function events() { } ////// 初始化 ////// events.prototype.init = function () { this.events = { 'battle': function (data, core, callback) { core.autosave(); core.battle(data.event.id, data.x, data.y); if (core.isset(callback)) callback(); }, 'getItem': function (data, core, callback) { core.getItem(data.event.id, 1, data.x, data.y); if (core.isset(callback)) callback(); }, 'openDoor': function (data, core, callback) { core.autosave(); core.openDoor(data.event.id, data.x, data.y, true); if (core.isset(callback)) callback(); }, 'changeFloor': function (data, core, callback) { var heroLoc = {}; if (core.isset(data.event.data.loc)) heroLoc = {'x': data.event.data.loc[0], 'y': data.event.data.loc[1]}; if (core.isset(data.event.data.direction)) heroLoc.direction = data.event.data.direction; core.changeFloor(data.event.data.floorId, data.event.data.stair, heroLoc, data.event.data.time, callback); }, 'passNet': function (data, core, callback) { core.events.passNet(data); if (core.isset(callback)) callback(); }, "changeLight": function (data, core, callback) { core.events.changeLight(data.x, data.y); if (core.isset(callback)) callback(); }, 'action': function (data, core, callback) { core.events.doEvents(data.event.data, data.x, data.y); if (core.isset(callback)) callback(); } } } ////// 获得一个或所有系统事件类型 ////// events.prototype.getEvents = function (eventName) { if (!core.isset(eventName)) { return this.events; } return this.events[eventName]; } main.instance.events = new events(); ////// 游戏开始事件 ////// events.prototype.startGame = function (hard) { if (core.status.isStarting) return; core.status.isStarting = true; core.hideStartAnimate(function() { core.drawText(core.clone(core.firstData.startText), function() { if (core.flags.showBattleAnimateConfirm) { // 是否提供“开启战斗动画”的选择项 core.status.event.selection = core.flags.battleAnimate ? 0 : 1; core.ui.drawConfirmBox("你想开启战斗动画吗?\n之后可以在菜单栏中开启或关闭。\n(强烈建议新手开启此项)", function () { core.flags.battleAnimate = true; core.setLocalStorage('battleAnimate', true); core.startGame(hard); core.events.setInitData(hard); }, function () { core.flags.battleAnimate = false; core.setLocalStorage('battleAnimate', false); core.startGame(hard); core.events.setInitData(hard); }); } else { core.startGame(hard); core.events.setInitData(hard); } }); }) } ////// 不同难度分别设置初始属性 ////// events.prototype.setInitData = function (hard) { if (hard=='Easy') { // 简单难度 core.setFlag('hard', 1); // 可以用flag:hard来获得当前难度 // 可以在此设置一些初始福利,比如设置初始生命值可以调用: // core.setStatus("hp", 10000); // 赠送一把黄钥匙可以调用 // core.setItem("yellowKey", 1); } if (hard=='Normal') { // 普通难度 core.setFlag('hard', 2); // 可以用flag:hard来获得当前难度 } if (hard=='Hard') { // 困难难度 core.setFlag('hard', 3); // 可以用flag:hard来获得当前难度 } } ////// 游戏获胜事件 ////// events.prototype.win = function(reason) { core.waitHeroToStop(function() { core.removeGlobalAnimate(0,0,true); core.clearMap('all'); // 清空全地图 core.drawText([ "\t[结局2]恭喜通关!你的分数是${status:hp}。" ], function () { core.restart(); }) }); } ////// 游戏失败事件 ////// events.prototype.lose = function(reason) { core.waitHeroToStop(function() { core.drawText([ "\t[结局1]你死了。\n如题。" ], function () { core.restart(); }); }) } ////// 转换楼层结束的事件 ////// events.prototype.afterChangeFloor = function (floorId) { if (core.isset(core.status.event.id)) return; // 当前存在事件 if (!core.hasFlag("visited_"+floorId)) { this.doEvents(core.floors[floorId].firstArrive, null, null, function () { core.autosave(); }); core.setFlag("visited_"+floorId, true); return; } // 自动存档 core.autosave(); } ////// 开始执行一系列自定义事件 ////// events.prototype.doEvents = function (list, x, y, callback) { // 停止勇士 core.waitHeroToStop(function() { if (!core.isset(list)) return; if (!