3186 lines
116 KiB
ANTLR
3186 lines
116 KiB
ANTLR
// 编辑此文件用的vscode插件: https://marketplace.visualstudio.com/items?itemName=zhaouv.vscode-mota-js-extension
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grammar MotaAction;
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//===============parser===============
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//===blockly语句===
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//事件 事件编辑器入口之一
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event_m
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: '事件' BGNL? Newline '覆盖触发器' Bool '启用' Bool '通行状态' B_0_List '显伤' Bool BGNL? Newline action+ BEND
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/* event_m
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tooltip : 编辑魔塔的事件
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helpUrl : https://h5mota.com/games/template/_docs/#/event
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default : [false,null,null,null,null]
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B_0_List_0=eval(B_0_List_0);
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var code = {
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'trigger': Bool_0?'action':null,
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'enable': Bool_1,
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'noPass': B_0_List_0,
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'displayDamage': Bool_2,
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'data': 'data_asdfefw'
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}
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if (!Bool_0 && Bool_1 && (B_0_List_0===null) && Bool_2) code = 'data_asdfefw';
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code=JSON.stringify(code,null,2).split('"data_asdfefw"').join('[\n'+action_0+']\n');
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return code;
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*/;
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//自动事件 事件编辑器入口之一
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autoEvent_m
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: '自动事件:' '触发条件' EvalString '优先级' Int BGNL? Newline '仅在本层检测' Bool '事件流中延迟执行' Bool '允许多次执行' Bool BGNL? Newline action+ BEND
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/* autoEvent_m
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tooltip : 自动事件
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helpUrl : https://h5mota.com/games/template/_docs/#/event
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default : ["flag:__door__==2",0,true,false,false,null]
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var code = {
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"condition": EvalString_0, // 条件不可为null
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"currentFloor": Bool_0, // 是否仅在本层检测
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"priority": Int_0, // 优先级
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"delayExecute": Bool_1, // 延迟执行
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"multiExecute": Bool_2, // 是否允许多次执行
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"data": 'autoEvent_asdfefw', // 事件列表
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};
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code=JSON.stringify(code,null,2).split('"autoEvent_asdfefw"').join('[\n'+action_0+']\n');
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return code;
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*/;
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//升级 事件编辑器入口之一
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level_m
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: '等级提升' BGNL? Newline levelCase+ BEND
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/* level_m
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tooltip : 升级事件
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helpUrl : https://h5mota.com/games/template/_docs/#/event?id=%e7%bb%8f%e9%aa%8c%e5%8d%87%e7%ba%a7%ef%bc%88%e8%bf%9b%e9%98%b6%2f%e5%a2%83%e7%95%8c%e5%a1%94%ef%bc%89
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var code = '[\n'+levelCase_0+']\n';
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return code;
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*/;
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levelCase
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: '需求' expression '称号' EvalString? '是否扣除经验' Bool BGNL? Newline action+
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/* levelCase
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tooltip : 升级设定
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helpUrl : https://h5mota.com/games/template/_docs/#/event?id=%e7%bb%8f%e9%aa%8c%e5%8d%87%e7%ba%a7%ef%bc%88%e8%bf%9b%e9%98%b6%2f%e5%a2%83%e7%95%8c%e5%a1%94%ef%bc%89
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default : [0,"",false,null]
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colour : this.subColor
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Bool_0 = Bool_0?', "clear": true':'';
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var code = '{"need": "'+expression_0+'", "title": "'+EvalString_0+'"'+Bool_0+', "action": [\n'+action_0+']},\n';
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return code;
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*/;
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//商店 事件编辑器入口之一
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shop_m
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: '全局商店列表' BGNL? Newline shoplist+
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/* shop_m
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tooltip : 全局商店列表
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helpUrl : https://h5mota.com/games/template/_docs/#/event?id=%e5%85%a8%e5%b1%80%e5%95%86%e5%ba%97
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var code = '['+shoplist_0+']\n';
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return code;
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*/;
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shoplist
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: shopsub
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| shopitem
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| shopcommonevent
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| emptyshop
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;
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emptyshop
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: Newline
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/* emptyshop
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var code = ' \n';
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return code;
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*/;
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shopsub
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: '商店 id' IdString '标题' EvalString? '图像' IdString? BGNL? Newline '文字' EvalString? BGNL? Newline '快捷名称' EvalString '未开启不显示' Bool '不可预览' Bool BGNL? Newline shopChoices+ BEND
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/* shopsub
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tooltip : 全局商店
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helpUrl : https://h5mota.com/games/template/_docs/#/event?id=%e5%85%a8%e5%b1%80%e5%95%86%e5%ba%97
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default : ["shop1","贪婪之神","moneyShop","勇敢的武士啊, 给我${20+2*flag:shop1}金币就可以:","金币商店",false,false]
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var title='';
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if (EvalString_0==''){
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if (IdString_1=='') title='';
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else title='\t['+IdString_1+']';
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} else {
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if (IdString_1=='')title='\t['+EvalString_0+']';
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else title='\t['+EvalString_0+','+IdString_1+']';
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}
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var code = {
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'id': IdString_0,
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'text': title+EvalString_1,
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'textInList': EvalString_2,
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'mustEnable': Bool_0,
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'disablePreview': Bool_1,
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'choices': 'choices_asdfefw'
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}
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code=JSON.stringify(code,null,2).split('"choices_asdfefw"').join('[\n'+shopChoices_0+']')+',\n';
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return code;
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*/;
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shopChoices
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: '商店选项' EvalString '使用条件' EvalString BGNL? Newline '图标' IdString? '颜色' ColorString? Colour '出现条件' EvalString? BGNL? Newline action+ BEND
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/* shopChoices
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tooltip : 商店选项,商店消耗是-1时,这里的消耗对应各自选项的消耗,商店消耗不是-1时这里的消耗不填
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helpUrl : https://h5mota.com/games/template/_docs/#/event?id=%e5%85%a8%e5%b1%80%e5%95%86%e5%ba%97
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default : ["攻击+1","status:money>=20+2*flag:shop1","","","rgba(255,255,255,1)",""]
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colour : this.subColor
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ColorString_0 = ColorString_0 ? (', "color": ['+ColorString_0+']') : '';
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EvalString_2 = EvalString_2 && (', "condition": "'+EvalString_2+'"')
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IdString_0 = IdString_0? (', "icon": "'+IdString_0+'"'):'';
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var code = '{"text": "'+EvalString_0+'", "need": "'+EvalString_1+'"'+IdString_0+ColorString_0+EvalString_2+', "action": [\n'+action_0+']},\n';
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return code;
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*/;
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shopitem
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: '道具商店 id' IdString '快捷名称' EvalString '未开启不显示' Bool BGNL? Newline shopItemChoices+ BEND
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/* shopitem
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tooltip : 道具商店
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helpUrl : https://h5mota.com/games/template/_docs/#/event?id=%e5%85%a8%e5%b1%80%e5%95%86%e5%ba%97
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default : ["itemShop","道具商店",false]
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var code = {
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'id': IdString_0,
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'item': true,
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'textInList': EvalString_0,
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'mustEnable': Bool_0,
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'choices': 'choices_aqwedsa'
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}
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code=JSON.stringify(code,null,2).split('"choices_aqwedsa"').join('[\n'+shopItemChoices_0+']')+',\n';
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return code;
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*/;
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shopItemChoices
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: '道具名' IdString '存量' IntString? '买入价格' EvalString? '卖出价格' EvalString? '出现条件' EvalString? BEND
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/* shopItemChoices
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tooltip : 道具商店选项,每一项是道具名;买入或卖出可以不填表示只能卖出或买入
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helpUrl : https://h5mota.com/games/template/_docs/#/event?id=%e5%85%a8%e5%b1%80%e5%95%86%e5%ba%97
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default : ["yellowKey","","10","",""]
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colour : this.subColor
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IntString_0 = IntString_0 ? (', "number": '+IntString_0) : '';
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EvalString_0 = EvalString_0 ? (', "money": "'+EvalString_0+'"') : '';
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EvalString_1 = EvalString_1 ? (', "sell": "'+EvalString_1+'"') : '';
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if (!EvalString_0 && !EvalString_1) throw "买入金额和卖出金额至少需要填写一个";
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EvalString_2 = EvalString_2 ? (', "condition": "'+EvalString_3+'"') : '';
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var code = '{"id": "' + IdString_0 + '"' + IntString_0 + EvalString_0 + EvalString_1 + EvalString_2 + '},\n';
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return code;
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*/;
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shopcommonevent
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: '公共事件商店 id' IdString '快捷名称' EvalString '未开启不显示' Bool BGNL? '执行的公共事件名' EvalString '参数列表' JsonEvalString?
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/* shopcommonevent
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tooltip : 全局商店, 执行一个公共事件
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helpUrl : https://h5mota.com/games/template/_docs/#/
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default : ["shop1","回收钥匙商店",false,"回收钥匙商店",""]
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if (JsonEvalString_0) {
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if (!(JSON.parse(JsonEvalString_0) instanceof Array))
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throw new Error('参数列表必须是个有效的数组!');
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}
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var code = {
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'id': IdString_0,
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'textInList': EvalString_0,
