/** * 初始化 start */ function core() { this.dom = {}; this.statusBar = {}; this.canvas = {}; this.images = []; this.sounds = {}; this.floorIds = []; this.floors = {}; this.firstData = {}; this.material = { 'images': {}, 'sounds': {}, 'ground': null, 'items': {}, 'enemys': {}, 'icons': {}, 'events': {} } this.timeout = { 'getItemTipTimeout': null } this.interval = { 'twoAnimate': null, 'fourAnimate': null, 'boxAnimate': null, 'heroMoveTriggerInterval': null, 'heroMoveInterval': null, 'heroAutoMoveScan': null, "tipAnimate": null, 'openDoorAnimate': null } this.musicStatus = { 'isIOS': false, 'loaded': false, 'bgmStatus': false, 'soundStatus': true, 'playedSound': null, 'playedBgm': null, } // 样式 this.domStyle = { styles: [], scale: 1.0, } this.initStatus = { 'played': false, // 勇士属性 'hero': {}, // 当前地图 'floorId': null, 'thisMap': null, 'maps': null, // 勇士状态;自动寻路相关 'heroMoving': false, 'heroStop': true, 'lockControl': false, 'autoHeroMove': false, 'automaticRouting': false, 'automaticRouted': false, 'autoStep': 0, 'movedStep': 0, 'destStep': 0, 'automaticRoutingTemp': {'destX': 0, 'destY': 0, 'moveStep': []}, 'autoStepRoutes': [], 'holdingPath': 0, 'stepPostfix': [], 'mouseOutCheck': 1, 'moveStepBeforeStop': [], // event事件 'savePage': null, 'shops': {}, 'event': { 'id': null, 'data': null }, 'openingDoor': null, // 动画 'twoAnimateObjs': [], 'fourAnimateObjs': [], 'boxAnimateObjs': [], }; this.status = {}; this.flags = {}; } /////////// 系统事件相关 /////////// core.prototype.init = function (dom, statusBar, canvas, images, sounds, floorIds, floors, coreData) { core.dom = dom; core.statusBar = statusBar; core.canvas = canvas; core.images = images; core.sounds = sounds; core.floorIds = floorIds; core.floors = floors; for (var key in coreData) { core[key] = coreData[key]; } core.flags = core.data.flags; core.values = core.clone(core.data.values); core.firstData = core.data.getFirstData(); core.initStatus.shops = core.firstData.shops; core.dom.versionLabel.innerHTML = core.firstData.version; core.dom.logoLabel.innerHTML = core.firstData.title; core.material.items = core.items.getItems(); core.initStatus.maps = core.maps.initMaps(floorIds); core.material.enemys = core.clone(core.enemys.getEnemys()); core.material.icons = core.icons.getIcons(); core.material.events = core.events.getEvents(); // test if iOS core.musicStatus.soundStatus = core.getLocalStorage('soundStatus', true); var userAgent = navigator.userAgent; if (userAgent.indexOf('iPhone') > -1 || userAgent.indexOf('iPad') > -1) { console.log("你的设备为iphone,不自动播放音乐!"); core.musicStatus.isIOS = true; core.musicStatus.soundStatus = false; } core.material.ground = new Image(); core.material.ground.src = "images/ground.png"; core.loader(function () { console.log(core.material); core.showStartAnimate(); }); } core.prototype.showStartAnimate = function (callback) { core.dom.startPanel.style.opacity=1; core.dom.startPanel.style.display="block"; core.dom.startTop.style.opacity=1; core.dom.startTop.style.display="block"; core.dom.startButtonGroup.style.display = 'none'; core.dom.startButtons.style.display = 'block'; core.dom.levelChooseButtons.style.display = 'none'; core.status.played = false; core.clearStatus(); core.clearMap('all'); var opacityVal = 1; var startAnimate = window.setInterval(function () { opacityVal -= 0.03; if (opacityVal < 0) { clearInterval(startAnimate); core.dom.startTop.style.display = 'none'; // core.playGame(); core.dom.startButtonGroup.style.display = 'block'; if (core.isset(callback)) callback(); } core.dom.startTop.style.opacity = opacityVal; }, 20); } core.prototype.hideStartAnimate = function (callback) { var opacityVal = 1; var startAnimate = window.setInterval(function () { opacityVal -= 0.03; if (opacityVal < 0) { clearInterval(startAnimate); core.dom.startPanel.style.display = 'none'; if (core.isset(callback)) callback(); } core.dom.startPanel.style.opacity = opacityVal; }, 20); } core.prototype.setStartProgressVal = function (val) { core.dom.startTopProgress.style.width = val + '%'; } core.prototype.setStartLoadTipText = function (text) { core.dom.startTopLoadTips.innerHTML = text; } core.prototype.loader = function (callback) { var loadedImageNum = 0, allImageNum = 0, allSoundNum = 0; allImageNum = core.images.length; for (var key in core.sounds) { allSoundNum += core.sounds[key].length; } for (var i = 0; i < core.images.length; i++) { core.loadImage(core.images[i], function (imgName, image) { core.setStartLoadTipText('正在加载图片 ' + imgName + "..."); imgName = imgName.split('-'); imgName = imgName[0]; core.material.images[imgName] = image; loadedImageNum++; core.setStartLoadTipText(imgName + ' 加载完毕...'); core.setStartProgressVal(loadedImageNum * (100 / allImageNum)); if (loadedImageNum == allImageNum) { // 加载音频 for (var key in core.sounds) { for (var i = 0; i < core.sounds[key].length; i++) { var soundName=core.sounds[key][i]; soundName = soundName.split('-'); var sound = new Audio(); sound.preload = 'none'; sound.src = 'sounds/' + soundName[0] + '.' + key; if (soundName[1] == 'loop') { sound.loop = 'loop'; } if (!core.isset(core.material.sounds[key])) core.material.sounds[key] = {}; core.material.sounds[key][soundName[0]] = sound; } } callback(); } }); } } core.prototype.loadImage = function (imgName, callback) { try { core.setStartLoadTipText('加载图片 ' + imgName + ' 中...'); var image = new Image(); image.src = 'images/' + imgName + '.png'; if (image.complete) { callback(imgName, image); return; } image.onload = function () { callback(imgName, image); } } catch (e) { alert(e); } } core.prototype.loadSound = function() { if (!core.isset(core.material.sounds.mp3)) return; if (core.musicStatus.isIOS) return; if (core.musicStatus.loaded) return; core.musicStatus.loaded=true; console.log("加载音乐"); var toLoadList = []; for (var key in core.material.sounds) { for (var name in core.material.sounds[key]) { toLoadList.push(core.material.sounds[key][name]); } } core.loadSoundItem(toLoadList); } core.prototype.loadSoundItem = function (toLoadList) { if (toLoadList.length==0) { if (core.musicStatus.bgmStatus>0) return; core.musicStatus.bgmStatus=1; if (core.musicStatus.soundStatus) core.playBgm('bgm', 'mp3'); return; } var item = toLoadList.shift(); item.oncanplay = function() { core.loadSoundItem(toLoadList); } item.load(); } core.prototype.isPlaying = function() { if (core.isset(core.status.played) && core.status.played) return true; return false; } core.prototype.clearStatus = function() { // 停止各个Timeout和Interval for (var i in core.interval) { clearInterval(core.interval[i]); } core.status = {}; core.clearStatusBar(); core.resize(main.dom.body.clientWidth, main.dom.body.clientHeight); } core.prototype.resetStatus = function(hero, hard, floorId, maps) { // 停止各个Timeout和Interval for (var i in