802 lines
30 KiB
JavaScript
802 lines
30 KiB
JavaScript
/**
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* ui.js:负责所有和UI界面相关的绘制
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* 包括:
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* 自动寻路、怪物手册、楼传器、存读档、菜单栏、NPC对话事件、等等
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*/
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function ui() {}
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// 初始化UI
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ui.prototype.init = function () {
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}
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main.instance.ui = new ui();
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/**
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* 关闭一切UI窗口
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* @param clearData 是否同时清掉data层
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*/
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ui.prototype.closePanel = function (clearData) {
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core.status.boxAnimateObjs = [];
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core.setBoxAnimate();
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core.clearMap('ui', 0, 0, 416, 416);
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core.setAlpha('ui', 1.0);
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if (core.isset(clearData) && clearData)
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core.clearMap('data', 0, 0, 416, 416);
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core.unLockControl();
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core.status.event.data = null;
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core.status.event.id = null;
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}
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/**
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* 绘制对话框
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* @param content
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* @param id
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*/
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ui.prototype.drawTextBox = function(content) {
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// 获得name, image, icon
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var id=null, name=null, image=null, icon=null;
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if (content.indexOf("\t[")==0) {
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var index = content.indexOf("]");
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if (index>=0) {
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var str=content.substring(2, index);
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content=content.substring(index+1);
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var ss=str.split(",");
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if (ss.length==1) {
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// id
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id=ss[0];
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// monster
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if (id!='hero') {
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var enemys = core.material.enemys[id];
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if (core.isset(enemys)) {
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name = core.material.enemys[id].name;
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image = core.material.images.enemys;
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icon = core.material.icons.enemys[id];
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}
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else {
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name=id;
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id='npc';
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image=null;
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icon=null;
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}
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}
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}
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else {
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id='npc';
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name=ss[0];
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image=core.material.images.npcs;
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icon=core.material.icons.npcs[ss[1]];
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}
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}
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}
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content = core.replaceText(content);
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var background = core.canvas.ui.createPattern(core.material.ground, "repeat");
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core.clearMap('ui', 0, 0, 416, 416);
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// var contents = content.split('\n');
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// var contents = core.splitLines('ui', content, );
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var left=10, right=416-2*left;
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var content_left = left + 25;
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if (id=='hero' || core.isset(icon)) content_left=left+63;
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var validWidth = right-(content_left-left)-13;
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var contents = core.splitLines("ui", content, validWidth, '16px Verdana');
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var height = 416 - 10 - Math.min(416-24*(contents.length+1)-65, 250);
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var top = (416-height)/2, bottom = height;
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// var left = 97, top = 64, right = 416 - 2 * left, bottom = 416 - 2 * top;
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core.setAlpha('ui', 0.85);
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core.fillRect('ui', left, top, right, bottom, '#000000');
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core.setAlpha('ui', 1);
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core.strokeRect('ui', left - 1, top - 1, right + 1, bottom + 1, '#FFFFFF', 2);
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core.status.boxAnimateObjs = [];
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core.setBoxAnimate();
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// 名称
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core.canvas.ui.textAlign = "left";
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var content_top = top + 35;
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if (core.isset(id)) {
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content_top = top+57;
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if (id == 'hero') {
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var heroHeight=core.material.icons.hero.height;
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core.strokeRect('ui', left + 15 - 1, top + 40 - 1, 34, heroHeight+2, '#FFD700', 2);
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core.fillText('ui', core.status.hero.name, content_left, top + 30, '#FFD700', 'bold 22px Verdana');
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core.clearMap('ui', left + 15, top + 40, 32, heroHeight);
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core.fillRect('ui', left + 15, top + 40, 32, heroHeight, background);
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var heroIcon = core.material.icons.hero['down'];
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core.canvas.ui.drawImage(core.material.images.hero, heroIcon.stop * 32, heroIcon.loc * heroHeight, 32, heroHeight, left+15, top+40, 32, heroHeight);
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}
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else {
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core.fillText('ui', name, content_left, top + 30, '#FFD700', 'bold 22px Verdana');
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if (core.isset(icon)) {
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core.strokeRect('ui', left + 15 - 1, top + 40 - 1, 34, 34, '#FFD700', 2);
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core.status.boxAnimateObjs = [];
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core.status.boxAnimateObjs.push({
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'bgx': left + 15, 'bgy': top + 40, 'bgsize': 32,
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'image': image, 'x': left + 15, 'y': top + 40, 'icon': icon