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'mustEnable': Bool_0,
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'commonEvent': EvalString_1
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}
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if (JsonEvalString_0) code.args = JSON.parse(JsonEvalString_0);
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code=JSON.stringify(code,null,2)+',\n';
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return code;
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*/;
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//afterBattle 事件编辑器入口之一
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afterBattle_m
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: '战斗结束后' BGNL? Newline action+ BEND
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/* afterBattle_m
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tooltip : 系统引发的自定义事件
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helpUrl : https://h5mota.com/games/template/_docs/#/event?id=%e7%b3%bb%e7%bb%9f%e5%bc%95%e5%8f%91%e7%9a%84%e8%87%aa%e5%ae%9a%e4%b9%89%e4%ba%8b%e4%bb%b6
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var code = '[\n'+action_0+']\n';
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return code;
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*/;
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//afterGetItem 事件编辑器入口之一
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afterGetItem_m
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: '获取道具后' '轻按时不触发' Bool BGNL? Newline action+ BEND
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/* afterGetItem_m
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tooltip : 系统引发的自定义事件
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helpUrl : https://h5mota.com/games/template/_docs/#/event?id=%e7%b3%bb%e7%bb%9f%e5%bc%95%e5%8f%91%e7%9a%84%e8%87%aa%e5%ae%9a%e4%b9%89%e4%ba%8b%e4%bb%b6
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if (Bool_0) {
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return '{"disableOnGentleClick": true, "data": [\n'+action_0+']\n}';
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} else {
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return '[\n'+action_0+']\n';
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}
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*/;
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//afterOpenDoor 事件编辑器入口之一
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afterOpenDoor_m
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: '打开门后' BGNL? Newline action+ BEND
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/* afterOpenDoor_m
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tooltip : 系统引发的自定义事件
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helpUrl : https://h5mota.com/games/template/_docs/#/event?id=%e7%b3%bb%e7%bb%9f%e5%bc%95%e5%8f%91%e7%9a%84%e8%87%aa%e5%ae%9a%e4%b9%89%e4%ba%8b%e4%bb%b6
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var code = '[\n'+action_0+']\n';
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return code;
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*/;
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//firstArrive 事件编辑器入口之一
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firstArrive_m
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: '首次到达楼层' BGNL? Newline action+ BEND
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/* firstArrive_m
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tooltip : 首次到达楼层
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helpUrl : https://h5mota.com/games/template/_docs/#/event?id=%e7%b3%bb%e7%bb%9f%e5%bc%95%e5%8f%91%e7%9a%84%e8%87%aa%e5%ae%9a%e4%b9%89%e4%ba%8b%e4%bb%b6
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var code = '[\n'+action_0+']\n';
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return code;
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*/;
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//eachArrive 事件编辑器入口之一
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eachArrive_m
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: '每次到达楼层' BGNL? Newline action+ BEND
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/* eachArrive_m
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tooltip : 每次到达楼层
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helpUrl : https://h5mota.com/games/template/_docs/#/event?id=%e7%b3%bb%e7%bb%9f%e5%bc%95%e5%8f%91%e7%9a%84%e8%87%aa%e5%ae%9a%e4%b9%89%e4%ba%8b%e4%bb%b6
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var code = '[\n'+action_0+']\n';
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return code;
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*/;
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//changeFloor 事件编辑器入口之一
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changeFloor_m
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: '楼梯, 传送门' BGNL? Newline Floor_List IdString? Stair_List 'x' PosString? ',' 'y' PosString? '朝向' DirectionEx_List '动画时间' IntString? '穿透性' IgnoreChangeFloor_List BEND
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/* changeFloor_m
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tooltip : 楼梯, 传送门, 如果目标楼层有多个楼梯, 写upFloor或downFloor可能会导致到达的楼梯不确定, 这时候请使用loc方式来指定具体的点位置
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helpUrl : https://h5mota.com/games/template/_docs/#/element?id=%e8%b7%af%e9%9a%9c%ef%bc%8c%e6%a5%bc%e6%a2%af%ef%bc%8c%e4%bc%a0%e9%80%81%e9%97%a8
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default : [null,"MTx",null,"","",null,"",null]
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var toFloorId = IdString_0;
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if (Floor_List_0!='floorId') toFloorId = Floor_List_0;
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var loc = '';
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if (PosString_0 && PosString_1) {
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loc = ', "loc": ['+PosString_0+', '+PosString_1+']';
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}
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if (Stair_List_0===':now') loc = '';
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else if (Stair_List_0!=='loc')loc = ', "stair": "'+Stair_List_0+'"';
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if (DirectionEx_List_0 == 'null') DirectionEx_List_0 = '';
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DirectionEx_List_0 = DirectionEx_List_0 && (', "direction": "'+DirectionEx_List_0+'"');
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IntString_0 = IntString_0 ?(', "time": '+IntString_0):'';
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if (IgnoreChangeFloor_List_0!='null') {
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IgnoreChangeFloor_List_0 = ', "ignoreChangeFloor": '+IgnoreChangeFloor_List_0;
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} else {
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IgnoreChangeFloor_List_0 = '';
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}
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var code = '{"floorId": "'+toFloorId+'"'+loc+DirectionEx_List_0+IntString_0+IgnoreChangeFloor_List_0+' }\n';
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return code;
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*/;
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//commonEvent 事件编辑器入口之一
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commonEvent_m
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: '公共事件' BGNL? Newline action+ BEND
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/* commonEvent_m
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tooltip : 公共事件
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helpUrl : https://h5mota.com/games/template/_docs/#/event
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var code = '[\n'+action_0+']\n';
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return code;
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*/;
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//item 事件编辑器入口之一
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item_m
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: '使用道具事件' BGNL? Newline action+ BEND
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/* item_m
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tooltip : 使用道具事件
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helpUrl : https://h5mota.com/games/template/_docs/#/event
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var code = '[\n'+action_0+']\n';
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return code;
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*/;
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// levelChoose 事件编辑器入口之一
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levelChoose_m
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: '难度分歧' BGNL? levelChooseList+ BEND
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/* levelChoose_m
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tooltip : 难度分歧
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helpUrl : https://h5mota.com/games/template/_docs/#/event
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var code = '[\n'+levelChooseList_0+']\n';
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return code;
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*/;
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levelChooseList
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: levelChooseChoice
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| levelChooseEmpty;
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levelChooseEmpty
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: Newline
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/* levelChooseEmpty
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var code = ' \n';
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return code;
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*/;
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levelChooseChoice
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: '难度分歧项' '名称' EvalString '简写' EvalString '变量:hard值' Int '颜色' ColorString? Colour BGNL Newline action+ BEND
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/* levelChooseChoice
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tooltip : 难度分歧项
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helpUrl : https://h5mota.com/games/template/_docs/#/event
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default : ['简单','Easy',1,'']
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ColorString_0 = ColorString_0 ? (', "color": [' + ColorString_0 + ']') : '';
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var code = '{"title": "'+EvalString_0+'", "name": "'+EvalString_1+'", "hard": '+Int_0+ColorString_0+', "action": [\n'+action_0+']},\n';
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return code;
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*/;
|
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// equip 事件编辑器入口之一
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equip_m
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: '装备' '类型' EvalString '装备动画(第一个装备格有效)' IdString? BGNL? '数值提升项' equipList+ '百分比提升项' equipList+ BEND
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/* equip_m
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tooltip : 装备
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default : ['0', '']
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helpUrl : https://h5mota.com/games/template/_docs/#/event
|
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if (!/^\d+$/.test(EvalString_0)) {
|
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EvalString_0 = '"' + EvalString_0 + '"';
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}
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IdString_0 = IdString_0 && (', "animate": "'+IdString_0+'"');
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var code = '{"type": '+EvalString_0+IdString_0+', "value": {\n'+equipList_0+'\n}, "percentage": {\n'+equipList_1+'\n}}';
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return code;
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*/;
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equipList
|
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: equipKnown
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| equipUnknown
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| equipEmpty;
|
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equipKnown
|
||
: Equip_List ':' Number BEND
|
||
|
||
|
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/* equipKnown
|
||
tooltip : 装备项
|
||
default : ['atk', 10]
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event
|
||
return '"'+Equip_List_0+'": '+Number_0+', ';
|
||
*/;
|
||
|
||
equipUnknown
|
||
: EvalString ':' Number BEND
|
||
|
||
|
||
/* equipUnknown
|
||
tooltip : 装备项
|
||
default : ['speed', 10]
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event
|
||
return '"'+EvalString_0+'": '+Number_0+', ';
|
||
*/;
|
||
|
||
|
||
equipEmpty
|
||
: Newline
|
||
|
||
/* equipEmpty
|
||
var code = ' \n';
|
||
return code;
|
||
*/;
|
||
|
||
floorImage_m
|
||
: '楼层贴图' BGNL? Newline floorImageList+ BEND
|
||
|
||
|
||
/* floorImage_m
|
||
tooltip : 楼层贴图
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event
|
||
var code = '[\n'+floorImageList_0+']\n';
|
||
return code;
|
||
*/;
|
||
|
||
floorImageList
|
||
: floorOneImage
|
||
| floorEmptyImage;
|
||
|
||
floorOneImage
|
||
: '图片名' EvalString '翻转' Reverse_List '图层' Bg_Fg2_List '绘制坐标' 'x' Int 'y' Int '初始禁用' Bool BGNL? Newline
|
||
'裁剪起点坐标' 'x' IntString? 'y' IntString? '宽' IntString? '高' IntString? '帧数' IntString? BEND
|
||
|
||
|
||
/* floorOneImage
|
||
tooltip : 楼层贴图
|
||
default : ["bg.jpg","null","bg",0,0,false,"","","","",""]
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event
|
||
if (Reverse_List_0 && Reverse_List_0 != 'null') {
|
||
Reverse_List_0 = ', "reverse": "' + Reverse_List_0 + '"';
|
||
} else Reverse_List_0 = '';
|
||
Bool_0 = Bool_0 ? (', "disable": true') : '';
|
||
IntString_0 = IntString_0 && (', "sx": '+IntString_0);
|
||
IntString_1 = IntString_1 && (', "sy": '+IntString_1);
|
||
IntString_2 = IntString_2 && (', "w": '+IntString_2);
|
||
IntString_3 = IntString_3 && (', "h": '+IntString_3);
|
||
IntString_4 = IntString_4 && (', "frame": '+IntString_4);
|
||
