mota-js/libs/actions.js
2018-12-08 01:35:44 +08:00

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/*
actions.js用户交互的事件的处理
键盘、鼠标、触摸屏事件相关
*/
"use strict";
function actions() {
this.init();
}
actions.prototype.init = function () {
this.actionsdata = functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a.actions;
}
////// 按下某个键时 //////
actions.prototype.onkeyDown = function (e) {
if (core.isset(core.status.replay)&&core.status.replay.replaying
&&core.status.event.id!='save'&&(core.status.event.id||"").indexOf('book')!=0&&core.status.event.id!='viewMaps') return;
if (!core.isset(core.status.holdingKeys))core.status.holdingKeys=[];
var isArrow={37:true,38:true,39:true,40:true}[e.keyCode]
if(isArrow && !core.status.lockControl){
for(var ii =0;ii<core.status.holdingKeys.length;ii++){
if (core.status.holdingKeys[ii]===e.keyCode){
return;
}
}
core.status.holdingKeys.push(e.keyCode);
this.pressKey(e.keyCode);
} else {
if (e.keyCode==17) core.status.ctrlDown = true;
this.keyDown(e.keyCode);
}
}
////// 放开某个键时 //////
actions.prototype.onkeyUp = function(e) {
if (core.isset(core.status.replay)&&core.status.replay.replaying
&&core.status.event.id!='save'&&(core.status.event.id||"").indexOf('book')!=0&&core.status.event.id!='viewMaps') {
if (e.keyCode==27) // ESCAPE
core.stopReplay();
else if (e.keyCode==90) // Z
core.speedDownReplay();
else if (e.keyCode==88) // X
core.speedUpReplay();
else if (e.keyCode==32) // SPACE
core.triggerReplay();
else if (e.keyCode==65) // A
core.rewindReplay();
else if (e.keyCode==83)
core.saveReplay();
else if (e.keyCode==67)
core.bookReplay();
else if (e.keyCode==33||e.keyCode==34)
core.viewMapReplay();
else if (e.keyCode>=49 && e.keyCode<=51)
core.setReplaySpeed(e.keyCode-48);
else if (e.keyCode==52)
core.setReplaySpeed(6);
else if (e.keyCode==53)
core.setReplaySpeed(12);
else if (e.keyCode==54)
core.setReplaySpeed(24);
return;
}
var isArrow={37:true,38:true,39:true,40:true}[e.keyCode]
if(isArrow && !core.status.lockControl){
for(var ii =0;ii<core.status.holdingKeys.length;ii++){
if (core.status.holdingKeys[ii]===e.keyCode){
core.status.holdingKeys= core.status.holdingKeys.slice(0,ii).concat(core.status.holdingKeys.slice(ii+1));
if (ii === core.status.holdingKeys.length && core.status.holdingKeys.length!==0)core.pressKey(core.status.holdingKeys.slice(-1)[0]);
break;
}
}
this.keyUp(e.keyCode, e.altKey);
} else {
if (e.keyCode==17) core.status.ctrlDown = false;
this.keyUp(e.keyCode, e.altKey);
}
}
////// 按住某个键时 //////
actions.prototype.pressKey = function (keyCode) {
if (core.isset(core.status.replay)&&core.status.replay.replaying&&core.status.event.id!='save'&&(core.status.event.id||"").indexOf('book')!=0) return;
if (keyCode === core.status.holdingKeys.slice(-1)[0]) {
this.keyDown(keyCode);
window.setTimeout(function(){core.pressKey(keyCode);},30);
}
}
////// 根据按下键的code来执行一系列操作 //////
actions.prototype.keyDown = function(keyCode) {
if (core.isset(core.status.replay)&&core.status.replay.replaying
&&core.status.event.id!='save'&&(core.status.event.id||"").indexOf('book')!=0&&core.status.event.id!='viewMaps') return;
if (core.status.lockControl) {
// Ctrl跳过对话
if (keyCode==17) {
this.keyDownCtrl();
return;
}
if (core.status.event.id == 'action') {
this.keyDownAction(keyCode);
return;
}
if (core.status.event.id == 'book') {
this.keyDownBook(keyCode);
return;
}
if (core.status.event.id == 'fly') {
this.keyDownFly(keyCode);
return;
}
if (core.status.event.id == 'viewMaps') {
this.keyDownViewMaps(keyCode);
return;
}
if (core.status.event.id=='shop') {
this.keyDownShop(keyCode);
return;
}
if (core.status.event.id=='selectShop') {
this.keyDownQuickShop(keyCode);
return;
}
if (core.status.event.id=='equipbox') {
this.keyDownEquipbox(keyCode);
return;
}
if (core.status.event.id=='toolbox') {
this.keyDownToolbox(keyCode);
return;
}
if (core.status.event.id=='save' || core.status.event.id=='load' || core.status.event.id=='replayLoad') {
this.keyDownSL(keyCode);
return;
}
if (core.status.event.id=='switchs') {
this.keyDownSwitchs(keyCode);
return;
}
if (core.status.event.id=='settings') {
this.keyDownSettings(keyCode);
return;
}
if (core.status.event.id=='syncSave') {
this.keyDownSyncSave(keyCode);
return;
}
if (core.status.event.id=='syncSelect') {
this.keyDownSyncSelect(keyCode);
return;
}
if (core.status.event.id=='localSaveSelect') {
this.keyDownLocalSaveSelect(keyCode);
return;
}
if (core.status.event.id=='storageRemove') {
this.keyDownStorageRemove(keyCode);
return;
}
if (core.status.event.id=='cursor') {
this.keyDownCursor(keyCode);
return;
}
if (core.status.event.id=='replay') {
this.keyDownReplay(keyCode);
}
if (core.status.event.id=='gameInfo') {
this.keyDownGameInfo(keyCode);
}
return;
}
if(!core.status.played) {
return;
}
switch(keyCode) {
case 37:
core.moveHero('left');
break;
case 38:
core.moveHero('up');
break;
case 39:
core.moveHero('right');
break;
case 40:
core.moveHero('down');
break;
break;
}
}
////// 根据放开键的code来执行一系列操作 //////
actions.prototype.keyUp = function(keyCode, altKey) {
if (core.isset(core.status.replay)&&core.status.replay.replaying
&&core.status.event.id!='save'&&(core.status.event.id||"").indexOf('book')!=0&&core.status.event.id!='viewMaps') return;
if (core.status.lockControl) {
core.status.holdingKeys = [];
// 全键盘操作部分
if (core.status.event.id == 'text' && (keyCode==13 || keyCode==32 || keyCode==67)) {
core.drawText();
return;
}
if (core.status.event.id=='confirmBox') {
this.keyUpConfirmBox(keyCode);
return;
}
if (core.status.event.id == 'action') {
this.keyUpAction(keyCode);
return;
}
if (core.status.event.id=='about' && (keyCode==13 || keyCode==32 || keyCode==67)) {
this.clickAbout();
return;
}
if (core.status.event.id=='book') {
this.keyUpBook(keyCode);
return;
}
if (core.status.event.id=='book-detail' && (keyCode==13 || keyCode==32 || keyCode==67)) {
this.clickBookDetail();
return;
}
if (core.status.event.id=='fly') {
this.keyUpFly(keyCode);
return;
}
if (core.status.event.id == 'viewMaps') {
this.keyUpViewMaps(keyCode);
return;
}
if (core.status.event.id=='shop') {
this.keyUpShop(keyCode);
return;
}
if (core.status.event.id=='selectShop') {
this.keyUpQuickShop(keyCode);
return;
}
if (core.status.event.id=='toolbox') {
this.keyUpToolbox(keyCode);
return;
}
if (core.status.event.id=='equipbox') {
this.keyUpEquipbox(keyCode, altKey);
return;
}
if (core.status.event.id=='save' || core.status.event.id=='load' || core.status.event.id=='replayLoad') {
this.keyUpSL(keyCode);
return;
}
if (core.status.event.id=='switchs') {
this.keyUpSwitchs(keyCode);
return;
}
if (core.status.event.id=='settings') {
this.keyUpSettings(keyCode);
return;
}
if (core.status.event.id=='syncSave') {
this.keyUpSyncSave(keyCode);
return;
}
if (core.status.event.id=='syncSelect') {
this.keyUpSyncSelect(keyCode);
return;
}
if (core.status.event.id=='localSaveSelect') {
this.keyUpLocalSaveSelect(keyCode);
return;
}
if (core.status.event.id=='storageRemove') {
this.keyUpStorageRemove(keyCode);
return;
}
if (core.status.event.id=='cursor') {
this.keyUpCursor(keyCode);
return;
}
if (core.status.event.id=='replay') {
this.keyUpReplay(keyCode);
return;
}
if (core.status.event.id=='gameInfo') {
this.keyUpGameInfo(keyCode);
return;
}
if (core.status.event.id=='centerFly') {
this.keyUpCenterFly(keyCode);
return;
}
if (core.status.event.id=='paint') {
this.keyUpPaint(keyCode);
}
return;
}
if(!core.status.played)
return;
this.actionsdata.onKeyUp(keyCode, altKey);
if (core.isset(core.status.automaticRoute)&&core.status.automaticRoute.autoHeroMove) {
core.stopAutomaticRoute();
}
core.stopHero();
}
////// 点击(触摸)事件按下时 //////
actions.prototype.ondown = function (loc) {
if (core.isset(core.status.replay)&&core.status.replay.replaying
&&core.status.event.id!='save'&&(core.status.event.id||"").indexOf('book')!=0&&core.status.event.id!='viewMaps') return;
// 画板
if (core.status.played && (core.status.event||{}).id=='paint') {
this.ondownPaint(loc.x/core.domStyle.scale, loc.y/core.domStyle.scale);
return;
}
var x = parseInt(loc.x / loc.size), y = parseInt(loc.y / loc.size);
if (!core.status.played || core.status.lockControl) {
this.onclick(x, y, []);
if (core.timeout.onDownTimeout==null) {
