413 lines
19 KiB
JavaScript
413 lines
19 KiB
JavaScript
var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
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{
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"items": {
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"yellowKey": {
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"cls": "keys",
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"name": "黄钥匙"
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},
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"blueKey": {
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"cls": "keys",
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"name": "蓝钥匙"
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},
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"redKey": {
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"cls": "keys",
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"name": "红钥匙"
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},
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"redJewel": {
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"cls": "items",
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"name": "红宝石",
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"text": "',攻击+'+core.values.redJewel"
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},
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"blueJewel": {
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"cls": "items",
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"name": "蓝宝石",
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"text": "',防御+'+core.values.blueJewel"
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},
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"greenJewel": {
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"cls": "items",
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"name": "绿宝石",
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"text": "',魔防+'+core.values.greenJewel"
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},
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"yellowJewel": {
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"cls": "items",
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"name": "黄宝石",
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"text": "可以进行加点"
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},
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"redPotion": {
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"cls": "items",
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"name": "红血瓶",
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"text": "',生命+'+core.values.redPotion"
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},
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"bluePotion": {
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"cls": "items",
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"name": "蓝血瓶",
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"text": "',生命+'+core.values.bluePotion"
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},
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"yellowPotion": {
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"cls": "items",
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"name": "黄血瓶",
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"text": "'生命+'+core.values.yellowPotion"
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},
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"greenPotion": {
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"cls": "items",
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"name": "绿血瓶",
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"text": "',生命+'+core.values.greenPotion"
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},
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"sword0": {
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"cls": "items",
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"name": "破旧的剑",
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"text": "一把已经生锈的剑",
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"equip": {
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"type": 0,
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"atk": 0,
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"animate": "sword"
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}
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},
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"sword1": {
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"cls": "items",
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"name": "铁剑",
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"text": "一把很普通的铁剑",
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"equip": {
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"type": 0,
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"atk": 10,
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"animate": "sword"
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}
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},
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"sword2": {
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"cls": "items",
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"name": "银剑",
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"text": "一把很普通的银剑",
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"equip": {
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"type": 0,
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"atk": 20,
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"animate": "sword"
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}
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},
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"sword3": {
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"cls": "items",
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"name": "骑士剑",
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"text": "一把很普通的骑士剑",
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"equip": {
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"type": 0,
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"atk": 40,
