/// "use strict"; function maps() { this._init(); } maps.prototype._init = function () { this.blocksInfo = maps_90f36752_8815_4be8_b32b_d7fad1d0542e; //delete(maps_90f36752_8815_4be8_b32b_d7fad1d0542e); } maps.prototype._setFloorSize = function (floorId) { if (!floorId) { core.floorIds.forEach(function (floorId) { core.maps._setFloorSize(floorId); }); return; } core.floors[floorId].width = core.floors[floorId].width || core.__SIZE__; core.floors[floorId].height = core.floors[floorId].height || core.__SIZE__; } // ------ 加载地图与地图的存档读档(压缩与解压缩) ------ // ////// 加载某个楼层(从剧本或存档中) ////// maps.prototype.loadFloor = function (floorId, map) { var floor = core.floors[floorId]; if (!map) map = floor.map; if (map instanceof Array) { map = {"map": map}; } var content = {}; var notCopy = ["firstArrive", "eachArrive", "parallelDo", "map", "bgmap", "fgmap", "events", "changeFloor", "afterBattle", "afterGetItem", "afterOpenDoor", "cannotMove"]; for (var name in floor) { if (notCopy.indexOf(name) == -1 && floor[name] != null) content[name] = core.clone(floor[name]); } for (var name in map) { if (notCopy.indexOf(name) == -1 && map[name] != null) content[name] = core.clone(map[name]); } map = this.decompressMap(map.map, floorId); // 事件处理 content['blocks'] = this._mapIntoBlocks(map, floor, floorId); return content; } maps.prototype._mapIntoBlocks = function (map, floor, floorId) { var blocks = []; var mw = core.floors[floorId].width; var mh = core.floors[floorId].height; for (var i = 0; i < mh; i++) { for (var j = 0; j < mw; j++) { var block = this.initBlock(j, i, (map[i] || [])[j], true, floor); if (block.id != 0 || block.event.trigger) blocks.push(block); } } return blocks; } ////// 从ID获得数字 ////// maps.prototype.getNumberById = function (id) { core.status.id2number = core.status.id2number || {}; if (core.status.id2number[id] != null) return core.status.id2number[id]; return core.status.id2number[id] = this._getNumberById(id); } maps.prototype._getNumberById = function (id) { for (var number in this.blocksInfo) { if ((this.blocksInfo[number] || {}).id == id) return parseInt(number) || 0; } // tilesets if (/^X\d+$/.test(id)) { if (core.icons.getTilesetOffset(id)) return parseInt(id.substring(1)); } // 特殊ID if (id == 'none') return 0; if (id == 'airwall') return 17; return 0; } maps.prototype.getBlockByNumber = function (number) { core.status.number2Block = core.status.number2Block || {}; if (core.status.number2Block[number] != null) return core.status.number2Block[number]; return core.status.number2Block[number] = this.initBlock(null, null, number, true); } maps.prototype.getBlockById = function (id) { return this.getBlockByNumber(this.getNumberById(id)); } ////// 数字和ID的对应关系 ////// maps.prototype.initBlock = function (x, y, id, addInfo, eventFloor) { var disable = null; id = "" + (id || 0); if (id.endsWith(":f")) disable = true; if (id.endsWith(":t")) disable = false; id = parseInt(id); var block = {'x': x, 'y': y, 'id': id}; if (disable != null) block.disable = disable; if (id == 17) block.event = {"cls": "terrains", "id": "airwall", "noPass": true, "cannotIn":["up", "down", "left", "right"]}; else if (id in this.blocksInfo) block.event = JSON.parse(JSON.stringify(this.blocksInfo[id])); else if (core.icons.getTilesetOffset(id)) block.event = {"cls": "tileset", "id": "X" + id, "noPass": true}; else block.event = {'cls': 'terrains', 'id': 'none', 'noPass': false}; if (block.event.noPass == null) { if (block.event.canPass == null) { block.event.noPass = block.event.cls != 'items'; } else { block.event.noPass = !block.event.canPass; } } delete block.event.canPass; if (addInfo) this._addInfo(block); if (eventFloor) { this._addEvent(block, x, y, (eventFloor.events || {})[x + "," + y]); var changeFloor = (eventFloor.changeFloor || {})[x + "," + y]; if (changeFloor) this._addEvent(block, x, y, {"trigger": "changeFloor", "data": changeFloor}); } if (main.mode == 'editor') delete block.disable; return block; } ////// 添加一些信息到block上 ////// maps.prototype._addInfo = function (block) { if (block.event.cls.indexOf("enemy") == 0 && !block.event.trigger) { block.event.trigger = 'battle'; } if (block.event.cls == 'items' && !block.event.trigger) { block.event.trigger = 'getItem'; } if (block.event.animate == null) { block.event.animate = core.icons._getAnimateFrames(block.event.cls, false); } block.event.height = 32; if (block.event.cls == 'enemy48' || block.event.cls == 'npc48') block.event.height = 48; } ////// 向该楼层添加剧本的自定义事件 ////// maps.prototype._addEvent = function (block, x, y, event) { if (!event) return; // event是字符串或数组? if (typeof event == "string") { event = {"data": [event]}; } else if (event instanceof Array) { event = {"data": event}; } event.data = event.data || []; // 覆盖enable if (block.disable == null && event.enable != null) { block.disable = !event.enable; } // 覆盖animate if (event.animate === false) { block.event.animate = 1; } // 覆盖所有属性 for (var key in event) { if (key != "enable" && key != "animate" && event[key] != null) { block.event[key] = core.clone(event[key]); } } // 给无trigger的增加trigger:action if (!block.event.trigger) { block.event.trigger = 'action'; } } ////// 初始化所有地图 ////// maps.prototype._initMaps = function () { var floorIds = core.floorIds; var maps = {}; for (var i = 0; i < floorIds.length; i++) { var floorId = floorIds[i]; maps[floorId] = this.loadFloor(floorId); } return maps; } maps.prototype._initFloorMap = function (floorId) { var map = core.clone(core.floors[floorId].map); var mw = core.floors[floorId].width; var mh = core.floors[floorId].height; for (var x = 0; x < mh; x++) { if (map[x] == null) map[x] = []; for (var y = 0; y < mw; y++) { if (map[x][y] == null) map[x][y] = 0; // check "disable" var event = core.floors[floorId].events[y + "," + x]; if (event && event.enable === false && main.mode == 'play') { map[x][y] += ":f"; } } } return map; } ////// 压缩地图 maps.prototype.compressMap = function (mapArr, floorId) { var floorMap = this._initFloorMap(floorId); if (core.utils.same(mapArr, floorMap)) return null; var mw = core.floors[floorId].width; var mh = core.floors[floorId].height; for (var x = 0; x < mh; x++) { if (core.utils.same(mapArr[x], floorMap[x])) { // 没有改变的行直接删掉记成0 mapArr[x] = 0; } else { for (var y = 0; y < mw; y++) { if (mapArr[x][y] === floorMap[x][y]) { // 没有改变的数据记成-1 mapArr[x][y] = -1; } } } } return mapArr; } ////// 解压缩地图 maps.prototype.decompressMap = function (mapArr, floorId) { var floorMap = this._initFloorMap(floorId); if (!mapArr) return floorMap; var mw = core.floors[floorId].width; var mh = core.floors[floorId].height; for (var x = 0; x < mh; x++) { if (mapArr[x] === 0) { mapArr[x] = floorMap[x]; } else { for (var y = 0; y < mw; y++) { if (mapArr[x][y] === -1) { mapArr[x][y] = floorMap[x][y]; } } } } return mapArr; } ////// 将当前地图重新变成数字,以便于存档 ////// maps.prototype.saveMap = function (floorId) { var maps = core.status.maps; if (!floorId) { var map = {}; for (var id in maps) { var obj = this.saveMap(id); if (Object.keys(obj).length > 0) map[id] = obj; } return map; } // 砍层状态:直接返回 if (main.mode == 'play' && (flags.__removed__ || []).indexOf(floorId) >= 0) { return { canFlyTo: false, cannotViewMap: true }; } var map = maps[floorId], floor = core.floors[floorId]; var blocks = this._getMapArrayFromBlocks(map.blocks, floor.width, floor.height, true); if (main.mode == 'editor') return blocks; var thisFloor = this._compressFloorData(map, floor); var mapArr = this.compressMap(blocks, floorId); if (mapArr != null) thisFloor.map = mapArr; return thisFloor; } maps.prototype._compressFloorData = function (map, floor) { var thisFloor = {}; for (var name in map) { if (name != 'blocks') { var floorData = floor[name]; if (!core.utils.same(map[name], floorData)) { thisFloor[name] = core.clone(map[name]); } } } return thisFloor; } ////// 将存档中的地图信息重新读取出来 ////// maps.prototype.loadMap = function (data, floorId) { if (!floorId) { var map = {}; core.floorIds.forEach(function (id) { map[id] = core.maps.loadFloor(id, data[id]); }) return map; } return this.loadFloor(floorId, data[floorId]); } ////// 删除地图,不计入存档 ////// maps.prototype.removeMaps = function (fromId, toId) { if (!core.isPlaying()) return; toId = toId || fromId; var fromIndex = core.floorIds.indexOf(fromId), toIndex = core.floorIds.indexOf(toId); if (toIndex < 0) toIndex = core.floorIds.length - 1; flags.__removed__ = flags.__removed__ || []; for (var i = fromIndex; i <= toIndex; ++i) { var floorId = core.floorIds[i]; delete flags.__visited__[floorId]; flags.