function maps() { this.init(); } maps.prototype.init = function() { this.blocksInfo = maps_90f36752_8815_4be8_b32b_d7fad1d0542e; //delete(maps_90f36752_8815_4be8_b32b_d7fad1d0542e); } ////// 加载某个楼层(从剧本或存档中) ////// maps.prototype.loadFloor = function (floorId, map) { var floor = core.floors[floorId]; var content = {}; content['floorId'] = floor.floorId; content['name'] = floor.name; content['title'] = floor.title; content['canFlyTo'] = floor.canFlyTo; if (!core.isset(map)) map=floor.map; var mapIntoBlocks = function(map,maps,floor){ var blocks = []; for (var i = 0; i < 13; i++) { for (var j = 0; j < 13; j++) { var block = maps.initBlock(j, i, map[i][j]); maps.addInfo(block); maps.addEvent(block,j,i,floor.events[j+","+i]) maps.addChangeFloor(block,j,i,floor.changeFloor[j+","+i]); if (core.isset(block.event)) blocks.push(block); } } return blocks; } if (main.mode=='editor'){ main.editor.mapIntoBlocks = function(map,floor){ return mapIntoBlocks(map,core.maps,floor); } } // 事件处理 content['blocks'] = mapIntoBlocks(map,this,floor); return content; } ////// 数字和ID的对应关系 ////// maps.prototype.initBlock = function (x, y, id) { var enable=null; id = ""+id; if (id.length>2) { if (id.indexOf(":f")==id.length-2) { id = id.substring(0, id.length - 2); enable = false; } else if (id.indexOf(":t")==id.length-2) { id = id.substring(0, id.length - 2); enable = true; } } id=parseInt(id); var tmp = {'x': x, 'y': y, 'id': id}; if (enable!=null) tmp.enable = enable; if (id in this.blocksInfo) tmp.event = JSON.parse(JSON.stringify(this.blocksInfo[id])); return tmp; } ////// 添加一些信息到block上 ////// maps.prototype.addInfo = function (block) { if (core.isset(block.event)) { if (block.event.cls.indexOf("enemy")==0 && !core.isset(block.event.trigger)) { block.event.trigger = 'battle'; } if (block.event.cls == 'items' && !core.isset(block.event.trigger)) { block.event.trigger = 'getItem'; } if (!core.isset(block.event.noPass)) { if (block.event.cls.indexOf("enemy")==0 || block.event.cls.indexOf("npc")==0 || block.event.cls=='terrains') { block.event.noPass = true; } } if (!core.isset(block.event.animate)) { if (block.event.cls=='enemys' || block.event.cls=='npcs') { block.event.animate = 2; } if (block.event.cls == 'animates' || block.event.cls == 'enemy48' || block.event.cls == 'npc48') { block.event.animate = 4; } } block.event.height = 32; if (block.event.cls == 'enemy48' || block.event.cls == 'npc48') block.event.height = 48; } } ////// 向该楼层添加剧本的自定义事件 ////// maps.prototype.addEvent = function (block, x, y, event) { if (!core.isset(event)) return; if (!core.isset(block.event)) { // 本身是空地? block.event = {'cls': 'terrains', 'id': 'none', 'noPass': false}; } // event是字符串或数组? if (typeof event == "string") { event = {"data": [event]}; } else if (event instanceof Array) { event = {"data": event}; } if (!core.isset(event.data)) event.data = []; // 覆盖noPass if (core.isset(event.noPass)) block.event.noPass = event.noPass; // 覆盖enable if (!core.isset(block.enable) && core.isset(event.enable)) { block.enable=event.enable; } // 覆盖trigger if (!core.isset(block.event.trigger)) { if (core.isset(event.trigger)) block.event.trigger=event.trigger; else block.event.trigger='action'; } else if (core.isset(event.trigger) && event.trigger!='checkBlock') { block.event.trigger=event.trigger; } // 覆盖其他属性 for (var key in event) { if (key!="enable" && key!="trigger" && key!