mota-js/editor.html
2018-03-13 11:23:33 +08:00

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<!doctype html>
<html>
<head>
<meta charset="utf-8">
<link href="_server/css/editor.css" rel="stylesheet">
<link href="_server/CodeMirror/codemirror.css" rel="stylesheet">
<link href="_server/css/editor_mode.css" rel="stylesheet">
</head>
<body>
<div class="main">
<div id="left" style="z-index:-1;opacity: 0;"><!-- map -->
<div id="arrEditor">
<table class="col" id='arrColMark'></table>
<table class="row" id='arrRowMark'></table>
<div id="editArea" v-cloak>
<textarea cols="10" rows="10" id="pout" v-model="mapArr"></textarea>
<p class="warnText" v-if="error">{{ errors[error-1] }}</p>
</div>
<div id="editTip" v-cloak>
<br>
<input type="button" value="当前地图另存为" id='saveFloorAs'/>
<input id='saveAsName' placeholder="输入新楼层id"/>
<input class='btn' type="button" value="复制地图" v-on:click="copyMap"/>
</div>
<div style="position: absolute;right: 10px;bottom:70px;">
<input class='btn' id='clear' type="button" value="清除地图" v-on:click="clearMap"/>
<input class='btn' type="button" value="导出地图" id="exportM" v-on:click="exportMap"/>
</div>
</div>
<div id="objDataEditor">
</div>
<div id="eventEditor">
</div>
</div>
<div id="left1" class='leftTab' style="z-index:-1;opacity: 0;"><div ><!-- appendpic -->
<h3>追加素材</h3>
<p>
<input id="selectFileBtn" type="button" value="导入文件到画板"/>
<select id="selectAppend"></select><!-- ["terrains", "animates", "enemys", "enemy48", "items", "npcs", "npc48"] -->
<input id="appendConfirm" type="button" value="追加"/>
</p>
<div id="appendPicCanvas" style="position:relative;overflow: auto;height:470px;">
<canvas style="position:absolute"></canvas><!-- 用于画出灰白相间背景 -->
<canvas style="position:absolute"></canvas><!-- 用于画出选中文件 -->
<canvas style="position:absolute;z-index:100"></canvas><!-- 用于响应鼠标点击 -->
<canvas style="position:absolute;display:none;"></canvas><!-- 画出追加后的sprite用于储存 -->
<div id="appendPicSelection">
<div class="appendSelection"><span>1</span></div>
<div class="appendSelection"><span>&nbsp;&nbsp;2</span></div>
<div class="appendSelection"><span>&nbsp;&nbsp;&nbsp;&nbsp;3</span></div>
<div class="appendSelection"><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;4</span></div>
</div>
</div>
</div></div>
<div id="left2" class='leftTab' style="z-index:-1;opacity: 0;"><div><!-- loc -->
<h3>地图选点&nbsp;&nbsp;<button onclick="editor.mode.onmode('save')">save</button></h3>
<p id='pos_a6771a78_a099_417c_828f_0a24851ebfce'>0,0</p>
<div class='etable'>
<table>
<tbody id='table_3d846fc4_7644_44d1_aa04_433d266a73df'>
<tr><td>条目</td><td>注释</td><td></td></tr>
</tbody>
</table>
</div>
</div></div>
<div id="left3" class='leftTab' style="z-index:-1;opacity: 0;"><div><!-- emenyitem -->
<h3>图块属性&nbsp;&nbsp;<button onclick="editor.mode.onmode('save')">save</button></h3>
<div id='newIdIdnum'><!-- id and idnum -->
<input placeholder="输入新id"/>
<input placeholder="输入新idnum"/>
<button>save</button>
</div>
<div><!-- enemy and item -->
<div class='etable'>
<table>
<tbody id='table_a3f03d4c_55b8_4ef6_b362_b345783acd72'>
<tr><td>条目</td><td>注释</td><td></td></tr>
</tbody>
</table>
</div>
</div>
</div></div>
<div id="left4" class='leftTab' style="z-index:-1;opacity: 0;"><div><!-- floor -->
<h3>楼层属性&nbsp;&nbsp;<button onclick="editor.mode.onmode('save')">save</button></h3>
<div class='etable'>
<table>
<tbody id='table_4a3b1b09_b2fb_4bdf_b9ab_9f4cdac14c74'>
<tr><td>条目</td><td>注释</td><td></td></tr>
</tbody>
</table>
</div>
</div></div>