core.interval) { clearInterval(core.interval[i]); } // 初始化status core.status = core.clone(core.initStatus); core.status.played = true; // 初始化maps core.status.floorId = floorId; core.status.maps = core.clone(maps); // 初始化怪物 core.material.enemys = core.clone(core.enemys.getEnemys()); // 初始化人物属性 core.status.hero = core.clone(hero); core.status.hard = hard; // 保存页面 core.status.savePage = core.getLocalStorage('savePage', 0); core.resize(main.dom.body.clientWidth, main.dom.body.clientHeight); } core.prototype.startGame = function (hard, callback) { console.log('开始游戏'); core.resetStatus(core.firstData.hero, hard, core.firstData.floorId, core.initStatus.maps); core.changeFloor(core.status.floorId, null, core.firstData.hero.loc, null, function() { core.setHeroMoveTriggerInterval(); if (core.isset(callback)) callback(); }); } core.prototype.restart = function() { core.showStartAnimate(); } /////////// 系统事件相关 END /////////// /////////// 键盘、鼠标事件相关 /////////// core.prototype.onkeyDown = function(e) { if (!core.isset(core.status.holdingKeys))core.status.holdingKeys=[]; var isArrow={37:true,38:true,39:true,40:true}[e.keyCode] if(isArrow){ for(var ii =0;iimax){ index=ii; max=directionDistance[ii]; } } pos=[{'x':0,'y':1},{'x':-1,'y':0},{'x':0,'y':-1},{'x':1,'y':0},false][index] if(pos){ pos.x+=pos0.x; pos.y+=pos0.y; core.status.stepPostfix.push(pos); core.fillPosWithPoint(pos); } } core.prototype.onup = function () { core.status.holdingPath=0; if(core.status.stepPostfix.length>0){ var stepPostfix = []; var direction={'0':{'1':'down','-1':'up'},'-1':{'0':'left'},'1':{'0':'right'}}; for(var ii=1;ii12 || y>12) return; // 寻路 if (!core.status.lockControl) { core.setAutomaticRoute(x, y, stepPostfix); return; } // 怪物手册 if (core.status.event.id == 'book') { core.events.clickBook(x,y); return; } // 楼层飞行器 if (core.status.event.id == 'fly') { core.events.clickFly(x,y); return; } // 设置 if (core.status.event.id == 'settings') { core.events.clickSettings(x,y); return; } // 商店 if (core.status.event.id == 'shop') { core.events.clickShop(x,y); return; } // 快捷商店 if (core.status.event.id == 'selectShop') { core.events.clickQuickShop(x,y); return; } // 工具栏 if (core.status.event.id == 'toolbox') { core.events.clickToolbox(x,y); return; } // 存读档 if (core.status.event.id == 'save' || core.status.event.id == 'load') { core.events.clickSL(x,y); return; } // 选项 if (core.status.event.id == 'confirmBox') { if ((x == 4 || x == 5) && y == 7 && core.isset(core.status.event.data.yes)) core.status.event.data.yes(); if ((x == 7 || x == 8) && y == 7 && core.isset(core.status.event.data.no)) core.status.event.data.no(); return; } // 关于 if (core.status.event.id == 'about') { if (core.isPlaying()) core.ui.closePanel(false); else core.showStartAnimate(); return; } if (core.status.event.id == 'action') { core.events.clickAction(x,y); return; } // 纯文本 if (core.status.event.id == 'text') { core.drawText(); return; } // 同步存档 if (core.status.event.id == 'syncSave') { if (x>=4 && x<=8) { if (y==5) { core.syncSave("save"); } if (y==6) { core.syncSave("load"); } } if (x>=5 && x<=7 && y==7) { core.ui.drawSettings(false); } } } core.prototype.onmousewheel = function (direct) { // 楼层飞行器 if (core.status.lockControl && core.status.event.id == 'fly') { if (direct==-1) core.ui.drawFly(core.status.event.data-1); if (direct==1) core.ui.drawFly(core.status.event.data+1); return; } } /////////// 键盘、鼠标事件相关 END /////////// /////////// 寻路代码相关 /////////// core.prototype.clearAutomaticRouteNode = function (x, y) { core.canvas.ui.clearRect(x * 32 + 5, y * 32 + 5, 27, 27); } core.prototype.stopAutomaticRoute = function () { if (!core.status.played) { return; } core.stopAutoHeroMove(); core.status.automaticRouting = false; core.status.automaticRouted = false; core.status.autoStepRoutes = []; core.status.automaticRoutingTemp = {'destX': 0, 'destY': 0, 'moveStep': []}; if (core.status.moveStepBeforeStop.length==0) core.canvas.ui.clearRect(0, 0, 416, 416); } core.prototype.continueAutomaticRoute = function () { // 此函数只应由events.afterOpenDoor和events.afterBattle调用 var moveStep = core.status.moveStepBeforeStop; core.status.moveStepBeforeStop = []; if(moveStep.length===0)return; if(moveStep.length===1 && moveStep[0].step===1)return; core.status.automaticRouting = true; core.setAutoHeroMove(moveStep); } core.prototype.clearContinueAutomaticRoute = function () { core.canvas.ui.clearRect(0, 0, 416, 416); core.status.moveStepBeforeStop=[]; } core.prototype.setAutomaticRoute = function (destX, destY, stepPostfix) { if (!core.status.played || core.status.lockControl) { return; } else if (core.status.automaticRouting) { core.stopAutomaticRoute(); return; } if (destX == core.status.hero.loc.x && destY == core.status.hero.loc.y && stepPostfix.length==0) { core.turnHero(); return; } var step = 0; var tempStep = null; var moveStep; core.status.automaticRoutingTemp = {'destX': 0, 'destY': 0, 'moveStep': []}; if (!(moveStep = core.automaticRoute(destX, destY))) { if (destX == core.status.hero.loc.x && destY == core.status.hero.loc.y){ moveStep=[]; } else { core.canvas.ui.clearRect(0, 0, 416, 416); return; } } moveStep=moveStep.concat(stepPostfix); core.status.automaticRoutingTemp.destX = destX; core.status.automaticRoutingTemp.destY = destY; core.canvas.ui.save(); core.canvas.ui.clearRect(0, 0, 416, 416); core.canvas.ui.fillStyle = '#bfbfbf'; core.canvas.ui.strokeStyle = '#bfbfbf'; core.canvas.ui.lineWidth = 8; for (var m = 0; m < moveStep.length; m++) { if (tempStep == null) { step++; tempStep = moveStep[m].direction; } else if (tempStep == moveStep[m].direction) { step++; } else { core.status.automaticRoutingTemp.moveStep.push({'direction': tempStep, 'step': step}); step = 1; tempStep = moveStep[m].direction; } if (m == moveStep.length - 1) { core.status.automaticRoutingTemp.moveStep.push({'direction': tempStep, 'step': step}); core.canvas.ui.fillRect(moveStep[m].x * 32 + 10, moveStep[m].y * 32 + 10, 12, 12); } else { core.canvas.ui.beginPath(); if (core.isset(moveStep[m + 1]) && tempStep != moveStep[m + 1].direction) { if (tempStep == 'up' && moveStep[m + 1].direction == 'left' || tempStep == 'right' && moveStep[m + 1].direction == 'down') { core.canvas.ui.moveTo(moveStep[m].x * 32 + 5, moveStep[m].y * 32 + 16); core.canvas.ui.lineTo(moveStep[m].x * 32 + 16, moveStep[m].y * 32 + 16); core.canvas.ui.lineTo(moveStep[m].x * 32 + 16, moveStep[m].y * 32 + 27); } else if (tempStep == 'up' && moveStep[m + 1].direction == 'right' || tempStep == 'left' && moveStep[m + 1].direction == 'down') { core.canvas.ui.moveTo(moveStep[m].x * 32 + 27, moveStep[m].y * 32 + 16); core.canvas.ui.lineTo(moveStep[m].x * 32 + 16, moveStep[m].y * 32 + 16); core.canvas.ui.lineTo(moveStep[m].x * 32 + 16, moveStep[m].y * 32 + 27); } else if (tempStep == 'left' && moveStep[m + 1].direction == 'up' || tempStep == 'down' && moveStep[m + 1].direction == 'right') { core.canvas.ui.moveTo(moveStep[m].x * 32 + 27, moveStep[m].y * 32 + 16); core.canvas.ui.lineTo(moveStep[m].x * 32 + 16, moveStep[m].y * 32 + 16); core.canvas.ui.lineTo(moveStep[m].x * 32 + 16, moveStep[m].y * 32 + 5); } else if (tempStep == 'right' && moveStep[m + 1].direction == 'up' || tempStep == 'down' && moveStep[m + 1].direction == 'left') { core.canvas.ui.moveTo(moveStep[m].x * 32 + 5, moveStep[m].y * 32 + 16); core.canvas.ui.lineTo(moveStep[m].x * 32 + 16, moveStep[m].y * 32 + 16); core.canvas.ui.lineTo(moveStep[m].x * 32 + 16, moveStep[m].y * 32 + 5); } core.canvas.ui.stroke(); continue; } switch (tempStep) { case 'up': case 'down': core.canvas.ui.beginPath(); core.canvas.ui.moveTo(moveStep[m].x * 32 + 16, moveStep[m].y * 32 + 5); core.canvas.ui.lineTo(moveStep[m].x * 32 + 16, moveStep[m].y * 32 + 27); core.canvas.ui.stroke(); break; case 'left': case 'right': core.canvas.ui.beginPath(); core.canvas.ui.moveTo(moveStep[m].x * 32 + 5, moveStep[m].y * 32 + 16); core.canvas.ui.lineTo(moveStep[m].x * 32 + 27, moveStep[m].y * 32 + 16); core.canvas.ui.stroke(); break; } } } core.canvas.ui.restore(); core.status.automaticRouted = true; // 立刻移动 core.status.automaticRouting = true; // core.setAutoHeroMove(core.status.automaticRoutingTemp.moveStep); core.setAutoHeroMove(core.status.automaticRoutingTemp.moveStep); core.status.automaticRoutingTemp = {'destX': 0, 'destY': 0, 'moveStep': []}; } // BFS core.prototype.automaticRoute = function (destX, destY) { var startX = core.getHeroLoc('x'); var startY = core.getHeroLoc('y'); var scan = { 'up': {'x': 0, 'y': -1}, 'left': {'x': -1, 'y': 0}, 'down': {'x': 0, 'y': 1}, 'right': {'x': 1, 'y': 0} }; var queue = []; var nowDeep = 0; var route = []; var ans = [] if (destX == startX && destY == startY) return false; queue.push(13 * startX + startY); queue.push(-1); route[13 * startX + startY] = ''; while (queue.length != 1) { var f = queue.shift(); if (f===-1) {nowDeep+=1;queue.push(-1);continue;} var deep = ~~(f/169); if (deep!==nowDeep) {queue.push(f);continue;} f=f%169; var nowX = parseInt(f / 13), nowY = f % 13; for (var direction in scan) { var nx = nowX + scan[direction].x; var ny = nowY + scan[direction].y; if (nx<0 || nx>12 || ny<0 || ny>12) continue; var nid = 13 * nx + ny; if (core.isset(route[nid])) continue; if (nx == destX && ny == destY) { route[nid] = direction; break; } if (core.noPassExists(nx, ny)) continue; var deepAdd=1; var block = core.getBlock(nx,ny); if (block!=null) { var id = block.block.event.id; // 绕过路障 if (id.substring(id.length-3)=="Net") deepAdd=100; // 绕过血瓶 if (!core.flags.potionWhileRouting && id.substring(id.length-6)=="Potion") deepAdd=20; // 绕过可能的夹击点 if (block.block.event.trigger == 'checkBlock') deepAdd=200; } route[nid] = direction; queue.push(169*(nowDeep+deepAdd)+nid); } if (core.isset(route[13 * destX + destY])) break; } if (!core.isset(route[13 * destX + destY])) { return false; } var nowX = destX, nowY = destY; while (nowX != startX || nowY != startY) { var dir = route[13 * nowX + nowY]; ans.push({'direction': dir, 'x': nowX, 'y': nowY}); nowX -= scan[dir].x; nowY -= scan[dir].y; } ans.reverse(); return ans; } core.prototype.fillPosWithPoint = function (pos) { core.fillRect('ui', pos.x*32+12,pos.y*32+12,8,8, '#bfbfbf'); } core.prototype.clearStepPostfix = function () { if(core.status.mouseOutCheck >0){ core.status.mouseOutCheck--; window.setTimeout(core.clearStepPostfix,1000); return; } core.status.holdingPath=0; if(core.status.stepPostfix.length>0){ core.status.stepPostfix=[]; core.canvas.ui.clearRect(0, 0, 416,416); core.canvas.ui.restore(); } } /////////// 寻路代码相关 END /////////// /////////// 自动行走 & 行走控制 /////////// core.prototype.stopAutoHeroMove = function () { core.status.autoHeroMove = false; core.status.automaticRouting = false; core.status.automaticRouted = false; core.status.autoStep = 0; core.status.destStep = 0; core.status.movedStep = 0; core.status.autoStepRoutes = []; core.stopHero(); clearInterval(core.interval.heroAutoMoveScan); } core.prototype.setAutoHeroMove = function (steps, start) { if (steps.length == 0) { return; } core.status.autoStepRoutes = steps; core.status.autoStep = 0; clearInterval(core.interval.heroAutoMoveScan); core.interval.heroAutoMoveScan = window.setInterval(function () { if (!core.status.autoHeroMove) { if (core.status.autoStep == core.status.autoStepRoutes.length) { core.stopAutoHeroMove(); return; } core.autoHeroMove(core.status.autoStepRoutes[core.status.autoStep].direction, core.status.autoStepRoutes[core.status.autoStep].step); core.status.autoStep++; } }, 80); } core.prototype.autoHeroMove = function (direction, step) { core.status.autoHeroMove = true; core.status.destStep = step; core.moveHero(direction); } core.prototype.setHeroMoveInterval = function (direction, x, y, callback) { if (core.status.heroMoving) { return; } core.status.heroMoving = true; var moveStep = 0; core.interval.heroMoveInterval = window.setInterval(function () { switch (direction) { case 'up': moveStep -= 4; if (moveStep == -4 || moveStep == -8 || moveStep == -12 || moveStep == -16) { core.drawHero(direction, x, y, 'leftFoot', 0, moveStep); } else if (moveStep == -20 || moveStep == -24 || moveStep == -28 || moveStep == -32) { core.drawHero(direction, x, y, 'rightFoot', 0, moveStep); } if (moveStep == -32) { core.setHeroLoc('y', '--'); core.moveOneStep(); if (core.status.heroStop) { core.drawHero(direction, x, y - 1, 'stop'); } if (core.isset(callback)) { callback(); } } break; case 'left': moveStep -= 4; if (moveStep == -4 || moveStep == -8 || moveStep == -12 || moveStep == -16) { core.drawHero(direction, x, y, 'leftFoot', moveStep); } else if (moveStep == -20 || moveStep == -24 || moveStep == -28 || moveStep == -32) { core.drawHero(direction, x, y, 'rightFoot', moveStep); } if (moveStep == -32) { core.setHeroLoc('x', '--'); core.moveOneStep(); if (core.status.heroStop) { core.drawHero(direction, x - 1, y, 'stop'); } if (core.isset(callback)) { callback(); } } break; case 'down': moveStep+=4; if(moveStep == 4 || moveStep == 8 || moveStep == 12 || moveStep == 16) { core.drawHero(direction, x, y, 'leftFoot', 0, moveStep); } else if(moveStep == 20 || moveStep == 24 ||moveStep == 28 || moveStep == 32) { core.drawHero(direction, x, y, 'rightFoot', 0, moveStep); } if (moveStep == 32) { core.setHeroLoc('y', '++'); core.moveOneStep(); if (core.status.heroStop) { core.drawHero(direction, x, y + 1, 'stop'); } if (core.isset(callback)) { callback(); } } break; case 'right': moveStep+=4; if(moveStep == 4 || moveStep == 8 || moveStep == 12 || moveStep == 16) { core.drawHero(direction, x, y, 'leftFoot', moveStep); } else if(moveStep == 20 || moveStep == 24 ||moveStep == 28 || moveStep == 32) { core.drawHero(direction, x, y, 'rightFoot', moveStep); } if (moveStep == 32) { core.setHeroLoc('x', '++'); core.moveOneStep(); if (core.status.heroStop) { core.drawHero(direction, x + 1, y, 'stop'); } if (core.isset(callback)) { callback(); } } break; } }, 10); } core.prototype.setHeroMoveTriggerInterval = function () { var direction, x, y; var scan = { 'up': {'x': 0, 'y': -1}, 'left': {'x': -1, 'y': 0}, 'down': {'x': 0, 'y': 1}, 'right': {'x': 1, 'y': 0} }; core.interval.heroMoveTriggerInterval = window.setInterval(function () { if (!core.status.heroStop) { direction = core.getHeroLoc('direction'); x = core.getHeroLoc('x'); y = core.getHeroLoc('y'); var noPass; noPass = core.noPass(x + scan[direction].x, y + scan[direction].y); if (noPass) { core.trigger(x + scan[direction].x, y + scan[direction].y); core.drawHero(direction, x, y, 'stop'); if (core.status.autoHeroMove) { core.status.movedStep++; if (core.status.destStep == core.status.movedStep) { core.status.autoHeroMove = false; core.status.destStep = 0; core.status.movedStep = 0; core.status.moveStepBeforeStop=[]; core.stopAutomaticRoute(); } } else { core.status.heroStop = true; } return; } core.setHeroMoveInterval(direction, x, y, function () { if (core.status.autoHeroMove) { core.status.movedStep++; if (core.status.destStep == core.status.movedStep) { core.status.autoHeroMove = false; core.status.destStep = 0; core.status.movedStep = 0; core.stopHero(); core.drawHero(core.getHeroLoc('direction'), core.getHeroLoc('x'), core.getHeroLoc('y'), 'stop'); } } else if (core.status.heroStop) { core.drawHero(core.getHeroLoc('direction'), core.getHeroLoc('x'), core.getHeroLoc('y'), 'stop'); } core.trigger(core.getHeroLoc('x'), core.getHeroLoc('y')); clearInterval(core.interval.heroMoveInterval); core.status.heroMoving = false; }); } }, 50); } core.prototype.turnHero = function(direction) { if (core.isset(direction)) { core.status.hero.loc.direction = direction; } else if (core.status.hero.loc.direction == 'up') core.status.hero.loc.direction = 'right'; else if (core.status.hero.loc.direction == 'right') core.status.hero.loc.direction = 'down'; else if (core.status.hero.loc.direction == 'down') core.status.hero.loc.direction = 'left'; else if (core.status.hero.loc.direction == 'left') core.status.hero.loc.direction = 'up'; core.drawHero(core.status.hero.loc.direction, core.status.hero.loc.x, core.status.hero.loc.y, 'stop', 0, 0); core.status.automaticRoutingTemp = {'destX': 0, 'destY': 0, 'moveStep': []}; core.canvas.ui.clearRect(0, 0, 416, 416); } core.prototype.moveHero = function (direction) { core.setHeroLoc('direction', direction); core.status.heroStop = false; } core.prototype.moveOneStep = function() { // 中毒状态 if (core.hasFlag('poison')) { core.status.hero.hp -= core.values.poisonDamage; if (core.status.hero.hp<=0) { core.status.hero.hp=0; core.updateStatusBar(); core.events.lose('poison'); return; } core.updateStatusBar(); } } core.prototype.waitHeroToStop = function(callback) { core.stopAutomaticRoute(); core.clearContinueAutomaticRoute(); if (core.isset(callback)) { core.lockControl(); setTimeout(function(){ core.drawHero(core.getHeroLoc('direction'), core.getHeroLoc('x'), core.getHeroLoc('y'), 'stop'); callback(); }, 30); } } core.prototype.stopHero = function () { core.status.heroStop = true; } core.prototype.drawHero = function (direction, x, y, status, offsetX, offsetY) { offsetX = offsetX || 0; offsetY = offsetY || 0; core.clearAutomaticRouteNode(x, y); var heroIcon = core.material.icons.heros[core.status.hero.id][direction]; x = x * 32; y = y * 32; core.canvas.hero.clearRect(x - 32, y - 32, 96, 96); core.canvas.hero.drawImage(core.material.images.heros, heroIcon[status] * 32, heroIcon.loc * 32, 32, 32, x + offsetX, y + offsetY, 32, 32); } /////////// 自动行走 & 行走控制 END /////////// /////////// 地图处理 /////////// // 开门 core.prototype.openDoor = function (id, x, y, needKey, callback) { // 是否存在门 if (!core.terrainExists(x, y, id)) { if (core.isset(callback)) callback(); return; } if (core.status.moveStepBeforeStop.length==0) { core.status.moveStepBeforeStop=core.status.autoStepRoutes.slice(core.status.autoStep-1,core.status.autoStepRoutes.length); if (core.status.moveStepBeforeStop.length>=1)core.status.moveStepBeforeStop[0].step-=core.status.movedStep; } core.stopHero(); core.stopAutomaticRoute(); var speed=30; if (needKey) { var key = id.replace("Door", "Key"); if (!core.removeItem(key)) { if (key != "specialKey") core.drawTip("你没有" + core.material.items[key].name); else core.drawTip("无法开启此门"); core.clearContinueAutomaticRoute(); if (core.isset(callback)) callback(); return; } } // open core.playSound("door", "ogg"); var state = 0; var doorId = id; if (!(doorId.substring(doorId.length-4)=="Door")) { doorId=doorId+"Door"; speed=100; } var door = core.material.icons.animates[doorId]; core.interval.openDoorAnimate = window.setInterval(function () { state++; if (state == 4) { clearInterval(core.interval.openDoorAnimate); core.removeBlock(x, y); core.events.afterOpenDoor(id,x,y,callback); return; } core.canvas.event.clearRect(32 * x, 32 * y, 32, 32); core.canvas.event.drawImage(core.material.images.animates, 32 * state, 32 * door, 32, 32, 32 * x, 32 * y, 32, 32); }, speed) } // 战斗 core.prototype.battle = function (id, x, y, force, callback) { if (core.status.moveStepBeforeStop.length==0) { core.status.moveStepBeforeStop=core.status.autoStepRoutes.slice(core.status.autoStep-1,core.status.autoStepRoutes.length); if (core.status.moveStepBeforeStop.length>=1)core.status.moveStepBeforeStop[0].step-=core.status.movedStep; } core.stopHero(); core.stopAutomaticRoute(); var damage = core.enemys.getDamage(id); // 非强制战斗 if (damage >= core.status.hero.hp && !force) { core.drawTip("你打不过此怪物!"); core.clearContinueAutomaticRoute(); return; } core.playSound('attack', 'ogg'); core.status.hero.hp -= damage; if (core.status.hero.hp<=0) { core.status.hero.hp=0; core.updateStatusBar(); core.events.lose('battle'); return; } var money = core.material.enemys[id].money; if (core.hasItem('coin')) money *= 2; if (core.hasFlag('curse')) money=0; core.status.hero.money += money; var experience = core.material.enemys[id].experience; if (core.hasFlag('curse')) experience=0; core.status.hero.experience += experience; core.updateStatusBar(); if (core.isset(x) && core.isset(y)) { core.removeBlock(x, y); core.canvas.event.clearRect(32 * x, 32 * y, 32, 32); } core.updateFg(); var hint = "打败 " + core.material.enemys[id].name + ",金币+" + money; if (core.flags.enableExperience) hint += ",经验+" + core.material.enemys[id].experience; core.drawTip(hint); // 打完怪物,触发事件 core.events.afterBattle(id,x,y,callback); } core.prototype.trigger = function (x, y) { var mapBlocks = core.status.thisMap.blocks; var noPass; for (var b = 0; b < mapBlocks.length; b++) { if (mapBlocks[b].x == x && mapBlocks[b].y == y && !