core.isset(background) && background.width==192 && background.height==128) isWindowSkin = true; else background = core.initStatus.textAttribute.background; } if (!isWindowSkin) background = core.arrayToRGBA(background); var borderColor = core.status.globalAttribute.borderColor; var textColor = core.arrayToRGBA(core.status.textAttribute.text); var globalFont = core.status.globalAttribute.font; core.setFont('ui', "bold 19px "+globalFont); var contents = text.split('\n'); var lines = contents.length; var max_length = 0; for (var i in contents) { max_length = Math.max(max_length, core.calWidth('ui', contents[i])); } var left = Math.min(208 - 40 - parseInt(max_length / 2), 100); var top = 140 - (lines-1)*30; var right = 416 - left, bottom = 416 - 140, width = right - left, height = bottom - top; core.clearMap('ui'); if (isWindowSkin) { core.setAlpha('ui', 0.85); this.drawWindowSkin(background,'ui',left,top,width,height); } else { core.fillRect('ui', left, top, width, height, background); core.strokeRect('ui', left - 1, top - 1, width + 1, height + 1, borderColor, 2); } core.setAlpha('ui', 1); core.setTextAlign('ui', 'center'); for (var i in contents) { core.fillText('ui', contents[i], 208, top + 50 + i*30, textColor); } core.fillText('ui', "确定", 208 - 38, bottom - 35, null, "bold 17px "+globalFont); core.fillText('ui', "取消", 208 + 38, bottom - 35); var len=core.calWidth('ui', "确定"); var strokeLeft = 208 + (76*core.status.event.selection-38) - parseInt(len/2) - 5; if (isWindowSkin) this.drawWindowSelector(background, strokeLeft, bottom-35-20, len+10, 28); else core.strokeRect('ui', strokeLeft, bottom-35-20, len+10, 28, "#FFD700", 2); } ////// 绘制系统设置界面 ////// ui.prototype.drawSwitchs = function() { core.status.event.id = 'switchs'; var choices = [ "背景音乐: "+(core.musicStatus.bgmStatus ? "[ON]" : "[OFF]"), "背景音效: "+(core.musicStatus.soundStatus ? "[ON]" : "[OFF]"), "怪物显伤: "+(core.flags.displayEnemyDamage ? "[ON]" : "[OFF]"), "临界显伤: "+(core.flags.displayCritical ? "[ON]" : "[OFF]"), "领域显伤: "+(core.flags.displayExtraDamage ? "[ON]" : "[OFF]"), "新版存档: "+(core.platform.useLocalForage ? "[ON]":"[OFF]"), "单击瞬移: "+(!core.hasFlag("__noClickMove__") ? "[ON]":"[OFF]"), "拓展键盘: "+(core.platform.extendKeyboard ? "[ON]":"[OFF]"), "返回主菜单" ]; this.drawChoices(null, choices); } ////// 绘制系统菜单栏 ////// ui.prototype.drawSettings = function () { core.status.event.id = 'settings'; this.drawChoices(null, [ "系统设置", "虚拟键盘", "浏览地图", "绘图模式", "同步存档", "游戏信息", "返回标题", "返回游戏" ]); } ////// 绘制快捷商店选择栏 ////// ui.prototype.drawQuickShop = function () { core.status.event.id = 'selectShop'; var shopList = core.status.shops, keys = Object.keys(shopList).filter(function (shopId) {return shopList[shopId].visited || !shopList[shopId].mustEnable}); var choices = keys.map(function (shopId) { return {"text": shopList[shopId].textInList, "color": shopList[shopId].visited?null:"#999999"}; }); choices.push("返回游戏"); this.drawChoices(null, choices); } ////// 绘制等待界面 ////// ui.prototype.drawWaiting = function(text) { core.lockControl(); core.status.event.id = 'waiting'; core.clearSelector(); var background = core.status.textAttribute.background; var isWindowSkin = false; if (typeof background == 'string') { background = core.material.images.images[background]; if (core.isset(background) && background.width==192 && background.height==128) isWindowSkin = true; else background = core.initStatus.textAttribute.background; } if (!isWindowSkin) background = core.arrayToRGBA(background); var borderColor = core.status.globalAttribute.borderColor; var textColor = core.arrayToRGBA(core.status.textAttribute.text); var globalFont = core.status.globalAttribute.font; var text_length = core.calWidth('ui', text, "bold 19px "+globalFont); var right = Math.max(text_length+50, 220); var left = 208-parseInt(right/2), top = 208 - 32 - 16, bottom = 416 - 2 * top; core.clearMap('ui'); if (isWindowSkin) { core.setAlpha('ui', 0.85); this.drawWindowSkin(background,'ui',left,top,right,bottom); } else { core.fillRect('ui', left, top, right, bottom, background); core.strokeRect('ui', left - 1, top - 1, right + 1, bottom + 1, borderColor, 2); } core.setAlpha('ui', 1); core.setTextAlign('ui', 'center'); core.fillText('ui', text, 208, top + 56, textColor); } ////// 绘制存档同步界面 ////// ui.prototype.drawSyncSave = function () { core.status.event.id = 'syncSave'; this.drawChoices(null, [ "同步存档到服务器", "从服务器加载存档", "存档至本地文件", "从本地文件读档", "回放当前录像", "下载当前录像", "清空本地存档", "返回主菜单" ]); } ////// 绘制存档同步选择页面 ////// ui.prototype.drawSyncSelect = function () { core.status.event.id = 'syncSelect'; this.drawChoices(null, [ "同步本地所有存档", "只同步当前单存档", "返回上级菜单" ]); } ////// 绘制单存档界面 ////// ui.prototype.drawLocalSaveSelect = function () { core.status.event.id = 'localSaveSelect'; this.drawChoices(null, [ "下载所有存档", "只下载当前单存档", "返回上级菜单" ]); } ////// 绘制存档删除页面 ////// ui.prototype.drawStorageRemove = function () { core.status.event.id = 'storageRemove'; this.drawChoices(null, [ "清空全部塔的存档", "只清空当前塔的存档", "返回上级菜单" ]); } ui.prototype.drawReplay = function () { core.lockControl(); core.status.event.id = 'replay'; this.drawChoices(null, [ "从头回放录像", "从存档开始回放", "选择录像文件", "下载当前录像", "返回游戏" ]); } ui.prototype.drawGameInfo = function () { core.status.event.id = 'gameInfo'; this.drawChoices(null, [ "数据统计", "查看工程", "游戏主页", "操作帮助", "关于本塔","下载离线版本", "返回主菜单" ]); } ////// 绘制分页 ////// ui.prototype.drawPagination = function (page, totalPage, top) { // if (totalPage 1) core.fillText('ui', '上一页', 208 - 80, top*32+19); if (page < totalPage) core.fillText('ui', '下一页', 208 + 80, top*32+19); } ////// 绘制键盘光标 ////// ui.prototype.drawCursor = function () { if (!core.isset(core.status.automaticRoute.cursorX)) core.status.automaticRoute.cursorX=core.getHeroLoc('x'); if (core.status.automaticRoute.cursorX<0) core.status.automaticRoute.cursorX=0; if (core.status.automaticRoute.cursorX>12) core.status.automaticRoute.cursorX=12; if (!core.isset(core.status.automaticRoute.cursorY)) core.status.automaticRoute.cursorY=core.getHeroLoc('y'); if (core.status.automaticRoute.cursorY<0) core.status.automaticRoute.cursorY=0; if (core.status.automaticRoute.cursorY>12) core.status.automaticRoute.cursorY=12; core.status.event.id = 'cursor'; core.lockControl(); core.clearMap('ui'); core.setAlpha('ui', 1); var width = 4; core.strokeRect('ui', 32*core.status.automaticRoute.cursorX+width/2, 32*core.status.automaticRoute.cursorY+width/2, 32-width, 32-width, '#FFD700', width); } ////// 绘制怪物手册 ////// ui.prototype.drawBook = function (index) { var floorId = core.floorIds[(core.status.event.ui||{}).index] || core.status.floorId; var enemys = core.enemys.getCurrentEnemys(floorId); core.clearSelector(); core.clearMap('data'); // 生成groundPattern core.maps.generateGroundPattern(floorId); core.setFillStyle('ui', core.material.groundPattern); core.fillRect('ui', 0, 0, 416, 416); core.setAlpha('ui', 0.6); core.setFillStyle('ui', '#000000'); core.fillRect('ui', 0, 0, 416, 416); core.setAlpha('ui', 1); core.setTextAlign('ui', 'left'); var globalFont = core.status.globalAttribute.font; core.setFont('ui', 'bold 15px '+globalFont); if (enemys.length == 0) { core.fillText('ui', "本层无怪物", 83, 222, '#999999', "bold 50px "+globalFont); // 退出 core.setTextAlign('ui', 'center'); core.fillText('ui', '返回游戏', 370, 403,'#DDDDDD', 'bold 15px '+globalFont); return; } if (index<0) index=0; if (index>=enemys.length) index=enemys.length-1; var perpage = 6; var page=parseInt(index/perpage)+1; var totalPage = parseInt((enemys.length - 1) / perpage) + 1; core.status.event.data = index; var start = (page - 1) * perpage, end = Math.min(page * perpage, enemys.length); enemys = enemys.slice(start, end); core.status.boxAnimateObjs = []; for (var i = 0; i < enemys.length; i++) { // 边框 var enemy = enemys[i]; core.strokeRect('ui', 22, 62 * i + 22, 42, 42, '#DDDDDD', 2); var cls = 'enemys'; if (core.isset(core.material.icons.enemy48[enemy.id])) cls = 'enemy48'; var height = cls=='enemy48'?48:32; var animate = cls=='enemy48'?4:2; // 怪物 core.status.boxAnimateObjs.push({ 'bgx': 22, 'bgy': 62 * i + 22, 'bgWidth': 42, 'bgHeight': 42, 'x': 27, 'y': 62 * i + 27, 'height': 32, 'animate': animate, 'image': core.material.images[cls], 'pos': core.material.icons[cls][enemy.id] * height }); // 数据 core.setTextAlign('ui', 'center'); if (enemy.specialText=='') { core.fillText('ui', enemy.name, 115, 62 * i + 47, '#DDDDDD', 'bold 17px '+globalFont); } else { core.fillText('ui', enemy.name, 115, 62 * i + 40, '#DDDDDD', 'bold 17px '+globalFont); core.fillText('ui', enemy.specialText, 115, 62 * i + 62, '#FF6A6A', 'bold 15px '+globalFont); } core.setTextAlign('ui', 'left'); core.fillText('ui', '生命', 165, 62 * i + 32, '#DDDDDD', '13px '+globalFont); core.fillText('ui', core.formatBigNumber(enemy.hp||0), 195, 62 * i + 32, '#DDDDDD', 'bold 13px '+globalFont); core.fillText('ui', '攻击', 255, 62 * i + 32, '#DDDDDD', '13px '+globalFont); core.fillText('ui', core.formatBigNumber(enemy.atk||0), 285, 62 * i + 32, '#DDDDDD', 'bold 13px '+globalFont); core.fillText('ui', '防御', 335, 62 * i + 32, '#DDDDDD', '13px '+globalFont); core.fillText('ui', core.formatBigNumber(enemy.def||0), 365, 62 * i + 32, '#DDDDDD', 'bold 13px '+globalFont); var expOffset = 165, line_cnt=0; if (core.flags.enableMoney) { core.fillText('ui', '金币', 165, 62 * i + 50, '#DDDDDD', '13px '+globalFont); core.fillText('ui', core.formatBigNumber(enemy.money||0), 195, 62 * i + 50, '#DDDDDD', 'bold 13px '+globalFont); expOffset = 255; line_cnt++; } // 加点 if (core.flags.enableAddPoint) { core.setTextAlign('ui', 'left'); core.fillText('ui', '加点', expOffset, 62 * i + 50, '#DDDDDD', '13px '+globalFont); core.fillText('ui', core.formatBigNumber(enemy.point||0), expOffset + 30, 62 * i + 50, '#DDDDDD', 'bold 13px '+globalFont); expOffset = 255; line_cnt++; } if (core.flags.enableExperience && line_cnt<2) { core.setTextAlign('ui', 'left'); core.fillText('ui', '经验', expOffset, 62 * i + 50, '#DDDDDD', '13px '+globalFont); core.fillText('ui', core.formatBigNumber(enemy.experience||0), expOffset + 30, 62 * i + 50, '#DDDDDD', 'bold 13px '+globalFont); line_cnt++; } var damageOffset = 281; if (line_cnt==1) damageOffset=326; if (line_cnt==2) damageOffset=361; core.setTextAlign('ui', 'center'); var damage = enemy.damage; var color = '#FFFF00'; if (damage == null) { damage = '无法战斗'; color = '#FF0000'; } else { if (damage >= core.status.hero.hp) color = '#FF0000'; if (damage<=0) color = '#00FF00'; damage = core.formatBigNumber(damage); if (core.enemys.hasSpecial(enemy, 19)) damage += "+"; if (core.enemys.hasSpecial(enemy, 21)) damage += "-"; if (core.enemys.hasSpecial(enemy, 11)) damage += "^"; } if (enemy.notBomb) damage += "[b]"; core.fillText('ui', damage, damageOffset, 62 * i + 50, color, 'bold 13px '+globalFont); core.setTextAlign('ui', 'left'); core.fillText('ui', '临界', 165, 62 * i + 68, '#DDDDDD', '13px '+globalFont); core.fillText('ui', core.formatBigNumber(enemy.critical||0), 195, 62 * i + 68, '#DDDDDD', 'bold 13px '+globalFont); core.fillText('ui', '减伤', 255, 62 * i + 68, '#DDDDDD', '13px '+globalFont); core.fillText('ui', core.formatBigNumber(enemy.criticalDamage||0), 285, 62 * i + 68, '#DDDDDD', 'bold 13px '+globalFont); core.fillText('ui', '1防', 335, 62 * i + 68, '#DDDDDD', '13px '+globalFont); core.fillText('ui', core.formatBigNumber(enemy.defDamage||0), 365, 62 * i + 68, '#DDDDDD', 'bold 13px '+globalFont); if (index == start+i) { core.strokeRect('ui', 10, 62 * i + 13, 416-10*2, 62, '#FFD700'); } } core.drawBoxAnimate(); this.drawPagination(page, totalPage, 12); core.setTextAlign('ui', 'center'); // 退出 core.fillText('ui', '返回游戏', 370, 403,'#DDDDDD', 'bold 15px '+globalFont); } ////// 绘制怪物属性的详细信息 ////// ui.prototype.drawBookDetail = function (index) { var floorId = core.floorIds[(core.status.event.ui||{}).index] || core.status.floorId; var enemys = core.enemys.getCurrentEnemys(floorId); if (enemys.length==0) return; if (index<0) index=0; if (index>=enemys.length) index=enemys.length-1; var enemy = enemys[index], enemyId = enemy.id; var hints=core.enemys.getSpecialHint(enemyId); var damageInfo = core.enemys.getDamageInfo(enemy, null, null, null, floorId); if (hints.length==0) hints.push("该怪物无特殊属性。"); // 模仿临界计算器 if (core.enemys.hasSpecial(enemy.special, 10)) { var hp = enemy.hp; var delta = core.status.hero.atk - core.status.hero.def; if (delta0) { hints.push(""); hints.push("模仿临界计算器:(当前攻防差"+core.formatBigNumber(delta)+")"); var arr = []; (function () { var last=0, start=0; for (var i=1;i=0) { var x1 = text.substring(0, index+1); core.fillText('data', x1, content_left, content_top, '#FF6A6A', 'bold 16px '+globalFont); var len=core.calWidth('data', x1); core.fillText('data', text.substring(index+1), content_left+len, content_top, '#FFFFFF', '16px '+globalFont); } else { core.fillText('data', contents[i], content_left, content_top, '#FFFFFF', '16px '+globalFont); } content_top+=24; } core.fillText('data', '<点击任意位置继续>', 270, top+height-13, '#CCCCCC', '13px '+globalFont); } ////// 绘制楼层传送器 ////// ui.prototype.drawFly = function(page) { core.status.event.data = page; var floorId = core.floorIds[page]; var title = core.status.maps[floorId].title; core.clearMap('ui'); core.setAlpha('ui', 0.85); core.fillRect('ui', 0, 0, 416, 416, '#000000'); core.setAlpha('ui', 1); core.setTextAlign('ui', 'center'); var globalFont = core.status.globalAttribute.font core.fillText('ui', '楼层跳跃', 208, 60, '#FFFFFF', "bold 28px "+globalFont); core.fillText('ui', '返回游戏', 208, 403, '#FFFFFF', "bold 15px "+globalFont) core.fillText('ui', title, 356, 247, '#FFFFFF', "bold 19px "+globalFont); if (core.actions._getNextFlyFloor(1) != page) { core.fillText('ui', '▲', 356, 247 - 64, '#FFFFFF', "17px "+globalFont); core.fillText('ui', '▲', 356, 247 - 96, '#FFFFFF', "17px "+globalFont); core.fillText('ui', '▲', 356, 247 - 96 - 7, '#FFFFFF', "17px "+globalFont); } if (core.actions._getNextFlyFloor(-1) != page) { core.fillText('ui', '▼', 356, 247 + 64, '#FFFFFF', "17px "+globalFont); core.fillText('ui', '▼', 356, 247 + 96, '#FFFFFF', "17px "+globalFont); core.fillText('ui', '▼', 356, 247 + 96 + 7, '#FFFFFF', "17px "+globalFont); } core.strokeRect('ui', 20, 100, 273, 273, '#FFFFFF', 2); core.drawThumbnail(floorId, null, null, {ctx: 'ui', x: 20, y: 100, size: 273}); } ////// 绘制中心对称飞行器 ui.prototype.drawCenterFly = function () { core.lockControl(); core.status.event.id = 'centerFly'; var fillstyle = 'rgba(255,0,0,0.5)'; if (core.canUseItem('centerFly')) fillstyle = 'rgba(0,255,0,0.5)'; var toX = core.bigmap.width - 1 - core.getHeroLoc('x'), toY = core.bigmap.height - 1 - core.getHeroLoc('y'); core.drawThumbnail(null, null, {heroLoc: core.status.hero.loc, heroIcon: core.getFlag('heroIcon', "hero.png")}, {ctx: 'ui', centerX: toX, centerY: toY}); var offsetX = core.clamp(toX - core.__HALF_SIZE__, 0, core.bigmap.width - core.__SIZE__), offsetY = core.clamp(toY - core.__HALF_SIZE__, 0, core.bigmap.height - core.__SIZE__); core.fillRect('ui', (toX - offsetX) * 32, (toY - offsetY) * 32, 32, 32, fillstyle); core.status.event.data = {"x": toX, "y": toY, "posX": toX - offsetX, "posY": toY - offsetY}; core.drawTip("请确认当前中心对称飞行器的位置"); return; } ////// 绘制全局商店 ui.prototype.drawShop = function (shopId) { var shop = core.status.shops[shopId]; var actions = [], fromList = (core.status.event.data||{}).fromList, selection = core.status.event.selection; if (core.status.event.data && core.status.event.data.actions) actions=core.status.event.data.actions; core.ui.closePanel(); core.lockControl(); core.status.event.id = 'shop'; core.status.event.data = {'id': shopId, 'shop': shop, 'actions': actions, 'fromList': fromList}; core.status.event.selection = selection; var times = shop.times, need=core.calValue(shop.need, null, null, times); var content = "\t["+shop.name+","+shop.icon+"]" + core.replaceText(shop.text, need, times); var use = shop.use=='experience'?'