return '{"name": "'+EvalString_0+'"'+Reverse_List_0+', "canvas": "'+Bg_Fg2_List_0+'", "x": '+Int_0+', "y": '+Int_1+Bool_0+IntString_0+IntString_1+IntString_2+IntString_3+IntString_4+'},\n';
|
||
*/;
|
||
|
||
floorEmptyImage
|
||
: Newline
|
||
|
||
/* floorEmptyImage
|
||
var code = ' \n';
|
||
return code;
|
||
*/;
|
||
|
||
|
||
// doorInfo 事件编辑器入口之一
|
||
doorInfo_m
|
||
: '门信息' '开关门时间' Int '开门音效' EvalString? '关门音效' EvalString? BGNL? Newline '需要钥匙' doorKeyList+ BEND
|
||
|
||
|
||
/* doorInfo_m
|
||
tooltip : 开门信息
|
||
default : [160, 'door.mp3', 'door.mp3']
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event
|
||
EvalString_0 = EvalString_0 && (', "openSound": "' + EvalString_0 + '"');
|
||
EvalString_1 = EvalString_1 && (', "closeSound": "' + EvalString_1 + '"');
|
||
var code = '{"time": '+Int_0+EvalString_0+EvalString_1+', "keys": {\n'+doorKeyList_0+'\n}}';
|
||
return code;
|
||
*/;
|
||
|
||
doorKeyList
|
||
: doorKeyKnown
|
||
| doorKeyUnknown
|
||
| doorKeyEmpty;
|
||
|
||
|
||
doorKeyKnown
|
||
: Key_List ':' Int BEND
|
||
|
||
|
||
/* doorKeyKnown
|
||
tooltip : 需要钥匙
|
||
default : ['yellowKey', 1]
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event
|
||
return '"'+Key_List_0+'": '+Int_0+', ';
|
||
*/;
|
||
|
||
doorKeyUnknown
|
||
: IdString ':' Int BEND
|
||
|
||
|
||
/* doorKeyUnknown
|
||
tooltip : 需要钥匙
|
||
default : ['orangeKey', 1]
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event
|
||
return '"'+IdString_0+'": '+Int_0+', ';
|
||
*/;
|
||
|
||
|
||
doorKeyEmpty
|
||
: Newline
|
||
|
||
/* doorKeyEmpty
|
||
var code = ' \n';
|
||
return code;
|
||
*/;
|
||
|
||
|
||
faceIds_m
|
||
: '行走图朝向:' BGNL? Newline '向上ID' IdString? '向下ID' IdString? '向左ID' IdString? '向右ID' IdString? BEND
|
||
|
||
|
||
/* faceIds_m
|
||
tooltip : 行走图朝向
|
||
default : ["","","",""]
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event
|
||
return '{' + [
|
||
IdString_0 && ('"up": "' + IdString_0 +'"'),
|
||
IdString_1 && ('"down": "' + IdString_1 +'"'),
|
||
IdString_2 && ('"left": "' + IdString_2 +'"'),
|
||
IdString_3 && ('"right": "' + IdString_3 +'"'),
|
||
].join(', ') + '}\n';
|
||
*/;
|
||
|
||
|
||
//为了避免关键字冲突,全部加了_s
|
||
//动作
|
||
action
|
||
: text_0_s
|
||
| text_1_s
|
||
| comment_s
|
||
| autoText_s
|
||
| scrollText_s
|
||
| setText_s
|
||
| tip_s
|
||
| setValue_s
|
||
| setEnemy_s
|
||
| setFloor_s
|
||
| setGlobalAttribute_s
|
||
| setGlobalValue_s
|
||
| setGlobalFlag_s
|
||
| show_s
|
||
| hide_s
|
||
| trigger_s
|
||
| insert_1_s
|
||
| insert_2_s
|
||
| exit_s
|
||
| setBlock_s
|
||
| turnBlock_s
|
||
| showFloorImg_s
|
||
| hideFloorImg_s
|
||
| showBgFgMap_s
|
||
| hideBgFgMap_s
|
||
| setBgFgBlock_s
|
||
| setHeroIcon_s
|
||
| update_s
|
||
| showStatusBar_s
|
||
| hideStatusBar_s
|
||
| showHero_s
|
||
| hideHero_s
|
||
| sleep_s
|
||
| wait_s
|
||
| waitAsync_s
|
||
| battle_s
|
||
| battle_1_s
|
||
| openDoor_s
|
||
| closeDoor_s
|
||
| changeFloor_s
|
||
| changePos_s
|
||
| setViewport_s
|
||
| moveViewport_s
|
||
| useItem_s
|
||
| loadEquip_s
|
||
| unloadEquip_s
|
||
| openShop_s
|
||
| disableShop_s
|
||
| follow_s
|
||
| unfollow_s
|
||
| animate_s
|
||
| vibrate_s
|
||
| showImage_s
|
||
| showImage_1_s
|
||
| hideImage_s
|
||
| showTextImage_s
|
||
| moveImage_s
|
||
| showGif_s
|
||
| setCurtain_0_s
|
||
| setCurtain_1_s
|
||
| screenFlash_s
|
||
| setWeather_s
|
||
| move_s
|
||
| moveAction_s
|
||
| moveHero_s
|
||
| jump_s
|
||
| jumpHero_s
|
||
| playBgm_s
|
||
| pauseBgm_s
|
||
| resumeBgm_s
|
||
| loadBgm_s
|
||
| freeBgm_s
|
||
| playSound_s
|
||
| stopSound_s
|
||
| setVolume_s
|
||
| win_s
|
||
| lose_s
|
||
| restart_s
|
||
| if_s
|
||
| if_1_s
|
||
| switch_s
|
||
| for_s
|
||
| forEach_s
|
||
| while_s
|
||
| dowhile_s
|
||
| break_s
|
||
| continue_s
|
||
| input_s
|
||
| input2_s
|
||
| choices_s
|
||
| confirm_s
|
||
| callBook_s
|
||
| callSave_s
|
||
| autoSave_s
|
||
| callLoad_s
|
||
| previewUI_s
|
||
| clearMap_s
|
||
| clearMap_1_s
|
||
| setAttribute_s
|
||
| fillText_s
|
||
| fillBoldText_s
|
||
| drawTextContent_s
|
||
| fillRect_s
|
||
| strokeRect_s
|
||
| drawLine_s
|
||
| drawArrow_s
|
||
| fillPolygon_s
|
||
| strokePolygon_s
|
||
| fillEllipse_s
|
||
| strokeEllipse_s
|
||
| fillArc_s
|
||
| strokeArc_s
|
||
| drawImage_s
|
||
| drawImage_1_s
|
||
| drawIcon_s
|
||
| drawBackground_s
|
||
| drawSelector_s
|
||
| drawSelector_1_s
|
||
| unknown_s
|
||
| function_s
|
||
| pass_s
|
||
;
|
||
|
||
text_0_s
|
||
: '显示文章' ':' EvalString Newline
|
||
|
||
|
||
/* text_0_s
|
||
tooltip : text:显示一段文字(剧情)
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=text%EF%BC%9A%E6%98%BE%E7%A4%BA%E4%B8%80%E6%AE%B5%E6%96%87%E5%AD%97%EF%BC%88%E5%89%A7%E6%83%85%EF%BC%89
|
||
default : ["欢迎使用事件编辑器(双击方块进入多行编辑)"]
|
||
var code = '"'+EvalString_0+'",\n';
|
||
return code;
|
||
*/;
|
||
|
||
text_1_s
|
||
: '标题' EvalString? '图像' EvalString? '对话框效果' EvalString? ':' EvalString Newline
|
||
|
||
|
||
/* text_1_s
|
||
tooltip : text:显示一段文字(剧情),选项较多请右键点击帮助
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=text%EF%BC%9A%E6%98%BE%E7%A4%BA%E4%B8%80%E6%AE%B5%E6%96%87%E5%AD%97%EF%BC%88%E5%89%A7%E6%83%85%EF%BC%89
|
||
default : ["小妖精","fairy","","欢迎使用事件编辑器(双击方块进入多行编辑)"]
|
||
var title='';
|
||
if (EvalString_0==''){
|
||
if (EvalString_1=='' )title='';
|
||
else title='\\t['+EvalString_1+']';
|
||
} else {
|
||
if (EvalString_1=='')title='\\t['+EvalString_0+']';
|
||
else title='\\t['+EvalString_0+','+EvalString_1+']';
|
||
}
|
||
if(EvalString_2 && !(/^(up|center|down|hero|null)(,(hero|null|\d+,\d+|\d+))?$/.test(EvalString_2))) {
|
||
throw new Error('对话框效果的用法请右键点击帮助');
|
||
}
|
||
EvalString_2 = EvalString_2 && ('\\b['+EvalString_2+']');
|
||
var code = '"'+title+EvalString_2+EvalString_3+'",\n';
|
||
return code;
|
||
*/;
|
||
|
||
comment_s
|
||
: '添加注释' ':' EvalString Newline
|
||
|
||
|
||
/* comment_s
|
||
tooltip : comment:添加一段会被游戏跳过的注释内容
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=comment%ef%bc%9a%e6%b7%bb%e5%8a%a0%e6%b3%a8%e9%87%8a
|
||
default : ["可以在这里写添加任何注释内容"]
|
||
colour : this.commentColor
|
||
var code = '{"type": "comment", "text": "'+EvalString_0+'"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
autoText_s
|
||
: '自动剧情文本: 标题' EvalString? '图像' EvalString? '对话框效果' EvalString? '时间' Int BGNL? EvalString Newline
|
||
|
||
|
||
/* autoText_s
|
||
tooltip : autoText:自动剧情文本,用户无法跳过自动剧情文本,大段剧情文本请添加“是否跳过剧情”的提示
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=autotext%EF%BC%9A%E8%87%AA%E5%8A%A8%E5%89%A7%E6%83%85%E6%96%87%E6%9C%AC
|
||
default : ["小妖精","fairy","",3000,"用户无法跳过自动剧情文本,大段剧情文本请添加“是否跳过剧情”的提示"]
|
||
var title='';
|
||
if (EvalString_0==''){
|
||
if (EvalString_1=='' )title='';
|
||
else title='\\t['+EvalString_1+']';
|
||
} else {
|
||
if (EvalString_1=='')title='\\t['+EvalString_0+']';
|
||
else title='\\t['+EvalString_0+','+EvalString_1+']';
|
||
}
|
||
if(EvalString_2 && !(/^(up|down)(,hero)?(,([+-]?\d+),([+-]?\d+))?$/.test(EvalString_2))) {
|
||
throw new Error('对话框效果的用法请右键点击帮助');
|
||
}
|
||
EvalString_2 = EvalString_2 && ('\\b['+EvalString_2+']');
|
||
var code = '{"type": "autoText", "text": "'+title+EvalString_2+EvalString_3+'", "time": '+Int_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
scrollText_s
|
||
: '滚动剧情文本:' '时间' Int '行距' Number '不等待执行完毕' Bool? BGNL? EvalString Newline
|
||
|
||
|
||
/* scrollText_s
|
||
tooltip : scrollText:滚动剧情文本,将从下到上进行滚动显示。
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=scrollText%ef%bc%9a%e6%bb%9a%e5%8a%a8%e5%89%a7%e6%83%85%e6%96%87%e6%9c%ac
|
||
default : [5000,1.4,false,"时间是总时间,可以使用setText事件来控制字体、颜色、大小、偏移量等"]
|
||
Bool_0 = Bool_0?', "async": true':'';
|
||
var code = '{"type": "scrollText", "text": "'+EvalString_0+'"'+Bool_0+', "time" :'+Int_0+', "lineHeight": '+Number_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
setText_s
|
||
: '设置剧情文本的属性' '位置' SetTextPosition_List '偏移像素' IntString? '对齐' TextAlign_List? BGNL? '标题颜色' ColorString? Colour '正文颜色' ColorString? Colour '背景色' EvalString? Colour BGNL? '粗体' B_1_List '标题字体大小' IntString? '正文字体大小' IntString? '行距' IntString? '打字间隔' IntString? '字符间距' IntString? Newline
|
||
|
||
|
||
/* setText_s
|
||
tooltip : setText:设置剧情文本的属性,颜色为RGB三元组或RGBA四元组,打字间隔为剧情文字添加的时间间隔,为整数或不填,字符间距为字符之间的距离,为整数或不填。
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=settext%EF%BC%9A%E8%AE%BE%E7%BD%AE%E5%89%A7%E6%83%85%E6%96%87%E6%9C%AC%E7%9A%84%E5%B1%9E%E6%80%A7
|
||
default : [null,"",null,"",'rgba(255,255,255,1)',"",'rgba(255,255,255,1)',"",'rgba(255,255,255,1)',null,"","","","",""]
|
||
SetTextPosition_List_0 =SetTextPosition_List_0==='null'?'': ', "position": "'+SetTextPosition_List_0+'"';
|
||
TextAlign_List_0 = TextAlign_List_0==='null'?'': ', "align": "'+TextAlign_List_0+'"';
|
||
var colorRe = MotaActionFunctions.pattern.colorRe;
|
||
IntString_0 = IntString_0 ? (', "offset": '+IntString_0) : '';
|
||
ColorString_0 = ColorString_0 ? (', "title": ['+ColorString_0+']') : '';
|
||
ColorString_1 = ColorString_1 ? (', "text": ['+ColorString_1+']') : '';
|
||
if (EvalString_0) {
|
||
if (colorRe.test(EvalString_0)) {
|
||
EvalString_0 = ', "background": ['+EvalString_0+']';
|
||
}
|
||
else if (/^\w+\.png$/.test(EvalString_0)) {
|
||
EvalString_0 = ', "background": "'+EvalString_0+'"';
|
||
}
|
||
else {
|
||
throw new Error('背景格式错误,必须是形如0~255,0~255,0~255,0~1的颜色,或一个WindowSkin的png图片名称');
|
||
}
|
||
}
|
||
IntString_1 = IntString_1 ? (', "titlefont": '+IntString_1) : '';
|
||
IntString_2 = IntString_2 ? (', "textfont": '+IntString_2) : '';
|
||
IntString_3 = IntString_3 ? (', "lineHeight": '+IntString_3) : '';
|
||
IntString_4 = IntString_4 ? (', "time": '+IntString_4) : '';
|
||
IntString_5 = IntString_5 ? (', "interval": '+IntString_5) : '';
|
||
B_1_List_0 = B_1_List_0==='null'?'':', "bold": '+B_1_List_0;
|
||
var code = '{"type": "setText"'+SetTextPosition_List_0+IntString_0+TextAlign_List_0+ColorString_0+ColorString_1+B_1_List_0+EvalString_0+IntString_1+IntString_2+IntString_3+IntString_4+IntString_5+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
tip_s
|
||
: '显示提示' ':' EvalString '图标ID' IdString? Newline
|
||
|
||
|
||
/* tip_s
|
||
tooltip : tip:显示一段提示文字
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=tip%EF%BC%9A%E6%98%BE%E7%A4%BA%E4%B8%80%E6%AE%B5%E6%8F%90%E7%A4%BA%E6%96%87%E5%AD%97
|
||
default : ["这段话将在左上角以气泡形式显示",""]
|
||
IdString_0 = IdString_0 && (', "icon": "' + IdString_0 + '"');
|
||
var code = '{"type": "tip", "text": "'+EvalString_0+'"'+IdString_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
setValue_s
|
||
: '数值操作' ':' '名称' idString_e AssignOperator_List expression '不刷新状态栏' Bool Newline
|
||
|
||
|
||
/* setValue_s
|
||
tooltip : setValue:设置勇士的某个属性、道具个数, 或某个变量/Flag的值
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=setvalue%EF%BC%9A%E8%AE%BE%E7%BD%AE%E5%8B%87%E5%A3%AB%E7%9A%84%E6%9F%90%E4%B8%AA%E5%B1%9E%E6%80%A7%E3%80%81%E9%81%93%E5%85%B7%E4%B8%AA%E6%95%B0%EF%BC%8C%E6%88%96%E6%9F%90%E4%B8%AA%E5%8F%98%E9%87%8Fflag%E7%9A%84%E5%80%BC
|
||
colour : this.dataColor
|
||
if (AssignOperator_List_0 && AssignOperator_List_0 != '=') {
|
||
AssignOperator_List_0 = ', "operator": "' + AssignOperator_List_0 + '"';
|
||
} else AssignOperator_List_0 = '';
|
||
Bool_0 = Bool_0 ? ', "norefresh": true' : '';
|
||
var code = '{"type": "setValue", "name": "'+idString_e_0+'"'+AssignOperator_List_0+', "value": "'+expression_0+'"' + Bool_0 + '},\n';
|
||
return code;
|
||
*/;
|
||
|
||
|
||
setEnemy_s
|
||
: '设置怪物属性' ':' '怪物ID' IdString '的' EnemyId_List '值' expression Newline
|
||
|
||
|
||
/* setEnemy_s
|
||
tooltip : setEnemy:设置某个怪物的属性
|
||
default : ["greenSlime", "atk", "0"]
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=setEnemy%ef%bc%9a%e5%a2%9e%e5%87%8f%e5%8b%87%e5%a3%ab%e7%9a%84%e6%9f%90%e4%b8%aa%e5%b1%9e%e6%80%a7%e3%80%81%e9%81%93%e5%85%b7%e4%b8%aa%e6%95%b0%ef%bc%8c%e6%88%96%e6%9f%90%e4%b8%aa%e5%8f%98%e9%87%8f%2fFlag%e7%9a%84%e5%80%bc
|
||
colour : this.dataColor
|
||
var code = '{"type": "setEnemy", "id": "'+IdString_0+'", "name": "'+EnemyId_List_0+'", "value": "'+expression_0+'"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
|
||
setFloor_s
|
||
: '设置楼层属性' ':' Floor_Meta_List '楼层名' IdString? '值' EvalString Newline
|
||
|
||
|
||
/* setFloor_s
|
||
tooltip : setFloor:设置楼层属性;该楼层属性和编辑器中的楼层属性一一对应
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=setFloor%ef%bc%9a%e8%ae%be%e7%bd%ae%e6%a5%bc%e5%b1%82%e5%b1%9e%e6%80%a7
|
||
default : ["title","","'字符串类型的值要加引号,其他类型则不用'"]
|
||
colour : this.dataColor
|
||
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
|
||
var code = '{"type": "setFloor", "name": "'+Floor_Meta_List_0+'"'+IdString_0+', "value": "'+EvalString_0+'"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
|
||
setGlobalAttribute_s
|
||
: '设置全局属性' ':' Global_Attribute_List '值' EvalString Newline
|
||
|
||
|
||
/* setGlobalAttribute_s
|
||
tooltip : setGlobalAttribute:设置全局属性
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=setGlobalAttribute%ef%bc%9a%e8%ae%be%e7%bd%ae%e4%b8%80%e4%b8%aa%e5%85%a8%e5%b1%80%e5%b1%9e%e6%80%a7
|
||
default : ["font","Verdana"]
|
||
colour : this.dataColor
|
||
var code = '{"type": "setGlobalAttribute", "name": "'+Global_Attribute_List_0+'", "value": "'+EvalString_0+'"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
|
||
setGlobalValue_s
|
||
: '设置全局数值' ':' Global_Value_List '值' EvalString Newline
|
||
|
||
|
||
/* setGlobalValue_s
|
||
tooltip : setGlobalValue:设置全局属性
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=setGlobalValue%ef%bc%9a%e8%ae%be%e7%bd%ae%e4%b8%80%e4%b8%aa%e5%85%a8%e5%b1%80%e6%95%b0%e5%80%bc
|
||
default : ["lavaDamage","100"]
|
||
colour : this.dataColor
|
||
var code = '{"type": "setGlobalValue", "name": "'+Global_Value_List_0+'", "value": '+EvalString_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
|
||
setGlobalFlag_s
|
||
: '设置系统开关' ':' Global_Flag_List Bool Newline
|
||
|
||
|
||
/* setGlobalFlag_s
|
||
tooltip : setGlobalFlag:设置系统开关
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=setGlobalFlag%ef%bc%9a%e8%ae%be%e7%bd%ae%e4%b8%80%e4%b8%aa%e7%b3%bb%e7%bb%9f%e5%bc%80%e5%85%b3
|
||
default : ["s:enableFloor","true"]
|
||
colour : this.dataColor
|
||
var code = '{"type": "setGlobalFlag", "name": "'+Global_Flag_List_0+'", "value": '+Bool_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
|
||
show_s
|
||
: '显示事件' 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? '动画时间' IntString? '不等待执行完毕' Bool? Newline
|
||
|
||
|
||
/* show_s
|
||
tooltip : show: 将禁用事件启用,楼层和动画时间可不填,xy可用逗号分隔表示多个点
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=show%EF%BC%9A%E5%B0%86%E4%B8%80%E4%B8%AA%E7%A6%81%E7%94%A8%E4%BA%8B%E4%BB%B6%E5%90%AF%E7%94%A8
|
||
default : ["","","","",false]
|
||
colour : this.mapColor
