grammar MotaAction; //===============parser=============== //===blockly语句=== //事件 事件编辑器入口之一 event_m : '事件' BGNL? Newline '覆盖触发器' Bool '启用' Bool '通行状态' B_0_List '显伤' Bool BGNL? Newline action+ BEND /* event_m tooltip : 编辑魔塔的事件 helpUrl : https://h5mota.com/games/template/docs/#/event default : [false,null,null,null,null] B_0_List_0=eval(B_0_List_0); var code = { 'trigger': Bool_0?'action':null, 'enable': Bool_1, 'noPass': B_0_List_0, 'displayDamage': Bool_2, 'data': 'data_asdfefw' } if (!Bool_0 && Bool_1 && (B_0_List_0===null) && Bool_2) code = 'data_asdfefw'; code=JSON.stringify(code,null,2).split('"data_asdfefw"').join('[\n'+action_0+']\n'); return code; */; //升级 事件编辑器入口之一 level_m : '等级提升' BGNL? Newline levelCase+ BEND /* level_m tooltip : 升级事件 helpUrl : https://h5mota.com/games/template/docs/#/event?id=%e7%bb%8f%e9%aa%8c%e5%8d%87%e7%ba%a7%ef%bc%88%e8%bf%9b%e9%98%b6%2f%e5%a2%83%e7%95%8c%e5%a1%94%ef%bc%89 var code = '[\n'+levelCase_0+']\n'; return code; */; levelCase : '需求' expression '称号' EvalString? '是否扣除经验' Bool BGNL? Newline action+ /* levelCase tooltip : 升级设定 helpUrl : https://h5mota.com/games/template/docs/#/event?id=%e7%bb%8f%e9%aa%8c%e5%8d%87%e7%ba%a7%ef%bc%88%e8%bf%9b%e9%98%b6%2f%e5%a2%83%e7%95%8c%e5%a1%94%ef%bc%89 default : [0,"",false,null] colour : this.subColor Bool_0 = Bool_0?', "clear": true':''; var code = '{"need": "'+expression_0+'", "title": "'+EvalString_0+'"'+Bool_0+', "action": [\n'+action_0+']},\n'; return code; */; //商店 事件编辑器入口之一 shop_m : '全局商店列表' BGNL? Newline shoplist+ /* shop_m tooltip : 全局商店列表 helpUrl : https://h5mota.com/games/template/docs/#/event?id=%e5%85%a8%e5%b1%80%e5%95%86%e5%ba%97 var code = '['+shoplist_0+']\n'; return code; */; shoplist : shopsub | shopcommonevent | emptyshop ; emptyshop : Newline /* emptyshop var code = ' \n'; return code; */; shopcommonevent : '商店 id' IdString '快捷商店栏中名称' EvalString BGNL? '未开启状态则不显示在列表中' Bool BGNL? '执行的公共事件 id' EvalString '参数列表' EvalString? /* shopcommonevent tooltip : 全局商店, 执行一个公共事件 helpUrl : https://h5mota.com/games/template/docs/#/ default : ["shop1","回收钥匙商店",false,"回收钥匙商店",""] var code = { 'id': IdString_0, 'textInList': EvalString_0, 'mustEnable': Bool_0, 'commonEvent': EvalString_1, 'args': EvalString_2 } code=JSON.stringify(code,null,2)+',\n'; return code; */; shopsub : '商店 id' IdString '标题' EvalString '图标' IdString BGNL? Newline '快捷商店栏中名称' EvalString '共用times' Bool BGNL? Newline '未开启状态则不显示在列表中' Bool BGNL? NewLine '使用' ShopUse_List '消耗' EvalString BGNL? Newline '显示文字' EvalString BGNL? Newline shopChoices+ BEND /* shopsub tooltip : 全局商店,消耗填-1表示每个选项的消耗不同,正数表示消耗数值 helpUrl : https://h5mota.com/games/template/docs/#/event?id=%e5%85%a8%e5%b1%80%e5%95%86%e5%ba%97 default : ["shop1","贪婪之神","blueShop","1F金币商店",false,false,null,"20+10*times*(times+1)","勇敢的武士啊, 给我${need}金币就可以:"] var code = { 'id': IdString_0, 'name': EvalString_0, 'icon': IdString_1, 'textInList': EvalString_1, 'commonTimes': Bool_0, 'mustEnable': Bool_1, 'use': ShopUse_List_0, 'need': EvalString_2, 'text': EvalString_3, 'choices': 'choices_asdfefw' } code=JSON.stringify(code,null,2).split('"choices_asdfefw"').join('[\n'+shopChoices_0+']\n')+',\n'; return code; */; shopChoices : '商店选项' EvalString '消耗' EvalString? BGNL? Newline shopEffect+ /* shopChoices tooltip : 商店选项,商店消耗是-1时,这里的消耗对应各自选项的消耗,商店消耗不是-1时这里的消耗不填 helpUrl : https://h5mota.com/games/template/docs/#/event?id=%e5%85%a8%e5%b1%80%e5%95%86%e5%ba%97 default : ["攻击+1",""] colour : this.subColor EvalString_1 = EvalString_1 && (', "need": "'+EvalString_1+'"'); var code = '{"text": "'+EvalString_0+'"'+EvalString_1+', "effect": "'+shopEffect_0.slice(2,-1)+'"},\n'; return code; */; shopEffect : idString_e '+=' expression /* shopEffect colour : this.subColor var code = idString_e_0+'+='+expression_0+';' return code; */; //afterBattle 事件编辑器入口之一 afterBattle_m : '战斗结束后' BGNL? Newline action+ BEND /* afterBattle_m tooltip : 系统引发的自定义事件 helpUrl : https://h5mota.com/games/template/docs/#/event?id=%e7%b3%bb%e7%bb%9f%e5%bc%95%e5%8f%91%e7%9a%84%e8%87%aa%e5%ae%9a%e4%b9%89%e4%ba%8b%e4%bb%b6 var code = '[\n'+action_0+']\n'; return code; */; //afterGetItem 事件编辑器入口之一 afterGetItem_m : '获取道具后' BGNL? Newline action+ BEND /* afterGetItem_m tooltip : 系统引发的自定义事件 helpUrl : https://h5mota.com/games/template/docs/#/event?id=%e7%b3%bb%e7%bb%9f%e5%bc%95%e5%8f%91%e7%9a%84%e8%87%aa%e5%ae%9a%e4%b9%89%e4%ba%8b%e4%bb%b6 var code = '[\n'+action_0+']\n'; return code; */; //afterOpenDoor 事件编辑器入口之一 afterOpenDoor_m : '打开门后' BGNL? Newline action+ BEND /* afterOpenDoor_m tooltip : 系统引发的自定义事件 helpUrl : https://h5mota.com/games/template/docs/#/event?id=%e7%b3%bb%e7%bb%9f%e5%bc%95%e5%8f%91%e7%9a%84%e8%87%aa%e5%ae%9a%e4%b9%89%e4%ba%8b%e4%bb%b6 var code = '[\n'+action_0+']\n'; return code; */; //firstArrive 事件编辑器入口之一 firstArrive_m : '首次到达楼层' BGNL? Newline action+ BEND /* firstArrive_m tooltip : 首次到达楼层 helpUrl : https://h5mota.com/games/template/docs/#/event?id=%e7%b3%bb%e7%bb%9f%e5%bc%95%e5%8f%91%e7%9a%84%e8%87%aa%e5%ae%9a%e4%b9%89%e4%ba%8b%e4%bb%b6 var code = '[\n'+action_0+']\n'; return code; */; //eachArrive 事件编辑器入口之一 eachArrive_m : '每次到达楼层' BGNL? Newline action+ BEND /* eachArrive_m tooltip : 每次到达楼层 helpUrl : https://h5mota.com/games/template/docs/#/event?id=%e7%b3%bb%e7%bb%9f%e5%bc%95%e5%8f%91%e7%9a%84%e8%87%aa%e5%ae%9a%e4%b9%89%e4%ba%8b%e4%bb%b6 var code = '[\n'+action_0+']\n'; return code; */; //changeFloor 事件编辑器入口之一 changeFloor_m : '楼梯, 传送门' BGNL? Newline Floor_List IdString? Stair_List 'x' Number ',' 'y' Number '朝向' DirectionEx_List '动画时间' Int? '允许穿透' Bool BEND /* changeFloor_m tooltip : 楼梯, 传送门, 如果目标楼层有多个楼梯, 写upFloor或downFloor可能会导致到达的楼梯不确定, 这时候请使用loc方式来指定具体的点位置 helpUrl : https://h5mota.com/games/template/docs/#/element?id=%e8%b7%af%e9%9a%9c%ef%bc%8c%e6%a5%bc%e6%a2%af%ef%bc%8c%e4%bc%a0%e9%80%81%e9%97%a8 default : [null,"MT1",null,0,0,null,500,null] var toFloorId = IdString_0; if (Floor_List_0!='floorId') toFloorId = Floor_List_0; var loc = ', "loc": ['+Number_0+', '+Number_1+']'; if (Stair_List_0!=='loc')loc = ', "stair": "'+Stair_List_0+'"'; DirectionEx_List_0 = DirectionEx_List_0 && (', "direction": "'+DirectionEx_List_0+'"'); Int_0 = (Int_0!=='') ?(', "time": '+Int_0):''; Bool_0 = Bool_0 ?'':(', "ignoreChangeFloor": false'); var code = '{"floorId": "'+toFloorId+'"'+loc+DirectionEx_List_0+Int_0+Bool_0+' }\n'; return code; */; //commonEvent 事件编辑器入口之一 commonEvent_m : '公共事件' BGNL? Newline action+ BEND /* commonEvent_m tooltip : 公共事件 helpUrl : https://h5mota.com/games/template/docs/#/event var code = '[\n'+action_0+']\n'; return code; */; //为了避免关键字冲突,全部加了_s //动作 action : text_0_s | text_1_s | comment_s | autoText_s | scrollText_s | setText_s | tip_s | setValue_s | addValue_s | setFloor_s | setGlobalAttribute_s | setGlobalValue_s | setGlobalFlag_s | show_s | hide_s | trigger_s | insert_1_s | insert_2_s | revisit_s | exit_s | setBlock_s | showFloorImg_s | hideFloorImg_s | showBgFgMap_s | hideBgFgMap_s | setBgFgBlock_s | setHeroIcon_s | update_s | showStatusBar_s | hideStatusBar_s | updateEnemys_s | sleep_s | wait_s | waitAsync_s | battle_s | openDoor_s | closeDoor_s | changeFloor_s | changePos_0_s | changePos_1_s | useItem_s | openShop_s | disableShop_s | follow_s | unfollow_s | animate_s | vibrate_s | showImage_s | showImage_1_s | hideImage_s | showTextImage_s | moveImage_s | showGif_0_s | showGif_1_s | setFg_0_s | setFg_1_s | screenFlash_s | setWeather_s | move_s | moveHero_s | jump_s | jumpHero_s | playBgm_s | pauseBgm_s | resumeBgm_s | loadBgm_s | freeBgm_s | playSound_s | stopSound_s | setVolume_s | win_s | lose_s | if_s | switch_s | while_s | break_s | continue_s | input_s | input2_s | choices_s | callBook_s | callSave_s | callLoad_s | unknow_s | function_s | pass_s ; text_0_s : '显示文章' ':' EvalString Newline /* text_0_s tooltip : text:显示一段文字(剧情) helpUrl : https://h5mota.com/games/template/docs/#/event?id=text%EF%BC%9A%E6%98%BE%E7%A4%BA%E4%B8%80%E6%AE%B5%E6%96%87%E5%AD%97%EF%BC%88%E5%89%A7%E6%83%85%EF%BC%89 default : ["欢迎使用事件编辑器(双击方块进入多行编辑)"] var code = '"'+EvalString_0+'",\n'; return code; */; text_1_s : '标题' EvalString? '图像' IdString? '对话框效果' EvalString? ':' EvalString Newline /* text_1_s tooltip : text:显示一段文字(剧情),选项较多请右键点击帮助 helpUrl : https://h5mota.com/games/template/docs/#/event?id=text%EF%BC%9A%E6%98%BE%E7%A4%BA%E4%B8%80%E6%AE%B5%E6%96%87%E5%AD%97%EF%BC%88%E5%89%A7%E6%83%85%EF%BC%89 default : ["小妖精","fairy","","欢迎使用事件编辑器(双击方块进入多行编辑)"] var title=''; if (EvalString_0==''){ if (IdString_0=='')title=''; else title='\\t['+IdString_0+']'; } else { if (IdString_0=='')title='\\t['+EvalString_0+']'; else title='\\t['+EvalString_0+','+IdString_0+']'; } if(EvalString_1 && !(/^(up|down)(,hero)?(,([+-]?