="noPass" && core.isset(event[key])) { block.event[key]=core.clone(event[key]); } } } ////// 向该楼层添加剧本的楼层转换事件 ////// maps.prototype.addChangeFloor = function (block, x, y, event, ground) { if (!core.isset(event)) return; this.addEvent(block, x, y, {"trigger": "changeFloor", "data": event}, ground); } ////// 初始化所有地图 ////// maps.prototype.initMaps = function (floorIds) { var maps = {}; for (var i=0;i=0) return false; } var nowBlock = core.getBlock(x,y,floorId); if (nowBlock!=null){ nowId = nowBlock.block.event.id; var nowIsArrow = nowId.slice(0, 5).toLowerCase() == 'arrow'; if(nowIsArrow){ var nowArrow = nowId.slice(5).toLowerCase(); if (direction != nowArrow) { return false; } } } var scan = { 'up': {'x': 0, 'y': -1}, 'left': {'x': -1, 'y': 0}, 'down': {'x': 0, 'y': 1}, 'right': {'x': 1, 'y': 0} }; var nextBlock = core.getBlock(x+scan[direction].x,y+scan[direction].y,floorId); if (nextBlock!=null){ nextId = nextBlock.block.event.id; // 遇到单向箭头处理 var isArrow = nextId.slice(0, 5).toLowerCase() == 'arrow'; if(isArrow){ var nextArrow = nextId.slice(5).toLowerCase(); if ( (scan[direction].x + scan[nextArrow].x) == 0 && (scan[direction].y + scan[nextArrow].y) == 0 ) { return false; } } } return true; } ////// 能否瞬间移动 ////// maps.prototype.canMoveDirectly = function (destX,destY) { if (!core.flags.enableMoveDirectly) return false; // 中毒状态:不能 if (core.hasFlag('poison')) return false; var fromX = core.getHeroLoc('x'), fromY = core.getHeroLoc('y'); if (fromX==destX&&fromY==destY) return false; if (core.getBlock(fromX,fromY)!=null||core.status.checkBlock.damage[13*fromX+fromY]>0) return false; // BFS var visited=[], queue=[]; visited[13*fromX+fromY]=true; queue.push(13*fromX+fromY); var directions = [[-1,0],[1,0],[0,1],[0,-1]]; while (queue.length>0) { var now=queue.shift(), nowX=parseInt(now/13), nowY=now%13; for (var dir in directions) { var nx=nowX+directions[dir][0], ny=nowY+directions[dir][1]; if (nx<0||nx>=13||ny<0||ny>=13||visited[13*nx+ny]||core.getBlock(nx,ny)!=null||core.status.checkBlock.damage[13*nx+ny]>0) continue; if (nx==destX&&ny==destY) return true; visited[13*nx+ny]=true; queue.push(13*nx+ny); } } return false; } maps.prototype.drawBlock = function (block, animate, dx, dy) { var cls = block.event.cls, height = block.event.height || 32; var blockIcon = core.material.icons[cls][block.event.id]; var blockImage = core.material.images[cls]; animate=(animate||0)%(block.event.animate||1); dx = dx || 0; dy = dy || 0; core.canvas.event.clearRect(block.x * 32 + dx, block.y * 32 + dy, 32, 32); core.canvas.event.drawImage(blockImage, animate * 32, blockIcon * height + height-32, 32, 32, block.x * 32 + dx, block.y * 32 + dy, 32, 32); if (height>32) { core.canvas.event2.clearRect(block.x * 32 + dx, block.y * 32 + 32 - height + dy, 32, height-32) core.canvas.event2.drawImage(blockImage, animate * 32, blockIcon * height, 32, height-32, block.x * 32 + dx, block.y*32 + 32 - height + dy, 32, height-32); } } ////// 绘制某张地图 ////// maps.prototype.drawMap = function (mapName, callback) { core.clearMap('all'); core.removeGlobalAnimate(null, null, true); var drawBg = function(){ var groundId = core.floors[mapName].defaultGround || "ground"; var blockIcon = core.material.icons.terrains[groundId]; var blockImage = core.material.images.terrains; for (var x = 0; x < 13; x++) { for (var y = 0; y < 13; y++) { core.canvas.bg.drawImage(blockImage, 0, blockIcon * 32, 32, 32, x * 32, y * 32, 32, 32); } } var images = []; if (core.isset(core.floors[mapName].images)) { images = core.floors[mapName].images; if (typeof images == 'string') { images = [[0, 0, images]]; } } images.forEach(function (t) { var size=416, ratio=1; var dx=parseInt(t[0]), dy=parseInt(t[1]), p=t[2]; if (core.isset(dx) && core.isset(dy) && core.isset(core.material.images.images[p])) { dx*=32; dy*=32; var image = core.material.images.images[p]; if (!t[3]) { core.canvas.bg.drawImage(image, dx * ratio, dy * ratio, Math.min(size - dx * ratio, ratio * image.width), Math.min(size - dy * ratio, ratio * image.height)); if (/.