mota-js/libs/actions.js
2018-04-17 23:34:47 +08:00

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/*
actions.js用户交互的事件的处理
键盘、鼠标、触摸屏事件相关
*/
function actions() {
this.init();
}
actions.prototype.init = function () {
}
////// 按下某个键时 //////
actions.prototype.onkeyDown = function (e) {
if (core.isset(core.status.replay)&&core.status.replay.replaying) return;
if (!core.isset(core.status.holdingKeys))core.status.holdingKeys=[];
var isArrow={37:true,38:true,39:true,40:true}[e.keyCode]
if(isArrow && !core.status.lockControl){
for(var ii =0;ii<core.status.holdingKeys.length;ii++){
if (core.status.holdingKeys[ii]===e.keyCode){
return;
}
}
core.status.holdingKeys.push(e.keyCode);
this.pressKey(e.keyCode);
} else {
this.keyDown(e.keyCode);
}
}
////// 放开某个键时 //////
actions.prototype.onkeyUp = function(e) {
if (core.isset(core.status.replay)&&core.status.replay.replaying) {
if (e.keyCode==27) // ESCAPE
core.stopReplay();
else if (e.keyCode==90) // Z
core.rewindReplay();
else if (e.keyCode==88) // X
core.forwardReplay();
else if (e.keyCode==32) // SPACE
core.triggerReplay();
return;
}
var isArrow={37:true,38:true,39:true,40:true}[e.keyCode]
if(isArrow && !core.status.lockControl){
for(var ii =0;ii<core.status.holdingKeys.length;ii++){
if (core.status.holdingKeys[ii]===e.keyCode){
core.status.holdingKeys= core.status.holdingKeys.slice(0,ii).concat(core.status.holdingKeys.slice(ii+1));
if (ii === core.status.holdingKeys.length && core.status.holdingKeys.length!==0)core.pressKey(core.status.holdingKeys.slice(-1)[0]);
break;
}
}
this.keyUp(e.keyCode);
} else {
this.keyUp(e.keyCode);
}
}
////// 按住某个键时 //////
actions.prototype.pressKey = function (keyCode) {
if (core.isset(core.status.replay)&&core.status.replay.replaying) return;
if (keyCode === core.status.holdingKeys.slice(-1)[0]) {
this.keyDown(keyCode);
window.setTimeout(function(){core.pressKey(keyCode);},30);
}
}
////// 根据按下键的code来执行一系列操作 //////
actions.prototype.keyDown = function(keyCode) {
if (core.isset(core.status.replay)&&core.status.replay.replaying) return;
if (core.status.lockControl) {
// Ctrl跳过对话
if (keyCode==17) {
this.keyDownCtrl();
return;
}
if (core.status.event.id == 'action') {
this.keyDownAction(keyCode);
return;
}
if (core.status.event.id == 'book') {
this.keyDownBook(keyCode);
return;
}
if (core.status.event.id == 'fly') {
this.keyDownFly(keyCode);
return;
}
if (core.status.event.id == 'viewMaps') {
this.keyDownViewMaps(keyCode);
return;
}
if (core.status.event.id=='shop') {
this.keyDownShop(keyCode);
return;
}
if (core.status.event.id=='selectShop') {
this.keyDownQuickShop(keyCode);
return;
}
if (core.status.event.id=='toolbox') {
this.keyDownToolbox(keyCode);
return;
}
if (core.status.event.id=='save' || core.status.event.id=='load') {
this.keyDownSL(keyCode);
return;
}
if (core.status.event.id=='switchs') {
this.keyDownSwitchs(keyCode);
return;
}
if (core.status.event.id=='settings') {
this.keyDownSettings(keyCode);
return;
}
if (core.status.event.id=='syncSave') {
this.keyDownSyncSave(keyCode);
return;
}
if (core.status.event.id=='syncSelect') {
this.keyDownSyncSelect(keyCode);
return;
}
if (core.status.event.id=='localSaveSelect') {
this.keyDownLocalSaveSelect(keyCode);
return;
}
if (core.status.event.id=='storageRemove') {
this.keyDownStorageRemove(keyCode);
return;
}
if (core.status.event.id=='cursor') {
this.keyDownCursor(keyCode);
return;
}
return;
}
if(!core.status.played) {
return;
}
switch(keyCode) {
case 37:
core.moveHero('left');
break;
case 38:
core.moveHero('up');
break;
case 39:
core.moveHero('right');
break;
case 40:
core.moveHero('down');
break;
case 13: case 32: case 67: case 51: // 快捷键3
// 因为加入了两次的检测机制,从keydown转移到keyup,同时保证位置信息正确,但以下情况会触发作图的bug:
// 在鼠标的路线移动中使用飞,绿块会滞后一格,显示的位置不对,同时也不会倍以下的代码清除
if (core.status.heroStop && core.hasItem('centerFly')) {
if (core.status.usingCenterFly) {
if (core.canUseItem('centerFly')) {
core.useItem('centerFly');
core.clearMap('ui', core.getHeroLoc('x')*32,core.getHeroLoc('y')*32,32,32);
}
else {
core.drawTip('当前不能使用中心对称飞行器');
core.clearMap('ui', (12-core.getHeroLoc('x'))*32,(12-core.getHeroLoc('y'))*32,32,32);
}
core.status.usingCenterFly = false;
} else if (keyCode==51) {
core.status.usingCenterFly = true;
core.setAlpha('ui', 0.5);
core.fillRect('ui',(12-core.getHeroLoc('x'))*32,(12-core.getHeroLoc('y'))*32,32,32,core.canUseItem('centerFly')?'#00FF00':'#FF0000');
core.setAlpha('ui', 1);
core.drawTip("请确认当前中心对称飞行器的位置");
}
}
break;
}
if (core.status.usingCenterFly && keyCode!=51) {
core.clearMap('ui', (12-core.getHeroLoc('x'))*32,(12-core.getHeroLoc('y'))*32,32,32);
core.status.usingCenterFly= false;
}
}
////// 根据放开键的code来执行一系列操作 //////
actions.prototype.keyUp = function(keyCode, fromReplay) {
if (!fromReplay&&core.isset(core.status.replay)&&core.status.replay.replaying) return;
if (core.status.lockControl) {
core.status.holdingKeys = [];
// 全键盘操作部分
if (core.status.event.id == 'text' && (keyCode==13 || keyCode==32 || keyCode==67)) {
core.drawText();
return;
}
if (core.status.event.id=='confirmBox') {
this.keyUpConfirmBox(keyCode);
return;
}
if (core.status.event.id == 'action') {
this.keyUpAction(keyCode);
return;
}
if (core.status.event.id=='about' && (keyCode==13 || keyCode==32 || keyCode==67)) {
this.clickAbout();
return;
}
if (core.status.event.id=='book') {
this.keyUpBook(keyCode);
return;
}
if (core.status.event.id=='book-detail' && (keyCode==13 || keyCode==32 || keyCode==67)) {
this.clickBookDetail();
return;
}
if (core.status.event.id=='fly') {
this.keyUpFly(keyCode);
return;
}
if (core.status.event.id == 'viewMaps') {
this.keyUpViewMaps(keyCode);
return;
}
if (core.status.event.id=='shop') {
this.keyUpShop(keyCode);
return;
}
if (core.status.event.id=='selectShop') {
this.keyUpQuickShop(keyCode);
return;
}
if (core.status.event.id=='toolbox') {
this.keyUpToolbox(keyCode);