经验':'金币'; var choices = []; for (var i=0;i=core.floorIds.length) index=core.floorIds.length-1; var floorId = core.floorIds[index], mw = core.floors[floorId].width, mh = core.floors[floorId].height; if (!core.isset(x)) x = parseInt(mw/2); if (!core.isset(y)) y = parseInt(mh/2); if (x<6) x=6; if (x>mw-7) x=mw-7; if (y<6) y=6; if (y>mh-7) y=mh-7; core.status.event.data = {"index": index, "x": x, "y": y, "damage": damage, "paint": paint, "all": all}; clearTimeout(core.interval.tipAnimate); core.clearSelector(); core.status.checkBlock.cache = {}; core.drawThumbnail(floorId, null, {damage: damage}, {ctx: 'ui', centerX: x, centerY: y, all: all}); // 绘图 if (core.status.event.data.paint) { var offsetX = core.clamp(x-6, 0, mw-13), offsetY = core.clamp(y-6, 0, mh-13); var value = core.paint[floorId]; if (core.isset(value)) value = lzw_decode(value).split(","); core.utils.decodeCanvas(value, 32*mw, 32*mh); core.drawImage('ui', core.bigmap.tempCanvas.canvas, offsetX*32, offsetY*32, 416, 416, 0, 0, 416, 416); } core.clearMap('data'); core.setTextAlign('data', 'left'); core.setFont('data', '16px Arial'); var text = core.status.maps[floorId].title; if (!all && (mw>13 || mh>13)) text+=" ["+(x-6)+","+(y-6)+"]"; var textX = 16, textY = 18, width = textX + core.calWidth('data', text) + 16, height = 42; core.fillRect('data', 5, 5, width, height, 'rgba(0,0,0,0.4)'); core.fillText('data', text, textX + 5, textY + 15, 'rgba(255,255,255,0.6)'); } ////// 绘制道具栏 ////// ui.prototype.drawToolbox = function(index) { // 设定eventdata if (!core.isset(core.status.event.data) || !core.isset(core.status.event.data.toolsPage) || !core.isset(core.status.event.data.constantsPage)) core.status.event.data = {"toolsPage":1, "constantsPage":1, "selectId":null} // 获取物品列表 var tools = Object.keys(core.status.hero.items.tools).sort(); var constants = Object.keys(core.status.hero.items.constants).sort(); // 处理页数 var toolsPage = core.status.event.data.toolsPage; var constantsPage = core.status.event.data.constantsPage; var toolsTotalPage = Math.ceil(tools.length/12); var constantsTotalPage = Math.ceil(constants.length/12); // 处理index if (!core.isset(index)) { if (tools.length>0) index=0; else if (constants.length>0) index=12; else index=0; } core.status.event.selection=index; // 确认选择对象 var select; var selectId; if (index<12) { select = index + (toolsPage-1)*12; if (select>=tools.length) select=Math.max(0, tools.length-1); selectId = tools[select]; } else { select = index%12 + (constantsPage-1)*12; if (select>=constants.length) select=Math.max(0, constants.length-1); selectId = constants[select]; } if (!core.hasItem(selectId)) selectId=null; core.status.event.data.selectId=selectId; // 绘制 core.clearMap('ui'); core.setAlpha('ui', 0.85); core.fillRect('ui', 0, 0, 416, 416, '#000000'); core.setAlpha('ui', 1); core.setFillStyle('ui', '#DDDDDD'); core.setStrokeStyle('ui', '#DDDDDD'); core.canvas.ui.lineWidth = 2; core.canvas.ui.strokeWidth = 2; var ydelta = 20; // 画线 core.canvas.ui.beginPath(); core.canvas.ui.moveTo(0, 130-ydelta); core.canvas.ui.lineTo(416, 130-ydelta); core.canvas.ui.stroke(); core.canvas.ui.beginPath(); core.canvas.ui.moveTo(416,129-ydelta); core.canvas.ui.lineTo(416,105-ydelta); core.canvas.ui.lineTo(416-72,105-ydelta); core.canvas.ui.lineTo(416-102,129-ydelta); core.canvas.ui.fill(); core.canvas.ui.beginPath(); core.canvas.ui.moveTo(0, 290-ydelta); core.canvas.ui.lineTo(416, 290-ydelta); core.canvas.ui.stroke(); core.canvas.ui.beginPath(); core.canvas.ui.moveTo(416,289-ydelta); core.canvas.ui.lineTo(416,265-ydelta); core.canvas.ui.lineTo(416-72,265-ydelta); core.canvas.ui.lineTo(416-102,289-ydelta); core.canvas.ui.fill(); // 文字 core.setTextAlign('ui', 'right'); var globalFont = core.status.globalAttribute.font; core.fillText('ui', "消耗道具", 411, 124-ydelta, '#333333', "bold 16px "+globalFont); core.fillText('ui', "永久道具", 411, 284-ydelta); core.setTextAlign('ui', 'left'); // 描述 if (core.isset(selectId)) { var item=core.material.items[selectId]; core.fillText('ui', item.name, 10, 32, '#FFD700', "bold 20px "+globalFont) var text = item.text||"该道具暂无描述。"