*\.gif/i.test(p)) { core.dom.gif.innerHTML = ""; var gif = new Image(); gif.src = core.material.images.images[p].src; gif.style.position = 'absolute'; gif.style.left = (dx*core.domStyle.scale)+"px"; gif.style.top = (dy*core.domStyle.scale)+"px"; core.dom.gif.appendChild(gif); } } else core.canvas.event2.drawImage(image, dx*ratio, dy*ratio, Math.min(size-dx*ratio, ratio*image.width), Math.min(size-dy*ratio, ratio*image.height)); } }) } if (main.mode=='editor'){ main.editor.drawMapBg = function(){ core.clearMap('bg', 0, 0, 416, 416); drawBg(); } } else { drawBg(); } core.status.floorId = mapName; core.status.thisMap = core.status.maps[mapName]; var drawEvent = function(){ var mapData = core.status.maps[core.status.floorId]; var mapBlocks = mapData.blocks; var mapArray = core.maps.getMapArray(mapBlocks); for (var b = 0; b < mapBlocks.length; b++) { // 事件启用 var block = mapBlocks[b]; if (core.isset(block.event) && !(core.isset(block.enable) && !block.enable)) { if (block.event.cls == 'autotile') { core.drawAutotile(core.canvas.event, mapArray, block, 32, 0, 0); } else { if (block.event.id!='none') { core.drawBlock(block); core.addGlobalAnimate(block); } } } } } if (main.mode=='editor'){ main.editor.updateMap = function(){ core.removeGlobalAnimate(null, null, true); core.clearMap('event', 0, 0, 416, 416); core.clearMap('event2', 0, 0, 416, 416); drawEvent(); core.setGlobalAnimate(core.values.animateSpeed); } } else { drawEvent(); core.setGlobalAnimate(core.values.animateSpeed); core.drawHero(); core.updateStatusBar(); } if (core.isset(callback)) callback(); } ////// 绘制Autotile ////// maps.prototype.drawAutotile = function(ctx, mapArr, block, size, left, top){ var indexArrs = [ //16种组合的图块索引数组; // 将autotile分割成48块16*16的小块; 数组索引即对应各个小块 // +----+----+----+----+----+----+ [10, 9, 4, 3 ], //0 bin:0000 | 1 | 2 | 3 | 4 | 5 | 6 | [10, 9, 4, 13], //1 bin:0001 +----+----+----+----+----+----+ [10, 9, 18, 3 ], //2 bin:0010 | 7 | 8 | 9 | 10 | 11 | 12 | [10, 9, 16, 15], //3 bin:0011 +----+----+----+----+----+----+ [10, 43, 4, 3 ], //4 bin:0100 | 13 | 14 | 15 | 16 | 17 | 18 | [10, 31, 4, 25], //5 bin:0101 +----+----+----+----+----+----+ [10, 7, 2, 3 ], //6 bin:0110 | 19 | 20 | 21 | 22 | 23 | 24 | [10, 31, 16, 5 ], //7 bin:0111 +----+----+----+----+----+----+ [48, 9, 4, 3 ], //8 bin:1000 | 25 | 26 | 27 | 28 | 29 | 30 | [ 8, 9, 4, 1 ], //9 bin:1001 +----+----+----+----+----+----+ [36, 9, 30, 3 ], //10 bin:1010 | 31 | 32 | 33 | 34 | 35 | 36 | [36, 9, 6, 15], //11 bin:1011 +----+----+----+----+----+----+ [46, 45, 4, 3 ], //12 bin:1100 | 37 | 38 | 39 | 40 | 41 | 42 | [46, 11, 4, 25], //13 bin:1101 +----+----+----+----+----+----+ [12, 45, 30, 3 ], //14 bin:1110 | 43 | 44 | 45 | 46 | 47 | 48 | [34, 33, 28, 27] //15 bin:1111 +----+----+----+----+----+----+ ]; var drawBlockByIndex = function(ctx, dx, dy, autotileImg, index, size){ //index为autotile的图块索引1-48 var sx = 16*((index-1)%6), sy = 16*(~~((index-1)/6)); ctx.drawImage(autotileImg, sx, sy, 16, 16, dx, dy, size/2, size/2); } var getAutotileAroundId = function(currId, x, y){ if(x<0 || y<0 || x>12 || y>12) return 1; else return mapArr[y][x]==currId ? 