__removed__.push(floorId); core.status.maps[floorId].canFlyTo = false; core.status.maps[floorId].cannotViewMap = true; } } ////// 更改地图画布的尺寸 maps.prototype.resizeMap = function (floorId) { floorId = floorId || core.status.floorId; if (!floorId) return; core.bigmap.width = core.floors[floorId].width; core.bigmap.height = core.floors[floorId].height; var cwidth = core.bigmap.width * 32; var cheight = core.bigmap.height * 32; core.bigmap.canvas.forEach(function (cn) { core.canvas[cn].canvas.setAttribute("width", cwidth); core.canvas[cn].canvas.setAttribute("height", cheight); core.canvas[cn].canvas.style.width = cwidth * core.domStyle.scale + "px"; core.canvas[cn].canvas.style.height = cheight * core.domStyle.scale + "px"; if (main.mode === 'editor' && editor.isMobile) { core.canvas[cn].canvas.style.width = core.bigmap.width * 32 / core.__PIXELS__ * 96 + "vw"; core.canvas[cn].canvas.style.height = core.bigmap.height * 32 / core.__PIXELS__ * 96 + "vw"; } }); } ////// 将当前地图重新变成二维数组形式 ////// maps.prototype.getMapArray = function (floorId, showDisable) { floorId = floorId || core.status.floorId; return this._getMapArrayFromBlocks(core.status.maps[floorId].blocks, core.floors[floorId].width, core.floors[floorId].height, showDisable); } maps.prototype._getMapArrayFromBlocks = function (blockArray, width, height, showDisable) { if (typeof blockArray == 'string') { var floorId = blockArray; blockArray = core.status.maps[floorId].blocks; width = core.floors[floorId].width; height = core.floors[floorId].height; } var blocks = []; var allzero = []; for (var y = 0; y < width; y++) allzero.push(0); for (var x = 0; x < height; x++) blocks.push(core.clone(allzero)); blockArray.forEach(function (block) { var x = block.x, y = block.y; if (block.disable) { if (showDisable) blocks[y][x] = block.id + ":f"; } else { blocks[y][x] = block.id; if (showDisable && block.disable === false) blocks[y][x] = block.id + ":t"; } }); return blocks; } ////// 以x,y的形式返回每个点的事件 ////// maps.prototype.getMapBlocksObj = function (floorId, showDisable) { floorId = floorId || core.status.floorId; var obj = {}; core.status.maps[floorId].blocks.forEach(function (block) { if (!block.disable || showDisable) obj[block.x + "," + block.y] = block; }); return obj; } ////// 将背景前景层变成二维数组的形式 ////// maps.prototype._getBgFgMapArray = function (name, floorId, noCache) { floorId = floorId || core.status.floorId; if (!floorId) return []; var width = core.floors[floorId].width; var height = core.floors[floorId].height; if (!noCache && core.status[name + "maps"][floorId]) return core.status[name + "maps"][floorId]; var arr = core.clone(core.floors[floorId][name + "map"] || []); if (main.mode == 'editor' && !(window.editor && editor.uievent && editor.uievent.isOpen)) arr = core.clone(editor[name + "map"]) || arr; for (var x = 0; x < width; x++) { for (var y = 0; y < height; y++) { arr[y] = arr[y] || []; var flag = "__" + name + "Map__" + floorId + "_" + x + "_" + y; var vFlag = "__" + name + "Value__" + floorId + "_" + x + "_" + y; if (core.hasFlag(flag)) arr[y][x] = 0; else arr[y][x] = core.getFlag(vFlag, arr[y][x] || 0); if (main.mode == 'editor') arr[y][x] = arr[y][x].idnum || arr[y][x] || 0; } } if (core.status[name + "maps"]) core.status[name + "maps"][floorId] = core.clone(arr); return arr; } maps.prototype.getBgMapArray = function (floorId, noCache) { return this._getBgFgMapArray('bg', floorId, noCache); } maps.prototype.getFgMapArray = function (floorId, noCache) { return this._getBgFgMapArray('fg', floorId, noCache); } maps.prototype._getBgFgNumber = function (name, x, y, floorId, noCache) { if (x == null) x = core.getHeroLoc('x'); if (y == null) y = core.getHeroLoc('y'); return this._getBgFgMapArray(name, floorId, noCache)[y][x]; } maps.prototype.getBgNumber = function (x, y, floorId, noCache) { return this._getBgFgNumber('bg', x, y, floorId, noCache); } maps.prototype.getFgNumber = function (x, y, floorId, noCache) { return this._getBgFgNumber('fg', x, y, floorId, noCache); } // ------ 当前能否朝某方向移动,能否瞬间移动 ------ // ////// 生成全图的当前可移动信息 ////// maps.prototype.generateMovableArray = function (floorId, x, y, direction) { floorId = floorId || core.status.floorId; if (!floorId) return null; var width = core.floors[floorId].width, height = core.floors[floorId].height; var bgArray = this.getBgMapArray(floorId), fgArray = this.getFgMapArray(floorId), eventArray = this.getMapArray(floorId); var generate = function (x, y, direction) { if (direction != null) { return core.maps._canMoveHero_checkPoint(x, y, direction, floorId, { bgArray: bgArray, fgArray: fgArray, eventArray: eventArray }); } return ["left", "down", "up", "right"].filter(function (direction) { return core.maps._canMoveHero_checkPoint(x, y, direction, floorId, { bgArray: bgArray, fgArray: fgArray, eventArray: eventArray }); }); } if (x != null && y != null) return generate(x, y, direction); var array = []; for (var x = 0; x < width; x++) { array[x] = []; for (var y = 0; y < height; y++) { array[x][y] = generate(x, y); } } return array; } ////// 勇士能否前往某方向 ////// maps.prototype.canMoveHero = function (x, y, direction, floorId) { if (x == null) x = core.getHeroLoc('x'); if (y == null) y = core.getHeroLoc('y'); direction = direction || core.getHeroLoc('direction'); return this.generateMovableArray(floorId, x, y, direction); } maps.prototype._canMoveHero_checkPoint = function (x, y, direction, floorId, extraData) { // 1. 检查该点 cannotMove if (core.inArray((core.floors[floorId].cannotMove || {})[x + "," + y], direction)) return false; var nx = x + core.utils.scan[direction].x, ny = y + core.utils.scan[direction].y; if (nx < 0 || ny < 0 || nx >= core.floors[floorId].width || ny >= core.floors[floorId].height) return false; // 2. 检查该点素材的 cannotOut 和下一个点的 cannotIn if (this._canMoveHero_checkCannotInOut([ extraData.bgArray[y][x], extraData.fgArray[y][x], extraData.eventArray[y][x] ], "cannotOut", direction)) return false; if (this._canMoveHero_checkCannotInOut([ extraData.bgArray[ny][nx], extraData.fgArray[ny][nx], extraData.eventArray[ny][nx] ], "cannotIn", direction)) return false; // 3. 检查是否能进将死的领域 if (floorId == core.status.floorId && core.status.hero.hp <= (core.status.checkBlock.damage[nx + "," + ny]||0) && !core.flags.canGoDeadZone && extraData.eventArray[ny][nx] == 0) return false; return true; } maps.prototype._canMoveHero_checkCannotInOut = function (number, name, direction) { if (number instanceof Array) { for (var x in number) { if (this._canMoveHero_checkCannotInOut(number[x], name, direction)) return true; } return false; } if (name == 'cannotIn') direction = core.turnDirection(":back", direction); return core.inArray((this.getBlockByNumber(number).event || {})[name], direction); } ////// 能否瞬间移动 ////// maps.prototype.canMoveDirectly = function (destX, destY) { return this.canMoveDirectlyArray([[destX,destY]])[0]; } maps.prototype.canMoveDirectlyArray = function (locs) { var ans = [], number = locs.length; var fromX = core.getHeroLoc('x'), fromY = core.getHeroLoc('y'); if (!this._canMoveDirectly_checkGlobal()) { for (var i = 0; i < number; ++i) ans.push(-1); return ans; } for (var i = 0; i < number; ++i) { if (locs[i][0] == fromX && locs[i][1] == fromY) { ans.push(0); number--; } else if (locs[i][0] < 0 || locs[i][0] >= core.bigmap.width || locs[i][1] < 0 || locs[i][1] >= core.bigmap.height) { ans.push(-1); number--; } else ans.push(null); } if (number == 0) return ans; // 检查起点事件 if (!this._canMoveDirectly_checkStartPoint(fromX, fromY)) { for (var i in ans) { if (ans[i] == null) ans[i] = -1; } return ans; } return this._canMoveDirectly_bfs(fromX, fromY, locs, number, ans); } maps.prototype._canMoveDirectly_checkGlobal = function () { // 检查全塔是否禁止瞬间移动 if (!core.flags.enableMoveDirectly) return false; // 检查该楼层是否不可瞬间移动 if (core.status.thisMap.cannotMoveDirectly) return false; // flag:cannotMoveDirectly为true:不能 if (core.hasFlag('cannotMoveDirectly')) return false; // 中毒状态:不能 if (core.hasFlag('poison')) return false; return true; } maps.prototype._canMoveDirectly_checkStartPoint = function (sx, sy) { if (core.status.checkBlock.damage[sx + "," + sy]) return false; var block = core.getBlock(sx, sy); if (block != null) { // 只有起点是传送点才是能无视 return block.block.event.trigger == 'changeFloor'; } return true; } maps.prototype._canMoveDirectly_bfs = function (sx, sy, locs, number, ans) { var canMoveArray = this.generateMovableArray(); var blocksObj = this.getMapBlocksObj(core.status.floorId); // 滑冰 var bgMap = this.getBgMapArray(); var visited = [], queue = []; visited[sx + "," + sy] = 0; queue.push(sx + "," + sy); while (queue.length > 0) { var now = queue.shift().split(","), x = parseInt(now[0]), y = parseInt(now[1]); for (var direction in core.utils.scan) { if (!core.inArray(canMoveArray[x][y], direction)) continue; var nx = x + core.utils.scan[direction].x, ny = y + core.utils.scan[direction].y, nindex = nx + "," + ny; if (visited[nindex]) continue; if (core.onSki(bgMap[ny][nx])) continue; if (!this._canMoveDirectly_checkNextPoint(blocksObj, nx, ny)) continue; visited[nindex] = visited[now] + 1; // if (nx == ex && ny == ey) return visited[nindex]; for (var i in ans) { if (locs[i][0] == nx && locs[i][1] == ny && ans[i] == null) { ans[i] = visited[nindex]; number--; if (number == 0) return ans; } } queue.push(nindex); } } for (var i in ans) { if (ans[i] == null) ans[i] = -1; } return ans; } maps.prototype._canMoveDirectly_checkNextPoint = function (blocksObj, x, y) { var index = x + "," + y; // 该点是否有事件 if (blocksObj[index] && (blocksObj[index].event.trigger || blocksObj[index].event.noPass || blocksObj[index].event.script)) return false; // 是否存在阻激夹域伤害 if (core.status.checkBlock.damage[index]) return false; // 是否存在捕捉 if (core.status.checkBlock.ambush[index]) return false; return true; } ////// 自动寻路找寻最优路径 ////// maps.prototype.automaticRoute = function (destX, destY) { var startX = core.getHeroLoc('x'), startY = core.getHeroLoc('y'); if (destX == startX && destY == startY) return []; // BFS找寻最短路径 var route = this._automaticRoute_bfs(startX, startY, destX, destY); if (route[destX+","+destY] == null) return []; // 路径数组转换 var ans = [], nowX = destX, nowY = destY; while (nowX != startX || nowY != startY) { var dir = route[nowX + "," + nowY]; ans.push({'direction': dir, 'x': nowX, 'y': nowY}); nowX -= core.utils.scan[dir].x; nowY -= core.utils.scan[dir].y; } ans.reverse(); return ans; } maps.prototype._automaticRoute_bfs = function (startX, startY, destX, destY) { var route = {}, canMoveArray = this.generateMovableArray(); // 使用优先队列 var queue = new PriorityQueue({comparator: function (a,b) { return a.depth - b.depth; }}); route[startX + "," + startY] = ''; queue.queue({depth: 0, x: startX, y: startY}); while (queue.length!=0) { var curr = queue.dequeue(), deep = curr.depth, nowX = curr.x, nowY = curr.y; for (var direction in core.utils.scan) { if (!core.inArray(canMoveArray[nowX][nowY], direction)) continue; var nx = nowX + core.utils.scan[direction].x; var ny = nowY + core.utils.scan[direction].y; if (nx<0 || nx>=core.bigmap.width || ny<0 || ny>=core.bigmap.height || route[nx+","+ny] != null) continue; // 重点 if (nx == destX && ny == destY) { route[nx+","+ny] = direction; break; } // 不可通行 if (core.noPass(nx, ny)) continue; route[nx+","+ny] = direction; queue.queue({depth: deep + this._automaticRoute_deepAdd(nx, ny), x: nx, y: ny}); } if (route[destX+","+destY] != null) break; } return route; } maps.prototype._automaticRoute_deepAdd = function (x, y) { // 判定每个可通行点的损耗值,越高越应该绕路 var deepAdd = 1; var block = core.getBlock(x,y); if (block != null){ var id = block.block.event.id; // 绕过亮灯 if (id == "light") deepAdd += 100; // 绕过路障 if (id.endsWith("Net")) deepAdd += 100; // 绕过血瓶和绿宝石 if (core.hasFlag('__potionNoRouting__') && (id.endsWith("Potion") || id == 'greenGem')) deepAdd += 100; // 绕过传送点 // if (block.block.event.trigger == 'changeFloor') deepAdd+=10; } // 绕过存在伤害的地方 deepAdd += (core.status.checkBlock.damage[x+","+y]||0) * 100; // 绕过捕捉 if (core.status.checkBlock.ambush[x+","+y]) deepAdd += 1000; return deepAdd; } // -------- 绘制地图,各层图块,楼层贴图,Autotile -------- // ////// 绘制一个图块 ////// maps.prototype.drawBlock = function (block, animate) { if (block.event.id == 'none') return; var redraw = animate != null; if (!redraw) animate = 0; var x = block.x, y = block.y; // --- 在界面外的动画不绘制 if (redraw && block.event.animate > 1 && (32 * x < core.bigmap.offsetX - 64 || 32 * x > core.bigmap.offsetX + core.__PIXELS__ + 32 || 32 * y < core.bigmap.offsetY - 64 || 32 * y > core.bigmap.offsetY + core.__PIXELS__ + 32 + 16)) { return; } var blockInfo = this.getBlockInfo(block); if (blockInfo == null) return; if (blockInfo.cls != 'tileset') blockInfo.posX = animate % block.event.animate; if (!block.name) this._drawBlockInfo(blockInfo, block.x, block.y); else this._drawBlockInfo_bgfg(blockInfo, block.name, block.x, block.y); } maps.prototype._drawBlockInfo = function (blockInfo, x, y) { var image = blockInfo.image, posX = blockInfo.posX, posY = blockInfo.posY, height = blockInfo.height; core.clearMap('event', x * 32, y * 32, 32, 32); core.drawImage('event', image, posX * 32, posY * height + height - 32, 32, 32, x * 32, y * 32, 32, 32); if (height > 32) { core.clearMap('event2', x * 32, y * 32 + 32 - height, 32, height - 32) core.drawImage('event2', image, posX * 32, posY * height, 32, height - 32, x * 32, y * 32 + 32 - height, 32, height - 32); } } maps.prototype._drawBlockInfo_bgfg = function (blockInfo, name, x, y) { var image = blockInfo.image, posX = blockInfo.posX, posY = blockInfo.posY, height = blockInfo.height; core.clearMap(name, x * 32, y * 32 + 32 - height, 32, height); if (name == 'bg') { if (height > 32) { core.clearMap('bg', x * 32, y * 32 - 32, 32, 32); core.drawImage('bg', core.material.groundCanvas.canvas, x * 32, y * 32 - 32); } core.drawImage('bg', core.material.groundCanvas.canvas, x * 32, y * 32); } core.drawImage(name, image, posX * 32, posY * height, 32, height, x * 32, y * 32 + 32 - height, 32, height); } ////// 生成groundPattern ////// maps.prototype.generateGroundPattern = function (floorId) { // 生成floorId层的groundPattern(盒子内的怪物动画) var groundId = ((core.status.maps || core.floors)[floorId || core.status.floorId] || {}).defaultGround || "ground"; var groundInfo = core.getBlockInfo(groundId); if (groundInfo == null) return; core.material.groundCanvas.clearRect(0, 0, 32, 32); core.material.groundCanvas.drawImage(groundInfo.image, 32 * groundInfo.posX, groundInfo.height * groundInfo.posY, 32, 32, 0, 0, 32, 32); core.material.groundPattern = core.material.groundCanvas.createPattern(core.material.groundCanvas.canvas, 'repeat'); // 如果需要用纯色可以直接将下面代码改成改成 // core.material.groundPattern = '#000000'; } ////// 绘制某张地图 ////// maps.prototype.drawMap = function (floorId, callback) { floorId = floorId || core.status.floorId; if (!floorId) { if (callback) callback(); return; } core.clearMap('all'); this.generateGroundPattern(floorId); core.status.floorId = floorId; core.status.thisMap = core.status.maps[floorId]; this._drawMap_drawAll(); if (core.status.curtainColor) { core.fillRect('curtain', 0, 0, core.__PIXELS__, core.__PIXELS__, core.arrayToRGBA(core.status.curtainColor)); } core.drawHero(); core.updateStatusBar(); if (callback) callback(); } maps.prototype._drawMap_drawAll = function (floorId) { floorId = floorId || core.status.floorId; this.drawBg(floorId); this.drawEvents(floorId); this.drawFg(floorId); } maps.prototype._drawMap_drawBlockInfo = function (ctx, block, blockInfo, arr, onMap) { if (blockInfo == null) return; if (blockInfo.cls == 'autotile') { // Autotile单独处理 this._drawAutotile(ctx, arr, block, 32, 0, 0); if (onMap) this.addGlobalAnimate(block); return; } if (!onMap) { var height = blockInfo.height; core.drawImage(ctx, blockInfo.image, 32 * blockInfo.posX, height * blockInfo.posY, 32, height, 32 * block.x, 32 * block.y + 32 - height, 32, height); return; } this.drawBlock(block); this.addGlobalAnimate(block); } ////// 绘制背景层 ////// maps.prototype.drawBg = function (floorId, ctx) { floorId = floorId || core.status.floorId; var onMap = ctx == null; if (onMap) { ctx = core.canvas.bg; core.clearMap(ctx); core.status.floorAnimateObjs = this._getFloorImages(floorId); } core.maps._drawBg_drawBackground(floorId, ctx); // ------ 调整这两行的顺序来控制是先绘制贴图还是先绘制背景图块;后绘制的覆盖先绘制的。 core.maps._drawFloorImages(floorId, ctx, 'bg'); core.maps._drawBgFgMap(floorId, ctx, 'bg', onMap); } maps.prototype._drawBg_drawBackground = function (floorId, ctx) { var width = core.floors[floorId].width, height = core.floors[floorId].height; var groundId = (core.status.maps || core.floors)[floorId].defaultGround || "ground"; var groundInfo = core.getBlockInfo(groundId); if (groundInfo != null) { for (var i = 0; i < width; i++) { for (var j = 0; j < height; j++) { ctx.drawImage(groundInfo.image, 32 * groundInfo.posX, groundInfo.height * groundInfo.posY, 32, 32, i * 32, j * 32, 32, 32); } } } } ////// 绘制事件层 ////// maps.prototype.drawEvents = function (floorId, blocks, ctx) { floorId = floorId || core.status.floorId; if (!blocks) blocks = core.status.maps[floorId].blocks; var arr = this._getMapArrayFromBlocks(blocks, core.floors[floorId].width, core.floors[floorId].height); var onMap = ctx == null; if (onMap) ctx = core.canvas.event; blocks.filter(function (block) { return block.event && !block.disable; }).forEach(function (block) { core.maps._drawMap_drawBlockInfo(ctx, block, core.maps.getBlockInfo(block), arr, onMap); }); if (onMap) core.status.autotileAnimateObjs.map = core.clone(arr); } ////// 绘制前景层 ////// maps.prototype.drawFg = function (floorId, ctx) { floorId = floorId || core.status.floorId; var onMap = ctx == null; if (onMap) { ctx = core.canvas.fg; core.status.floorAnimateObjs = this._getFloorImages(floorId); } // ------ 调整这两行的顺序来控制是先绘制贴图还是先绘制背景图块;后绘制的覆盖先绘制的。 