return;
}
if (core.status.event.id=='save' || core.status.event.id=='load') {
this.keyUpSL(keyCode);
return;
}
if (core.status.event.id=='switchs') {
this.keyUpSwitchs(keyCode);
return;
}
if (core.status.event.id=='settings') {
this.keyUpSettings(keyCode);
return;
}
if (core.status.event.id=='syncSave') {
this.keyUpSyncSave(keyCode);
return;
}
if (core.status.event.id=='syncSelect') {
this.keyUpSyncSelect(keyCode);
return;
}
if (core.status.event.id=='localSaveSelect') {
this.keyUpLocalSaveSelect(keyCode);
return;
}
if (core.status.event.id=='storageRemove') {
this.keyUpStorageRemove(keyCode);
return;
}
if (core.status.event.id=='cursor') {
this.keyUpCursor(keyCode);
return;
}
return;
}
if(!core.status.played)
return;
switch (keyCode) {
case 27: // ESC
if (core.status.heroStop)
core.openSettings(true);
break;
case 71: // G
if (core.status.heroStop)
core.useFly(true);
break;
case 88: // X
if (core.status.heroStop)
core.openBook(true);
break;
case 65: // A
if (core.status.heroStop)
core.doSL("autoSave", "load");
break;
case 83: // S
if (core.status.heroStop)
core.save(true);
break;
case 68: // D
if (core.status.heroStop)
core.load(true);
break;
case 69: // E
if (core.status.heroStop)
core.ui.drawCursor();
break;
case 84: // T
if (core.status.heroStop)
core.openToolbox(true);
break;
case 90: // Z
if (core.status.heroStop)
core.turnHero();
break;
case 75: // K
if (core.status.heroStop)
core.openQuickShop(true);
break;
case 32: // SPACE
if (core.status.heroStop)
core.getNextItem();
break;
case 72: // H
if (core.status.heroStop)
core.ui.drawHelp();
break;
case 82: // R
if (core.status.heroStop) {
core.ui.drawConfirmBox("确定要回放录像吗?", function () {
core.ui.closePanel();
var hard=core.status.hard, route=core.clone(core.status.route);
core.resetStatus(core.firstData.hero, hard, core.firstData.floorId, null, core.initStatus.maps);
core.events.setInitData(hard);
core.changeFloor(core.status.floorId, null, core.firstData.hero.loc, null, function() {
core.startReplay(route);
}, true);
}, function () {
core.ui.closePanel();
});
}
break;
case 33: case 34: // PAGEUP/PAGEDOWN
if (core.status.heroStop) {
if (core.flags.enableViewMaps) {
core.ui.drawMaps(core.floorIds.indexOf(core.status.floorId));
}
else {
core.drawTip("本塔不允许浏览地图!");
}
}
break;
case 37: // UP
break;
case 38: // DOWN
break;
case 39: // RIGHT
break;
case 40: // DOWN
break;
case 49: // 快捷键1
if (core.status.heroStop && core.hasItem('pickaxe')) {
if (core.canUseItem('pickaxe')) {
core.useItem('pickaxe');
}
else {
core.drawTip('当前不能使用破墙镐');
}
}
break;
case 50: // 快捷键2
if (core.status.heroStop) {
if (core.hasItem('bomb')) {
if (core.canUseItem('bomb')) {
core.useItem('bomb');
}
else {
core.drawTip('当前不能使用炸弹');
}
}
else if (core.hasItem('hammer')) {
if (core.canUseItem('hammer')) {
core.useItem('hammer');
}
else {
core.drawTip('当前不能使用圣锤');
}
}
}
break;
}
if (core.isset(core.status.automaticRoute)&&core.status.automaticRoute.autoHeroMove) {
core.stopAutomaticRoute();
}
core.stopHero();
}
////// 点击(触摸)事件按下时 //////
actions.prototype.ondown = function (x ,y) {
if (core.isset(core.status.replay)&&core.status.replay.replaying) return;
if (!core.status.played || core.status.lockControl) {
this.onclick(x, y, []);
if (core.timeout.onDownTimeout==null) {
core.timeout.onDownTimeout = setTimeout(function () {
if (core.interval.onDownInterval == null) {
core.interval.onDownInterval = setInterval(function () {
if (!core.actions.longClick()) {
clearInterval(core.interval.onDownInterval);
core.interval.onDownInterval = null;
}
}, 40)
}
}, 500);
}
return;
}
core.status.downTime = new Date();
core.clearMap('ui', 0, 0, 416,416);
var pos={'x':x,'y':y}
core.status.stepPostfix=[];
core.status.stepPostfix.push(pos);
core.fillPosWithPoint(pos);
}
////// 当在触摸屏上滑动时 //////
actions.prototype.onmove = function (x ,y) {
if (core.isset(core.status.replay)&&core.status.replay.replaying) return;
// if (core.status.holdingPath==0){return;}
//core.status.mouseOutCheck =1;
var pos={'x':x,'y':y};
var pos0=core.status.stepPostfix[core.status.stepPostfix.length-1];
var directionDistance=[pos.y-pos0.y,pos0.x-pos.x,pos0.y-pos.y,pos.x-pos0.x];
var max=0,index=4;
for(var ii=0;ii<4;ii++){
if(directionDistance[ii]>max){
index=ii;
max=directionDistance[ii];
}
}
pos=[{'x':0,'y':1},{'x':-1,'y':0},{'x':0,'y':-1},{'x':1,'y':0},false][index]
if(pos){
pos.x+=pos0.x;
pos.y+=pos0.y;
core.status.stepPostfix.push(pos);
core.fillPosWithPoint(pos);
}
}
////// 当点击(触摸)事件放开时 //////
actions.prototype.onup = function () {
if (core.isset(core.status.replay)&&core.status.replay.replaying) return;
clearTimeout(core.timeout.onDownTimeout);
core.timeout.onDownTimeout = null;
clearInterval(core.interval.onDownInterval);
core.interval.onDownInterval = null;
// core.status.holdingPath=0;
if(core.status.stepPostfix.length>0){
var stepPostfix = [];
var direction={'0':{'1':'down','-1':'up'},'-1':{'0':'left'},'1':{'0':'right'}};
for(var ii=1;ii<core.status.stepPostfix.length;ii++){
var pos0 = core.status.stepPostfix[ii-1];
var pos = core.status.stepPostfix[ii];
stepPostfix.push({'direction': direction[pos.x-pos0.x][pos.y-pos0.y], 'x': pos.x, 'y': pos.y});
}
var posx=core.status.stepPostfix[0].x;
var posy=core.status.stepPostfix[0].y;
core.status.stepPostfix=[];
if (!core.status.lockControl) {
core.canvas.ui.clearRect(0, 0, 416,416);
core.canvas.ui.restore();
}
// 长按
if (!core.status.lockControl && stepPostfix.length==0 && core.status.downTime!=null && new Date()-core.status.downTime>=1000) {
core.waitHeroToStop(function () {
// 绘制快捷键
core.ui.drawKeyBoard();
});
}
else {
//posx,posy是寻路的目标点,stepPostfix是后续的移动
this.onclick(posx,posy,stepPostfix);
}
core.status.downTime=null;
}
}
////// 获得点击事件相对左上角的坐标0到12之间 //////
actions.prototype.getClickLoc = function (x, y) {
var statusBar = {'x': 0, 'y': 0};
var size = 32;
