mota-js/main.js
2018-10-11 21:51:41 +08:00

565 lines
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JavaScript
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function main() {
//------------------------ 用户修改内容 ------------------------//
this.version = "2.4.2"; // 游戏版本号如果更改了游戏内容建议修改此version以免造成缓存问题。
this.useCompress = false; // 是否使用压缩文件
// 当你即将发布你的塔时请使用“JS代码压缩工具”将所有js代码进行压缩然后将这里的useCompress改为true。
// 请注意只有useCompress是false时才会读取floors目录下的文件为true时会直接读取libs目录下的floors.min.js文件。
// 如果要进行剧本的修改请务必将其改成false。
this.bgmRemote = false; // 是否采用远程BGM
this.bgmRemoteRoot = "https://h5mota.com/music/"; // 远程BGM的根目录
this.isCompetition = false; // 是否是比赛模式
this.savePages = 100; // 存档页数每页可存5个默认为100页500个存档
//------------------------ 用户修改内容 END ------------------------//
this.dom = {
'body': document.body,
'gameGroup': document.getElementById('gameGroup'),
'mainTips': document.getElementById('mainTips'),
'musicBtn': document.getElementById('musicBtn'),
'startPanel': document.getElementById('startPanel'),
'startTop': document.getElementById('startTop'),
'startTopProgressBar': document.getElementById('startTopProgressBar'),
'startTopProgress': document.getElementById('startTopProgress'),
'startTopLoadTips': document.getElementById('startTopLoadTips'),
'startBackground': document.getElementById('startBackground'),
'startLogo': document.getElementById('startLogo'),
'startButtonGroup': document.getElementById('startButtonGroup'),
'floorMsgGroup': document.getElementById('floorMsgGroup'),
'logoLabel': document.getElementById('logoLabel'),
'versionLabel': document.getElementById('versionLabel'),
'floorNameLabel': document.getElementById('floorNameLabel'),
'statusBar': document.getElementById('statusBar'),
'status': document.getElementsByClassName('status'),
'toolBar': document.getElementById('toolBar'),
'tools': document.getElementsByClassName('tools'),
'gameCanvas': document.getElementsByClassName('gameCanvas'),
'gif': document.getElementById('gif'),
'gif2': document.getElementById('gif2'),
'gameDraw': document.getElementById('gameDraw'),
'startButtons': document.getElementById('startButtons'),
'playGame': document.getElementById('playGame'),
'loadGame': document.getElementById('loadGame'),
'replayGame': document.getElementById('replayGame'),
'levelChooseButtons': document.getElementById('levelChooseButtons'),
'data': document.getElementById('data'),
'statusLabels': document.getElementsByClassName('statusLabel'),
'floorCol': document.getElementById('floorCol'),
'nameCol': document.getElementById('nameCol'),
'lvCol': document.getElementById('lvCol'),
'hpmaxCol': document.getElementById('hpmaxCol'),
'mdefCol': document.getElementById('mdefCol'),
'moneyCol': document.getElementById('moneyCol'),
'expCol': document.getElementById('expCol'),
'upCol': document.getElementById('upCol'),
'keyCol': document.getElementById('keyCol'),
'pzfCol': document.getElementById('pzfCol'),
'debuffCol': document.getElementById('debuffCol'),
'hard': document.getElementById('hard'),
};
this.mode = 'play';
this.loadList = [
'loader', 'control', 'utils', 'items', 'icons', 'maps', 'enemys', 'events', 'actions', 'data', 'ui', 'core'
];
this.pureData = [
'data', 'enemys', 'icons', 'maps', 'items', 'functions'
];
this.materials = [
'animates', 'enemys', 'hero', 'items', 'npcs', 'terrains', 'enemy48', 'npc48'
];
this.statusBar = {
'image': {
'floor': document.getElementById('img-floor'),
'name': document.getElementById('img-name'),
'lv': document.getElementById('img-lv'),
'hpmax': document.getElementById('img-hpmax'),
'hp': document.getElementById("img-hp"),
'atk': document.getElementById("img-atk"),
'def': document.getElementById("img-def"),
'mdef': document.getElementById("img-mdef"),
'money': document.getElementById("img-money"),
'experience': document.getElementById("img-experience"),
'up': document.getElementById("img-up"),
'book': document.getElementById("img-book"),