core.timeout.onDownTimeout = setTimeout(function () {
if (core.interval.onDownInterval == null) {
core.interval.onDownInterval = setInterval(function () {
if (!core.actions.longClick(x, y, true)) {
clearInterval(core.interval.onDownInterval);
core.interval.onDownInterval = null;
}
}, 40)
}
}, 500);
}
return;
}
core.status.downTime = new Date();
core.clearMap('route');
var pos={'x':x,'y':y}
core.status.stepPostfix=[];
core.status.stepPostfix.push(pos);
core.fillPosWithPoint(pos);
}
////// 当在触摸屏上滑动时 //////
actions.prototype.onmove = function (loc) {
if (core.isset(core.status.replay)&&core.status.replay.replaying
&&core.status.event.id!='save'&&(core.status.event.id||"").indexOf('book')!=0&&core.status.event.id!='viewMaps') return;
// 画板
if (core.status.played && (core.status.event||{}).id=='paint') {
this.onmovePaint(loc.x/core.domStyle.scale, loc.y/core.domStyle.scale)
return;
}
var x = parseInt(loc.x / loc.size), y = parseInt(loc.y / loc.size);
var pos={'x':x,'y':y};
var pos0=core.status.stepPostfix[core.status.stepPostfix.length-1];
var directionDistance=[pos.y-pos0.y,pos0.x-pos.x,pos0.y-pos.y,pos.x-pos0.x];
var max=0,index=4;
for(var ii=0;ii<4;ii++){
if(directionDistance[ii]>max){
index=ii;
max=directionDistance[ii];
}
}
pos=[{'x':0,'y':1},{'x':-1,'y':0},{'x':0,'y':-1},{'x':1,'y':0},false][index]
if(pos){
pos.x+=pos0.x;
pos.y+=pos0.y;
core.status.stepPostfix.push(pos);
core.fillPosWithPoint(pos);
}
}
////// 当点击(触摸)事件放开时 //////
actions.prototype.onup = function () {
if (core.isset(core.status.replay)&&core.status.replay.replaying
&&core.status.event.id!='save'&&(core.status.event.id||"").indexOf('book')!=0&&core.status.event.id!='viewMaps') return;
// 画板
if (core.status.played && (core.status.event||{}).id=='paint') {
this.onupPaint()
return;
}
clearTimeout(core.timeout.onDownTimeout);
core.timeout.onDownTimeout = null;
clearInterval(core.interval.onDownInterval);
core.interval.onDownInterval = null;
// core.status.holdingPath=0;
if(core.status.stepPostfix.length>0){
var stepPostfix = [];
var direction={'0':{'1':'down','-1':'up'},'-1':{'0':'left'},'1':{'0':'right'}};
for(var ii=1;ii<core.status.stepPostfix.length;ii++){
var pos0 = core.status.stepPostfix[ii-1];
var pos = core.status.stepPostfix[ii];
stepPostfix.push({'direction': direction[pos.x-pos0.x][pos.y-pos0.y], 'x': pos.x+parseInt(core.bigmap.offsetX/32), 'y': pos.y+parseInt(core.bigmap.offsetY/32)});
}
var posx=core.status.stepPostfix[0].x;
var posy=core.status.stepPostfix[0].y;
core.status.stepPostfix=[];
if (!core.status.lockControl) {
core.clearMap('route');
core.canvas.route.restore();
}
// 长按
if (!core.status.lockControl && stepPostfix.length==0 && core.status.downTime!=null && new Date()-core.status.downTime>=1000) {
this.longClick(posx, posy);
}
else {
//posx,posy是寻路的目标点,stepPostfix是后续的移动
this.onclick(posx,posy,stepPostfix);
}
core.status.downTime=null;
}
}
////// 获得点击事件相对左上角的坐标0到12之间 //////
actions.prototype.getClickLoc = function (x, y) {
var statusBar = {'x': 0, 'y': 0};
var size = 32;
size = size * core.domStyle.scale;
if (core.domStyle.isVertical) {
statusBar.x = 0;
statusBar.y = core.dom.statusBar.offsetHeight + 3;
}
else {
statusBar.x = core.dom.statusBar.offsetWidth + 3;
statusBar.y = 0;
}
var left = core.dom.gameGroup.offsetLeft + statusBar.x;
var top = core.dom.gameGroup.offsetTop + statusBar.y;
var loc={'x': x - left, 'y': y - top, 'size': size};
return loc;
}
////// 具体点击屏幕上(x,y)点时,执行的操作 //////
actions.prototype.onclick = function (x, y, stepPostfix) {
if (core.isset(core.status.replay)&&core.status.replay.replaying
&&core.status.event.id!='save'&&(core.status.event.id||"").indexOf('book')!=0&&core.status.event.id!='viewMaps') return;
// console.log("Click: (" + x + "," + y + ")");
stepPostfix=stepPostfix||[];
// 非游戏屏幕内
if (x<0 || y<0 || x>12 || y>12) return;
// 寻路
if (!core.status.lockControl) {
core.setAutomaticRoute(x+parseInt(core.bigmap.offsetX/32), y+parseInt(core.bigmap.offsetY/32), stepPostfix);
return;
}
// 中心对称飞行器
if (core.status.event.id == 'centerFly') {
this.clickCenterFly(x, y);
return;
}
// 怪物手册
if (core.status.event.id == 'book') {
this.clickBook(x,y);
return;
}
// 怪物详细信息
if (core.status.event.id == 'book-detail') {
this.clickBookDetail(x,y);
return;
}
// 楼层飞行器
if (core.status.event.id == 'fly') {
this.clickFly(x,y);
return;
}
// 查看地图
if (core.status.event.id == 'viewMaps') {
this.clickViewMaps(x,y);
return;
}
// 开关
if (core.status.event.id == 'switchs') {
this.clickSwitchs(x,y);
return;
}
// 设置
if (core.status.event.id == 'settings') {
this.clickSettings(x,y);
return;
}
// 商店
if (core.status.event.id == 'shop') {
this.clickShop(x,y);
return;
}
// 快捷商店
if (core.status.event.id == 'selectShop') {
this.clickQuickShop(x,y);
return;
}
// 装备栏
if (core.status.event.id == 'equipbox') {
this.clickEquipbox(x,y);
return;
}
// 工具栏
if (core.status.event.id == 'toolbox') {
this.clickToolbox(x,y);
return;
}
// 存读档
if (core.status.event.id == 'save' || core.status.event.id == 'load' || core.status.event.id=='replayLoad') {
this.clickSL(x,y);
return;
}
// 选项
if (core.status.event.id == 'confirmBox') {
this.clickConfirmBox(x,y);
return;
}
if (core.status.event.id == 'keyBoard') {
this.clickKeyBoard(x,y);
return;
}
// 关于
if (core.status.event.id == 'about') {
this.clickAbout(x,y);
return;
}
if (core.status.event.id == 'action') {
this.clickAction(x,y);
return;
}
// 纯文本
if (core.status.event.id == 'text') {
core.drawText();
return;
}
// 同步存档
if (core.status.event.id == 'syncSave') {
this.clickSyncSave(x,y);
return;
}
if (core.status.event.id == 'syncSelect') {
this.clickSyncSelect(x,y);
return;
}
if (core.status.event.id == 'localSaveSelect') {
this.clickLocalSaveSelect(x,y);
return;
}
if (core.status.event.id=='storageRemove') {
this.clickStorageRemove(x,y);
return;
}
if (core.status.event.id == 'cursor') {
this.clickCursor(x,y);
return;
}
if (core.status.event.id == 'replay') {
this.clickReplay(x,y);
return;
}
if (core.status.event.id=='gameInfo') {
this.clickGameInfo(x,y);
}
}
////// 滑动鼠标滚轮时的操作 //////
actions.prototype.onmousewheel = function (direct) {
// 向下滚动是 -1 ,向上是 1
if (core.isset(core.status.replay)&&core.status.replay.replaying
&&core.status.event.id!='save'&&(core.status.event.id||"").indexOf('book')!=0&&core.status.event.id!='viewMaps') {
// 滚轮控制速度
if (direct==1) core.speedUpReplay();
if (direct==-1) core.speedDownReplay();
return;
}
// 楼层飞行器
if (core.status.lockControl && core.status.event.id == 'fly') {
if (direct==1) core.ui.drawFly(core.status.event.data+1);
if (direct==-1) core.ui.drawFly(core.status.event.data-1);
return;
}
// 怪物手册
if (core.status.lockControl && core.status.event.id == 'book') {
if (direct==1) core.ui.drawBook(core.status.event.data - 6);
if (direct==-1) core.ui.drawBook(core.status.event.data + 6);
return;
}
// 存读档
if (core.status.lockControl && (core.status.event.id == 'save' || core.status.event.id == 'load')) {
if (direct==1) core.ui.drawSLPanel(core.status.event.data - 10);
if (direct==-1) core.ui.drawSLPanel(core.status.event.data + 10);
return;
}
// 浏览地图
if (core.status.lockControl && core.status.event.id == 'viewMaps') {
if (direct==1) this.clickViewMaps(6,3);
if (direct==-1) this.clickViewMaps(6,9);
return;
}
}
/////////////////// 在某个界面时的按键点击效果 ///////////////////
////// 长按 //////
actions.prototype.longClick = function (x, y, fromEvent) {
if (!core.isPlaying()) return false;
if (core.status.lockControl) {
if (core.status.event.id=='text') {
core.drawText();
return true;
}
if (core.status.event.id=='action' && core.status.event.data.type=='text') {
core.doAction();
return true;
}
}
else if (!fromEvent) {
core.waitHeroToStop(function () {
// 绘制快捷键
core.ui.drawKeyBoard();
});
}
return false;
}
////// 按下Ctrl键时快捷跳过对话 //////
actions.prototype.keyDownCtrl = function () {
if (core.status.event.id=='text') {
core.drawText();
return;
}
if (core.status.event.id=='action' && core.status.event.data.type=='text') {
core.doAction();
return;
}
}
//////
actions.prototype.clickCenterFly = function(x, y) {
if (x==core.status.event.data.poxX && y==core.status.event.data.posY) {
if (core.canUseItem('centerFly')) {
core.useItem('centerFly');
}
else {
core.drawTip('当前不能使用中心对称飞行器');
