function main() { this.version = "0.0.1"; this.dom = { 'body': document.body, 'gameGroup': document.getElementById('gameGroup'), 'mainTips': document.getElementById('mainTips'), 'musicBtn': document.getElementById('musicBtn'), 'startPanel': document.getElementById('startPanel'), 'startTop': document.getElementById('startTop'), 'startTopProgressBar': document.getElementById('startTopProgressBar'), 'startTopProgress': document.getElementById('startTopProgress'), 'startTopLoadTips': document.getElementById('startTopLoadTips'), 'startBackground': document.getElementById('startBackground'), 'startButtonGroup': document.getElementById('startButtonGroup'), 'floorMsgGroup': document.getElementById('floorMsgGroup'), 'logoLabel': document.getElementById('logoLabel'), 'versionLabel': document.getElementById('versionLabel'), 'floorNameLabel': document.getElementById('floorNameLabel'), 'statusBar': document.getElementById('statusBar'), 'status': document.getElementsByClassName('status'), 'toolBar': document.getElementById('toolBar'), 'tools': document.getElementsByClassName('tools'), 'gameCanvas': document.getElementsByClassName('gameCanvas'), 'startButtons': document.getElementById('startButtons'), 'playGame': document.getElementById('playGame'), 'loadGame': document.getElementById('loadGame'), 'aboutGame': document.getElementById('aboutGame'), 'levelChooseButtons': document.getElementById('levelChooseButtons'), 'easyLevel': document.getElementById('easyLevel'), 'normalLevel': document.getElementById('normalLevel'), 'hardLevel': document.getElementById('hardLevel'), 'data': document.getElementById('data'), 'statusLabels': document.getElementsByClassName('statusLabel'), 'mdefCol': document.getElementById('mdefCol'), 'expCol': document.getElementById('expCol'), }; // console.log('加载游戏容器和开始界面dom对象完成 如下'); // console.log(this.dom); this.loadList = [ 'items', 'icons', 'maps', 'enemys', 'events', 'data', 'ui', 'core' ]; // console.log('加载js文件列表加载完成' + this.loadList); this.images = [ 'animates', 'enemys', 'heros', 'items', 'npcs', 'terrains' ]; this.sounds = { 'mp3': ['bgm-loop', 'floor'], 'ogg': ['attack', 'door', 'item'] } this.statusBar = { 'image': { 'floor': document.getElementById('img-floor'), 'hp': document.getElementById("img-hp"), 'atk': document.getElementById("img-atk"), 'def': document.getElementById("img-def"), 'mdef': document.getElementById("img-mdef"), 'money': document.getElementById("img-money"), 'experience': document.getElementById("img-experience"), 'book': document.getElementById("img-book"), 'fly': document.getElementById("img-fly"), 'toolbox': document.getElementById("img-toolbox"), 'shop': document.getElementById("img-shop"), 'save': document.getElementById("img-save"), 'load': document.getElementById("img-load"), 'settings': document.getElementById("img-settings") }, 'floor': document.getElementById('floor'), 'hp': document.getElementById('hp'), 'atk': document.getElementById('atk'), 'def': document.getElementById("def"), 'mdef': document.getElementById('mdef'), 'money': document.getElementById("money"), 'experience': document.getElementById("experience"), 'yellowKey': document.getElementById("yellowKey"), 'blueKey': document.getElementById("blueKey"), 'redKey': document.getElementById("redKey"), 'poison': document.getElementById('poison'), 'weak':document.getElementById('weak'), 'curse': document.getElementById('curse'), 'hard': document.getElementById("hard") } this.useCompress = false; // 是否使用压缩文件 // 当你即将发布你的塔时,请使用“JS代码压缩工具”将所有js代码进行压缩,然后将这里的useCompress改为true。 // 请注意,只有useCompress是false时才会读取floors目录下的文件,为true时会直接读取libs目录下的floors.min.js文件。 // 如果要进行剧本的修改请务必将其改成false。 this.floorIds = [ // 在这里按顺序放所有的楼层;其顺序直接影响到楼层传送器的顺序和上楼器/下楼器的顺序 "sample0", "sample1", "sample2" ] this.floors = {} this.instance = {}; this.canvas = {}; } main.prototype.init = function () { for (var i = 0; i < main.dom.gameCanvas.length; i++) { main.canvas[main.dom.gameCanvas[i].id] = main.dom.gameCanvas[i].getContext('2d'); } main.loaderJs(function () { var coreData = {}; for (i = 0; i < main.loadList.length; i++) { var name = main.loadList[i]; if (name === 'core') continue; main[name].init(main.dom); coreData[name] = main[name]; } main.loaderFloors(function() { main.core.init(main.dom, main.statusBar, main.canvas, main.images, main.sounds, main.floorIds, main.floors, coreData); main.core.resize(main.dom.body.clientWidth, main.dom.body.clientHeight); }) }); } main.prototype.loaderJs = function (callback) { var instanceNum = 0; // 加载js main.setMainTipsText('正在加载核心js文件...') for (var i = 0; i < main.loadList.length; i++) { main.loadMod(main.loadList[i], function (modName) { instanceNum = 0; main.setMainTipsText(modName + '.js 加载完毕'); for (var key in main.instance) { instanceNum++; } if (instanceNum === main.loadList.length) { delete main.instance; // main.dom.mainTips.style.display = 'none'; callback(); } }); } } main.prototype.loaderFloors = function (callback) { // 加载js main.setMainTipsText('正在加载楼层文件...') if (this.useCompress) { // 读取压缩文件 var script = document.createElement('script'); script.src = 'libs/floors.min.js?' + this.version; main.dom.body.appendChild(script); script.onload = function () { main.dom.mainTips.style.display = 'none'; callback(); } } else { for (var i = 0; i < main.floorIds.length; i++) { main.loadFloor(main.floorIds[i], function (modName) { main.setMainTipsText("楼层 " + modName + '.js 加载完毕'); if (Object.keys(main.floors).length === main.floorIds.length) { main.dom.mainTips.style.display = 'none'; callback(); } }); } } } main.prototype.loadMod = function (modName, callback) { var script = document.createElement('script'); var name = modName; script.src = 'libs/' + modName + (this.useCompress?".min":"") + '.js?' + this.version; main.dom.body.appendChild(script); script.onload = function () { main[name] = main.instance[name]; callback(name); } } main.prototype.loadFloor = function(floorId, callback) { var script = document.createElement('script'); script.src = 'libs/floors/' + floorId +'.js?' + this.version; main.dom.body.appendChild(script); script.onload = function () { callback(floorId); } } main.prototype.setMainTipsText = function (text) { main.dom.mainTips.innerHTML = text; } var main = new main(); main.init(); window.onresize = function () { try { main.core.resize(main.dom.body.clientWidth, main.dom.body.clientHeight); }catch (e) {} } main.dom.body.onkeydown = function(e) { try { if (main.core.isPlaying()) main.core.onkeyDown(e); } catch (ee) {} } main.dom.body.onkeyup = function(e) { try { if (main.core.isPlaying()) main.core.onkeyUp(e); } catch (ee) {} } main.dom.body.onselectstart = function () { return false; } document.onmousemove = function() { try { main.core.loadSound(); }catch (e) {} } document.ontouchstart = function() { try { main.core.loadSound(); }catch (e) {} } main.dom.data.onmousedown = function (e) { try { e.stopPropagation(); var loc = main.core.getClickLoc(e.clientX, e.clientY); if (loc == null) return; var x = parseInt(loc.x / loc.size), y = parseInt(loc.y / loc.size); main.core.ondown(x, y); } catch (ee) {} } main.dom.data.onmousemove = function (e) { try { e.stopPropagation(); var loc = main.core.getClickLoc(e.clientX, e.clientY); if (loc == null) return; var x = parseInt(loc.x / loc.size), y = parseInt(loc.y / loc.size); main.core.onmove(x, y); }catch (ee) {} } main.dom.data.onmouseup = function () { try { main.core.onup(); }catch (e) {} } main.dom.data.onmousewheel = function(e) { try { if (e.wheelDelta) main.core.onmousewheel(Math.sign(e.wheelDelta)) else if (e.detail) main.core.onmousewheel(Math.sign(e.detail)); } catch (ee) {} } main.dom.data.ontouchstart = function (e) { try { e.preventDefault(); var loc = main.core.getClickLoc(e.targetTouches[0].clientX, e.targetTouches[0].clientY); if (loc == null) return; var x = parseInt(loc.x / loc.size), y = parseInt(loc.y / loc.size); //main.core.onclick(x, y, []); main.core.ondown(x, y); }catch (ee) {} } main.dom.data.ontouchmove = function (e) { try { e.preventDefault(); var loc = main.core.getClickLoc(e.targetTouches[0].clientX, e.targetTouches[0].clientY); if (loc == null) return; var x = parseInt(loc.x / loc.size), y = parseInt(loc.y / loc.size); main.core.onmove(x, y); }catch (ee) {} } main.dom.data.ontouchend = function () { try { main.core.onup(); } catch (e) { } } main.statusBar.image.book.onclick = function () { if (main.core.isPlaying()) main.core.openBook(true); } main.statusBar.image.fly.onclick = function () { if (main.core.isPlaying()) main.core.useFly(true); } main.statusBar.image.toolbox.onclick = function () { if (main.core.isPlaying()) main.core.openToolbox(true); } main.statusBar.image.shop.onclick = function () { if (main.core.isPlaying()) main.core.ui.drawQuickShop(true); } main.statusBar.image.save.onclick = function () { if (main.core.isPlaying()) main.core.save(true); } main.statusBar.image.load.onclick = function () { if (main.core.isPlaying()) main.core.load(true); } main.statusBar.image.settings.onclick = function () { if (main.core.isPlaying()) main.core.ui.drawSettings(true); } main.dom.playGame.onclick = function () { main.dom.startButtons.style.display='none'; /** * 如果点击“开始游戏”直接开始游戏而不是进入难度选择页面,则将下面这个改成true */ var startGameNow = false; if (startGameNow) { core.events.startGame(); } else { main.dom.levelChooseButtons.style.display='block'; } } main.dom.loadGame.onclick = function() { main.core.load(); } main.dom.aboutGame.onclick = function () { main.core.ui.drawAbout(); } main.dom.easyLevel.onclick = function() { core.events.startGame('Easy'); } main.dom.normalLevel.onclick = function () { core.events.startGame('Normal'); } main.dom.hardLevel.onclick = function () { core.events.startGame('Hard'); }