size = size * core.domStyle.scale;
switch (core.domStyle.screenMode) {// 这里的3是指statusBar和游戏画布之间的白线宽度
case 'vertical':
statusBar.x = 0;
statusBar.y = core.dom.statusBar.offsetHeight + 3;
break;
case 'horizontal':
case 'bigScreen':
statusBar.x = core.dom.statusBar.offsetWidth + 3;
statusBar.y = 0;
break;
}
var left = core.dom.gameGroup.offsetLeft + statusBar.x;
var top = core.dom.gameGroup.offsetTop + statusBar.y;
var loc={'x': x - left, 'y': y - top, 'size': size};
return loc;
}
////// 具体点击屏幕上(x,y)点时,执行的操作 //////
actions.prototype.onclick = function (x, y, stepPostfix) {
if (core.isset(core.status.replay)&&core.status.replay.replaying) return;
// console.log("Click: (" + x + "," + y + ")");
stepPostfix=stepPostfix||[];
// 非游戏屏幕内
if (x<0 || y<0 || x>12 || y>12) return;
// 中心对称飞行器
if (core.status.usingCenterFly) {
if (x!=12-core.getHeroLoc('x') || y!=12-core.getHeroLoc('y')) {
core.clearMap('ui', (12-core.getHeroLoc('x'))*32,(12-core.getHeroLoc('y'))*32,32,32);
} else {
if (core.canUseItem('centerFly')) {
core.useItem('centerFly');
core.clearMap('ui', core.getHeroLoc('x')*32,core.getHeroLoc('y')*32,32,32);
return;
}
else {
core.drawTip('当前不能使用中心对称飞行器');
core.clearMap('ui', (12-core.getHeroLoc('x'))*32,(12-core.getHeroLoc('y'))*32,32,32);
}
}
core.status.usingCenterFly= false;
}
// 寻路
if (!core.status.lockControl) {
core.setAutomaticRoute(x, y, stepPostfix);
return;
}
// 怪物手册
if (core.status.event.id == 'book') {
this.clickBook(x,y);
return;
}
// 怪物详细信息
if (core.status.event.id == 'book-detail') {
this.clickBookDetail(x,y);
return;
}
// 楼层飞行器
if (core.status.event.id == 'fly') {
this.clickFly(x,y);
return;
}
// 查看地图
if (core.status.event.id == 'viewMaps') {
this.clickViewMaps(x,y);
return;
}
// 开关
if (core.status.event.id == 'switchs') {
this.clickSwitchs(x,y);
return;
}
// 设置
if (core.status.event.id == 'settings') {
this.clickSettings(x,y);
return;
}
// 商店
if (core.status.event.id == 'shop') {
this.clickShop(x,y);
return;
}
// 快捷商店
if (core.status.event.id == 'selectShop') {
this.clickQuickShop(x,y);
return;
}
// 工具栏
if (core.status.event.id == 'toolbox') {
this.clickToolbox(x,y);
return;
}
// 存读档
if (core.status.event.id == 'save' || core.status.event.id == 'load') {
this.clickSL(x,y);
return;
}
// 选项
if (core.status.event.id == 'confirmBox') {
this.clickConfirmBox(x,y);
return;
}
if (core.status.event.id == 'keyBoard') {
this.clickKeyBoard(x,y);
return;
}
// 关于
if (core.status.event.id == 'about') {
this.clickAbout(x,y);
return;
}
if (core.status.event.id == 'action') {
this.clickAction(x,y);
return;
}
// 纯文本
if (core.status.event.id == 'text') {
core.drawText();
return;
}
// 同步存档
if (core.status.event.id == 'syncSave') {
this.clickSyncSave(x,y);
return;
}
if (core.status.event.id == 'syncSelect') {
this.clickSyncSelect(x,y);
return;
}
if (core.status.event.id == 'localSaveSelect') {
this.clickLocalSaveSelect(x,y);
return;
}
if (core.status.event.id=='storageRemove') {
this.clickStorageRemove(x,y);
return;
}
if (core.status.event.id == 'cursor') {
this.clickCursor(x,y);
return;
}
}
////// 滑动鼠标滚轮时的操作 //////
actions.prototype.onmousewheel = function (direct) {
if (core.isset(core.status.replay)&&core.status.replay.replaying) return;
// 向下滚动是 -1 ,向上是 1
// 楼层飞行器
if (core.status.lockControl && core.status.event.id == 'fly') {
if (direct==1) core.ui.drawFly(core.status.event.data+1);
if (direct==-1) core.ui.drawFly(core.status.event.data-1);
return;
}
// 怪物手册
if (core.status.lockControl && core.status.event.id == 'book') {
if (direct==1) core.ui.drawBook(core.status.event.data - 6);
if (direct==-1) core.ui.drawBook(core.status.event.data + 6);
return;
}
// 存读档
if (core.status.lockControl && (core.status.event.id == 'save' || core.status.event.id == 'load')) {
if (direct==1) core.ui.drawSLPanel(core.status.event.data - 10);
if (direct==-1) core.ui.drawSLPanel(core.status.event.data + 10);
return;
}
// 浏览地图
if (core.status.lockControl && core.status.event.id == 'viewMaps') {
if (direct==1) core.ui.drawMaps(core.status.event.data+1);
if (direct==-1) core.ui.drawMaps(core.status.event.data-1);
return;
}
}
/////////////////// 在某个界面时的按键点击效果 ///////////////////
////// 长按 //////
actions.prototype.longClick = function () {
if (!core.isPlaying()) return false;
if (core.status.event.id=='text') {
core.drawText();
return true;
}
if (core.status.event.id=='action' && core.status.event.data.type=='text') {
core.doAction();
return true;
}
return false;
}
////// 按下Ctrl键时快捷跳过对话 //////
actions.prototype.keyDownCtrl = function () {
if (core.status.event.id=='text') {
core.drawText();
return;
}
if (core.status.event.id=='action' && core.status.event.data.type=='text') {
core.doAction();
return;
}
}
////// 点击确认框时 //////
actions.prototype.clickConfirmBox = function (x,y) {
if ((x == 4 || x == 5) && y == 7 && core.isset(core.status.event.data.yes))
core.status.event.data.yes();
if ((x == 7 || x == 8) && y == 7 && core.isset(core.status.event.data.no))
core.status.event.data.no();
}
////// 键盘操作确认框时 //////
actions.prototype.keyUpConfirmBox = function (keycode) {
if (keycode==37) {
core.status.event.selection=0;
core.ui.drawConfirmBox(core.status.event.ui, core.status.event.data.yes, core.status.event.data.no);
}
if (keycode==39) {
core.status.event.selection=1;
core.ui.drawConfirmBox(core.status.event.ui, core.status.event.data.yes, core.status.event.data.no);
}
if (keycode==13 || keycode==32 || keycode==67) {
if (core.status.event.selection==0 && core.isset(core.status.event.data.yes)) {
core.status.event.selection=null;
core.status.event.data.yes();
}
if (core.status.event.selection==1 && core.isset(core.status.event.data.no)) {
core.status.event.selection=null;
core.status.event.data.no();
}
}
}
////// 自定义事件时的点击操作 //////
actions.prototype.clickAction = function (x,y) {
if (core.status.event.data.type=='text') {
// 文字