}
}
core.ui.closePanel();
}
actions.prototype.keyUpCenterFly = function (keycode) {
if (keycode==51 || keycode==13 || keycode==32 || keycode==67) {
if (core.canUseItem('centerFly')) {
core.useItem('centerFly');
}
else {
core.drawTip('当前不能使用中心对称飞行器');
}
}
core.ui.closePanel();
}
////// 点击确认框时 //////
actions.prototype.clickConfirmBox = function (x,y) {
if ((x == 4 || x == 5) && y == 7 && core.isset(core.status.event.data.yes))
core.status.event.data.yes();
if ((x == 7 || x == 8) && y == 7 && core.isset(core.status.event.data.no))
core.status.event.data.no();
}
////// 键盘操作确认框时 //////
actions.prototype.keyUpConfirmBox = function (keycode) {
if (keycode==37) {
core.status.event.selection=0;
core.ui.drawConfirmBox(core.status.event.ui, core.status.event.data.yes, core.status.event.data.no);
}
if (keycode==39) {
core.status.event.selection=1;
core.ui.drawConfirmBox(core.status.event.ui, core.status.event.data.yes, core.status.event.data.no);
}
if (keycode==13 || keycode==32 || keycode==67) {
if (core.status.event.selection==0 && core.isset(core.status.event.data.yes)) {
core.status.event.selection=null;
core.status.event.data.yes();
}
if (core.status.event.selection==1 && core.isset(core.status.event.data.no)) {
core.status.event.selection=null;
core.status.event.data.no();
}
}
}
////// 自定义事件时的点击操作 //////
actions.prototype.clickAction = function (x,y) {
if (core.status.event.data.type=='text') {
// 打字机效果显示全部文字
if (core.status.event.interval!=null) {
core.insertAction({"type": "text", "text": core.status.event.ui, "showAll": true});
}
// 文字
core.doAction();
return;
}
if (core.status.event.data.type=='wait') {
core.setFlag('type', 1);
core.setFlag('x', x);
core.setFlag('y', y);
core.status.route.push("input:"+(10000+100*x+y));
core.doAction();
return;
}
if (core.status.event.data.type=='choices') {
// 选项
var data = core.status.event.data.current;
var choices = data.choices;
if (choices.length==0) return;
if (x >= 5 && x <= 7) {
var topIndex = 6 - parseInt((choices.length - 1) / 2);
if (y>=topIndex && y<topIndex+choices.length) {
// 选择
core.status.route.push("choices:"+(y-topIndex));
core.insertAction(choices[y-topIndex].action);
core.doAction();
}
}
}
}
////// 自定义事件时,按下某个键的操作 //////
actions.prototype.keyDownAction = function (keycode) {
if (core.status.event.data.type=='choices') {
var data = core.status.event.data.current;
var choices = data.choices;
if (choices.length>0) {
if (keycode==38) {
core.status.event.selection--;
core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
}
if (keycode==40) {
core.status.event.selection++;
core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
}
}
}
}
////// 自定义事件时,放开某个键的操作 //////
actions.prototype.keyUpAction = function (keycode) {
if (core.status.event.data.type=='text' && (keycode==13 || keycode==32 || keycode==67)) {
// 打字机效果显示全部文字
if (core.status.event.interval!=null) {
core.insertAction({"type": "text", "text": core.status.event.ui, "showAll": true});
}
core.doAction();
return;
}
if (core.status.event.data.type=='wait') {
core.setFlag('type', 0);
core.setFlag('keycode', keycode);
core.status.route.push("input:"+keycode);
core.doAction();
return;
}
if (core.status.event.data.type=='choices') {
var data = core.status.event.data.current;
var choices = data.choices;
if (choices.length>0) {
if (keycode==13 || keycode==32 || keycode==67) {
core.status.route.push("choices:"+core.status.event.selection);
core.insertAction(choices[core.status.event.selection].action);
core.doAction();
}
// 数字键快速选择
if (keycode>=49 && keycode<=57) {
var index = keycode-49;
if (index<choices.length) {
core.status.route.push("choices:"+index);
core.insertAction(choices[index].action);
core.doAction();
}
}
}
}
}
////// 怪物手册界面的点击操作 //////
actions.prototype.clickBook = function(x,y) {
// 上一页
if ((x == 3 || x == 4) && y == 12) {
core.ui.drawBook(core.status.event.data - 6);
return;
}
// 下一页
if ((x == 8 || x == 9) && y == 12) {
core.ui.drawBook(core.status.event.data + 6);
return;
}
// 返回
if (x>=10 && x<=12 && y==12) {
if (core.status.event.selection==null)
core.ui.closePanel();
else {
core.status.boxAnimateObjs = [];
core.ui.drawMaps(core.status.event.selection);
}
return;
}
// 怪物信息
var data = core.status.event.data;
if (core.isset(data) && y<12) {
var page=parseInt(data/6);
var index=6*page+parseInt(y/2);
core.ui.drawBook(index);
core.ui.drawBookDetail(index);
}
return;
}
////// 怪物手册界面时,按下某个键的操作 //////
actions.prototype.keyDownBook = function (keycode) {
if (keycode==37) core.ui.drawBook(core.status.event.data-6);
if (keycode==38) core.ui.drawBook(core.status.event.data-1);
if (keycode==39) core.ui.drawBook(core.status.event.data+6);
if (keycode==40) core.ui.drawBook(core.status.event.data+1);
if (keycode==33) core.ui.drawBook(core.status.event.data-6);
if (keycode==34) core.ui.drawBook(core.status.event.data+6);
return;
}
////// 怪物手册界面时,放开某个键的操作 //////
actions.prototype.keyUpBook = function (keycode) {
if (keycode==27 || keycode==88) {
if (core.status.event.selection==null)
core.ui.closePanel();
else {
core.status.boxAnimateObjs = [];
core.ui.drawMaps(core.status.event.selection);
}
return;
}
if (keycode==13 || keycode==32 || keycode==67) {
var data=core.status.event.data;
if (core.isset(data)) {
this.clickBook(6, 2*(data%6));
}
return;
}
}
////// 怪物手册属性显示界面时的点击操作 //////
actions.prototype.clickBookDetail = function () {
core.clearMap('data');
core.status.event.id = 'book';
}
////// 楼层传送器界面时的点击操作 //////
actions.prototype.clickFly = function(x,y) {
if ((x==10 || x==11) && y==9) core.ui.drawFly(core.status.event.data-1);
if ((x==10 || x==11) && y==5) core.ui.drawFly(core.status.event.data+1);
if ((x==10 || x==11) && y==10) core.ui.drawFly(core.status.event.data-10);
if ((x==10 || x==11) && y==4) core.ui.drawFly(core.status.event.data+10);
if (x>=5 && x<=7 && y==12) core.ui.closePanel();
if (x>=0 && x<=9 && y>=3 && y<=11)
core.control.flyTo(core.status.hero.flyRange[core.status.event.data]);
return;
}
////// 楼层传送器界面时,按下某个键的操作 //////
actions.prototype.keyDownFly = function (keycode) {
if (keycode==37) core.ui.drawFly(core.status.event.data-10);
else if (keycode==38) core.ui.drawFly(core.status.event.data+1);
else if (keycode==39) core.ui.drawFly(core.status.event.data+10);
else if (keycode==40) core.ui.drawFly(core.status.event.data-1);
return;
}
////// 楼层传送器界面时,放开某个键的操作 //////
actions.prototype.keyUpFly = function (keycode) {
if (keycode==71 || keycode==27 || keycode==88)
core.ui.closePanel();
if (keycode==13 || keycode==32 || keycode==67)
this.clickFly(5,5);
return;
}
////// 查看地图界面时的点击操作 //////
actions.prototype.clickViewMaps = function (x,y) {
if (!core.isset(core.status.event.data)) {
core.ui.drawMaps(core.floorIds.indexOf(core.status.floorId));
return;
}
var now = core.floorIds.indexOf(core.status.floorId);
var index = core.status.event.data.index;
var cx = core.status.event.data.x, cy = core.status.event.data.y;
var floorId = core.floorIds[index], mw = core.floors[floorId].width||13, mh = core.floors[floorId].height||13;
if (x==0 && y==0) {
core.status.event.data.damage = !core.status.event.data.damage;
core.ui.drawMaps(index, cx, cy);
return;
}
if (x==0 && y==12) {
core.status.event.data.paint = !core.status.event.data.paint;
core.ui.drawMaps(index, cx, cy);
return;
}
if (x==12 && y==0) {
core.status.event.data.all = !core.status.event.data.all;
core.ui.drawMaps(index, cx, cy);
return;
}
if (x>=2 && x<=10 && y<=1 && mh>13) {
core.ui.drawMaps(index, cx, cy-1);
return;
}
if (x>=2 && x<=10 && y>=11 && mh>13) {
core.ui.drawMaps(index, cx, cy+1);
return;
}
if (x<=1 && y>=2 && y<=10) {
core.ui.drawMaps(index, cx-1, cy);
return;
}
if (x>=11 && y>=2 && y<=10) {
core.ui.drawMaps(index, cx+1, cy);
return;
}
if(y<=4 && (mh==13 || (x>=2 && x<=10))) {
index++;
while (index<core.floorIds.length && index!=now && core.status.maps[core.floorIds[index]].cannotViewMap)
index++;
if (index<core.floorIds.length)
core.ui.drawMaps(index);
}
else if (y>=8 && (mh==13 || (x>=2 && x<=10))) {
index--;
while (index>=0 && index!=now && core.status.maps[core.floorIds[index]].cannotViewMap)
index--;
if (index>=0)
core.ui.drawMaps(index);
}
else if (x>=2 && x<=10 && y>=5 && y<=7) {