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"animate": "sword"
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}
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},
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"sword4": {
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"cls": "items",
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"name": "圣剑",
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"text": "一把很普通的圣剑",
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"equip": {
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"type": 0,
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"atk": 80,
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"animate": "sword"
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}
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},
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"sword5": {
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"cls": "items",
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"name": "神圣剑",
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"text": "一把很普通的神圣剑",
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"equip": {
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"type": 0,
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"atk": 100,
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"animate": "sword"
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}
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},
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"shield0": {
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"cls": "items",
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"name": "破旧的盾",
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"text": "一个很破旧的铁盾",
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"equip": {
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"type": 1,
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"def": 0
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}
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},
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"shield1": {
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"cls": "items",
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"name": "铁盾",
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"text": "一个很普通的铁盾",
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"equip": {
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"type": 1,
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"def": 10
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}
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},
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"shield2": {
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"cls": "items",
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"name": "银盾",
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"text": "一个很普通的银盾",
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"equip": {
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"type": 1,
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"def": 20
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}
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},
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"shield3": {
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"cls": "items",
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"name": "骑士盾",
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"text": "一个很普通的骑士盾",
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"equip": {
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"type": 1,
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"def": 40
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}
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},
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"shield4": {
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"cls": "items",
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"name": "圣盾",
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"text": "一个很普通的圣盾",
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"equip": {
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"type": 1,
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"def": 80
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}
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},
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"shield5": {
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"cls": "items",
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"name": "神圣盾",
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"text": "一个很普通的神圣盾",
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"equip": {
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"type": 1,
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"def": 100,
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"mdef": 100
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}
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},
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"superPotion": {
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"cls": "items",
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"name": "圣水"
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},
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"moneyPocket": {
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"cls": "items",
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"name": "金钱袋"
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},
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"book": {
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"cls": "constants",
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"name": "怪物手册",
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"text": "可以查看当前楼层各怪物属性"
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},
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"fly": {
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"cls": "constants",
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"name": "楼层传送器",
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"text": "可以自由往来去过的楼层"
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},