core.doAction();
return;
}
if (core.status.event.data.type=='choices') {
// 选项
var data = core.status.event.data.current;
var choices = data.choices;
if (choices.length==0) return;
if (x >= 5 && x <= 7) {
var topIndex = 6 - parseInt((choices.length - 1) / 2);
if (y>=topIndex && y<topIndex+choices.length) {
// 选择
core.status.route.push("choices:"+(y-topIndex));
core.insertAction(choices[y-topIndex].action);
core.doAction();
}
}
}
}
////// 自定义事件时,按下某个键的操作 //////
actions.prototype.keyDownAction = function (keycode) {
if (core.status.event.data.type=='choices') {
var data = core.status.event.data.current;
var choices = data.choices;
if (choices.length>0) {
if (keycode==38) {
core.status.event.selection--;
core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
}
if (keycode==40) {
core.status.event.selection++;
core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
}
}
}
}
////// 自定义事件时,放开某个键的操作 //////
actions.prototype.keyUpAction = function (keycode) {
if (core.status.event.data.type=='text' && (keycode==13 || keycode==32 || keycode==67)) {
core.doAction();
return;
}
if (core.status.event.data.type=='choices') {
var data = core.status.event.data.current;
var choices = data.choices;
if (choices.length>0) {
if (keycode==13 || keycode==32 || keycode==67) {
core.status.route.push("choices:"+core.status.event.selection);
core.insertAction(choices[core.status.event.selection].action);
core.doAction();
}
}
}
}
////// 怪物手册界面的点击操作 //////
actions.prototype.clickBook = function(x,y) {
// 上一页
if ((x == 3 || x == 4) && y == 12) {
core.ui.drawBook(core.status.event.data - 6);
return;
}
// 下一页
if ((x == 8 || x == 9) && y == 12) {
core.ui.drawBook(core.status.event.data + 6);
return;
}
// 返回
if (x>=10 && x<=12 && y==12) {
if (core.status.event.selection==null)
core.ui.closePanel();
else {
core.status.boxAnimateObjs = [];
core.ui.drawMaps(core.status.event.selection);
}
return;
}
// 怪物信息
var data = core.status.event.data;
if (core.isset(data) && y<12) {
var page=parseInt(data/6);
var index=6*page+parseInt(y/2);
core.ui.drawBook(index);
core.ui.drawBookDetail(index);
}
return;
}
////// 怪物手册界面时,按下某个键的操作 //////
actions.prototype.keyDownBook = function (keycode) {
if (keycode==37) core.ui.drawBook(core.status.event.data-6);
if (keycode==38) core.ui.drawBook(core.status.event.data-1);
if (keycode==39) core.ui.drawBook(core.status.event.data+6);
if (keycode==40) core.ui.drawBook(core.status.event.data+1);
if (keycode==33) core.ui.drawBook(core.status.event.data-6);
if (keycode==34) core.ui.drawBook(core.status.event.data+6);
return;
}
////// 怪物手册界面时,放开某个键的操作 //////
actions.prototype.keyUpBook = function (keycode) {
if (keycode==27 || keycode==88) {
if (core.status.event.selection==null)
core.ui.closePanel();
else {
core.status.boxAnimateObjs = [];
core.ui.drawMaps(core.status.event.selection);
}
return;
}
if (keycode==13 || keycode==32 || keycode==67) {
var data=core.status.event.data;
if (core.isset(data)) {
this.clickBook(6, 2*(data%6));
}
return;
}
}
////// 怪物手册属性显示界面时的点击操作 //////
actions.prototype.clickBookDetail = function () {
core.clearMap('data', 0, 0, 416, 416);
core.status.event.id = 'book';
}
////// 楼层传送器界面时的点击操作 //////
actions.prototype.clickFly = function(x,y) {
if ((x==10 || x==11) && y==9) core.ui.drawFly(core.status.event.data-1);
if ((x==10 || x==11) && y==5) core.ui.drawFly(core.status.event.data+1);
if (x>=5 && x<=7 && y==12) core.ui.closePanel();
if (x>=0 && x<=9 && y>=3 && y<=11) {
var index=core.status.hero.flyRange.indexOf(core.status.floorId);
var stair=core.status.event.data<index?"upFloor":"downFloor";
var floorId=core.status.event.data;
var toFloor = core.status.hero.flyRange[floorId];
core.status.route.push("fly:"+toFloor);
core.ui.closePanel();
core.changeFloor(toFloor, stair);
}
return;
}
////// 楼层传送器界面时,按下某个键的操作 //////
actions.prototype.keyDownFly = function (keycode) {
if (keycode==37 || keycode==38) core.ui.drawFly(core.status.event.data+1);
else if (keycode==39 || keycode==40) core.ui.drawFly(core.status.event.data-1);
return;
}
////// 楼层传送器界面时,放开某个键的操作 //////
actions.prototype.keyUpFly = function (keycode) {
if (keycode==71 || keycode==27 || keycode==88)
core.ui.closePanel();
if (keycode==13 || keycode==32 || keycode==67)
this.clickFly(5,5);
return;
}
////// 查看地图界面时的点击操作 //////
actions.prototype.clickViewMaps = function (x,y) {
if(y<=4) {
core.ui.drawMaps(core.status.event.data+1);
}
else if (y>=8) {
core.ui.drawMaps(core.status.event.data-1);
}
else {
core.clearMap('data', 0, 0, 416, 416);
core.setOpacity('data', 1);
core.ui.closePanel();
}
}
////// 查看地图界面时,按下某个键的操作 //////
actions.prototype.keyDownViewMaps = function (keycode) {
if (keycode==37 || keycode==38 || keycode==33) core.ui.drawMaps(core.status.event.data+1);
else if (keycode==39 || keycode==40 || keycode==34) core.ui.drawMaps(core.status.event.data-1);
return;
}
////// 查看地图界面时,放开某个键的操作 //////
actions.prototype.keyUpViewMaps = function (keycode) {
if (keycode==27 || keycode==13 || keycode==32 || keycode==67) {
core.clearMap('data', 0, 0, 416, 416);
core.setOpacity('data', 1);
core.ui.closePanel();
}
if (keycode==88) {
core.openBook(false);
}
return;
}
////// 商店界面时的点击操作 //////
actions.prototype.clickShop = function(x,y) {
var shop = core.status.event.data.shop;
var choices = shop.choices;
if (x >= 5 && x <= 7) {
var topIndex = 6 - parseInt(choices.length / 2);
if (y>=topIndex && y<topIndex+choices.length) {
core.status.event.selection=y-topIndex;
var money = core.getStatus('money'), experience = core.getStatus('experience');
var times = shop.times, need = eval(shop.need);
var use = shop.use;
var use_text = use=='money'?"金币":"经验";
var choice = choices[y-topIndex];
if (core.isset(choice.need))
need = eval(choice.need);
if (need > eval(use)) {
core.drawTip("你的"+use_text+"不足");
return false;
}
core.status.event.data.actions.push(y-topIndex);