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});
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core.setBoxAnimate();
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}
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}
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}
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for (var i=0;i<contents.length;i++) {
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core.fillText('ui', contents[i], content_left, content_top, '#FFFFFF', '16px Verdana');
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content_top+=24;
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}
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core.fillText('ui', '<点击任意位置继续>', 270, top+height-13, '#CCCCCC', '13px Verdana');
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}
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// 绘制选项事件
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ui.prototype.drawChoices = function(content, choices) {
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var background = core.canvas.ui.createPattern(core.material.ground, "repeat");
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core.clearMap('ui', 0, 0, 416, 416);
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core.setAlpha('ui', 1);
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core.setFillStyle('ui', background);
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// Step 1: 计算长宽高
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var length = choices.length;
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var left=85, width = 416-2*left; // 宽度
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// 高度
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var height = 32*(length+2), bottom = 208+height/2;
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if (length%2==0) bottom+=16;
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var choice_top = bottom-height+56;
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var id=null, name=null, image=null, icon=null;
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var contents = null;
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var content_left = left + 15;
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if (core.isset(content)) {
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// 获得name, image, icon
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if (content.indexOf("\t[")==0) {
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var index = content.indexOf("]");
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if (index>=0) {
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var str=content.substring(2, index);
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content=content.substring(index+1);
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var ss=str.split(",");
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if (ss.length==1) {
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// id
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id=ss[0];
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// monster
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if (id!='hero') {
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var enemys = core.material.enemys[id];
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if (core.isset(enemys)) {
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name = core.material.enemys[id].name;
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image = core.material.images.enemys;
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icon = core.material.icons.enemys[id];
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}
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else {
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name=id;
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id='npc';
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image=null;
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icon=null;
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}
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}
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}
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else {
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id='npc';
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name=ss[0];
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image=core.material.images.npcs;
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icon=core.material.icons.npcs[ss[1]];
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}
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}
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}
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content = core.replaceText(content);
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if (id=='hero' || core.isset(icon))
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content_left = left+60;
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contents = core.splitLines('ui', content, width-(content_left-left)-10, 'bold 15px Verdana');
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// content部分高度
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var cheight=0;
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// 如果含有标题,标题高度
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if (name!=null) cheight+=25;
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cheight += contents.length*20;
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height+=cheight;
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}
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var top = bottom-height;
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core.fillRect('ui', left, top, width, height, background);
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core.strokeRect('ui', left - 1, top - 1, width + 1, height + 1, '#FFFFFF', 2);
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// 如果有内容
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if (core.isset(contents)) {
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var content_top = top + 35;
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if (core.isset(id)) {
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core.canvas.ui.textAlign = "center";
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content_top = top+55;
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var title_offset = left+width/2;
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// 动画
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if (id=='hero' || core.isset(icon))
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title_offset += 22;
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if (id == 'hero') {
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var heroHeight = core.material.icons.hero.height;
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core.strokeRect('ui', left + 15 - 1, top + 30 - 1, 34, heroHeight+2, '#DDDDDD', 2);
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core.fillText('ui', core.status.hero.name, title_offset, top + 27, '#FFD700', 'bold 19px Verdana');
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core.clearMap('ui', left + 15, top + 30, 32, heroHeight);
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core.fillRect('ui', left + 15, top + 30, 32, heroHeight, background);
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var heroIcon = core.material.icons.hero['down'];
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core.canvas.ui.drawImage(core.material.images.hero, heroIcon.stop * 32, heroIcon.loc *heroHeight, 32, heroHeight, left+15, top+30, 32, heroHeight);
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}
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else {
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core.fillText('ui', name, title_offset, top + 27, '#FFD700', 'bold 19px Verdana');
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if (core.isset(icon)) {
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core.strokeRect('ui', left + 15 - 1, top + 30 - 1, 34, 34, '#DDDDDD', 2);
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core.status.boxAnimateObjs = [];
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core.status.boxAnimateObjs.push({
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'bgx': left + 15, 'bgy': top + 30, 'bgsize': 32,
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'image': image, 'x': left + 15, 'y': top + 30, 'icon': icon
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});
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core.setBoxAnimate();
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}
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}
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}
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core.canvas.ui.textAlign = "left";
