281 lines
9.0 KiB
JavaScript
281 lines
9.0 KiB
JavaScript
items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
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{
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"items": {
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"yellowKey": {
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"cls": "keys",
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"name": "黄钥匙"
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},
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"blueKey": {
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"cls": "keys",
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"name": "蓝钥匙"
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},
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"redKey": {
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"cls": "keys",
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"name": "红钥匙"
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},
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"redJewel": {
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"cls": "items",
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"name": "红宝石"
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},
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"blueJewel": {
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"cls": "items",
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"name": "蓝宝石"
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},
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"greenJewel": {
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"cls": "items",
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"name": "绿宝石"
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},
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"yellowJewel": {
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"cls": "items",
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"name": "黄宝石"
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},
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"redPotion": {
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"cls": "items",
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"name": "红血瓶"
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},
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"bluePotion": {
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"cls": "items",
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"name": "蓝血瓶"
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},
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"yellowPotion": {
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"cls": "items",
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"name": "黄血瓶"
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},
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"greenPotion": {
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"cls": "items",
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"name": "绿血瓶"
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},
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"sword1": {
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"cls": "items",
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"name": "铁剑",
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"isEquipment": true
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},
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"sword2": {
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"cls": "items",
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"name": "银剑",
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"isEquipment": true
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},
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"sword3": {
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"cls": "items",
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"name": "骑士剑",
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"isEquipment": true
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},
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"sword4": {
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"cls": "items",
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"name": "圣剑",
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"isEquipment": true
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},
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"sword5": {
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"cls": "items",
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"name": "神圣剑",
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"isEquipment": true
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},
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"shield1": {
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"cls": "items",
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"name": "铁盾",
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"isEquipment": true
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},
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"shield2": {
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"cls": "items",
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"name": "银盾",
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"isEquipment": true
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},
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"shield3": {
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"cls": "items",
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"name": "骑士盾",
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"isEquipment": true
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},
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"shield4": {
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"cls": "items",
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"name": "圣盾",
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"isEquipment": true
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},
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"shield5": {
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"cls": "items",
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"name": "神圣盾",
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"isEquipment": true
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},
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"superPotion": {
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"cls": "items",
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"name": "圣水"
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},
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"moneyPocket": {
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"cls": "items",
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"name": "金钱袋"
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},
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"sword0": {
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"cls": "constants",
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"name": "折断的剑",
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"text": "没有任何作用的剑,相当于脱掉装备。"
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},
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"shield0": {
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"cls": "constants",
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"name": "残破的盾",
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"text": "没有任何作用的盾,相当于脱掉装备。"
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},
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"book": {
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"cls": "constants",
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"name": "怪物手册",
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"text": "可以查看当前楼层各怪物属性"
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},
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"fly": {
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"cls": "constants",
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"name": "楼层传送器",
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"text": "可以自由往来去过的楼层"
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},
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"coin": {
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"cls": "constants",
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"name": "幸运金币",
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"text": "持有时打败怪物可得双倍金币"
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},
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"snow": {
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"cls": "constants",
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"name": "冰冻徽章",
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"text": "可以将四周的熔岩变成平地"
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},
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"cross": {
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"cls": "constants",
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"name": "十字架",
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"text": "持有后无视怪物的无敌属性"
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},
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"knife": {
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"cls": "constants",
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"name": "屠龙匕首",
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"text": "该道具尚未被定义"
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},
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"shoes": {
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"cls": "constants",
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"name": "绿鞋",
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"text": "持有时无视负面地形"
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},
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"bigKey": {
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"cls": "tools",
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"name": "大黄门钥匙",