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"coin": {
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"cls": "constants",
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"name": "幸运金币",
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"text": "持有时打败怪物可得双倍金币"
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},
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"snow": {
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"cls": "constants",
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"name": "冰冻徽章",
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"text": "可以将面前的熔岩变成平地"
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},
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"cross": {
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"cls": "constants",
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"name": "十字架",
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"text": "持有后无视怪物的无敌属性"
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},
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"knife": {
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"cls": "constants",
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"name": "屠龙匕首",
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"text": "该道具尚未被定义"
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},
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"shoes": {
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"cls": "constants",
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"name": "绿鞋",
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"text": "持有时无视负面地形"
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},
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"bigKey": {
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"cls": "tools",
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"name": "大黄门钥匙",
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"text": "可以开启当前层所有黄门"
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},
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"greenKey": {
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"cls": "tools",
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"name": "绿钥匙",
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"text": "可以打开一扇绿门"
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},
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"steelKey": {
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"cls": "tools",
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"name": "铁门钥匙",
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"text": "可以打开一扇铁门"
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},
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"pickaxe": {
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"cls": "tools",
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"name": "破墙镐",
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"text": "可以破坏勇士面前的墙"
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},
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"icePickaxe": {
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"cls": "tools",
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"name": "破冰镐",
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"text": "可以破坏勇士面前的一堵冰墙"
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},
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"bomb": {
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"cls": "tools",
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"name": "炸弹",
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"text": "可以炸掉勇士面前的怪物"
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},
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"centerFly": {
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"cls": "tools",
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"name": "中心对称飞行器",
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"text": "可以飞向当前楼层中心对称的位置"
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},
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"upFly": {
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"cls": "tools",
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"name": "上楼器",
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"text": "可以飞往楼上的相同位置"
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},
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"downFly": {
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"cls": "tools",
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"name": "下楼器",
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"text": "可以飞往楼下的相同位置"
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},
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"earthquake": {
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"cls": "tools",
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"name": "地震卷轴",
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"text": "可以破坏当前层的所有墙"
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},
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"poisonWine": {
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"cls": "tools",
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"name": "解毒药水",
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"text": "可以解除中毒状态"
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},
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"weakWine": {
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"cls": "tools",
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"name": "解衰药水",
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"text": "可以解除衰弱状态"
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},
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"curseWine": {
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"cls": "tools",
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"name": "解咒药水",
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"text": "可以解除诅咒状态"
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},
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"superWine": {
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"cls": "tools",
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"name": "万能药水",