eval(use+'-='+need);
core.setStatus('money', money);
core.setStatus('experience', experience);
// 更新属性
choice.effect.split(";").forEach(function (t) {
core.doEffect(t);
});
core.updateStatusBar();
shop.times++;
core.events.openShop(core.status.event.data.id);
}
// 离开
else if (y==topIndex+choices.length) {
if (core.status.event.data.actions.length>0) {
core.status.route.push("shop:"+core.status.event.data.id+":"+core.status.event.data.actions.join(""));
}
core.status.event.data.actions = [];
core.status.boxAnimateObjs = [];
if (core.status.event.data.fromList)
core.ui.drawQuickShop();
else core.ui.closePanel();
}
else return false;
}
return true;
}
////// 商店界面时,按下某个键的操作 //////
actions.prototype.keyDownShop = function (keycode) {
if (keycode==38) {
core.status.event.selection--;
core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
}
if (keycode==40) {
core.status.event.selection++;
core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
}
}
////// 商店界面时,放开某个键的操作 //////
actions.prototype.keyUpShop = function (keycode) {
if (keycode==27 || keycode==88) {
if (core.status.event.data.actions.length>0) {
core.status.route.push("shop:"+core.status.event.data.id+":"+core.status.event.data.actions.join(""));
}
core.status.event.data.actions = [];
core.status.boxAnimateObjs = [];
if (core.status.event.data.fromList)
core.ui.drawQuickShop();
else
core.ui.closePanel();
return;
}
var shop = core.status.event.data.shop;
var choices = shop.choices;
if (keycode==13 || keycode==32 || keycode==67) {
var topIndex = 6 - parseInt(choices.length / 2);
this.clickShop(6, topIndex+core.status.event.selection);
}
return;
}
////// 快捷商店界面时的点击操作 //////
actions.prototype.clickQuickShop = function(x, y) {
var shopList = core.status.shops, keys = Object.keys(shopList);
if (x >= 5 && x <= 7) {
var topIndex = 6 - parseInt(keys.length / 2);
if (y>=topIndex && y<topIndex+keys.length) {
var reason = core.events.canUseQuickShop(keys[y - topIndex]);
if (core.isset(reason)) {
core.drawText(reason);
return;
}
core.events.openShop(keys[y - topIndex], true);
if (core.status.event.id=='shop')
core.status.event.data.fromList = true;
}
// 离开
else if (y==topIndex+keys.length)
core.ui.closePanel();
}
}
////// 快捷商店界面时,按下某个键的操作 //////
actions.prototype.keyDownQuickShop = function (keycode) {
if (keycode==38) {
core.status.event.selection--;
core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
}
if (keycode==40) {
core.status.event.selection++;
core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
}
}
////// 快捷商店界面时,放开某个键的操作 //////
actions.prototype.keyUpQuickShop = function (keycode) {
if (keycode==27 || keycode==75 || keycode==88) {
core.ui.closePanel();
return;
}
var shopList = core.status.shops, keys = Object.keys(shopList);
if (keycode==13 || keycode==32 || keycode==67) {
var topIndex = 6 - parseInt(keys.length / 2);
this.clickQuickShop(6, topIndex+core.status.event.selection);
}
return;
}
////// 工具栏界面时的点击操作 //////
actions.prototype.clickToolbox = function(x,y) {
// 返回
if (x>=10 && x<=12 && y==12) {
core.ui.closePanel();
return;
}
if (x>=10 && x<=12 && y<=1) {
if (!core.isset(core.status.event.data)) return;
if (!core.flags.enableDeleteItem) {
core.drawTip("不支持删除道具!");
return;
}
core.removeItem(core.status.event.data);
core.status.event.data = null;
core.ui.drawToolbox();
return;
}
var index=0;
if (y==4||y==5||y==9||y==10) index=parseInt(x/2);
else index=6+parseInt(x/2);
if (y>=9) index+=100;
this.clickToolboxIndex(index);
}
////// 选择工具栏界面中某个Index后的操作 //////
actions.prototype.clickToolboxIndex = function(index) {
var items = null;
var ii=index;
if (ii<100)
items = Object.keys(core.status.hero.items.tools).sort();
else {
ii-=100;
items = Object.keys(core.status.hero.items.constants).sort();
}
if (items==null) return;
if (ii>=items.length) return;
var itemId=items[ii];
if (itemId==core.status.event.data) {
core.events.useItem(itemId);
}
else {
core.ui.drawToolbox(index);
}
}
////// 工具栏界面时,按下某个键的操作 //////
actions.prototype.keyDownToolbox = function (keycode) {
if (!core.isset(core.status.event.data)) return;
var tools = Object.keys(core.status.hero.items.tools).sort();
var constants = Object.keys(core.status.hero.items.constants).sort();
var index=core.status.event.selection;
if (keycode==37) { // left
if ((index>0 && index<100) || index>100) {
this.clickToolboxIndex(index-1);
return;
}
if (index==100 && tools.length>0) {
this.clickToolboxIndex(tools.length-1);
return;
}
}
if (keycode==38) { // up
if ((index>5 && index<100) || index>105) {
this.clickToolboxIndex(index-6);
return;
}
if (index>=100 && index<=105) {
if (tools.length>6) {
this.clickToolboxIndex(Math.min(tools.length-1, index-100+6));
}
else if (tools.length>0) {
this.clickToolboxIndex(Math.min(tools.length-1, index-100));
}
return;
}
}
if (keycode==39) { // right
if ((index<tools.length-1) || (index>=100 && index<constants.length+100)) {
this.clickToolboxIndex(index+1);
return;
}
if (index==tools.length-1 && constants.length>0) {
this.clickToolboxIndex(100);
return;
}
}
if (keycode==40) { // down
if (index<=5) {
if (tools.length>6) {
this.clickToolboxIndex(Math.min(tools.length-1, index+6));
}
else if (constants.length>0) {
this.clickToolboxIndex(100+Math.min(constants.length-1, index));
}
return;
}
if (index>5 && index<100 && constants.length>0) {
this.clickToolboxIndex(100+Math.min(constants.length-1, index-6));
return;
}
if (index>=100 && index<=105 && constants.length>6) {
this.clickToolboxIndex(Math.min(100+constants.length-1, index+6));
return;
}
}
}
////// 工具栏界面时,放开某个键的操作 //////
actions.prototype.keyUpToolbox = function (keycode) {
if (keycode==84 || keycode==27 || keycode==88) {
core.ui.closePanel();
return;
}
if (!core.isset(core.status.event.data)) return;
if (keycode==13 || keycode==32 || keycode==67) {
