mota-js/project/items.js
2018-03-08 23:04:13 +08:00

281 lines
9.0 KiB
JavaScript

items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
{
"items": {
"yellowKey": {
"cls": "keys",
"name": "黄钥匙"
},
"blueKey": {
"cls": "keys",
"name": "蓝钥匙"
},
"redKey": {
"cls": "keys",
"name": "红钥匙"
},
"redJewel": {
"cls": "items",
"name": "红宝石"
},
"blueJewel": {
"cls": "items",
"name": "蓝宝石"
},
"greenJewel": {
"cls": "items",
"name": "绿宝石"
},
"yellowJewel": {
"cls": "items",
"name": "黄宝石"
},
"redPotion": {
"cls": "items",
"name": "红血瓶"
},
"bluePotion": {
"cls": "items",
"name": "蓝血瓶"
},
"yellowPotion": {
"cls": "items",
"name": "黄血瓶"
},
"greenPotion": {
"cls": "items",
"name": "绿血瓶"
},
"sword1": {
"cls": "items",
"name": "铁剑",
"isEquipment": true
},
"sword2": {
"cls": "items",
"name": "银剑",
"isEquipment": true
},
"sword3": {
"cls": "items",
"name": "骑士剑",
"isEquipment": true
},
"sword4": {
"cls": "items",
"name": "圣剑",
"isEquipment": true
},
"sword5": {
"cls": "items",
"name": "神圣剑",
"isEquipment": true
},
"shield1": {
"cls": "items",
"name": "铁盾",
"isEquipment": true
},
"shield2": {
"cls": "items",
"name": "银盾",
"isEquipment": true
},
"shield3": {
"cls": "items",
"name": "骑士盾",
"isEquipment": true
},
"shield4": {
"cls": "items",
"name": "圣盾",
"isEquipment": true
},
"shield5": {
"cls": "items",
"name": "神圣盾",
"isEquipment": true
},
"superPotion": {
"cls": "items",
"name": "圣水"
},
"moneyPocket": {
"cls": "items",
"name": "金钱袋"
},
"sword0": {
"cls": "constants",
"name": "折断的剑",
"text": "没有任何作用的剑,相当于脱掉装备。"
},
"shield0": {
"cls": "constants",
"name": "残破的盾",
"text": "没有任何作用的盾,相当于脱掉装备。"
},
"book": {
"cls": "constants",
"name": "怪物手册",
"text": "可以查看当前楼层各怪物属性"
},
"fly": {
"cls": "constants",
"name": "楼层传送器",
"text": "可以自由往来去过的楼层"
},
"coin": {
"cls": "constants",
"name": "幸运金币",
"text": "持有时打败怪物可得双倍金币"
},
"snow": {
"cls": "constants",
"name": "冰冻徽章",
"text": "可以将四周的熔岩变成平地"
},
"cross": {
"cls": "constants",
"name": "十字架",
"text": "持有后无视怪物的无敌属性"
},
"knife": {
"cls": "constants",
"name": "屠龙匕首",
"text": "该道具尚未被定义"
},
"shoes": {
"cls": "constants",
"name": "绿鞋",
"text": "持有时无视负面地形"
},
"bigKey": {
"cls": "tools",
"name": "大黄门钥匙",
"text": "可以开启当前层所有黄门"
},
"greenKey": {
"cls": "tools",
"name": "绿钥匙",
"text": "可以打开一扇绿门"
},
"steelKey": {
"cls": "tools",
"name": "铁门钥匙",
"text": "可以打开一扇铁门"
},
"pickaxe": {
"cls": "tools",
"name": "破墙镐",
"text": "可以破坏勇士四周的墙"
},
"icePickaxe": {
"cls": "tools",
"name": "破冰镐",
"text": "可以破坏勇士面前的一堵冰墙"
},
"bomb": {
"cls": "tools",
"name": "炸弹",
"text": "可以炸掉勇士四周的怪物"
},
"centerFly": {
"cls": "tools",
"name": "中心对称飞行器",
"text": "可以飞向当前楼层中心对称的位置"
},
"upFly": {
"cls": "tools",
"name": "上楼器",
"text": "可以飞往楼上的相同位置"
},
"downFly": {
"cls": "tools",
"name": "下楼器",
"text": "可以飞往楼下的相同位置"
},
"earthquake": {
"cls": "tools",
"name": "地震卷轴",
"text": "可以破坏当前层的所有墙"
},