1:0; } var checkAround = function(x, y){ // 得到周围四个32*32块(周围每块都包含当前块的1/4,不清楚的话画下图你就明白)的数组索引 var currId = mapArr[y][x]; var pointBlock = []; for(var i=0; i<4; i++){ var bsum = 0; var offsetx = i%2, offsety = ~~(i/2); for(var j=0; j<4; j++){ var mx = j%2, my = ~~(j/2); var b = getAutotileAroundId(currId, x+offsetx+mx-1, y+offsety+my-1); bsum += b*(Math.pow(2, 3-j)); } pointBlock.push(bsum); } return pointBlock; } var getAutotileIndexs = function(x, y){ var indexArr = []; var pointBlocks = checkAround(x, y); for(var i=0; i<4; i++){ var arr = indexArrs[pointBlocks[i]] indexArr.push(arr[3-i]); } return indexArr; } // 开始绘制autotile var x = block.x, y = block.y; var pieceIndexs = getAutotileIndexs(x, y); //修正四个边角的固定搭配 if(pieceIndexs[0] == 13){ if(pieceIndexs[1] == 16) pieceIndexs[1] = 14; if(pieceIndexs[2] == 31) pieceIndexs[2] = 19; } if(pieceIndexs[1] == 18){ if(pieceIndexs[0] == 15) pieceIndexs[0] = 17; if(pieceIndexs[3] == 36) pieceIndexs[3] = 24; } if(pieceIndexs[2] == 43){ if(pieceIndexs[0] == 25) pieceIndexs[0] = 37; if(pieceIndexs[3] == 46) pieceIndexs[3] = 44; } if(pieceIndexs[3] == 48){ if(pieceIndexs[1] == 30) pieceIndexs[1] = 42; if(pieceIndexs[2] == 45) pieceIndexs[2] = 47; } for(var i=0; i<4; i++){ var index = pieceIndexs[i]; var dx = x*size + size/2*(i%2), dy = y*size + size/2*(~~(i/2)); drawBlockByIndex(ctx, dx+left, dy+top, core.material.images['autotile'][block.event.id], index, size); } } ////// 某个点是否不可通行 ////// maps.prototype.noPassExists = function (x, y, floorId) { var block = core.getBlock(x,y,floorId); if (block==null) return false; return core.isset(block.block.event.noPass) && block.block.event.noPass; } ////// 某个点是否在区域内且不可通行 ////// maps.prototype.noPass = function (x, y) { return x<0 || x>12 || y<0 || y>12 || this.noPassExists(x,y); } ////// 某个点是否存在NPC ////// maps.prototype.npcExists = function (x, y, floorId) { var block = this.getBlock(x,y,floorId); if (block==null) return false; return block.block.event.cls.indexOf('npc')==0; } ////// 某个点是否存在(指定的)地形 ////// maps.prototype.terrainExists = function (x, y, id, floorId) { var block = this.getBlock(x,y,floorId); if (block==null) return false; return block.block.event.cls=='terrains' && (core.isset(id)?block.block.event.id==id:true); } ////// 某个点是否存在楼梯 ////// maps.prototype.stairExists = function (x, y, floorId) { var block = this.getBlock(x,y,floorId); if (block==null) return false; return block.block.event.cls=='terrains' && (block.block.event.id=='upFloor' || block.block.event.id=='downFloor'); } ////// 当前位置是否在楼梯边 ////// maps.prototype.nearStair = function() { var x=core.getHeroLoc('x'), y=core.getHeroLoc('y'); return this.stairExists(x,y) || this.stairExists(x-1,y) || this.stairExists(x,y-1) || this.stairExists(x+1,y) || this.stairExists(x,y+1); } ////// 某个点是否存在(指定的)怪物 ////// maps.prototype.enemyExists = function (x, y, id,floorId) { var block = this.getBlock(x,y,floorId); if (block==null) return false; return block.block.event.cls.indexOf('enemy')==0 && (core.isset(id)?block.block.event.id==id:true); } ////// 获得某个点的block ////// maps.prototype.getBlock = function (x, y, floorId, needEnable) { if (!core.isset(floorId)) floorId=core.status.floorId; if (!core.isset(needEnable)) needEnable=true; var blocks = core.status.maps[floorId].blocks; for (var n=0;n= core.values.animateSpeed) { animateCurrent++; animateTime = 0; if (animateCurrent>=animateValue) animateCurrent=0; } // 已经移动完毕,消失 if (moveSteps.length==0) { if (immediateHide) opacityVal=0; else opacityVal -= 0.06; core.setOpacity('animate', opacityVal); core.clearMap('animate', nowX, nowY-height+32, 32, height); core.canvas.animate.drawImage(blockImage, animateCurrent * 32, blockIcon * height, 32, height, nowX, nowY-height+32, 32, height); if (opacityVal<=0) { clearInterval(animate); core.clearMap('animate', 0, 0, 416, 416); core.setOpacity('animate', 1); core.status.replay.animate=false; if (core.isset(callback)) callback(); } } else { // 移动中 step++; nowX+=scan[moveSteps[0]].x*2; nowY+=scan[moveSteps[0]].y*2; core.clearMap('animate', nowX-32, nowY-32, 96, 96); // 绘制 core.canvas.animate.drawImage(blockImage, animateCurrent * 32, blockIcon * height, 32, height, nowX, nowY-height+32, 32, height); if (step==16) { // 该移动完毕,继续 step=0; moveSteps.shift(); } } }, time / 16 / core.status.replay.speed); } ////// 显示/隐藏某个块时的动画效果 ////// maps.prototype.animateBlock = function (loc,type,time,callback) { if (type!