this.clickToolboxIndex(core.status.event.selection);
return;
}
if (keycode==46) { // delete
if (!core.isset(core.status.event.data)) return;
if (!core.flags.enableDeleteItem) {
core.drawTip("不支持删除道具!");
return;
}
core.removeItem(core.status.event.data);
core.status.event.data = null;
core.ui.drawToolbox();
return;
}
}
////// 存读档界面时的点击操作 //////
actions.prototype.clickSL = function(x,y) {
var index=core.status.event.data;
var page = parseInt(index/10), offset=index%10;
// 上一页
if ((x == 3 || x == 4) && y == 12) {
core.ui.drawSLPanel(10*(page-1)+offset);
}
// 下一页
if ((x == 8 || x == 9) && y == 12) {
core.ui.drawSLPanel(10*(page+1)+offset);
}
// 返回
if (x>=10 && x<=12 && y==12) {
core.ui.closePanel();
if (!core.isPlaying()) {
core.showStartAnimate();
}
return;
}
var index=6*page+1;
if (y>=1 && y<=4) {
if (x>=1 && x<=3) core.doSL("autoSave", core.status.event.id);
if (x>=5 && x<=7) core.doSL(5*page+1, core.status.event.id);
if (x>=9 && x<=11) core.doSL(5*page+2, core.status.event.id);
}
if (y>=7 && y<=10) {
if (x>=1 && x<=3) core.doSL(5*page+3, core.status.event.id);
if (x>=5 && x<=7) core.doSL(5*page+4, core.status.event.id);
if (x>=9 && x<=11) core.doSL(5*page+5, core.status.event.id);
}
}
////// 存读档界面时,按下某个键的操作 //////
actions.prototype.keyDownSL = function(keycode) {
var index=core.status.event.data;
var page = parseInt(index/10), offset=index%10;
if (keycode==37) { // left
if (offset==0) {
core.ui.drawSLPanel(10*(page-1) + 5);
}
else {
core.ui.drawSLPanel(index - 1);
}
return;
}
if (keycode==38) { // up
if (offset<3) {
core.ui.drawSLPanel(10*(page-1) + offset + 3);
}
else {
core.ui.drawSLPanel(index - 3);
}
return;
}
if (keycode==39) { // right
if (offset==5) {
core.ui.drawSLPanel(10*(page+1)+1);
}
else {
core.ui.drawSLPanel(index + 1);
}
return;
}
if (keycode==40) { // down
if (offset>=3) {
core.ui.drawSLPanel(10*(page+1) + offset - 3);
}
else {
core.ui.drawSLPanel(index + 3);
}
return;
}
if (keycode==33) { // PAGEUP
core.ui.drawSLPanel(10*(page-1) + offset);
return;
}
if (keycode==34) { // PAGEDOWN
core.ui.drawSLPanel(10*(page+1) + offset);
return;
}
}
////// 存读档界面时,放开某个键的操作 //////
actions.prototype.keyUpSL = function (keycode) {
var index=core.status.event.data;
var page = parseInt(index/10), offset=index%10;
if (keycode==27 || keycode==88 || (core.status.event.id == 'save' && keycode==83) || (core.status.event.id == 'load' && keycode==68)) {
core.ui.closePanel();
if (!core.isPlaying()) {
core.showStartAnimate();
}
return;
}
if (keycode==13 || keycode==32 || keycode==67) {
if (offset==0) {
core.doSL("autoSave", core.status.event.id);
}
else {
core.doSL(5*page+offset, core.status.event.id);
}
return;
}
}
////// 系统设置界面时的点击操作 //////
actions.prototype.clickSwitchs = function (x,y) {
if (x<5 || x>7) return;
var choices = core.status.event.ui.choices;
var topIndex = 6 - parseInt((choices.length - 1) / 2);
if (y>=topIndex && y<topIndex+choices.length) {
var selection = y-topIndex;
switch (selection) {
case 0:
core.musicStatus.bgmStatus = !core.musicStatus.bgmStatus;
if (core.musicStatus.bgmStatus)
core.resumeBgm();
else {
core.pauseBgm();
core.musicStatus.playingBgm = null;
}
core.setLocalStorage('bgmStatus', core.musicStatus.bgmStatus);
core.ui.drawSwitchs();
break;
case 1:
core.musicStatus.soundStatus = !core.musicStatus.soundStatus;
core.setLocalStorage('soundStatus', core.musicStatus.soundStatus);
core.ui.drawSwitchs();
break;
case 2:
if (!core.flags.canOpenBattleAnimate) {
core.drawTip("本塔不能开启战斗动画!");
}
else {
core.flags.battleAnimate=!core.flags.battleAnimate;
core.setLocalStorage('battleAnimate', core.flags.battleAnimate);
core.ui.drawSwitchs();
}
break;
case 3:
core.flags.displayEnemyDamage=!core.flags.displayEnemyDamage;
core.updateFg();
core.setLocalStorage('enemyDamage', core.flags.displayEnemyDamage);
core.ui.drawSwitchs();
break;
case 4:
core.flags.displayCritical=!core.flags.displayCritical;
core.updateFg();
core.setLocalStorage('critical', core.flags.displayCritical);
core.ui.drawSwitchs();
break;
case 5:
core.flags.displayExtraDamage=!core.flags.displayExtraDamage;
core.updateFg();
core.setLocalStorage('extraDamage', core.flags.displayExtraDamage);
core.ui.drawSwitchs();
break;
case 6:
window.open(core.firstData.name+".zip", "_blank");
break;
case 7:
core.status.event.selection=0;
core.ui.drawSettings();
break;
}
}
}
////// 系统设置界面时,按下某个键的操作 //////
actions.prototype.keyDownSwitchs = function (keycode) {
if (keycode==38) {
core.status.event.selection--;
core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
}
if (keycode==40) {
core.status.event.selection++;
core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
}
}
////// 系统设置界面时,放开某个键的操作 //////
actions.prototype.keyUpSwitchs = function (keycode) {
if (keycode==27 || keycode==88) {
core.status.event.selection=0;
core.ui.drawSettings();
return;
}
var choices = core.status.event.ui.choices;
if (keycode==13 || keycode==32 || keycode==67) {
var topIndex = 6 - parseInt((choices.length - 1) / 2);
this.clickSwitchs(6, topIndex+core.status.event.selection);
}
}
////// 系统菜单栏界面时的点击事件 //////
actions.prototype.clickSettings = function (x,y) {
if (x<5 || x>7) return;
var choices = core.status.event.ui.choices;
var topIndex = 6 - parseInt((choices.length - 1) / 2);
if (y>=topIndex && y<topIndex+choices.length) {
var selection = y-topIndex;
switch (selection) {
case 0:
core.status.event.selection=0;
core.ui.drawSwitchs();
break;
case 1:
core.status.event.selection=0;
core.ui.drawQuickShop();
break;
case 2:
if (!core.flags.enableViewMaps) {
core.drawTip("本塔不允许浏览地图!");
}
else {
core.drawText("\t[系统提示]即将进入浏览地图模式。\n\n点击地图上半部分或按[↑]键可查看前一张地图\n点击地图下半部分或按[↓]键可查看后一张地图\n点击地图中间或按[ESC]键可离开浏览地图模式\n此模式下可以打开怪物手册以查看某层楼的怪物属性", function () {
core.ui.drawMaps(core.floorIds.indexOf(core.status.floorId));
})
}
break;
case 3:
core.status.event.selection=0;
core.ui.drawSyncSave();
break;