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"text": "可以解除所有不良状态"
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},
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"hammer": {
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"cls": "tools",
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"name": "圣锤",
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"text": "可以炸掉勇士面前的怪物"
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},
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"lifeWand": {
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"cls": "tools",
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"name": "生命魔杖",
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"text": "可以恢复100点生命值"
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},
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"jumpShoes": {
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"cls": "tools",
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"name": "跳跃靴",
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"text": "能跳跃到前方两格处"
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},
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"skill1": {
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"cls": "constants",
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"name": "技能:二倍斩",
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"text": "可以打开或关闭主动技能二倍斩"
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}
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},
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"itemEffect": {
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"redJewel": "core.status.hero.atk += core.values.redJewel * ratio",
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"blueJewel": "core.status.hero.def += core.values.blueJewel * ratio",
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"greenJewel": "core.status.hero.mdef += core.values.greenJewel * ratio",
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"yellowJewel": "core.status.hero.hp+=1000;core.status.hero.atk+=6;core.status.hero.def+=6;core.status.hero.mdef+=10;",
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"redPotion": "core.status.hero.hp += core.values.redPotion * ratio",
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"bluePotion": "core.status.hero.hp += core.values.bluePotion * ratio",
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"yellowPotion": "core.status.hero.hp += core.values.yellowPotion * ratio",
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"greenPotion": "core.status.hero.hp += core.values.greenPotion * ratio",
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"sword0": "core.status.hero.atk += 0",
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"sword1": "core.status.hero.atk += 10",
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"sword2": "core.status.hero.atk += 20",
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"sword3": "core.status.hero.atk += 40",
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"sword4": "core.status.hero.atk += 80",
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"sword5": "core.status.hero.atk += 100",
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"shield0": "core.status.hero.def += 0",
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"shield1": "core.status.hero.def += 10",
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"shield2": "core.status.hero.def += 20",
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"shield3": "core.status.hero.def += 40",
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"shield4": "core.status.hero.def += 80",
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"shield5": "core.status.hero.def += 100;core.status.hero.mdef += 100",
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"bigKey": "core.status.hero.items.keys.yellowKey++;core.status.hero.items.keys.blueKey++;core.status.hero.items.keys.redKey++;",
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"superPotion": "core.status.hero.hp *= 2",
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"moneyPocket": "core.status.hero.money += core.values.moneyPocket"
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},
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"itemEffectTip": {
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"redJewel": "',攻击+'+core.values.redJewel * ratio",
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"blueJewel": "',防御+'+core.values.blueJewel * ratio",
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"greenJewel": "',魔防+'+core.values.greenJewel * ratio",
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"yellowJewel": "',全属性提升'",
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"redPotion": "',生命+'+core.values.redPotion * ratio",
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"bluePotion": "',生命+'+core.values.bluePotion * ratio",
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"yellowPotion": "',生命+'+core.values.yellowPotion * ratio",
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"greenPotion": "',生命+'+core.values.greenPotion * ratio",
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"sword0": "',攻击+0'",
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"sword1": "',攻击+10'",
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"sword2": "',攻击+20'",
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"sword3": "',攻击+40'",
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"sword4": "',攻击+80'",
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"sword5": "',攻击+100'",
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"shield0": "',防御+0'",
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"shield1": "',防御+10'",
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"shield2": "',防御+20'",
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"shield3": "',防御+40'",
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"shield4": "',防御+80'",
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"shield5": "',防御+100,魔防+100'",
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"bigKey": "',全钥匙+1'",
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"superPotion": "',生命值翻倍'",