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for (var i=0;i<contents.length;i++) {
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core.fillText('ui', contents[i], content_left, content_top, '#FFFFFF', 'bold 15px Verdana');
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content_top+=20;
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}
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}
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// 选项
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core.canvas.ui.textAlign = "center";
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for (var i = 0; i < choices.length; i++) {
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core.fillText('ui', core.replaceText(choices[i].text), 208, choice_top + 32 * i, "#FFFFFF", "bold 17px Verdana");
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}
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return;
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}
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/**
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* 绘制确认/取消警告
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* @param text
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* @param yesCallback
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* @param noCallback
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*/
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ui.prototype.drawConfirmBox = function (text, yesCallback, noCallback) {
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core.status.event.id = 'confirmBox';
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core.status.event.data = {'yes': yesCallback, 'no': noCallback};
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var background = core.canvas.ui.createPattern(core.material.ground, "repeat");
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core.clearMap('ui', 0, 0, 416, 416);
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core.setAlpha('ui', 1);
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core.setFillStyle('ui', background);
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core.setFont('ui', "bold 19px Verdana");
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var contents = text.split('\n');
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var lines = contents.length;
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var max_length = 0;
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for (var i in contents) {
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max_length = Math.max(max_length, core.canvas.ui.measureText(contents[i]).width);
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}
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var left = Math.min(208 - 40 - max_length / 2, 100);
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var top = 140 - (lines-1)*30;
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var right = 416 - 2 * left, bottom = 416 - 140 - top;
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core.fillRect('ui', left, top, right, bottom, background);
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core.strokeRect('ui', left - 1, top - 1, right + 1, bottom + 1, '#FFFFFF', 2);
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core.canvas.ui.textAlign = "center";
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for (var i in contents) {
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core.fillText('ui', contents[i], 208, top + 50 + i*30, "#FFFFFF");
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}
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core.fillText('ui', "确定", 208 - 38, top + bottom - 35, "#FFFFFF", "bold 17px Verdana");
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core.fillText('ui', "取消", 208 + 38, top + bottom - 35);
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}
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/**
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* 绘制菜单栏
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* @param need
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*/
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ui.prototype.drawSettings = function (need) {
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if (!core.checkStatus('settings', need))
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return;
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var background = core.canvas.ui.createPattern(core.material.ground, "repeat");
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core.clearMap('ui', 0, 0, 416, 416);
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core.setAlpha('ui', 1);
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core.setFillStyle('ui', background);
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var left = 97, top = 64, right = 416 - 2 * left, bottom = 416 - 2 * top;
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core.fillRect('ui', left, top, right, bottom, background);
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core.strokeRect('ui', left - 1, top - 1, right + 1, bottom + 1, '#FFFFFF', 2);
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core.canvas.ui.textAlign = "center";
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core.fillText('ui', "音乐: " + (core.musicStatus.soundStatus ? "[ON]" : "[OFF]"), 208, top + 56, "#FFFFFF", "bold 17px Verdana");
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core.fillText('ui', '战斗过程: ' +(core.flags.battleAnimate?'[ON]':'[OFF]'), 208, top + 88, "#FFFFFF", "bold 17px Verdana")
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core.fillText('ui', "快捷商店", 208, top + 120, "#FFFFFF", "bold 17px Verdana");
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core.fillText('ui', "同步存档", 208, top + 152, "#FFFFFF", "bold 17px Verdana");
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// core.fillText('ui', "清空存档", 208, top + 152, "#FFFFFF", "bold 17px Verdana");
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core.fillText('ui', "重新开始", 208, top + 184, "#FFFFFF", "bold 17px Verdana");
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core.fillText('ui', "关于本塔", 208, top + 216, "#FFFFFF", "bold 17px Verdana");
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core.fillText('ui', "返回游戏", 208, top + 248, "#FFFFFF", "bold 17px Verdana");
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}
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/**
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* 绘制“选择商店”窗口
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* @param need
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*/
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ui.prototype.drawQuickShop = function (need) {
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if (core.isset(need) && !core.checkStatus('selectShop', need))
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return;
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core.status.event.id = 'selectShop';
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var background = core.canvas.ui.createPattern(core.material.ground, "repeat");
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core.clearMap('ui', 0, 0, 416, 416);
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core.setAlpha('ui', 1);
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core.setFillStyle('ui', background);
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var shopList = core.status.shops, keys = Object.keys(shopList);
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var len = keys.length + 1;
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if (len % 2 == 0) len++;
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var left = 97, top = 208 - 32 - 16 * len, right = 416 - 2 * left, bottom = 416 - 2 * top;
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core.fillRect('ui', left, top, right, bottom, background);
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core.strokeRect('ui', left - 1, top - 1, right + 1, bottom + 1, '#FFFFFF', 2);
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core.canvas.ui.textAlign = "center";
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for (var i = 0; i < keys.length; i++) {
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core.fillText('ui', shopList[keys[i]].textInList, 208, top + 56 + 32 * i, "#FFFFFF", "bold 17px Verdana");
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}
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core.fillText('ui', "返回游戏", 208, top + bottom - 40);
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}
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ui.prototype.drawBattleAnimate = function() {
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}
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/**
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* 绘制“请等候...”