core.clearMap('data');
core.ui.closePanel();
}
}
////// 查看地图界面时,按下某个键的操作 //////
actions.prototype.keyDownViewMaps = function (keycode) {
if (!core.isset(core.status.event.data)) return;
var floorId = core.floorIds[core.status.event.data.index], mh = core.floors[floorId].height||13;
if (keycode==38||keycode==33) this.clickViewMaps(6, 3);
if (keycode==40||keycode==34) this.clickViewMaps(6, 9);
if (keycode==87 && mh>13) this.clickViewMaps(6,0);
if (keycode==65) this.clickViewMaps(0,6);
if (keycode==83 && mh>13) this.clickViewMaps(6,12);
if (keycode==68) this.clickViewMaps(12,6);
return;
}
////// 查看地图界面时,放开某个键的操作 //////
actions.prototype.keyUpViewMaps = function (keycode) {
if (!core.isset(core.status.event.data)) {
core.ui.drawMaps(core.floorIds.indexOf(core.status.floorId));
return;
}
if (keycode==27 || keycode==13 || keycode==32 || (!core.status.replay.replaying && keycode==67)) {
core.clearMap('data');
core.ui.closePanel();
return;
}
if (keycode==86) {
core.status.event.data.damage = !core.status.event.data.damage;
core.ui.drawMaps(core.status.event.data);
return;
}
if (keycode==90) {
core.status.event.data.all = !core.status.event.data.all;
core.ui.drawMaps(core.status.event.data);
return;
}
if (keycode==77) {
core.status.event.data.paint = !core.status.event.data.paint;
core.ui.drawMaps(core.status.event.data);
return;
}
if (keycode==88 || (core.status.replay.replaying && keycode==67)) {
if (core.isset(core.status.replay)&&core.status.replay.replaying) {
core.bookReplay();
} else {
core.openBook(false);
}
return;
}
return;
}
////// 商店界面时的点击操作 //////
actions.prototype.clickShop = function(x,y) {
var shop = core.status.event.data.shop;
var choices = shop.choices;
if (x >= 5 && x <= 7) {
var topIndex = 6 - parseInt(choices.length / 2);
if (y>=topIndex && y<topIndex+choices.length) {
// 检查能否使用快捷商店
var reason = core.events.canUseQuickShop(shop.id);
if (core.isset(reason)) {
core.drawText(reason);
return false;
}
if (!shop.visited) {
if (shop.times==0) core.drawTip("该商店尚未开启");
else core.drawTip("该商店已失效");
return;
}
core.status.event.selection=y-topIndex;
var money = core.getStatus('money'), experience = core.getStatus('experience');
var times = shop.times, need = eval(shop.need);
var use = shop.use;
var use_text = use=='money'?"金币":"经验";
var choice = choices[y-topIndex];
if (core.isset(choice.need))
need = eval(choice.need);
if (need > eval(use)) {
core.drawTip("你的"+use_text+"不足");
return false;
}
core.status.event.data.actions.push(y-topIndex);
eval(use+'-='+need);
core.setStatus('money', money);
core.setStatus('experience', experience);
// 更新属性
choice.effect.split(";").forEach(function (t) {
core.doEffect(t);
});
core.updateStatusBar();
shop.times++;
if (shop.commonTimes)
core.setFlag('commonTimes', shop.times);
core.events.openShop(core.status.event.data.id);
}
// 离开
else if (y==topIndex+choices.length) {
if (core.status.event.data.actions.length>0) {
core.status.route.push("shop:"+core.status.event.data.id+":"+core.status.event.data.actions.join(""));
}
core.status.event.data.actions = [];
core.status.boxAnimateObjs = [];
if (core.status.event.data.fromList)
core.ui.drawQuickShop();
else core.ui.closePanel();
}
else return false;
}
return true;
}
////// 商店界面时,按下某个键的操作 //////
actions.prototype.keyDownShop = function (keycode) {
if (keycode==38) {
core.status.event.selection--;
core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
}
if (keycode==40) {
core.status.event.selection++;
core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
}
}
////// 商店界面时,放开某个键的操作 //////
actions.prototype.keyUpShop = function (keycode) {
if (keycode==27 || keycode==88) {
if (core.status.event.data.actions.length>0) {
core.status.route.push("shop:"+core.status.event.data.id+":"+core.status.event.data.actions.join(""));
}
core.status.event.data.actions = [];
core.status.boxAnimateObjs = [];
if (core.status.event.data.fromList)
core.ui.drawQuickShop();
else
core.ui.closePanel();
return;
}
var shop = core.status.event.data.shop;
var choices = shop.choices;
if (keycode==13 || keycode==32 || keycode==67) {
var topIndex = 6 - parseInt(choices.length / 2);
this.clickShop(6, topIndex+core.status.event.selection);
}
// 数字键快速选择
if (keycode>=49 && keycode<=57) {
var index = keycode-49;
if (index<=choices.length) {
var topIndex = 6 - parseInt(choices.length / 2);
this.clickShop(6, topIndex+index);
}
}
return;
}
////// 快捷商店界面时的点击操作 //////
actions.prototype.clickQuickShop = function(x, y) {
var shopList = core.status.shops, keys = Object.keys(shopList).filter(function (shopId) {return shopList[shopId].visited || !shopList[shopId].mustEnable});
if (x >= 5 && x <= 7) {
var topIndex = 6 - parseInt(keys.length / 2);
if (y>=topIndex && y<topIndex+keys.length) {
var reason = core.events.canUseQuickShop(keys[y - topIndex]);
if (!core.flags.enableDisabledShop && core.isset(reason)) {
core.drawText(reason);
return;
}
core.events.openShop(keys[y - topIndex], true);
if (core.status.event.id=='shop')
core.status.event.data.fromList = true;
}
// 离开
else if (y==topIndex+keys.length)
core.ui.closePanel();
}
}
////// 快捷商店界面时,按下某个键的操作 //////
actions.prototype.keyDownQuickShop = function (keycode) {
if (keycode==38) {
core.status.event.selection--;
core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
}
if (keycode==40) {
core.status.event.selection++;
core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
}
}
////// 快捷商店界面时,放开某个键的操作 //////
actions.prototype.keyUpQuickShop = function (keycode) {
if (keycode==27 || keycode==75 || keycode==88 || keycode==86) {
core.ui.closePanel();
return;
}
var shopList = core.status.shops, keys = Object.keys(shopList).filter(function (shopId) {return shopList[shopId].visited || !shopList[shopId].mustEnable});
if (keycode==13 || keycode==32 || keycode==67) {
var topIndex = 6 - parseInt(keys.length / 2);
this.clickQuickShop(6, topIndex+core.status.event.selection);
}
if (keycode>=49 && keycode<=57) {
var index = keycode-49;
if (index<=keys.length) {
var topIndex = 6 - parseInt(keys.length / 2);
this.clickQuickShop(6, topIndex+index);
}
}
return;
}
////// 工具栏界面时的点击操作 //////
actions.prototype.clickToolbox = function(x,y) {
// 装备栏
if (x>=10 && x<=12 && y==0) {
core.ui.closePanel();
core.openEquipbox();
return;
}
// 返回
if (x>=10 && x<=12 && y==12) {
core.ui.closePanel();
return;
}
/*
if (x>=10 && x<=12 && y<=1) {
if (!core.isset(core.status.event.data)) return;
if (!core.flags.enableDeleteItem) {
core.drawTip("不支持删除道具!");
return;
}
core.removeItem(core.status.event.data);
core.status.event.data = null;
core.ui.drawToolbox();
return;
}
*/
var toolsPage = core.status.event.data.toolsPage;
var constantsPage = core.status.event.data.constantsPage;
// 上一页
if (x == 3 || x == 4) {
if (y == 7 && toolsPage>1) {
core.status.event.data.toolsPage--;
core.ui.drawToolbox(core.status.event.selection);
}
if (y == 12 && constantsPage>1) {
core.status.event.data.toolsPage--;
core.ui.drawToolbox(core.status.event.selection);
}
}
// 下一页
if (x == 8 || x == 9) {
if (y == 7 && toolsPage<Math.ceil(Object.keys(core.status.hero.items.tools).length/12)) {
core.status.event.data.toolsPage++;
core.ui.drawToolbox(core.status.event.selection);
}
if (y == 12 && constantsPage<Math.ceil(Object.keys(core.status.hero.items.constants).length/12)) {
core.status.event.data.constantsPage++;
core.ui.drawToolbox(core.status.event.selection);
}
}
var index=parseInt(x/2);;
if (y==4) index+=0;
else if (y==6) index+=6;
else if (y==9) index+=12;
else if (y==11) index+=18;
else index =-1;
if (index>=0)
this.clickToolboxIndex(index);
}
////// 选择工具栏界面中某个Index后的操作 //////
actions.prototype.clickToolboxIndex = function(index) {
var items = null;
var select;
if (index<12) {
select = index + 12 * (core.status.event.data.toolsPage-1);
items = Object.keys(core.status.hero.items.tools).sort();
}
else {
select = index%12 + 12 * (core.status.event.data.constantsPage-1);
items = Object.keys(core.status.hero.items.constants).sort();
}
if (items==null) return;
if (select>=items.length) return;
var itemId=items[select];
if (itemId==core.status.event.data.selectId) {
core.events.useItem(itemId);
}
else {
core.ui.drawToolbox(index);
}
}