(core.isset(mapBlocks[b].enable) && !mapBlocks[b].enable)) { // 启用事件 noPass = mapBlocks[b].event && mapBlocks[b].event.noPass; if (noPass) { core.clearAutomaticRouteNode(x, y); } if (core.isset(mapBlocks[b].event) && core.isset(mapBlocks[b].event.trigger)) { var trigger = mapBlocks[b].event.trigger; // 转换楼层能否穿透 if (trigger=='changeFloor' && (core.status.autoHeroMove || core.status.autoStepcore.floorIds.indexOf(core.status.floorId)) core.status.hero.flyRange.push(floorId); else core.status.hero.flyRange.unshift(floorId); } window.setTimeout(function () { // console.log('地图切换到' + floorId); core.playSound('floor', 'mp3'); core.mapChangeAnimate('show', time/2, function () { core.statusBar.floor.innerHTML = core.status.maps[floorId].name; core.updateStatusBar(); core.drawMap(floorId, function () { setTimeout(function() { core.mapChangeAnimate('hide', time/4, function () { core.unLockControl(); core.events.afterChangeFloor(floorId); if (core.isset(callback)) callback(); }); if (core.isset(heroLoc.direction)) core.setHeroLoc('direction', heroLoc.direction); core.setHeroLoc('x', heroLoc.x); core.setHeroLoc('y', heroLoc.y); core.drawHero(core.getHeroLoc('direction'), core.getHeroLoc('x'), core.getHeroLoc('y'), 'stop'); core.updateFg(); }, 15) }); }); }, 50); } // 地图切换 core.prototype.mapChangeAnimate = function (mode, time, callback) { if (mode == 'show') { core.show(core.dom.floorMsgGroup, time, function () { callback(); }); } else { core.hide(core.dom.floorMsgGroup, time, function () { callback(); }); } } core.prototype.clearMap = function (map, x, y, width, height) { if (map == 'all') { for (var m in core.canvas) { core.canvas[m].clearRect(0, 0, 416, 416); } } else { core.canvas[map].clearRect(x, y, width, height); } } core.prototype.fillText = function (map, text, x, y, style, font) { if (core.isset(style)) { core.setFillStyle(map, style); } if (core.isset(font)) { core.setFont(map, font); } core.canvas[map].fillText(text, x, y); } core.prototype.fillRect = function (map, x, y, width, height, style) { if (core.isset(style)) { core.setFillStyle(map, style); } core.canvas[map].fillRect(x, y, width, height); } core.prototype.strokeRect = function (map, x, y, width, height, style, lineWidth) { if (core.isset(style)) { core.setStrokeStyle(map, style); } if (core.isset(lineWidth)) { core.setLineWidth(map, lineWidth); } core.canvas[map].strokeRect(x, y, width, height); } core.prototype.setFont = function (map, font) { core.canvas[map].font = font; } core.prototype.setLineWidth = function (map, lineWidth) { if (map == 'all') { for (var m in core.canvas) { core.canvas[m].lineWidth = lineWidth; } } core.canvas[map].lineWidth = lineWidth; } core.prototype.saveCanvas = function (map) { core.canvas[map].save(); } core.prototype.loadCanvas = function (map) { core.canvas[map].restore(); } core.prototype.setStrokeStyle = function (map, style) { if (map == 'all') { for (var m in core.canvas) { core.canvas[m].strokeStyle = style; } } else { core.canvas[map].strokeStyle = style; } } core.prototype.setAlpha = function (map, alpha) { if (map == 'all') { for (var m in core.canvas) { core.canvas[m].globalAlpha = alpha; } } else core.canvas[map].globalAlpha = alpha; } core.prototype.setOpacity = function (map, opacity) { if (map == 'all') { for (var m in core.canvas) { core.canvas[m].canvas.style.opacity = opacity; } } else core.canvas[map].canvas.style.opacity = opacity; } core.prototype.setFillStyle = function (map, style) { if (map == 'all') { for (var m in core.canvas) { core.canvas[m].fillStyle = style; } } else { core.canvas[map].fillStyle = style; } } /** * 地图绘制 * @param mapName 地图ID * @param callback 绘制完毕后的回调函数 */ core.prototype.drawMap = function (mapName, callback) { var mapData = core.status.maps[mapName]; var mapBlocks = mapData.blocks; core.status.floorId = mapName; core.status.thisMap = mapData; var blockIcon, blockImage; core.clearMap('all'); core.removeGlobalAnimate(null, null, true); for (var x = 0; x < 13; x++) { for (var y = 0; y < 13; y++) { blockIcon = core.material.icons.terrains.ground; blockImage = core.material.images.terrains; core.canvas.bg.drawImage(blockImage, 0, blockIcon * 32, 32, 32, x * 32, y * 32, 32, 32); } } for (var b = 0; b < mapBlocks.length; b++) { // 事件启用 if (core.isset(mapBlocks[b].event) && !(core.isset(mapBlocks[b].enable) && !mapBlocks[b].enable)) { blockIcon = core.material.icons[mapBlocks[b].event.cls][mapBlocks[b].event.id]; blockImage = core.material.images[mapBlocks[b].event.cls]; core.canvas.event.drawImage(core.material.images[mapBlocks[b].event.cls], 0, blockIcon * 32, 32, 32, mapBlocks[b].x * 32, mapBlocks[b].y * 32, 32, 32); core.addGlobalAnimate(mapBlocks[b].event.animate, mapBlocks[b].x * 32, mapBlocks[b].y * 32, blockIcon, blockImage); } } core.setGlobalAnimate(core.values.animateSpeed); if (core.isset(callback)) callback(); } core.prototype.noPassExists = function (x, y, floorId) { var block = core.getBlock(x,y,floorId); if (block==null) return false; return core.isset(block.block.event.noPass) && block.block.event.noPass; } core.prototype.noPass = function (x, y) { return x<0 || x>12 || y<0 || y>12 || core.noPassExists(x,y); } core.prototype.npcExists = function (x, y, floorId) { var block = core.getBlock(x,y,floorId); if (block==null) return false; return block.block.event.cls == 'npcs'; } core.prototype.terrainExists = function (x, y, id, floorId) { var block = core.getBlock(x,y,floorId); if (block==null) return false; return block.block.event.cls=='terrains' && block.block.event.id==id; } core.prototype.stairExists = function (x, y, floorId) { var block = core.getBlock(x,y,floorId); if (block==null) return false; return block.block.event.cls=='terrains' && (block.block.event.id=='upFloor' || block.block.event.id=='downFloor'); } core.prototype.nearStair = function() { var x=core.getHeroLoc('x'), y=core.getHeroLoc('y'); return core.stairExists(x,y) || core.stairExists(x-1,y) || core.stairExists(x,y-1) || core.stairExists(x+1,y) || core.stairExists(x,y+1); } core.prototype.enemyExists = function (x, y, id,floorId) { var block = core.getBlock(x,y,floorId); if (block==null) return false; return block.block.event.cls=='enemys' && block.block.event.id==id; } core.prototype.getBlock = function (x, y, floorId, needEnable) { if (!core.isset(floorId)) floorId=core.status.floorId; if (!core.isset(needEnable)) needEnable=true; var blocks = core.status.maps[floorId].blocks; for (var n=0;n=1 || opacityVal<=0) { clearInterval(animate); core.loadCanvas('data'); core.clearMap('data', 0, 0, 416, 416); core.setOpacity('data', 1); if (core.isset(callback)) callback(); } }, time/10); } // 显示一个事件 core.prototype.addBlock = function(x,y,floodId) { floodId = floodId || core.status.floorId; var block = core.getBlock(x,y,floodId,false); if (block==null) return; // 不存在 block=block.block; // 本身是禁用事件,启用之 if (core.isset(block.enable) && !block.enable) { block.enable = true; // 在本层,添加动画 if (floodId == core.status.floorId && core.isset(block.event)) { blockIcon = core.material.icons[block.event.cls][block.event.id]; blockImage = core.material.images[block.event.cls]; core.canvas.event.drawImage(core.material.images[block.event.cls], 0, blockIcon * 32, 32, 32, block.x * 32, block.y * 32, 32, 32); core.addGlobalAnimate(block.event.animate, block.x * 32, block.y * 32, blockIcon, blockImage); core.setGlobalAnimate(core.values.animateSpeed); } } } core.prototype.removeBlock = function (x, y, floorId) { floorId = floorId || core.status.floorId; var block = core.getBlock(x,y,floorId,false); if (block==null) return; // 不存在 var index=block.index; // 删除动画,清除地图 if (floorId==core.status.floorId) { core.removeGlobalAnimate(x, y); core.canvas.event.clearRect(x * 32, y * 32, 32, 32); } // 删除Index core.removeBlockById(index, floorId); core.updateFg(); } core.prototype.removeBlockById = function (index, floorId) { var blocks = core.status.maps[floorId].blocks; var x=blocks[index].x, y=blocks[index].y; // 检查该点是否是checkBlock if (core.floors[floorId].checkBlock.indexOf(x+","+y)>=0) { blocks[index] = {'x': x, 'y': y, 'event': {'cls': 'terrains', 'id': 'ground', 'noPass': false, 'trigger': 'checkBlock'}}; return; } // 检查该点是否存在事件 var event = core.floors[floorId].events[x+","+y]; if (!core.isset(event)) event = core.floors[floorId].changeFloor[x+","+y]; // 不存在事件,直接删除 if (!core.isset(event)) { blocks.splice(index,1); return; } blocks[index].enable = false; } core.prototype.removeBlockByIds = function (floorId, ids) { ids.sort(function (a,b) {return b-a}).forEach(function (id) { core.removeBlockById(id, floorId); }); } core.prototype.addGlobalAnimate = function (animateMore, x, y, loc, image) { if (animateMore == 2) { core.status.twoAnimateObjs.push({ 'x': x, 'y': y, 'status': 0, 'loc': loc, 'image': image }); } else if (animateMore == 4) { core.status.fourAnimateObjs.push({ 'x': x, 'y': y, 'status': 0, 'loc': loc, 'image': image }); } } core.prototype.removeGlobalAnimate = function (x, y, all) { if (all == true) { core.status.twoAnimateObjs = []; core.status.fourAnimateObjs = []; } for (var t = 0; t < core.status.twoAnimateObjs.length; t++) { if (core.status.twoAnimateObjs[t].x == x * 32 && core.status.twoAnimateObjs[t].y == y * 32) { core.status.twoAnimateObjs.splice(t, 1); return; } } for (var f = 0; f < core.status.fourAnimateObjs.length; f++) { if (core.status.fourAnimateObjs[f].x == x * 32 && core.status.fourAnimateObjs[f].y == y * 32) { core.status.fourAnimateObjs.splice(f, 1); return; } } } core.prototype.setGlobalAnimate = function (speed) { clearInterval(core.interval.twoAnimate); clearInterval(core.interval.fourAnimate); var animateClose = false; core.interval.twoAnimate = window.setInterval(function () { for (var a = 0; a < core.status.twoAnimateObjs.length; a++) { var obj = core.status.twoAnimateObjs[a]; obj.status = (obj.status+1)%2; core.canvas.event.clearRect(obj.x, obj.y, 32, 32); if (!animateClose) { core.canvas.event.drawImage(obj.image, obj.status * 32, obj.loc * 32, 32, 32, obj.x, obj.y, 32, 32); } animateClose = false; } }, speed); core.interval.fourAnimate = window.setInterval(function () { for (var a = 0; a < core.status.fourAnimateObjs.length; a++) { var obj=core.status.fourAnimateObjs[a]; obj.status = (obj.status+1)%4; core.canvas.event.clearRect(obj.x, obj.y, 32, 32); if (!animateClose) { core.canvas.event.drawImage(obj.image, obj.status * 32, obj.loc * 32, 32, 32, obj.x, obj.y, 32, 32); } animateClose = false; } }, speed / 2); } core.prototype.setBoxAnimate = function () { clearInterval(core.interval.boxAnimate); if (core.status.boxAnimateObjs.length > 0) { var background = core.canvas.ui.createPattern(core.material.ground, "repeat"); core.drawBoxAnimate(background); core.interval.boxAnimate = setInterval(function () { core.drawBoxAnimate(background); }, core.values.animateSpeed); } } core.prototype.drawBoxAnimate = function (background) { for (var a = 0; a < core.status.boxAnimateObjs.length; a++) { var obj = core.status.boxAnimateObjs[a]; obj.status = obj.status == 0 ? 1 : 0; core.clearMap('ui', obj.bgx, obj.bgy, obj.bgsize, obj.bgsize); core.fillRect('ui', obj.bgx, obj.bgy, obj.bgsize, obj.bgsize, background); core.canvas.ui.drawImage(obj.image, obj.status * 32, obj.icon * 32, 32, 32, obj.x, obj.y, 32, 32); } } core.prototype.setHeroLoc = function (itemName, itemVal) { if (itemVal == '++') { core.status.hero.loc[itemName]++; return; } else if (itemVal == '--') { core.status.hero.loc[itemName]--; return; } core.status.hero.loc[itemName] = itemVal; } core.prototype.getHeroLoc = function (itemName) { if (!core.isset(itemName)) return core.status.hero.loc; return core.status.hero.loc[itemName]; } core.prototype.nextX = function() { var scan = { 'up': {'x': 0, 'y': -1}, 'left': {'x': -1, 'y': 0}, 'down': {'x': 0, 'y': 1}, 'right': {'x': 1, 'y': 0} }; return core.getHeroLoc('x')+scan[core.getHeroLoc('direction')].x; } core.prototype.nextY = function () { var scan = { 'up': {'x': 0, 'y': -1}, 'left': {'x': -1, 'y': 0}, 'down': {'x': 0, 'y': 1}, 'right': {'x': 1, 'y': 0} }; return core.getHeroLoc('y')+scan[core.getHeroLoc('direction')].y; } /** * 更新显伤 */ core.prototype.updateFg = function () { if (!core.isset(core.status.thisMap) || !core.isset(core.status.thisMap.blocks)) return; // 更新显伤 var mapBlocks = core.status.thisMap.blocks; core.clearMap('fg', 0, 0, 416, 416); // 没有怪物手册 if (!core.hasItem('book')) return; core.setFont('fg', "bold 11px Arial"); var hero_hp = core.status.hero.hp; for (var b = 0; b < mapBlocks.length; b++) { var x = mapBlocks[b].x, y = mapBlocks[b].y; if (core.isset(mapBlocks[b].event) && mapBlocks[b].event.cls == 'enemys' && mapBlocks[b].event.trigger=='battle' && !