='hide') type='show'; core.clearMap('animate', 0, 0, 416, 416); if (typeof loc[0] == 'number' && typeof loc[1] == 'number') loc = [loc]; var list = []; loc.forEach(function (t) { var block = core.getBlock(t[0],t[1],core.status.floorId,false); if (block==null) return; block=block.block; list.push({ 'x': t[0], 'y': t[1], 'height': block.event.height||32, 'blockIcon': core.material.icons[block.event.cls][block.event.id], 'blockImage': core.material.images[block.event.cls] }) }) if (list.length==0) { if (core.isset(callback)) callback(); return; } core.status.replay.animate=true; var draw = function () { list.forEach(function (t) { core.canvas.animate.drawImage(t.blockImage, 0, t.blockIcon*t.height, 32, t.height, t.x*32, t.y*32+32-t.height, 32, t.height); }) } var opacityVal = 0; if (type=='hide') opacityVal=1; core.setOpacity('animate', opacityVal); draw(); var animate = window.setInterval(function () { if (type=='show') opacityVal += 0.1; else opacityVal -= 0.1; core.setOpacity('animate', opacityVal); if (opacityVal >=1 || opacityVal<=0) { clearInterval(animate); core.clearMap('animate', 0, 0, 416, 416); core.setOpacity('animate', 1); core.status.replay.animate=false; if (core.isset(callback)) callback(); } }, time / 10 / core.status.replay.speed); } ////// 将某个块从禁用变成启用状态 ////// maps.prototype.showBlock = function(x, y, floodId) { floodId = floodId || core.status.floorId; var block = core.getBlock(x,y,floodId,false); if (block==null) return; // 不存在 block=block.block; // 本身是禁用事件,启用之 if (core.isset(block.enable) && !block.enable) { block.enable = true; // 在本层,添加动画 if (floodId == core.status.floorId && core.isset(block.event)) { core.drawBlock(block); core.addGlobalAnimate(block); core.syncGlobalAnimate(); } core.updateStatusBar(); } } ////// 将某个块从启用变成禁用状态 ////// maps.prototype.removeBlock = function (x, y, floorId) { floorId = floorId || core.status.floorId; var block = core.getBlock(x,y,floorId,false); if (block==null) return; // 不存在 var index=block.index; // 删除动画,清除地图 if (floorId==core.status.floorId) { core.removeGlobalAnimate(x, y); core.canvas.event.clearRect(x * 32, y * 32, 32, 32); var height = 32; if (core.isset(block.block.event)) height=block.block.event.height||32; if (height>32) core.canvas.event2.clearRect(x * 32, y * 32 +32-height, 32, height-32); } // 删除Index core.removeBlockById(index, floorId); core.updateFg(); } ////// 根据block的索引删除该块 ////// maps.prototype.removeBlockById = function (index, floorId) { var blocks = core.status.maps[floorId].blocks, block = blocks[index]; var x=block.x, y=block.y; // 检查该点是否存在事件 var event = core.floors[floorId].events[x+","+y]; if (!core.isset(event)) event = core.floors[floorId].changeFloor[x+","+y]; // 检查是否存在重生 var isReborn = false; if (core.isset(block.event) && block.event.cls.indexOf('enemy')==0 && core.enemys.hasSpecial(core.material.enemys[block.event.id].special, 23)) isReborn = true; // 不存在事件,直接删除 if (!isReborn && !core.isset(event)) { blocks.splice(index,1); return; } block.enable = false; } ////// 一次性删除多个block ////// maps.prototype.removeBlockByIds = function (floorId, ids) { ids.sort(function (a,b) {return b-a}).forEach(function (id) { core.removeBlockById(id, floorId); }); } ////// 添加一个全局动画 ////// maps.prototype.addGlobalAnimate = function (b) { if (main.mode=='editor' && main.editor.disableGlobalAnimate) return; if (!core.isset(b.event) || !core.isset(b.event.animate) || b.event.animate==1) return; var block = core.clone(b); block.status = 0; core.status.globalAnimateObjs.push(block); } ////// 删除一个或所有全局动画 ////// maps.prototype.removeGlobalAnimate = function (x, y, all) { if (main.mode=='editor' && main.editor.disableGlobalAnimate) return; if (all) { core.status.globalAnimateObjs = []; return; } for (var t = 0; t < core.status.globalAnimateObjs.length; t++) { if (core.status.globalAnimateObjs[t].x == x && core.status.globalAnimateObjs[t].y == y) { core.status.globalAnimateObjs.splice(t, 1); return; } } } ////// 设置全局动画的显示效果 ////// maps.prototype.setGlobalAnimate = function (speed) { if (main.mode=='editor' && main.editor.disableGlobalAnimate) return; core.syncGlobalAnimate(); core.animateFrame.speed = speed; core.animateFrame.globalAnimate = true; } ////// 同步所有的全局动画效果 ////// maps.prototype.syncGlobalAnimate = function () { core.status.globalAnimateObjs.forEach(function (t) { t.status=0; }) } ////// 绘制UI层的box动画 ////// maps.prototype.drawBoxAnimate = function () { for (var a = 0; a < core.status.boxAnimateObjs.length; a++) { var obj = core.status.boxAnimateObjs[a]; obj.status = ((obj.status||0)+1)%obj.animate; core.clearMap('ui', obj.bgx, obj.bgy, obj.bgWidth, obj.bgHeight); core.fillRect('ui', obj.bgx, obj.bgy, obj.bgWidth, obj.bgHeight, core.animateFrame.background); core.canvas.ui.drawImage(obj.image, obj.status * 32, obj.pos, 32, obj.height, obj.x, obj.y, 32, obj.height); } } ////// 绘制动画 ////// maps.prototype.drawAnimate = function (name, x, y, callback) { // 正在播放录像:不显示动画 if (core.isset(core.status.replay) && core.status.replay.replaying) { if (core.isset(callback)) callback(); return; } // 检测动画是否存在 if (!core.isset(core.material.animates[name]) || !core.isset(x) || !core.isset(y)) { if (core.isset(callback)) callback(); return; } // 清空animate层 clearInterval(core.interval.animateInterval); core.clearMap('animate', 0, 0, 416, 416); // 开始绘制 var animate = core.material.animates[name]; var ratio = animate.ratio; var centerX = 32*x+16, centerY = 32*y+16; var index=0; var draw = function (index) { core.clearMap('animate', 0, 0, 416, 416); var frame = animate.frames[index]; frame.forEach(function (t) { var image = animate.images[t.index]; if (!core.isset(image)) return; var realWidth = image.width * ratio * t.zoom / 100; var realHeight = image.height * ratio * t.zoom / 100; core.setAlpha('animate', t.opacity / 255); var cx = centerX+t.x, cy=centerY+t.y; if (!t.mirror && !t.angle) { core.canvas.animate.drawImage(image, cx-realWidth/2, cy-realHeight/2, realWidth, realHeight); } else { core.saveCanvas('animate'); core.canvas.animate.translate(cx,cy); if (t.angle) core.canvas.animate.rotate(-t.angle*Math.PI/180); if (t.mirror) core.canvas.animate.scale(-1,1); core.canvas.animate.drawImage(image, -realWidth/2, -realHeight/2, realWidth, realHeight); core.loadCanvas('animate'); } }) } draw(index++); core.interval.animateInterval = setInterval(function (t) { if (index == animate.frames.length) { clearInterval(core.interval.animateInterval); core.clearMap('animate', 0, 0, 416, 416); core.setAlpha('animate', 1); if (core.isset(callback)) callback(); return; } draw(index++); }, 50); } maps.prototype.resetMap = function() { var floorId = core.status.floorId; core.status.maps[floorId] = this.loadFloor(floorId); this.drawMap(floorId) }