|
||
var floorstr = '';
|
||
if (EvalString_0 && EvalString_1) {
|
||
var pattern1 = MotaActionFunctions.pattern.id;
|
||
if(pattern1.test(EvalString_0) || pattern1.test(EvalString_1)){
|
||
EvalString_0=MotaActionFunctions.PosString_pre(EvalString_0);
|
||
EvalString_1=MotaActionFunctions.PosString_pre(EvalString_1);
|
||
EvalString_0=[EvalString_0,EvalString_1]
|
||
} else {
|
||
var pattern2 = /^([+-]?\d+)(,[+-]?\d+)*$/;
|
||
if(!pattern2.test(EvalString_0) || !pattern2.test(EvalString_1))throw new Error('坐标格式错误,请右键点击帮助查看格式');
|
||
EvalString_0=EvalString_0.split(',');
|
||
EvalString_1=EvalString_1.split(',');
|
||
if(EvalString_0.length!==EvalString_1.length)throw new Error('坐标格式错误,请右键点击帮助查看格式');
|
||
for(var ii=0;ii<EvalString_0.length;ii++)EvalString_0[ii]='['+EvalString_0[ii]+','+EvalString_1[ii]+']';
|
||
}
|
||
floorstr = ', "loc": ['+EvalString_0.join(',')+']';
|
||
}
|
||
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
|
||
IntString_0 = IntString_0 ?(', "time": '+IntString_0):'';
|
||
Bool_0 = Bool_0 ?', "async": true':'';
|
||
var code = '{"type": "show"'+floorstr+IdString_0+''+IntString_0+Bool_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
hide_s
|
||
: '隐藏事件' 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? '同时删除' Bool '动画时间' IntString? '不等待执行完毕' Bool? Newline
|
||
|
||
|
||
/* hide_s
|
||
tooltip : hide: 隐藏事件,同时可删除
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=hide%EF%BC%9A%E5%B0%86%E4%B8%80%E4%B8%AA%E5%90%AF%E7%94%A8%E4%BA%8B%E4%BB%B6%E7%A6%81%E7%94%A8
|
||
default : ["","","",true,"",false]
|
||
colour : this.mapColor
|
||
var floorstr = '';
|
||
if (EvalString_0 && EvalString_1) {
|
||
var pattern1 = MotaActionFunctions.pattern.id;
|
||
if(pattern1.test(EvalString_0) || pattern1.test(EvalString_1)){
|
||
EvalString_0=MotaActionFunctions.PosString_pre(EvalString_0);
|
||
EvalString_1=MotaActionFunctions.PosString_pre(EvalString_1);
|
||
EvalString_0=[EvalString_0,EvalString_1]
|
||
} else {
|
||
var pattern2 = /^([+-]?\d+)(,[+-]?\d+)*$/;
|
||
if(!pattern2.test(EvalString_0) || !pattern2.test(EvalString_1))throw new Error('坐标格式错误,请右键点击帮助查看格式');
|
||
EvalString_0=EvalString_0.split(',');
|
||
EvalString_1=EvalString_1.split(',');
|
||
if(EvalString_0.length!==EvalString_1.length)throw new Error('坐标格式错误,请右键点击帮助查看格式');
|
||
for(var ii=0;ii<EvalString_0.length;ii++)EvalString_0[ii]='['+EvalString_0[ii]+','+EvalString_1[ii]+']';
|
||
}
|
||
floorstr = ', "loc": ['+EvalString_0.join(',')+']';
|
||
}
|
||
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
|
||
IntString_0 = IntString_0 ?(', "time": '+IntString_0):'';
|
||
Bool_0 = Bool_0 ?', "remove": true':'';
|
||
Bool_1 = Bool_1 ?', "async": true':'';
|
||
var code = '{"type": "hide"'+floorstr+IdString_0+Bool_0+IntString_0+Bool_1+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
trigger_s
|
||
: '触发系统事件' 'x' PosString? ',' 'y' PosString? Newline
|
||
|
||
|
||
/* trigger_s
|
||
tooltip : trigger: 立即触发另一个地点的事件
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=trigger%EF%BC%9A%E7%AB%8B%E5%8D%B3%E8%A7%A6%E5%8F%91%E5%8F%A6%E4%B8%80%E4%B8%AA%E5%9C%B0%E7%82%B9%E7%9A%84%E4%BA%8B%E4%BB%B6
|
||
default : ["",""]
|
||
colour : this.eventColor
|
||
var floorstr = '';
|
||
if (PosString_0 && PosString_1) {
|
||
floorstr = ', "loc": ['+PosString_0+','+PosString_1+']';
|
||
}
|
||
var code = '{"type": "trigger"'+floorstr+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
insert_1_s
|
||
: '插入公共事件' EvalString '参数列表' JsonEvalString? Newline
|
||
|
||
|
||
/* insert_1_s
|
||
tooltip : insert: 插入公共事件并执行
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=insert%ef%bc%9a%e6%8f%92%e5%85%a5%e5%85%ac%e5%85%b1%e4%ba%8b%e4%bb%b6%e6%88%96%e5%8f%a6%e4%b8%80%e4%b8%aa%e5%9c%b0%e7%82%b9%e7%9a%84%e4%ba%8b%e4%bb%b6%e5%b9%b6%e6%89%a7%e8%a1%8c
|
||
default : ["加点事件", ""]
|
||
colour : this.eventColor
|
||
if (JsonEvalString_0) {
|
||
if (!(JSON.parse(JsonEvalString_0) instanceof Array))
|
||
throw new Error('参数列表必须是个有效的数组!');
|
||
JsonEvalString_0 = ', "args": ' +JsonEvalString_0;
|
||
}
|
||
var code = '{"type": "insert", "name": "'+EvalString_0+'"'+JsonEvalString_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
insert_2_s
|
||
: '插入事件' 'x' PosString? ',' 'y' PosString? Event_List? '楼层' IdString? '参数列表' JsonEvalString? Newline
|
||
|
||
|
||
/* insert_2_s
|
||
tooltip : insert: 立即插入另一个地点的事件执行,当前事件不会中断,事件坐标不会改变
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=insert%ef%bc%9a%e6%8f%92%e5%85%a5%e5%85%ac%e5%85%b1%e4%ba%8b%e4%bb%b6%e6%88%96%e5%8f%a6%e4%b8%80%e4%b8%aa%e5%9c%b0%e7%82%b9%e7%9a%84%e4%ba%8b%e4%bb%b6%e5%b9%b6%e6%89%a7%e8%a1%8c
|
||
default : ["0","0",null,"",""]
|
||
colour : this.eventColor
|
||
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
|
||
if (JsonEvalString_0) {
|
||
if (!(JSON.parse(JsonEvalString_0) instanceof Array))
|
||
throw new Error('参数列表必须是个有效的数组!');
|
||
JsonEvalString_0 = ', "args": ' +JsonEvalString_0;
|
||
}
|
||
if (Event_List_0 && Event_List_0 !=='null')
|
||
Event_List_0 = ', "which": "'+Event_List_0+'"';
|
||
else Event_List_0 = '';
|
||
var floorstr = '';
|
||
if (PosString_0 && PosString_1) {
|
||
floorstr = ', "loc": ['+PosString_0+','+PosString_1+']';
|
||
}
|
||
var code = '{"type": "insert"'+floorstr+Event_List_0+IdString_0+JsonEvalString_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
exit_s
|
||
: '立刻结束当前事件' Newline
|
||
|
||
|
||
/* exit_s
|
||
tooltip : exit: 立刻结束当前事件
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=exit%EF%BC%9A%E7%AB%8B%E5%88%BB%E7%BB%93%E6%9D%9F%E5%BD%93%E5%89%8D%E4%BA%8B%E4%BB%B6
|
||
colour : this.eventColor
|
||
var code = '{"type": "exit"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
setBlock_s
|
||
: '转变图块为' EvalString 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? '动画时间' IntString? '不等待执行完毕' Bool Newline
|
||
|
||
|
||
/* setBlock_s
|
||
tooltip : setBlock:设置某个图块,忽略坐标楼层则为当前事件
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=setblock%EF%BC%9A%E8%AE%BE%E7%BD%AE%E6%9F%90%E4%B8%AA%E5%9B%BE%E5%9D%97
|
||
colour : this.mapColor
|
||
default : ["yellowDoor","","","","",false]
|
||
var floorstr = '';
|
||
if (EvalString_1 && EvalString_2) {
|
||
var pattern1 = MotaActionFunctions.pattern.id;
|
||
if(pattern1.test(EvalString_1) || pattern1.test(EvalString_2)){
|
||
EvalString_1=MotaActionFunctions.PosString_pre(EvalString_1);
|
||
EvalString_2=MotaActionFunctions.PosString_pre(EvalString_2);
|
||
EvalString_1=[EvalString_1,EvalString_2]
|
||
} else {
|
||
var pattern2 = /^([+-]?\d+)(,[+-]?\d+)*$/;
|
||
if(!pattern2.test(EvalString_1) || !pattern2.test(EvalString_2))throw new Error('坐标格式错误,请右键点击帮助查看格式');
|
||
EvalString_1=EvalString_1.split(',');
|
||
EvalString_2=EvalString_2.split(',');
|
||
if(EvalString_1.length!==EvalString_2.length)throw new Error('坐标格式错误,请右键点击帮助查看格式');
|
||
for(var ii=0;ii<EvalString_1.length;ii++)EvalString_1[ii]='['+EvalString_1[ii]+','+EvalString_2[ii]+']';
|
||
}
|
||
floorstr = ', "loc": ['+EvalString_1.join(',')+']';
|
||
}
|
||
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
|
||
IntString_0 = IntString_0 && (', "time": ' + IntString_0);
|
||
Bool_0 = Bool_0 ? (', "async": true') : '';
|
||
var code = '{"type": "setBlock", "number": "'+EvalString_0+'"'+floorstr+IdString_0+IntString_0+Bool_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
turnBlock_s
|
||
: '事件转向' DirectionEx_List 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? Newline
|
||
|
||
|
||
/* turnBlock_s
|
||
tooltip : turnBlock:事件转向;自动检索faceIds
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=setblock%EF%BC%9A%E8%AE%BE%E7%BD%AE%E6%9F%90%E4%B8%AA%E5%9B%BE%E5%9D%97
|
||
colour : this.mapColor
|
||
default : [null,"","",""]
|
||
var floorstr = '';
|
||
if (EvalString_0 && EvalString_1) {
|
||
var pattern1 = MotaActionFunctions.pattern.id;
|
||
if(pattern1.test(EvalString_0) || pattern1.test(EvalString_1)){
|
||
EvalString_0=MotaActionFunctions.PosString_pre(EvalString_0);
|
||
EvalString_1=MotaActionFunctions.PosString_pre(EvalString_1);
|
||
EvalString_0=[EvalString_0,EvalString_1]
|
||
} else {
|
||
var pattern2 = /^([+-]?\d+)(,[+-]?\d+)*$/;
|
||
if(!pattern2.test(EvalString_0) || !pattern2.test(EvalString_1))throw new Error('坐标格式错误,请右键点击帮助查看格式');
|
||
EvalString_0=EvalString_0.split(',');
|
||
EvalString_1=EvalString_1.split(',');
|
||
if(EvalString_0.length!==EvalString_1.length)throw new Error('坐标格式错误,请右键点击帮助查看格式');
|
||
for(var ii=0;ii<EvalString_0.length;ii++)EvalString_0[ii]='['+EvalString_0[ii]+','+EvalString_1[ii]+']';
|
||
}
|
||
floorstr = ', "loc": ['+EvalString_0.join(',')+']';
|
||
}
|
||
if (DirectionEx_List_0 == 'null') DirectionEx_List_0 = '';
|
||
DirectionEx_List_0 = DirectionEx_List_0 && (', "direction": "'+DirectionEx_List_0+'"');
|
||
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
|
||
var code = '{"type": "turnBlock"'+DirectionEx_List_0+floorstr+IdString_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
showFloorImg_s
|
||
: '显示贴图' 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? Newline
|
||
|
||
|
||
/* showFloorImg_s
|
||
tooltip : showFloorImg: 显示一个贴图,xy为左上角坐标,可用逗号分隔表示多个点
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=showFloorImg%ef%bc%9a%e6%98%be%e7%a4%ba%e8%b4%b4%e5%9b%be
|
||
default : ["","",""]
|
||
colour : this.mapColor
|
||
var floorstr = '';
|
||
if (EvalString_0 && EvalString_1) {
|
||
var pattern1 = MotaActionFunctions.pattern.id;
|
||
if(pattern1.test(EvalString_0) || pattern1.test(EvalString_1)){
|
||
EvalString_0=MotaActionFunctions.PosString_pre(EvalString_0);
|
||
EvalString_1=MotaActionFunctions.PosString_pre(EvalString_1);
|
||
EvalString_0=[EvalString_0,EvalString_1]
|
||
} else {
|
||
var pattern2 = /^([+-]?\d+)(,[+-]?\d+)*$/;
|
||
if(!pattern2.test(EvalString_0) || !pattern2.test(EvalString_1))throw new Error('坐标格式错误,请右键点击帮助查看格式');
|
||
EvalString_0=EvalString_0.split(',');
|
||
EvalString_1=EvalString_1.split(',');
|
||
if(EvalString_0.length!==EvalString_1.length)throw new Error('坐标格式错误,请右键点击帮助查看格式');
|
||
for(var ii=0;ii<EvalString_0.length;ii++)EvalString_0[ii]='['+EvalString_0[ii]+','+EvalString_1[ii]+']';
|
||
}
|
||
floorstr = ', "loc": ['+EvalString_0.join(',')+']';
|
||
}
|
||
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
|
||
var code = '{"type": "showFloorImg"'+floorstr+IdString_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
hideFloorImg_s
|
||
: '隐藏贴图' 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? Newline
|
||
|
||
|
||
/* hideFloorImg_s
|
||
tooltip : hideFloorImg: 隐藏一个贴图,xy为左上角坐标,可用逗号分隔表示多个点
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=hideFloorImg%ef%bc%9a%e9%9a%90%e8%97%8f%e8%b4%b4%e5%9b%be
|
||
default : ["","",""]
|
||
colour : this.mapColor
|
||
var floorstr = '';
|
||
if (EvalString_0 && EvalString_1) {
|
||
var pattern1 = MotaActionFunctions.pattern.id;
|
||
if(pattern1.test(EvalString_0) || pattern1.test(EvalString_1)){
|
||
EvalString_0=MotaActionFunctions.PosString_pre(EvalString_0);
|
||
EvalString_1=MotaActionFunctions.PosString_pre(EvalString_1);
|
||
EvalString_0=[EvalString_0,EvalString_1]
|
||
} else {
|
||
var pattern2 = /^([+-]?\d+)(,[+-]?\d+)*$/;
|
||
if(!pattern2.test(EvalString_0) || !pattern2.test(EvalString_1))throw new Error('坐标格式错误,请右键点击帮助查看格式');
|
||
EvalString_0=EvalString_0.split(',');
|
||
EvalString_1=EvalString_1.split(',');
|
||
if(EvalString_0.length!==EvalString_1.length)throw new Error('坐标格式错误,请右键点击帮助查看格式');
|
||
for(var ii=0;ii<EvalString_0.length;ii++)EvalString_0[ii]='['+EvalString_0[ii]+','+EvalString_1[ii]+']';
|
||
}
|
||
floorstr = ', "loc": ['+EvalString_0.join(',')+']';
|
||
}
|
||
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
|
||
var code = '{"type": "hideFloorImg"'+floorstr+IdString_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
showBgFgMap_s
|
||
: '显示图层块' Bg_Fg_List 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? Newline
|
||
|
||
|
||
/* showBgFgMap_s
|
||
tooltip : showBgFgMap: 显示图层块,即背景图层/前景图层的某些图块,xy为左上角坐标,可用逗号分隔表示多个点
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=showFloorImg%ef%bc%9a%e6%98%be%e7%a4%ba%e8%b4%b4%e5%9b%be
|
||
default : ["bg","","",""]
|
||
colour : this.mapColor
|
||
var floorstr = '';
|
||
if (EvalString_0 && EvalString_1) {
|
||
var pattern1 = MotaActionFunctions.pattern.id;
|
||
if(pattern1.test(EvalString_0) || pattern1.test(EvalString_1)){
|
||
EvalString_0=MotaActionFunctions.PosString_pre(EvalString_0);
|
||
EvalString_1=MotaActionFunctions.PosString_pre(EvalString_1);
|
||
EvalString_0=[EvalString_0,EvalString_1]
|
||
} else {
|
||
var pattern2 = /^([+-]?\d+)(,[+-]?\d+)*$/;
|
||
if(!pattern2.test(EvalString_0) || !pattern2.test(EvalString_1))throw new Error('坐标格式错误,请右键点击帮助查看格式');
|
||
EvalString_0=EvalString_0.split(',');
|
||
EvalString_1=EvalString_1.split(',');
|
||
if(EvalString_0.length!==EvalString_1.length)throw new Error('坐标格式错误,请右键点击帮助查看格式');
|
||
for(var ii=0;ii<EvalString_0.length;ii++)EvalString_0[ii]='['+EvalString_0[ii]+','+EvalString_1[ii]+']';
|
||
}
|
||
floorstr = ', "loc": ['+EvalString_0.join(',')+']';
|
||
}
|
||
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
|
||
var code = '{"type": "showBgFgMap", "name": "' + Bg_Fg_List_0 + '"' +floorstr+IdString_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
hideBgFgMap_s
|
||
: '隐藏图层块' Bg_Fg_List 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? Newline
|
||
|
||
|
||
/* hideBgFgMap_s
|
||
tooltip : hideBgFgMap: 隐藏图层块,即背景图层/前景图层的某些图块,xy为左上角坐标,可用逗号分隔表示多个点
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=hideFloorImg%ef%bc%9a%e9%9a%90%e8%97%8f%e8%b4%b4%e5%9b%be
|
||
default : ["bg","","",""]
|
||
colour : this.mapColor
|
||
var floorstr = '';
|
||
if (EvalString_0 && EvalString_1) {
|
||
var pattern1 = MotaActionFunctions.pattern.id;
|
||
if(pattern1.test(EvalString_0) || pattern1.test(EvalString_1)){
|
||
EvalString_0=MotaActionFunctions.PosString_pre(EvalString_0);
|
||
EvalString_1=MotaActionFunctions.PosString_pre(EvalString_1);
|
||
EvalString_0=[EvalString_0,EvalString_1]
|
||
} else {
|
||
var pattern2 = /^([+-]?\d+)(,[+-]?\d+)*$/;
|
||
if(!pattern2.test(EvalString_0) || !pattern2.test(EvalString_1))throw new Error('坐标格式错误,请右键点击帮助查看格式');
|
||
EvalString_0=EvalString_0.split(',');
|
||
EvalString_1=EvalString_1.split(',');
|
||
if(EvalString_0.length!==EvalString_1.length)throw new Error('坐标格式错误,请右键点击帮助查看格式');
|
||
for(var ii=0;ii<EvalString_0.length;ii++)EvalString_0[ii]='['+EvalString_0[ii]+','+EvalString_1[ii]+']';
|
||
}
|
||
floorstr = ', "loc": ['+EvalString_0.join(',')+']';
|
||
}
|
||
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
|
||
var code = '{"type": "hideBgFgMap", "name": "' + Bg_Fg_List_0 + '"' +floorstr+IdString_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