(core.isset(mapBlocks[b].enable) && !mapBlocks[b].enable)) { var id = mapBlocks[b].event.id; var damage = core.enemys.getDamage(id); var color = "#000000"; if (damage <= 0) color = '#00FF00'; else if (damage < hero_hp / 3) color = '#FFFFFF'; else if (damage < hero_hp * 2 / 3) color = '#FFFF00'; else if (damage < hero_hp) color = '#FF7F00'; else color = '#FF0000'; if (damage >= 999999999) damage = "???"; else if (damage > 100000) damage = (damage / 10000).toFixed(1) + "w"; core.setFillStyle('fg', '#000000'); core.canvas.fg.fillText(damage, 32 * x + 2, 32 * (y + 1) - 2); core.canvas.fg.fillText(damage, 32 * x, 32 * (y + 1) - 2); core.canvas.fg.fillText(damage, 32 * x + 2, 32 * (y + 1)); core.canvas.fg.fillText(damage, 32 * x, 32 * (y + 1)); core.setFillStyle('fg', color); core.canvas.fg.fillText(damage, 32 * x + 1, 32 * (y + 1) - 1); } } } /** * 物品处理 start */ core.prototype.itemCount = function (itemId) { if (!core.isset(itemId) || !core.isset(core.material.items[itemId])) return 0; var itemCls = core.material.items[itemId].cls; if (itemCls=="items") return 0; return core.isset(core.status.hero.items[itemCls][itemId]) ? core.status.hero.items[itemCls][itemId] : 0; } core.prototype.hasItem = function (itemId) { return core.itemCount(itemId) > 0; } core.prototype.setItem = function (itemId, itemNum) { var itemCls = core.material.items[itemId].cls; if (itemCls == 'items') return; if (!core.isset(core.status.hero.items[itemCls])) { core.status.hero.items[itemCls] = {}; } core.status.hero.items[itemCls][itemId] = itemNum; } core.prototype.removeItem = function (itemId) { if (!core.hasItem(itemId)) return false; var itemCls = core.material.items[itemId].cls; core.status.hero.items[itemCls][itemId]--; core.updateStatusBar(); if (itemCls=='tools' && core.status.hero.items[itemCls][itemId]==0) { delete core.status.hero.items[itemCls][itemId]; } return true; } core.prototype.useItem = function (itemId) { core.items.useItem(itemId); return; } core.prototype.canUseItem = function (itemId) { return core.items.canUseItem(itemId); } core.prototype.addItem = function (itemId, itemNum) { var itemData = core.material.items[itemId]; var itemCls = itemData.cls; if (itemCls == 'items') return; if (!core.isset(core.status.hero.items[itemCls])) { core.status.hero.items[itemCls] = {}; core.status.hero.items[itemCls][itemId] = 0; } else if (!core.isset(core.status.hero.items[itemCls][itemId])) { core.status.hero.items[itemCls][itemId] = 0; } core.status.hero.items[itemCls][itemId] += itemNum; } core.prototype.getItem = function (itemId, itemNum, itemX, itemY, callback) { // core.getItemAnimate(itemId, itemNum, itemX, itemY); core.playSound('item', 'ogg'); var itemCls = core.material.items[itemId].cls; core.items.getItemEffect(itemId, itemNum); core.removeBlock(itemX, itemY); var text = '获得 ' + core.material.items[itemId].name; if (itemNum > 1) text += "x" + itemNum; if (itemCls === 'items') text += core.items.getItemEffectTip(itemId); core.drawTip(text, core.material.icons.items[itemId]); core.canvas.event.clearRect(itemX * 32, itemY * 32, 32, 32); core.updateStatusBar(); // 检查处理后的事件。 var event = core.floors[core.status.floorId].afterGetItem[itemX+","+itemY]; if (core.isset(event)) { core.events.doEvents(event, itemX, itemY, callback); } else if (core.isset(callback)) callback(); } core.prototype.drawTip = function (text, itemIcon) { var textX, textY, width, height, hide = false, opacityVal = 0; clearInterval(core.interval.tipAnimate); core.setFont('data', "16px Arial"); core.saveCanvas('data'); core.setOpacity('data', 0); if (!core.isset(itemIcon)) { textX = 16; textY = 18; width = textX + core.canvas.data.measureText(text).width + 16; height = 42; } else { textX = 44; textY = 18; width = textX + core.canvas.data.measureText(text).width + 8; height = 42; } core.interval.tipAnimate = window.setInterval(function () { if (hide) { opacityVal -= 0.1; } else { opacityVal += 0.1; } core.setOpacity('data', opacityVal); core.clearMap('data', 5, 5, 400, height); core.fillRect('data', 5, 5, width, height, '#000'); if (core.isset(itemIcon)) { core.canvas.data.drawImage(core.material.images.items, 0, itemIcon * 32, 32, 32, 10, 8, 32, 32); } core.fillText('data', text, textX + 5, textY + 15, '#fff'); if (opacityVal > 0.6 || opacityVal < 0) { if (hide) { core.loadCanvas('data'); core.clearMap('data', 5, 5, 400, height); core.setOpacity('data', 1); clearInterval(core.interval.tipAnimate); return; } else { if (!core.timeout.getItemTipTimeout) { core.timeout.getItemTipTimeout = window.setTimeout(function () { hide = true; core.timeout.getItemTipTimeout = null; }, 750); } opacityVal = 0.6; core.setOpacity('data', opacityVal); } } }, 30); } core.prototype.drawText = function (contents, callback) { if (core.isset(contents)) { if (typeof contents == 'string') { contents = [{'content': contents}]; } else if (contents instanceof Object && core.isset(contents.content)) { contents = [contents]; } else if (!(contents instanceof Array)) { core.drawTip("出错了"); console.log(contents); return; } core.status.event = {'id': 'text', 'data': {'list': contents, 'callback': callback}}; core.lockControl(); // wait the hero to stop core.stopAutomaticRoute(); setTimeout(function() { core.drawText(); }, 30); return; } if (core.status.event.data.list.length==0) { var callback = core.status.event.data.callback; core.ui.closePanel(false); if (core.isset(callback)) callback(); return; } var data=core.status.event.data.list.shift(); if (typeof data == 'string') core.ui.drawTextBox(data); else core.ui.drawTextBox(data.content, data.id); // core.drawTextBox(content); } /////////// 地图相关 END /////////// /** * 系统机制 start */ // 替换文本中的数为实际值 core.prototype.replaceText = function (text) { return text.replace(/\${([^}]+)}/g, function (word, value) { return core.calValue(value); }); } core.prototype.calValue = function (value) { value=value.replace(/status:([\w\d_]+)/g, "core.getStatus('$1')"); value=value.replace(/item:([\w\d_]+)/g, "core.itemCount('$1')"); value=value.replace(/flag:([\w\d_]+)/g, "core.getFlag('$1', false)"); return eval(value); } core.prototype.unshift = function (a,b) { if (!(a instanceof Array) || !core.isset(b)) return; if (b instanceof Array) { core.clone(b).reverse().forEach(function (e) { a.unshift(e); }); } else a.unshift(b); return a; } core.prototype.setLocalStorage = function(key, value) { try { localStorage.setItem(core.firstData.name + "_" + key, JSON.stringify(value)); return true; } catch (e) { console.log(e); return false; } } core.prototype.getLocalStorage = function(key, defaultValue) { var value = localStorage.getItem(core.firstData.name+"_"+key); if (core.isset(value)) return JSON.parse(value); return defaultValue; } core.prototype.removeLocalStorage = function (key) { localStorage.removeItem(core.firstData.name+"_"+key); } core.prototype.clone = function (data) { if (!core.isset(data)) return data; // date if (data instanceof Date) { var copy=new Date(); copy.setTime(data.getTime()); return copy; } // array if (data instanceof Array) { var copy=[]; // for (var i=0;i 1) { clearInterval(showAnimate); if (core.isset(callback)) { callback(); } } }, speed); } core.prototype.hide = function (obj, speed, callback) { if (!core.isset(speed)) { obj.style.display = 'none'; return; } var opacityVal = 1; var hideAnimate = window.setInterval(function () { opacityVal -= 0.03; obj.style.opacity = opacityVal; if (opacityVal < 0) { obj.style.display = 'none'; clearInterval(hideAnimate); if (core.isset(callback)) { callback(); } } }, speed); } ////// 状态栏相关 ////// core.prototype.clearStatusBar = function() { var statusList = ['floor', 'hp', 'atk', 'def', 'mdef', 'money', 'experience', 'yellowKey', 'blueKey', 'redKey', 'poison', 'weak', 'curse', 'hard']; statusList.forEach(function (e) { core.statusBar[e].innerHTML = ""; }); core.statusBar.image.book.style.opacity = 0.3; core.statusBar.image.fly.style.opacity = 0.3; } /** * 更新状态栏 */ core.prototype.updateStatusBar = function () { // 上限999999 if (core.values.HPMAX>0) { core.setStatus('hp', Math.min(core.values.HPMAX, core.getStatus('hp'))); } // core.statusBar.floor.innerHTML = core.maps.maps[core.status.floorId].name; var statusList = ['hp', 'atk', 'def', 'mdef', 'money', 'experience']; statusList.forEach(function (item) { core.statusBar[item].innerHTML = core.getStatus(item); }); var keys = ['yellowKey', 'blueKey', 'redKey']; keys.forEach(function (key) { core.statusBar[key].innerHTML = core.setTwoDigits(core.status.hero.items.keys[key]); }) if(core.flags.enableDebuff){ core.statusBar.poison.innerHTML = core.hasFlag('poison')?"