\d+),([+-]?\d+))?$/.test(EvalString_1))) { throw new Error('对话框效果的用法请右键点击帮助'); } EvalString_1 = EvalString_1 && ('\\b['+EvalString_1+']'); var code = '"'+title+EvalString_1+EvalString_2+'",\n'; return code; */; comment_s : '添加注释' ':' EvalString Newline /* comment_s tooltip : comment:添加一段会被游戏跳过的注释内容 helpUrl : https://h5mota.com/games/template/docs/#/event?id=comment%ef%bc%9a%e6%b7%bb%e5%8a%a0%e6%b3%a8%e9%87%8a default : ["可以在这里写添加任何注释内容"] colour : this.commentColor var code = '{"type": "comment", "text": "'+EvalString_0+'"},\n'; return code; */; autoText_s : '自动剧情文本: 标题' EvalString? '图像' IdString? '对话框效果' EvalString? '时间' Int BGNL? EvalString Newline /* autoText_s tooltip : autoText:自动剧情文本,用户无法跳过自动剧情文本,大段剧情文本请添加“是否跳过剧情”的提示 helpUrl : https://h5mota.com/games/template/docs/#/event?id=autotext%EF%BC%9A%E8%87%AA%E5%8A%A8%E5%89%A7%E6%83%85%E6%96%87%E6%9C%AC default : ["小妖精","fairy","",3000,"用户无法跳过自动剧情文本,大段剧情文本请添加“是否跳过剧情”的提示"] var title=''; if (EvalString_0==''){ if (IdString_0=='')title=''; else title='\\t['+IdString_0+']'; } else { if (IdString_0=='')title='\\t['+EvalString_0+']'; else title='\\t['+EvalString_0+','+IdString_0+']'; } if(EvalString_1 && !(/^(up|down)(,hero)?(,([+-]?\d+),([+-]?\d+))?$/.test(EvalString_1))) { throw new Error('对话框效果的用法请右键点击帮助'); } EvalString_1 = EvalString_1 && ('\\b['+EvalString_1+']'); var code = '{"type": "autoText", "text": "'+title+EvalString_1+EvalString_2+'", "time" :'+Int_0+'},\n'; return code; */; scrollText_s : '滚动剧情文本:' '时间' Int '行距' Number '不等待执行完毕' Bool? BGNL? EvalString Newline /* scrollText_s tooltip : scrollText:滚动剧情文本,将从下到上进行滚动显示。 helpUrl : https://h5mota.com/games/template/docs/#/event?id=scrollText%ef%bc%9a%e6%bb%9a%e5%8a%a8%e5%89%a7%e6%83%85%e6%96%87%e6%9c%ac default : [5000,1.4,false,"时间是总时间,可以使用setText事件来控制字体、颜色、大小、偏移量等"] Bool_0 = Bool_0?', "async": true':''; var code = '{"type": "scrollText", "text": "'+EvalString_0+'"'+Bool_0+', "time" :'+Int_0+', "lineHeight": '+Number_0+'},\n'; return code; */; setText_s : '设置剧情文本的属性' '位置' SetTextPosition_List '偏移像素' EvalString? '对齐' SetTextAlign_List? BGNL? '标题颜色' EvalString? Colour '正文颜色' EvalString? Colour '背景色' EvalString? Colour BGNL? '粗体' B_1_List '标题字体大小' EvalString? '正文字体大小' EvalString? '打字间隔' EvalString? Newline /* setText_s tooltip : setText:设置剧情文本的属性,颜色为RGB三元组或RGBA四元组,打字间隔为剧情文字添加的时间间隔,为整数或不填 helpUrl : https://h5mota.com/games/template/docs/#/event?id=settext%EF%BC%9A%E8%AE%BE%E7%BD%AE%E5%89%A7%E6%83%85%E6%96%87%E6%9C%AC%E7%9A%84%E5%B1%9E%E6%80%A7 default : [null,"",null,"",'rgba(255,255,255,1)',"",'rgba(255,255,255,1)',"",'rgba(255,255,255,1)',null,"","",""] SetTextPosition_List_0 =SetTextPosition_List_0==='null'?'': ', "position": "'+SetTextPosition_List_0+'"'; SetTextAlign_List_0 =SetTextAlign_List_0==='null'?'': ', "align": "'+SetTextAlign_List_0+'"'; var colorRe = /^(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d),(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d),(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d)(,0(\.\d+)?|,1)?$/; if (EvalString_0) { if (!/^\d+$/.test(EvalString_0))throw new Error('像素偏移量必须是整数或不填'); EvalString_0 = ', "offset": '+EvalString_0; } if (EvalString_1) { if (!colorRe.test(EvalString_1))throw new Error('颜色格式错误,形如:0~255,0~255,0~255,0~1'); EvalString_1 = ', "title": ['+EvalString_1+']'; } if (EvalString_2) { if (!colorRe.test(EvalString_2))throw new Error('颜色格式错误,形如:0~255,0~255,0~255,0~1'); EvalString_2 = ', "text": ['+EvalString_2+']'; } if (EvalString_3) { if (colorRe.test(EvalString_3)) { EvalString_3 = ', "background": ['+EvalString_3+']'; } else if (/^\w+\.png$/.test(EvalString_3)) { EvalString_3 = ', "background": "'+EvalString_3+'"'; } else { throw new Error('背景格式错误,必须是形如0~255,0~255,0~255,0~1的颜色,或一个WindowSkin的png图片名称'); } } if (EvalString_4) { if (!/^\d+$/.test(EvalString_4))throw new Error('字体大小必须是整数或不填'); EvalString_4 = ', "titlefont": '+EvalString_4; } if (EvalString_5) { if (!/^\d+$/.test(EvalString_5))throw new Error('字体大小必须是整数或不填'); EvalString_5 = ', "textfont": '+EvalString_5; } if (EvalString_6) { if (!/^\d+$/.test(EvalString_6))throw new Error('打字时间间隔必须是整数或不填'); EvalString_6 = ', "time": '+EvalString_6; } B_1_List_0 = B_1_List_0==='null'?'':', "bold": '+B_1_List_0; var code = '{"type": "setText"'+SetTextPosition_List_0+EvalString_0+SetTextAlign_List_0+EvalString_1+EvalString_2+B_1_List_0+EvalString_3+EvalString_4+EvalString_5+EvalString_6+'},\n'; return code; */; tip_s : '显示提示' ':' EvalString Newline /* tip_s tooltip : tip:显示一段提示文字 helpUrl : https://h5mota.com/games/template/docs/#/event?id=tip%EF%BC%9A%E6%98%BE%E7%A4%BA%E4%B8%80%E6%AE%B5%E6%8F%90%E7%A4%BA%E6%96%87%E5%AD%97 default : ["这段话将在左上角以气泡形式显示"] var code = '{"type": "tip", "text": "'+EvalString_0+'"},\n'; return code; */; setValue_s : '数值操作' ':' '名称' idString_e '值' expression Newline /* setValue_s tooltip : setValue:设置勇士的某个属性、道具个数, 或某个变量/Flag的值 helpUrl : https://h5mota.com/games/template/docs/#/event?id=setvalue%EF%BC%9A%E8%AE%BE%E7%BD%AE%E5%8B%87%E5%A3%AB%E7%9A%84%E6%9F%90%E4%B8%AA%E5%B1%9E%E6%80%A7%E3%80%81%E9%81%93%E5%85%B7%E4%B8%AA%E6%95%B0%EF%BC%8C%E6%88%96%E6%9F%90%E4%B8%AA%E5%8F%98%E9%87%8Fflag%E7%9A%84%E5%80%BC colour : this.dataColor var code = '{"type": "setValue", "name": "'+idString_e_0+'", "value": "'+expression_0+'"},\n'; return code; */; addValue_s : '数值增减' ':' '名称' idString_e '+=' expression Newline /* addValue_s tooltip : addValue:增减勇士的某个属性、道具个数, 或某个变量/Flag的值 helpUrl : https://h5mota.com/games/template/docs/#/event?id=addValue%ef%bc%9a%e5%a2%9e%e5%87%8f%e5%8b%87%e5%a3%ab%e7%9a%84%e6%9f%90%e4%b8%aa%e5%b1%9e%e6%80%a7%e3%80%81%e9%81%93%e5%85%b7%e4%b8%aa%e6%95%b0%ef%bc%8c%e6%88%96%e6%9f%90%e4%b8%aa%e5%8f%98%e9%87%8f%2fFlag%e7%9a%84%e5%80%bc colour : this.dataColor var code = '{"type": "addValue", "name": "'+idString_e_0+'", "value": "'+expression_0+'"},\n'; return code; */; setFloor_s : '设置楼层属性' ':' Floor_Meta_List '楼层名' IdString? '值' EvalString Newline /* setFloor_s tooltip : setFloor:设置楼层属性;该楼层属性和编辑器中的楼层属性一一对应 helpUrl : https://h5mota.com/games/template/docs/#/event?id=setFloor%ef%bc%9a%e8%ae%be%e7%bd%ae%e6%a5%bc%e5%b1%82%e5%b1%9e%e6%80%a7 default : ["title","","'字符串类型的值要加引号,其他类型则不用'"] colour : this.dataColor IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"'); var code = '{"type": "setFloor", "name": "'+Floor_Meta_List_0+'"'+IdString_0+', "value": "'+EvalString_0+'"},\n'; return code; */; setGlobalAttribute_s : '设置全局属性' ':' Global_Attribute_List '值' EvalString Newline /* setGlobalAttribute_s tooltip : setGlobalAttribute:设置全局属性 helpUrl : https://h5mota.com/games/template/docs/#/event?id=setGlobalAttribute%ef%bc%9a%e8%ae%be%e7%bd%ae%e4%b8%80%e4%b8%aa%e5%85%a8%e5%b1%80%e5%b1%9e%e6%80%a7 default : ["font","Verdana"] colour : this.dataColor var code = '{"type": "setGlobalAttribute", "name": "'+Global_Attribute_List_0+'", "value": "'+EvalString_0+'"},\n'; return code; */; setGlobalValue_s : '设置全局数值' ':' Global_Value_List '值' EvalString Newline /* setGlobalValue_s tooltip : setGlobalValue:设置全局属性 helpUrl : https://h5mota.com/games/template/docs/#/event?id=setGlobalValue%ef%bc%9a%e8%ae%be%e7%bd%ae%e4%b8%80%e4%b8%aa%e5%85%a8%e5%b1%80%e6%95%b0%e5%80%bc default : ["lavaDamage","100"] colour : this.dataColor var code = '{"type": "setGlobalValue", "name": "'+Global_Value_List_0+'", "value": '+EvalString_0+'},\n'; return code; */; setGlobalFlag_s : '设置系统开关' ':' Global_Flag_List Bool Newline /* setGlobalFlag_s tooltip : setGlobalFlag:设置系统开关 helpUrl : https://h5mota.com/games/template/docs/#/event?id=setGlobalFlag%ef%bc%9a%e8%ae%be%e7%bd%ae%e4%b8%80%e4%b8%aa%e7%b3%bb%e7%bb%9f%e5%bc%80%e5%85%b3 default : ["enableFloor","true"] colour : this.dataColor var code = '{"type": "setGlobalFlag", "name": "'+Global_Flag_List_0+'", "value": '+Bool_0+'},\n'; return code; */; show_s : '显示事件' 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? '动画时间' Int? '不等待执行完毕' Bool? Newline /* show_s tooltip : show: 将禁用事件启用,楼层和动画时间可不填,xy可用逗号分隔表示多个点 helpUrl : https://h5mota.com/games/template/docs/#/event?id=show%EF%BC%9A%E5%B0%86%E4%B8%80%E4%B8%AA%E7%A6%81%E7%94%A8%E4%BA%8B%E4%BB%B6%E5%90%AF%E7%94%A8 default : ["","","",500,false] colour : this.eventColor var floorstr = ''; if (EvalString_0 && EvalString_1) { var pattern1 = /^flag:[0-9a-zA-Z_][0-9a-zA-Z_\-:]*$/; if(pattern1.test(EvalString_0) || pattern1.test(EvalString_1)){ EvalString_0=MotaActionFunctions.PosString_pre(EvalString_0); EvalString_1=MotaActionFunctions.PosString_pre(EvalString_1); EvalString_0=[EvalString_0,EvalString_1] } else { var pattern2 = /^([+-]?\d+)(,[+-]?\d+)*$/; if(!pattern2.test(EvalString_0) || !pattern2.test(EvalString_1))throw new Error('坐标格式错误,请右键点击帮助查看格式'); EvalString_0=EvalString_0.split(','); EvalString_1=EvalString_1.split(','); if(EvalString_0.length!