this._drawFloorImages(floorId, ctx, 'fg'); this._drawBgFgMap(floorId, ctx, 'fg', onMap); } ////// 实际的背景/前景图块的绘制 ////// maps.prototype._drawBgFgMap = function (floorId, ctx, name, onMap) { floorId = floorId || core.status.floorId; if (!floorId) return; var width = core.floors[floorId].width; var height = core.floors[floorId].height; if (!core.status[name + "maps"]) core.status[name + "maps"] = {}; var arr = this._getBgFgMapArray(name, floorId, true); var eventArr = null; if (name == 'fg' && onMap && this._drawBgFgMap_shouldBlurFg()) { eventArr = this.getMapArray(floorId); } for (var x = 0; x < width; x++) { for (var y = 0; y < height; y++) { var block = this.initBlock(x, y, arr[y][x], true); block.name = name; var blockInfo = this.getBlockInfo(block); if (!blockInfo) continue; // --- 前景虚化 var blur = false, alpha; if (eventArr != null && eventArr[y][x] != 0) { blur = true; alpha = ctx.globalAlpha; ctx.globalAlpha = 0.6; } this._drawMap_drawBlockInfo(ctx, block, blockInfo, arr, onMap); if (blur) ctx.globalAlpha = alpha; } } if (onMap) core.status.autotileAnimateObjs[name + "map"] = core.clone(arr); } ////// 是否应当存在事件时虚化前景层 ////// maps.prototype._drawBgFgMap_shouldBlurFg = function () { return main.mode == 'editor' || core.flags.blurFg; } ////// 绘制楼层贴图 ////// maps.prototype._drawFloorImages = function (floorId, ctx, name, images, currStatus) { floorId = floorId || core.status.floorId; if (!images) images = this._getFloorImages(floorId); var redraw = currStatus != null; images.forEach(function (t) { if (typeof t == 'string') t = [0, 0, t]; var dx = parseInt(t[0]), dy = parseInt(t[1]), imageName = t[2], frame = core.clamp(parseInt(t[4]), 1, 8); imageName = core.getMappedName(imageName); var image = core.material.images.images[imageName]; if (redraw && frame == 1) return; // 不重绘 if (core.isset(dx) && core.isset(dy) && image && !core.hasFlag("__floorImg__" + floorId + "_" + dx + "_" + dy)) { var width = parseInt(image.width / frame), offsetX = (currStatus || 0) % frame * width; if (/.*\.gif/i.test(imageName) && main.mode == 'play') { if (redraw) return; // 忽略gif this._drawFloorImages_gif(image, dx, dy); return; } core.maps._drawFloorImage(ctx, name, t[3], image, offsetX, width, dx, dy, redraw); } }); } maps.prototype._getFloorImages = function (floorId) { floorId = floorId || core.status.floorId; var images = []; if ((core.status.maps || core.floors)[floorId].images) { images = (core.status.maps || core.floors)[floorId].images; if (typeof images == 'string') { images = [[0, 0, images]]; } } return images; } maps.prototype._drawFloorImages_gif = function (image, dx, dy) { core.dom.gif.innerHTML = ""; var gif = new Image(); gif.src = image.src; gif.style.position = 'absolute'; gif.style.left = (dx * core.domStyle.scale) + "px"; gif.style.top = (dy * core.domStyle.scale) + "px"; gif.style.width = image.width * core.domStyle.scale + "px"; gif.style.height = image.height * core.domStyle.scale + "px"; core.dom.gif.appendChild(gif); return; } maps.prototype._drawFloorImage = function (ctx, name, type, image, offsetX, width, dx, dy, redraw) { var height = image.height; var _draw = function () { if (redraw) core.clearMap(ctx, dx, dy, width, height); core.drawImage(ctx, image, offsetX, 0, width, height, dx, dy, width, height); } if (!type) { if (name != 'bg') return; return _draw(); } if (type == 1) { if (name != 'fg') return; return _draw(); } if (type == 2) { if (name == 'bg') { if (redraw) core.clearMap(ctx, dx, dy + height - 32, width, 32); core.drawImage('bg', image, offsetX, height - 32, width, 32, dx, dy + height - 32, width, 32); } else if (name == 'fg') { if (redraw) core.clearMap(ctx, dx, dy, width, height - 32); core.drawImage('fg', image, offsetX, 0, width, height - 32, dx, dy, width, height - 32); } return; } } ////// 绘制Autotile ////// maps.prototype._drawAutotile = function (ctx, mapArr, block, size, left, top, status) { var xx = block.x, yy = block.y; var autotile = core.material.images['autotile'][block.event.id]; status = status || 0; status %= parseInt(autotile.width / 96); var done = {}; var isGrass = function(x,y){ if(core.maps._drawAutotile_getAutotileAroundId(mapArr[yy][xx],x,y,mapArr)){ return 1; }else{ return 0; } } var iG = []; [-1,0,1].forEach(function(_x){ iG[_x] = []; [-1,0,1].forEach(function(_y){ iG[_x][_y] = isGrass(xx + _x, yy + _y); })}); if(iG[-1][-1] + iG[0][-1] + iG[0][0] + iG[-1][0] == 3 && !iG[-1][-1]){ this._drawAutotile_render(ctx, xx * size + left, yy * size + top, size, autotile, status, 16); done[0] = true; } if(iG[0][-1] + iG[1][-1] + iG[1][0] + iG[0][0] == 3 && !iG[1][-1]){ this._drawAutotile_render(ctx, xx * size + left + size/2, yy * size + top, size, autotile, status, 17); done[1] = true; } if(iG[0][0] + iG[1][0] + iG[1][1] + iG[0][1] == 3 && !iG[1][1]){ this._drawAutotile_render(ctx, xx * size + left+size/2, yy * size + top + size/2, size, autotile, status, 18); done[3] = true; } if(iG[0-1][0] + iG[0][0] + iG[0][1] + iG[-1][1] == 3 && !iG[-1][1]){ this._drawAutotile_render(ctx, xx * size + left, yy * size + top + size/2, size, autotile, status, 19); done[2] = true; } var _id = iG[0][-1] + 2 * iG[-1][0] + 4 * iG[0][1] + 8 * iG[1][0]; this._drawAutotile_render(ctx, xx * size, yy * size, size, autotile, status, _id, done); } maps.prototype._drawAutotile_render = function(canvas, x, y, size, autotile, status, index, done) { var indexData = [[[96 * status, 0, 32, 32, x, y, size, size],], [[96 * status, 3 * 32, 16, 32, x, y, size / 2, size],[96 * status + 2 * 32 + 16, 3 * 32, 16, 32, x + size / 2, y, size / 2, size],], [[96 * status + 2 * 32, 32, 32, 16, x, y, size, size / 2],[96 * status + 2 * 32, 3 * 32 + 16, 32, 16, x, y + size / 2, size, size / 2],], [[96 * status + 2 * 32, 3 * 32, 32, 32, x, y, size, size],], [[96 * status, 32, 16, 32, x, y, size / 2, size],[96 * status + 2 * 32 + 16, 32, 16, 32, x + size / 2, y, size / 2, size],], [[96 * status, 2 * 32, 16, 32, x, y, size / 2, size],[96 * status + 2 * 32 + 16, 2 * 32, 16, 32, x + size / 2, y, size / 2, size],], [[96 * status + 2 * 32, 32, 32, 32, x, y, size, size],], [[96 * status + 2 * 32, 2 * 32, 32, 32, x, y, size, size],], [[96 * status, 32, 32, 16, x, y, size, size / 2],[96 * status, 3 * 32 + 16, 32, 16, x, y + size / 2, size, size / 2],], [[96 * status, 3 * 32, 32, 32, x, y, size, size],], [[96 * status + 32, 32, 32, 16, x, y, size, size / 2],[96 * status + 32, 3 * 32 + 16, 32, 16, x, y + size / 2, size, size / 2],], [[96 * status + 32, 3 * 32, 32, 32, x, y, size, size],], [[96 * status, 32, 32, 32, x, y, size, size],], [[96 * status, 2 * 32, 32, 32, x, y, size, size],], [[96 * status + 32, 32, 32, 32, x, y, size, size],], [[96 * status + 32, 2 * 32, 32, 32, x, y, size, size],], [[96 * status + 2 * 32, 0, 16, 16, x, y, size / 2, size / 2],], [[96 * status + 2 * 32 + 16, 0, 16, 16, x, y, size / 2, size / 2],], [[96 * status + 2 * 32 + 16, 16, 16, 16, x, y, size / 2, size / 2],], [[96 * status + 2 * 32, 16, 16, 16, x, y, size / 2, size / 2],], ]; var data = indexData[index]; if(index>=16){ // 拐角直接绘制 canvas.drawImage(autotile, data[0][0], data[0][1], data[0][2], data[0][3], data[0][4], data[0][5], size/2, size/2); }else{ // 非拐角要根据是否已经绘制进行切分后绘制 this._drawAutotile_renderCut(canvas, autotile, x, y, size, data, done); } } maps.prototype._drawAutotile_renderCut = function(canvas, autotile, x, y, size, data, done){ var drawData = []; done = done || {}; if(data.length == 2){ var idx = 0; var cut = 0; for(var i in data){ if(data[i][2] % 32){ // 是否纵切 cut = 0; } else if(data[i][3] % 32){ // 是否横切 cut = 1; } if(data[i][0] % 32 || data[i][1] % 32){ // right down idx = 1; }else{ // left top idx = 0; } if(cut){ idx *= 2; if(!done[idx])drawData[idx] = [data[i][0], data[i][1]]; if(!done[idx + 1])drawData[idx + 1] = [parseInt(data[i][0]) + 16, data[i][1]]; }else{ if(!done[idx])drawData[idx] = [data[i][0], data[i][1]]; if(!done[idx + 2])drawData[idx + 2] = [data[i][0], parseInt(data[i][1]) + 16]; } } }else{ if(!done[0])drawData[0] = [data[0][0], data[0][1]]; if(!done[1])drawData[1] = [data[0][0] + 16, data[0][1]]; if(!done[2])drawData[2] = [data[0][0], data[0][1] + 16]; if(!done[3])drawData[3] = [data[0][0] + 16, data[0][1] + 16]; } for(var i = 0; i<4; i++){ var dt = drawData[i];if(!dt)continue; canvas.drawImage(autotile, dt[0], dt[1], 16, 16, x + (i % 2) * size / 2, y + parseInt(i / 2) * size / 2, size/2, size/2); }; } maps.prototype._drawAutotile_drawBlockByIndex = function (ctx, dx, dy, autotileImg, index, size, status) { //index为autotile的图块索引1-48 var sx = 16 * ((index - 1) % 6), sy = 16 * (~~((index - 1) / 6)); status = status || 0; status %= parseInt(autotileImg.width / 96); ctx.drawImage(autotileImg, sx + 96 * status, sy, 16, 16, dx, dy, size / 2, size / 2); } maps.prototype._drawAutotile_getAutotileAroundId = function (currId, x, y, mapArr) { if (x < 0 || y < 0 || x >= mapArr[0].length || y >= mapArr.length) return 1; else return core.material.autotileEdges[currId].indexOf(mapArr[y][x]) >= 0; } maps.prototype._drawAutotile_checkAround = function (x, y, mapArr) { // 得到周围四个32*32块(周围每块都包含当前块的1/4,不清楚的话画下图你就明白)的数组索引 var currId = mapArr[y][x]; var pointBlock = []; for (var i = 0; i < 4; i++) { var bsum = 0; var offsetx = i % 2, offsety = ~~(i / 2); for (var j = 0; j < 4; j++) { var mx = j % 2, my = ~~(j / 2); var b = this._drawAutotile_getAutotileAroundId(currId, x + offsetx + mx - 1, y + offsety + my - 1, mapArr); bsum += b * (Math.pow(2, 3 - j)); } pointBlock.push(bsum); } return pointBlock; } maps.prototype._drawAutotile_getAutotileIndexs = function (x, y, mapArr, indexArrs) { var indexArr = []; var pointBlocks = this._drawAutotile_checkAround(x, y, mapArr); for (var i = 0; i < 4; i++) { var arr = indexArrs[pointBlocks[i]] indexArr.push(arr[3 - i]); } return indexArr; } maps.prototype._drawAutotileAnimate = function (block, animate) { var x = block.x, y = block.y; // ------ 界面外的动画不绘制 if (32 * x < core.bigmap.offsetX - 64 || 32 * x > core.bigmap.offsetX + core.__PIXELS__ + 32 || 32 * y < core.bigmap.offsetY - 64 || 32 * y > core.bigmap.offsetY + core.__PIXELS__ + 32 + 16) { return; } var cv = block.name?core.canvas[block.name]:core.canvas.event; cv.clearRect(32 * x, 32 * y, 32, 32); if (block.name) { if (block.name == 'bg') core.drawImage('bg', core.material.groundCanvas.canvas, 32 * x, 32 * y); this._drawAutotile(cv, core.status.autotileAnimateObjs[block.name+"map"], block, 32, 0, 0, animate); } else { this._drawAutotile(cv, core.status.autotileAnimateObjs.map, block, 32, 0, 0, animate); } } ////// 为autotile判定边界 ////// maps.prototype._makeAutotileEdges = function () { var autotileIds = Object.keys(core.material.images.autotile); core.material.autotileEdges = {}; var canvas = document.createElement("canvas"), ctx = canvas.getContext('2d'); canvas.width = canvas.height = 32; ctx.mozImageSmoothingEnabled = false; ctx.webkitImageSmoothingEnabled = false; ctx.msImageSmoothingEnabled = false; ctx.imageSmoothingEnabled = false; autotileIds.forEach(function (t) { var n = core.maps.getNumberById(t); core.material.autotileEdges[n] = [n]; ctx.clearRect(0, 0, 32, 32); ctx.drawImage(core.material.images.autotile[t], 0, 0, 32, 32, 0, 0, 32, 32); var data = canvas.toDataURL("image/png"); autotileIds.forEach(function (t2) { if (t == t2) return; var n2 = core.maps.getNumberById(t2); ctx.clearRect(0, 0, 32, 32); ctx.drawImage(core.material.images.autotile[t2], 32, 0, 32, 32, 0, 0, 32, 32); if (data == canvas.toDataURL("image/png")) { core.material.autotileEdges[n].push(n2); } }); }); } ////// 绘制缩略图 ////// // 此函数将绘制一个缩略图,floorId为目标floorId,blocks为地图的图块(可为null使用floorId对应默认的) // options为绘制选项(可为null),包括: // heroLoc: 勇士位置;heroIcon:勇士图标(默认当前勇士);damage:是否绘制显伤;flags:当前的flags(存读档时使用) // toDraw为要绘制到的信息(可为null,或为一个画布名),包括: // ctx:要绘制到的画布(名);x,y:起点横纵坐标(默认0);size:大小(默认416/480); // all:是否绘制全图(默认false);centerX,centerY:截取中心(默认为地图正中心) maps.prototype.drawThumbnail = function (floorId, blocks, options, toDraw) { floorId = floorId || core.status.floorId; if (!floorId) return; // Step1:绘制到tempCanvas上 this._drawThumbnail_drawTempCanvas(floorId, blocks, options); // Step2:从tempCanvas绘制到对应的画布上 this._drawThumbnail_drawToTarget(floorId, toDraw); } maps.prototype._drawThumbnail_drawTempCanvas = function (floorId, blocks, options) { blocks = blocks || core.status.maps[floorId].blocks; options = options || {} var width = core.floors[floorId].width; var height = core.floors[floorId].height; // 绘制到tempCanvas上面 var tempCanvas = core.bigmap.tempCanvas; var tempWidth = width * 32, tempHeight = height * 32; tempCanvas.canvas.width = tempWidth; tempCanvas.canvas.height = tempHeight; tempCanvas.clearRect(0, 0, tempWidth, tempHeight); // --- 暂存 flags var hasHero = core.status.hero != null, flags = null; if (options.flags) { if (!hasHero) core.status.hero = {}; flags = core.status.hero.flags; core.status.hero.flags = options.flags; } this._drawThumbnail_realDrawTempCanvas(floorId, blocks, options, tempCanvas); // --- 恢复 flags if (!hasHero) delete core.status.hero; else if (flags != null) core.status.hero.flags = flags; } maps.prototype._drawThumbnail_realDrawTempCanvas = function (floorId, blocks, options, tempCanvas) { // 缩略图:背景 this.drawBg(floorId, tempCanvas); // 缩略图:事件 this.drawEvents(floorId, blocks, tempCanvas); // 缩略图:勇士 if (options.heroLoc) { options.heroIcon = options.heroIcon || core.status.hero.image; options.heroIcon = core.getMappedName(options.heroIcon); var icon = core.material.icons.hero[options.heroLoc.direction]; var height = core.material.images.images[options.heroIcon].height / 4; tempCanvas.drawImage(core.material.images.images[options.heroIcon], icon.stop * 32, icon.loc * height, 32, height, 32 * options.heroLoc.x, 32 * options.heroLoc.y + 32 - height, 32, height); } // 缩略图:前景 this.drawFg(floorId, tempCanvas); // 缩略图:显伤 if (options.damage) core.control.updateDamage(floorId, tempCanvas); } maps.prototype._drawThumbnail_drawToTarget = function (floorId, toDraw) { if (toDraw == null) return; if (typeof toDraw == 'string' || toDraw.canvas) toDraw = {ctx: toDraw}; var ctx = core.getContextByName(toDraw.ctx); if (ctx == null) return; var x = toDraw.x || 0, y = toDraw.y || 0, size = toDraw.size || core.__PIXELS__; var width = core.floors[floorId].width, height = core.floors[floorId].height; var centerX = toDraw.centerX, centerY = toDraw.centerY; if (centerX == null) centerX = Math.floor(width / 2); if (centerY == null) centerY = Math.floor(height / 2); var tempCanvas = core.bigmap.tempCanvas, tempWidth = 32 * width, tempHeight = 32 * height; core.clearMap(ctx, x, y, size, size); if (toDraw.all) { // 绘制全景图 if (tempWidth <= tempHeight) { var realHeight = size, realWidth = realHeight * tempWidth / tempHeight; var side = (size - realWidth) / 2; core.fillRect(ctx, x, y, side, realHeight, '#000000'); core.fillRect(ctx, x + size - side, y, side, realHeight); ctx.drawImage(tempCanvas.canvas, 0, 0, tempWidth, tempHeight, x + side, y, realWidth, realHeight); } else { var realWidth = size, realHeight = realWidth * tempHeight / tempWidth; var side = (size - realHeight) / 2; core.fillRect(ctx, x, y, realWidth, side, '#000000'); core.fillRect(ctx, x, y + size - side, realWidth, side); ctx.drawImage(tempCanvas.canvas, 0, 0, tempWidth, tempHeight, x, y + side, realWidth, realHeight); } } else { // 只绘制可见窗口 var offsetX = core.clamp(centerX - core.__HALF_SIZE__, 0, width - core.__SIZE__), offsetY = core.clamp(centerY - core.__HALF_SIZE__, 0, height - core.__SIZE__); ctx.drawImage(tempCanvas.canvas, offsetX * 32, offsetY * 32, core.__PIXELS__, core.__PIXELS__, x, y, size, size); } } // -------- 获得某个点的图块信息 -------- // ////// 某个点是否不可通行 ////// maps.prototype.noPass = function (x, y, floorId) { var block = core.getBlock(x, y, floorId); if (block == null) return false; return block.block.event.noPass; } ////// 某个点是否存在NPC ////// maps.prototype.npcExists = function (x, y, floorId) { var block = this.getBlock(x, y, floorId); if (block == null) return false; return block.block.event.cls.indexOf('npc') == 0; } ////// 某个点是否存在(指定的)地形 ////// maps.prototype.terrainExists = function (x, y, id, floorId) { var block = this.getBlock(x, y, floorId); if (block == null) return false; return block.block.event.cls == 'terrains' && (id ? block.block.event.id == id : true); } ////// 某个点是否存在楼梯 ////// maps.prototype.stairExists = function (x, y, floorId) { var blockId = this.getBlockId(x, y, floorId); if (blockId == null) return false; var ids = ['upFloor','downFloor']; if (core.flags.flyRecordPosition) ids = ids.concat(['leftPortal','rightPortal','upPortal','downPortal']); return ids.indexOf(blockId)>=0; } ////// 当前位置是否在楼梯边 ////// maps.prototype.nearStair = function () { var x = core.getHeroLoc('x'), y = core.getHeroLoc('y'); return this.stairExists(x, y) || this.stairExists(x - 1, y) || this.stairExists(x, y - 1) || this.stairExists(x + 1, y) || this.stairExists(x, y + 1); } ////// 某个点是否存在(指定的)怪物 ////// maps.prototype.enemyExists = function (x, y, id, floorId) { var block = this.getBlock(x, y, floorId); if (block == null) return false; return block.block.event.cls.indexOf('enemy') == 0 && (id ? block.block.event.id == id : true); } ////// 获得某个点的block ////// maps.prototype.getBlock = function (x, y, floorId, showDisable) { floorId = floorId || core.status.floorId; if (!floorId) return null; var blocks = core.status.maps[floorId].blocks; for (var n = 0; n < blocks.length; n++) { if (blocks[n].x == x && blocks[n].y == y) { if (!showDisable && blocks[n].disable) return null; return {"index": n, "block": blocks[n]}; } } return null; } ////// 获得某个点的blockId ////// maps.prototype.getBlockId = function (x, y, floorId, showDisable) { var block = core.getBlock(x, y, floorId, showDisable); return block == null ? null : block.block.event.id; } ////// 获得某个点的blockCls ////// maps.prototype.getBlockCls = function (x, y, floorId, showDisable) { var block = core.getBlock(x, y, floorId, showDisable); return block == null ? null : block.block.event.cls; } ////// 获得某个图块或素材的信息,包括 ID,cls,图片,坐标,faceIds 等等 ////// maps.prototype.getBlockInfo = function (block) { if (!block) return null; if (typeof block == 'string') { // 参数是ID block = this.getNumberById(block); } if (typeof block == 'number') { // 参数是数字 if (block == 0) return null; block = this.getBlockByNumber(block); } var number = block.id, id = block.event.id, cls = block.event.cls, name = block.event.name, image = null, posX = 0, posY = 0, animate = block.event.animate, height = block.event.height || 32, faceIds = {}; if (id == 'none') return null; else if (id == 'airwall') { if (!core.material.images.airwall) return null; image = core.material.images.airwall; name = "空气墙"; } else if (cls == 'tileset') { var offset = core.icons.getTilesetOffset(id); if (offset == null) return null; posX = offset.x; posY = offset.y; image = core.material.images.tilesets[offset.image]; } else if (cls == 'autotile') { image = core.material.images.autotile[id]; } else { image = core.material.images[cls]; posY = core.material.icons[cls][id]; faceIds = block.event.faceIds || {}; if (core.material.enemys[id]) { name = core.material.enemys[id].name; } else if (core.material.items[id]) { name = core.material.items[id].name; } } return {number: number, id: id, cls: cls, name: name, image: image, posX: posX, posY: posY, height: height, faceIds: faceIds, animate: animate}; } ////// 搜索某个图块出现的所有位置 ////// maps.prototype.searchBlock = function (id, floorId, showDisable) { if (typeof id == 'number') id = this.getBlockByNumber(id).event.id; floorId = floorId || core.status.floorId; var result = []; if (floorId instanceof Array) { floorId.forEach(function (floorId) { result = result.concat(core.searchBlock(id, floorId, showDisable)); }); return result; } for (var i = 0; i < core.status.maps[floorId].blocks.length; ++i) { var block = core.status.maps[floorId].blocks[i]; if ((showDisable || !block.disable) && (core.matchWildcard(id, block.event.id) || core.matchRegex(id, block.event.id))) { result.push({floorId: floorId, index: i, block: block, x: block.x, y: block.y}); } } return result; } // -------- 启用/禁用图块,楼层贴图 -------- // ////// 将某个块从禁用变成启用状态 ////// maps.prototype.showBlock = function (x, y, floorId) { floorId = floorId || core.status.floorId; if (!floorId) return; var block = core.getBlock(x, y, floorId, true); if (block == null) return; // 不存在 block = block.block; // 本身是禁用事件,启用之 if (block.disable) { block.disable = false; // 在本层,添加动画 if (floorId == core.status.floorId) { core.drawBlock(block); core.addGlobalAnimate(block); } core.updateStatusBar(); } } ////// 只隐藏但不删除某块 ////// maps.prototype.hideBlock = function (x, y, floorId) { floorId = floorId || core.status.floorId; if (!floorId) return; var block = core.getBlock(x, y, floorId, true); if (block == null) return; // 不存在 // 删除动画,清除地图 if (floorId == core.status.floorId) { core.removeGlobalAnimate(x, y); core.clearMap('event', x * 32, y * 32, 32, 32); var height = block.block.event.height || 32; if (height > 32) core.clearMap('event2', x * 32, y * 32 + 32 - height, 32, height - 32); } core.hideBlockByIndex(block.index, floorId); core.updateStatusBar(); } ////// 根据图块的索引来隐藏图块 ////// maps.prototype.hideBlockByIndex = function (index, floorId) { floorId = floorId || core.status.floorId; if (!floorId) return; var blocks = core.status.maps[floorId].blocks, block = blocks[index]; block.disable = true; } ////// 一次性隐藏多个block ////// maps.prototype.hideBlockByIndexes = function (indexes, floorId) { indexes.sort(function (a, b) { return b - a; }).forEach(function (index) { core.hideBlockByIndex(index, floorId); }); } ////// 删除某个图块 ////// maps.prototype.removeBlock = function (x, y, floorId) { floorId = floorId || core.status.floorId; if (!floorId) return false; var block = core.getBlock(x, y, floorId, true); if (block == null) return false; // 不存在 // 删除动画,清除地图 if (floorId == core.status.floorId) { core.removeGlobalAnimate(x, y); core.clearMap('event', x * 32, y * 32, 32, 32); var height = block.block.event.height || 32; if (height > 32) core.clearMap('event2', x * 32, y * 32 + 32 - height, 32, height - 32); } core.removeBlockByIndex(block.index, floorId); core.updateStatusBar(); return true; } ////// 根据block的索引(尽可能)删除该块 ////// maps.prototype.removeBlockByIndex = function (index, floorId) { floorId = floorId || core.status.floorId; if (!floorId) return; var blocks = core.status.maps[floorId].blocks, block = blocks[index]; blocks.splice(index, 1); } ////// 一次性删除多个block ////// maps.prototype.removeBlockByIndexes = function (indexes, floorId) { indexes.sort(function (a, b) { return b - a; }).forEach(function (index) { core.removeBlockByIndex(index, floorId); }); } ////// 显示前景/背景地图 ////// maps.prototype.showBgFgMap = function (name, loc, floorId, callback) { this._triggerBgFgMap('show', name, loc, floorId, callback); } ////// 隐藏前景/背景地图 ////// maps.prototype.hideBgFgMap = function (name, loc, floorId, callback) { this._triggerBgFgMap('hide', name, loc, floorId, callback); } ////// 设置前景/背景地图的显示状态 ////// maps.prototype._triggerBgFgMap = function (type, name, loc, floorId, callback) { if (type != 'show') type = 'hide'; if (name != 'fg') name = 'bg'; if (typeof loc[0] == 'number' && typeof loc[1] == 'number') loc = [loc]; floorId = floorId || core.status.floorId; if (!floorId) return; if (loc.length == 0) return; loc.forEach(function (t) { var x = t[0], y = t[1]; var flag = "__" + name + "Map__" + floorId + "_" + x + "_" + y; if (type == 'hide') core.setFlag(flag, true); else core.removeFlag(flag); }) core.status[name + "maps"][floorId] = null; if (floorId == core.status.floorId) { core.drawMap(floorId, callback); } else { if (callback) callback(); } } ////// 显示一个楼层贴图 ////// maps.prototype.showFloorImage = function (loc, floorId, callback) { this._triggerFloorImage('show', loc, floorId, callback); } ////// 隐藏一个楼层贴图 ////// maps.prototype.hideFloorImage = function (loc, floorId, callback) { this._triggerFloorImage('hide', loc, floorId, callback); } ///// 设置贴图显示状态 ////// maps.prototype._triggerFloorImage = function (type, loc, floorId, callback) { if (type != 'show') type = 'hide'; if (typeof loc[0] == 'number' && typeof loc[1] == 'number') loc = [loc]; floorId = floorId || core.status.floorId; if (!floorId) return; if (loc.length == 0) return; loc.forEach(function (t) { var x = t[0], y = t[1]; var flag = "__floorImg__" + floorId + "_" + x + "_" + y; if (type == 'hide') core.setFlag(flag, true); else core.removeFlag(flag); }) if (floorId == core.status.floorId) { core.drawMap(floorId, callback); } else { if (callback) callback(); } } ////// 改变图块 ////// maps.prototype.setBlock = function (number, x, y, floorId) { floorId = floorId || core.status.floorId; if (!floorId || number == null || x == null || y == null) return; if (x < 0 || x >= core.floors[floorId].width || y < 0 || y >= core.floors[floorId].height) return; if (typeof number == 'string') { if (/^\d+$/.test(number)) number = parseInt(number); else number = core.getNumberById(number); } var block = this.initBlock(x, y, number, true, core.floors[floorId]); if (block.id == 0 && !block.event.trigger) { // 转变图块为0且该点无事件,视为删除 core.removeBlock(x, y, floorId); return; } var originBlock = core.getBlock(x, y, floorId, true); if (floorId == core.status.floorId) { core.removeGlobalAnimate(x, y); core.clearMap('event', x * 32, y * 32, 32, 32); if (originBlock != null) { var height = (originBlock.block.event || {}).height || 32; if (height > 32) core.clearMap('event2', x * 32, y * 32 + 32 - height, 32, height - 32); } } if (originBlock == null) { core.status.maps[floorId].blocks.push(block); } else { originBlock.block.id = number; originBlock.block.event = block.event; block = originBlock.block; } if (floorId == core.status.floorId && !block.disable) { core.drawBlock(block); if (block.event.cls != 'autotile') core.addGlobalAnimate(block); core.updateStatusBar(); } } ////// 