////// 工具栏界面时,按下某个键的操作 //////
actions.prototype.keyDownToolbox = function (keycode) {
if (!core.isset(core.status.event.data)) return;
var tools = Object.keys(core.status.hero.items.tools).sort();
var constants = Object.keys(core.status.hero.items.constants).sort();
var index = core.status.event.selection;
var toolsPage = core.status.event.data.toolsPage;
var constantsPage = core.status.event.data.constantsPage;
var toolsTotalPage = Math.ceil(tools.length/12);
var constantsTotalPage = Math.ceil(constants.length/12);
var toolsLastIndex = toolsPage<toolsTotalPage?11:(tools.length+11)%12;
var constantsLastIndex = 12+(constantsPage<constantsTotalPage?11:(constants.length+11)%12);
if (keycode==37) { // left
if (index==0) { // 处理向前翻页
if (toolsPage > 1) {
core.status.event.data.toolsPage--;
index = 11;
}
else return; // 第一页不向前翻
}
else if (index==12) {
if (constantsPage == 1) {
if (toolsTotalPage==0) return;
core.status.event.data.toolsPage = toolsTotalPage;
index = (tools.length+11)%12;
}
else {
core.status.event.data.constantsPage--;
index = 23;
}
}
else index -= 1 ;
this.clickToolboxIndex(index);
return;
}
if (keycode==38) { // up
if (index>=12&&index<=17) { // 进入tools
if (toolsTotalPage==0) return;
if (toolsLastIndex>=6) index = Math.min(toolsLastIndex, index-6);
else index = Math.min(toolsLastIndex, index-12);
}
else if (index<6) return; // 第一行没有向上
else index -= 6;
this.clickToolboxIndex(index);
return;
}
if (keycode==39) { // right
if (toolsPage<toolsTotalPage && index==11) {
core.status.event.data.toolsPage++;
index = 0;
}
else if (constantsPage<constantsTotalPage && index==23) {
core.status.event.data.constantsPage++;
index = 12;
}
else if (index == toolsLastIndex) {
if (constantsTotalPage==0) return;
core.status.event.data.constantsPage = 1;
index = 12;
}
else if(index==constantsLastIndex) // 一个物品无操作
return;
else index++;
this.clickToolboxIndex(index);
return;
}
if (keycode==40) { // down
var nextIndex = null;
if (index<=5) {
if (toolsLastIndex > 5) nextIndex = Math.min(toolsLastIndex, index + 6);
else index+=6;
}
if (nextIndex==null && index<=11) {
if (constantsTotalPage == 0) return;
nextIndex = Math.min(index+6, constantsLastIndex);
}
if (nextIndex==null && index<=17) {
if (constantsLastIndex > 17) nextIndex = Math.min(constantsLastIndex, index+6);
}
if (nextIndex!=null) {
this.clickToolboxIndex(nextIndex);
}
return;
}
}
////// 工具栏界面时,放开某个键的操作 //////
actions.prototype.keyUpToolbox = function (keycode) {
if (keycode==81){
core.ui.closePanel();
core.openEquipbox();
return;
}
if (keycode==84 || keycode==27 || keycode==88) {
core.ui.closePanel();
return;
}
if (!core.isset(core.status.event.data)) return;
if (keycode==13 || keycode==32 || keycode==67) {
this.clickToolboxIndex(core.status.event.selection);
return;
}
/*
if (keycode==46) { // delete
if (!core.isset(core.status.event.data)) return;
if (!core.flags.enableDeleteItem) {
core.drawTip("不支持删除道具!");
return;
}
core.removeItem(core.status.event.data);
core.status.event.data = null;
core.ui.drawToolbox();
return;
}
*/
}
////// 装备栏界面时的点击操作 //////
actions.prototype.clickEquipbox = function(x,y) {
// 道具栏
if (x>=10 && x<=12 && y==0) {
core.ui.closePanel();
core.openToolbox();
return;
}
// 返回
if (x>=10 && x<=12 && y==12) {
core.ui.closePanel();
return;
}
// 当前页面
var page = core.status.event.data.page;
// 上一页
if ((x == 3 || x == 4) && y == 12) {
if (page>1) {
core.status.event.data.page--;
core.ui.drawEquipbox(core.status.event.selection);
}
return;
}
// 下一页
if ((x == 8 || x == 9) && y == 12) {
var lastPage = Math.ceil(Object.keys(core.status.hero.items.equips).length/12);
if (page<lastPage) {
core.status.event.data.page++;
core.ui.drawEquipbox(core.status.event.selection);
}
return;
}
var index=parseInt(x/2);
if (y==4) index+=0;
else if (y==6) index+=6;
else if (y==9) index+=12;
else if (y==11) index+=18;
else index=-1;
if (index>=0) {
if (index<12) index = parseInt(index/2);
this.clickEquipboxIndex(index);
}
}
////// 选择装备栏界面中某个Index后的操作 //////
actions.prototype.clickEquipboxIndex = function(index) {
if (index<6) {
if (index>=(main.equipName||[]).length) return;
if (index==core.status.event.selection && core.isset(core.status.hero.equipment[index])) {
core.unloadEquip(index);
core.status.route.push("unEquip:"+index);
}
}
else if (index>=12) {
var equips = Object.keys(core.status.hero.items.equips||{}).sort();
if (index==core.status.event.selection) {
var equipId = equips[index-12 + (core.status.event.data.page-1)*12];
core.loadEquip(equipId);
core.status.route.push("equip:"+equipId);
}
}
core.ui.drawEquipbox(index);
}
////// 装备栏界面时,按下某个键的操作 //////
actions.prototype.keyDownEquipbox = function (keycode) {
if (!core.isset(core.status.event.data)) return;
var equipCapacity = (main.equipName||[]).length;
var ownEquipment = Object.keys(core.status.hero.items.equips).sort();
var index = core.status.event.selection;
var page = core.status.event.data.page;
var totalPage = Math.ceil(ownEquipment.length/12);
var totalLastIndex = 12+(page<totalPage?11:(ownEquipment.length+11)%12);
if (keycode==37) { // left
if (index==0) return;
if (index==12) {
if (page > 1) {
core.status.event.data.page--;
index = 23;
}
else if (page == 1)
index = equipCapacity - 1;
else return;
}
else index -= 1;
this.clickEquipboxIndex(index);
return;
}
if (keycode==38) { // up
if (index<3) return;
else if (index<6) index -= 3;
else if (index < 18) {
index = parseInt((index-12)/2);
if (equipCapacity>3) index = Math.min(equipCapacity-1, index + 3);
else index = Math.min(equipCapacity-1, index);
}
else index -= 6;
this.clickEquipboxIndex(index);
return;
}
if (keycode==39) { // right
if (page<totalPage && index==23) {
core.status.event.data.page++;
index = 12;
}
else if (index==equipCapacity-1) {
if (totalPage==0) return;
index = 12;
}
else if (index==totalLastIndex)
return;
else index++;
this.clickEquipboxIndex(index);
return;
}
if (keycode==40) { // down
if (index<3) {
if (equipCapacity>3) index = Math.min(index+3, equipCapacity-1);
else {
if (totalPage == 0) return;
index = Math.min(2*index+1+12, totalLastIndex);
}
}
else if (index < 6) {
if (totalPage == 0) return;
index = Math.min(2*(index-3)+1+12, totalLastIndex);
}
else if (index < 18)
index = Math.min(index+6, totalLastIndex);
else return;
this.clickEquipboxIndex(index);
return;
}
}
////// 装备栏界面时,放开某个键的操作 //////
actions.prototype.keyUpEquipbox = function (keycode, altKey) {
if (altKey && keycode>=48 && keycode<=57) {
core.items.quickSaveEquip(keycode-48);
return;
}
if (keycode==84){
core.ui.closePanel();
core.openToolbox();
return;
}
if (keycode==81 || keycode==27 || keycode==88) {
core.ui.closePanel();
return;
}
if (!core.isset(core.status.event.data.selectId)) return;
if (keycode==13 || keycode==32 || keycode==67) {
this.clickEquipboxIndex(core.status.event.selection);
return;
}
}
////// 存读档界面时的点击操作 //////
actions.prototype.clickSL = function(x,y) {
var index=core.status.event.data;
var page = parseInt(index/10), offset=index%10;
// 上一页
if ((x == 3 || x == 4) && y == 12) {
core.ui.drawSLPanel(10*(page-1)+offset);
return;
}
// 下一页
if ((x == 8 || x == 9) && y == 12) {
core.ui.drawSLPanel(10*(page+1)+offset);
return;
}
// 返回
if (x>=10 && x<=12 && y==12) {
core.ui.closePanel();
if (!core.isPlaying()) {
core.showStartAnimate(true);
}
return;
}
// 删除
if (x>=0 && x<=2 && y==12) {
if (core.status.event.id=='save') {
core.status.event.selection=!core.status.event.selection;
core.ui.drawSLPanel(index);
}
else {
var index = parseInt(prompt("请输入读档编号"))||0;
if (index>0) {
core.doSL(index, core.status.event.id);
}
}
return;
}
var id=null;
if (y>=1 && y<=4) {
if (x>=1 && x<=3) id = "autoSave";
if (x>=5 && x<=7) id = 5*page+1;
if (x>=9 && x<=11) id = 5*page+2;
}
if (y>=7 && y<=10) {
if (x>=1 && x<=3) id = 5*page+3;
if (x>=5 && x<=7) id = 5*page+4;
if (x>=9 && x<=11) id = 5*page+5;
}
if (id!=null) {
if (core.status.event.selection) {
if (id == 'autoSave') {
core.drawTip("无法删除自动存档!");
}
else {
// core.removeLocalStorage("save"+id);
core.removeLocalForage("save"+id, function() {
core.ui.drawSLPanel(index, true);
}, function() {
core.drawTip("无法删除存档!");
})
}
}
else {
core.doSL(id, core.status.event.id);
}
}
}
////// 存读档界面时,按下某个键的操作 //////