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"moneyPocket": "',金币+'+core.values.moneyPocket"
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},
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"useItemEffect": {
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"book": "core.ui.drawBook(0);",
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"fly": "core.ui.drawFly(core.status.hero.flyRange.indexOf(core.status.floorId));",
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"earthquake": "core.removeBlockByIds(core.status.floorId, core.status.event.data);\ncore.drawMap(core.status.floorId, function () {\n\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n});",
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"pickaxe": "core.playSound('pickaxe.mp3');\ncore.removeBlockByIds(core.status.floorId, core.status.event.data);\ncore.drawMap(core.status.floorId, function () {\n\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n});",
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"icePickaxe": "core.removeBlockByIds(core.status.floorId, core.status.event.data);\ncore.drawMap(core.status.floorId, function () {\n\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n});",
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"snow": "core.removeBlockByIds(core.status.floorId, core.status.event.data);\ncore.drawMap(core.status.floorId, function () {\n\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n});",
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"bigKey": "core.removeBlockByIds(core.status.floorId, core.status.event.data);\ncore.drawMap(core.status.floorId, function () {\n\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n});",
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"bomb": "core.playSound('bomb.mp3');\ncore.removeBlockByIds(core.status.floorId, core.status.event.data);\ncore.drawMap(core.status.floorId, function () {\n\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\tcore.events.afterUseBomb();\n});",
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"hammer": "core.playSound('bomb.mp3');\ncore.removeBlockByIds(core.status.floorId, core.status.event.data);\ncore.drawMap(core.status.floorId, function () {\n\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\tcore.events.afterUseBomb();\n});",
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"centerFly": "core.playSound('centerFly.mp3');\ncore.clearMap('hero');\ncore.setHeroLoc('x', (core.bigmap.width||13)-1-core.getHeroLoc('x'));\ncore.setHeroLoc('y', (core.bigmap.height||13)-1-core.getHeroLoc('y'));\ncore.drawHero();\ncore.drawTip(core.material.items[itemId].name + '使用成功');",
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"upFly": "var loc = {'direction': core.status.hero.loc.direction, 'x': core.status.event.data.x, 'y': core.status.event.data.y};\ncore.changeFloor(core.status.event.data.id, null, loc, null, function (){\n\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\tcore.replay();\n});",
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"downFly": "var loc = {'direction': core.status.hero.loc.direction, 'x': core.status.event.data.x, 'y': core.status.event.data.y};\ncore.changeFloor(core.status.event.data.id, null, loc, null, function (){\n\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\tcore.replay();\n});",
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"poisonWine": "core.setFlag('poison', false);",
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"weakWine": "core.setFlag('weak', false);\ncore.status.hero.atk += core.getFlag('weakAtk', core.values.weakValue);\ncore.status.hero.def += core.getFlag('weakDef', core.values.weakValue);",
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"curseWine": "core.setFlag('curse', false);",
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"superWine": "core.setFlag('poison', false);\nif (core.hasFlag('weak')) {\n\tcore.setFlag('weak', false);\n\tcore.status.hero.atk += core.getFlag('weakAtk', core.values.weakValue);\n\tcore.status.hero.def += core.getFlag('weakDef', core.values.weakValue);\n}\ncore.setFlag('curse', false);",
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"lifeWand": "core.insertAction([\n\t{\"type\": \"input\", \"text\": \"请输入生命魔杖使用次数:(0-${item:lifeWand})\"},\n\t{\"type\": \"if\", \"condition\": \"flag:input<=item:lifeWand\",\n\t\t\"true\": [\n\t\t\t{\"type\": \"setValue\", \"name\": \"item:lifeWand\", \"value\": \"item:lifeWand-flag:input\"},\n\t\t\t{\"type\": \"setValue\", \"name\": \"status:hp\", \"value\": \"status:hp+flag:input*100\"},\n\t\t\t\"成功使用${flag:input}次生命魔杖,恢复${flag:input*100}点生命。\"\n\t\t],\n\t\t\"false\": [\"输入不合法!\"]\n\t},\n]);\ncore.addItem('lifeWand', 1);",
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"jumpShoes": "core.insertAction({\"type\":\"jumpHero\",\"loc\":[core.nextX(2),core.nextY(2)]});",
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"redPotion": "core.status.hero.hp += core.values.redPotion",
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"bluePotion": "core.status.hero.hp += core.values.bluePotion",
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"greenPotion": "core.status.hero.hp += core.values.greenPotion",
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"yellowPotion": "core.status.hero.hp += core.values.yellowPotion",
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"redJewel": "core.status.hero.atk += core.values.redJewel",
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"blueJewel": "core.status.hero.def += core.values.blueJewel",
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"greenJewel": "core.status.hero.mdef += core.values.greenJewel",
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"yellowJewel": "core.insertAction([\n\t{\"type\": \"choices\", \"choices\": [\n\t\t{\"text\": \"攻击+1\", \"action\": [\n\t\t\t{\"type\": \"setValue\", \"name\": \"status:atk\", \"value\": \"status:atk+1\"}\n\t\t]},\n\t\t{\"text\": \"防御+2\", \"action\": [\n\t\t\t{\"type\": \"setValue\", \"name\": \"status:def\", \"value\": \"status:def+2\"}\n\t\t]},\n\t\t{\"text\": \"生命+200\", \"action\": [\n\t\t\t{\"type\": \"setValue\", \"name\": \"status:hp\", \"value\": \"status:hp+200\"}\n\t\t]},\n\t]}\n]);",