(list instanceof Array)) { list = [list]; } core.lockControl(); core.status.event = {'id': 'action', 'data': { 'list': core.clone(list), 'x': x, 'y': y, 'callback': callback }} core.events.doAction(); }); } ////// 执行当前自定义事件列表中的下一个事件 ////// events.prototype.doAction = function() { // 清空boxAnimate和UI层 clearInterval(core.interval.boxAnimate); core.clearMap('ui', 0, 0, 416, 416); core.setAlpha('ui', 1.0); // 事件处理完毕 if (core.status.event.data.list.length==0) { if (core.isset(core.status.event.data.callback)) core.status.event.data.callback(); core.ui.closePanel(); return; } var data = core.status.event.data.list.shift(); core.status.event.data.current = data; var x=core.status.event.data.x, y=core.status.event.data.y; // 不同种类的事件 // 如果是文字:显示 if (typeof data == "string") { core.status.event.data.type='text'; core.ui.drawTextBox(data); return; } core.status.event.data.type=data.type; switch (data.type) { case "text": // 文字/对话 core.ui.drawTextBox(data.data); break; case "tip": core.drawTip(core.replaceText(data.text)); core.events.doAction(); break; case "show": // 显示 if (core.isset(data.time) && data.time>0 && (!core.isset(data.floorId) || data.floorId==core.status.floorId)) { core.animateBlock(data.loc[0],data.loc[1],'show', data.time, function () { core.showBlock(data.loc[0],data.loc[1],data.floorId); core.events.doAction(); }); } else { core.showBlock(data.loc[0],data.loc[1],data.floorId) this.doAction(); } break; case "hide": // 消失 var toX=x, toY=y, toId=core.status.floorId; if (core.isset(data.loc)) { toX=data.loc[0]; toY=data.loc[1]; } if (core.isset(data.floorId)) toId=data.floorId; core.removeBlock(toX,toY,toId) if (core.isset(data.time) && data.time>0 && toId==core.status.floorId) { core.animateBlock(toX,toY,'hide',data.time, function () { core.events.doAction(); }); } else this.doAction(); break; case "move": // 移动事件 if (core.isset(data.loc)) { x=data.loc[0]; y=data.loc[1]; } core.moveBlock(x,y,data.steps,data.time,data.immediateHide,function() { core.events.doAction(); }) break; case "moveHero": core.eventMoveHero(data.steps,data.time,function() { core.events.doAction(); }); break; case "changeFloor": // 楼层转换 var heroLoc = {"x": data.loc[0], "y": data.loc[1]}; if (core.isset(data.direction)) heroLoc.direction=data.direction; core.changeFloor(data.floorId||core.status.floorId, null, heroLoc, data.time, function() { core.lockControl(); core.events.doAction(); }); break; case "changePos": // 直接更换勇士位置,不切换楼层 core.clearMap('hero', 0, 0, 416, 416); if (core.isset(data.loc)) { core.setHeroLoc('x', data.loc[0]); core.setHeroLoc('y', data.loc[1]); } if (core.isset(data.direction)) core.setHeroLoc('direction', data.direction); core.drawHero(core.getHeroLoc('direction'), core.getHeroLoc('x'), core.getHeroLoc('y'), 'stop'); this.doAction(); break; case "setFg": // 颜色渐变 core.setFg(data.color, data.time, function() { core.events.doAction(); }); break; case "openDoor": // 开一个门,包括暗墙 var floorId=data.floorId || core.status.floorId; var block=core.getBlock(data.loc[0], data.loc[1], floorId); if (block!=null) { if (floorId==core.status.floorId) core.openDoor(block.block.event.id, block.block.x, block.block.y, false, function() { core.events.doAction(); }) else { core.removeBlock(block.block.x,block.block.y,floorId); this.doAction(); } break; } this.doAction(); break; case "openShop": // 打开一个全局商店 core.events.openShop(data.id); break; case "disableShop": // 禁用一个全局商店 core.events.disableQuickShop(data.id); this.doAction(); break; case "battle": // 强制战斗 core.battle(data.id,null,null,true,function() { core.events.doAction(); }) break; case "trigger": // 触发另一个事件;当前事件会被立刻结束。需要另一个地点的事件是有效的 var toX=data.loc[0], toY=data.loc[1]; var block=core.getBlock(toX, toY); if (block!=null) { block = block.block; if (core.isset(block.event) && block.event.trigger=='action') { // 触发 core.status.event.data.list = core.clone(block.event.data); core.status.event.data.x=block.x; core.status.event.data.y=block.y; } } this.doAction(); break; case "playSound": core.playSound(data.name); this.doAction(); break; case "playBgm": core.playBgm(data.name); this.doAction(); break case "pauseBgm": core.pauseBgm(); this.doAction(); break case "resumeBgm": core.resumeBgm(); this.doAction(); break case "setValue": try { var value=core.calValue(data.value); // 属性 if (data.name.indexOf("status:")==0) { value=parseInt(value); core.setStatus(data.name.substring(7), value); } // 道具 if (data.name.indexOf("item:")==0) { value=parseInt(value); var