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* @param text
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*/
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ui.prototype.drawWaiting = function(text) {
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core.lockControl();
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core.status.event.id = 'waiting';
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var background = core.canvas.ui.createPattern(core.material.ground, "repeat");
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core.clearMap('ui', 0, 0, 416, 416);
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core.setAlpha('ui', 1);
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core.setFillStyle('ui', background);
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var left = 97, top = 208 - 32 - 16, right = 416 - 2 * left, bottom = 416 - 2 * top;
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core.fillRect('ui', left, top, right, bottom, background);
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core.strokeRect('ui', left - 1, top - 1, right + 1, bottom + 1, '#FFFFFF', 2);
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core.canvas.ui.textAlign = "center";
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core.fillText('ui', text, 208, top + 56, "#FFFFFF", "bold 17px Verdana");
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}
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/**
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* 绘制“存档同步”选项
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*/
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ui.prototype.drawSyncSave = function () {
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core.status.event.id = 'syncSave';
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var background = core.canvas.ui.createPattern(core.material.ground, "repeat");
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core.clearMap('ui', 0, 0, 416, 416);
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core.setAlpha('ui', 1);
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core.setFillStyle('ui', background);
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var left = 97, top = 208 - 32 - 16 * 3, right = 416 - 2 * left, bottom = 416 - 2 * top + 32;
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core.fillRect('ui', left, top, right, bottom, background);
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core.strokeRect('ui', left - 1, top - 1, right + 1, bottom + 1, '#FFFFFF', 2);
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core.canvas.ui.textAlign = "center";
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core.fillText('ui', "同步存档到服务器", 208, top + 56, "#FFFFFF", "bold 17px Verdana");
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core.fillText('ui', "从服务器加载存档", 208, top + 56 + 32, "#FFFFFF", "bold 17px Verdana");
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core.fillText('ui', "清空本地存档", 208, top + 56 + 64, "#FFFFFF", "bold 17px Verdana");
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core.fillText('ui', "返回游戏", 208, top + bottom - 40);
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}
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/**
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* 绘制“分页”
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* @param page
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* @param totalPage
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*/
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ui.prototype.drawPagination = function (page, totalPage) {
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core.setFont('ui', 'bold 15px Verdana');
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core.setFillStyle('ui', '#DDDDDD');
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var length = core.canvas.ui.measureText(page + " / " + page).width;