setBgFgBlock_s
|
||
: '转变图层块' Bg_Fg_List '为' EvalString 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? Newline
|
||
|
||
|
||
/* setBgFgBlock_s
|
||
tooltip : setBgFgBlock:设置某个图层块,忽略坐标楼层则为当前点
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=setblock%EF%BC%9A%E8%AE%BE%E7%BD%AE%E6%9F%90%E4%B8%AA%E5%9B%BE%E5%9D%97
|
||
colour : this.mapColor
|
||
default : ["bg","yellowDoor","","",""]
|
||
var floorstr = '';
|
||
if (EvalString_1 && EvalString_2) {
|
||
var pattern1 = MotaActionFunctions.pattern.id;
|
||
if(pattern1.test(EvalString_1) || pattern1.test(EvalString_2)){
|
||
EvalString_1=MotaActionFunctions.PosString_pre(EvalString_1);
|
||
EvalString_2=MotaActionFunctions.PosString_pre(EvalString_2);
|
||
EvalString_1=[EvalString_1,EvalString_2]
|
||
} else {
|
||
var pattern2 = /^([+-]?\d+)(,[+-]?\d+)*$/;
|
||
if(!pattern2.test(EvalString_1) || !pattern2.test(EvalString_2))throw new Error('坐标格式错误,请右键点击帮助查看格式');
|
||
EvalString_1=EvalString_1.split(',');
|
||
EvalString_2=EvalString_2.split(',');
|
||
if(EvalString_1.length!==EvalString_2.length)throw new Error('坐标格式错误,请右键点击帮助查看格式');
|
||
for(var ii=0;ii<EvalString_1.length;ii++)EvalString_1[ii]='['+EvalString_1[ii]+','+EvalString_2[ii]+']';
|
||
}
|
||
floorstr = ', "loc": ['+EvalString_1.join(',')+']';
|
||
}
|
||
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
|
||
var code = '{"type": "setBgFgBlock", "name": "' + Bg_Fg_List_0 + '", "number": "'+EvalString_0+'"'+floorstr+IdString_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
setHeroIcon_s
|
||
: '更改角色行走图' EvalString? Newline
|
||
|
||
|
||
/* setHeroIcon_s
|
||
tooltip : setHeroIcon:更改角色行走图
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=setheroicon%EF%BC%9A%E6%9B%B4%E6%94%B9%E8%A7%92%E8%89%B2%E8%A1%8C%E8%B5%B0%E5%9B%BE
|
||
colour : this.dataColor
|
||
default : ["hero.png"]
|
||
EvalString_0 = EvalString_0 && (', "name": "'+EvalString_0+'"');
|
||
var code = '{"type": "setHeroIcon"'+EvalString_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
update_s
|
||
: '更新状态栏和地图显伤' '不检查自动事件' Bool Newline
|
||
|
||
|
||
/* update_s
|
||
tooltip : update: 立刻更新状态栏和地图显伤
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=update%EF%BC%9A%E7%AB%8B%E5%88%BB%E6%9B%B4%E6%96%B0%E7%8A%B6%E6%80%81%E6%A0%8F%E5%92%8C%E5%9C%B0%E5%9B%BE%E6%98%BE%E4%BC%A4
|
||
default : [false]
|
||
colour : this.dataColor
|
||
Bool_0 = Bool_0 ? (', "doNotCheckAutoEvents": true') : ''
|
||
var code = '{"type": "update"'+Bool_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
showStatusBar_s
|
||
: '显示状态栏' Newline
|
||
|
||
|
||
/* showStatusBar_s
|
||
tooltip : showStatusBar: 显示状态栏
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=showStatusBar%ef%bc%9a%e6%98%be%e7%a4%ba%e7%8a%b6%e6%80%81%e6%a0%8f
|
||
colour : this.soundColor
|
||
var code = '{"type": "showStatusBar"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
hideStatusBar_s
|
||
: '隐藏状态栏' '不隐藏竖屏工具栏' Bool Newline
|
||
|
||
|
||
/* hideStatusBar_s
|
||
tooltip : hideStatusBar: 隐藏状态栏
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=hideStatusBar%ef%bc%9a%e9%9a%90%e8%97%8f%e7%8a%b6%e6%80%81%e6%a0%8f
|
||
colour : this.soundColor
|
||
default : [false]
|
||
Bool_0 = Bool_0?', "toolbox": true':'';
|
||
var code = '{"type": "hideStatusBar"'+Bool_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
showHero_s
|
||
: '显示勇士' '动画时间' IntString? '不等待执行完毕' Bool Newline
|
||
|
||
|
||
/* showHero_s
|
||
tooltip : showHero: 显示勇士
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=showHero%3a+%e6%98%be%e7%a4%ba%e5%8b%87%e5%a3%ab
|
||
default : ['',false]
|
||
colour : this.soundColor
|
||
IntString_0 = IntString_0 && (', "time": ' + IntString_0);
|
||
Bool_0 = Bool_0 ? (', "async": true') : '';
|
||
var code = '{"type": "showHero"'+IntString_0+Bool_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
hideHero_s
|
||
: '隐藏勇士' '动画时间' IntString? '不等待执行完毕' Bool Newline
|
||
|
||
|
||
/* hideHero_s
|
||
tooltip : hideHero: 隐藏勇士
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=hideHero%ef%bc%9a%e9%9a%90%e8%97%8f%e5%8b%87%e5%a3%ab
|
||
default : ['',false]
|
||
colour : this.soundColor
|
||
IntString_0 = IntString_0 && (', "time": ' + IntString_0);
|
||
Bool_0 = Bool_0 ? (', "async": true') : '';
|
||
var code = '{"type": "hideHero"'+IntString_0+Bool_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
sleep_s
|
||
: '等待' Int '毫秒' '不可被Ctrl跳过' Bool Newline
|
||
|
||
|
||
/* sleep_s
|
||
tooltip : sleep: 等待多少毫秒
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=sleep%EF%BC%9A%E7%AD%89%E5%BE%85%E5%A4%9A%E5%B0%91%E6%AF%AB%E7%A7%92
|
||
default : [500, false]
|
||
colour : this.soundColor
|
||
Bool_0 = Bool_0?', "noSkip": true':'';
|
||
var code = '{"type": "sleep", "time": '+Int_0+Bool_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
|
||
battle_s
|
||
: '强制战斗' IdString Newline
|
||
|
||
|
||
/* battle_s
|
||
tooltip : battle: 强制战斗
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=battle%EF%BC%9A%E5%BC%BA%E5%88%B6%E6%88%98%E6%96%97
|
||
default : ["greenSlime"]
|
||
colour : this.dataColor
|
||
var code = '{"type": "battle", "id": "'+IdString_0+'"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
|
||
battle_1_s
|
||
: '强制战斗' 'x' PosString? ',' 'y' PosString? Newline
|
||
|
||
|
||
/* battle_1_s
|
||
tooltip : battle: 强制战斗
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=battle%EF%BC%9A%E5%BC%BA%E5%88%B6%E6%88%98%E6%96%97
|
||
default : ["","",""]
|
||
colour : this.mapColor
|
||
var floorstr = '';
|
||
if (PosString_0 && PosString_1) {
|
||
floorstr = ', "loc": ['+PosString_0+','+PosString_1+']';
|
||
}
|
||
var code = '{"type": "battle"'+floorstr+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
openDoor_s
|
||
: '开门' 'x' PosString? ',' 'y' PosString? '楼层' IdString? '需要钥匙' Bool? '不等待执行完毕' Bool Newline
|
||
|
||
|
||
/* openDoor_s
|
||
tooltip : openDoor: 开门,楼层可不填表示当前层
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=opendoor%EF%BC%9A%E5%BC%80%E9%97%A8
|
||
default : ["","","",false,false]
|
||
colour : this.mapColor
|
||
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
|
||
var floorstr = '';
|
||
if (PosString_0 && PosString_1) {
|
||
floorstr = ', "loc": ['+PosString_0+','+PosString_1+']';
|
||
}
|
||
Bool_0 = Bool_0 ? ', "needKey": true' : '';
|
||
Bool_1 = Bool_1 ? ', "async": true' : '';
|
||
var code = '{"type": "openDoor"'+floorstr+IdString_0+Bool_0+Bool_1+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
closeDoor_s
|
||
: '关门' 'x' PosString? ',' 'y' PosString? 'ID' IdString '不等待执行完毕' Bool Newline
|
||
|
||
|
||
/* closeDoor_s
|
||
tooltip : closeDoor: 关门事件,需要该点本身无事件
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=opendoor%EF%BC%9A%E5%BC%80%E9%97%A8
|
||
default : ["","","yellowDoor",false]
|
||
colour : this.mapColor
|
||
var floorstr = '';
|
||
if (PosString_0 && PosString_1) {
|
||
floorstr = ', "loc": ['+PosString_0+','+PosString_1+']';
|
||
}
|
||
Bool_0 = Bool_0 ? ', "async": true' : '';
|
||
var code = '{"type": "closeDoor", "id": "'+IdString_0+'"'+floorstr+Bool_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
changeFloor_s
|
||
: '楼层切换' Floor_List IdString? Stair_List 'x' PosString? ',' 'y' PosString? '朝向' DirectionEx_List '动画时间' IntString? Newline
|
||
|
||
|
||
/* changeFloor_s
|
||
tooltip : changeFloor: 楼层切换,动画时间可不填
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=changefloor%EF%BC%9A%E6%A5%BC%E5%B1%82%E5%88%87%E6%8D%A2
|
||
default : [null,"",null,"","",null,"",null]
|
||
colour : this.dataColor
|
||
var toFloorId = IdString_0;
|
||
if (Floor_List_0!='floorId') toFloorId = Floor_List_0;
|
||
toFloorId = toFloorId ? (', "floorId": "' + toFloorId +'"') : '';
|
||
var loc = '';
|
||
if (PosString_0 && PosString_1) {
|
||
loc = ', "loc": ['+PosString_0+', '+PosString_1+']';
|
||
}
|
||
if (Stair_List_0===':now') loc = '';
|
||
else if (Stair_List_0!=='loc')loc = ', "stair": "'+Stair_List_0+'"';
|
||
if (DirectionEx_List_0 == 'null') DirectionEx_List_0 = '';
|
||
DirectionEx_List_0 = DirectionEx_List_0 && (', "direction": "'+DirectionEx_List_0+'"');
|
||
IntString_0 = IntString_0 ?(', "time": '+IntString_0):'';
|
||
var code = '{"type": "changeFloor"'+toFloorId+loc+DirectionEx_List_0+IntString_0+' }\n';
|
||
return code;
|
||
*/;
|
||
|
||
changePos_s
|
||
: '位置朝向切换' 'x' PosString? ',' 'y' PosString? '朝向' DirectionEx_List Newline
|
||
|
||
|
||
/* changePos_s
|
||
tooltip : changePos: 当前位置切换
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=changepos%EF%BC%9A%E5%BD%93%E5%89%8D%E4%BD%8D%E7%BD%AE%E5%88%87%E6%8D%A2%E5%8B%87%E5%A3%AB%E8%BD%AC%E5%90%91
|
||
default : ["","",null]
|
||
colour : this.dataColor
|
||
var loc = (PosString_0 && PosString_1) ? (', "loc": ['+PosString_0+','+PosString_1+']') : '';
|
||
if (DirectionEx_List_0 == 'null') DirectionEx_List_0 = '';
|
||
DirectionEx_List_0 = DirectionEx_List_0 && (', "direction": "'+DirectionEx_List_0+'"');
|
||
var code = '{"type": "changePos"'+loc+DirectionEx_List_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
useItem_s
|
||
: '使用道具' IdString Newline
|
||
|
||
|
||
/* useItem_s
|
||
tooltip : useItem: 使用道具
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=useItem%ef%bc%9a%e4%bd%bf%e7%94%a8%e9%81%93%e5%85%b7
|
||
colour : this.dataColor
|
||
default : ["pickaxe"]
|
||
var code = '{"type": "useItem", "id": "'+IdString_0+'"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
loadEquip_s
|
||
: '装上装备' IdString Newline
|
||
|
||
|
||
/* loadEquip_s
|
||
tooltip : loadEquip: 装上装备
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=useItem%ef%bc%9a%e4%bd%bf%e7%94%a8%e9%81%93%e5%85%b7
|
||
colour : this.dataColor
|
||
default : ["sword1"]
|
||
var code = '{"type": "loadEquip", "id": "'+IdString_0+'"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
unloadEquip_s
|
||
: '卸下装备孔' Int '的装备' Newline
|
||
|
||
|
||
/* unloadEquip_s
|
||
tooltip : unloadEquip: 卸下装备
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=useItem%ef%bc%9a%e4%bd%bf%e7%94%a8%e9%81%93%e5%85%b7
|
||
colour : this.dataColor
|
||
default : [0]
|
||
var code = '{"type": "unloadEquip", "pos": '+Int_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
openShop_s
|
||
: '启用全局商店' IdString '同时打开' Bool Newline
|
||
|
||
|
||
/* openShop_s
|
||
tooltip : 全局商店
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=openshop%EF%BC%9A%E6%89%93%E5%BC%80%E4%B8%80%E4%B8%AA%E5%85%A8%E5%B1%80%E5%95%86%E5%BA%97
|
||
colour : this.dataColor
|
||
default : ["shop1", true]
|
||
Bool_0 = Bool_0 ? (', "open": true') : '';
|
||
var code = '{"type": "openShop", "id": "'+IdString_0+'"'+Bool_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
disableShop_s
|
||
: '禁用全局商店' IdString Newline
|
||
|
||
|
||
/* disableShop_s
|
||
tooltip : 全局商店
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=disableshop%EF%BC%9A%E7%A6%81%E7%94%A8%E4%B8%80%E4%B8%AA%E5%85%A8%E5%B1%80%E5%95%86%E5%BA%97
|
||
default : ["shop1"]
|
||
colour : this.dataColor
|
||
var code = '{"type": "disableShop", "id": "'+IdString_0+'"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
follow_s
|
||
: '跟随勇士' '行走图' EvalString Newline
|
||
|
||
|
||
/* follow_s
|
||
tooltip : follow: 跟随勇士
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=follow%ef%bc%9a%e8%b7%9f%e9%9a%8f%e5%8b%87%e5%a3%ab
|
||
default : ["npc.png"]
|
||
colour : this.dataColor
|
||
var code = '{"type": "follow", "name": "'+EvalString_0+'"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
unfollow_s
|
||
: '取消跟随' '行走图' EvalString? Newline
|
||
|
||
|
||
/* unfollow_s
|
||
tooltip : unfollow: 取消跟随
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=unfollow%ef%bc%9a%e5%8f%96%e6%b6%88%e8%b7%9f%e9%9a%8f
|
||
default : [""]
|
||
colour : this.dataColor
|
||
EvalString_0 = EvalString_0 ? (', "name": "' + EvalString_0 + '"') : "";
|
||
var code = '{"type": "unfollow"' + EvalString_0 + '},\n';
|
||
return code;
|
||
*/;
|
||
|
||
vibrate_s
|
||
: '画面震动' '时间' Int '不等待执行完毕' Bool Newline
|
||
|
||
|
||
/* vibrate_s
|
||
tooltip : vibrate: 画面震动
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=vibrate%ef%bc%9a%e7%94%bb%e9%9d%a2%e9%9c%87%e5%8a%a8
|
||
default : [2000,false]
|
||
colour : this.soundColor
|
||
Int_0 = Int_0 ?(', "time": '+Int_0):'';
|
||
var async = Bool_0?', "async": true':''
|
||
var code = '{"type": "vibrate"' + Int_0 + async + '},\n';
|
||
return code;
|
||
*/;
|
||
|
||
animate_s
|
||
: '显示动画' IdString '位置' EvalString? '相对窗口坐标' Bool '不等待执行完毕' Bool Newline
|
||
|
||
|
||
/* animate_s
|
||
tooltip : animate:显示动画,位置填hero或者1,2形式的位置,或者不填代表当前事件点
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=animate%EF%BC%9A%E6%98%BE%E7%A4%BA%E5%8A%A8%E7%94%BB
|
||
default : ["zone","hero",false,false]
|
||
colour : this.soundColor
|
||
if (EvalString_0) {
|
||
if(MotaActionFunctions.pattern.id2.test(EvalString_0)) {
|
||
EvalString_0=', "loc": ["'+EvalString_0.split(',').join('","')+'"]';
|
||
} else if (/hero|([+-]?\d+),([+-]?\d+)/.test(EvalString_0)) {
|
||
if(EvalString_0.indexOf(',')!==-1)EvalString_0='['+EvalString_0+']';
|
||
else EvalString_0='"'+EvalString_0+'"';
|
||
EvalString_0 = ', "loc": '+EvalString_0;
|
||
} else {
|
||
throw new Error('此处只能填hero或者1,2形式的位置,或者不填代表当前事件点');
|
||
}
|
||
}
|
||
Bool_0 = Bool_0?', "alignWindow": true':'';
|
||
var async = Bool_1?', "async": true':'';
|
||
var code = '{"type": "animate", "name": "'+IdString_0+'"'+EvalString_0+Bool_0+async+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
setViewport_s
|
||
: '设置视角' '左上角坐标' 'x' PosString? ',' 'y' PosString? Newline
|
||
|
||
|
||
/* setViewport_s
|
||
tooltip : setViewport: 设置视角
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=changepos%EF%BC%9A%E5%BD%93%E5%89%8D%E4%BD%8D%E7%BD%AE%E5%88%87%E6%8D%A2%E5%8B%87%E5%A3%AB%E8%BD%AC%E5%90%91
|
||
default : ["",""]
|
||
colour : this.soundColor
|
||
var loc = '';
|
||
if (PosString_0 && PosString_1) {
|
||
loc = ', "loc": ['+PosString_0+','+PosString_1+']';
|
||
}
|
||
var code = '{"type": "setViewport"'+loc+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
moveViewport_s
|
||
: '移动视角' '动画时间' IntString '不等待执行完毕' Bool BGNL? StepString Newline
|
||
|
||
|
||
/* moveViewport_s
|
||
tooltip : moveViewport:移动视角
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=movehero%EF%BC%9A%E7%A7%BB%E5%8A%A8%E5%8B%87%E5%A3%AB
|
||
default : [300,false,"上右3下2左"]
|
||
colour : this.soundColor
|
||
IntString_0 = IntString_0 ?(', "time": '+IntString_0):'';
|
||
Bool_0 = Bool_0?', "async": true':'';
|
||
var code = '{"type": "moveViewport"'+IntString_0+Bool_0+', "steps": '+JSON.stringify(StepString_0)+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
showImage_s
|
||
: '显示图片' '图片编号' Int '图片' EvalString '翻转' Reverse_List BGNL?