毒":""; core.statusBar.weak.innerHTML = core.hasFlag('weak')?"衰":""; core.statusBar.curse.innerHTML = core.hasFlag('curse')?"咒":""; } core.statusBar.hard.innerHTML = core.status.hard; if (core.hasItem('book')) { core.statusBar.image.book.style.opacity = 1; } else { core.statusBar.image.book.style.opacity = 0.3; } if (core.hasItem('fly')) { core.statusBar.image.fly.style.opacity = 1; } else { core.statusBar.image.fly.style.opacity = 0.3; } core.updateFg(); } core.prototype.resize = function(clientWidth, clientHeight) { // 默认画布大小 var DEFAULT_CANVAS_WIDTH = 422; // 默认边栏宽度 var DEFAULT_BAR_WIDTH = 132; var BASE_LINEHEIGHT = 32; var SPACE = 3; var DEFAULT_FONT_SIZE = 16; //适配宽度阈值 var ADAPT_WIDTH = DEFAULT_CANVAS_WIDTH; //判断横竖屏 var width = clientWidth; var isHorizontal = false; if(clientWidth > clientHeight && clientHeight < ADAPT_WIDTH){ isHorizontal = true; width = clientHeight; } // 各元素大小的变量声明 var gameGroupWidth, gameGroupHeight, canvasWidth, canvasTop, canvasLeft, statusBarWidth, statusBarHeight, statusBarBorder, statusWidth, statusHeigth, statusMaxWidth,statusLabelsLH, toolBarWidth, toolBarHeight, toolBarTop, toolBarBorder, toolsWidth, toolsHeight,toolsMargin,toolsPMaxwidth, fontSize, margin; var shopDisplay, mdefDispaly, expDispaly; mdefDispaly = core.flags.enableMDef ? 'block' : 'none'; expDispaly = core.flags.enableExperience ? 'block' : 'none'; statusBarBorder = '3px #fff solid'; toolBarBorder = '3px #fff solid'; // 移动端 if (width < ADAPT_WIDTH) { var zoom = (ADAPT_WIDTH - width) / 4.22; var scale = 1 - zoom / 100; core.domStyle.scale = scale; canvasWidth = width; fontSize = DEFAULT_FONT_SIZE * scale; if(!isHorizontal){ //竖屏 core.domStyle.screenMode = 'vertical'; //显示快捷商店图标 shopDisplay = 'block'; //判断应该显示几行 var col = core.flags.enableMDef || core.flags.enableExperience || core.flags.enableDebuff ? 3 : 2; var tempTopBarH = scale * (BASE_LINEHEIGHT * col + SPACE * 2) + 6; var tempBotBarH = scale * (BASE_LINEHEIGHT + SPACE * 4) + 6; gameGroupHeight = width + tempTopBarH + tempBotBarH; gameGroupWidth = width canvasTop = tempTopBarH; canvasLeft = 0; toolBarWidth = statusBarWidth = width; statusBarHeigth = tempTopBarH; //一共有3行加上两个padding空隙 statusBarBorder = '3px #fff solid'; statusHeigth = scale*BASE_LINEHEIGHT * .8; statusLabelsLH = .8 * BASE_LINEHEIGHT *scale; statusMaxWidth = scale * DEFAULT_BAR_WIDTH * .95; toolBarHeight = tempBotBarH; toolBarTop = statusBarHeigth + width; toolBarBorder = '3px #fff solid'; toolsHeight = scale * BASE_LINEHEIGHT; toolsPMaxwidth = scale * DEFAULT_BAR_WIDTH * .4; borderRight = '3px #fff solid'; margin = scale * SPACE * 2; toolsMargin = scale * SPACE * 4; }else { //横屏 core.domStyle.screenMode = 'horizontal'; shopDisplay = 'none'; gameGroupWidth = width + DEFAULT_BAR_WIDTH * scale; gameGroupHeight = width; canvasTop = 0; canvasLeft = DEFAULT_BAR_WIDTH * scale; toolBarWidth = statusBarWidth = DEFAULT_BAR_WIDTH * scale; statusBarHeigth = scale * BASE_LINEHEIGHT * 9 + SPACE * 2; //一共有9行加上两个padding空隙 statusBarBorder = '3px #fff solid'; statusHeigth = scale*BASE_LINEHEIGHT * .8; statusLabelsLH = .8 * BASE_LINEHEIGHT *scale; toolBarHeight = width - statusBarHeigth; toolBarTop = scale*BASE_LINEHEIGHT * 9 + SPACE * 2; toolBarBorder = '3px #fff solid'; toolsHeight = scale * BASE_LINEHEIGHT; borderRight = ''; statusMaxWidth = scale * DEFAULT_BAR_WIDTH; toolsPMaxwidth = scale * DEFAULT_BAR_WIDTH; margin = scale * SPACE * 2; toolsMargin = 2 * SPACE * scale; } }else { //大屏设备 pc端 core.domStyle.scale = 1; core.domStyle.screenMode = 'bigScreen'; shopDisplay = 'none'; gameGroupWidth = DEFAULT_CANVAS_WIDTH + DEFAULT_BAR_WIDTH; gameGroupHeight = DEFAULT_CANVAS_WIDTH; canvasWidth = DEFAULT_CANVAS_WIDTH; canvasTop = 0; canvasLeft = DEFAULT_BAR_WIDTH; toolBarWidth = statusBarWidth = DEFAULT_BAR_WIDTH; statusBarHeigth = BASE_LINEHEIGHT * 9 + SPACE * 2; //一共有9行 statusHeigth = BASE_LINEHEIGHT * .8; statusLabelsLH = .8 * BASE_LINEHEIGHT; toolBarHeight = DEFAULT_CANVAS_WIDTH - statusBarHeigth; toolBarTop = BASE_LINEHEIGHT * 9 + SPACE * 2; toolsHeight = BASE_LINEHEIGHT; borderRight = ''; fontSize = DEFAULT_FONT_SIZE; statusMaxWidth = DEFAULT_BAR_WIDTH; toolsPMaxwidth = DEFAULT_BAR_WIDTH * .9; margin = SPACE * 2; toolsMargin = 2 * SPACE; } var unit = 'px' core.domStyle.styles = [ { id: 'gameGroup', rules:{ width: gameGroupWidth + unit, height: gameGroupHeight + unit, top: (clientHeight-gameGroupHeight)/2 + unit, left: (clientWidth-gameGroupWidth)/2 + unit, } }, { className: 'gameCanvas', rules:{ width: canvasWidth + unit, height: canvasWidth + unit, top: canvasTop + unit, left: canvasLeft + unit, border: '3px #fff solid', } }, { id: 'statusBar', rules:{ width: statusBarWidth + unit, height: statusBarHeigth + unit, top: 0, left: 0, padding: SPACE + unit, borderTop: statusBarBorder, borderLeft: statusBarBorder, borderRight: borderRight, fontSize: fontSize + unit } }, { className: 'status', rules:{ width: '100%', maxWidth: statusMaxWidth + unit, height: statusHeigth + unit, margin: margin/2 + unit } }, { className: 'statusLabels', rules:{ marginLeft: margin + unit, lineHeight: statusLabelsLH + unit, } }, { id: 'toolBar', rules:{ width: toolBarWidth + unit, height: toolBarHeight + unit, top: toolBarTop +unit, left: 0, padding: SPACE + unit, borderBottom: toolBarBorder, borderLeft: toolBarBorder, borderRight: borderRight, fontSize: fontSize + unit } }, { className: 'tools', rules:{ height: toolsHeight + unit, maxWidth: toolsPMaxwidth + unit, marginLeft: toolsMargin + unit, marginTop: margin + unit, } }, { imgId: 'shop', rules:{ display: shopDisplay } }, { id: 'expCol', rules: { display: expDispaly } }, { id: 'mdefCol', rules: { display: mdefDispaly } }, ] core.domRenderer(); } core.prototype.domRenderer = function(){ var styles = core.domStyle.styles; for(var i=0; i