case 4:
core.status.event.selection=1;
core.ui.drawConfirmBox("你确定要重新开始吗?", function () {
core.ui.closePanel();
core.restart();
}, function () {
core.status.event.selection=3;
core.ui.drawSettings();
});
break;
case 5:
core.ui.drawWaiting("正在拉取统计信息,请稍后...");
var formData = new FormData();
formData.append('type', 'statistics');
formData.append('name', core.firstData.name);
formData.append('version', core.firstData.version);
var xhr = new XMLHttpRequest();
xhr.open("POST", "/games/upload.php");
xhr.onload = function(e) {
if (xhr.status==200) {
var response = JSON.parse(xhr.response);
if (response.code<0) {
core.drawText("出错啦!\n无法拉取统计信息。\n错误原因"+response.msg);
}
else {
var text="\t[本塔统计信息]";
var toAdd=false;
response.data.forEach(function (t) {
if (toAdd) text+="\n\n";
toAdd=true;
if (t.hard!='') text+=t.hard+"难度: "
text+="已有"+t.people+"人次游戏,"+t.score+"人次通关。";
t.info.forEach(function(ending) {
if (ending.ending!='') {
text+="\n"+ending.ending+" 已有"+ending.score+"人次通关。";
}
if (core.isset(ending.max) && ending.max>0) {
text+="\n当前MAX为"+ending.max+",最早由 "+(ending.username||"匿名")+" 于"+core.formatDate(new Date(1000*ending.timestamp))+"打出。";
}
})
})
core.drawText(text);
}
}
else {
core.drawText("出错啦!\n无法拉取统计信息。\n错误原因HTTP "+xhr.status);
}
};
xhr.ontimeout = function() {
core.drawText("出错啦!\n无法拉取统计信息。\n错误原因Timeout");
}
xhr.onerror = function() {
core.drawText("出错啦!\n无法拉取统计信息。\n错误原因XHR Error");
}
xhr.send(formData);
break;
case 6:
core.ui.drawHelp();
break;
case 7:
core.ui.drawAbout();
break;
case 8:
core.ui.closePanel();
break;
}
}
return;
}
////// 系统菜单栏界面时,按下某个键的操作 //////
actions.prototype.keyDownSettings = function (keycode) {
if (keycode==38) {
core.status.event.selection--;
core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
}
if (keycode==40) {
core.status.event.selection++;
core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
}
}
////// 系统菜单栏界面时,放开某个键的操作 //////
actions.prototype.keyUpSettings = function (keycode) {
if (keycode==27 || keycode==88) {
core.ui.closePanel();
return;
}
var choices = core.status.event.ui.choices;
if (keycode==13 || keycode==32 || keycode==67) {
var topIndex = 6 - parseInt((choices.length - 1) / 2);
this.clickSettings(6, topIndex+core.status.event.selection);
}
}
////// 同步存档界面时的点击操作 //////
actions.prototype.clickSyncSave = function (x,y) {
if (x<5 || x>7) return;
var choices = core.status.event.ui.choices;
var topIndex = 6 - parseInt((choices.length - 1) / 2);
if (y>=topIndex && y<topIndex+choices.length) {
var selection = y-topIndex;
switch (selection) {
case 0:
// core.syncSave("save");
core.status.event.selection=0;
core.ui.drawSyncSelect();
break;
case 1:
core.syncLoad();
break;
case 2:
core.status.event.selection=0;
core.ui.drawLocalSaveSelect();
break;
case 3:
core.readFile(function (obj) {
if (obj.name!=core.firstData.name) {
alert("存档和游戏不一致!");
return;
}
if (obj.version!=core.firstData.version) {
alert("游戏版本不一致!");
return;
}
if (!core.isset(obj.data)) {
alert("无效的存档!");
return;
}
var data=obj.data;
if (data instanceof Array) {
core.ui.drawConfirmBox("所有本地存档都将被覆盖,确认?", function () {
for (var i=1;i<=150;i++) {
if (i<=data.length) {
core.setLocalStorage("save"+i, data[i-1]);
}
else {
core.removeLocalStorage("save"+i);
}
}
core.drawText("读取成功!\n你的本地所有存档均已被覆盖。");
}, function () {
core.status.event.selection=0;
core.ui.drawSyncSave();
})
}
else {
var index=150;
for (var i=150;i>=1;i--) {
if (core.getLocalStorage("save"+i, null)==null)
index=i;
else break;
}
core.setLocalStorage("save"+index, data);
core.drawText("同步成功!\n单存档已覆盖至存档"+index);
}
}, function () {
});
break;
case 4:
core.download(core.firstData.name+"_"+core.formatDate2(new Date())+".h5route", JSON.stringify({
'name': core.firstData.name,
'hard': core.status.hard,
'route': core.encodeRoute(core.status.route)
}));
break;
case 5:
core.status.event.selection=0;
core.ui.drawStorageRemove();
break;
case 6:
core.status.event.selection=3;
core.ui.drawSettings();
break;
}
}
return;
}
////// 同步存档界面时,按下某个键的操作 //////
actions.prototype.keyDownSyncSave = function (keycode) {
if (keycode==38) {
core.status.event.selection--;
core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
}
if (keycode==40) {
core.status.event.selection++;
core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
}
}
////// 同步存档界面时,放开某个键的操作 //////
actions.prototype.keyUpSyncSave = function (keycode) {
if (keycode==27 || keycode==88) {
core.status.event.selection=2;
core.ui.drawSettings();
return;
}
var choices = core.status.event.ui.choices;
if (keycode==13 || keycode==32 || keycode==67) {
var topIndex = 6 - parseInt((choices.length - 1) / 2);
this.clickSyncSave(6, topIndex+core.status.event.selection);
}
}
////// 同步存档选择界面时的点击操作 //////
actions.prototype.clickSyncSelect = function (x, y) {
if (x<5 || x>7) return;
var choices = core.status.event.ui.choices;
var topIndex = 6 - parseInt((choices.length - 1) / 2);
if (y>=topIndex && y<topIndex+choices.length) {
var selection = y - topIndex;
switch (selection) {
case 0:
core.syncSave('all');
break;
case 1:
core.syncSave();
break;
case 2:
core.status.event.selection=0;
core.ui.drawSyncSave();
break;
}
}
}
////// 同步存档选择界面时,按下某个键的操作 //////
actions.prototype.keyDownSyncSelect = function (keycode) {
if (keycode==38) {
core.status.event.selection--;
core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
}
if (keycode==40) {
core.status.event.selection++;
core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
}
}
////// 同步存档选择界面时,放开某个键的操作 //////
actions.prototype.keyUpSyncSelect = function (keycode) {
if (keycode==27 || keycode==88) {
core.status.event.selection=0;
core.ui.drawSettings();
return;
}
var choices = core.status.event.ui.choices;
if (keycode==13 || keycode==32 || keycode==67) {
var topIndex = 6 - parseInt((choices.length - 1) / 2);
this.clickSyncSelect(6, topIndex+core.status.event.selection);