|
||
'绘制的起点像素' 'x' PosString 'y' PosString '不透明度' Number '时间' Int '不等待执行完毕' Bool Newline
|
||
|
||
|
||
/* showImage_s
|
||
tooltip : showImage:显示图片
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=showImage%ef%bc%9a%e6%98%be%e7%a4%ba%e5%9b%be%e7%89%87
|
||
default : [1,"bg.jpg","null","0","0",1,0,false]
|
||
colour : this.printColor
|
||
if(Int_0<=0 || Int_0>50) throw new Error('图片编号在1~50之间');
|
||
if (Reverse_List_0 && Reverse_List_0 != 'null') {
|
||
Reverse_List_0 = ', "reverse": "' + Reverse_List_0 + '"';
|
||
} else Reverse_List_0 = '';
|
||
var async = Bool_0?', "async": true':'';
|
||
var code = '{"type": "showImage", "code": '+Int_0+', "image": "'+EvalString_0+'"'+Reverse_List_0+', "loc": ['+PosString_0+','+PosString_1+'], "opacity": '+Number_0+', "time": '+Int_1+async+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
showImage_1_s
|
||
: '显示图片' '图片编号' Int '图片' EvalString '翻转' Reverse_List BGNL?
|
||
'裁剪的起点像素' 'x' PosString 'y' PosString '宽' PosString? '高' PosString? '不透明度' Number BGNL?
|
||
'绘制的起点像素' 'x' PosString 'y' PosString '宽' PosString? '高' PosString? '时间' Int '不等待执行完毕' Bool Newline
|
||
|
||
|
||
/* showImage_1_s
|
||
tooltip : showImage_1:显示图片
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=showImage%ef%bc%9a%e6%98%be%e7%a4%ba%e5%9b%be%e7%89%87
|
||
default : [1,"bg.jpg","null","0","0","","",1,"0","0","","",0,false]
|
||
colour : this.printColor
|
||
if(Int_0<=0 || Int_0>50) throw new Error('图片编号在1~50之间');
|
||
if (Reverse_List_0 && Reverse_List_0 != 'null') {
|
||
Reverse_List_0 = ', "reverse": "' + Reverse_List_0 + '"';
|
||
} else Reverse_List_0 = '';
|
||
var async = Bool_0?', "async": true':'';
|
||
var code = '{"type": "showImage", "code": '+Int_0+', "image": "'+EvalString_0+'"'+Reverse_List_0+', '+
|
||
'"sloc": ['+PosString_0+','+PosString_1+','+PosString_2+','+PosString_3+'], '+
|
||
'"loc": ['+PosString_4+','+PosString_5+','+PosString_6+','+PosString_7+'], '+
|
||
'"opacity": '+Number_0+', "time": '+Int_1+async+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
showTextImage_s
|
||
: '显示图片化文本' '文本内容' EvalString BGNL?
|
||
'图片编号' Int '起点像素' 'x' PosString 'y' PosString '行距' Number '不透明度' Number '时间' Int '不等待执行完毕' Bool Newline
|
||
|
||
|
||
/* showTextImage_s
|
||
tooltip : showTextImage:显示图片化文本
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=showTextImage%ef%bc%9a%e6%98%be%e7%a4%ba%e6%96%87%e6%9c%ac%e5%8c%96%e5%9b%be%e7%89%87
|
||
colour : this.printColor
|
||
default : ["可以使用setText事件来控制字体、颜色、大小、偏移量等",1,"0","0",1.4,1,0,false]
|
||
if(Int_0<=0 || Int_0>50) throw new Error('图片编号在1~50之间');
|
||
var async = Bool_0?', "async": true':'';
|
||
var code = '{"type": "showTextImage", "code": '+Int_0+', "text": "'+EvalString_0+'", "loc": ['+PosString_0+','+PosString_1+'], "lineHeight": '+Number_0+', "opacity": '+Number_1+', "time": '+Int_1+async+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
hideImage_s
|
||
: '清除图片' '图片编号' Int '时间' Int '不等待执行完毕' Bool Newline
|
||
|
||
|
||
/* hideImage_s
|
||
tooltip : hideImage:清除图片
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=hideImage%ef%bc%9a%e6%b8%85%e9%99%a4%e5%9b%be%e7%89%87
|
||
colour : this.printColor
|
||
default : [1,0,false]
|
||
if(Int_0<=0 || Int_0>50) throw new Error('图片编号在1~50之间');
|
||
var async = Bool_0?', "async": true':'';
|
||
var code = '{"type": "hideImage", "code": '+Int_0+', "time": '+Int_1+async+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
showGif_s
|
||
: '显示动图' EvalString? '起点像素位置' 'x' PosString? 'y' PosString? Newline
|
||
|
||
|
||
/* showGif_s
|
||
tooltip : showGif:显示动图
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=showgif%EF%BC%9A%E6%98%BE%E7%A4%BA%E5%8A%A8%E5%9B%BE
|
||
default : ["","",""]
|
||
colour : this.printColor
|
||
EvalString_0 = EvalString_0 ? (', "name": "'+EvalString_0+'"') : '';
|
||
var loc = (PosString_0 && PosString_1) ? (', "loc": ['+PosString_0+','+PosString_1+']') : '';
|
||
var code = '{"type": "showGif"'+EvalString_0+loc+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
moveImage_s
|
||
: '图片移动' '图片编号' Int '终点像素位置' 'x' PosString? 'y' PosString? BGNL?
|
||
'不透明度' EvalString? '移动时间' Int '不等待执行完毕' Bool Newline
|
||
|
||
|
||
/* moveImage_s
|
||
tooltip : moveImage:图片移动
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=moveImage%ef%bc%9a%e5%9b%be%e7%89%87%e7%a7%bb%e5%8a%a8
|
||
default : [1,'','','',500,false]
|
||
colour : this.printColor
|
||
if(Int_0<=0 || Int_0>50) throw new Error('图片编号在1~50之间');
|
||
var toloc = '';
|
||
if (PosString_0 && PosString_1)
|
||
toloc = ', "to": ['+PosString_0+','+PosString_1+']';
|
||
EvalString_0 = (EvalString_0!=='') ? (', "opacity": '+EvalString_0):'';
|
||
var async = Bool_0?', "async": true':'';
|
||
var code = '{"type": "moveImage", "code": '+Int_0+toloc+EvalString_0+',"time": '+Int_1+async+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
setCurtain_0_s
|
||
: '更改画面色调' ColorString Colour '动画时间' IntString '持续到下一个本事件' Bool '不等待执行完毕' Bool Newline
|
||
|
||
|
||
/* setCurtain_0_s
|
||
tooltip : setCurtain: 更改画面色调,动画时间可不填
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=setcurtain%EF%BC%9A%E6%9B%B4%E6%94%B9%E7%94%BB%E9%9D%A2%E8%89%B2%E8%B0%83
|
||
default : ["255,255,255,1",'rgba(255,255,255,1)',500,true,false]
|
||
colour : this.soundColor
|
||
IntString_0 = IntString_0 ?(', "time": '+IntString_0):'';
|
||
Bool_0 = Bool_0 ? ', "keep": true' : '';
|
||
var async = Bool_1?', "async": true':'';
|
||
var code = '{"type": "setCurtain", "color": ['+ColorString_0+']'+IntString_0 +Bool_0+async+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
setCurtain_1_s
|
||
: '恢复画面色调' '动画时间' IntString? '不等待执行完毕' Bool Newline
|
||
|
||
|
||
/* setCurtain_1_s
|
||
tooltip : setCurtain: 恢复画面色调,动画时间可不填
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=setcurtain%EF%BC%9A%E6%9B%B4%E6%94%B9%E7%94%BB%E9%9D%A2%E8%89%B2%E8%B0%83
|
||
default : [500,false]
|
||
colour : this.soundColor
|
||
IntString_0 = IntString_0 ?(', "time": '+IntString_0):'';
|
||
var async = Bool_0?', "async": true':'';
|
||
var code = '{"type": "setCurtain"'+IntString_0 +async+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
screenFlash_s
|
||
: '画面闪烁' ColorString Colour '单次时间' Int '执行次数' IntString? '不等待执行完毕' Bool Newline
|
||
|
||
/* screenFlash_s
|
||
tooltip : screenFlash: 画面闪烁,动画时间可不填
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=screenFlash%EF%BC%9A%E7%94%BB%E9%9D%A2%E9%97%AA%E7%83%81
|
||
default : ["255,255,255,1",'rgba(255,255,255,1)',500,1,false]
|
||
colour : this.soundColor
|
||
if (ColorString_0 == '') throw new Error('颜色格式错误,形如:0~255,0~255,0~255,0~1');
|
||
IntString_0 = IntString_0 ? (', "times": '+IntString_0):'';
|
||
var async = Bool_0?', "async": true':'';
|
||
var code = '{"type": "screenFlash", "color": ['+ColorString_0+'], "time": '+Int_0 +IntString_0+async+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
setWeather_s
|
||
: '更改天气' Weather_List '强度' Int '持续到下个本事件' Bool Newline
|
||
|
||
|
||
/* setWeather_s
|
||
tooltip : setWeather:更改天气
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=setweather%EF%BC%9A%E6%9B%B4%E6%94%B9%E5%A4%A9%E6%B0%94
|
||
default : [null,1,true]
|
||
colour : this.soundColor
|
||
if(Int_0<1 || Int_0>10) throw new Error('天气的强度等级, 在1-10之间');
|
||
Bool_0 = Bool_0 ? ', "keep": true' : ''
|
||
var code = '{"type": "setWeather", "name": "'+Weather_List_0+'", "level": '+Int_0+Bool_0+'},\n';
|
||
if(Weather_List_0===''||Weather_List_0==='null'||Weather_List_0==null)code = '{"type": "setWeather"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
move_s
|
||
: '移动事件' 'x' PosString? ',' 'y' PosString? '动画时间' IntString? '不消失' Bool '不等待执行完毕' Bool BGNL? StepString Newline
|
||
|
||
|
||
/* move_s
|
||
tooltip : move: 让某个NPC/怪物移动,位置可不填代表当前事件
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=move%EF%BC%9A%E8%AE%A9%E6%9F%90%E4%B8%AAnpc%E6%80%AA%E7%89%A9%E7%A7%BB%E5%8A%A8
|
||
default : ["","",500,false,false,"上右3下2后4左前2"]
|
||
colour : this.mapColor
|
||
var floorstr = '';
|
||
if (PosString_0 && PosString_1) {
|
||
floorstr = ', "loc": ['+PosString_0+','+PosString_1+']';
|
||
}
|
||
IntString_0 = IntString_0 ?(', "time": '+IntString_0):'';
|
||
Bool_0 = Bool_0?', "keep": true':'';
|
||
Bool_1 = Bool_1?', "async": true':'';
|
||
var code = '{"type": "move"'+floorstr+IntString_0+Bool_0+Bool_1+', "steps": '+JSON.stringify(StepString_0)+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
moveAction_s
|
||
: '勇士前进一格或撞击' Newline
|
||
|
||
|
||
/* moveAction_s
|
||
tooltip : moveAction: 前进一格或撞击
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=move%EF%BC%9A%E8%AE%A9%E6%9F%90%E4%B8%AAnpc%E6%80%AA%E7%89%A9%E7%A7%BB%E5%8A%A8
|
||
colour : this.dataColor
|
||
return '{"type": "moveAction"},\n';
|
||
*/;
|
||
|
||
|
||
|
||
moveHero_s
|
||
: '无视地形移动勇士' '动画时间' IntString? '不等待执行完毕' Bool BGNL? StepString Newline
|
||
|
||
|
||
/* moveHero_s
|
||
tooltip : moveHero:移动勇士,用这种方式移动勇士的过程中将无视一切地形, 无视一切事件, 中毒状态也不会扣血
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=movehero%EF%BC%9A%E7%A7%BB%E5%8A%A8%E5%8B%87%E5%A3%AB
|
||
default : ["",false,"上右3下2后4左前2"]
|
||
colour : this.dataColor
|
||
IntString_0 = IntString_0 ?(', "time": '+IntString_0):'';
|
||
Bool_0 = Bool_0?', "async": true':'';
|
||
var code = '{"type": "moveHero"'+IntString_0+Bool_0+', "steps": '+JSON.stringify(StepString_0)+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
jump_s
|
||
: '跳跃事件' '起始 x' PosString? ',' 'y' PosString? '终止 x' PosString? ',' 'y' PosString? '动画时间' IntString? '不消失' Bool '不等待执行完毕' Bool Newline
|
||
|
||
|
||
/* jump_s
|
||
tooltip : jump: 让某个NPC/怪物跳跃
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=jump%EF%BC%9A%E8%AE%A9%E6%9F%90%E4%B8%AANPC%2F%E6%80%AA%E7%89%A9%E8%B7%B3%E8%B7%83
|
||
default : ["","","","",500,true,false]
|
||
colour : this.mapColor
|
||
var floorstr = '';
|
||
if (PosString_0 && PosString_1) {
|
||
floorstr += ', "from": ['+PosString_0+','+PosString_1+']';
|
||
}
|
||
if (PosString_2 && PosString_3) {
|
||
floorstr += ', "to": ['+PosString_2+','+PosString_3+']';
|
||
}
|
||
IntString_0 = IntString_0 ?(', "time": '+IntString_0):'';
|
||
Bool_0 = Bool_0?', "keep": true':'';
|
||
Bool_1 = Bool_1?', "async": true':'';
|
||
var code = '{"type": "jump"'+floorstr+''+IntString_0+Bool_0+Bool_1+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
jumpHero_s
|
||
: '跳跃勇士' 'x' PosString? ',' 'y' PosString? '动画时间' IntString? '不等待执行完毕' Bool Newline
|
||
|
||
|
||
/* jumpHero_s
|
||
tooltip : jumpHero: 跳跃勇士
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=jumpHero%EF%BC%9A%E8%B7%B3%E8%B7%83%E5%8B%87%E5%A3%AB
|
||
default : ["","",500,false]
|
||
colour : this.dataColor
|
||
var floorstr = '';
|
||
if (PosString_0 && PosString_1) {
|
||
floorstr = ', "loc": ['+PosString_0+','+PosString_1+']';
|
||
}
|
||
IntString_0 = IntString_0 ?(', "time": '+IntString_0):'';
|
||
Bool_0 = Bool_0?', "async": true':'';
|
||
var code = '{"type": "jumpHero"'+floorstr+IntString_0+Bool_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
playBgm_s
|
||
: '播放背景音乐' EvalString '开始播放秒数' Int '持续到下个本事件' Bool Newline
|
||
|
||
|
||
/* playBgm_s
|
||
tooltip : playBgm: 播放背景音乐
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=playbgm%EF%BC%9A%E6%92%AD%E6%94%BE%E8%83%8C%E6%99%AF%E9%9F%B3%E4%B9%90
|
||
default : ["bgm.mp3", 0, true]
|
||
colour : this.soundColor
|
||
Int_0 = Int_0 ? (', "startTime": '+Int_0) : '';
|
||
Bool_0 = Bool_0 ? ', "keep": true' : '';
|
||
var code = '{"type": "playBgm", "name": "'+EvalString_0+'"'+Int_0+Bool_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
pauseBgm_s
|
||
