46 lines
2.1 KiB
JavaScript
46 lines
2.1 KiB
JavaScript
// 这里需要改楼层名,请和文件名及下面的floorId保持完全一致
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// 楼层唯一标识符仅能由字母、数字、下划线组成,且不能由数字开头
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// 推荐用法:第20层就用MT20,第38层就用MT38,地下6层就用MT_6(用下划线代替负号),隐藏3层用MT3h(h表示隐藏),等等
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main.floors.test = {
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"floorId": "test", // 楼层唯一标识符,需要和名字完全一致
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"title": "test", // 楼层中文名
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"name": "", // 显示在状态栏中的层数
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"canFlyTo": true, // 该楼能否被楼传器飞到(不能的话在该楼也不允许使用楼传器)
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"canUseQuickShop": true, // 该层是否允许使用快捷商店
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"defaultGround": "ground", // 默认地面的图块ID(terrains中)
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"map": [ // 地图数据,需要是13x13,建议使用地图生成器来生成
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[201,201,201,201,201,201,201,201,201,201,201,201,201],
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[201,201,201,201,201,201,201,201,201,201,201,201,201],
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[201,201,201,201,201,201,201,201,201,201,201,201,201],
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[201,201,201,201,201,201,201,201,201,201,201,201,201],
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[201,201,201,201,201,201,201,201,201,201,201,201,201],
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[201,201,201,201,201,201,201,201,201,201,201,201,201],
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[201,201,201,201,201,201,201,201,201,201,201,201,201],
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[201,201,201,201,201,201,201,201,201,201,201,201,201],
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[201,201,201,201,201,201,201,201,201,201,201,201,201],
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[201,201,201,201,201,201,201,201,201,201,201,201,201],
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[201,201,201,201,201,201,201,201,201,201,201,201,201],
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[201,201,201,201,201,201, 45,201,201,201,201,201,201],
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[201,201,201,201,201,201, 0,201,201,201,201,201,201]
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],
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"firstArrive": [ // 第一次到该楼层触发的事件
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],
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"events": { // 该楼的所有可能事件列表
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},
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"changeFloor": { // 楼层转换事件;该事件不能和上面的events有冲突(同位置点),否则会被覆盖
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},
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"afterBattle": { // 战斗后可能触发的事件列表
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},
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"afterGetItem": { // 获得道具后可能触发的事件列表
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},
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"afterOpenDoor": { // 开完门后可能触发的事件列表
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}
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}
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