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core.canvas.ui.textAlign = 'left';
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core.fillText('ui', page + " / " + totalPage, (416 - length) / 2, 403);
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core.canvas.ui.textAlign = 'center';
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if (page > 1)
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core.fillText('ui', '上一页', 208 - 80, 403);
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if (page < totalPage)
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core.fillText('ui', '下一页', 208 + 80, 403);
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// 退出
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core.fillText('ui', '返回游戏', 370, 403);
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}
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/**
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* 绘制怪物手册
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* @param page 页数
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*/
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ui.prototype.drawEnemyBook = function (page) {
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var enemys = core.enemys.getCurrentEnemys();
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var background = core.canvas.ui.createPattern(core.material.ground, "repeat");
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clearInterval(core.interval.tipAnimate);
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core.clearMap('data', 0, 0, 416, 416);
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core.setOpacity('data', 1);
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core.clearMap('ui', 0, 0, 416, 416);
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core.setAlpha('ui', 1);
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core.setFillStyle('ui', background);
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core.fillRect('ui', 0, 0, 416, 416);
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core.setAlpha('ui', 0.6);
|
||
core.setFillStyle('ui', '#000000');
|
||
core.fillRect('ui', 0, 0, 416, 416);
|
||
|
||
core.setAlpha('ui', 1);
|
||
core.canvas.ui.textAlign = 'left';
|
||
core.setFont('ui', 'bold 15px Verdana');
|
||
|
||
if (enemys.length == 0) {
|
||
core.fillText('ui', "本层无怪物", 83, 222, '#999999', "bold 50px Verdana");
|
||
// 退出
|
||
core.canvas.ui.textAlign = 'center';
|
||
core.fillText('ui', '返回游戏', 370, 403,'#DDDDDD', 'bold 15px Verdana');
|
||
return;
|
||
}
|
||
|
||
var perpage = 6;
|
||
var totalPage = parseInt((enemys.length - 1) / perpage) + 1;
|
||
if (page < 1) page = 1;
|
||
if (page > totalPage) page = totalPage;
|
||
core.status.event.data = page;
|
||
var start = (page - 1) * perpage, end = Math.min(page * perpage, enemys.length);
|
||
|
||
enemys = enemys.slice(start, end);
|
||
core.status.boxAnimateObjs = [];
|
||
for (var i = 0; i < enemys.length; i++) {
|
||
// 边框
|
||
var enemy = enemys[i];
|
||
core.strokeRect('ui', 22, 62 * i + 22, 42, 42, '#DDDDDD', 2);
|
||
|
||
// 怪物
|
||
core.status.boxAnimateObjs.push({
|
||
'bgx': 22, 'bgy': 62 * i + 22, 'bgsize': 42,
|
||
'image': core.material.images.enemys,
|
||
'x': 27, 'y': 62 * i + 27, 'icon': core.material.icons.enemys[enemy.id]
|
||
});
|
||
|
||
// 数据
|
||
core.canvas.ui.textAlign = "center";
|
||
core.fillText('ui', enemy.name, 115, 62 * i + 47, '#DDDDDD', 'bold 17px Verdana');
|
||
core.canvas.ui.textAlign = "left";
|
||
core.fillText('ui', '生命', 165, 62 * i + 32, '#DDDDDD', '13px Verdana');
|
||
core.fillText('ui', enemy.hp, 195, 62 * i + 32, '#DDDDDD', 'bold 13px Verdana');
|
||
core.fillText('ui', '攻击', 255, 62 * i + 32, '#DDDDDD', '13px Verdana');
|
||
core.fillText('ui', enemy.atk, 285, 62 * i + 32, '#DDDDDD', 'bold 13px Verdana');
|
||
core.fillText('ui', '防御', 335, 62 * i + 32, '#DDDDDD', '13px Verdana');
|
||