'fly': document.getElementById("img-fly"),
'toolbox': document.getElementById("img-toolbox"),
'shop': document.getElementById("img-shop"),
'save': document.getElementById("img-save"),
'load': document.getElementById("img-load"),
'settings': document.getElementById("img-settings")
},
'icons': {
'floor': 0,
'name': null,
'lv': 1,
'hpmax': 2,
'hp': 3,
'atk': 4,
'def': 5,
'mdef': 6,
'money': 7,
'experience': 8,
'up': 9,
'book': 10,
'fly': 11,
'toolbox': 12,
'shop': 13,
'save': 14,
'load': 15,
'settings': 16,
'play': 17,
'pause': 18,
'stop': 19,
'speedDown': 20,
'speedUp': 21,
'rewind': 22,
'equipbox': 23,
},
'floor': document.getElementById('floor'),
'name': document.getElementById('name'),
'lv': document.getElementById('lv'),
'hpmax': document.getElementById('hpmax'),
'hp': document.getElementById('hp'),
'atk': document.getElementById('atk'),
'def': document.getElementById("def"),
'mdef': document.getElementById('mdef'),
'money': document.getElementById("money"),
'experience': document.getElementById("experience"),
'up': document.getElementById('up'),
'yellowKey': document.getElementById("yellowKey"),
'blueKey': document.getElementById("blueKey"),
'redKey': document.getElementById("redKey"),
'poison': document.getElementById('poison'),
'weak':document.getElementById('weak'),
'curse': document.getElementById('curse'),
'pickaxe': document.getElementById('pickaxe'),
'bomb': document.getElementById('bomb'),
'fly': document.getElementById('fly'),
'hard': document.getElementById("hard")
}
this.floors = {}
this.canvas = {};
}
main.prototype.init = function (mode, callback) {
for (var i = 0; i < main.dom.gameCanvas.length; i++) {
main.canvas[main.dom.gameCanvas[i].id] = main.dom.gameCanvas[i].getContext('2d');
}
if (({"editor":0}).hasOwnProperty(mode)) {
main.mode = mode;
if (mode === 'editor')main.editor = {'disableGlobalAnimate':true};
}
main.loaderJs('project', main.pureData, function(){
var mainData = data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d.main;
for(var ii in mainData)main[ii]=mainData[ii];
main.dom.startBackground.src="project/images/"+main.startBackground;
main.dom.startLogo.style=main.startLogoStyle;
main.levelChoose.forEach(function(value){
var span = document.createElement('span');
span.setAttribute('class','startButton');
span.innerText=value[0];
(function(span,str_){
span.onclick = function () {
core.events.startGame(str_);
}
})(span,value[1]);
main.dom.levelChooseButtons.appendChild(span);
});
main.loaderJs('libs', main.loadList, function () {
main.core = core;
for (i = 0; i < main.loadList.length; i++) {
var name = main.loadList[i];
if (name === 'core') continue;
main.core[name] = new (eval(name))();
}
main.loaderFloors(function() {
var coreData = {};
["dom", "statusBar", "canvas", "images", "tilesets", "materials",
"animates", "bgms", "sounds", "floorIds", "floors"].forEach(function (t) {
coreData[t] = main[t];
})
main.core.init(coreData, callback);
main.core.resize(main.dom.body.clientWidth, main.dom.body.clientHeight);
});
});
});
}
////// 动态加载所有核心JS文件 //////
main.prototype.loaderJs = function (dir, loadList, callback) {
// 加载js
main.setMainTipsText('正在加载核心js文件...')
if (this.useCompress) {
main.loadMod(dir, dir, function () {
callback();
})
}
else {
var instanceNum = 0;
for (var i = 0; i < loadList.length; i++) {
main.loadMod(dir, loadList[i], function (modName) {
main.setMainTipsText(modName + '.js 加载完毕');
instanceNum++;
if (instanceNum === loadList.length) {
callback();
}
});
}
}
}
////// 加载某一个JS文件 //////
main.prototype.loadMod = function (dir, modName, callback) {
var script = document.createElement('script');
var name = modName;
script.src = dir + '/' + modName + (this.useCompress?".min":"") + '.js?v=' + this.version;
main.dom.body.appendChild(script);
script.onload = function () {
callback(name);
}
}
////// 动态加载所有楼层(剧本) //////
main.prototype.loaderFloors = function (callback) {
// 加载js
main.setMainTipsText('正在加载楼层文件...')