==EvalString_1.length)throw new Error('坐标格式错误,请右键点击帮助查看格式'); for(var ii=0;ii=0) throw new Error('请勿在此处使用双引号!尝试使用单引号吧~'); // 检查是不是数组 try { if (!(JSON.parse(EvalString_1.replace(/'/g, '"')) instanceof Array)) throw new Error(); } catch (e) { throw new Error('参数列表必须是个有效的数组!'); } EvalString_1 = ', "args": ' +EvalString_1; } var code = '{"type": "insert", "name": "'+EvalString_0+'"'+EvalString_1+'},\n'; return code; */; insert_2_s : '插入事件' 'x' PosString ',' 'y' PosString Event_List? '楼层' IdString? '参数列表' EvalString? ENewline /* insert_2_s tooltip : insert: 立即插入另一个地点的事件执行,当前事件不会中断,事件坐标不会改变 helpUrl : https://h5mota.com/games/template/docs/#/event?id=insert%ef%bc%9a%e6%8f%92%e5%85%a5%e5%85%ac%e5%85%b1%e4%ba%8b%e4%bb%b6%e6%88%96%e5%8f%a6%e4%b8%80%e4%b8%aa%e5%9c%b0%e7%82%b9%e7%9a%84%e4%ba%8b%e4%bb%b6%e5%b9%b6%e6%89%a7%e8%a1%8c default : ["0","0",null,"",""] colour : this.eventColor IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"'); if (EvalString_0) { if (EvalString_0.indexOf('"')>=0) throw new Error('请勿在此处使用双引号!尝试使用单引号吧~'); try { if (!(JSON.parse(EvalString_0.replace(/'/g, '"')) instanceof Array)) throw new Error(); } catch (e) { throw new Error('参数列表必须是个有效的数组!'); } EvalString_0 = ', "args": ' +EvalString_0; } if (Event_List_0 && Event_List_0 !=='null') Event_List_0 = ', "which": "'+Event_List_0+'"'; else Event_List_0 = ''; var code = '{"type": "insert", "loc": ['+PosString_0+','+PosString_1+']'+Event_List_0+IdString_0+EvalString_0+'},\n'; return code; */; revisit_s : '重启当前事件' Newline /* revisit_s tooltip : revisit: 立即重启当前事件 helpUrl : https://h5mota.com/games/template/docs/#/event?id=revisit%EF%BC%9A%E7%AB%8B%E5%8D%B3%E9%87%8D%E5%90%AF%E5%BD%93%E5%89%8D%E4%BA%8B%E4%BB%B6 colour : this.eventColor var code = '{"type": "revisit"},\n'; return code; */; exit_s : '立刻结束当前事件' Newline /* exit_s tooltip : exit: 立刻结束当前事件 helpUrl : https://h5mota.com/games/template/docs/#/event?id=exit%EF%BC%9A%E7%AB%8B%E5%88%BB%E7%BB%93%E6%9D%9F%E5%BD%93%E5%89%8D%E4%BA%8B%E4%BB%B6 colour : this.eventColor var code = '{"type": "exit"},\n'; return code; */; setBlock_s : '转变图块为' Int 'x' PosString? ',' 'y' PosString? '楼层' IdString? Newline /* setBlock_s tooltip : setBlock:设置某个图块,忽略坐标楼层则为当前事件 helpUrl : https://h5mota.com/games/template/docs/#/event?id=setblock%EF%BC%9A%E8%AE%BE%E7%BD%AE%E6%9F%90%E4%B8%AA%E5%9B%BE%E5%9D%97 colour : this.dataColor default : [0,"","",""] var floorstr = ''; if (PosString_0 && PosString_1) { floorstr = ', "loc": ['+PosString_0+','+PosString_1+']'; } IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"'); var code = '{"type": "setBlock", "number":'+Int_0+floorstr+IdString_0+'},\n'; return code; */; showFloorImg_s : '显示贴图' 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? Newline /* showFloorImg_s tooltip : showFloorImg: 显示一个贴图,xy为左上角坐标,可用逗号分隔表示多个点 helpUrl : https://h5mota.com/games/template/docs/#/event?id=showFloorImg%ef%bc%9a%e6%98%be%e7%a4%ba%e8%b4%b4%e5%9b%be default : ["","",""] colour : this.eventColor var floorstr = ''; if (EvalString_0 && EvalString_1) { var pattern1 = /^flag:[0-9a-zA-Z_][0-9a-zA-Z_\-:]*$/; if(pattern1.test(EvalString_0) || pattern1.test(EvalString_1)){ EvalString_0=MotaActionFunctions.PosString_pre(EvalString_0); EvalString_1=MotaActionFunctions.PosString_pre(EvalString_1); EvalString_0=[EvalString_0,EvalString_1] } else { var pattern2 = /^([+-]?\d+)(,[+-]?\d+)*$/; if(!pattern2.test(EvalString_0) || !pattern2.test(EvalString_1))throw new Error('坐标格式错误,请右键点击帮助查看格式'); EvalString_0=EvalString_0.split(','); EvalString_1=EvalString_1.split(','); if(EvalString_0.length!==EvalString_1.length)throw new Error('坐标格式错误,请右键点击帮助查看格式'); for(var ii=0;ii50) throw new Error('图片编号在1~50之间'); var async = Bool_0?', "async": true':''; var code = '{"type": "showImage", "code": '+Int_0+', "image": "'+EvalString_0+'", "loc": ['+PosString_0+','+PosString_1+'], "opacity": '+Number_0+', "time": '+Int_1+async+'},\n'; return code; */; showImage_1_s : '显示图片' '图片编号' Int '图片' EvalString BGNL? '裁剪的起点像素' 'x' PosString 'y' PosString '宽' PosString? '高' PosString? '不透明度' Number BGNL? '绘制的起点像素' 'x' PosString 'y' PosString '宽' PosString? '高' PosString? '时间' Int '不等待执行完毕' Bool Newline /* showImage_1_s tooltip : showImage_1:显示图片 helpUrl : https://h5mota.com/games/template/docs/#/event?id=showImage%ef%bc%9a%e6%98%be%e7%a4%ba%e5%9b%be%e7%89%87 default : [1,"bg.jpg","0","0","","",1,"0","0","","",0,false] colour : this.printColor if(Int_0<=0 || Int_0>50) throw new Error('图片编号在1~50之间'); var async = Bool_0?', "async": true':''; var code = '{"type": "showImage", "code": '+Int_0+', "image": "'+EvalString_0+'", '+ '"sloc": ['+PosString_0+','+PosString_1+','+PosString_2+','+PosString_3+'], '+ '"loc": ['+PosString_4+','+PosString_5+','+PosString_6+','+PosString_7+'], '+ '"opacity": '+Number_0+', "time": '+Int_1+async+'},\n'; return code; */; showTextImage_s : '显示图片化文本' '文本内容' EvalString BGNL? '图片编号' Int '起点像素' 'x' PosString 'y' PosString '行距' Number '不透明度' Number '时间' Int '不等待执行完毕' Bool Newline /* showTextImage_s tooltip : showTextImage:显示图片化文本 helpUrl : https://h5mota.com/games/template/docs/#/event?id=showTextImage%ef%bc%9a%e6%98%be%e7%a4%ba%e6%96%87%e6%9c%ac%e5%8c%96%e5%9b%be%e7%89%87 colour : this.printColor default : ["可以使用setText事件来控制字体、颜色、大小、偏移量等",1,"0","0",1.4,1,0,false] if(Int_0<=0 || Int_0>50) throw new Error('图片编号在1~50之间'); var async = Bool_0?', "async": true':''; var code = '{"type": "showTextImage", "code": '+Int_0+', "text": "'+EvalString_0+'", "loc": ['+PosString_0+','+PosString_1+'], "lineHeight": '+Number_0+', "opacity": '+Number_1+', "time": '+Int_1+async+'},\n'; return code; */; hideImage_s : '清除图片' '图片编号' Int '时间' Int '不等待执行完毕' Bool Newline /* hideImage_s tooltip : hideImage:清除图片 helpUrl : https://h5mota.com/games/template/docs/#/event?id=hideImage%ef%bc%9a%e6%b8%85%e9%99%a4%e5%9b%be%e7%89%87 colour : this.printColor default : [1,0,false] if(Int_0<=0 || Int_0>50) throw new Error('图片编号在1~50之间'); var async = Bool_0?', "async": true':''; var code = '{"type": "hideImage", "code": '+Int_0+', "time": '+Int_1+async+'},\n'; return code; */; showGif_0_s : '显示动图' EvalString '起点像素位置' 'x' PosString 'y' PosString Newline /* showGif_0_s tooltip : showGif:显示动图 helpUrl : https://h5mota.com/games/template/docs/#/event?id=showgif%EF%BC%9A%E6%98%BE%E7%A4%BA%E5%8A%A8%E5%9B%BE default : ["bg.gif","0","0"] colour : this.printColor var code = '{"type": "showGif", "name": "'+EvalString_0+'", "loc": ['+PosString_0+','+PosString_1+']},\n'; return code; */; showGif_1_s : '清除所有动图' Newline /* showGif_1_s tooltip : showGif:清除所有显示的动图 helpUrl : https://h5mota.com/games/template/docs/#/event?id=showgif%EF%BC%9A%E6%98%BE%E7%A4%BA%E5%8A%A8%E5%9B%BE colour : this.printColor var code = '{"type": "showGif"},\n'; return code; */; moveImage_s : '图片移动' '图片编号' Int '终点像素位置' 'x' PosString? 'y' PosString? BGNL? '不透明度' EvalString? '移动时间' Int '不等待执行完毕' Bool Newline /* moveImage_s tooltip : moveImage:图片移动 helpUrl : https://h5mota.com/games/template/docs/#/event?id=moveImage%ef%bc%9a%e5%9b%be%e7%89%87%e7%a7%bb%e5%8a%a8 default : [1,'','','',500,false] colour : this.printColor if(Int_0<=0 || Int_0>50) throw new Error('图片编号在1~50之间'); var toloc = ''; if (PosString_0 && PosString_1) toloc = ', "to": ['+PosString_0+','+PosString_1+']'; EvalString_0 = (EvalString_0!=='') ? (', "opacity": '+EvalString_0):''; var async = Bool_0?', "async": true':''; var code = '{"type": "moveImage", "code": '+Int_0+toloc+EvalString_0+',"time": '+Int_1+async+'},\n'; return code; */; setFg_0_s : '更改画面色调' EvalString Colour '动画时间' Int? '不等待执行完毕' Bool Newline /* setFg_0_s tooltip : setFg: 更改画面色调,动画时间可不填 helpUrl : https://h5mota.com/games/template/docs/#/event?id=setfg%EF%BC%9A%E6%9B%B4%E6%94%B9%E7%94%BB%E9%9D%A2%E8%89%B2%E8%B0%83 default : ["255,255,255,1",'rgba(255,255,255,1)',500,false] colour : this.soundColor var colorRe = /^(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d),(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d),(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d)(,0(\.\d+)?|,1)?$/; if (!colorRe.test(EvalString_0))throw new Error('颜色格式错误,形如:0~255,0~255,0~255,0~1'); Int_0 = Int_0!=='' ?(', "time": '+Int_0):''; var async = Bool_0?', "async": true':''; var code = '{"type": "setFg", "color": ['+EvalString_0+']'+Int_0 +async+'},\n'; return code; */; setFg_1_s : '恢复画面色调' '动画时间' Int? '不等待执行完毕' Bool Newline /* setFg_1_s tooltip : setFg: 恢复画面色调,动画时间可不填 helpUrl : https://h5mota.com/games/template/docs/#/event?id=setfg%EF%BC%9A%E6%9B%B4%E6%94%B9%E7%94%BB%E9%9D%A2%E8%89%B2%E8%B0%83 default : [500,false] colour : this.soundColor Int_0 = Int_0!