core.fillText('ui', enemy.def, 365, 62 * i + 32, '#DDDDDD', 'bold 13px Verdana');
|
||
core.fillText('ui', '金币', 165, 62 * i + 50, '#DDDDDD', '13px Verdana');
|
||
core.fillText('ui', enemy.money, 195, 62 * i + 50, '#DDDDDD', 'bold 13px Verdana');
|
||
|
||
var damage_offset = 326;
|
||
if (core.flags.enableExperience) {
|
||
core.canvas.ui.textAlign = "left";
|
||
core.fillText('ui', '经验', 255, 62 * i + 50, '#DDDDDD', '13px Verdana');
|
||
core.fillText('ui', enemy.experience, 285, 62 * i + 50, '#DDDDDD', 'bold 13px Verdana');
|
||
damage_offset = 361;
|
||
}
|
||
|
||
core.canvas.ui.textAlign = "center";
|
||
var damage = enemy.damage;
|
||
var color = '#FFFF00';
|
||
if (damage >= core.status.hero.hp) color = '#FF0000';
|
||
if (damage == 0) color = '#00FF00';
|
||
if (damage >= 999999999) damage = '无法战斗';
|
||
var length = core.canvas.ui.measureText(damage).width;
|
||
core.fillText('ui', damage, damage_offset, 62 * i + 50, color, 'bold 13px Verdana');
|
||
|
||
core.canvas.ui.textAlign = "left";
|
||
// 属性
|
||
if (enemy.special != '') {
|
||
core.setFont('data', 'bold 12px Verdana');
|
||
var length = core.canvas.data.measureText(enemy.special).width;
|
||
core.setAlpha('data', '0.4');
|
||
core.fillRect('data', 64 - 4 - length, 62 * i + 46, length + 4, 17, '#000000');
|
||
core.setAlpha('data', '1');
|
||
core.fillText('data', enemy.special, 64 - 2 - length, 62 * i + 59, '#FF6A6A', 'bold 12px Verdana')
|
||
}
|
||
|
||
core.fillText('ui', '临界', 165, 62 * i + 68, '#DDDDDD', '13px Verdana');
|
||
core.fillText('ui', enemy.critical, 195, 62 * i + 68, '#DDDDDD', 'bold 13px Verdana');
|
||
core.fillText('ui', '减伤', 255, 62 * i + 68, '#DDDDDD', '13px Verdana');
|
||
core.fillText('ui', enemy.criticalDamage, 285, 62 * i + 68, '#DDDDDD', 'bold 13px Verdana');
|
||
core.fillText('ui', '1防', 335, 62 * i + 68, '#DDDDDD', '13px Verdana');
|
||
core.fillText('ui', enemy.defDamage, 365, 62 * i + 68, '#DDDDDD', 'bold 13px Verdana');
|
||
|
||
}
|
||
core.setBoxAnimate();
|
||
this.drawPagination(page, totalPage);
|
||
}
|
||
|
||
/**
|
||
* 绘制楼传器
|
||
* @param page
|
||
*/
|
||
ui.prototype.drawFly = function(page) {
|
||
|
||
if (page<0) page=0;
|
||
if (page>=core.status.hero.flyRange.length) page=core.status.hero.flyRange.length-1;
|
||
core.status.event.data = page;
|
||
|
||
var floorId = core.status.hero.flyRange[page];
|
||
var title = core.status.maps[floorId].title;
|
||
|
||
core.clearMap('ui', 0, 0, 416, 416);
|
||
core.setAlpha('ui', 0.85);
|
||
core.fillRect('ui', 0, 0, 416, 416, '#000000');
|
||
core.setAlpha('ui', 1);
|
||
core.canvas.ui.textAlign = 'center';
|
||
core.fillText('ui', '楼层跳跃', 208, 60, '#FFFFFF', "bold 28px Verdana");
|
||
core.fillText('ui', '返回游戏', 208, 403, '#FFFFFF', "bold 15px Verdana")
|
||
core.fillText('ui', title, 356, 247, '#FFFFFF', "bold 19px Verdana");
|
||
if (page<core.status.hero.flyRange.length-1)
|
||
core.fillText('ui', '▲', 356, 247-64, '#FFFFFF', "17px Verdana");
|
||
if (page>0)
|
||
core.fillText('ui', '▼', 356, 247+64, '#FFFFFF', "17px Verdana");
|
||
core.strokeRect('ui', 20, 100, 273, 273, '#FFFFFF', 2);
|
||
this.drawThumbnail('ui', core.status.maps[floorId].blocks, 20, 100, 273);
|
||
}
|
||
|
||
/**
|
||
* 绘制工具栏
|
||
* @param selectId
|
||
*/
|
||
ui.prototype.drawToolbox = function(selectId) {
|
||
|
||
if (!core.hasItem(selectId))
|
||
selectId=null;
|
||
core.status.event.data=selectId;
|
||
|
||
core.clearMap('ui', 0, 0, 416, 416);
|
||
core.setAlpha('ui', 0.85);
|
||
core.fillRect('ui', 0, 0, 416, 416, '#000000');
|
||
core.setAlpha('ui', 1);
|
||
core.setFillStyle('ui', '#DDDDDD');
|
||
core.setStrokeStyle('ui', '#DDDDDD');
|
||
core.canvas.ui.lineWidth = 2;
|
||
core.canvas.ui.strokeWidth = 2;
|
||
|
||
// 画线
|
||
core.canvas.ui.beginPath();
|
||
core.canvas.ui.moveTo(0, 130);
|
||
core.canvas.ui.lineTo(416, 130);
|
||
core.canvas.ui.stroke();
|
||
core.canvas.ui.beginPath();
|
||
core.canvas.ui.moveTo(0,129);
|
||