actions.prototype.keyDownSL = function(keycode) {
var index=core.status.event.data;
var page = parseInt(index/10), offset=index%10;
if (keycode==37) { // left
if (offset==0) {
core.ui.drawSLPanel(10*(page-1) + 5);
}
else {
core.ui.drawSLPanel(index - 1);
}
return;
}
if (keycode==38) { // up
if (offset<3) {
core.ui.drawSLPanel(10*(page-1) + offset + 3);
}
else {
core.ui.drawSLPanel(index - 3);
}
return;
}
if (keycode==39) { // right
if (offset==5) {
core.ui.drawSLPanel(10*(page+1)+1);
}
else {
core.ui.drawSLPanel(index + 1);
}
return;
}
if (keycode==40) { // down
if (offset>=3) {
core.ui.drawSLPanel(10*(page+1) + offset - 3);
}
else {
core.ui.drawSLPanel(index + 3);
}
return;
}
if (keycode==33) { // PAGEUP
core.ui.drawSLPanel(10*(page-1) + offset);
return;
}
if (keycode==34) { // PAGEDOWN
core.ui.drawSLPanel(10*(page+1) + offset);
return;
}
}
////// 存读档界面时,放开某个键的操作 //////
actions.prototype.keyUpSL = function (keycode) {
var index=core.status.event.data;
var page = parseInt(index/10), offset=index%10;
if (keycode==27 || keycode==88 || (core.status.event.id == 'save' && keycode==83) || (core.status.event.id == 'load' && keycode==68)) {
core.ui.closePanel();
if (!core.isPlaying()) {
core.showStartAnimate(true);
}
return;
}
if (keycode==13 || keycode==32 || keycode==67) {
if (offset==0) {
core.doSL("autoSave", core.status.event.id);
}
else {
core.doSL(5*page+offset, core.status.event.id);
}
return;
}
if (keycode==69 && core.status.event.id == 'load') { // E
var index = parseInt(prompt("请输入读档编号"))||0;
if (index>0) {
core.doSL(index, core.status.event.id);
}
return;
}
if (keycode==46) {
if (offset==0) {
core.drawTip("无法删除自动存档!");
}
else {
// core.removeLocalStorage("save"+(5*page+offset));
// core.ui.drawSLPanel(index);
core.removeLocalForage("save"+(5*page+offset), function() {
core.ui.drawSLPanel(index, true);
}, function() {
core.drawTip("无法删除存档!");
})
}
}
}
////// 系统设置界面时的点击操作 //////
actions.prototype.clickSwitchs = function (x,y) {
if (x<5 || x>7) return;
var choices = core.status.event.ui.choices;
var topIndex = 6 - parseInt((choices.length - 1) / 2);
if (y>=topIndex && y<topIndex+choices.length) {
var selection = y-topIndex;
switch (selection) {
case 0:
core.musicStatus.bgmStatus = !core.musicStatus.bgmStatus;
if (core.musicStatus.bgmStatus)
core.resumeBgm();
else {
core.pauseBgm();
core.musicStatus.playingBgm = null;
}
core.setLocalStorage('bgmStatus', core.musicStatus.bgmStatus);
core.ui.drawSwitchs();
break;
case 1:
core.musicStatus.soundStatus = !core.musicStatus.soundStatus;
core.setLocalStorage('soundStatus', core.musicStatus.soundStatus);
core.ui.drawSwitchs();
break;
case 2:
if (!core.flags.canOpenBattleAnimate) {
core.drawTip("本塔不能开启战斗动画!");
}
else {
core.flags.battleAnimate=!core.flags.battleAnimate;
core.setLocalStorage('battleAnimate', core.flags.battleAnimate);
core.ui.drawSwitchs();
}
break;
case 3:
core.flags.displayEnemyDamage=!core.flags.displayEnemyDamage;
core.updateDamage();
core.setLocalStorage('enemyDamage', core.flags.displayEnemyDamage);
core.ui.drawSwitchs();
break;
case 4:
core.flags.displayCritical=!core.flags.displayCritical;
core.updateDamage();
core.setLocalStorage('critical', core.flags.displayCritical);
core.ui.drawSwitchs();
break;
case 5:
core.flags.displayExtraDamage=!core.flags.displayExtraDamage;
core.updateDamage();
core.setLocalStorage('extraDamage', core.flags.displayExtraDamage);
core.ui.drawSwitchs();
break;
case 6:
core.platform.useLocalForage=!core.platform.useLocalForage;
core.setLocalStorage('useLocalForage', core.platform.useLocalForage);
core.ui.drawSwitchs();
break;
case 7:
core.setFlag('clickMove', !core.getFlag('clickMove', true));
core.ui.drawSwitchs();
break;
case 8:
if (core.platform.isPC)
window.open("editor.html", "_blank");
else if (confirm("即将离开本塔,跳转至本塔工程页面,确认?")) {
window.location.href = "editor-mobile.html";
}
break;
case 9:
if (core.platform.isPC)
window.open(core.firstData.name+".zip");
else
window.location.href = core.firstData.name+".zip";
break;
case 10:
core.status.event.selection=0;
core.ui.drawSettings();
break;
}
}
}
////// 系统设置界面时,按下某个键的操作 //////
actions.prototype.keyDownSwitchs = function (keycode) {
if (keycode==38) {
core.status.event.selection--;
core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
}
if (keycode==40) {
core.status.event.selection++;
core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
}
}
////// 系统设置界面时,放开某个键的操作 //////
actions.prototype.keyUpSwitchs = function (keycode) {
if (keycode==27 || keycode==88) {
core.status.event.selection=0;
core.ui.drawSettings();
return;
}
var choices = core.status.event.ui.choices;
if (keycode==13 || keycode==32 || keycode==67) {
var topIndex = 6 - parseInt((choices.length - 1) / 2);
this.clickSwitchs(6, topIndex+core.status.event.selection);
}
// 数字键快速选择
if (keycode>=49 && keycode<=57) {
var index = keycode-49;
if (index<choices.length) {
var topIndex = 6 - parseInt((choices.length - 1) / 2);
this.clickSwitchs(6, topIndex+index);
}
}
}
////// 系统菜单栏界面时的点击事件 //////
actions.prototype.clickSettings = function (x,y) {
if (x<5 || x>7) return;
var choices = core.status.event.ui.choices;
var topIndex = 6 - parseInt((choices.length - 1) / 2);
if (y>=topIndex && y<topIndex+choices.length) {
var selection = y-topIndex;
switch (selection) {
case 0:
core.status.event.selection=0;
core.ui.drawSwitchs();
break;
case 1:
core.ui.drawKeyBoard();
break;
case 2:
core.ui.drawMaps();
break;
case 3:
core.ui.drawPaint();
break;
case 4:
core.status.event.selection=0;
core.ui.drawSyncSave();
break;
case 5:
core.status.event.selection=0;
core.ui.drawGameInfo();
break;
case 6:
core.status.event.selection=1;
core.ui.drawConfirmBox("你确定要返回标题页面吗?", function () {
core.ui.closePanel();
core.restart();
}, function () {
core.status.event.selection=3;
core.ui.drawSettings();
});
break;
case 7:
core.ui.closePanel();
break;
}
}
return;
}
////// 系统菜单栏界面时,按下某个键的操作 //////
actions.prototype.keyDownSettings = function (keycode) {
if (keycode==38) {
core.status.event.selection--;
core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
}
if (keycode==40) {
core.status.event.selection++;
core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
}
}
////// 系统菜单栏界面时,放开某个键的操作 //////
actions.prototype.keyUpSettings = function (keycode) {
if (keycode==27 || keycode==88) {
core.ui.closePanel();
return;
}
var choices = core.status.event.ui.choices;
if (keycode==13 || keycode==32 || keycode==67) {
var topIndex = 6 - parseInt((choices.length - 1) / 2);
this.clickSettings(6, topIndex+core.status.event.selection);
}
// 数字键快速选择
if (keycode>=49 && keycode<=57) {
var index = keycode-49;
if (index<choices.length) {
var topIndex = 6 - parseInt((choices.length - 1) / 2);
this.clickSettings(6, topIndex+index);
}
}
}
////// 同步存档界面时的点击操作 //////
actions.prototype.clickSyncSave = function (x,y) {
if (x<5 || x>7) return;
var choices = core.status.event.ui.choices;
var topIndex = 6 - parseInt((choices.length - 1) / 2);
if (y>=topIndex && y<topIndex+choices.length) {
var selection = y-topIndex;
switch (selection) {
case 0:
// core.syncSave("save");
core.status.event.selection=0;
core.ui.drawSyncSelect();
break;
case 1:
core.syncLoad();
break;
case 2:
core.status.event.selection=0;
core.ui.drawLocalSaveSelect();
break;
case 3:
core.readFile(function (obj) {
if (obj.name!=core.firstData.name) {
alert("存档和游戏不一致!");
return;
}
if (obj.version!=core.firstData.version) {
alert("游戏版本不一致!");
return;
}
if (!core.isset(obj.data)) {
alert("无效的存档!");
return;
}
var data=obj.data;
if (data instanceof Array) {
core.ui.drawConfirmBox("所有本地存档都将被覆盖,确认?", function () {
for (var i=1;i<=5*(main.savePages||30);i++) {
if (i<=data.length) {
// core.setLocalStorage("save"+i, data[i-1]);
core.setLocalForage("save"+i, data[i-1]);
}
else {
// core.removeLocalStorage("save"+i);
core.removeLocalForage("save"+i);
}
}
core.drawText("读取成功!\n你的本地所有存档均已被覆盖。");
}, function () {
core.status.event.selection=0;
core.ui.drawSyncSave();
})
}
else {
// core.setLocalStorage("save"+core.status.saveIndex, data);
core.setLocalForage("save"+core.status.saveIndex, data, function() {
core.drawText("同步成功!\n单存档已覆盖至存档"+core.status.saveIndex);
})
}
}, function () {
});