"poisonWine": {
"cls": "tools",
"name": "解毒药水",
"text": "可以解除中毒状态"
},
"weakWine": {
"cls": "tools",
"name": "解衰药水",
"text": "可以解除衰弱状态"
},
"curseWine": {
"cls": "tools",
"name": "解咒药水",
"text": "可以解除诅咒状态"
},
"superWine": {
"cls": "tools",
"name": "万能药水",
"text": "可以解除所有不良状态"
},
"hammer": {
"cls": "tools",
"name": "圣锤",
"text": "可以炸掉勇士面前的怪物"
},
"ttt": {
"cls": "items",
"name": "新物品"
},
"sgg": {
"cls": "items",
"name": "新物品"
}
},
"itemEffect": {
"redJewel": "core.status.hero.atk += core.values.redJewel * ratio",
"blueJewel": "core.status.hero.def += core.values.blueJewel * ratio",
"greenJewel": "core.status.hero.mdef += core.values.greenJewel * ratio",
"yellowJewel": "core.status.hero.hp+=1000;core.status.hero.atk+=6;core.status.hero.def+=6;core.status.hero.mdef+=10;",
"redPotion": "core.status.hero.hp += core.values.redPotion * ratio",
"bluePotion": "core.status.hero.hp += core.values.bluePotion * ratio",
"yellowPotion": "core.status.hero.hp += core.values.yellowPotion * ratio",
"greenPotion": "core.status.hero.hp += core.values.greenPotion * ratio",
"sword1": "core.status.hero.atk += core.values.sword1",
"sword2": "core.status.hero.atk += core.values.sword2",
"sword3": "core.status.hero.atk += core.values.sword3",
"sword4": "core.status.hero.atk += core.values.sword4",
"sword5": "core.status.hero.atk += core.values.sword5",
"shield1": "core.status.hero.def += core.values.shield1",
"shield2": "core.status.hero.def += core.values.shield2",
"shield3": "core.status.hero.def += core.values.shield3",
"shield4": "core.status.hero.def += core.values.shield4",
"shield5": "core.status.hero.def += core.values.shield5",
"bigKey": "core.status.hero.items.keys.yellowKey++;core.status.hero.items.keys.blueKey++;core.status.hero.items.keys.redKey++;",
"superPotion": "core.status.hero.hp *= 2",
"moneyPocket": "core.status.hero.money += core.values.moneyPocket"
},
"itemEffectTip": {
"redJewel": "',攻击+'+core.values.redJewel * ratio",
"blueJewel": "',防御+'+core.values.blueJewel * ratio",
"greenJewel": "',魔防+'+core.values.greenJewel * ratio",
"yellowJewel": "',全属性提升'",
"redPotion": "',生命+'+core.values.redPotion * ratio",
"bluePotion": "',生命+'+core.values.bluePotion * ratio",
"yellowPotion": "',生命+'+core.values.yellowPotion * ratio",
"greenPotion": "',生命+'+core.values.greenPotion * ratio",
"sword1": "',攻击+'+core.values.sword1",
"sword2": "',攻击+'+core.values.sword2",
"sword3": "',攻击+'+core.values.sword3",
"sword4": "',攻击+'+core.values.sword4",
"sword5": "',攻击+'+core.values.sword5",
"shield1": "',防御+'+core.values.shield1",
"shield2": "',防御+'+core.values.shield2",
"shield3": "',防御+'+core.values.shield3",
"shield4": "',防御+'+core.values.shield4",
"shield5": "',防御+'+core.values.shield5",
"bigKey": "',全钥匙+1'",
"superPotion": "',生命值翻倍'",
"moneyPocket": "',金币+'+core.values.moneyPocket"
}
}