core.canvas.ui.lineTo(0,105);
|
||
core.canvas.ui.lineTo(72,105);
|
||
core.canvas.ui.lineTo(102,129);
|
||
core.canvas.ui.fill();
|
||
|
||
core.canvas.ui.beginPath();
|
||
core.canvas.ui.moveTo(0, 290);
|
||
core.canvas.ui.lineTo(416, 290);
|
||
core.canvas.ui.stroke();
|
||
core.canvas.ui.beginPath();
|
||
core.canvas.ui.moveTo(0,289);
|
||
core.canvas.ui.lineTo(0,265);
|
||
core.canvas.ui.lineTo(72,265);
|
||
core.canvas.ui.lineTo(102,289);
|
||
core.canvas.ui.fill();
|
||
|
||
// 文字
|
||
core.canvas.ui.textAlign = 'left';
|
||
core.fillText('ui', "消耗道具", 5, 124, '#333333', "bold 16px Verdana");
|
||
core.fillText('ui', "永久道具", 5, 284);
|
||
|
||
// 描述
|
||
if (core.isset(selectId)) {
|
||
var item=core.material.items[selectId];
|
||
core.fillText('ui', item.name, 10, 32, '#FFD700', "bold 20px Verdana")
|
||
core.fillText('ui', item.text, 10, 62, '#FFFFFF', '17px Verdana');
|
||
core.fillText('ui', '<继续点击该道具即可进行使用>', 10, 89, '#CCCCCC', '14px Verdana');
|
||
}
|
||
|
||
core.canvas.ui.textAlign = 'right';
|
||
var images = core.material.images.items;
|
||
// 消耗道具
|
||
var tools = Object.keys(core.status.hero.items.tools).sort();
|
||
for (var i=0;i<tools.length;i++) {
|
||
var tool=tools[i];
|
||
var icon=core.material.icons.items[tool];
|
||
if (i<6) {
|
||
core.canvas.ui.drawImage(images, 0, icon*32, 32, 32, 16*(4*i+1)+5, 144+5, 32, 32)
|
||
// 个数
|
||
core.fillText('ui', core.itemCount(tool), 16*(4*i+1)+40, 144+38, '#FFFFFF', "bold 14px Verdana");
|
||
if (selectId == tool)
|
||
core.strokeRect('ui', 16*(4*i+1)+1, 144+1, 40, 40, '#FFD700');
|
||
}
|
||
else {
|
||
core.canvas.ui.drawImage(images, 0, icon*32, 32, 32, 16*(4*(i-6)+1)+5, 144+64+5, 32, 32)
|
||
// 个数
|
||
core.fillText('ui', core.itemCount(tool), 16*(4*(i-6)+1)+40, 144+64+38, '#FFFFFF', "bold 14px Verdana");
|
||
if (selectId == tool)
|
||
core.strokeRect('ui', 16*(4*(i-6)+1)+1, 144+64+1, 40, 40, '#FFD700');
|
||
|
||
}
|
||
}
|
||
|
||
// 永久道具
|
||
var constants = Object.keys(core.status.hero.items.constants).sort();
|
||
for (var i=0;i<constants.length;i++) {
|
||
var constant=constants[i];
|
||
var icon=core.material.icons.items[constant];
|
||
if (i<6) {
|
||
core.canvas.ui.drawImage(images, 0, icon*32, 32, 32, 16*(4*i+1)+5, 304+5, 32, 32)
|
||
// core.fillText('ui', core.itemCount(constant), 16*(4*i+1)+40, 304+38, '#FFFFFF', "bold 16px Verdana")
|
||
if (selectId == constant)
|
||
core.strokeRect('ui', 16*(4*i+1)+1, 304+1, 40, 40, '#FFD700');
|
||
}
|
||
else {
|
||
core.canvas.ui.drawImage(images, 0, icon*32, 32, 32, 16*(4*(i-6)+1)+5, 304+64+5, 32, 32)
|
||
if (selectId == constant)
|
||
core.strokeRect('ui', 16*(4*(i-6)+1)+1, 304+64+1, 40, 40, '#FFD700');
|
||
}
|
||
}
|
||
|
||
// 退出
|
||
core.canvas.ui.textAlign = 'center';
|
||
core.fillText('ui', '返回游戏', 370, 403,'#DDDDDD', 'bold 15px Verdana');
|
||
}
|
||
|
||
/**
|
||
* 绘制存档、读档
|
||
* @param page
|
||
*/
|
||
ui.prototype.drawSLPanel = function(page) {
|
||
|
||
if (page<0) page=0;
|
||
if (page>=30) page=29;
|
||
core.status.event.data = page;
|
||
core.status.savePage = page;
|
||
|
||
core.clearMap('ui', 0, 0, 416, 416);
|
||
core.setAlpha('ui', 0.85);
|
||
core.fillRect('ui', 0, 0, 416, 416, '#000000');
|
||
core.setAlpha('ui', 1);
|
||
core.canvas.ui.textAlign = 'center';
|
||
|
||
var u=416/6, size=117;
|
||
|
||
var name=core.status.event.id=='save'?"存档":"读档";
|
||
for (var i=0;i<6;i++) {
|
||
var id=6*page+i+1;
|
||
var data=core.getLocalStorage("save"+id,null);
|
||
|
||
if (i<3) {
|
||
core.fillText('ui', name+id, (2*i+1)*u, 35, '#FFFFFF', "bold 17px Verdana");
|
||
core.strokeRect('ui', (2*i+1)*u-size/2, 50, size, size, '#FFFFFF', 2);
|
||
if (core.isset(data) && core.isset(data.floorId)) {
|
||
this.drawThumbnail('ui', core.maps.load(data.maps, data.floorId).blocks, (2*i+1)*u-size/2, 50, size, data.hero.loc);
|
||
core.fillText('ui', core.formatDate(new Date(data.time)), (2*i+1)*u, 65+size, '#FFFFFF', '10px Verdana');
|
||
}
|
||
else {
|
||