break;
case 4:
core.status.event.selection=0;
core.ui.drawReplay();
break;
case 5:
if (core.hasFlag('debug')) {
core.drawText("\t[系统提示]调试模式下无法下载录像");
break;
}
core.download(core.firstData.name+"_"+core.formatDate2(new Date())+".h5route", JSON.stringify({
'name': core.firstData.name,
'hard': core.status.hard,
'seed': core.getFlag('__seed__'),
'route': core.encodeRoute(core.status.route)
}));
break;
case 6:
core.status.event.selection=0;
core.ui.drawStorageRemove();
break;
case 7:
core.status.event.selection=4;
core.ui.drawSettings();
break;
}
}
return;
}
////// 同步存档界面时,按下某个键的操作 //////
actions.prototype.keyDownSyncSave = function (keycode) {
if (keycode==38) {
core.status.event.selection--;
core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
}
if (keycode==40) {
core.status.event.selection++;
core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
}
}
////// 同步存档界面时,放开某个键的操作 //////
actions.prototype.keyUpSyncSave = function (keycode) {
if (keycode==27 || keycode==88) {
core.status.event.selection=2;
core.ui.drawSettings();
return;
}
var choices = core.status.event.ui.choices;
if (keycode==13 || keycode==32 || keycode==67) {
var topIndex = 6 - parseInt((choices.length - 1) / 2);
this.clickSyncSave(6, topIndex+core.status.event.selection);
}
// 数字键快速选择
if (keycode>=49 && keycode<=57) {
var index = keycode-49;
if (index<choices.length) {
var topIndex = 6 - parseInt((choices.length - 1) / 2);
this.clickSyncSave(6, topIndex+index);
}
}
}
////// 同步存档选择界面时的点击操作 //////
actions.prototype.clickSyncSelect = function (x, y) {
if (x<5 || x>7) return;
var choices = core.status.event.ui.choices;
var topIndex = 6 - parseInt((choices.length - 1) / 2);
if (y>=topIndex && y<topIndex+choices.length) {
var selection = y - topIndex;
switch (selection) {
case 0:
core.syncSave('all');
break;
case 1:
core.syncSave();
break;
case 2:
core.status.event.selection=0;
core.ui.drawSyncSave();
break;
}
}
}
////// 同步存档选择界面时,按下某个键的操作 //////
actions.prototype.keyDownSyncSelect = function (keycode) {
if (keycode==38) {
core.status.event.selection--;
core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
}
if (keycode==40) {
core.status.event.selection++;
core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
}
}
////// 同步存档选择界面时,放开某个键的操作 //////
actions.prototype.keyUpSyncSelect = function (keycode) {
if (keycode==27 || keycode==88) {
core.status.event.selection=0;
core.ui.drawSettings();
return;
}
var choices = core.status.event.ui.choices;
if (keycode==13 || keycode==32 || keycode==67) {
var topIndex = 6 - parseInt((choices.length - 1) / 2);
this.clickSyncSelect(6, topIndex+core.status.event.selection);
}
// 数字键快速选择
if (keycode>=49 && keycode<=57) {
var index = keycode-49;
if (index<choices.length) {
var topIndex = 6 - parseInt((choices.length - 1) / 2);
this.clickSyncSelect(6, topIndex+index);
}
}
}
////// 存档下载界面时的点击操作 //////
actions.prototype.clickLocalSaveSelect = function (x,y) {
if (x<5 || x>7) return;
var choices = core.status.event.ui.choices;
var topIndex = 6 - parseInt((choices.length - 1) / 2);
var saves=null;
if (y>=topIndex && y<topIndex+choices.length) {
var selection = y - topIndex;
/*
switch (selection) {
case 0:
saves=[];
for (var i=1;i<=5*(main.savePages||30);i++) {
var data = core.getLocalStorage("save"+i, null);
if (core.isset(data)) {
saves.push(data);
}
}
break;
case 1:
saves=core.getLocalStorage("save"+core.status.saveIndex, null);
break;
case 2:
break;
}
*/
if (selection<2) {
core.control.getSaves(selection==0?null:core.status.saveIndex, function(saves) {
if (core.isset(saves)) {
var content = {
"name": core.firstData.name,
"version": core.firstData.version,
"data": saves
}
core.download(core.firstData.name+"_"+core.formatDate2(new Date())+".h5save", JSON.stringify(content));
}
})
}
}
core.status.event.selection=2;
core.ui.drawSyncSave();
}
////// 存档下载界面时,按下某个键的操作 //////
actions.prototype.keyDownLocalSaveSelect = function (keycode) {
if (keycode==38) {
core.status.event.selection--;
core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
}
if (keycode==40) {
core.status.event.selection++;
core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
}
}
////// 存档下载界面时,放开某个键的操作 //////
actions.prototype.keyUpLocalSaveSelect = function (keycode) {
if (keycode==27 || keycode==88) {
core.status.event.selection=0;
core.ui.drawSettings();
return;
}
var choices = core.status.event.ui.choices;
if (keycode==13 || keycode==32 || keycode==67) {
var topIndex = 6 - parseInt((choices.length - 1) / 2);
this.clickLocalSaveSelect(6, topIndex+core.status.event.selection);
}
// 数字键快速选择
if (keycode>=49 && keycode<=57) {
var index = keycode-49;
if (index<choices.length) {
var topIndex = 6 - parseInt((choices.length - 1) / 2);
this.clickLocalSaveSelect(6, topIndex+index);
}
}
}
////// 存档删除界面时的点击操作 //////
actions.prototype.clickStorageRemove = function (x, y) {
if (x<5 || x>7) return;
var choices = core.status.event.ui.choices;
var topIndex = 6 - parseInt((choices.length - 1) / 2);
if (y>=topIndex && y<topIndex+choices.length) {
var selection = y - topIndex;
switch (selection) {
case 0:
if (core.platform.useLocalForage) {
core.ui.drawWaiting("正在清空,请稍后...");
localforage.clear(function () {
core.ui.closePanel();
core.drawText("\t[操作成功]你的所有存档已被清空。");
core.status.saveIndex = 1;
core.removeLocalStorage('saveIndex');
});
}
else {
localStorage.clear();
core.drawText("\t[操作成功]你的所有存档已被清空。");
core.status.saveIndex = 1;
core.removeLocalStorage('saveIndex');
}
break;
case 1:
if (core.platform.useLocalForage) {
core.ui.drawWaiting("正在清空,请稍后...");
for (var i=1;i<=5*(main.savePages||30);i++) {
// core.removeLocalStorage("save"+i);
core.removeLocalForage("save"+i);
}
core.removeLocalForage("autoSave", function() {
core.ui.closePanel();
core.drawText("\t[操作成功]当前塔的存档已被清空。");
core.status.saveIndex = 1;
core.removeLocalStorage('saveIndex');
});
}
else {
for (var i=1;i<=5*(main.savePages||30);i++) {
// core.removeLocalStorage("save"+i);
core.removeLocalStorage("save"+i);
}
core.removeLocalStorage("autoSave");
core.drawText("\t[操作成功]当前塔的存档已被清空。");
core.status.saveIndex = 1;
core.removeLocalStorage('saveIndex');
}
break;
case 2:
core.status.event.selection=6;
core.ui.drawSyncSave();
break;
}
}
}
////// 存档删除界面时,按下某个键的操作 //////
actions.prototype.keyDownStorageRemove = function (keycode) {
if (keycode==38) {
core.status.event.selection--;
core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
}
if (keycode==40) {
core.status.event.selection++;
core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
}
}
////// 存档删除界面时,放开某个键的操作 //////
actions.prototype.keyUpStorageRemove = function (keycode) {
if (keycode==27 || keycode==88) {
core.status.event.selection=5;
core.ui.drawSyncSave();
return;
}
var choices = core.status.event.ui.choices;
if (keycode==13 || keycode==32 || keycode==67) {
var topIndex = 6 - parseInt((choices.length - 1) / 2);
this.clickStorageRemove(6, topIndex+core.status.event.selection);
}
// 数字键快速选择
if (keycode>=49 && keycode<=57) {
var index = keycode-49;
if (index<choices.length) {
var topIndex = 6 - parseInt((choices.length - 1) / 2);
this.clickStorageRemove(6, topIndex+index);
}
}
}
////// 回放选择界面时的点击操作 //////
actions.prototype.clickReplay = function (x, y) {
if (x<5 || x>7) return;
var choices = core.status.event.ui.choices;
var topIndex = 6 - parseInt((choices.length - 1) / 2);
if (y>=topIndex && y<topIndex+choices.length) {
var selection = y - topIndex;
switch (selection) {
case 0:
{
core.ui.closePanel();
var hard=core.status.hard, seed = core.getFlag('__seed__');
core.startGame(hard, seed, core.clone(core.status.route));
break;
}
case 1:
{
core.status.event.id = 'replayLoad';
core.status.event.selection = null;
var saveIndex = core.status.saveIndex;
var page=parseInt((saveIndex-1)/5), offset=saveIndex-5*page;
core.ui.drawSLPanel(10*page+offset);
break;
}
case 2:
core.chooseReplayFile();
break;
case 3:
if (core.hasFlag('debug')) {
core.drawText("\t[系统提示]调试模式下无法下载录像");
break;
}
core.download(core.firstData.name+"_"+core.formatDate2(new Date())+".h5route", JSON.stringify({
'name': core.firstData.name,
'hard': core.status.hard,
'seed': core.getFlag('__seed__'),
'route': core.encodeRoute(core.status.route)
}));