: '暂停背景音乐' Newline
|
||
|
||
|
||
/* pauseBgm_s
|
||
tooltip : pauseBgm: 暂停背景音乐
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=pausebgm%EF%BC%9A%E6%9A%82%E5%81%9C%E8%83%8C%E6%99%AF%E9%9F%B3%E4%B9%90
|
||
colour : this.soundColor
|
||
var code = '{"type": "pauseBgm"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
resumeBgm_s
|
||
: '恢复背景音乐' '从暂停位置继续播放' Bool Newline
|
||
|
||
|
||
/* resumeBgm_s
|
||
tooltip : resumeBgm: 恢复背景音乐
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=resumebgm%EF%BC%9A%E6%81%A2%E5%A4%8D%E8%83%8C%E6%99%AF%E9%9F%B3%E4%B9%90
|
||
colour : this.soundColor
|
||
Bool_0 = Bool_0 ? ', "resume": true' : '';
|
||
var code = '{"type": "resumeBgm"' + Bool_0 + '},\n';
|
||
return code;
|
||
*/;
|
||
|
||
loadBgm_s
|
||
: '预加载背景音乐' EvalString Newline
|
||
|
||
|
||
/* loadBgm_s
|
||
tooltip : loadBgm: 预加载某个背景音乐,之后可以直接播放
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=loadBgm%ef%bc%9a%e9%a2%84%e5%8a%a0%e8%bd%bd%e4%b8%80%e4%b8%aa%e8%83%8c%e6%99%af%e9%9f%b3%e4%b9%90
|
||
default : ["bgm.mp3"]
|
||
colour : this.soundColor
|
||
var code = '{"type": "loadBgm", "name": "'+EvalString_0+'"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
freeBgm_s
|
||
: '释放背景音乐的缓存' EvalString Newline
|
||
|
||
|
||
/* freeBgm_s
|
||
tooltip : freeBgm: 释放背景音乐的缓存
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=freeBgm%ef%bc%9a%e9%87%8a%e6%94%be%e4%b8%80%e4%b8%aa%e8%83%8c%e6%99%af%e9%9f%b3%e4%b9%90%e7%9a%84%e7%bc%93%e5%ad%98
|
||
default : ["bgm.mp3"]
|
||
colour : this.soundColor
|
||
var code = '{"type": "freeBgm", "name": "'+EvalString_0+'"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
playSound_s
|
||
: '播放音效' EvalString '停止之前音效' Bool? Newline
|
||
|
||
|
||
/* playSound_s
|
||
tooltip : playSound: 播放音效
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=playsound%EF%BC%9A%E6%92%AD%E6%94%BE%E9%9F%B3%E6%95%88
|
||
default : ["item.mp3",false]
|
||
colour : this.soundColor
|
||
Bool_0 = Bool_0 ? ', "stop": true' : '';
|
||
var code = '{"type": "playSound", "name": "'+EvalString_0+'"'+Bool_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
stopSound_s
|
||
: '停止所有音效' Newline
|
||
|
||
|
||
/* stopSound_s
|
||
tooltip : stopSound: 停止所有音效
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=stopSound%ef%bc%9a%e5%81%9c%e6%ad%a2%e6%89%80%e6%9c%89%e9%9f%b3%e6%95%88
|
||
colour : this.soundColor
|
||
var code = '{"type": "stopSound"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
setVolume_s
|
||
: '设置音量' Int '渐变时间' IntString? '不等待执行完毕' Bool Newline
|
||
|
||
|
||
/* setVolume_s
|
||
tooltip : setVolume: 设置音量
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=setvolume%EF%BC%9A%E8%AE%BE%E7%BD%AE%E9%9F%B3%E9%87%8F
|
||
default : [90, 500, false]
|
||
colour : this.soundColor
|
||
IntString_0 = IntString_0 ?(', "time": '+IntString_0):'';
|
||
var async = Bool_0?', "async": true':'';
|
||
var code = '{"type": "setVolume", "value": '+Int_0+IntString_0+async+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
win_s
|
||
: '游戏胜利,结局' ':' EvalString? '不计入榜单' Bool '不结束游戏' Bool Newline
|
||
|
||
|
||
/* win_s
|
||
tooltip : win: 获得胜利, 该事件会显示获胜页面, 并重新游戏
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=win%EF%BC%9A%E8%8E%B7%E5%BE%97%E8%83%9C%E5%88%A9
|
||
default : ["",false, false]
|
||
Bool_0 = Bool_0?', "norank": 1':'';
|
||
Bool_1 = Bool_1?', "noexit": 1':'';
|
||
var code = '{"type": "win", "reason": "'+EvalString_0+'"'+Bool_0+Bool_1+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
lose_s
|
||
: '游戏失败,结局' ':' EvalString? Newline
|
||
|
||
|
||
/* lose_s
|
||
tooltip : lose: 游戏失败, 该事件会显示失败页面, 并重新开始游戏
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=lose%EF%BC%9A%E6%B8%B8%E6%88%8F%E5%A4%B1%E8%B4%A5
|
||
default : [""]
|
||
var code = '{"type": "lose", "reason": "'+EvalString_0+'"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
restart_s
|
||
: '直接回到标题界面' Newline
|
||
|
||
|
||
/* restart_s
|
||
tooltip : restart: 直接回到标题界面
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=restart%ef%bc%9a%e7%9b%b4%e6%8e%a5%e5%9b%9e%e5%88%b0%e6%a0%87%e9%a2%98%e7%95%8c%e9%9d%a2
|
||
var code = '{"type": "restart"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
input_s
|
||
: '接受用户输入数字,提示' ':' EvalString Newline
|
||
|
||
|
||
/* input_s
|
||
tooltip : input:接受用户输入数字, 事件只能接受非负整数输入, 所有非法的输入将全部变成0
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=input%ef%bc%9a%e6%8e%a5%e5%8f%97%e7%94%a8%e6%88%b7%e8%be%93%e5%85%a5%e6%95%b0%e5%ad%97
|
||
default : ["请输入一个数"]
|
||
colour : this.dataColor
|
||
var code = '{"type": "input", "text": "'+EvalString_0+'"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
input2_s
|
||
: '接受用户输入文本,提示' ':' EvalString Newline
|
||
|
||
|
||
/* input2_s
|
||
tooltip : input2:接受用户输入文本, 允许用户输入任何形式的文本
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=input2%ef%bc%9a%e6%8e%a5%e5%8f%97%e7%94%a8%e6%88%b7%e8%be%93%e5%85%a5%e6%96%87%e6%9c%ac
|
||
default : ["请输入文本"]
|
||
colour : this.dataColor
|
||
var code = '{"type": "input2", "text": "'+EvalString_0+'"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
if_s
|
||
: '如果' ':' expression BGNL? Newline action+ '否则' ':' BGNL? Newline action+ BEND Newline
|
||
|
||
|
||
/* if_s
|
||
tooltip : if: 条件判断
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=if%EF%BC%9A%E6%9D%A1%E4%BB%B6%E5%88%A4%E6%96%AD
|
||
colour : this.eventColor
|
||
var code = ['{"type": "if", "condition": "',expression_0,'",\n',
|
||
'"true": [\n',action_0,'],\n',
|
||
'"false": [\n',action_1,']\n',
|
||
'},\n'].join('');
|
||
return code;
|
||
*/;
|
||
|
||
if_1_s
|
||
: '如果' ':' expression BGNL? Newline action+ BEND Newline
|
||
|
||
|
||
/* if_1_s
|
||
tooltip : if: 条件判断
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=if%EF%BC%9A%E6%9D%A1%E4%BB%B6%E5%88%A4%E6%96%AD
|
||
colour : this.eventColor
|
||
var code = ['{"type": "if", "condition": "',expression_0,'",\n',
|
||
'"true": [\n',action_0,'],\n',
|
||
'},\n'].join('');
|
||
return code;
|
||
*/;
|
||
|
||
switch_s
|
||
: '多重分歧 条件判定' ':' expression BGNL? Newline switchCase+ BEND Newline
|
||
|
||
|
||
/* switch_s
|
||
tooltip : switch: 多重条件分歧
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=switch%EF%BC%9A%E5%A4%9A%E9%87%8D%E6%9D%A1%E4%BB%B6%E5%88%86%E6%AD%A7
|
||
default : ["判别值"]
|
||
colour : this.eventColor
|
||
var code = ['{"type": "switch", "condition": "',expression_0,'", "caseList": [\n',
|
||
switchCase_0,
|
||
'], },\n'].join('');
|
||
return code;
|
||
*/;
|
||
|
||
switchCase
|
||
: '如果是' expression '的场合' '不跳出' Bool BGNL? Newline action+
|
||
|
||
|
||
/* switchCase
|
||
tooltip : 选项的选择
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=switch%EF%BC%9A%E5%A4%9A%E9%87%8D%E6%9D%A1%E4%BB%B6%E5%88%86%E6%AD%A7
|
||
default : ["", false]
|
||
colour : this.subColor
|
||
Bool_0 = Bool_0?', "nobreak": true':'';
|
||
var code = '{"case": "'+expression_0+'"'+Bool_0+', "action": [\n'+action_0+']},\n';
|
||
return code;
|
||
*/;
|
||
|
||
choices_s
|
||
: '选项' ':' EvalString? BGNL? '标题' EvalString? '图像' IdString? '超时毫秒数' Int BGNL? Newline choicesContext+ BEND Newline
|
||
|
||
|
||
/* choices_s
|
||
tooltip : choices: 给用户提供选项
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=choices%EF%BC%9A%E7%BB%99%E7%94%A8%E6%88%B7%E6%8F%90%E4%BE%9B%E9%80%89%E9%A1%B9
|
||
default : ["","流浪者","trader",0]
|
||
var title='';
|
||
if (EvalString_1==''){
|
||
if (IdString_0=='')title='';
|
||
else title='\\t['+IdString_0+']';
|
||
} else {
|
||
if (IdString_0=='')title='\\t['+EvalString_1+']';
|
||
else title='\\t['+EvalString_1+','+IdString_0+']';
|
||
}
|
||
EvalString_0 = title+EvalString_0;
|
||
EvalString_0 = EvalString_0 ?(', "text": "'+EvalString_0+'"'):'';
|
||
Int_0 = Int_0 ? (', "timeout": '+Int_0) : '';
|
||
var code = ['{"type": "choices"',EvalString_0,Int_0,', "choices": [\n',
|
||
choicesContext_0,
|
||
']},\n'].join('');
|
||
return code;
|
||
*/;
|
||
|
||
choicesContext
|
||
: '子选项' EvalString '图标' IdString? '颜色' ColorString? Colour '出现条件' EvalString? BGNL? Newline action+
|
||
|
||
|
||
/* choicesContext
|
||
tooltip : 选项的选择
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=choices%EF%BC%9A%E7%BB%99%E7%94%A8%E6%88%B7%E6%8F%90%E4%BE%9B%E9%80%89%E9%A1%B9
|
||
default : ["提示文字:红钥匙","","",""]
|
||
colour : this.subColor
|
||
ColorString_0 = ColorString_0 ? (', "color": ['+ColorString_0+']') : '';
|
||
EvalString_1 = EvalString_1 && (', "condition": "'+EvalString_1+'"')
|
||
IdString_0 = IdString_0?(', "icon": "'+IdString_0+'"'):'';
|
||
var code = '{"text": "'+EvalString_0+'"'+IdString_0+ColorString_0+EvalString_1+', "action": [\n'+action_0+']},\n';
|
||
return code;
|
||
*/;
|
||
|
||
confirm_s
|
||
: '显示确认框' ':' EvalString '超时毫秒数' Int BGNL? '确定的场合' ':' '(默认选中' Bool ')' BGNL? Newline action+ '取消的场合' ':' BGNL? Newline action+ BEND Newline
|
||
|
||
/* confirm_s
|
||
tooltip : 弹出确认框
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/
|
||
default : ["确认要xxx吗?",0,false]
|
||
Bool_0 = Bool_0?', "default": true':''
|
||
Int_0 = Int_0 ? (', "timeout": '+Int_0) : '';
|
||
var code = ['{"type": "confirm"'+Int_0+Bool_0+', "text": "',EvalString_0,'",\n',
|
||
'"yes": [\n',action_0,'],\n',
|
||
'"no": [\n',action_1,']\n',
|
||
'},\n'].join('');
|
||
return code;
|
||
*/;
|
||
|
||
for_s
|
||
: '循环遍历' ': ' expression '从' EvalString '到' EvalString '步增' EvalString BGNL? Newline action+ BEND Newline
|
||
|
||
/* for_s
|
||
tooltip : for:循环遍历
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=while%ef%bc%9a%e5%89%8d%e7%bd%ae%e6%9d%a1%e4%bb%b6%e5%be%aa%e7%8e%af
|
||
colour : this.eventColor
|
||
if (!/^temp:[A-Z]$/.test(expression_0)) {
|
||
throw new Error('循环遍历仅允许使用临时变量!');
|
||
}
|
||
return '{"type": "for", "name": "'+expression_0+'", "from": "'+EvalString_0+'", "to": "'+EvalString_1+'", "step": "'+EvalString_2+'",\n"data": [\n'+action_0+']},\n';
|
||
*/;
|
||
|
||
forEach_s
|
||
: '循环遍历' ': 以' expression '逐项读取列表' JsonEvalString BGNL? Newline action+ BEND Newline
|
||
|
||
/* forEach_s
|
||
tooltip : forEach:循环遍历列表
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=while%ef%bc%9a%e5%89%8d%e7%bd%ae%e6%9d%a1%e4%bb%b6%e5%be%aa%e7%8e%af
|
||
colour : this.eventColor
|
||
if (!/^temp:[A-Z]$/.test(expression_0)) {
|
||
throw new Error('循环遍历仅允许使用临时变量!');
|
||
}
|
||
if (JsonEvalString_0 == '' || !(JSON.parse(JsonEvalString_0) instanceof Array)) {
|
||
throw new Error('参数列表必须是个有效的数组!');
|
||
}
|
||
return '{"type": "forEach", "name": "'+expression_0+'", "list": '+JsonEvalString_0 + ',\n"data": [\n'+action_0+']},\n';
|
||
*/;
|
||
|
||
while_s
|
||
: '前置条件循环' ':' '当' expression '时' BGNL? Newline action+ BEND Newline
|
||
|
||
/* while_s
|
||
tooltip : while:前置条件循环
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=while%ef%bc%9a%e5%89%8d%e7%bd%ae%e6%9d%a1%e4%bb%b6%e5%be%aa%e7%8e%af
|
||
colour : this.eventColor
|
||
var code = ['{"type": "while", "condition": "',expression_0,'",\n',
|
||
'"data": [\n',action_0,'],\n',
|
||
'},\n'].join('');
|
||
return code;
|
||
*/;
|
||
|
||
dowhile_s
|
||
: '后置条件循环' ':' BGNL? Newline action+ BEND '当' expression '时' Newline
|
||
|
||
/* dowhile_s
|
||
tooltip : dowhile:后置条件循环
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=dowhile%ef%bc%9a%e5%90%8e%e7%bd%ae%e6%9d%a1%e4%bb%b6%e5%be%aa%e7%8e%af
|
||
colour : this.eventColor
|
||
var code = ['{"type": "dowhile", "condition": "',expression_0,'",\n',
|
||
'"data": [\n',action_0,'],\n',
|
||
'},\n'].join('');
|
||
return code;
|
||
*/;
|
||
|
||
break_s
|
||
: '跳出当前循环或公共事件' Newline
|
||
|
||
/* break_s
|
||
tooltip : break:跳出循环, 如果break事件不在任何循环中被执行,则和exit等价,即会立刻结束当前事件!