<div id="left5" class='leftTab' style="z-index:-1;opacity: 0;"><div><!-- tower -->
<h3>全塔属性&nbsp;&nbsp;<button onclick="editor.mode.onmode('save')">save</button></h3>
<div class='etable'>
<table>
<tbody id='table_b6a03e4c_5968_4633_ac40_0dfdd2c9cde5'>
<tr><td>条目</td><td>注释</td><td></td></tr>
</tbody>
</table>
</div>
</div></div>
<div id="left6" class='leftTab' style="z-index:-1;opacity: 0;"><div><!-- eventsEditor -->
<h3>事件编辑器 &nbsp;&nbsp;
<button onclick="editor_blockly.showXML()">Show XML</button>
<button onclick="editor_blockly.runCode()">console.log(obj=code)</button>
<select id="entryType" disabled="disabled">
<option value="event">event</option>
<option value="changeFloor">changeFloor</option>
<option value="point">point</option>
<option value="shop">shop</option>
<option value="afterBattle">afterBattle</option>
<option value="afterGetItem">afterGetItem</option>
<option value="afterOpenDoor">afterOpenDoor</option>
<option value="firstArrive">firstArrive</option>
</select>
<button onclick="editor_blockly.parse()">parse</button>
<button onclick="editor_blockly.confirm()">confirm</button>
<button onclick="editor_blockly.cancel()">cancel</button>
<xml id="toolbox" style="display:none">
<category name="entry"></category>
<category name="statement"></category>
<category name="value"></category>
<category name="template"></category>
</xml>
</h3>
<div style="position: relative;">
<div id="blocklyDiv"></div>
<textarea id="codeArea" spellcheck="false"></textarea>
</div>
</div></div>
<div id="left7" style="z-index:-1;opacity: 0;"><div><!-- 多行文本编辑器 -->
<button onclick="editor_multi.confirm()">confirm</button>
<button onclick="editor_multi.cancel()">cancel</button>
<textarea id="multiLineCode" name="multiLineCode"></textarea>
</div></div>
<div id="left8" class='leftTab' style="z-index:-1;opacity: 0;"><div><!-- functions -->
<h3>脚本编辑&nbsp;&nbsp;<button onclick="editor.mode.onmode('save')">save</button></h3>
<div class='etable'>
<table>
<tbody id='table_e260a2be_5690_476a_b04e_dacddede78b3'>
<tr><td>条目</td><td>注释</td><td></td></tr>
</tbody>
</table>
</div>
</div></div>
<div id="mid">
<table class="col" id='mapColMark'></table>
<table class="row" id='mapRowMark'></table>
<div class="map" id="mapEdit">
<canvas class='gameCanvas' id='bg' width='416' height='416'></canvas>
<canvas class='gameCanvas' id='event' width='416' height='416'></canvas>
<canvas class='gameCanvas' id='event2' width='416' height='416'></canvas>
<canvas class='egameCanvas' id='eui' width='416' height='416' style='z-index:100'></canvas>
</div>
<div class="tools">
<div id="tip" v-cloak >
<div v-if="isSelectedBlock" >
<p v-if="isClearBlock" class="infoText">当前选择为清除块,可擦除地图上块</p>
<div v-else>
<p v-if="hasId">图块编号:<span class="infoText">{{ infos['idnum'] }}</span></p>
<p v-if="hasId">图块ID<span class="infoText">{{ infos['id'] }}</span></p>
<p v-else class="warnText">该图块无对应的数字或ID存在请先前往icons.js和maps.js中进行定义</p>
<p>图块所在素材:<span class="infoText">{{ infos['images'] + (isAutotile ? '( '+infos['id']+' )' : '') }}</span></p>
<p>图块索引:<span class="infoText">{{ infos['y'] }}</span></p>
</div>
</div>
<div v-else>
<p v-if="whichShow" v-bind:class="[ (whichShow%2) ? 'warnText' : 'successText']">{{ mapMsg }}</p>
</div>
</div>
<select id="editModeSelect">
<option value="map">地图编辑</option>
<option value="loc">地图选点</option>
<option value="emenyitem">图块属性</option>
<option value="floor">楼层属性</option>
<option value="tower">全塔属性</option>
<option value="functions">脚本编辑</option>
<option value="appendpic">追加素材</option>
</select>