itemId=data.name.substring(5); if (value>core.itemCount(itemId)) // 效果 core.getItem(itemId,value-core.itemCount(itemId)); else core.setItem(itemId, value); } // flag if (data.name.indexOf("flag:")==0) { core.setFlag(data.name.substring(5), value); } } catch (e) {console.log(e)} if (core.status.hero.hp<=0) { core.status.hero.hp=0; core.updateStatusBar(); core.events.lose('damage'); } else { core.updateStatusBar(); this.doAction(); } break; case "if": // 条件判断 if (core.calValue(data.condition)) core.events.insertAction(data["true"]) else core.events.insertAction(data["false"]) this.doAction(); break; case "choices": // 提供选项 core.ui.drawChoices(data.text, data.choices); break; case "win": core.events.win(data.reason); break; case "lose": core.events.lose(data.reason); break; case "function": var func = data["function"]; if (core.isset(func)) { if ((typeof func == "string") && func.indexOf("function")==0) { eval('('+func+')()'); } else if (func instanceof Function) func(); } this.doAction(); break; case "update": core.updateStatusBar(); this.doAction(); break; case "sleep": // 等待多少毫秒 setTimeout(function () { core.events.doAction(); }, data.time); break; case "revisit": // 立刻重新执行该事件 var block=core.getBlock(x,y); // 重新获得事件 if (block!=null) { block = block.block; if (core.isset(block.event) && block.event.trigger=='action') { core.status.event.data.list = core.clone(block.event.data); } } this.doAction(); break; case "exit": // 立刻结束事件 core.status.event.data.list = []; core.events.doAction(); break; default: core.status.event.data.type='text'; core.ui.drawTextBox("\t[警告]出错啦!\n"+data.type+" 事件不被支持..."); } return; } ////// 往当前事件列表之前添加一个或多个事件 ////// events.prototype.insertAction = function (action) { if (core.status.event.id == null) { this.doEvents(action); } else { core.unshift(core.status.event.data.list, action) } } ////// 打开一个全局商店 ////// events.prototype.openShop = function(shopId, needVisited) { var shop = core.status.shops[shopId]; shop.times = shop.times || 0; shop.visited = shop.visited || false; if (needVisited && !shop.visited) { if (shop.times==0) core.drawTip("该商店尚未开启"); else core.drawTip("该商店已失效"); return; } shop.visited = true; var selection = core.status.event.selection; var actions = []; if (core.isset(core.status.event.data) && core.isset(core.status.event.data.actions)) actions=core.status.event.data.actions; core.ui.closePanel(); core.lockControl(); // core.status.event = {'id': 'shop', 'data': {'id': shopId, 'shop': shop}}; core.status.event.id = 'shop'; core.status.event.data = {'id': shopId, 'shop': shop, 'actions': actions}; core.status.event.selection = selection; // 拼词 var content = "\t["+shop.name+","+shop.icon+"]"; var times = shop.times, need=eval(shop.need); content = content + shop.text.replace(/\${([^}]+)}/g, function (word, value) { return eval(value); }); var use = shop.use=='experience'?'经验':'金币'; var choices = []; for (var i=0;i=core.firstData.levelUp.length) return; // 计算下一个所需要的数值 var need=core.firstData.levelUp[core.status.hero.lv].need; if (!core.isset(need)) return; if (core.status.hero.experience>=need) { // 升级 core.status.hero.lv++; var effect = core.firstData.levelUp[core.status.hero.lv-1].effect; if (typeof effect == "string") { if (effect.indexOf("function")==0) { eval("("+effect+")()"); } else { effect.split(";").forEach(function (t) { core.doEffect(t); }); } } else if (effect instanceof Function) { effect(); } this.checkLvUp(); } } ////// 尝试使用道具 ////// events.prototype.useItem = function(itemId) { core.ui.closePanel(); if (itemId=='book') { core.openBook(false); return; } if (itemId=='fly') { core.useFly(false); return; } if (itemId=='centerFly') { core.status.usingCenterFly= true; var fillstyle = 'rgba(255,0,0,0.5)'; if (core.canUseItem('centerFly')) fillstyle = 'rgba(0,255,0,0.5)'; core.fillRect('ui',(12-core.getHeroLoc('x'))*32,(12-core.getHeroLoc('y'))*32,32,32,fillstyle); core.drawTip("请确认当前中心对称飞行器的位置"); return; } if (core.canUseItem(itemId))core.useItem(itemId); else core.drawTip("当前无法使用"+core.material.items[itemId].name); } ////// 加点事件 ////// events.prototype.addPoint = function (enemy) { var point = enemy.point; if (!core.isset(point) || point<=0) return []; // 加点,返回一个choices事件 return [ {"type": "choices", "choices": [ {"text": "攻击+"+(1*point), "action": [ {"type": "setValue", "name": "status:atk", "value": "status:atk+"+(1*point)} ]}, {"text": "防御+"+(2*point), "action": [ {"type": "setValue", "name": "status:def", "value": "status:def+"+(2*point)} ]}, {"text": "生命+"+(200*point), "action": [ {"type": "setValue", "name": "status:hp", "value": "status:hp+"+(200*point)} ]}, ] } ]; } ////// 战斗结束后触发的事件 ////// events.prototype.afterBattle = function(enemyId,x,y,callback) { // 毒衰咒的处理 var special = core.material.enemys[enemyId].special; // 中毒 if (core.enemys.hasSpecial(special, 12) && !core.hasFlag('poison')) { core.setFlag('poison', true); } // 衰弱 if (core.enemys.hasSpecial(special, 13) && !core.hasFlag('weak')) { core.setFlag('weak', true); core.status.hero.atk-=core.values.weakValue; core.status.hero.def-=core.values.weakValue; } // 诅咒 if (core.enemys.hasSpecial(special, 14) && !core.hasFlag('curse')) { core.setFlag('curse', true); } // 仇恨属性:减半 if (core.enemys.hasSpecial(special, 17)) { core.setFlag('hatred', parseInt(core.getFlag('hatred', 0)/2)); } // 自爆 if (core.enemys.hasSpecial(special, 19)) { core.status.hero.hp = 1; } // 增加仇恨值 core.setFlag('hatred', core.getFlag('hatred',0)+core.values.hatred); core.updateStatusBar(); // 事件的处理 var todo = []; // 如果不为阻击,且该点存在,且有事件 if (!core.enemys.hasSpecial(special, 18) && core.isset(x) && core.isset(y)) { var event = core.floors[core.status.floorId].afterBattle[x+","+y]; if (core.isset(event)) { // 插入事件 core.unshift(todo, event); } } // 如果有加点 var point = core.material.enemys[enemyId].point; if (core.isset(point) && point>0) { core.unshift(todo, core.events.addPoint(core.material.enemys[enemyId])); } // 如果事件不为空,将其插入 if (todo.length>0) { this.insertAction(todo); } // 如果已有事件正在处理中 if (core.status.event.id == null) { core.continueAutomaticRoute(); } if (core.isset(callback)) callback(); } ////// 开一个门后触发的事件 ////// events.prototype.afterOpenDoor = function(doorId,x,y,callback) { var todo = []; if (core.isset(x) && core.isset(y)) { var event = core.floors[core.status.floorId].afterOpenDoor[x+","+y]; if (core.isset(event)) { core.unshift(todo, event); } } if (todo.length>0) { this.insertAction(todo); } if (core.status.event.id == null) { core.continueAutomaticRoute(); } if (core.isset(callback)) callback(); } ////// 经过一个路障 ////// events.prototype.passNet = function (data) { // 有鞋子 if (core.hasItem('shoes')) return; if (data.event.id=='lavaNet') { // 血网 core.status.hero.hp -= core.values.lavaDamage; if (core.status.hero.hp<=0) { core.status.hero.hp=0; core.updateStatusBar(); core.events.lose('lava'); return; } core.drawTip('经过血网,生命-'+core.values.lavaDamage); } if (data.event.id=='poisonNet') { // 毒网 if (core.hasFlag('poison')) return; core.setFlag('poison', true); } if (data.event.id=='weakNet') { // 衰网 if (core.hasFlag('weak')) return; core.setFlag('weak', true); core.status.hero.atk-=core.values.weakValue; core.status.hero.def-=core.values.weakValue; } if (data.event.id=='curseNet') { // 咒网 if (core.hasFlag('curse')) return; core.setFlag('curse', true); } core.updateStatusBar(); } ////// 改变亮灯(感叹号)的事件 ////// events.prototype.changeLight = function(x, y) { var block = core.getBlock(x, y); if (block==null) return; var index = block.index; block = block.block; if (block.event.id != 'light') return; // 改变为dark block.id = 166; block.event = {'cls': 'terrains', 'id': 'darkLight', 'noPass': true}; // 更新地图 core.canvas.event.clearRect(x * 32, y * 32, 32, 32); var blockIcon = core.material.icons[block.event.cls][block.event.id]; core.canvas.event.drawImage(core.material.images[block.event.cls], 0, blockIcon * 32, 32, 32, block.x * 32, block.y * 32, 32, 32); this.afterChangeLight(x,y); } ////// 改变亮灯之后,可以触发的事件 ////// events.prototype.afterChangeLight = function(x,y) { } ////// 使用炸弹/圣锤后的事件 ////// events.prototype.afterUseBomb = function () { } ////// 即将存档前可以执行的操作 ////// events.prototype.beforeSaveData = function(data) { } ////// 