if (this.useCompress) { // 读取压缩文件
var script = document.createElement('script');
script.src = 'project/floors.min.js?v=' + this.version;
main.dom.body.appendChild(script);
script.onload = function () {
main.dom.mainTips.style.display = 'none';
callback();
}
}
else {
for (var i = 0; i < main.floorIds.length; i++) {
main.loadFloor(main.floorIds[i], function (modName) {
main.setMainTipsText("楼层 " + modName + '.js 加载完毕');
if (Object.keys(main.floors).length === main.floorIds.length) {
main.dom.mainTips.style.display = 'none';
callback();
}
});
}
}
}
////// 加载某一个楼层 //////
main.prototype.loadFloor = function(floorId, callback) {
var script = document.createElement('script');
script.src = 'project/floors/' + floorId +'.js?v=' + this.version;
main.dom.body.appendChild(script);
script.onload = function () {
callback(floorId);
}
}
////// 加载过程提示 //////
main.prototype.setMainTipsText = function (text) {
main.dom.mainTips.innerHTML = text;
}
main.prototype.listen = function () {
////// 窗口大小变化时 //////
window.onresize = function () {
try {
main.core.resize(main.dom.body.clientWidth, main.dom.body.clientHeight);
}catch (e) {}
}
////// 在界面上按下某按键时 //////
main.dom.body.onkeydown = function(e) {
try {
if (main.core.isPlaying() || main.core.status.lockControl)
main.core.onkeyDown(e);
} catch (ee) {}
}
////// 在界面上放开某按键时 //////
main.dom.body.onkeyup = function(e) {
try {
if (main.core.isPlaying() || main.core.status.lockControl)
main.core.onkeyUp(e);
} catch (ee) {}
}
////// 开始选择时 //////
main.dom.body.onselectstart = function () {
return false;
}
////// 鼠标按下时 //////
main.dom.data.onmousedown = function (e) {
try {
e.stopPropagation();
if(e.button==1){// 把鼠标中键绑定为ESC
core.keyUp(27);
return;
}
var loc = main.core.getClickLoc(e.clientX, e.clientY);
if (loc == null) return;
var x = parseInt(loc.x / loc.size), y = parseInt(loc.y / loc.size);
main.core.ondown(x, y);
} catch (ee) {}
}
////// 鼠标移动时 //////
main.dom.data.onmousemove = function (e) {
try {
e.stopPropagation();
var loc = main.core.getClickLoc(e.clientX, e.clientY);
if (loc == null) return;
var x = parseInt(loc.x / loc.size), y = parseInt(loc.y / loc.size);
main.core.onmove(x, y);
}catch (ee) {}
}
////// 鼠标放开时 //////
main.dom.data.onmouseup = function () {
try {
main.core.onup();
}catch (e) {}
}
////// 鼠标滑轮滚动时 //////
main.dom.data.onmousewheel = function(e) {
try {
if (e.wheelDelta)
main.core.onmousewheel(Math.sign(e.wheelDelta))
else if (e.detail)
main.core.onmousewheel(Math.sign(e.detail));
} catch (ee) {}
}
////// 手指在触摸屏开始触摸时 //////
main.dom.data.ontouchstart = function (e) {
try {
e.preventDefault();
var loc = main.core.getClickLoc(e.targetTouches[0].clientX, e.targetTouches[0].clientY);
if (loc == null) return;
var x = parseInt(loc.x / loc.size), y = parseInt(loc.y / loc.size);
//main.core.onclick(x, y, []);
main.core.ondown(x, y);
}catch (ee) {}
}
////// 手指在触摸屏上移动时 //////
main.dom.data.ontouchmove = function (e) {
try {
e.preventDefault();
var loc = main.core.getClickLoc(e.targetTouches[0].clientX, e.targetTouches[0].clientY);
if (loc == null) return;
var x = parseInt(loc.x / loc.size), y = parseInt(loc.y / loc.size);
main.core.onmove(x, y);
}catch (ee) {}
}
////// 手指离开触摸屏时 //////
main.dom.data.ontouchend = function () {
try {
main.core.onup();
} catch (e) {
}
}
////// 点击状态栏中的怪物手册时 //////
main.statusBar.image.book.onclick = function () {
if (core.isset(core.status.replay) && core.status.replay.replaying) {
core.triggerReplay();
return;
}
if (main.core.isPlaying())
main.core.openBook(true);
}
////// 点击状态栏中的楼层传送器/装备栏时 //////
main.statusBar.image.fly.onclick = function () {
if (core.isset(core.status.replay) && core.status.replay.replaying) {
core.stopReplay();
return;
}
if (main.core.isPlaying()) {