=='' ?(', "time": '+Int_0):''; var async = Bool_0?', "async": true':''; var code = '{"type": "setFg"'+Int_0 +async+'},\n'; return code; */; screenFlash_s : '画面闪烁' EvalString Colour '单次时间' Int '执行次数' Int? '不等待执行完毕' Bool Newline /* screenFlash_s tooltip : screenFlash: 画面闪烁,动画时间可不填 helpUrl : https://h5mota.com/games/template/docs/#/event?id=screenFlash%EF%BC%9A%E7%94%BB%E9%9D%A2%E9%97%AA%E7%83%81 default : ["255,255,255,1",'rgba(255,255,255,1)',500,1,false] colour : this.soundColor var colorRe = /^(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d),(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d),(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d)(,0(\.\d+)?|,1)?$/; if (!colorRe.test(EvalString_0))throw new Error('颜色格式错误,形如:0~255,0~255,0~255,0~1'); Int_1 = Int_1!=='' ?(', "times": '+Int_1):''; var async = Bool_0?', "async": true':''; var code = '{"type": "screenFlash", "color": ['+EvalString_0+'], "time": '+Int_0 +Int_1+async+'},\n'; return code; */; setWeather_s : '更改天气' Weather_List '强度' Int Newline /* setWeather_s tooltip : setWeather:更改天气 helpUrl : https://h5mota.com/games/template/docs/#/event?id=setweather%EF%BC%9A%E6%9B%B4%E6%94%B9%E5%A4%A9%E6%B0%94 default : [null,1] colour : this.soundColor if(Int_0<1 || Int_0>10) throw new Error('天气的强度等级, 在1-10之间'); var code = '{"type": "setWeather", "name": "'+Weather_List_0+'", "level": '+Int_0+'},\n'; if(Weather_List_0===''||Weather_List_0==='null'||Weather_List_0==null)code = '{"type": "setWeather"},\n'; return code; */; move_s : '移动事件' 'x' PosString? ',' 'y' PosString? '动画时间' Int? '不消失' Bool '不等待执行完毕' Bool BGNL? StepString Newline /* move_s tooltip : move: 让某个NPC/怪物移动,位置可不填代表当前事件 helpUrl : https://h5mota.com/games/template/docs/#/event?id=move%EF%BC%9A%E8%AE%A9%E6%9F%90%E4%B8%AAnpc%E6%80%AA%E7%89%A9%E7%A7%BB%E5%8A%A8 default : ["","",500,false,false,"上右3下2左上左2"] colour : this.eventColor var floorstr = ''; if (PosString_0 && PosString_1) { floorstr = ', "loc": ['+PosString_0+','+PosString_1+']'; } Int_0 = Int_0!=='' ?(', "time": '+Int_0):''; Bool_0 = Bool_0?', "keep": true':''; Bool_1 = Bool_1?', "async": true':''; var code = '{"type": "move"'+floorstr+Int_0+Bool_0+Bool_1+', "steps": '+JSON.stringify(StepString_0)+'},\n'; return code; */; moveHero_s : '移动勇士' '动画时间' Int? '不等待执行完毕' Bool BGNL? StepString Newline /* moveHero_s tooltip : moveHero:移动勇士,用这种方式移动勇士的过程中将无视一切地形, 无视一切事件, 中毒状态也不会扣血 helpUrl : https://h5mota.com/games/template/docs/#/event?id=movehero%EF%BC%9A%E7%A7%BB%E5%8A%A8%E5%8B%87%E5%A3%AB default : [500,false,"上右3下2后4左前2"] colour : this.dataColor Int_0 = Int_0!=='' ?(', "time": '+Int_0):''; Bool_0 = Bool_0?', "async": true':''; var code = '{"type": "moveHero"'+Int_0+Bool_0+', "steps": '+JSON.stringify(StepString_0)+'},\n'; return code; */; jump_s : '跳跃事件' '起始 x' PosString? ',' 'y' PosString? '终止 x' PosString? ',' 'y' PosString? '动画时间' Int? '不消失' Bool '不等待执行完毕' Bool Newline /* jump_s tooltip : jump: 让某个NPC/怪物跳跃 helpUrl : https://h5mota.com/games/template/docs/#/event?id=jump%EF%BC%9A%E8%AE%A9%E6%9F%90%E4%B8%AANPC%2F%E6%80%AA%E7%89%A9%E8%B7%B3%E8%B7%83 default : ["","","","",500,true,false] colour : this.eventColor var floorstr = ''; if (PosString_0 && PosString_1) { floorstr += ', "from": ['+PosString_0+','+PosString_1+']'; } if (PosString_2 && PosString_3) { floorstr += ', "to": ['+PosString_2+','+PosString_3+']'; } Int_0 = Int_0!=='' ?(', "time": '+Int_0):''; Bool_0 = Bool_0?', "keep": true':''; Bool_1 = Bool_1?', "async": true':''; var code = '{"type": "jump"'+floorstr+''+Int_0+Bool_0+Bool_1+'},\n'; return code; */; jumpHero_s : '跳跃勇士' 'x' PosString? ',' 'y' PosString? '动画时间' Int? '不等待执行完毕' Bool Newline /* jumpHero_s tooltip : jumpHero: 跳跃勇士 helpUrl : https://h5mota.com/games/template/docs/#/event?id=jumpHero%EF%BC%9A%E8%B7%B3%E8%B7%83%E5%8B%87%E5%A3%AB default : ["","",500,false] colour : this.dataColor var floorstr = ''; if (PosString_0 && PosString_1) { floorstr = ', "loc": ['+PosString_0+','+PosString_1+']'; } Int_0 = Int_0!=='' ?(', "time": '+Int_0):''; Bool_0 = Bool_0?', "async": true':''; var code = '{"type": "jumpHero"'+floorstr+Int_0+Bool_0+'},\n'; return code; */; playBgm_s : '播放背景音乐' EvalString Newline /* playBgm_s tooltip : playBgm: 播放背景音乐 helpUrl : https://h5mota.com/games/template/docs/#/event?id=playbgm%EF%BC%9A%E6%92%AD%E6%94%BE%E8%83%8C%E6%99%AF%E9%9F%B3%E4%B9%90 default : ["bgm.mp3"] colour : this.soundColor var code = '{"type": "playBgm", "name": "'+EvalString_0+'"},\n'; return code; */; pauseBgm_s : '暂停背景音乐' Newline /* pauseBgm_s tooltip : pauseBgm: 暂停背景音乐 helpUrl : https://h5mota.com/games/template/docs/#/event?id=pausebgm%EF%BC%9A%E6%9A%82%E5%81%9C%E8%83%8C%E6%99%AF%E9%9F%B3%E4%B9%90 colour : this.soundColor var code = '{"type": "pauseBgm"},\n'; return code; */; resumeBgm_s : '恢复背景音乐' Newline /* resumeBgm_s tooltip : resumeBgm: 恢复背景音乐 helpUrl : https://h5mota.com/games/template/docs/#/event?id=resumebgm%EF%BC%9A%E6%81%A2%E5%A4%8D%E8%83%8C%E6%99%AF%E9%9F%B3%E4%B9%90 colour : this.soundColor var code = '{"type": "resumeBgm"},\n'; return code; */; loadBgm_s : '预加载背景音乐' EvalString Newline /* loadBgm_s tooltip : loadBgm: 预加载某个背景音乐,之后可以直接播放 helpUrl : https://h5mota.com/games/template/docs/#/event?id=loadBgm%ef%bc%9a%e9%a2%84%e5%8a%a0%e8%bd%bd%e4%b8%80%e4%b8%aa%e8%83%8c%e6%99%af%e9%9f%b3%e4%b9%90 default : ["bgm.mp3"] colour : this.soundColor var code = '{"type": "loadBgm", "name": "'+EvalString_0+'"},\n'; return code; */; freeBgm_s : '释放背景音乐的缓存' EvalString Newline /* freeBgm_s tooltip : freeBgm: 释放背景音乐的缓存 helpUrl : https://h5mota.com/games/template/docs/#/event?id=freeBgm%ef%bc%9a%e9%87%8a%e6%94%be%e4%b8%80%e4%b8%aa%e8%83%8c%e6%99%af%e9%9f%b3%e4%b9%90%e7%9a%84%e7%bc%93%e5%ad%98 default : ["bgm.mp3"] colour : this.soundColor var code = '{"type": "freeBgm", "name": "'+EvalString_0+'"},\n'; return code; */; playSound_s : '播放音效' EvalString Newline /* playSound_s tooltip : playSound: 播放音效 helpUrl : https://h5mota.com/games/template/docs/#/event?id=playsound%EF%BC%9A%E6%92%AD%E6%94%BE%E9%9F%B3%E6%95%88 default : ["item.mp3"] colour : this.soundColor var code = '{"type": "playSound", "name": "'+EvalString_0+'"},\n'; return code; */; stopSound_s : '停止所有音效' Newline /* stopSound_s tooltip : stopSound: 停止所有音效 helpUrl : https://h5mota.com/games/template/docs/#/event?id=stopSound%ef%bc%9a%e5%81%9c%e6%ad%a2%e6%89%80%e6%9c%89%e9%9f%b3%e6%95%88 colour : this.soundColor var code = '{"type": "stopSound"},\n'; return code; */; setVolume_s : '设置音量' Int '渐变时间' Int? '不等待执行完毕' Bool Newline /* setVolume_s tooltip : setVolume: 设置音量 helpUrl : https://h5mota.com/games/template/docs/#/event?id=setvolume%EF%BC%9A%E8%AE%BE%E7%BD%AE%E9%9F%B3%E9%87%8F default : [90, 500, false] colour : this.soundColor Int_1 = Int_1!==''?(', "time": '+Int_1):"" var async = Bool_0?', "async": true':''; var code = '{"type": "setVolume", "value": '+Int_0+Int_1+async+'},\n'; return code; */; win_s : '游戏胜利,结局' ':' EvalString? '不计入榜单' Bool Newline /* win_s tooltip : win: 获得胜利, 该事件会显示获胜页面, 并重新游戏 helpUrl : https://h5mota.com/games/template/docs/#/event?id=win%EF%BC%9A%E8%8E%B7%E5%BE%97%E8%83%9C%E5%88%A9 default : ["",false] Bool_0 = Bool_0?', "norank": 1':''; var code = '{"type": "win", "reason": "'+EvalString_0+'"'+Bool_0+'},\n'; return code; */; lose_s : '游戏失败,结局' ':' EvalString? Newline /* lose_s tooltip : lose: 游戏失败, 该事件会显示失败页面, 并重新开始游戏 helpUrl : https://h5mota.com/games/template/docs/#/event?id=lose%EF%BC%9A%E6%B8%B8%E6%88%8F%E5%A4%B1%E8%B4%A5 default : [""] var code = '{"type": "lose", "reason": "'+EvalString_0+'"},\n'; return code; */; input_s : '接受用户输入数字,提示' ':' EvalString Newline /* input_s tooltip : input:接受用户输入数字, 事件只能接受非负整数输入, 所有非法的输入将全部变成0 helpUrl : https://h5mota.com/games/template/docs/#/event?id=input%ef%bc%9a%e6%8e%a5%e5%8f%97%e7%94%a8%e6%88%b7%e8%be%93%e5%85%a5%e6%95%b0%e5%ad%97 default : ["请输入一个数"] colour : this.dataColor var code = '{"type": "input", "text": "'+EvalString_0+'"},\n'; return code; */; input2_s : '接受用户输入文本,提示' ':' EvalString Newline /* input2_s tooltip : input2:接受用户输入文本, 允许用户输入任何形式的文本 helpUrl : https://h5mota.com/games/template/docs/#/event?id=input2%ef%bc%9a%e6%8e%a5%e5%8f%97%e7%94%a8%e6%88%b7%e8%be%93%e5%85%a5%e6%96%87%e6%9c%ac default : ["请输入文本"] colour : this.dataColor var code = '{"type": "input2", "text": "'+EvalString_0+'"},\n'; return code; */; if_s : '如果' ':' expression BGNL? Newline action+ '否则' ':' BGNL? Newline action+ BEND Newline /* if_s tooltip : if: 条件判断 helpUrl : https://h5mota.com/games/template/docs/#/event?id=if%EF%BC%9A%E6%9D%A1%E4%BB%B6%E5%88%A4%E6%96%AD colour : this.eventColor var code = ['{"type": "if", "condition": "',expression_0,'",\n', '"true": [\n',action_0,'],\n', '"false": [\n',action_1,']\n', '},\n'].join(''); return code; */; switch_s : '多重分歧 条件判定' ':' expression BGNL? Newline switchCase+ BEND Newline /* switch_s tooltip : switch: 多重条件分歧 helpUrl : https://h5mota.com/games/template/docs/#/event?id=switch%EF%BC%9A%E5%A4%9A%E9%87%8D%E6%9D%A1%E4%BB%B6%E5%88%86%E6%AD%A7 default : ["判别值"] colour : this.eventColor var code = ['{"type": "switch", "condition": "',expression_0,'", "caseList": [\n', switchCase_0, '], },\n'].join(''); return code; */; switchCase : '如果是' expression '的场合' BGNL? Newline action+ /* switchCase tooltip : 选项的选择 helpUrl : https://h5mota.com/games/template/docs/#/event?id=switch%EF%BC%9A%E5%A4%9A%E9%87%8D%E6%9D%A1%E4%BB%B6%E5%88%86%E6%AD%A7 colour : this.subColor var code = '{"case": "'+expression_0+'", "action": [\n'+action_0+']},\n'; return code; */; choices_s : '选项' ':' EvalString? BGNL? '标题' EvalString? '图像' IdString? BGNL? Newline choicesContext+ BEND Newline /* choices_s tooltip : choices: 给用户提供选项 helpUrl : https://h5mota.com/games/template/docs/#/event?id=choices%EF%BC%9A%E7%BB%99%E7%94%A8%E6%88%B7%E6%8F%90%E4%BE%9B%E9%80%89%E9%A1%B9 default : ["","流浪者","woman"] var title=''; if (EvalString_1==''){ if (IdString_0=='')title=''; else title='\\t['+IdString_0+']'; } else { if (IdString_0=='')title='\\t['+EvalString_1+']'; else title='\\t['+EvalString_1+','+IdString_0+']'; } EvalString_0 = title+EvalString_0; EvalString_0 = EvalString_0 ?(', "text": "'+EvalString_0+'"'):''; var code = ['{"type": "choices"',EvalString_0,', "choices": [\n', choicesContext_0, ']},\n'].join(''); return code; */; choicesContext : '子选项' EvalString '图标' IdString? '颜色' EvalString? Colour BGNL? Newline action+ /* choicesContext tooltip : 选项的选择 helpUrl : https://h5mota.com/games/template/docs/#/event?id=choices%EF%BC%9A%E7%BB%99%E7%94%A8%E6%88%B7%E6%8F%90%E4%BE%9B%E9%80%89%E9%A1%B9 default : ["提示文字:红钥匙","",""] colour : this.subColor if (EvalString_1) { var colorRe = /^(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d),(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d),(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d)(,0(\.\d+)?|,1)?$/; if (colorRe.test(EvalString_1)) EvalString_1 = ', "color": ['+EvalString_1+']'; else EvalString_1 = ', "color": "'+EvalString_1+'"'; } IdString_0 = IdString_0?(', "icon": "'+IdString_0+'"'):''; var code = '{"text": "'+EvalString_0+'"'+IdString_0+EvalString_1+', "action": [\n'+action_0+']},\n'; return code; */; while_s : '循环处理' ':' '当' expression '时' BGNL? Newline action+ BEND Newline /* while_s tooltip : while:循环处理 helpUrl : https://h5mota.com/games/template/docs/#/event?id=while%EF%BC%9A%E5%BE%AA%E7%8E%AF%E5%A4%84%E7%90%86 colour : this.eventColor var code = ['{"type": "while", "condition": "',expression_0,'",\n', '"data": [\n',action_0,'],\n', '},\n'].join(''); return code; */; break_s : '跳出循环' Newline /* break_s tooltip : break:跳出循环, 如果break事件不在任何循环中被执行,则和exit等价,即会立刻结束当前事件! helpUrl : https://h5mota.com/games/template/docs/#/event?id=break%EF%BC%9A%E8%B7%B3%E5%87%BA%E5%BE%AA%E7%8E%AF colour : this.eventColor var code = '{"type": "break"},\n'; return code; */; continue_s : '继续当前循环' Newline /* continue_s tooltip : continue:继续执行当前循环的下一轮, 如果continue事件不在任何循环中被执行,则和exit等价,即会立刻结束当前事件! helpUrl : https://h5mota.com/games/template/docs/#/event?id=continue%EF%BC%9A%E7%BB%A7%E7%BB%AD%E6%89%A7%E8%A1%8C%E5%BD%93%E5%89%8D%E5%BE%AA%E7%8E%AF colour : this.eventColor var code = '{"type": "continue"},\n'; return code; */; wait_s : '等待用户操作并获得按键或点击信息' /* wait_s tooltip : wait: 等待用户操作并获得按键或点击信息(具体用法看文档) helpUrl : https://h5mota.com/games/template/docs/#/event?id=wait%EF%BC%9A%E7%AD%89%E5%BE%85%E7%94%A8%E6%88%B7%E6%93%8D%E4%BD%9C colour : this.soundColor var code = '{"type": "wait"},\n'; return code; */; waitAsync_s : '等待所有异步事件执行完毕' /* waitAsync_s tooltip : waitAsync: 等待所有异步事件执行完毕 helpUrl : https://h5mota.com/games/template/docs/#/event?id=waitAsync%ef%bc%9a%e7%ad%89%e5%be%85%e6%89%80%e6%9c%89%e5%bc%82%e6%ad%a5%e4%ba%8b%e4%bb%b6%e6%89%a7%e8%a1%8c%e5%ae%8c%e6%af%95 colour : this.soundColor var code = '{"type": "waitAsync"},\n'; return code; */; callBook_s : '呼出怪物手册' /* callBook_s tooltip : callBook: 呼出怪物手册;返回游戏后将继续执行后面的事件 helpUrl : https://h5mota.com/games/template/docs/#/event?id=callBook%ef%bc%9a%e5%91%bc%e5%87%ba%e6%80%aa%e7%89%a9%e6%89%8b%e5%86%8c colour : this.soundColor var code = '{"type": "callBook"},\n'; return code; */; callSave_s : '呼出存档页面' /* callSave_s tooltip : callSave: 呼出存档页面;之后读此档将执行eachArrive helpUrl : https://h5mota.com/games/template/docs/#/event?id=callSave%ef%bc%9a%e5%91%bc%e5%87%ba%e5%ad%98%e6%a1%a3%e7%95%8c%e9%9d%a2 colour : this.soundColor var code = '{"type": "callSave"},\n'; return code; */; callLoad_s : '呼出读档页面' /* callLoad_s tooltip : callLoad: 呼出存档页面;返回游戏后将继续执行后面的事件 helpUrl : https://h5mota.com/games/template/docs/#/event?id=callLoad%ef%bc%9a%e5%91%bc%e5%87%ba%e8%af%bb%e6%a1%a3%e7%95%8c%e9%9d%a2 colour : this.soundColor var code = '{"type": "callLoad"},\n'; return code; */; unknow_s : '自定义事件' BGNL? RawEvalString /* unknow_s tooltip : 通过脚本自定义的事件类型, 以及编辑器不识别的事件类型 helpUrl : https://h5mota.com/games/template/docs/#/ default : ['{"type":"eventType1"}'] colour : this.dataColor var tempobj={}; eval("tempobj='"+RawEvalString_0+"'"); var code = tempobj +',\n'; return code; */; function_s : '自定义JS脚本' '不自动执行下一个事件' Bool BGNL? Newline RawEvalString Newline BEND Newline /* function_s tooltip : 可双击多行编辑,请勿使用异步代码。常见API参见文档附录。 helpUrl : https://h5mota.com/games/template/docs/#/event?id=function%EF%BC%9A%E8%87%AA%E5%AE%9A%E4%B9%89js%E8%84%9A%E6%9C%AC default : [false,"alert(core.getStatus(\"atk\"));"] colour : this.dataColor Bool_0 = Bool_0?', "async": true':''; var code = '{"type": "function"'+Bool_0+', "function": "function(){\\n'+JSON.stringify(RawEvalString_0).slice(1,-1).split('\\\\n').join('\\n')+'\\n}"},\n'; return code; */; pass_s : Newline /* pass_s var code = ' \n'; return code; */; statExprSplit : '=== statement ^ === expression v ===' ; //===blockly表达式=== expression : expression Arithmetic_List expression | negate_e | bool_e | idString_e | evFlag_e | evalString_e /* expression_arithmetic_0 //todo 修改recieveOrder,根据Arithmetic_List_0不同的值设定不同的recieveOrder var code = expression_0 + Arithmetic_List_0 + expression_1; var ops = { '^': 'Math.pow('+expression_0+','+expression_1+')', '和': expression_0+' && '+expression_1, '或': expression_0+' || '+expression_1, } if (ops[Arithmetic_List_0])code = ops[Arithmetic_List_0]; var orders = { '+': Blockly.JavaScript.ORDER_ADDITION, '-': Blockly.JavaScript.ORDER_SUBTRACTION, '*': Blockly.JavaScript.ORDER_MULTIPLICATION, '/': Blockly.JavaScript.ORDER_DIVISION, '^': Blockly.JavaScript.ORDER_MEMBER, //recieveOrder : ORDER_COMMA '==': Blockly.JavaScript.ORDER_EQUALITY, '!=': Blockly.JavaScript.ORDER_EQUALITY, '>': Blockly.JavaScript.ORDER_RELATIONAL, '<': Blockly.JavaScript.ORDER_RELATIONAL, '>=': Blockly.JavaScript.ORDER_RELATIONAL, '<=': Blockly.JavaScript.ORDER_RELATIONAL, '和': Blockly.JavaScript.ORDER_LOGICAL_AND, '或': Blockly.JavaScript.ORDER_LOGICAL_OR } return [code, orders[Arithmetic_List_0]]; */; negate_e : '非' expression /* negate_e //todo 修改recieveOrder : ORDER_LOGICAL_NOT 修改 inputsInline var code = '!'+expression_0; return [code, Blockly.JavaScript.ORDER_LOGICAL_NOT]; */; bool_e : Bool /* bool_e var code = Bool_0; return [code, Blockly.JavaScript.ORDER_ATOMIC]; */; idString_e : IdString /* idString_e colour : this.idstring_eColor default : ["status:hp"] var code = IdString_0; return [code, Blockly.JavaScript.ORDER_ATOMIC]; */; //这一条不会被antlr识别,总是会被归到idString_e idString_1_e : Id_List ':' IdText /* idString_1_e colour : this.idstring_eColor default : [null,"自定义flag"] //todo 将其output改成'idString_e' var code = Id_List_0+':'+IdText_0; return [code, Blockly.JavaScript.ORDER_ATOMIC]; */; //这一条不会被antlr识别,总是会被归到idString_e idString_2_e : FixedId_List /* idString_2_e colour : this.idstring_eColor //todo 将其output改成'idString_e' var code = FixedId_List_0; return [code, Blockly.JavaScript.ORDER_ATOMIC]; */; evFlag_e : '独立开关' Letter_List /* evFlag_e colour : this.idstring_eColor default : ["A"] var code = "switch:"+Letter_List_0; return [code, Blockly.JavaScript.ORDER_ATOMIC]; */; evalString_e : EvalString /* evalString_e default : ["值"] var code = EvalString_0; return [code, Blockly.JavaScript.ORDER_ATOMIC]; */; //===============lexer=============== IdText : 'sdeirughvuiyasdeb'+ //为了被识别为复杂词法规则 ; RawEvalString : 'sdeirughvuiyasdbe'+ //为了被识别为复杂词法规则 ; PosString : 'sdeirughvuiyasbde'+ //为了被识别为复杂词法规则 ; Floor_List : '楼层ID'|'前一楼'|'后一楼' /*Floor_List ['floorId',':before',':next']*/; Stair_List : '坐标'|'上楼梯'|'下楼梯' /*Stair_List ['loc','upFloor','downFloor']*/; SetTextPosition_List : '不改变'|'距离顶部'|'居中'|'距离底部' /*SetTextPosition_List ['null','up','center','down']*/; SetTextAlign_List : '不改变'|'左对齐'|'左右居中'|'右对齐' /*SetTextAlign_List ['null','left','center','right']*/; ShopUse_List : '金币' | '经验' /*ShopUse_List ['money','experience']*/; Arithmetic_List : '+'|'-'|'*'|'/'|'^'|'=='|'!