读档事件后,载入事件前,可以执行的操作 ////// events.prototype.afterLoadData = function(data) { } /****************************************/ /********** 点击事件、键盘事件 ************/ /****************************************/ ////// 长按 ////// events.prototype.longClick = function () { core.waitHeroToStop(function () { // 绘制快捷键 core.ui.drawKeyBoard(); }); } ////// 按下Ctrl键时(快捷跳过对话) ////// events.prototype.keyDownCtrl = function () { if (core.status.event.id=='text') { core.drawText(); return; } if (core.status.event.id=='action' && core.status.event.data.type=='text') { this.doAction(); return; } } ////// 点击确认框时 ////// events.prototype.clickConfirmBox = function (x,y) { if ((x == 4 || x == 5) && y == 7 && core.isset(core.status.event.data.yes)) core.status.event.data.yes(); if ((x == 7 || x == 8) && y == 7 && core.isset(core.status.event.data.no)) core.status.event.data.no(); } ////// 键盘操作确认框时 ////// events.prototype.keyUpConfirmBox = function (keycode) { if (keycode==37) { core.status.event.selection=0; core.ui.drawConfirmBox(core.status.event.ui, core.status.event.data.yes, core.status.event.data.no); } if (keycode==39) { core.status.event.selection=1; core.ui.drawConfirmBox(core.status.event.ui, core.status.event.data.yes, core.status.event.data.no); } if (keycode==13 || keycode==32 || keycode==67) { if (core.status.event.selection==0 && core.isset(core.status.event.data.yes)) { core.status.event.selection=null; core.status.event.data.yes(); } if (core.status.event.selection==1 && core.isset(core.status.event.data.no)) { core.status.event.selection=null; core.status.event.data.no(); } } } ////// 自定义事件时的点击操作 ////// events.prototype.clickAction = function (x,y) { if (core.status.event.data.type=='text') { // 文字 this.doAction(); return; } if (core.status.event.data.type=='choices') { // 选项 var data = core.status.event.data.current; var choices = data.choices; if (choices.length==0) return; if (x >= 5 && x <= 7) { var topIndex = 6 - parseInt((choices.length - 1) / 2); if (y>=topIndex && y0) { if (keycode==38) { core.status.event.selection--; if (core.status.event.selection<0) core.status.event.selection=0; core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices); } if (keycode==40) { core.status.event.selection++; if (core.status.event.selection>=choices.length) core.status.event.selection=choices.length-1; core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices); } } } } ////// 自定义事件时,放开某个键的操作 ////// events.prototype.keyUpAction = function (keycode) { if (core.status.event.data.type=='text' && (keycode==13 || keycode==32 || keycode==67)) { this.doAction(); return; } if (core.status.event.data.type=='choices') { var data = core.status.event.data.current; var choices = data.choices; if (choices.length>0) { if (keycode==13 || keycode==32 || keycode==67) { core.status.route.push("choices:"+core.status.event.selection); this.insertAction(choices[core.status.event.selection].action); this.doAction(); } } } } ////// 怪物手册界面的点击操作 ////// events.prototype.clickBook = function(x,y) { // 上一页 if ((x == 3 || x == 4) && y == 12) { core.ui.drawBook(core.status.event.data - 6); return; } // 下一页 if ((x == 8 || x == 9) && y == 12) { core.ui.drawBook(core.status.event.data + 6); return; } // 返回 if (x>=10 && x<=12 && y==12) { core.ui.closePanel(); return; } // 怪物信息 var data = core.status.event.data; if (core.isset(data) && y<12) { var page=parseInt(data/6); var index=6*page+parseInt(y/2); core.ui.drawBook(index); core.ui.drawBookDetail(index); } return; } ////// 怪物手册界面时,按下某个键的操作 ////// events.prototype.keyDownBook = function (keycode) { if (keycode==37) core.ui.drawBook(core.status.event.data-6); if (keycode==38) core.ui.drawBook(core.status.event.data-1); if (keycode==39) core.ui.drawBook(core.status.event.data+6); if (keycode==40) core.ui.drawBook(core.status.event.data+1); if (keycode==33) core.ui.drawBook(core.status.event.data-6); if (keycode==34) core.ui.drawBook(core.status.event.data+6); return; } ////// 怪物手册界面时,放开某个键的操作 ////// events.prototype.keyUpBook = function (keycode) { if (keycode==27 || keycode==88) { core.ui.closePanel(); return; } if (keycode==13 || keycode==32 || keycode==67) { var data=core.status.event.data; if (core.isset(data)) { this.clickBook(6, 2*(data%6)); } return; } } ////// 怪物手册属性显示界面时的点击操作 ////// events.prototype.clickBookDetail = function () { core.clearMap('data', 0, 0, 416, 416); core.status.event.id = 'book'; } ////// 楼层传送器界面时的点击操作 ////// events.prototype.clickFly = function(x,y) { if ((x==10 || x==11) && y==9) core.ui.drawFly(core.status.event.data-1); if ((x==10 || x==11) && y==5) core.ui.drawFly(core.status.event.data+1); if (x>=5 && x<=7 && y==12) core.ui.closePanel(); if (x>=0 && x<=9 && y>=3 && y<=11) { var index=core.status.hero.flyRange.indexOf(core.status.floorId); var stair=core.status.event.data= 5 && x <= 7) { var topIndex = 6 - parseInt(choices.length / 2); if (y>=topIndex && y eval(use)) { core.drawTip("你的"+use_text+"不足"); return; } core.status.event.data.actions.push(y-topIndex); eval(use+'-='+need); core.setStatus('money', money); core.setStatus('experience', experience); // 更新属性 choice.effect.split(";").forEach(function (t) { core.doEffect(t); }); core.updateStatusBar(); shop.times++; this.openShop(core.status.event.data.id); } // 离开 else if (y==topIndex+choices.length) { if (core.status.event.data.actions.length>0) { core.status.route.push("shop:"+core.status.event.data.id+":"+core.status.event.data.actions.join("")); } core.status.boxAnimateObjs = []; core.setBoxAnimate(); if (core.status.event.data.fromList) core.ui.drawQuickShop(); else core.ui.closePanel(); } } } ////// 商店界面时,按下某个键的操作 ////// events.prototype.keyDownShop = function (keycode) { var shop = core.status.event.data.shop; var choices = shop.choices; if (keycode==38) { core.status.event.selection--; if (core.status.event.selection<0) core.status.event.selection=0; core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices); } if (keycode==40) { core.status.event.selection++; if (core.status.event.selection>choices.length) core.status.event.selection=choices.length; core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices); } } ////// 商店界面时,放开某个键的操作 ////// events.prototype.keyUpShop = function (keycode) { if (keycode==27 || keycode==88) { if (core.status.event.data.fromList) { core.status.boxAnimateObjs = []; core.setBoxAnimate(); core.ui.drawQuickShop(); } else core.ui.closePanel(); return; } var shop = core.status.event.data.shop; var choices = shop.choices; if (keycode==13 || keycode==32 || keycode==67) { var topIndex = 6 - parseInt(choices.length / 2); this.clickShop(6, topIndex+core.status.event.selection); } return; } ////// 快捷商店界面时的点击操作 ////// events.prototype.clickQuickShop = function(x, y) { var shopList = core.status.shops, keys = Object.keys(shopList); if (x >= 5 && x <= 7) { var topIndex = 6 - parseInt(keys.length / 2); if (y>=topIndex && ykeys.length) core.status.event.selection=keys.length; core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices); } } ////// 快捷商店界面时,放开某个键的操作 ////// events.prototype.keyUpQuickShop = function (keycode) { if (keycode==27 || keycode==75 || keycode==88) { core.ui.closePanel(); return; } var shopList = core.status.shops, keys = Object.keys(shopList); if (keycode==13 || keycode==32 || keycode==67) { var topIndex = 6 - parseInt(keys.length / 2); this.clickQuickShop(6, topIndex+core.status.event.selection); } return; } ////// 工具栏界面时的点击操作 ////// events.prototype.clickToolbox = function(x,y) { // 返回 if (x>=10 && x<=12 && y==12) { core.ui.closePanel(); return; } var index=0; if (y==4||y==5||y==9||y==10) index=parseInt(x/2); else index=6+parseInt(x/2); if (y>=9) index+=100; this.clickToolboxIndex(index); } ////// 选择工具栏界面中某个Index后的操作 ////// events.prototype.clickToolboxIndex = function(index) { var items = null; var ii=index; if (ii<100) items = Object.keys(core.status.hero.items.tools).sort(); else { ii-=100; items = Object.keys(core.status.hero.items.constants).sort(); } if (items==null) return; if (ii>=items.length) return; var itemId=items[ii]; if (itemId==core.status.event.data) { core.events.useItem(itemId); } else { core.ui.drawToolbox(index); } } ////// 