; try { // 检查能否eval text = core.replaceText(text); } catch (e) {} var lines = core.splitLines('ui', text, 406, '17px '+globalFont); core.fillText('ui', lines[0], 10, 62, '#FFFFFF', '17px '+globalFont); if (lines.length==1) { core.fillText('ui', '<继续点击该道具即可进行使用>', 10, 89, '#CCCCCC', '14px '+globalFont); } else { var leftText = text.substring(lines[0].length); core.fillText('ui', leftText, 10, 89, '#FFFFFF', '17px '+globalFont); } } core.setTextAlign('ui', 'right'); var images = core.material.images.items; // 消耗道具 for (var i=0;i<12;i++) { var tool=tools[12*(toolsPage-1)+i]; if (!core.isset(tool)) break; var yoffset = 144 + Math.floor(i/6)*54 + 5 - ydelta; var icon=core.material.icons.items[tool]; core.drawImage('ui', images, 0, icon*32, 32, 32, 16*(4*(i%6)+1)+5, yoffset, 32, 32) // 个数 core.fillText('ui', core.itemCount(tool), 16*(4*(i%6)+1)+40, yoffset+33, '#FFFFFF', "bold 14px "+globalFont); if (selectId == tool) core.strokeRect('ui', 16*(4*(i%6)+1)+1, yoffset-4, 40, 40, '#FFD700'); } // 永久道具 for (var i=0;i<12;i++) { var constant=constants[12*(constantsPage-1)+i]; if (!core.isset(constant)) break; var yoffset = 304+Math.floor(i/6)*54+5-ydelta; var icon=core.material.icons.items[constant]; core.drawImage('ui', images, 0, icon*32, 32, 32, 16*(4*(i%6)+1)+5, yoffset, 32, 32) if (selectId == constant) core.strokeRect('ui', 16*(4*(i%6)+1)+1, yoffset-4, 40, 40, '#FFD700'); } // 分页 this.drawPagination(toolsPage, toolsTotalPage, 7); this.drawPagination(constantsPage, constantsTotalPage, 12); core.setTextAlign('ui', 'center'); // 装备栏 // if (core.flags.equipment) core.fillText('ui', '[装备栏]', 370, 25,'#DDDDDD', 'bold 15px '+globalFont); // core.fillText('ui', '删除道具', 370, 32,'#DDDDDD', 'bold 15px '+globalFont); // 退出 core.fillText('ui', '返回游戏', 370, 403,'#DDDDDD', 'bold 15px '+globalFont); } ////// 绘制装备界面 ////// ui.prototype.drawEquipbox = function(index) { // 设定eventdata if (!core.isset(core.status.event.data) || !core.isset(core.status.event.data.page)) core.status.event.data = {"page":1, "selectId":null}; var allEquips = core.status.globalAttribute.equipName; var equipLength = allEquips.length; if (!core.isset(core.status.hero.equipment)) core.status.hero.equipment = []; var equipEquipment = core.status.hero.equipment; var ownEquipment = Object.keys(core.status.hero.items.equips).sort(); var page = core.status.event.data.page; var totalPage = Math.ceil(ownEquipment.length/12); // 处理index if (!core.isset(index)) { if (equipLength>0 && core.isset(equipEquipment[0])) index=0; else if (ownEquipment.length>0) index=12; else index=0; } if (index>=12 && ownEquipment.length==0) index = 0; var selectId=null; if (index<12) { if (index >= equipLength) index=Math.max(0, equipLength - 1); selectId = equipEquipment[index]||null; } else { if (page == totalPage) index = Math.min(index, (ownEquipment.length+11)%12+12); selectId = ownEquipment[index-12 + (page-1)*12]; if (!core.hasItem(selectId)) selectId=null; } core.status.event.selection=index; core.status.event.data.selectId=selectId; core.clearMap('ui', 0, 0, 416, 416); core.setAlpha('ui', 0.85); core.fillRect('ui', 0, 0, 416, 416, '#000000'); core.setAlpha('ui', 1); core.setFillStyle('ui', '#DDDDDD'); core.setStrokeStyle('ui', '#DDDDDD'); core.canvas.ui.lineWidth = 2; core.canvas.ui.strokeWidth = 2; var ydelta = 20; // 画线 core.canvas.ui.beginPath(); core.canvas.ui.moveTo(0, 130-ydelta); core.canvas.ui.lineTo(416, 130-ydelta); core.canvas.ui.stroke(); core.canvas.ui.beginPath(); core.canvas.ui.moveTo(416,129-ydelta); core.canvas.ui.lineTo(416,105-ydelta); core.canvas.ui.lineTo(416-72,105-ydelta); core.canvas.ui.lineTo(416-102,129-ydelta); core.canvas.ui.fill(); core.canvas.ui.beginPath(); core.canvas.ui.moveTo(0, 290-ydelta); core.canvas.ui.lineTo(416, 290-ydelta); core.canvas.ui.stroke(); core.canvas.ui.beginPath(); core.canvas.ui.moveTo(416,289-ydelta); core.canvas.ui.lineTo(416,265-ydelta); core.canvas.ui.lineTo(416-72,265-ydelta); core.canvas.ui.lineTo(416-102,289-ydelta); core.canvas.ui.fill(); // 文字 core.setTextAlign('ui', 'right'); var globalFont = core.status.globalAttribute.font; core.fillText('ui', "当前装备", 411, 124-ydelta, '#333333', "bold 16px "+globalFont); core.fillText('ui', "拥有装备", 411, 284-ydelta); core.setTextAlign('ui', 'left'); // 描述 if (core.isset(selectId)) { var equip=core.material.items[selectId]; if (!core.isset(equip.equip)) equip.equip = {"type": 0}; var equipType = equip.equip.type; var equipString; if (typeof equipType === 'string') { equipString = equipType||"未知部位"; equipType = core.items.getEquipTypeByName(equipType); } else equipString = allEquips[equipType]||"未知部位"; core.fillText('ui', equip.name + "(" + equipString + ")", 10, 32, '#FFD700', "bold 20px "+globalFont) var text = equip.text||"该装备暂无描述。"; try { text = core.replaceText(text); } catch (e) {} var lines = core.splitLines('ui', text, 406, '17px '+globalFont); core.fillText('ui', lines[0], 10, 62, '#FFFFFF', '17px '+globalFont); // 比较属性 if (lines.length==1) { var compare, differentMode = null; if (index<12) compare = core.compareEquipment(null, selectId); else { if (equipType<0) { differentMode = '<当前没有该装备的空位,请先卸下装备>'; } else { var last = core.material.items[equipEquipment[equipType]]||{}; // 检查是不是数值模式和比例模式之间的切换 if (core.isset(last.equip) && (last.equip.percentage||false) != (equip.equip.percentage||false)) { differentMode = '<数值和比例模式之间的切换不显示属性变化>'; } else { compare = core.compareEquipment(selectId, equipEquipment[equipType]); } } } if (differentMode != null) { core.fillText('ui', differentMode, 10, 89, '#CCCCCC', '14px '+globalFont); } else { var drawOffset = 10; [['攻击','atk'], ['防御','def'], ['魔防','mdef']].forEach(function (t) { var title = t[0], name = t[1]; if (!core.isset(compare[name]) || compare[name]==0) return; var color = '#00FF00'; if (compare[name]<0) color = '#FF0000'; var nowValue = core.getStatus(name), newValue = nowValue + compare[name]; if (equip.equip.percentage) { var nowBuff = core.getBuff(name), newBuff = nowBuff+compare[name]/100; nowValue = Math.floor(nowBuff*core.getStatus(name)); newValue = Math.floor(newBuff*core.getStatus(name)); } var content = title + ' ' + nowValue + '->'; core.fillText('ui', content, drawOffset, 89, '#CCCCCC', 'bold 14px '+globalFont); drawOffset += core.calWidth('ui', content); core.fillText('ui', newValue, drawOffset, 89, color); drawOffset += core.calWidth('ui', newValue) + 15; }) } } else { var leftText = text.substring(lines[0].length); core.fillText('ui', leftText, 10, 89, '#FFFFFF', '17px '+globalFont); } } core.setTextAlign('ui', 'right'); var images = core.material.images.items; // 当前装备 for (var i = 0 ; i < equipLength ; i++) { var equipId = equipEquipment[i] || null; if (core.isset(equipId)) { var icon = core.material.icons.items[equipId]; core.drawImage('ui', images, 0, icon*32, 32, 32, 16*(8*(i%3)+5)+5, 144+Math.floor(i/3)*54+5-ydelta, 32, 32); } core.fillText('ui', allEquips[i]||"未知", 16*(8*(i%3)+1)+40, 144+Math.floor(i/3)*54+32-ydelta, '#FFFFFF', "bold 16px "+globalFont); core.strokeRect('ui', 16*(8*(i%3)+5)+1, 144+Math.floor(i/3)*54+1-ydelta, 40, 40, index==i?'#FFD700':"#FFFFFF"); } // 现有装备 for (var i=0;i<12;i++) { var ownEquip=ownEquipment[12*(page-1)+i]; if (!core.isset(ownEquip)) continue; var icon=core.material.icons.items[ownEquip]; core.drawImage('ui', images, 0, icon*32, 32, 32, 16*(4*(i%6)+1)+5, 304+Math.floor(i/6)*54+5-ydelta, 32, 32) // 个数 if (core.itemCount(ownEquip)>1) core.fillText('ui', core.itemCount(ownEquip), 16*(4*(i%6)+1)+40, 304+Math.floor(i/6)*54+38-ydelta, '#FFFFFF', "bold 14px "+globalFont); if (index>=12 && selectId == ownEquip) core.strokeRect('ui', 16*(4*(i%6)+1)+1, 304+Math.floor(i/6)*54+1-ydelta, 40, 40, '#FFD700'); } this.drawPagination(page, totalPage, 12); // 道具栏 core.setTextAlign('ui', 'center'); core.fillText('ui', '[道具栏]', 370, 25,'#DDDDDD', 'bold 15px '+globalFont); // 退出按钮 core.fillText('ui', '返回游戏', 370, 403,'#DDDDDD', 'bold 15px '+globalFont); } ////// 绘制存档/读档界面 ////// ui.prototype.drawSLPanel = function(index, refresh) { if (!core.isset(index)) index=1; if (index<0) index=0; var page = parseInt(index/10), offset=index%10; var max_page = main.savePages || 30; if (page>=max_page) page=max_page - 1; if (offset>5) offset=5; index=10*page+offset; var last_page = -1; if (core.isset(core.status.event.data)) { last_page = parseInt(core.status.event.data/10); } core.status.event.data=index; if (!core.isset(core.status.event.ui)) core.status.event.ui = []; var u=416/6, size=118; var strokeColor = '#FFD700'; if (core.status.event.selection) strokeColor = '#FF6A6A'; var globalFont = (core.status.globalAttribute||core.initStatus.globalAttribute).font; var drawBg = function() { core.clearMap('ui'); core.setAlpha('ui', 0.85); core.fillRect('ui', 0, 0, 416, 416, '#000000'); core.setAlpha('ui', 1); core.ui.drawPagination(page+1, max_page, 12); core.setTextAlign('ui', 'center'); // 退出 core.fillText('ui', '返回游戏', 370, 403,'#DDDDDD', 'bold 15px '+globalFont); if (core.status.event.selection) core.setFillStyle('ui', '#FF6A6A'); if (core.status.event.id=='save') core.fillText('ui', '删除模式', 48, 403); else core.fillText('ui', '输入编号', 48, 403); } var draw = function (data, i) { var name=core.status.event.id=='save'?"存档":core.status.event.id=='load'?"读档":core.status.event.id=='replayLoad'?"回放":""; core.status.event.ui[i] = data; var id=5*page+i; if (i<3) { core.fillText('ui', i==0?"自动存档":name+id, (2*i+1)*u, 30, '#FFFFFF', "bold 17px "+globalFont); core.strokeRect('ui', (2*i+1)*u-size/2, 45, size, size, i==offset?strokeColor:'#FFFFFF', i==offset?6:2); if (core.isset(data) && core.isset(data.floorId)) { core.drawThumbnail(data.floorId, core.maps.loadMap(data.maps, data.floorId).blocks, { heroLoc: data.hero.loc, heroIcon: data.hero.flags.heroIcon, flags: data.hero.flags }, { ctx: 'ui', x: (2*i+1)*u-size/2, y: 45, size: size, centerX: data.hero.loc.x, centerY: data.hero.loc.y }); var v = core.formatBigNumber(data.hero.hp,true)+"/"+core.formatBigNumber(data.hero.atk,true)+"/"+core.formatBigNumber(data.hero.def,true); var v2 = "/"+core.formatBigNumber(data.hero.mdef,true); if (v.length+v2.length<=21) v+=v2; core.fillText('ui', v, (2*i+1)*u, 60+size, '#FFD700', '10px '+globalFont); core.fillText('ui', core.formatDate(new Date(data.time)), (2*i+1)*u, 73+size, data.hero.flags.__consoleOpened__?'#FF6A6A':'#FFFFFF'); } else { core.fillRect('ui', (2*i+1)*u-size/2, 45, size, size, '#333333', 2); core.fillText('ui', '空', (2*i+1)*u, 112, '#FFFFFF', 'bold 30px '+globalFont); } } else { core.fillText('ui', name+id, (2*i-5)*u, 218, '#FFFFFF', "bold 17px "+globalFont); core.strokeRect('ui', (2*i-5)*u-size/2, 233, size, size, i==offset?strokeColor:'#FFFFFF', i==offset?6:2); if (core.isset(data) && core.isset(data.floorId)) { core.drawThumbnail(data.floorId, core.maps.loadMap(data.maps, data.floorId).blocks, { heroLoc: data.hero.loc, heroIcon: data.hero.flags.heroIcon, flags: data.hero.flags }, { ctx: 'ui', x: (2*i-5)*u-size/2, y: 233, size: size, centerX: data.hero.loc.x, centerY: data.hero.loc.y }); var v = core.formatBigNumber(data.hero.hp,true)+"/"+core.formatBigNumber(data.hero.atk,true)+"/"+core.formatBigNumber(data.hero.def,true); var v2 = "/"+core.formatBigNumber(data.hero.mdef,true); if (v.length+v2.length<=21) v+=v2; core.fillText('ui', v, (2*i-5)*u, 248+size, '#FFD700', '10px '+globalFont); core.fillText('ui', core.formatDate(new Date(data.time)), (2*i-5)*u, 261+size, data.hero.flags.