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"skill1": "// 二倍斩的flag:skill为1\nif (core.getFlag('skill', 0)==0) { // 判断当前是否已经开了技能\n\tif (core.getStatus('mana')>=5) { // 这里要写当前能否开技能的条件判断,比如魔力值至少要多少\n\t\tcore.setFlag('skill', 1); // 开技能1\n\t\tcore.setFlag('skillName', '二倍斩'); // 设置技能名\n\t}\n\telse {\n\t\tcore.drawTip(\"魔力不足,无法开启技能\");\n\t}\n}\nelse { // 关闭技能\n\tcore.setFlag('skill', 0); // 关闭技能状态\n\tcore.setFlag('skillName', '无');\n}"
|
||
},
|
||
"canUseItemEffect": {
|
||
"book": "true",
|
||
"fly": "core.status.hero.flyRange.indexOf(core.status.floorId)>=0",
|
||
"pickaxe": "var able=false;\nvar ids = [], id2s = [];\nfor (var i in core.status.thisMap.blocks) {\n\tvar block = core.status.thisMap.blocks[i];\n\tif (core.isset(block.event) && !block.disable && Math.abs(block.x-core.status.hero.loc.x)+Math.abs(block.y-core.status.hero.loc.y)<=1 && \n\t\t(block.event.canBreak || block.event.id == 'yellowWall' || block.event.id=='whiteWall' || block.event.id=='blueWall')) { // 能破哪些墙\n\t\t// 四个方向\n\t\tif (core.flags.pickaxeFourDirections || (block.x == core.nextX() && block.y == core.nextY()))\n\t\t\tids.push(i);\n\t\telse id2s.push(i);\n\t}\n}\nif (ids.length>0) {\n\tcore.status.event.data = ids;\n\table=true;\n}\nelse if (id2s.length==1) {\n\tcore.status.event.data = id2s;\n\table=true;\n}\nable",
|
||
"icePickaxe": "var able=false;\nfor (var i in core.status.thisMap.blocks) {\n\tvar block = core.status.thisMap.blocks[i];\n\tif (core.isset(block.event) && !block.disable && block.x==core.nextX() && block.y==core.nextY() && block.event.id=='ice') {\n\t\tcore.status.event.data = [i];\n\t\table=true;\n\t}\n}\nable",
|
||
"bomb": "var able=false;\nvar ids = [], id2s = [];\nfor (var i in core.status.thisMap.blocks) {\n\tvar block = core.status.thisMap.blocks[i];\n\tif (core.isset(block.event) && !block.disable && block.event.cls.indexOf('enemy')==0 && Math.abs(block.x-core.getHeroLoc('x'))+Math.abs(block.y-core.getHeroLoc('y'))<=1) {\n\t\tvar enemy = core.material.enemys[block.event.id];\n\t\tif (core.isset(enemy) && enemy.notBomb) continue;\n\t\tif (core.flags.bombFourDirections || (block.x==core.nextX() && block.y==core.nextY()))\n\t\t\tids.push(i);\n\t\telse\n\t\t\tid2s.push(i);\n\t}\n}\nif (ids.length>0) {\n\tcore.status.event.data = ids;\n\table=true;\n}\nelse if (id2s.length==1) {\n\tcore.status.event.data = id2s;\n\table=true;\n}\nable",
|
||
"hammer": "var able=false;\nvar ids = [], id2s = [];\nfor (var i in core.status.thisMap.blocks) {\n\tvar block = core.status.thisMap.blocks[i];\n\tif (core.isset(block.event) && !block.disable && block.event.cls.indexOf('enemy')==0 && Math.abs(block.x-core.getHeroLoc('x'))+Math.abs(block.y-core.getHeroLoc('y'))<=1) {\n\t\tvar enemy = core.material.enemys[block.event.id];\n\t\tif (core.isset(enemy) && enemy.notBomb) continue;\n\t\tif (block.x==core.nextX() && block.y==core.nextY())\n\t\t\tids.push(i);\n\t\telse\n\t\t\tid2s.push(i);\n\t}\n}\nif (ids.length>0) {\n\tcore.status.event.data = ids;\n\table=true;\n}\nelse if (id2s.length==1) {\n\tcore.status.event.data = id2s;\n\table=true;\n}\nable",
|
||
"earthquake": "var able=false;\nvar ids = [];\nfor (var i in core.status.thisMap.blocks) {\n\tvar block = core.status.thisMap.blocks[i];\n\tif (core.isset(block.event) && !block.disable &&\n\t\t(block.event.canBreak || block.event.id == 'yellowWall' || block.event.id == 'blueWall' || block.event.id == 'whiteWall')) { // 能炸的墙壁\n\t\tids.push(i);\n\t}\n}\nif (ids.length>0) {\n\tcore.status.event.data = ids;\n\table=true;\n}\nable",
|
||
"centerFly": "var toX = (core.bigmap.width||13)-1-core.getHeroLoc('x'), toY = (core.bigmap.height||13)-1-core.getHeroLoc('y');\ncore.getBlockId(toX, toY) == null",
|
||
"upFly": "var able=false;\nvar floorId = core.status.floorId, index = core.floorIds.indexOf(floorId);\nif (index<core.floorIds.length-1) {\n\tvar toId = core.floorIds[index+1], toX = core.getHeroLoc('x'), toY = core.getHeroLoc('y');\n\tvar mw = core.floors[toId].width||13, mh = core.floors[toId].height||13;\n\tif (toX>=0 && toX<mw && toY>=0 && toY<mh && core.getBlock(toX, toY, toId)==null) {\n\t\tcore.status.event.data = {'id': toId, 'x': toX, 'y': toY};\n\t\table=true;\n\t}\n}\nable",
|
||
"downFly": "var able=false;\nvar floorId = core.status.floorId, index = core.floorIds.indexOf(floorId);\nif (index>0) {\n\tvar toId = core.floorIds[index-1], toX = core.getHeroLoc('x'), toY = core.getHeroLoc('y');\n\tvar mw = core.floors[toId].width||13, mh = core.floors[toId].height||13;\n\tif (toX>=0 && toX<mw && toY>=0 && toY<mh && core.getBlock(toX, toY, toId)==null) {\n\t\tcore.status.event.data = {'id': toId, 'x': toX, 'y': toY};\n\t\table=true;\n\t}\n}\nable",
|
||
"snow": "var able=false;\nvar ids = [], id2s = [];\nfor (var i in core.status.thisMap.blocks) {\n\tvar block = core.status.thisMap.blocks[i];\n\tif (core.isset(block.event) && !block.disable && block.event.id == 'lava' && Math.abs(block.x-core.getHeroLoc('x'))+Math.abs(block.y-core.getHeroLoc('y'))<=1) {\n\t\tif (core.flags.snowFourDirections || (block.x == core.nextX() && block.y == core.nextY()))\n\t\t\tids.push(i);\n\t\telse id2s.push(i);\n\t}\n}\nif (ids.length>0) {\n\tcore.status.event.data = ids;\n\table=true;\n}\nelse if (id2s.length==1) {\n\tcore.status.event.data = id2s;\n\table=true;\n}\nable",
|
||
"bigKey": "var able=false;\nvar ids = [];\nfor (var i in core.status.thisMap.blocks) {\n\tvar block = core.status.thisMap.blocks[i];\n\tif (core.isset(block.event) && !block.disable && block.event.id == 'yellowDoor') {\n\t\tids.push(i);\n\t}\n}\nif (ids.length>0) {\n\tcore.status.event.data = ids;\n\table=true;\n}\nable",
|
||
"poisonWine": "core.hasFlag('poison')",
|
||
"weakWine": "core.hasFlag('weak')",
|
||
"curseWine": "core.hasFlag('curse')",
|
||
"superWine": "core.hasFlag('poison') || core.hasFlag('weak') || core.hasFlag('curse')",
|
||
"lifeWand": "true",
|
||
"jumpShoes": "var nx=core.nextX(2),ny=core.nextY(2);nx>=0&&nx<core.bigmap.width&&ny>=0&&ny<core.bigmap.height&&core.getBlock(nx,ny)==null",
|
||
"redPotion": "true",
|
||
"bluePotion": "true",
|
||
"greenPotion": "true",
|
||
"yellowPotion": "true",
|
||
"redJewel": "true",
|
||
"blueJewel": "true",
|
||
"greenJewel": "true",
|
||
"yellowJewel": "true",
|
||
"skill1": "true"
|
||
}
|
||
} |