core.fillRect('ui', (2*i+1)*u-size/2, 50, size, size, '#333333', 2);
|
||
core.fillText('ui', '空', (2*i+1)*u, 117, '#FFFFFF', 'bold 30px Verdana');
|
||
}
|
||
}
|
||
else {
|
||
core.fillText('ui', name+id, (2*i-5)*u, 230, '#FFFFFF', "bold 17px Verdana");
|
||
core.strokeRect('ui', (2*i-5)*u-size/2, 245, size, size, '#FFFFFF', 2);
|
||
if (core.isset(data) && core.isset(data.floorId)) {
|
||
this.drawThumbnail('ui', core.maps.load(data.maps, data.floorId).blocks, (2*i-5)*u-size/2, 245, size, data.hero.loc);
|
||
core.fillText('ui', core.formatDate(new Date(data.time)), (2*i-5)*u, 260+size, '#FFFFFF', '10px Verdana');
|
||
}
|
||
else {
|
||
core.fillRect('ui', (2*i-5)*u-size/2, 245, size, size, '#333333', 2);
|
||
core.fillText('ui', '空', (2*i-5)*u, 245+70, '#FFFFFF', 'bold 30px Verdana');
|
||
}
|
||
}
|
||
}
|
||
this.drawPagination(page+1, 30);
|
||
|
||
}
|
||
|
||
ui.prototype.drawThumbnail = function(canvas, blocks, x, y, size, heroLoc) {
|
||
core.clearMap(canvas, x, y, size, size);
|
||
var persize = size/13;
|
||
for (var i=0;i<13;i++) {
|
||
for (var j=0;j<13;j++) {
|
||
var blockIcon = core.material.icons.terrains.ground;
|
||
var blockImage = core.material.images.terrains;
|
||
core.canvas[canvas].drawImage(blockImage, 0, blockIcon * 32, 32, 32, x + i * persize, y + j * persize, persize, persize);
|
||
}
|
||
}
|
||
for (var b in blocks) {
|
||
var block = blocks[b];
|
||
if (core.isset(block.event) && !(core.isset(block.enable) && !block.enable)) {
|
||
var i = block.x, j = block.y;
|
||
var blockIcon = core.material.icons[block.event.cls][block.event.id];
|
||
var blockImage = core.material.images[block.event.cls];
|
||
//core.canvas[canvas].clearRect(x + i * persize, y + j * persize, persize, persize);
|
||
core.canvas[canvas].drawImage(blockImage, 0, blockIcon * 32, 32, 32, x + i * persize, y + j * persize, persize, persize);
|
||
}
|
||
}
|
||
if (core.isset(heroLoc)) {
|
||
var heroIcon = core.material.icons.hero[heroLoc.direction];
|
||
var height = core.material.icons.hero.height;
|
||
var realHeight = persize*height/32;
|
||
core.canvas[canvas].drawImage(core.material.images.hero, heroIcon.stop * 32, heroIcon.loc * height, 32, height, x+persize*heroLoc.x, y+persize*heroLoc.y+persize-realHeight, persize, realHeight);
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 绘制"关于"
|
||
*/
|
||
ui.prototype.drawAbout = function() {
|
||
|
||
if (!core.isPlaying()) {
|
||
core.status.event = {'id': null, 'data': null};
|
||
core.dom.startPanel.style.display = 'none';
|
||
}
|
||
core.lockControl();
|
||
core.status.event.id = 'about';
|
||
|
||
core.clearMap('ui', 0, 0, 416, 416);
|
||
var left = 48, top = 36, right = 416 - 2 * left, bottom = 416 - 2 * top;
|
||
|
||
core.setAlpha('ui', 0.85);
|
||
core.fillRect('ui', left, top, right, bottom, '#000000');
|
||
core.setAlpha('ui', 1);
|
||
core.strokeRect('ui', left - 1, top - 1, right + 1, bottom + 1, '#FFFFFF', 2);
|
||
|
||
var text_start = left + 24;
|
||
|
||
// 名称
|
||
core.canvas.ui.textAlign = "left";
|
||
core.fillText('ui', "HTML5 魔塔样板", text_start, top+35, "#FFD700", "bold 22px Verdana");
|
||
core.fillText('ui', "作者: 艾之葵", text_start, top + 80, "#FFFFFF", "bold 17px Verdana");
|
||
core.fillText('ui', 'HTML5魔塔交流群:539113091', text_start, top+112);
|
||
// TODO: 写自己的“关于”页面
|
||
/*
|
||
core.fillText('ui', "原作: ss433_2", text_start, top + 112, "#FFFFFF", "bold 17px Verdana");
|
||
core.fillText('ui', "制作工具: WebStorm", text_start, top + 144, "#FFFFFF", "bold 17px Verdana");
|
||
core.fillText('ui', "测试平台: Chrome/微信/iOS", text_start, top + 176, "#FFFFFF", "bold 17px Verdana");
|
||
core.fillText('ui', '特别鸣谢: ss433_2', text_start, top+208);
|
||
var len = core.canvas.ui.measureText('特别鸣谢: ').width;
|
||
core.fillText('ui', 'iEcho', text_start+len, top+240);
|
||
core.fillText('ui', '打Dota的喵', text_start+len, top+272);
|
||
core.fillText('ui', 'HTML5魔塔交流群:539113091', text_start, top+304);
|
||
*/
|
||
} |