<br><br><br><br>
<select id="selectFloor"></select>
<input type="button" value="保存地图" id='saveFloor'/>
<!-- -->
<div id="bgSelect" v-cloak style="display:none">
<span>当前地板: </span>
<select v-model="selectedBg">
<option disabled value="">请选择地板</option>
<option v-for="bg in bgs" v-bind:value="bg">
{{ bg }}
</option>
</select>
<div class="selectpng">
<input class='input' id='pin' v-model="imgname" placeholder="请输入自定义背景文件名"/>
<input class='btn' type="button" value="确定" v-on:click="updatebg"/>
</div>
</div>
<!-- -->
</div>
</div>
<div id="right">
<div id="iconLib">
<canvas class='egameCanvas' id='edata' width='416' height='416' style='z-index:0'></canvas>
<div id="selectBox">
<div id='dataSelection' v-show="isSelected" v-cloak></div>
</div>
</div>
</div>
</div>
<!-- <script>/* -->
<div id='gameGroup' style='display:none'>
<p id='mainTips'>请稍后...</p>
<div id='startPanel'>
<div id='startTop'>
<div id='startTopProgressBar'>
<div id='startTopProgress'></div>
</div>
<p id='startTopLoadTips'>资源即将开始加载</p>
</div>
<img id='startBackground'>
<p id='startLogo'></p>
<div id='startButtonGroup'>
<div id='startButtons'>
<span class='startButton' id='playGame'>开始游戏</span>
<span class='startButton' id='loadGame'>载入游戏</span>
<span class='startButton' id='replayGame'>录像回放</span>
</div>
<div id='levelChooseButtons'></div>
</div>
</div>
<div id='floorMsgGroup'>
<p id='logoLabel'></p>
<p id='versionLabel'></p>
<p id='floorNameLabel'></p>
</div>
<div id='statusBar' class="clearfix">
<div class="status" id="floorCol">
<img src='project/images/floor.png' id="img-floor">
<p class='statusLabel' id='floor'></p>
</div>
<div class="status" id="lvCol">
<img src='project/images/lv.png' id="img-lv">
<p class='statusLabel' id='lv'></p>
</div>
<div class="status" id='hpmaxCol'>
<img src='project/images/hpmax.png' id="img-hpmax">
<p class='statusLabel' id='hpmax'></p>
</div>
<div class="status">
<img src='project/images/hp.png' id="img-hp">
<p class='statusLabel' id='hp'></p>
</div>
<div class="status">
<img src='project/images/atk.png' id="img-atk">
<p class='statusLabel' id='atk'></p>
</div>
<div class="status">
<img src='project/images/def.png' id="img-def">
<p class='statusLabel' id='def'></p>
</div>
<div class="status" id="mdefCol">
<img src='project/images/mdef.png' id="img-mdef">
<p class='statusLabel' id='mdef'></p>
</div>
<div class="status" id="moneyCol">
<img src='project/images/money.png' id="img-money">
<p class='statusLabel' id='money'></p>
</div>
<div class="status" id="expCol">
<img src='project/images/experience.png' id="img-experience">
<p class='statusLabel' id='experience'></p>
</div>
<div class="status" id="upCol">
<img src='project/images/up.png' id="img-up">
<p class='statusLabel' id='up'></p>
</div>
<div class="status">
<span class='statusLabel' id='yellowKey' style="color:#FFCCAA"></span>
<span class='statusLabel' id='blueKey' style="color:#AAAADD"></span>
<span class='statusLabel' id='redKey' style="color:#FF8888"></span>
</div>
<div class="status" id="debuffCol">
<span class='statusLabel' id='poison' style="color: #AFFCA8;"></span>
<span class='statusLabel' id='weak' style="color: #FECCD0;"></span>
<span class='statusLabel' id='curse' style="color: #C2F4E7;"></span>
</div>
</div>
<div id="toolBar" class="clearfix">
<img src="project/images/book.png" class="tools" id='img-book'>
<img src="project/images/fly.png" class="tools" id='img-fly'>
<img src="project/images/toolbox.png" class="tools" id='img-toolbox'>
<img src="project/images/shop.png" class="tools" id='img-shop'>