事件转向 ////// maps.prototype.turnBlock = function (direction, x, y, floorId) { var id = core.getBlockId(x, y, floorId, true); var blockInfo = core.getBlockInfo(id); if (blockInfo == null) return; var faceIds = blockInfo.faceIds || {}; var currDirection = null; for (var dir in core.utils.scan) { if (faceIds[dir] == id) { currDirection = dir; } } if (currDirection == null) return; var nextDirection = core.turnDirection(direction, currDirection); var nextId = faceIds[nextDirection]; if (nextId != null && nextId != id) { this.setBlock(nextId, x, y, floorId); } } ////// 将地图中所有某个图块替换成另一个图块 ////// maps.prototype.replaceBlock = function (fromNumber, toNumber, floorId) { floorId = floorId || core.status.floorId; if (floorId instanceof Array) { floorId.forEach(function (floorId) { core.replaceBlock(fromNumber, toNumber, floorId); }); return; } var toBlock = this.getBlockByNumber(toNumber, true); core.status.maps[floorId].blocks.forEach(function (block) { if (block.id == fromNumber) { block.id = toNumber; for (var one in toBlock.event) { block.event[one] = core.clone(toBlock.event[one]); } } }); } ////// 改变前景背景的图块 ////// maps.prototype.setBgFgBlock = function (name, number, x, y, floorId) { floorId = floorId || core.status.floorId; if (!floorId || number == null || x == null || y == null) return; if (x < 0 || x >= core.floors[floorId].width || y < 0 || y >= core.floors[floorId].height) return; if (name != 'bg' && name != 'fg') return; if (typeof number == 'string') { if (/^\d+$/.test(number)) number = parseInt(number); else number = core.getNumberById(number); } var vFlag = "__" + name + "Value__" + floorId + "_" + x + "_" + y; core.setFlag(vFlag, number); core.status[name + "maps"][floorId] = null; if (floorId == core.status.floorId){ core.clearMap(name); if (name=='bg') core.drawBg(floorId); else core.drawFg(floorId); } } ////// 重置地图 ////// maps.prototype.resetMap = function (floorId) { floorId = floorId || core.status.floorId; if (!floorId) return; if (typeof floorId == 'string') floorId = [floorId]; var needRefresh = false; floorId.forEach(function (t) { core.status.maps[t] = core.maps.loadFloor(t); if (t == core.status.floorId) needRefresh = true; }); if (needRefresh) this.drawMap(); core.drawTip("地图重置成功"); } // -------- 移动/跳跃图块,图块的淡入淡出 -------- // ////// 初始化独立的block canvas ////// maps.prototype._initDetachedBlock = function (blockInfo, x, y, displayDamage) { var headCanvas = null, bodyCanvas = '__body_' + x + "_" + y, damageCanvas = null; // head if (blockInfo.height > 32) { headCanvas = "__head_" + x + "_" + y; core.createCanvas(headCanvas, 0, 0, 32, blockInfo.height - 32, 55); } // body core.createCanvas(bodyCanvas, 0, 0, 32, 32, 35); // damage var damage = null, damageColor = null; if (blockInfo.cls.indexOf('enemy') == 0 && core.hasItem('book') && displayDamage) { var damageString = core.enemys.getDamageString(blockInfo.id, x, y); damage = damageString.damage; damageColor = damageString.color; } if (damage != null) { damageCanvas = "__damage_" + x + "_" + y; var ctx = core.createCanvas(damageCanvas, 0, 0, 32, 32, 65); ctx.textAlign = 'left'; ctx.font = "bold 11px Arial"; core.fillBoldText(ctx, damage, 1, 31, damageColor); if (core.flags.displayCritical) { var critical = core.enemys.nextCriticals(blockInfo.id); if (critical.length > 0) critical = critical[0]; critical = core.formatBigNumber(critical[0], true); if (critical == '???') critical = '?'; core.fillBoldText(ctx, critical, 1, 21, '#FFFFFF'); } } return { "headCanvas": headCanvas, "bodyCanvas": bodyCanvas, "damageCanvas": damageCanvas } } ////// 移动独立的block canvas ////// maps.prototype._moveDetachedBlock = function (blockInfo, nowX, nowY, opacity, canvases) { var height = blockInfo.height, posX = blockInfo.posX, posY = blockInfo.posY, image = blockInfo.image; var headCanvas = canvases.headCanvas, bodyCanvas = canvases.bodyCanvas, damageCanvas = canvases.damageCanvas; if (headCanvas) { core.dymCanvas[headCanvas].clearRect(0, 0, 32, height); core.dymCanvas[headCanvas].drawImage(image, posX * 32, posY * height, 32, height - 32, 0, 0, 32, height - 32); core.relocateCanvas(headCanvas, nowX - core.bigmap.offsetX, nowY + 32 - height - core.bigmap.offsetY); core.setOpacity(headCanvas, opacity); } if (bodyCanvas) { core.dymCanvas[bodyCanvas].clearRect(0, 0, 32, 32); core.dymCanvas[bodyCanvas].drawImage(image, posX * 32, posY * height + height - 32, 32, 32, 0, 0, 32, 32); core.relocateCanvas(bodyCanvas, nowX - core.bigmap.offsetX, nowY - core.bigmap.offsetY); core.setOpacity(bodyCanvas, opacity); } if (damageCanvas) { core.relocateCanvas(damageCanvas, nowX - core.bigmap.offsetX, nowY - core.bigmap.offsetY); core.setOpacity(damageCanvas, opacity); } } ////// 删除独立的block canvas ////// maps.prototype._deleteDetachedBlock = function (canvases) { core.deleteCanvas(canvases.headCanvas); core.deleteCanvas(canvases.bodyCanvas); core.deleteCanvas(canvases.damageCanvas); } maps.prototype._getAndRemoveBlock = function (x, y) { var block = core.getBlock(x, y); if (block == null) return null; block = block.block; var blockInfo = this.getBlockInfo(block); if (blockInfo == null) return; core.removeBlock(x, y); return [block, blockInfo]; } ////// 显示移动某块的动画,达到{“type”:”move”}的效果 ////// maps.prototype.moveBlock = function (x, y, steps, time, keep, callback) { if (core.status.replay.speed == 24) time = 1; time = time || 500; var blockArr = this._getAndRemoveBlock(x, y); if (blockArr == null) { if (callback) callback(); return; } var block = blockArr[0], blockInfo = blockArr[1]; var moveSteps = (steps||[]).filter(function (t) { return ['up','down','left','right','forward','backward'].indexOf(t)>=0; }); var canvases = this._initDetachedBlock(blockInfo, x, y, block.event.animate !== false); this._moveDetachedBlock(blockInfo, 32 * x, 32 * y, 1, canvases); var moveInfo = { x: x, y: y, px: 32 * x, py: 32 * y, opacity: 1, keep: keep, lastDirection: null, offset: 1, moveSteps: moveSteps, step: 0, per_time: time / 16 / core.status.replay.speed } this._moveBlock_doMove(blockInfo, canvases, moveInfo, callback); } maps.prototype._moveBlock_doMove = function (blockInfo, canvases, moveInfo, callback) { var animateTotal = core.icons._getAnimateFrames(blockInfo.cls, true), animateTime = 0; var animate = window.setInterval(function () { if (blockInfo.cls != 'tileset') { animateTime += moveInfo.per_time; if (animateTime > core.values.animateSpeed) { animateTime = 0; blockInfo.posX = (blockInfo.posX + 1) % animateTotal; } } if (moveInfo.moveSteps.length != 0) core.maps._moveBlock_moving(blockInfo, canvases, moveInfo); else core.maps._moveJumpBlock_finished(blockInfo, canvases, moveInfo, animate, callback); }, moveInfo.per_time); core.animateFrame.asyncId[animate] = true; } maps.prototype._moveBlock_updateDirection = function (blockInfo, moveInfo) { moveInfo.offset = 1; var direction = moveInfo.moveSteps[0]; if (moveInfo.lastDirection == null) { for (var d in blockInfo.faceIds) { if (blockInfo.faceIds[d] == blockInfo.id) { moveInfo.lastDirection = d; break; } } } if (direction == 'forward' || direction == 'backward') { if (moveInfo.lastDirection == null) { moveInfo.moveSteps.shift(); return false; } if (direction == 'backward') moveInfo.offset = -1; direction = moveInfo.lastDirection; } moveInfo.lastDirection = moveInfo.moveSteps[0] = direction; moveInfo.x += core.utils.scan[direction].x * moveInfo.offset; moveInfo.y += core.utils.scan[direction].y * moveInfo.offset; // 根据faceIds修改朝向 var currid = blockInfo.faceIds[direction]; if (currid) { var posY = core.material.icons[blockInfo.cls][currid]; if (posY != null) blockInfo.posY = posY; } return true; } maps.prototype._moveBlock_moving = function (blockInfo, canvases, moveInfo) { if (moveInfo.step == 0) { if (!this._moveBlock_updateDirection(blockInfo, moveInfo)) return; } var direction = moveInfo.moveSteps[0]; moveInfo.step++; moveInfo.px += core.utils.scan[direction].x * 2 * moveInfo.offset; moveInfo.py += core.utils.scan[direction].y * 2 * moveInfo.offset; this._moveDetachedBlock(blockInfo, moveInfo.px, moveInfo.py, moveInfo.opacity, canvases); if (moveInfo.step == 16) { moveInfo.step = 0; moveInfo.moveSteps.shift(); } } ////// 显示跳跃某块的动画,达到{"type":"jump"}的效果 ////// maps.prototype.jumpBlock = function (sx, sy, ex, ey, time, keep, callback) { time = time || 500; var blockArr = this._getAndRemoveBlock(sx, sy); if (blockArr == null) { if (callback) callback(); return; } var block = blockArr[0], blockInfo = blockArr[1]; var canvases = this._initDetachedBlock(blockInfo, sx, sy, block.event.animate !== false); this._moveDetachedBlock(blockInfo, 32 * sx, 32 * sy, 1, canvases); core.playSound('jump.mp3'); var jumpInfo = this.