if (!main.core.flags.equipboxButton) {
main.core.useFly(true);
}
else {
main.core.openEquipbox(true)
}
}
}
////// 点击状态栏中的工具箱时 //////
main.statusBar.image.toolbox.onclick = function () {
if (core.isset(core.status.replay) && core.status.replay.replaying) {
core.rewindReplay();
return;
}
if (main.core.isPlaying()) {
main.core.openToolbox(core.status.event.id != 'equipbox');
}
}
////// 双击状态栏中的工具箱时 //////
main.statusBar.image.toolbox.ondblclick = function () {
if (core.isset(core.status.replay) && core.status.replay.replaying) {
core.rewindReplay();
return;
}
if (main.core.isPlaying())
main.core.openEquipbox(true);
}
////// 点击状态栏中的快捷商店时 //////
main.statusBar.image.shop.onclick = function () {
if (core.isset(core.status.replay) && core.status.replay.replaying) {
core.bookReplay();
return;
}
if (main.core.isPlaying())
main.core.openQuickShop(true);
}
////// 点击状态栏中的存档按钮时 //////
main.statusBar.image.save.onclick = function () {
if (core.isset(core.status.replay) && core.status.replay.replaying) {
core.speedDownReplay();
return;
}
if (main.core.isPlaying())
main.core.save(true);
}
////// 点击状态栏中的读档按钮时 //////
main.statusBar.image.load.onclick = function () {
if (core.isset(core.status.replay) && core.status.replay.replaying) {
core.speedUpReplay();
return;
}
if (main.core.isPlaying())
main.core.load(true);
}
////// 点击状态栏中的系统菜单时 //////
main.statusBar.image.settings.onclick = function () {
if (core.isset(core.status.replay) && core.status.replay.replaying) {
core.saveReplay();
return;
}
if (main.core.isPlaying())
main.core.openSettings(true);
}
////// 点击“开始游戏”时 //////
main.dom.playGame.onclick = function () {
main.dom.startButtons.style.display='none';
if (main.core.isset(main.core.musicStatus) && main.core.musicStatus.startDirectly
&& main.core.musicStatus.bgmStatus) {
if (main.core.musicStatus.playingBgm==null
|| core.material.bgms[main.core.musicStatus.playingBgm].paused) {
main.core.musicStatus.playingBgm=null;
main.core.playBgm(main.core.bgms[0]);
}
}
if (main.core.isset(main.core.flags.startDirectly) && main.core.flags.startDirectly) {
core.events.startGame("");
}
else {
main.dom.levelChooseButtons.style.display='block';
}
}
////// 点击“载入游戏”时 //////
main.dom.loadGame.onclick = function() {
if (main.core.isset(main.core.musicStatus) && main.core.musicStatus.startDirectly
&& main.core.musicStatus.bgmStatus) {
if (main.core.musicStatus.playingBgm==null
|| core.material.bgms[main.core.musicStatus.playingBgm].paused) {
main.core.musicStatus.playingBgm=null;
main.core.playBgm(main.core.bgms[0]);
}
}
main.core.load();
}
////// 点击“录像回放”时 //////
main.dom.replayGame.onclick = function () {
if (main.core.isset(main.core.musicStatus) && main.core.musicStatus.startDirectly
&& main.core.musicStatus.bgmStatus) {
if (main.core.musicStatus.playingBgm==null
|| core.material.bgms[main.core.musicStatus.playingBgm].paused) {
main.core.musicStatus.playingBgm=null;
main.core.playBgm(main.core.bgms[0]);
}
}
core.readFile(function (obj) {
if (obj.name!=core.firstData.name) {
alert("存档和游戏不一致!");
return;
}
if (core.isset(obj.version) && obj.version!=core.firstData.version) {
// alert("游戏版本不一致!");
if (!confirm("游戏版本不一致!\n你仍然想播放录像吗"))
return;
}
if (!core.isset(obj.route) || !core.isset(obj.hard)) {
alert("无效的录像!");
return;
}
core.dom.startPanel.style.display = 'none';
core.resetStatus(core.firstData.hero, obj.hard, core.firstData.floorId, null, core.initStatus.maps);
core.setFlag('seed', obj.seed);
core.setFlag('rand', obj.seed);
core.events.setInitData(obj.hard);
core.changeFloor(core.status.floorId, null, core.firstData.hero.loc, null, function() {
core.startReplay(core.decodeRoute(obj.route));
}, true);
}, function () {
})
}
}//listen end
var main = new main();