<img src="project/images/save.png" class="tools" id='img-save'>
<img src="project/images/load.png" class="tools" id='img-load'>
<img src="project/images/settings.png" class="tools" id='img-settings'>
<p class="statusLabel tools" id="hard"></p>
</div>
<div id="curtain"></div>
<!-- <canvas class='gameCanvas' id='bg' width='416' height='416'></canvas> -->
<!-- <canvas class='gameCanvas' id='event' width='416' height='416'></canvas> -->
<canvas class='gameCanvas' id='hero' width='416' height='416'></canvas>
<!-- <canvas class='gameCanvas' id='event2' width='416' height='416'></canvas> -->
<canvas class='gameCanvas' id='fg' width='416' height='416'></canvas>
<canvas class='gameCanvas' id='animate' width='416' height='416'></canvas>
<canvas class='gameCanvas' id='weather' width='416' height='416'></canvas>
<canvas class='gameCanvas' id='ui' width='416' height='416'></canvas>
<canvas class='gameCanvas' id='data' width='416' height='416'>此浏览器不支持HTML5</canvas>
</div>
<!-- */</script> -->
<script>
// 生成定位编号
(function(){
var colNum = ' ';
for(var i=0; i<13; i++){
var tpl = '<td>'+i+'<div class="colBlock" style="left:'+(i*32+1)+'px;"></div></td>';
colNum += tpl;
}
arrColMark.innerHTML = '<tr>'+colNum+'</tr>';
mapColMark.innerHTML = '<tr>'+colNum+'</tr>';
var rowNum = ' ';
for(var i=0; i<13; i++){
var tpl = '<tr><td>'+i+'<div class="rowBlock" style="top:'+(i*32+1)+'px;"></div></td></tr>';
rowNum += tpl;
}
arrRowMark.innerHTML = rowNum;
mapRowMark.innerHTML = rowNum;
})();
</script>
<!-- =========================================================== -->
<script src='_server/vendor/vue.min.js'></script>
<!-- <script src="https://cdn.bootcss.com/vue/2.5.13/vue.js"></script> -->
<script src='_server/vendor/polyfill.min.js'></script>
<script src='_server/fs.js'></script>
<script src='_server/editor_file.js'></script>
<script src='_server/editor_mode.js'></script>
<script src='_server/vm.js'></script>
<script id='mainScript' src='main.js'></script>
<script>
//所有全局量
__all__=['Vue','fs','editor_file','editor_mode','main','core','hasOwnProp','printf','printe','editor','converter','ActionParser','MotaActionFunctions','MotaActionBlocks'];
__id__=['editArea','arrRowMark','mapRowMark','data','bg','dataSelection','blocklyDiv','codeAreaHL','entryType'];
__Vue__=['exportM','editArea','editTip','clear','tip','selectBox'];
//var event = document.getElementById('event');
var hasOwnProperty = Object.prototype.hasOwnProperty;
function hasOwnProp (obj, key) {
return hasOwnProperty.call(obj, key)
}
</script>
<script src='_server/editor.js'></script>
<script>
main.init('editor', function() {
editor.init(function(){
editor.pos={x: 0, y: 0};
editor.mode.loc();
editor.info=editor.ids[editor.indexs[201]];
editor.mode.emenyitem();
editor.mode.floor();
editor.mode.tower();
editor.mode.functions();
editor.mode.showMode('floor');
editor.mode.listen();
editor_multi=editor_multi();
editor_blockly=editor_blockly();
});
});
//main.listen();
</script>
<!-- hightlight textarea -->
<script src='_server/editor_multi.js'></script>
<!-- blockly -->
<script src="_server/blockly/Converter.bundle.min.js"></script>
<script src="_server/blockly/blockly_compressed.js"></script>
<script src="_server/blockly/blocks_compressed.js"></script>
<script src="_server/blockly/javascript_compressed.js"></script>
<script src="_server/blockly/zh-hans.js"></script>
<script src='_server/editor_blockly.js'></script>
<script src="_server/CodeMirror/codeMirror.bundle.min.js"></script>
</body>
</html>