__generateJumpInfo(sx, sy, ex, ey, time); jumpInfo.keep = keep; this._jumpBlock_doJump(blockInfo, canvases, jumpInfo, callback); } maps.prototype.__generateJumpInfo = function (sx, sy, ex, ey, time) { var dx = ex - sx, dy = ey - sy, distance = Math.round(Math.sqrt(dx * dx + dy * dy)); var jump_peak = 6 + distance, jump_count = jump_peak * 2; time /= Math.max(core.status.replay.speed, 1) return { x: sx, y: sy, ex: ex, ey: ey, px: 32 * sx, py: 32 * sy, opacity: 1, jump_peak: jump_peak, jump_count: jump_count, step: 0, per_time: time / jump_count }; } maps.prototype._jumpBlock_doJump = function (blockInfo, canvases, jumpInfo, callback) { var animate = window.setInterval(function () { if (jumpInfo.jump_count > 0) core.maps._jumpBlock_jumping(blockInfo, canvases, jumpInfo) else core.maps._moveJumpBlock_finished(blockInfo, canvases, jumpInfo, animate, callback); }, jumpInfo.per_time); core.animateFrame.asyncId[animate] = true; } maps.prototype.__updateJumpInfo = function (jumpInfo) { jumpInfo.jump_count--; jumpInfo.x = (jumpInfo.x * jumpInfo.jump_count + jumpInfo.ex) / (jumpInfo.jump_count + 1.0); jumpInfo.y = (jumpInfo.y * jumpInfo.jump_count + jumpInfo.ey) / (jumpInfo.jump_count + 1.0); jumpInfo.px = 32 * jumpInfo.x; var delta = Math.abs(jumpInfo.jump_count - jumpInfo.jump_peak); jumpInfo.py = 32 * jumpInfo.y - (jumpInfo.jump_peak * jumpInfo.jump_peak - delta * delta) / 2; } maps.prototype._jumpBlock_jumping = function (blockInfo, canvases, jumpInfo) { this.__updateJumpInfo(jumpInfo); core.maps._moveDetachedBlock(blockInfo, jumpInfo.px, jumpInfo.py, jumpInfo.opacity, canvases); } maps.prototype._moveJumpBlock_finished = function (blockInfo, canvases, info, animate, callback) { if (info.keep) info.opacity = 0; else info.opacity -= 0.06; if (info.opacity <= 0) { delete core.animateFrame.asyncId[animate]; clearInterval(animate); this._deleteDetachedBlock(canvases); // 不消失 if (info.keep) { core.setBlock(blockInfo.number, info.x, info.y); core.showBlock(info.x, info.y); } if (callback) callback(); } else { this._moveDetachedBlock(blockInfo, info.px, info.py, info.opacity, canvases); } } ////// 显示/隐藏某个块时的动画效果 ////// maps.prototype.animateBlock = function (loc, type, time, callback) { if (core.status.replay.speed == 24) time = 1; if (typeof loc[0] == 'number' && typeof loc[1] == 'number') loc = [loc]; // --- 检测所有是0的点 var list = this._animateBlock_getList(loc, type); if (list.length == 0) { if (callback) callback(); return; } this._animateBlock_drawList(list, type != 'show' ? 1 : 0); time /= Math.max(core.status.replay.speed, 1) this._animateBlock_doAnimate(loc, list, type, 10 / time, callback); } maps.prototype._animateBlock_doAnimate = function (loc, list, type, delta, callback) { var opacity = type != 'show' ? 1 : 0; var animate = setInterval(function () { opacity += type != 'show' ? -delta : delta; core.maps._animateBlock_drawList(list, opacity); if (opacity >= 1 || opacity <= 0) { delete core.animateFrame.asyncId[animate]; clearInterval(animate); list.forEach(function (t) { if (t.blockInfo) core.maps._deleteDetachedBlock(t.canvases); }); loc.forEach(function (t) { if (type == 'show') core.showBlock(t[0], t[1]); else if (type == 'hide') core.hideBlock(t[0], t[1]); else if (type == 'remove') core.removeBlock(t[0], t[1]); }); if (callback) callback(); } }, 10); core.animateFrame.asyncId[animate] = true; } maps.prototype._animateBlock_getList = function (loc, type) { var list = []; loc.forEach(function (t) { var block = core.getBlock(t[0], t[1], null, true); if (block == null) return; block = block.block; var blockInfo = core.maps.getBlockInfo(block); if (blockInfo == null) { list.push({ 'x': t[0], 'y': t[1] }); return; } // 该点是否已经被启用/删除 if ((type == 'show' && !block.disable) || ((type == 'hide' || type == 'remove') && block.disable)) { list.push({ 'x': t[0], 'y': t[1] }); return; } if (type == 'hide' || type == 'remove') { core.hideBlock(t[0], t[1]); // 暂时先隐藏 } var canvases = core.maps._initDetachedBlock(blockInfo, t[0], t[1], block.event.displayDamage !== false); list.push({ 'x': t[0], 'y': t[1], 'blockInfo': blockInfo, 'canvases': canvases }); }); return list; } maps.prototype._animateBlock_drawList = function (list, opacity) { list.forEach(function (t) { if (t.blockInfo) core.maps._moveDetachedBlock(t.blockInfo, t.x * 32, t.y * 32, opacity, t.canvases); }); } // ------ 全局动画控制,动画绘制 ------ // ////// 添加一个全局动画 ////// maps.prototype.addGlobalAnimate = function (block) { if (!block.event || block.event.animate == null) return; if (block.event.cls == 'autotile') { var id = block.event.id, img = core.material.images.autotile[id]; if (!img || img.width == 96) return; core.status.autotileAnimateObjs.blocks.push(block); } else { if (!block.event.animate || block.event.animate == 1) return; core.status.globalAnimateObjs.push(block); } } ////// 删除一个或所有全局动画 ////// maps.prototype.removeGlobalAnimate = function (x, y, name) { // 没有定义xy,则全部删除 if (x == null || y == null) { core.status.globalAnimateStatus = 0; core.status.globalAnimateObjs = []; core.status.autotileAnimateObjs = {"blocks": [], "map": null, "bgmap": null, "fgmap": null}; core.status.floorAnimateObjs = []; return; } core.status.globalAnimateObjs = core.status.globalAnimateObjs.filter(function (block) { return block.x != x || block.y != y || block.name != name; }); // 检查Autotile if (core.status.autotileAnimateObjs.blocks) { core.status.autotileAnimateObjs.blocks = core.status.autotileAnimateObjs.blocks.filter(function (block) { return block.x != x || block.y != y || block.name != name; }); core.status.autotileAnimateObjs.map[y][x] = 0; } } ////// 绘制UI层的box动画 ////// maps.prototype.drawBoxAnimate = function () { core.status.boxAnimateObjs.forEach(function (obj) { core.clearMap('ui', obj.bgx, obj.bgy, obj.bgWidth, obj.bgHeight); core.fillRect('ui', obj.bgx, obj.bgy, obj.bgWidth, obj.bgHeight, core.material.groundPattern); core.drawImage('ui', obj.image, core.status.globalAnimateStatus % obj.animate * 32, obj.pos, 32, obj.height, obj.x, obj.y, 32, obj.height); }); } ////// 绘制动画 ////// maps.prototype.drawAnimate = function (name, x, y, alignWindow, callback) { name = core.getMappedName(name); // 正在播放录像:不显示动画 if (core.isReplaying() || !core.material.animates[name] || x == null || y == null) { if (callback) callback(); return -1; } // 开始绘制 var animate = core.material.animates[name], centerX = 32 * x + 16, centerY = 32 * y + 16; if (alignWindow) { centerX += core.bigmap.offsetX; centerY += core.bigmap.offsetY; } // 播放音效 core.playSound(animate.se); var id = setTimeout(null); core.status.animateObjs.push({ "id": id, "animate": animate, "centerX": centerX, "centerY": centerY, "index": 0, "callback": callback }); return id; } ////// 绘制一个跟随勇士的动画 ////// maps.prototype.drawHeroAnimate = function (name, callback) { name = core.getMappedName(name); // 正在播放录像或动画不存在:不显示动画 if (core.isReplaying() || !core.material.animates[name]) { if (callback) callback(); return -1; } // 开始绘制 var animate = core.material.animates[name]; // 播放音效 core.playSound(animate.se); var id = setTimeout(null); core.status.animateObjs.push({ "id": id, "animate": animate, "hero": true, "index": 0, "callback": callback }); return id; } ////// 绘制动画的某一帧 ////// maps.prototype._drawAnimateFrame = function (animate, centerX, centerY, index) { var frame = animate.frames[index]; var ratio = animate.ratio; frame.forEach(function (t) { var image = animate.images[t.index]; if (!image) return; var realWidth = image.width * ratio * t.zoom / 100; var realHeight = image.height * ratio * t.zoom / 100; core.setAlpha('animate', t.opacity / 255); var cx = centerX + t.x, cy = centerY + t.y; if (!t.mirror && !t.angle) { core.drawImage('animate', image, cx - realWidth / 2 - core.bigmap.offsetX, cy - realHeight / 2 - core.bigmap.offsetY, realWidth, realHeight); } else { core.saveCanvas('animate'); core.canvas.animate.translate(cx, cy); if (t.angle) core.canvas.animate.rotate(-t.angle * Math.PI / 180); if (t.mirror) core.canvas.animate.scale(-1, 1); core.drawImage('animate', image, -realWidth / 2 - core.bigmap.offsetX, -realHeight / 2 - core.bigmap.offsetY, realWidth, realHeight); core.loadCanvas('animate'); } core.setAlpha('animate', 1); }) } ////// 停止动画 ////// maps.prototype.stopAnimate = function (id, doCallback) { for (var i = 0; i < core.status.animateObjs.length; i++) { var obj = core.status.animateObjs[i]; if (obj.id == id) { if (doCallback) { (function (callback) { setTimeout(function () { if (callback) callback(); }); })(obj.callback); } } } core.status.animateObjs = core.status.animateObjs.filter(function (x) { return x.id != id }); if (core.status.animateObjs.length == 0) core.clearMap('animate'); }