='|'>'|'<'|'>='|'<='|'和'|'或' ; Weather_List : '无'|'雨'|'雪'|'雾' /*Weather_List ['null','rain','snow','fog']*/; B_0_List : '不改变'|'不可通行'|'可以通行' /*B_0_List ['null','true','false']*/; B_1_List : '不改变'|'设为粗体'|'取消粗体' /*B_1_List ['null','true','false']*/; Bg_Fg_List : '背景层'|'前景层' /*Bg_Fg_List ['bg','fg']*/; Event_List : '事件'|'战后事件'|'道具后事件'|'开门后事件' /*Event_List ['null','afterBattle','afterGetItem','afterOpenDoor']*/; Floor_Meta_List : '楼层中文名'|'状态栏名称'|'能否使用楼传'|'能否打开快捷商店'|'是否不可浏览地图'|'是否不可瞬间移动'|'默认地面ID'|'楼层贴图'|'宝石血瓶效果'|'上楼点坐标'|'下楼点坐标'|'背景音乐'|'画面色调'|'天气和强度'|'是否地下层' /*Floor_Meta_List ['title','name','canFlyTo', 'canUseQuickShop', 'cannotViewMap', 'cannotMoveDirectly', 'defaultGround', 'images', 'item_ratio', 'upFloor', 'downFloor', 'bgm', 'color', 'weather', 'underGround']*/; Global_Attribute_List : '全局字体'|'横屏左侧状态栏背景'|'竖屏上方状态栏背景'|'竖屏下方道具栏背景'|'边框颜色'|'状态栏文字色'|'难度显示文字色'|'楼层转换背景'|'楼层转换文字色'|'装备列表' /*Global_Attribute_List ['font','statusLeftBackground','statusTopBackground', 'toolsBackground', 'borderColor', 'statusBarColor', 'hardLabelColor', 'floorChangingBackground', 'floorChangingTextColor', 'equipName']*/; Global_Value_List : '血网伤害'|'中毒伤害'|'衰弱效果'|'红宝石效果'|'蓝宝石效果'|'绿宝石效果'|'红血瓶效果'|'蓝血瓶效果'|'黄血瓶效果'|'绿血瓶效果'|'破甲比例'|'反击比例'|'净化比例'|'仇恨增加值'|'行走速度'|'动画时间'|'楼层切换时间' /*Global_Value_List ['lavaDamage','poisonDamage','weakValue', 'redJewel', 'blueJewel', 'greenJewel', 'redPotion', 'bluePotion', 'yellowPotion', 'greenPotion', 'breakArmor', 'counterAttack', 'purify', 'hatred', 'moveSpeed', 'animateSpeed', 'floorChangeTime']*/; Global_Flag_List : '显示当前楼层'|'显示勇士图标'|'显示当前等级'|'启用生命上限'|'显示魔力值'|'显示魔防值'|'显示金币值'|'显示经验值'|'允许等级提升'|'升级扣除模式'|'显示钥匙数量'|'显示破炸飞'|'显示毒衰咒'|'显示当前技能'|'楼梯边才能楼传'|'开启加点'|'开启负伤'|'仇恨怪战后扣减一半'|'夹击是否上整'|'循环计算临界'|'允许轻按'|'寻路算法不绕血瓶'|'允许走到将死领域'|'允许瞬间移动'|'允许查看禁用商店'|'阻激夹域后禁用快捷商店'|'检查控制台' /*Global_Flag_List ['enableFloor','enableName','enableLv', 'enableHPMax', 'enableMana', 'enableMDef', 'enableMoney', 'enableExperience', 'enableLevelUp', 'levelUpLeftMode', 'enableKeys', 'enablePZF', 'enableDebuff', 'enableSkill', 'flyNearStair', 'enableAddPoint', 'enableNegativeDamage', 'hatredDecrease', 'betweenAttackCeil', 'useLoop', 'enableGentleClick', 'potionWhileRouting', 'canGoDeadZone', 'enableMoveDirectly', 'enableDisabledShop', 'disableShopOnDamage', 'checkConsole']*/; Colour : 'sdeirughvuiyasdeb'+ //为了被识别为复杂词法规则 ; Angle : 'sdeirughvuiyasdeb'+ //为了被识别为复杂词法规则 ; Bool: 'TRUE' | 'FALSE' ; Int : '0' | [1-9][0-9]* ; // no leading zeros Letter_List : 'A'|'B'|'C'|'D'|'E'|'F' /*Letter_List ['A','B','C','D','E','F']*/; Number : '-'? Int '.' Int EXP? // 1.35, 1.35E-9, 0.3, -4.5 | '-'? Int EXP // 1e10 -3e4 | '-'? Int // -3, 45 ; fragment EXP : [Ee] [+\-]? Int ; // \- since - means "range" inside [...] Direction_List : '上'|'下'|'左'|'右' /*Direction_List ['up','down','left','right']*/; DirectionEx_List : '不变'|'上'|'下'|'左'|'右' /*DirectionEx_List ['','up','down','left','right']*/; StepString : (Direction_List Int?)+ ; IdString : [0-9a-zA-Z_][0-9a-zA-Z_:]* ; FixedId_List : '生命'|'攻击'|'防御'|'魔防'|'黄钥匙'|'蓝钥匙'|'红钥匙'|'金币'|'经验' /*FixedId_List ['status:hp','status:atk','status:def','status:mdef','item:yellowKey','item:blueKey','item:redKey','status:money','status:experience']*/; Id_List : '变量' | '状态' | '物品' | '独立开关' /*Id_List ['flag','status','item', 'switch']*/; //转blockly后不保留需要加" EvalString : Equote_double (ESC_double | ~["\\])* Equote_double ; fragment ESC_double : '\\' (["\\/bfnrt] | UNICODE) ; fragment UNICODE : 'u' HEX HEX HEX HEX ; fragment HEX : [0-9a-fA-F] ; BGNL : 'BGNLaergayergfuybgv' ; MeaningfulSplit : '=== meaningful ^ ===' ; fragment Equote_double : '"' ; BSTART : '开始' ; BEND: '结束' ; Newline : ('\r' '\n'?| '\n')// -> skip ; WhiteSpace : [ \t]+ -> skip ; BlockComment : '/*' .*? '*/' -> skip ; LineComment : '//' ~[\r\n]* -> skip ; /* Function_0 //this.evisitor.recieveOrder='ORDER_NONE'; this.evisitor.valueColor=330; this.evisitor.statementColor=70; this.evisitor.entryColor=250; this.evisitor.idstring_eColor=310; this.evisitor.subColor=190; this.evisitor.printColor=70; this.evisitor.dataColor=130; this.evisitor.eventColor=220; this.evisitor.soundColor=20; this.evisitor.commentColor=285; */ /* Function_1 delete(this.block('negate_e').inputsInline); this.block('idString_1_e').output='idString_e'; this.block('idString_2_e').output='idString_e'; this.block('evFlag_e').output='idString_e'; */ /* Functions function ActionParser(){ } ActionParser.prototype.parse = function (obj,type) { switch (type) { case 'event': if(!obj)obj={}; if(typeof(obj)===typeof('')) obj={'data':[obj]}; if(obj instanceof Array) obj={'data':obj}; return MotaActionBlocks['event_m'].xmlText([ obj.trigger==='action',obj.enable,obj.noPass,obj.displayDamage,this.parseList(obj.data) ]); case 'changeFloor': if(!obj)obj={}; if(!this.isset(obj.loc))obj.loc=[0,0]; if (obj.floorId==':before'||obj.floorId==':next') { obj.floorType=obj.floorId; delete obj.floorId; } if (!this.isset(obj.time)) obj.time=500; return MotaActionBlocks['changeFloor_m'].xmlText([ obj.floorType||'floorId',obj.floorId,obj.stair||'loc',obj.loc[0],obj.loc[1],obj.direction, obj.time,!this.isset(obj.ignoreChangeFloor) ]); case 'level': if(!obj)obj={}; var text_choices = null; for(var ii=obj.length-1,choice;choice=obj[ii];ii--) { text_choices=MotaActionBlocks['levelCase'].xmlText([ MotaActionBlocks['evalString_e'].xmlText([choice.need]),choice.title,choice.clear||false,this.parseList(choice.action),text_choices]); } return MotaActionBlocks['level_m'].xmlText([text_choices]); case 'shop': var buildsub = function(obj,parser,next){ var text_choices = null; for(var ii=obj.choices.length-1,choice;choice=obj.choices[ii];ii--) { var text_effect = null; var effectList = choice.effect.split(';'); for(var jj=effectList.length-1,effect;effect=effectList[jj];jj--) { if(effect.split('+=').length!==2){ throw new Error('一个商店效果中必须包含恰好一个"+="'); } text_effect=MotaActionBlocks['shopEffect'].xmlText([ MotaActionBlocks['idString_e'].xmlText([effect.split('+=')[0]]), MotaActionBlocks['evalString_e'].xmlText([effect.split('+=')[1]]), text_effect]); } text_choices=MotaActionBlocks['shopChoices'].xmlText([ choice.text,choice.need||'',text_effect,text_choices]); } return MotaActionBlocks['shopsub'].xmlText([ obj.id,obj.name,obj.icon,obj.textInList,obj.commonTimes,obj.mustEnable,obj.use,obj.need,parser.EvalString(obj.text),text_choices,next ]); } var buildcommentevent = function(obj,parser,next){ return MotaActionBlocks['shopcommonevent'].xmlText([ obj.id,parser.EvalString(obj.textInList),obj.mustEnable,parser.EvalString(obj.commonEvent),parser.EvalString(obj.args),next ]); } var next=null; if(!obj)obj=[]; while(obj.length){ var shopobj=obj.pop() if(shopobj.choices) next=buildsub(shopobj,this,next); else if(shopobj.commonEvent) next=buildcommentevent(shopobj,this,next); else throw new Error("[警告]出错啦!\n"+shopobj.id+" 无效的商店"); } return MotaActionBlocks['shop_m'].xmlText([next]); default: return MotaActionBlocks[type+'_m'].xmlText([this.parseList(obj)]); } } ////// 开始解析一系列自定义事件 ////// ActionParser.prototype.parseList = function (list) { if (!this.isset(list)) return MotaActionBlocks['pass_s'].xmlText([],true); if (!(list instanceof Array)) { list = [list]; } if (list.length===0) return MotaActionBlocks['pass_s'].xmlText([],true); this.event = {'id': 'action', 'data': { 'list': list }} this.next = null; this.result = null; this.parseAction(); return this.result; } ////// 解析当前自定义事件列表中的最后一个事件 ////// ActionParser.prototype.parseAction = function() { // 事件处理完毕 if (this.event.data.list.length==0) { this.result = this.next; this.next = null; return; } var data = this.event.data.list.pop(); this.event.data.current = data; // 不同种类的事件 // 如果是文字:显示 if (typeof data == "string") { data={"type": "text", "text": data} } this.event.data.type=data.type; switch (data.type) { case "_next": this.result = this.next; this.next = data.next; return; case "text": // 文字/对话 this.next = MotaActionBlocks['text_0_s'].xmlText([ this.EvalString(data.text),this.next]); break; case "autoText": // 自动剧情文本 this.next = MotaActionBlocks['autoText_s'].xmlText([ '','','',data.time,this.EvalString(data.text),this.next]); break; case "scrollText": this.next = MotaActionBlocks['scrollText_s'].xmlText([ data.time, data.lineHeight||1.4, data.async||false, this.EvalString(data.text), this.next]); break; case "comment": // 注释 this.next = MotaActionBlocks['comment_s'].xmlText([this.EvalString(data.text),this.next],null,data.text); break; case "setText": // 设置剧情文本的属性 var setTextfunc = function(a){return a?JSON.stringify(a).slice(1,-1):null;} data.title=setTextfunc(data.title); data.text=setTextfunc(data.text); if (!