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"text": "可以开启当前层所有黄门"
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},
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"greenKey": {
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"cls": "tools",
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"name": "绿钥匙",
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"text": "可以打开一扇绿门"
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},
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"steelKey": {
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"cls": "tools",
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"name": "铁门钥匙",
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"text": "可以打开一扇铁门"
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},
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"pickaxe": {
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"cls": "tools",
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"name": "破墙镐",
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"text": "可以破坏勇士四周的墙"
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},
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"icePickaxe": {
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"cls": "tools",
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"name": "破冰镐",
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"text": "可以破坏勇士面前的一堵冰墙"
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},
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"bomb": {
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"cls": "tools",
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"name": "炸弹",
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"text": "可以炸掉勇士四周的怪物"
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},
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"centerFly": {
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"cls": "tools",
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"name": "中心对称飞行器",
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"text": "可以飞向当前楼层中心对称的位置"
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},
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"upFly": {
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"cls": "tools",
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"name": "上楼器",
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"text": "可以飞往楼上的相同位置"
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},
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"downFly": {
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"cls": "tools",
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"name": "下楼器",
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"text": "可以飞往楼下的相同位置"
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},
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"earthquake": {
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"cls": "tools",
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"name": "地震卷轴",
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"text": "可以破坏当前层的所有墙"
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},
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"poisonWine": {
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"cls": "tools",
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"name": "解毒药水",
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"text": "可以解除中毒状态"
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},
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"weakWine": {
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"cls": "tools",
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"name": "解衰药水",
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"text": "可以解除衰弱状态"
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},
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"curseWine": {
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"cls": "tools",
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"name": "解咒药水",
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"text": "可以解除诅咒状态"
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},
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"superWine": {
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"cls": "tools",
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"name": "万能药水",
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"text": "可以解除所有不良状态"
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},
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"hammer": {
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"cls": "tools",
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"name": "圣锤",
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"text": "可以炸掉勇士面前的怪物"
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},
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"ttt": {
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"cls": "items",
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"name": "新物品"
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},
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"sgg": {
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"cls": "items",
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"name": "新物品"
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}
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},
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"itemEffect": {
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"redJewel": "core.status.hero.atk += core.values.redJewel * ratio",
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"blueJewel": "core.status.hero.def += core.values.blueJewel * ratio",
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"greenJewel": "core.status.hero.mdef += core.values.greenJewel * ratio",
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"yellowJewel": "core.status.hero.hp+=1000;core.status.hero.atk+=6;core.status.hero.def+=6;core.status.hero.mdef+=10;",
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"redPotion": "core.status.hero.hp += core.values.redPotion * ratio",
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"bluePotion": "core.status.hero.hp += core.values.bluePotion * ratio",
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"yellowPotion": "core.status.hero.hp += core.values.yellowPotion * ratio",
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"greenPotion": "core.status.hero.hp += core.values.greenPotion * ratio",
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"sword1": "core.status.hero.atk += core.values.sword1",
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"sword2": "core.status.hero.atk += core.values.sword2",
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"sword3": "core.status.hero.atk += core.values.sword3",
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"sword4": "core.status.hero.atk += core.values.sword4",
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"sword5": "core.status.hero.atk += core.values.sword5",
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"shield1": "core.status.hero.def += core.values.shield1",
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"shield2": "core.status.hero.def += core.values.shield2",
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"shield3": "core.status.hero.def += core.values.shield3",
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"shield4": "core.status.hero.def += core.values.shield4",
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"shield5": "core.status.hero.def += core.values.shield5",
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"bigKey": "core.status.hero.items.keys.yellowKey++;core.status.hero.items.keys.blueKey++;core.status.hero.items.keys.redKey++;",
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"superPotion": "core.status.hero.hp *= 2",
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"moneyPocket": "core.status.hero.money += core.values.moneyPocket"
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},
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"itemEffectTip": {
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"redJewel": "',攻击+'+core.values.redJewel * ratio",
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"blueJewel": "',防御+'+core.values.blueJewel * ratio",
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"greenJewel": "',魔防+'+core.values.greenJewel * ratio",
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"yellowJewel": "',全属性提升'",
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"redPotion": "',生命+'+core.values.redPotion * ratio",
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"bluePotion": "',生命+'+core.values.bluePotion * ratio",
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"yellowPotion": "',生命+'+core.values.yellowPotion * ratio",
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"greenPotion": "',生命+'+core.values.greenPotion * ratio",
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"sword1": "',攻击+'+core.values.sword1",
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"sword2": "',攻击+'+core.values.sword2",
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"sword3": "',攻击+'+core.values.sword3",
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"sword4": "',攻击+'+core.values.sword4",
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"sword5": "',攻击+'+core.values.sword5",
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"shield1": "',防御+'+core.values.shield1",
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"shield2": "',防御+'+core.values.shield2",
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"shield3": "',防御+'+core.values.shield3",
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"shield4": "',防御+'+core.values.shield4",
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"shield5": "',防御+'+core.values.shield5",
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"bigKey": "',全钥匙+1'",
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"superPotion": "',生命值翻倍'",
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"moneyPocket": "',金币+'+core.values.moneyPocket"
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}
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} |