__consoleOpened__?'#FF6A6A':'#FFFFFF', '10px '+globalFont); } else { core.fillRect('ui', (2*i-5)*u-size/2, 233, size, size, '#333333', 2); core.fillText('ui', '空', (2*i-5)*u, 297, '#FFFFFF', 'bold 30px '+globalFont); } } }; function loadSave(i, callback) { if (i==6) { callback(); return; } if (i==0) { if (core.saves.autosave.data!=null) { core.status.event.ui[i] = core.saves.autosave.data; loadSave(1, callback); } else { core.getLocalForage("autoSave", null, function(data) { core.saves.autosave.data = data; core.status.event.ui[i]=data; loadSave(i+1, callback); }, function(err) {main.log(err);}); } } else { core.getLocalForage("save"+(5*page+i), null, function(data) { core.status.event.ui[i]=data; loadSave(i+1, callback); }, function(err) {main.log(err);}); } } function drawAll() { drawBg(); for (var i=0;i<6;i++) draw(core.status.event.ui[i], i); } if (refresh || page!=last_page) { core.status.event.ui = []; loadSave(0, drawAll); } else drawAll(); } ui.prototype.drawKeyBoard = function () { core.lockControl(); core.status.event.id = 'keyBoard'; core.clearSelector(); var left = 16, top = 48, width = 416 - 2 * left, height = 416 - 2 * top; var background = core.status.textAttribute.background; var isWindowSkin = false; if (typeof background == 'string') { background = core.material.images.images[background]; if (core.isset(background) && background.width==192 && background.height==128) isWindowSkin = true; else background = core.initStatus.textAttribute.background; } if (!isWindowSkin) background = core.arrayToRGBA(background); var borderColor = core.status.globalAttribute.borderColor; var titleColor = core.arrayToRGBA(core.status.textAttribute.title); var textColor = core.arrayToRGBA(core.status.textAttribute.text); core.clearMap('ui'); if (isWindowSkin) { core.setAlpha('ui', 0.85); this.drawWindowSkin(background,'ui',left,top,width,height); } else { core.fillRect('ui', left, top, width, height, background); core.strokeRect('ui', left - 1, top - 1, width + 1, height + 1, borderColor, 2); } core.setAlpha('ui', 1); core.setTextAlign('ui', 'center'); var globalFont = core.status.globalAttribute.font; core.fillText('ui', "虚拟键盘", 208, top+35, titleColor, "bold 22px "+globalFont); core.setFont('ui', '17px '+globalFont); core.setFillStyle('ui', textColor); var offset = 128-9; var lines = [ ["F1","F2","F3","F4","F5","F6","F7","F8","F9","10","11"], ["1","2","3","4","5","6","7","8","9","0"], ["Q","W","E","R","T","Y","U","I","O","P"], ["A","S","D","F","G","H","J","K","L"], ["Z","X","C","V","B","N","M"], ["-","=","[","]","\\",";","'",",",".","/","`"], ["ES","TA","CA","SH","CT","AL","SP","BS","EN","DE"] ]; lines.forEach(function (line) { for (var i=0;i0) t+=atk+"攻"; if (def>0) t+=def+"防"; if (mdef>0) t+=mdef+"魔防"; if (t!="") ext[id]=t; } total.count[id]++; total.add.hp+=hp; total.add.atk+=atk; total.add.def+=def; total.add.mdef+=mdef; if (floorId==core.status.floorId) { current.count[id]++; current.add.hp+=hp; current.add.atk+=atk; current.add.def+=def; current.add.mdef+=mdef; } } } }) }) var getText = function (type, data) { var text = type+"地图中:\n"; text += "共有怪物"+data.monster.count+"个"; if (core.flags.enableMoney) text+=",总金币数"+data.monster.money; if (core.flags.enableExperience) text+=",总经验数"+data.monster.experience; if (core.flags.enableAddPoint) text+=",总加点数"+data.monster.point; text+="。\n"; var prev = ""; ids.forEach(function (key) { var value = data.count[key]; if (value==0) return; var c = cls[key]; if (c!=prev) { if (prev != "") text += "。"; text += "\n"; } else text += ","; prev = c; var name = null; if (key=='yellowDoor') name="黄门"; else if (key=='blueDoor') name="蓝门"; else if (key=='redDoor') name="红门"; else if (key=='greenDoor') name="绿门"; else if (key=='steelDoor') name="铁门"; else name=core.material.items[key].name; text+=name+value+"个"; if (core.isset(ext[key])) text+="("+ext[key]+")"; }) if (prev!="") text+="。"; text+="\n\n"; text+="共加生命值"+core.formatBigNumber(data.add.hp)+"点,攻击" +core.formatBigNumber(data.add.atk)+"点,防御" +core.formatBigNumber(data.add.def)+"点,魔防" +core.formatBigNumber(data.add.mdef)+"点。"; return text; } var formatTime = function (time) { return core.setTwoDigits(parseInt(time/3600000)) +":"+core.setTwoDigits(parseInt(time/60000)%60) +":"+core.setTwoDigits(parseInt(time/1000)%60); } var statistics = core.status.hero.statistics; core.drawText([ getText("全塔", total), getText("当前", current), "当前总步数:"+core.status.hero.steps+",当前游戏时长:"+formatTime(statistics.currTime) +",总游戏时长"+formatTime(statistics.totalTime) +"。\n瞬间移动次数:"+statistics.moveDirectly+",共计少走"+statistics.ignoreSteps+"步。" +"\n\n总计通过血瓶恢复生命值为"+core.formatBigNumber(statistics.hp)+"点。