}
}
////// 存档下载界面时的点击操作 //////
actions.prototype.clickLocalSaveSelect = function (x,y) {
if (x<5 || x>7) return;
var choices = core.status.event.ui.choices;
var topIndex = 6 - parseInt((choices.length - 1) / 2);
var saves=null;
if (y>=topIndex && y<topIndex+choices.length) {
var selection = y - topIndex;
switch (selection) {
case 0:
saves=[];
for (var i=1;i<=150;i++) {
var data = core.getLocalStorage("save"+i, null);
if (core.isset(data)) {
saves.push(data);
}
}
break;
case 1:
for (var i=150;i>=1;i--) {
saves=core.getLocalStorage("save"+i, null);
if (core.isset(saves)) {
break;
}
}
break;
case 2:
break;
}
}
if (core.isset(saves)) {
var content = {
"name": core.firstData.name,
"version": core.firstData.version,
"data": saves
}
core.download(core.firstData.name+"_"+core.formatDate2(new Date())+".h5save", JSON.stringify(content));
}
core.status.event.selection=2;
core.ui.drawSyncSave();
}
////// 存档下载界面时,按下某个键的操作 //////
actions.prototype.keyDownLocalSaveSelect = function (keycode) {
if (keycode==38) {
core.status.event.selection--;
core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
}
if (keycode==40) {
core.status.event.selection++;
core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
}
}
////// 存档下载界面时,放开某个键的操作 //////
actions.prototype.keyUpLocalSaveSelect = function (keycode) {
if (keycode==27 || keycode==88) {
core.status.event.selection=0;
core.ui.drawSettings();
return;
}
var choices = core.status.event.ui.choices;
if (keycode==13 || keycode==32 || keycode==67) {
var topIndex = 6 - parseInt((choices.length - 1) / 2);
this.clickLocalSaveSelect(6, topIndex+core.status.event.selection);
}
}
////// 存档删除界面时的点击操作 //////
actions.prototype.clickStorageRemove = function (x, y) {
if (x<5 || x>7) return;
var choices = core.status.event.ui.choices;
var topIndex = 6 - parseInt((choices.length - 1) / 2);
if (y>=topIndex && y<topIndex+choices.length) {
var selection = y - topIndex;
switch (selection) {
case 0:
localStorage.clear();
core.drawText("\t[操作成功]你的所有存档已被清空。");
break;
case 1:
for (var i=1;i<=150;i++) {
core.removeLocalStorage("save"+i);
}
core.drawText("\t[操作成功]当前塔的存档已被清空。");
core.removeLocalStorage("autoSave");
break;
case 2:
core.status.event.selection=5;
core.ui.drawSyncSave();
break;
}
}
}
////// 存档删除界面时,按下某个键的操作 //////
actions.prototype.keyDownStorageRemove = function (keycode) {
if (keycode==38) {
core.status.event.selection--;
core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
}
if (keycode==40) {
core.status.event.selection++;
core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices);
}
}
////// 存档删除界面时,放开某个键的操作 //////
actions.prototype.keyUpStorageRemove = function (keycode) {
if (keycode==27 || keycode==88) {
core.status.event.selection=5;
core.ui.drawSyncSave();
return;
}
var choices = core.status.event.ui.choices;
if (keycode==13 || keycode==32 || keycode==67) {
var topIndex = 6 - parseInt((choices.length - 1) / 2);
this.clickStorageRemove(6, topIndex+core.status.event.selection);
}
}
////// “虚拟键盘”界面时的点击操作 //////
actions.prototype.clickKeyBoard = function (x, y) {
if (y==3 && x>=1 && x<=11) {
core.ui.closePanel();
core.keyUp(112+x-1); // F1-F12: 112-122
}
if (y==4 && x>=1 && x<=10) {
core.ui.closePanel();
core.keyUp(x==10?48:48+x); // 1-9: 49-57; 0: 48
}
// 字母
var lines = [
["Q","W","E","R","T","Y","U","I","O","P"],
["A","S","D","F","G","H","J","K","L"],
["Z","X","C","V","B","N","M"],
];
if (y==5 && x>=1 && x<=10) {
core.ui.closePanel();
core.keyUp(lines[0][x-1].charCodeAt(0));
}
if (y==6 && x>=1 && x<=9) {
core.ui.closePanel();
core.keyUp(lines[1][x-1].charCodeAt(0));
}
if (y==7 && x>=1 && x<=7) {
core.ui.closePanel();
core.keyUp(lines[2][x-1].charCodeAt(0));
}
if (y==8 && x>=1 && x<=11) {
core.ui.closePanel();
if (x==1) core.keyUp(189); // -
if (x==2) core.keyUp(187); // =
if (x==3) core.keyUp(219); // [
if (x==4) core.keyUp(221); // ]
if (x==5) core.keyUp(220); // \
if (x==6) core.keyUp(186); // ;
if (x==7) core.keyUp(222); // '
if (x==8) core.keyUp(188); // ,
if (x==9) core.keyUp(190); // .
if (x==10) core.keyUp(191); // /
if (x==11) core.keyUp(192); // `
}
if (y==9 && x>=1 && x<=10) {
core.ui.closePanel();
if (x==1) core.keyUp(27); // ESC
if (x==2) core.keyUp(9); // TAB
if (x==3) core.keyUp(20); // CAPS
if (x==4) core.keyUp(16); // SHIFT
if (x==5) core.keyUp(17); // CTRL
if (x==6) core.keyUp(18); // ALT
if (x==7) core.keyUp(32); // SPACE
if (x==8) core.keyUp(8); // BACKSPACE
if (x==9) core.keyUp(13); // ENTER
if (x==10) core.keyUp(46); // DEL
}
if (y==10 && x>=9 && x<=11)
core.ui.closePanel();
}
////// 光标界面时的点击操作 //////
actions.prototype.clickCursor = function (x,y) {
if (x==core.status.automaticRoute.cursorX && y==core.status.automaticRoute.cursorY) {
core.ui.closePanel();
core.onclick(x,y,[]);
return;
}
core.status.automaticRoute.cursorX=x;
core.status.automaticRoute.cursorY=y;
core.ui.drawCursor();
}
////// 光标界面时,按下某个键的操作 //////
actions.prototype.keyDownCursor = function (keycode) {
if (keycode==37) { // left
core.status.automaticRoute.cursorX--;
core.ui.drawCursor();
return;
}
if (keycode==38) { // up
core.status.automaticRoute.cursorY--;
core.ui.drawCursor();
return;
}
if (keycode==39) { // right
core.status.automaticRoute.cursorX++;
core.ui.drawCursor();
return;
}
if (keycode==40) { // down
core.status.automaticRoute.cursorY++;
core.ui.drawCursor();
return;
}
}
////// 光标界面时,放开某个键的操作 //////
actions.prototype.keyUpCursor = function (keycode) {
if (keycode==27 || keycode==88) {
core.ui.closePanel();
return;
}
if (keycode==13 || keycode==32 || keycode==67 || keycode==69) {
core.ui.closePanel();
core.onclick(core.status.automaticRoute.cursorX, core.status.automaticRoute.cursorY, []);
return;
}
}
////// “关于”界面时的点击操作 //////
actions.prototype.clickAbout = function () {
if (core.isPlaying())
core.ui.closePanel();
else
core.restart();
}