break;
break;
case 4:
core.ui.closePanel();
break;
}
}
}
////// 回放选择界面时,按下某个键的操作 //////
actions.prototype.keyDownReplay = function (keycode) {
if (keycode==38) {
core.status.event.selection--;
core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
}
if (keycode==40) {
core.status.event.selection++;
core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
}
}
////// 回放选择界面时,放开某个键的操作 //////
actions.prototype.keyUpReplay = function (keycode) {
if (keycode==27 || keycode==88) {
core.ui.closePanel();
return;
}
var choices = core.status.event.ui.choices;
if (keycode==13 || keycode==32 || keycode==67) {
var topIndex = 6 - parseInt((choices.length - 1) / 2);
this.clickReplay(6, topIndex+core.status.event.selection);
}
// 数字键快速选择
if (keycode>=49 && keycode<=57) {
var index = keycode-49;
if (index<choices.length) {
var topIndex = 6 - parseInt((choices.length - 1) / 2);
this.clickReplay(6, topIndex+index);
}
}
}
////// 游戏信息界面时的点击操作 //////
actions.prototype.clickGameInfo = function (x, y) {
if (x<5 || x>7) return;
var choices = core.status.event.ui.choices;
var topIndex = 6 - parseInt((choices.length - 1) / 2);
if (y>=topIndex && y<topIndex+choices.length) {
var selection = y - topIndex;
switch (selection) {
case 0:
core.ui.drawStatistics();
break;
case 1:
if (core.platform.isPC) {
window.open("/score.php?name="+core.firstData.name+"&num=10", "_blank");
}
else {
if (confirm("即将离开本塔,跳转至本塔评论页面,确认?")) {
window.location.href = "/score.php?name="+core.firstData.name+"&num=10";
}
}
break;
case 2:
core.ui.drawHelp();
break;
case 3:
core.ui.drawAbout();
break;
case 4:
core.status.event.selection=5;
core.ui.drawSettings();
break;
}
}
}
////// 游戏信息界面时,按下某个键的操作 //////
actions.prototype.keyDownGameInfo = function (keycode) {
if (keycode==38) {
core.status.event.selection--;
core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
}
if (keycode==40) {
core.status.event.selection++;
core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
}
}
////// 游戏信息界面时,放开某个键的操作 //////
actions.prototype.keyUpGameInfo = function (keycode) {
if (keycode==27 || keycode==88) {
core.ui.closePanel();
return;
}
var choices = core.status.event.ui.choices;
if (keycode==13 || keycode==32 || keycode==67) {
var topIndex = 6 - parseInt((choices.length - 1) / 2);
this.clickGameInfo(6, topIndex+core.status.event.selection);
}
// 数字键快速选择
if (keycode>=49 && keycode<=57) {
var index = keycode-49;
if (index<choices.length) {
var topIndex = 6 - parseInt((choices.length - 1) / 2);
this.clickGameInfo(6, topIndex+index);
}
}
}
////// “虚拟键盘”界面时的点击操作 //////
actions.prototype.clickKeyBoard = function (x, y) {
if (y==3 && x>=1 && x<=11) {
core.ui.closePanel();
core.keyUp(112+x-1); // F1-F12: 112-122
}
if (y==3 && x==12) {
var val = prompt();
if (val!=null) {
try {
eval(val);
}
catch (e) {}
}
}
if (y==4 && x>=1 && x<=10) {
core.ui.closePanel();
core.keyUp(x==10?48:48+x); // 1-9: 49-57; 0: 48
}
// 字母
var lines = [
["Q","W","E","R","T","Y","U","I","O","P"],
["A","S","D","F","G","H","J","K","L"],
["Z","X","C","V","B","N","M"],
];
if (y==5 && x>=1 && x<=10) {
core.ui.closePanel();
core.keyUp(lines[0][x-1].charCodeAt(0));
}
if (y==6 && x>=1 && x<=9) {
core.ui.closePanel();
core.keyUp(lines[1][x-1].charCodeAt(0));
}
if (y==7 && x>=1 && x<=7) {
core.ui.closePanel();
core.keyUp(lines[2][x-1].charCodeAt(0));
}
if (y==8 && x>=1 && x<=11) {
core.ui.closePanel();
if (x==1) core.keyUp(189); // -
if (x==2) core.keyUp(187); // =
if (x==3) core.keyUp(219); // [
if (x==4) core.keyUp(221); // ]
if (x==5) core.keyUp(220); // \
if (x==6) core.keyUp(186); // ;
if (x==7) core.keyUp(222); // '
if (x==8) core.keyUp(188); // ,
if (x==9) core.keyUp(190); // .
if (x==10) core.keyUp(191); // /
if (x==11) core.keyUp(192); // `
}
if (y==9 && x>=1 && x<=10) {
core.ui.closePanel();
if (x==1) core.keyUp(27); // ESC
if (x==2) core.keyUp(9); // TAB
if (x==3) core.keyUp(20); // CAPS
if (x==4) core.keyUp(16); // SHIFT
if (x==5) core.keyUp(17); // CTRL
if (x==6) core.keyUp(18); // ALT
if (x==7) core.keyUp(32); // SPACE
if (x==8) core.keyUp(8); // BACKSPACE
if (x==9) core.keyUp(13); // ENTER
if (x==10) core.keyUp(46); // DEL
}
if (y==10 && x>=9 && x<=11)
core.ui.closePanel();
}
////// 光标界面时的点击操作 //////
actions.prototype.clickCursor = function (x,y) {
if (x==core.status.automaticRoute.cursorX && y==core.status.automaticRoute.cursorY) {
core.ui.closePanel();
core.onclick(x,y,[]);
return;
}
core.status.automaticRoute.cursorX=x;
core.status.automaticRoute.cursorY=y;
core.ui.drawCursor();
}
////// 光标界面时,按下某个键的操作 //////
actions.prototype.keyDownCursor = function (keycode) {
if (keycode==37) { // left
core.status.automaticRoute.cursorX--;
core.ui.drawCursor();
return;
}
if (keycode==38) { // up
core.status.automaticRoute.cursorY--;
core.ui.drawCursor();
return;
}
if (keycode==39) { // right
core.status.automaticRoute.cursorX++;
core.ui.drawCursor();
return;
}
if (keycode==40) { // down
core.status.automaticRoute.cursorY++;
core.ui.drawCursor();
return;
}
}
////// 光标界面时,放开某个键的操作 //////
actions.prototype.keyUpCursor = function (keycode) {
if (keycode==27 || keycode==88) {
core.ui.closePanel();
return;
}
if (keycode==13 || keycode==32 || keycode==67 || keycode==69) {
core.ui.closePanel();
core.onclick(core.status.automaticRoute.cursorX, core.status.automaticRoute.cursorY, []);
return;
}
}
////// “关于”界面时的点击操作 //////
actions.prototype.clickAbout = function () {
if (core.isPlaying())
core.ui.closePanel();
else
core.restart(true);
}
////// 绘图相关 //////
actions.prototype.ondownPaint = function (x, y) {
x+=core.bigmap.offsetX;
y+=core.bigmap.offsetY;
if (!core.status.event.data.erase) {
core.canvas.route.beginPath();
core.canvas.route.moveTo(x, y);
}
core.status.event.data.x = x;
core.status.event.data.y = y;
}
actions.prototype.onmovePaint = function (x, y) {
if (core.status.event.data.x==null) return;
x+=core.bigmap.offsetX;
y+=core.bigmap.offsetY;
if (core.status.event.data.erase) {
core.clearMap('route', x-10, y-10, 20, 20);
return;
}
var midx = (core.status.event.data.x+x)/2, midy = (core.status.event.data.y+y)/2;
core.canvas.route.quadraticCurveTo(midx, midy, x, y);
core.canvas.route.stroke();
core.status.event.data.x = x;
core.status.event.data.y = y;
}
actions.prototype.onupPaint = function () {
core.status.event.data.x = null;
core.status.event.data.y = null;
// 保存
core.paint[core.status.floorId] = LZString.compress(core.utils.encodeCanvas(core.canvas.route).join(","));
}
actions.prototype.setPaintMode = function (mode) {
if (mode == 'paint') core.status.event.data.erase = false;
else if (mode == 'erase') core.status.event.data.erase = true;
else return;
core.drawTip("进入"+(core.status.event.data.erase?"擦除":"绘图")+"模式");
}
actions.prototype.clearPaint = function () {
core.clearMap('route');
core.paint[core.status.floorId] = null;
core.drawTip("已清空绘图内容");
}
actions.prototype.savePaint = function () {
var data = {};
for (var floorId in core.paint) {
if (core.isset(core.paint[floorId]))
data[floorId] = LZString.decompress(core.paint[floorId]);
}
core.download(core.firstData.name+".h5paint", JSON.stringify({
'name': core.firstData.name,
'paint': data
}));
}
actions.prototype.loadPaint = function () {
core.readFile(function (obj) {
if (obj.name!=core.firstData.name) {
alert("绘图文件和游戏不一致!");
return;
}
if (!core.isset(obj.paint)) {
alert("无效的绘图文件!");
return;
}
core.paint = {};
for (var floorId in obj.paint) {
if (core.isset(obj.paint[floorId]))
core.paint[floorId] = LZString.compress(obj.paint[floorId]);
}
core.clearMap('route');
var value = core.paint[core.status.floorId];
if (core.isset(value)) value = LZString.decompress(value).split(",");
core.utils.decodeCanvas(value, 32*core.bigmap.width, 32*core.bigmap.height);
core.canvas.route.drawImage(core.bigmap.tempCanvas.canvas, 0, 0);
core.drawTip("读取绘图文件成功");
})
}
actions.prototype.exitPaint = function () {
core.clearMap('route');
core.ui.closePanel();
core.statusBar.image.shop.style.opacity = 1;
core.updateStatusBar();
core.drawTip("退出绘图模式");
}
actions.prototype.keyUpPaint = function (keycode) {
if (keycode==27 || keycode==88 || keycode==77 || keycode==13 || keycode==32 || keycode==67) {
this.exitPaint();
return;
}
}
////// 绘图相关 END //////