\n\n" +"总计打死了"+statistics.battle+"个怪物,得到了"+core.formatBigNumber(statistics.money)+"金币,"+core.formatBigNumber(statistics.experience)+"点经验。\n\n" +"受到的总伤害为"+core.formatBigNumber(statistics.battleDamage+statistics.poisonDamage+statistics.extraDamage) +",其中战斗伤害"+core.formatBigNumber(statistics.battleDamage)+"点" +(core.flags.enableDebuff?(",中毒伤害"+core.formatBigNumber(statistics.poisonDamage)+"点"):"") +",领域/夹击/阻击/血网伤害"+core.formatBigNumber(statistics.extraDamage)+"点。", "\t[说明]1. 地图数据统计的效果仅模拟当前立刻获得该道具的效果。\n2. 不会计算“不可被浏览地图”的隐藏层的数据。\n" + "3. 不会计算任何通过事件得到的道具(显示事件、改变图块、或直接增加道具等)。\n"+ "4. 在自定义道具(例如其他宝石)后,需在ui.js的drawStatistics中注册,不然不会进行统计。\n"+ "5. 所有统计信息仅供参考,如有错误,概不负责。" ]) } ////// 绘制“关于”界面 ////// ui.prototype.drawAbout = function () { return this.uidata.drawAbout(); } ////// 绘制“画图”界面 ////// ui.prototype.drawPaint = function () { core.drawText( "\t[进入绘图模式]你可以在此页面上任意进行绘图和标记操作。\nM键可以进入或退出此模式。\n\n"+ "绘图的内容会自动保存,且以页面为生命周期,和存读档无关,重新开始游戏或读档后绘制的内容仍有效,但刷新页面就会消失。\n"+ "你可以将绘制内容保存到文件,也可以从文件读取保存的绘制内容。\n"+ "浏览地图页面可以按楼传按钮或M键来开启/关闭该层的绘图显示。\n\n更多功能请详见文档-元件-绘图模式。", function () { core.drawTip("打开绘图模式,现在可以任意在界面上绘图标记"); core.lockControl(); core.status.event.id = 'paint'; core.status.event.data = {"x": null, "y": null, "erase": false}; core.clearSelector(); core.createCanvas('paint', -core.bigmap.offsetX, -core.bigmap.offsetY, 32*core.bigmap.width, 32*core.bigmap.height, 95); // 将已有的内容绘制到route上 var value = core.paint[core.status.floorId]; if (core.isset(value)) value = lzw_decode(value).split(","); core.utils.decodeCanvas(value, 32*core.bigmap.width, 32*core.bigmap.height); core.drawImage('paint', core.bigmap.tempCanvas.canvas, 0, 0); core.setLineWidth('paint', 3); core.setStrokeStyle('paint', '#FF0000'); core.statusBar.image.keyboard.style.opacity = 0; core.statusBar.image.shop.style.opacity = 0; core.statusBar.image.book.src = core.statusBar.icons.paint.src; core.statusBar.image.fly.src = core.statusBar.icons.erase.src; core.statusBar.image.toolbox.src = core.statusBar.icons.empty.src; core.statusBar.image.settings.src = core.statusBar.icons.exit.src; core.statusBar.image.book.style.opacity = 1; core.statusBar.image.fly.style.opacity = 1; } ); } ////// 绘制帮助页面 ////// ui.prototype.drawHelp = function () { core.clearSelector(); if (core.material.images.keyboard) { core.status.event.id = 'help'; core.lockControl(); core.setAlpha('ui', 1); core.drawImage('ui', core.material.images.keyboard, 0, 0); } else { core.drawText([ "\t[键盘快捷键列表]"+ "[CTRL] 跳过对话 [Z] 转向\n" + "[X] 怪物手册 [G] 楼层传送\n" + "[A] 读取自动存档 [S/D] 存读档页面\n" + "[V] 快捷商店 [ESC] 系统菜单\n" + "[T] 道具页面 [Q] 装备页面\n" + "[B] 数据统计 [H] 帮助页面\n" + "[R] 回放录像 [E] 显示光标\n" + "[SPACE] 轻按 [M] 绘图模式\n" + "[N] 返回标题页面 [P] 游戏主页\n" + "[O] 查看工程 [F7] 打开debug穿墙模式\n" + "[PgUp/PgDn] 浏览地图\n"+ "[1~4] 快捷使用破炸飞和其他道具\n"+ "[Alt+0~9] 快捷换装", "\t[鼠标操作]"+ "点状态栏中图标: 进行对应的操作\n"+ "点任意块: 寻路并移动\n"+ "点任意块并拖动: 指定寻路路线\n"+ "双击空地: 瞬间移动\n"+ "单击勇士: 转向\n"+ "双击勇士: 轻按(仅在轻按开关打开时有效)\n"+ "长按任意位置:跳过剧情对话或打开虚拟键盘" ]); } } ////// 动态canvas ////// ////// canvas创建 ////// ui.prototype.createCanvas = function (name, x, y, width, height, z) { // 如果画布已存在则直接调用 if (core.isset(core.dymCanvas[name])) { this.relocateCanvas(name, x, y); this.resizeCanvas(name, width, height); core.dymCanvas[name].canvas.style.zIndex = z; return core.dymCanvas[name]; } var newCanvas = document.createElement("canvas"); newCanvas.id = name; newCanvas.style.display = 'block'; newCanvas.width = width; newCanvas.height = height; newCanvas.setAttribute("_left", x); newCanvas.setAttribute("_top", y); newCanvas.style.width = width * core.domStyle.scale + 'px'; newCanvas.style.height = height * core.domStyle.scale + 'px'; newCanvas.style.left = x * core.domStyle.scale + 'px'; newCanvas.style.top = y * core.domStyle.scale + 'px'; newCanvas.style.zIndex = z; newCanvas.style.position = 'absolute'; core.dymCanvas[name] = newCanvas.getContext('2d'); core.dom.gameDraw.appendChild(newCanvas); return core.dymCanvas[name]; } ////// canvas重定位 ////// ui.prototype.relocateCanvas = function (name, x, y) { var ctx = core.dymCanvas[name]; if (!core.isset(ctx)) return null; if (core.isset(x)) { ctx.canvas.style.left = x * core.domStyle.scale + 'px'; ctx.canvas.setAttribute("_left", x); } if (core.isset(y)) { ctx.canvas.style.top = y * core.domStyle.scale + 'px'; ctx.canvas.setAttribute("_top", y); } return ctx; } ////// canvas重置 ////// ui.prototype.resizeCanvas = function (name, width, height) { var ctx = core.dymCanvas[name]; if (!core.isset(ctx)) return null; if (core.isset(width)) { ctx.canvas.width = width; ctx.canvas.style.width = width * core.domStyle.scale + 'px'; } if (core.isset(height)) { ctx.canvas.height = height; ctx.canvas.style.height = height * core.domStyle.scale + 'px'; } return ctx; } ////// canvas删除 ////// ui.prototype.deleteCanvas = function (name) { if (!core.isset(core.dymCanvas[name])) return null; core.dom.gameDraw.removeChild(core.dymCanvas[name].canvas); delete core.dymCanvas[name]; } ////// 删除所有动态canvas ////// ui.prototype.deleteAllCanvas = function () { Object.keys(core.dymCanvas).forEach(function (name) { core.dom.gameDraw.removeChild(core.dymCanvas[name].canvas); delete core.dymCanvas[name]; }); }