/^\w+\.png$/.test(data.background)) data.background=setTextfunc(data.background); this.next = MotaActionBlocks['setText_s'].xmlText([ data.position,data.offset,data.align,data.title,'rgba('+data.title+')', data.text,'rgba('+data.text+')',data.background,'rgba('+data.background+')', data.bold,data.titlefont,data.textfont,data.time,this.next]); break; case "tip": this.next = MotaActionBlocks['tip_s'].xmlText([ data.text,this.next]); break; case "show": // 显示 data.loc=data.loc||[]; if (!(data.loc[0] instanceof Array)) data.loc = [data.loc]; var x_str=[],y_str=[]; data.loc.forEach(function (t) { x_str.push(t[0]); y_str.push(t[1]); }) this.next = MotaActionBlocks['show_s'].xmlText([ x_str.join(','),y_str.join(','),data.floorId||'',data.time||0,data.async||false,this.next]); break; case "hide": // 消失 data.loc=data.loc||[]; if (!(data.loc[0] instanceof Array)) data.loc = [data.loc]; var x_str=[],y_str=[]; data.loc.forEach(function (t) { x_str.push(t[0]); y_str.push(t[1]); }) this.next = MotaActionBlocks['hide_s'].xmlText([ x_str.join(','),y_str.join(','),data.floorId||'',data.time||0,data.async||false,this.next]); break; case "setBlock": // 设置图块 data.loc=data.loc||['','']; this.next = MotaActionBlocks['setBlock_s'].xmlText([ data.number||0,data.loc[0],data.loc[1],data.floorId||'',this.next]); break; case "showFloorImg": // 显示贴图 data.loc=data.loc||[]; if (!(data.loc[0] instanceof Array)) data.loc = [data.loc]; var x_str=[],y_str=[]; data.loc.forEach(function (t) { x_str.push(t[0]); y_str.push(t[1]); }) this.next = MotaActionBlocks['showFloorImg_s'].xmlText([ x_str.join(','),y_str.join(','),data.floorId||'',this.next]); break; case "hideFloorImg": // 隐藏贴图 data.loc=data.loc||[]; if (!(data.loc[0] instanceof Array)) data.loc = [data.loc]; var x_str=[],y_str=[]; data.loc.forEach(function (t) { x_str.push(t[0]); y_str.push(t[1]); }) this.next = MotaActionBlocks['hideFloorImg_s'].xmlText([ x_str.join(','),y_str.join(','),data.floorId||'',this.next]); break; case "showBgFgMap": // 显示图层块 data.loc=data.loc||[]; if (!(data.loc[0] instanceof Array)) data.loc = [data.loc]; var x_str=[],y_str=[]; data.loc.forEach(function (t) { x_str.push(t[0]); y_str.push(t[1]); }) this.next = MotaActionBlocks['showBgFgMap_s'].xmlText([ data.name||'bg', x_str.join(','),y_str.join(','),data.floorId||'',this.next]); break; case "hideBgFgMap": // 隐藏图层块 data.loc=data.loc||[]; if (!(data.loc[0] instanceof Array)) data.loc = [data.loc]; var x_str=[],y_str=[]; data.loc.forEach(function (t) { x_str.push(t[0]); y_str.push(t[1]); }) this.next = MotaActionBlocks['hideBgFgMap_s'].xmlText([ data.name||'bg', x_str.join(','),y_str.join(','),data.floorId||'',this.next]); break; case "setBgFgBlock": // 设置图块 data.loc=data.loc||['','']; this.next = MotaActionBlocks['setBgFgBlock_s'].xmlText([ data.name||"bg", data.number||0,data.loc[0],data.loc[1],data.floorId||'',this.next]); break; case "setHeroIcon": // 改变勇士 this.next = MotaActionBlocks['setHeroIcon_s'].xmlText([ data.name||"",this.next]); break; case "move": // 移动事件 data.loc=data.loc||['','']; this.next = MotaActionBlocks['move_s'].xmlText([ data.loc[0],data.loc[1],data.time||0,data.keep||false,data.async||false,this.StepString(data.steps),this.next]); break; case "moveHero": this.next = MotaActionBlocks['moveHero_s'].xmlText([ data.time||0,data.async||false,this.StepString(data.steps),this.next]); break; case "jump": // 跳跃事件 data.from=data.from||['','']; data.to=data.to||['','']; this.next = MotaActionBlocks['jump_s'].xmlText([ data.from[0],data.from[1],data.to[0],data.to[1],data.time||0,data.keep||false,data.async||false,this.next]); break; case "jumpHero": // 跳跃勇士 data.loc=data.loc||['',''] this.next = MotaActionBlocks['jumpHero_s'].xmlText([ data.loc[0],data.loc[1],data.time||0,data.async||false,this.next]); break; case "changeFloor": // 楼层转换 data.loc=data.loc||['',''] this.next = MotaActionBlocks['changeFloor_s'].xmlText([ data.floorId,data.loc[0],data.loc[1],data.direction,data.time||0,this.next]); break; case "changePos": // 直接更换勇士位置, 不切换楼层 if(this.isset(data.loc)){ this.next = MotaActionBlocks['changePos_0_s'].xmlText([ data.loc[0],data.loc[1],data.direction,this.next]); } else { this.next = MotaActionBlocks['changePos_1_s'].xmlText([ data.direction,this.next]); } break; case "follow": // 跟随勇士 this.next = MotaActionBlocks['follow_s'].xmlText([data.name||"", this.next]); break; case "unfollow": // 取消跟随 this.next = MotaActionBlocks['unfollow_s'].xmlText([data.name||"", this.next]); break; case "animate": // 显示动画 var animate_loc = data.loc||''; if(animate_loc && animate_loc!=='hero')animate_loc = animate_loc[0]+','+animate_loc[1]; this.next = MotaActionBlocks['animate_s'].xmlText([ data.name,animate_loc,data.async||false,this.next]); break; case "vibrate": // 画面震动 this.next = MotaActionBlocks['vibrate_s'].xmlText([data.time||0, data.async||false, this.next]); break; case "showImage": // 显示图片 data.loc=data.loc||['',''] if (data.sloc) { this.next = MotaActionBlocks['showImage_1_s'].xmlText([ data.code,data.image||data.name,data.sloc[0],data.sloc[1],data.sloc[2],data.sloc[3],data.opacity, data.loc[0],data.loc[1],data.loc[2],data.loc[3],data.time||0,data.async||false,this.next ]); } else { this.next = MotaActionBlocks['showImage_s'].xmlText([ data.code,data.image||data.name,data.loc[0],data.loc[1],data.opacity,data.time||0,data.async||false,this.next]); } break; case "hideImage": // 清除图片 this.next = MotaActionBlocks['hideImage_s'].xmlText([ data.code,data.time||0,data.async||false,this.next]); break; case "showTextImage": // 显示图片化文本 data.loc=data.loc||['',''] this.next = MotaActionBlocks['showTextImage_s'].xmlText([ this.EvalString(data.text),data.code,data.loc[0],data.loc[1],data.lineHeight||1.4,data.opacity,data.time||0,data.async||false,this.next]); break; case "moveImage": // 移动图片 data.to=data.to||['',''] this.next = MotaActionBlocks['moveImage_s'].xmlText([ data.code, data.to[0], data.to[1], data.opacity, data.time||0, data.async||false, this.next]); break; case "showGif": // 显示动图 if(this.isset(data.name)){ this.next = MotaActionBlocks['showGif_0_s'].xmlText([ data.name,data.loc[0],data.loc[1],this.next]); } else { this.next = MotaActionBlocks['showGif_1_s'].xmlText([ this.next]); } break; case "setFg": // 颜色渐变 if(this.isset(data.color)){ this.next = MotaActionBlocks['setFg_0_s'].xmlText([ data.color,'rgba('+data.color+')',data.time||0,data.async||false,this.next]); } else { this.next = MotaActionBlocks['setFg_1_s'].xmlText([ data.time||0,data.async||false,this.next]); } break; case "screenFlash": // 画面闪烁 this.next = MotaActionBlocks['screenFlash_s'].xmlText([ data.color,'rgba('+data.color+')',data.time||500,data.times||1,data.async||false,this.next]); break; case "setWeather": // 更改天气 this.next = MotaActionBlocks['setWeather_s'].xmlText([ data.name,data.level||1,this.next]); break; case "openDoor": // 开一个门, 包括暗墙 data.loc=data.loc||['',''] this.next = MotaActionBlocks['openDoor_s'].xmlText([ data.loc[0],data.loc[1],data.floorId||'',data.needKey||false,this.next]); break; case "closeDoor": // 关一个门,需要该点无事件 data.loc=data.loc||['',''] this.next = MotaActionBlocks['closeDoor_s'].xmlText([ data.loc[0],data.loc[1],data.id,this.next]); break; case "useItem": // 使用道具 this.next = MotaActionBlocks['useItem_s'].xmlText([ data.id,this.next]); break; case "openShop": // 打开一个全局商店 this.next = MotaActionBlocks['openShop_s'].xmlText([ data.id,this.next]); break; case "disableShop": // 禁用一个全局商店 this.next = MotaActionBlocks['disableShop_s'].xmlText([ data.id,this.next]); break; case "battle": // 强制战斗 this.next = MotaActionBlocks['battle_s'].xmlText([ data.id,this.next]); break; case "trigger": // 触发另一个事件;当前事件会被立刻结束。