// 这里需要改楼层名,请和文件名及下面的floorId保持完全一致 // 楼层唯一标识符仅能由字母、数字、下划线组成,且不能由数字开头 // 推荐用法:第20层就用MT20,第38层就用MT38,地下6层就用MT_6(用下划线代替负号),隐藏3层用MT3h(h表示隐藏),等等 main.floors.test = { "floorId": "test", // 楼层唯一标识符,需要和名字完全一致 "title": "test", // 楼层中文名 "name": "", // 显示在状态栏中的层数 "canFlyTo": true, // 该楼能否被楼传器飞到(不能的话在该楼也不允许使用楼传器) "canUseQuickShop": true, // 该层是否允许使用快捷商店 "defaultGround": "ground", // 默认地面的图块ID(terrains中) "map": [ // 地图数据,需要是13x13,建议使用地图生成器来生成 [201,201,201,201,201,201,201,201,201,201,201,201,201], [201,201,201,201,201,201,201,201,201,201,201,201,201], [201,201,201,201,201,201,201,201,201,201,201,201,201], [201,201,201,201,201,201,201,201,201,201,201,201,201], [201,201,201,201,201,201,201,201,201,201,201,201,201], [201,201,201,201,201,201,201,201,201,201,201,201,201], [201,201,201,201,201,201,201,201,201,201,201,201,201], [201,201,201,201,201,201,201,201,201,201,201,201,201], [201,201,201,201,201,201,201,201,201,201,201,201,201], [201,201,201,201,201,201,201,201,201,201,201,201,201], [201,201,201,201,201,201,201,201,201,201,201,201,201], [201,201,201,201,201,201, 45,201,201,201,201,201,201], [201,201,201,201,201,201, 0,201,201,201,201,201,201] ], "firstArrive": [ // 第一次到该楼层触发的事件 ], "events": { // 该楼的所有可能事件列表 }, "changeFloor": { // 楼层转换事件;该事件不能和上面的events有冲突(同位置点),否则会被覆盖 }, "afterBattle": { // 战斗后可能触发的事件列表 }, "afterGetItem": { // 获得道具后可能触发的事件列表 }, "afterOpenDoor": { // 开完门后可能触发的事件列表 } }