工具栏界面时,按下某个键的操作 ////// events.prototype.keyDownToolbox = function (keycode) { if (!core.isset(core.status.event.data)) return; var tools = Object.keys(core.status.hero.items.tools).sort(); var constants = Object.keys(core.status.hero.items.constants).sort(); var index=core.status.event.selection; if (keycode==37) { // left if ((index>0 && index<100) || index>100) { this.clickToolboxIndex(index-1); return; } if (index==100 && tools.length>0) { this.clickToolboxIndex(tools.length-1); return; } } if (keycode==38) { // up if ((index>5 && index<100) || index>105) { this.clickToolboxIndex(index-6); return; } if (index>=100 && index<=105) { if (tools.length>6) { this.clickToolboxIndex(Math.min(tools.length-1, index-100+6)); } else if (tools.length>0) { this.clickToolboxIndex(Math.min(tools.length-1, index-100)); } return; } } if (keycode==39) { // right if ((index=100 && index0) { this.clickToolboxIndex(100); return; } } if (keycode==40) { // down if (index<=5) { if (tools.length>6) { this.clickToolboxIndex(Math.min(tools.length-1, index+6)); } else if (constants.length>0) { this.clickToolboxIndex(100+Math.min(constants.length-1, index)); } return; } if (index>5 && index<100 && constants.length>0) { this.clickToolboxIndex(100+Math.min(constants.length-1, index-6)); return; } if (index>=100 && index<=105 && constants.length>6) { this.clickToolboxIndex(Math.min(100+constants.length-1, index+6)); return; } } } ////// 工具栏界面时,放开某个键的操作 ////// events.prototype.keyUpToolbox = function (keycode) { if (keycode==84 || keycode==27 || keycode==88) { core.ui.closePanel(); return; } if (!core.isset(core.status.event.data)) return; if (keycode==13 || keycode==32 || keycode==67) { this.clickToolboxIndex(core.status.event.selection); return; } } ////// 存读档界面时的点击操作 ////// events.prototype.clickSL = function(x,y) { var index=core.status.event.data; var page = parseInt(index/10), offset=index%10; // 上一页 if ((x == 3 || x == 4) && y == 12) { core.ui.drawSLPanel(10*(page-1)+offset); } // 下一页 if ((x == 8 || x == 9) && y == 12) { core.ui.drawSLPanel(10*(page+1)+offset); } // 返回 if (x>=10 && x<=12 && y==12) { core.ui.closePanel(); if (!core.isPlaying()) { core.showStartAnimate(); } return; } var index=6*page+1; if (y>=1 && y<=4) { if (x>=1 && x<=3) core.doSL("autoSave", core.status.event.id); if (x>=5 && x<=7) core.doSL(5*page+1, core.status.event.id); if (x>=9 && x<=11) core.doSL(5*page+2, core.status.event.id); } if (y>=7 && y<=10) { if (x>=1 && x<=3) core.doSL(5*page+3, core.status.event.id); if (x>=5 && x<=7) core.doSL(5*page+4, core.status.event.id); if (x>=9 && x<=11) core.doSL(5*page+5, core.status.event.id); } } ////// 存读档界面时,按下某个键的操作 ////// events.prototype.keyDownSL = function(keycode) { var index=core.status.event.data; var page = parseInt(index/10), offset=index%10; if (keycode==37) { // left if (offset==0) { core.ui.drawSLPanel(10*(page-1) + 5); } else { core.ui.drawSLPanel(index - 1); } return; } if (keycode==38) { // up if (offset<3) { core.ui.drawSLPanel(10*(page-1) + offset + 3); } else { core.ui.drawSLPanel(index - 3); } return; } if (keycode==39) { // right if (offset==5) { core.ui.drawSLPanel(10*(page+1)); } else { core.ui.drawSLPanel(index + 1); } return; } if (keycode==40) { // down if (offset>=3) { core.ui.drawSLPanel(10*(page+1) + offset - 3); } else { core.ui.drawSLPanel(index + 3); } return; } if (keycode==33) { // PAGEUP core.ui.drawSLPanel(10*(page+1) + offset); return; } if (keycode==34) { // PAGEDOWN core.ui.drawSLPanel(10*(page-1) + offset); return; } } ////// 存读档界面时,放开某个键的操作 ////// events.prototype.keyUpSL = function (keycode) { var index=core.status.event.data; var page = parseInt(index/10), offset=index%10; if (keycode==27 || keycode==88 || (core.status.event.id == 'save' && keycode==83) || (core.status.event.id == 'load' && keycode==68)) { core.ui.closePanel(); if (!core.isPlaying()) { core.showStartAnimate(); } return; } if (keycode==13 || keycode==32 || keycode==67) { if (offset==0) { core.doSL("autoSave", core.status.event.id); } else { core.doSL(5*page+offset, core.status.event.id); } return; } } ////// 