需要另一个地点的事件是有效的 this.next = MotaActionBlocks['trigger_s'].xmlText([ data.loc[0],data.loc[1],this.next]); break; case "insert": // 强制插入另一个点的事件在当前事件列表执行,当前坐标和楼层不会改变 if (data.args instanceof Array) { try { data.args = JSON.stringify(data.args).replace(/"/g, "'"); } catch (e) {data.args = '';} } else data.args = null; if (this.isset(data.name)) { this.next = MotaActionBlocks['insert_1_s'].xmlText([ data.name, data.args||"", this.next]); } else { this.next = MotaActionBlocks['insert_2_s'].xmlText([ data.loc[0],data.loc[1],data.which,data.floorId||'',data.args||"",this.next]); } break; case "playSound": this.next = MotaActionBlocks['playSound_s'].xmlText([ data.name,this.next]); break; case "playBgm": this.next = MotaActionBlocks['playBgm_s'].xmlText([ data.name,this.next]); break case "pauseBgm": this.next = MotaActionBlocks['pauseBgm_s'].xmlText([ this.next]); break case "resumeBgm": this.next = MotaActionBlocks['resumeBgm_s'].xmlText([ this.next]); break case "loadBgm": this.next = MotaActionBlocks['loadBgm_s'].xmlText([ data.name,this.next]); break case "freeBgm": this.next = MotaActionBlocks['freeBgm_s'].xmlText([ data.name,this.next]); break case "stopSound": this.next = MotaActionBlocks['stopSound_s'].xmlText([ this.next]); break case "setVolume": this.next = MotaActionBlocks['setVolume_s'].xmlText([ data.value, data.time||0, data.async||false, this.next]); break case "setValue": this.next = MotaActionBlocks['setValue_s'].xmlText([ this.tryToUseEvFlag_e('idString_e', [data.name]), MotaActionBlocks['evalString_e'].xmlText([data.value]), this.next]); break; case "setValue2": case "addValue": this.next = MotaActionBlocks['addValue_s'].xmlText([ this.tryToUseEvFlag_e('idString_e', [data.name]), MotaActionBlocks['evalString_e'].xmlText([data.value]), this.next]); break; case "setFloor": this.next = MotaActionBlocks['setFloor_s'].xmlText([ data.name, data.floorId||null, data.value, this.next]); break; case "setGlobalAttribute": this.next = MotaActionBlocks['setGlobalAttribute_s'].xmlText([ data.name, data.value, this.next]); break; case "setGlobalValue": this.next = MotaActionBlocks['setGlobalValue_s'].xmlText([ data.name, data.value, this.next]); break; case "setGlobalFlag": this.next = MotaActionBlocks['setGlobalFlag_s'].xmlText([ data.name, data.value, this.next]); break; case "input": this.next = MotaActionBlocks['input_s'].xmlText([ data.text,this.next]); break; case "input2": this.next = MotaActionBlocks['input2_s'].xmlText([ data.text,this.next]); break; case "if": // 条件判断 this.next = MotaActionBlocks['if_s'].xmlText([ // MotaActionBlocks['evalString_e'].xmlText([data.condition]), this.tryToUseEvFlag_e('evalString_e', [data.condition]), this.insertActionList(data["true"]), this.insertActionList(data["false"]), this.next]); break; case "switch": // 多重条件分歧 var case_caseList = null; for(var ii=data.caseList.length-1,caseNow;caseNow=data.caseList[ii];ii--) { case_caseList=MotaActionBlocks['switchCase'].xmlText([ this.isset(caseNow.case)?MotaActionBlocks['evalString_e'].xmlText([caseNow.case]):"值",this.insertActionList(caseNow.action),case_caseList]); } this.next = MotaActionBlocks['switch_s'].xmlText([ // MotaActionBlocks['evalString_e'].xmlText([data.condition]), this.tryToUseEvFlag_e('evalString_e', [data.condition]), case_caseList,this.next]); break; case "choices": // 提供选项 var text_choices = null; for(var ii=data.choices.length-1,choice;choice=data.choices[ii];ii--) { text_choices=MotaActionBlocks['choicesContext'].xmlText([ choice.text,choice.icon,choice.color,'rgba('+choice.color+')',this.insertActionList(choice.action),text_choices]); } this.next = MotaActionBlocks['choices_s'].xmlText([ this.isset(data.text)?this.EvalString(data.text):null,'','',text_choices,this.next]); break; case "while": // 循环处理 this.next = MotaActionBlocks['while_s'].xmlText([ // MotaActionBlocks['evalString_e'].xmlText([data.condition]), this.tryToUseEvFlag_e('evalString_e', [data.condition]), this.insertActionList(data["data"]), this.next]); break; case "break": // 跳出循环 this.next = MotaActionBlocks['break_s'].xmlText([ this.next]); break; case "continue": // 继续执行当前循环 this.next = MotaActionBlocks['continue_s'].xmlText([ this.next]); break; case "win": this.next = MotaActionBlocks['win_s'].xmlText([ data.reason,data.norank?true:false,this.next]); break; case "lose": this.next = MotaActionBlocks['lose_s'].xmlText([ data.reason,this.next]); break; case "function": var func = data["function"]; func=func.split('{').slice(1).join('{').split('}').slice(0,-1).join('}').trim().split('\n').join('\\n'); this.next = MotaActionBlocks['function_s'].xmlText([ data.async||false,func,this.next]); break; case "update": this.next = MotaActionBlocks['update_s'].xmlText([ this.next]); break; case "showStatusBar": this.next = MotaActionBlocks['showStatusBar_s'].xmlText([ this.next]); break; case "hideStatusBar": this.next = MotaActionBlocks['hideStatusBar_s'].xmlText([ data.toolbox||false,this.next]); break; case "updateEnemys": this.next = MotaActionBlocks['updateEnemys_s'].xmlText([ this.next]); break; case "sleep": // 等待多少毫秒 this.next = MotaActionBlocks['sleep_s'].xmlText([ data.time||0,data.noSkip||false,this.next]); break; case "wait": // 等待用户操作 this.next = MotaActionBlocks['wait_s'].xmlText([ this.next]); break; case "waitAsync": // 等待所有异步事件执行完毕 this.next = MotaActionBlocks['waitAsync_s'].xmlText([ this.next]); break; case "revisit": // 立刻重新执行该事件 this.next = MotaActionBlocks['revisit_s'].xmlText([ this.next]); break; case "callBook": // 呼出怪物手册 this.next = MotaActionBlocks['callBook_s'].xmlText([ this.next]); break; case "callSave": // 呼出存档界面 this.next = MotaActionBlocks['callSave_s'].xmlText([ this.next]); break; case "callLoad": // 呼出读档界面 this.next = MotaActionBlocks['callLoad_s'].xmlText([ this.next]); break; case "exit": // 立刻结束事件 this.next = MotaActionBlocks['exit_s'].xmlText([ this.next]); break; case "animateImage": // 兼容 animateImage break; default: var rawdata = JSON.stringify(data,function(k,v){ if(typeof(v)=='string')return v.split('\n').join('\\n'); else return v; },2); rawdata=rawdata.split('\n').join('\\n'); this.next = MotaActionBlocks['unknow_s'].xmlText([ rawdata,this.next]); } this.parseAction(); return; } ////// 往当前事件列表之后添加一个事件组 ////// ActionParser.prototype.insertActionList = function (actionList) { if (actionList.length===0) return null; this.event.data.list.push({"type": "_next", "next": this.next}); this.event.data.list=this.event.data.list.concat(actionList); this.next = null; this.parseAction(); return this.result; } ////// 判断某对象是否不为undefined也不会null ////// ActionParser.prototype.isset = function (val) { if (val === undefined || val === null) { return false; } return true } ActionParser.prototype.StepString = function(steplist) { var stepchar = { 'up': '上', 'down': '下', 'left': '左', 'right': '右', 'forward': '前', 'backward': '后' } var StepString = []; for(var ii=0,obj;obj=steplist[ii];ii++) { if(typeof(obj)===typeof('')) { StepString.push(stepchar[obj]); } else { StepString.push(stepchar[obj['direction']]); StepString.push(obj['value']); } } return StepString.join(''); } ActionParser.prototype.EvalString = function(EvalString) { return EvalString.split('\b').join('\\b').split('\t').join('\\t').split('\n').join('\\n'); } ActionParser.prototype.tryToUseEvFlag_e = function(defaultType, args, isShadow, comment) { var match=/^switch:([A-F])$/.exec(args[0]) if(match){ args[0]=match[1] return MotaActionBlocks['evFlag_e'].xmlText(args, isShadow, comment); } return MotaActionBlocks[defaultType||'evalString_e'].xmlText(args, isShadow, comment); } MotaActionFunctions.actionParser = new ActionParser(); MotaActionFunctions.workspace = function(){return workspace} MotaActionFunctions.parse = function(obj,type) { MotaActionFunctions.workspace().clear(); xml_text = MotaActionFunctions.actionParser.parse(obj,type||'event'); xml = Blockly.Xml.textToDom(''+xml_text+''); Blockly.Xml.domToWorkspace(xml, MotaActionFunctions.workspace()); } MotaActionFunctions.EvalString_pre = function(EvalString){ if (EvalString.indexOf('__door__')!==-1) throw new Error('请修改开门变量__door__,如door1,door2,door3等依次向后。请勿存在两个门使用相同的开门变量。'); return EvalString.replace(/([^\\])"/g,'$1\\"').replace(/^"/g,'\\"').replace(/""/g,'"\\"'); } MotaActionFunctions.IdString_pre = function(IdString){ if (IdString.indexOf('__door__')!==-1) throw new Error('请修改开门变量__door__,如door1,door2,door3等依次向后。请勿存在两个门使用相同的开门变量。'); if (IdString && !(/^[0-9a-zA-Z_][0-9a-zA-Z_\-:]*$/.test(IdString)))throw new Error('id: '+IdString+'中包含了0-9 a-z A-Z _ - :之外的字符'); return IdString; } MotaActionFunctions.PosString_pre = function(PosString){ if (!PosString || /^-?\d+$/.test(PosString)) return PosString; if (!(/^flag:[0-9a-zA-Z_][0-9a-zA-Z_:]*$/.test(PosString)))throw new Error(PosString+'中包含了0-9 a-z A-Z _ :之外的字符,或者是没有以flag: 开头'); return '"'+PosString+'"'; } MotaActionFunctions.StepString_pre = function(StepString){ //StepString='上右3下2左上左2' var route = StepString.replace(/上/g,'U').replace(/下/g,'D').replace(/左/g,'L').replace(/右/g,'R').replace(/前/g,'F').replace(/后/g,'B'); //copyed from core.js var ans=[], index=0; var isset = function(a) { if (a == undefined || a == null) { return false; } return true; } var getNumber = function (noparse) { var num=""; while (index