系统设置界面时的点击操作 ////// events.prototype.clickSwitchs = function (x,y) { if (x<5 || x>7) return; var choices = [ "背景音乐", "背景音效", "战斗动画", "怪物显伤", "领域显伤", "返回主菜单" ]; var topIndex = 6 - parseInt((choices.length - 1) / 2); if (y>=topIndex && y=choices.length) core.status.event.selection=choices.length-1; core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices); } } ////// 系统设置界面时,放开某个键的操作 ////// events.prototype.keyUpSwitchs = function (keycode) { if (keycode==27 || keycode==88) { core.status.event.selection=0; core.ui.drawSettings(false); return; } var choices = [ "背景音乐", "背景音效", "战斗动画", "怪物显伤", "领域显伤", "返回主菜单" ]; if (keycode==13 || keycode==32 || keycode==67) { var topIndex = 6 - parseInt((choices.length - 1) / 2); this.clickSwitchs(6, topIndex+core.status.event.selection); } } ////// 系统菜单栏界面时的点击事件 ////// events.prototype.clickSettings = function (x,y) { if (x<5 || x>7) return; var choices = [ "系统设置", "快捷商店", "同步存档", "重新开始", "操作帮助", "关于本塔", "返回游戏" ]; var topIndex = 6 - parseInt((choices.length - 1) / 2); if (y>=topIndex && y=choices.length) core.status.event.selection=choices.length-1; core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices); } } ////// 系统菜单栏界面时,放开某个键的操作 ////// events.prototype.keyUpSettings = function (keycode) { if (keycode==27 || keycode==88) { core.ui.closePanel(); return; } var choices = [ "系统设置", "快捷商店", "同步存档", "重新开始", "操作帮助", "关于本塔", "返回游戏" ]; if (keycode==13 || keycode==32 || keycode==67) { var topIndex = 6 - parseInt((choices.length - 1) / 2); this.clickSettings(6, topIndex+core.status.event.selection); } } ////// 同步存档界面时的点击操作 ////// events.prototype.clickSyncSave = function (x,y) { if (x<5 || x>7) return; var choices = [ "同步存档到服务器", "从服务器加载存档", "清空本地存档", "返回主菜单" ]; var topIndex = 6 - parseInt((choices.length - 1) / 2); if (y>=topIndex && y=choices.length) core.status.event.selection=choices.length-1; core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices); } } ////// 同步存档界面时,放开某个键的操作 ////// events.prototype.keyUpSyncSave = function (keycode) { if (keycode==27 || keycode==88) { core.status.event.selection=2; core.ui.drawSettings(false); return; } var choices = [ "同步存档到服务器", "从服务器加载存档", "清空本地存档", "返回主菜单" ]; if (keycode==13 || keycode==32 || keycode==67) { var topIndex = 6 - parseInt((choices.length - 1) / 2); this.clickSyncSave(6, topIndex+core.status.event.selection); } } ////// “虚拟键盘”界面时的点击操作 ////// events.prototype.clickKeyBoard = function (x, y) { if (y==3 && x>=1 && x<=11) { core.ui.closePanel(); core.keyUp(112+x-1); // F1-F12: 112-122 } if (y==4 && x>=1 && x<=10) { core.ui.closePanel(); core.keyUp(x==10?48:48+x); // 1-9: 49-57; 0: 48 } // 字母 var lines = [ ["Q","W","E","R","T","Y","U","I","O","P"], ["A","S","D","F","G","H","J","K","L"], ["Z","X","C","V","B","N","M"], ]; if (y==5 && x>=1 && x<=10) { core.ui.closePanel(); core.keyUp(lines[0][x-1].charCodeAt(0)); } if (y==6 && x>=1 && x<=9) { core.ui.closePanel(); core.keyUp(lines[1][x-1].charCodeAt(0)); } if (y==7 && x>=1 && x<=7) { core.ui.closePanel(); core.keyUp(lines[2][x-1].charCodeAt(0)); } if (y==8 && x>=1 && x<=11) { core.ui.closePanel(); if (x==1) core.keyUp(189); // - if (x==2) core.keyUp(187); // = if (x==3) core.keyUp(219); // [ if (x==4) core.keyUp(221); // ] if (x==5) core.keyUp(220); // \ if (x==6) core.keyUp(186); // ; if (x==7) core.keyUp(222); // ' if (x==8) core.keyUp(188); // , if (x==9) core.keyUp(190); // . if (x==10) core.keyUp(191); // / if (x==11) core.keyUp(192); // ` } if (y==9 && x>=1 && x<=10) { core.ui.closePanel(); if (x==1) core.keyUp(27); // ESC if (x==2) core.keyUp(9); // TAB if (x==3) core.keyUp(20); // CAPS if (x==4) core.keyUp(16); // SHIFT if (x==5) core.keyUp(17); // CTRL if (x==6) core.keyUp(18); // ALT if (x==7) core.keyUp(32); // SPACE if (x==8) core.keyUp(8); // BACKSPACE if (x==9) core.keyUp(13); // ENTER if (x==10) core.keyUp(46); // DEL } if (y==10 && x>=9 && x<=11) core.ui.closePanel(); } ////// “关于”界面时的点击操作 ////// events.prototype.clickAbout = function () { if (core.isPlaying()) core.ui.closePanel(); else core.showStartAnimate(); }