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=break%EF%BC%9A%E8%B7%B3%E5%87%BA%E5%BE%AA%E7%8E%AF
|
||
colour : this.eventColor
|
||
var code = '{"type": "break"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
continue_s
|
||
: '继续当前循环' Newline
|
||
|
||
/* continue_s
|
||
tooltip : continue:继续执行当前循环的下一轮, 如果continue事件不在任何循环中被执行,则和exit等价,即会立刻结束当前事件!
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=continue%EF%BC%9A%E7%BB%A7%E7%BB%AD%E6%89%A7%E8%A1%8C%E5%BD%93%E5%89%8D%E5%BE%AA%E7%8E%AF
|
||
colour : this.eventColor
|
||
var code = '{"type": "continue"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
|
||
wait_s
|
||
: '等待用户操作并获得按键或点击信息' '超时毫秒数' Int BGNL? Newline waitContext* BEND Newline
|
||
|
||
|
||
/* wait_s
|
||
tooltip : wait: 等待用户操作并获得按键或点击信息
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=wait%EF%BC%9A%E7%AD%89%E5%BE%85%E7%94%A8%E6%88%B7%E6%93%8D%E4%BD%9C
|
||
default : [0]
|
||
colour : this.soundColor
|
||
Int_0 = Int_0?(', "timeout": ' + Int_0):'';
|
||
waitContext_0 = waitContext_0 ? (', "data": [\n' + waitContext_0 + ']') : '';
|
||
var code = '{"type": "wait"' + Int_0 + waitContext_0 + '},\n';
|
||
return code;
|
||
*/;
|
||
|
||
|
||
waitContext
|
||
: waitContext_1
|
||
| waitContext_2
|
||
| waitContext_empty;
|
||
|
||
|
||
waitContext_1
|
||
: '按键的场合' '键值' EvalString BGNL? Newline action+ BEND Newline
|
||
|
||
/* waitContext_1
|
||
tooltip : wait: 等待用户操作并获得按键或点击信息
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=wait%EF%BC%9A%E7%AD%89%E5%BE%85%E7%94%A8%E6%88%B7%E6%93%8D%E4%BD%9C
|
||
colour : this.subColor
|
||
if (!/^\d+(,\d+)*$/.test(EvalString_0)) {
|
||
throw new Error('键值必须是正整数,可以以逗号分隔');
|
||
}
|
||
var code = '{"case": "keyboard", "keycode": "' + EvalString_0 + '", "action": [\n' + action_0 + ']},\n';
|
||
return code;
|
||
*/;
|
||
|
||
|
||
waitContext_2
|
||
: '点击的场合' '像素x范围' PosString '~' PosString '; y范围' PosString '~' PosString BGNL? Newline action+ BEND Newline
|
||
|
||
/* waitContext_2
|
||
tooltip : wait: 等待用户操作并获得按键或点击信息
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=wait%EF%BC%9A%E7%AD%89%E5%BE%85%E7%94%A8%E6%88%B7%E6%93%8D%E4%BD%9C
|
||
default : [0,32,0,32]
|
||
colour : this.subColor
|
||
var code = '{"case": "mouse", "px": [' + PosString_0 + ',' + PosString_1 + '], "py": [' + PosString_2 + ',' + PosString_3 + '], "action": [\n' + action_0 + ']},\n';
|
||
return code;
|
||
*/;
|
||
|
||
waitContext_empty : Newline
|
||
|
||
/* waitContext_empty
|
||
return '';
|
||
*/;
|
||
|
||
|
||
waitAsync_s
|
||
: '等待所有异步事件执行完毕'
|
||
|
||
|
||
/* waitAsync_s
|
||
tooltip : waitAsync: 等待所有异步事件执行完毕
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=waitAsync%ef%bc%9a%e7%ad%89%e5%be%85%e6%89%80%e6%9c%89%e5%bc%82%e6%ad%a5%e4%ba%8b%e4%bb%b6%e6%89%a7%e8%a1%8c%e5%ae%8c%e6%af%95
|
||
colour : this.soundColor
|
||
var code = '{"type": "waitAsync"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
|
||
callBook_s
|
||
: '呼出怪物手册'
|
||
|
||
|
||
/* callBook_s
|
||
tooltip : callBook: 呼出怪物手册;返回游戏后将继续执行后面的事件
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=callBook%ef%bc%9a%e5%91%bc%e5%87%ba%e6%80%aa%e7%89%a9%e6%89%8b%e5%86%8c
|
||
colour : this.soundColor
|
||
var code = '{"type": "callBook"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
|
||
callSave_s
|
||
: '呼出存档页面'
|
||
|
||
|
||
/* callSave_s
|
||
tooltip : callSave: 呼出存档页面
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=callSave%ef%bc%9a%e5%91%bc%e5%87%ba%e5%ad%98%e6%a1%a3%e7%95%8c%e9%9d%a2
|
||
colour : this.soundColor
|
||
var code = '{"type": "callSave"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
|
||
autoSave_s
|
||
: '自动存档' '不提示' Bool Newline
|
||
|
||
|
||
/* autoSave_s
|
||
tooltip : autoSave: 自动存档
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=autoSave%ef%bc%9a%e8%87%aa%e5%8a%a8%e5%ad%98%e6%a1%a3
|
||
colour : this.soundColor
|
||
default : [false]
|
||
Bool_0 = Bool_0 ? (', "nohint": true') : '';
|
||
var code = '{"type": "autoSave"'+Bool_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
|
||
callLoad_s
|
||
: '呼出读档页面' Newline
|
||
|
||
|
||
/* callLoad_s
|
||
tooltip : callLoad: 呼出存档页面;返回游戏后将继续执行后面的事件
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=callLoad%ef%bc%9a%e5%91%bc%e5%87%ba%e8%af%bb%e6%a1%a3%e7%95%8c%e9%9d%a2
|
||
colour : this.soundColor
|
||
var code = '{"type": "callLoad"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
|
||
previewUI_s
|
||
: 'ui绘制并预览' '(双击此项可进行预览)' BGNL? Newline action+ BEND Newline
|
||
|
||
|
||
/* previewUI_s
|
||
tooltip : previewUI: ui绘制并预览
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=previewUI%ef%bc%9aUI%e7%bb%98%e5%88%b6%e5%b9%b6%e9%a2%84%e8%a7%88
|
||
var code = ['{"type": "previewUI", "action": [\n', action_0,']},\n'].join('');
|
||
return code;
|
||
*/;
|
||
|
||
|
||
clearMap_s
|
||
: '清除画布' '起点像素' 'x' PosString 'y' PosString '宽' PosString '高' PosString Newline
|
||
|
||
/* clearMap_s
|
||
tooltip : clearMap: 清除画布
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=clearMap%ef%bc%9a%e6%b8%85%e9%99%a4%e7%94%bb%e5%b8%83
|
||
colour : this.subColor
|
||
default : ["0", "0", "100", "100"]
|
||
var code = '{"type": "clearMap", "x": ' + PosString_0 + ', "y": ' + PosString_1 +
|
||
', "width": ' + PosString_2 + ', "height": ' + PosString_3 + '},\n';
|
||
return code;
|
||
*/;
|
||
|
||
|
||
clearMap_1_s
|
||
: '清空画布' Newline
|
||
|
||
/* clearMap_1_s
|
||
tooltip : clearMap: 清除画布
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=clearMap%ef%bc%9a%e6%b8%85%e9%99%a4%e7%94%bb%e5%b8%83
|
||
colour : this.subColor
|
||
var code = '{"type": "clearMap"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
|
||
setAttribute_s
|
||
: '设置画布属性' '字体' FontString? '填充样式' ColorString? Colour '边框样式' ColorString? Colour BGNL? '线宽度' IntString? '不透明度' EvalString? '对齐' TextAlign_List '基准线' TextBaseline_List 'z值' IntString? Newline
|
||
|
||
/* setAttribute_s
|
||
tooltip : setAttribute:设置画布属性
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=setAttribute%ef%bc%9a%e8%ae%be%e7%bd%ae%e7%94%bb%e5%b8%83%e5%b1%9e%e6%80%a7
|
||
colour : this.subColor
|
||
default : ["","",'rgba(255,255,255,1)',"",'rgba(255,255,255,1)',"","",null,null,""]
|
||
TextAlign_List_0 = TextAlign_List_0==='null'?'': ', "align": "'+TextAlign_List_0+'"';
|
||
TextBaseline_List_0 = TextBaseline_List_0==='null'?'': ', "baseline": "'+TextBaseline_List_0+'"';
|
||
FontString_0 = FontString_0 ? (', "font": "' + FontString_0 + '"') : '';
|
||
ColorString_0 = ColorString_0 ? (', "fillStyle": ['+ColorString_0+']') : '';
|
||
ColorString_1 = ColorString_1 ? (', "strokeStyle": ['+ColorString_1+']') : '';
|
||
IntString_0 = IntString_0 ? (', "lineWidth": '+IntString_0) : '';
|
||
if (EvalString_0) {
|
||
var f = parseFloat(EvalString_0);
|
||
if (isNaN(f) || f<0 || f>1) throw new Error('不透明度必须是0到1的浮点数或不填');
|
||
EvalString_0 = ', "alpha": '+EvalString_0;
|
||
}
|
||
IntString_1 = IntString_1 ? (', "z": '+IntString_1) : '';
|
||
var code = '{"type": "setAttribute"'+FontString_0+ColorString_0+ColorString_1+IntString_0+
|
||
EvalString_0+TextAlign_List_0+TextBaseline_List_0+IntString_1+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
fillText_s
|
||
: '绘制文本' 'x' PosString 'y' PosString '样式' ColorString? Colour '字体' FontString? '最大宽度' IntString? BGNL? EvalString Newline
|
||
|
||
/* fillText_s
|
||
tooltip : fillText:绘制一行文本;可以设置最大宽度进行放缩
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=fillText%ef%bc%9a%e7%bb%98%e5%88%b6%e6%96%87%e6%9c%ac
|
||
colour : this.subColor
|
||
default : ["0","0","",'rgba(255,255,255,1)',"","","绘制一行文本"]
|
||
ColorString_0 = ColorString_0 ? (', "style": ['+ColorString_0+']') : '';
|
||
FontString_0 = FontString_0 ? (', "font": "' + FontString_0 + '"') : '';
|
||
IntString_0 = IntString_0 ? (', "maxWidth": '+IntString_0) : '';
|
||
var code = '{"type": "fillText", "x": '+PosString_0+', "y": '+PosString_1+ColorString_0+FontString_0+IntString_0+', "text": "'+EvalString_0+'"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
fillBoldText_s
|
||
: '绘制描边文本' 'x' PosString 'y' PosString '样式' ColorString? Colour '描边颜色' ColorString? Colour '字体' FontString? BGNL? EvalString Newline
|
||
|
||
/* fillBoldText_s
|
||
tooltip : fillBoldText:绘制一行描边文本
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=fillBoldText%ef%bc%9a%e7%bb%98%e5%88%b6%e6%8f%8f%e8%be%b9%e6%96%87%e6%9c%ac
|
||
colour : this.subColor
|
||
default : ["0","0","",'rgba(255,255,255,1)',"",'rgba(0,0,0,1)',"","绘制一行描边文本"]
|
||
ColorString_0 = ColorString_0 ? (', "style": ['+ColorString_0+']') : '';
|
||
ColorString_1 = ColorString_1 ? (', "strokeStyle": ['+ColorString_1+']') : '';
|
||
FontString_0 = FontString_0 ? (', "font": "' + FontString_0 + '"') : '';
|
||
var code = '{"type": "fillBoldText", "x": '+PosString_0+', "y": '+PosString_1+ColorString_0+ColorString_1+FontString_0+', "text": "'+EvalString_0+'"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
drawTextContent_s
|
||
: '绘制多行文本' EvalString BGNL? '起点像素' 'x' PosString 'y' PosString '最大宽度' IntString? '颜色' ColorString? Colour BGNL? '对齐' TextAlign_List '字体大小' IntString? '行距' IntString? '粗体' Bool Newline
|
||
|
||
/* drawTextContent_s
|
||
tooltip : drawTextContent:绘制多行文本
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=drawTextContent%ef%bc%9a%e7%bb%98%e5%88%b6%e5%a4%9a%e8%a1%8c%e6%96%87%e6%9c%ac
|
||
colour : this.subColor
|
||
default : ["绘制多行文本\\n可双击编辑","0","0","","",'rgba(255,255,255,1)',null,"","",false]
|
||
TextAlign_List_0 = TextAlign_List_0==='null'?'': ', "align": "'+TextAlign_List_0+'"';
|
||
Bool_0 = Bool_0 ? (', "bold": true') : '';
|
||
IntString_0 = IntString_0 ? (', "maxWidth": '+IntString_0) : '';
|
||
IntString_1 = IntString_1 ? (', "fontSize": '+IntString_1) : '';
|
||
IntString_2 = IntString_2 ? (', "lineHeight": '+IntString_2) : '';
|
||
ColorString_0 = ColorString_0 ? (', "color": ['+ColorString_0+']') : '';
|
||
var code = '{"type": "drawTextContent", "text": "'+EvalString_0+'", "left": '+PosString_0+', "top": '+PosString_1+TextAlign_List_0+IntString_0+IntString_1+IntString_2+ColorString_0+Bool_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
fillRect_s
|
||
: '绘制矩形' '起点像素' 'x' PosString 'y' PosString '宽' PosString '高' PosString '圆角半径' PosString? '颜色' ColorString? Colour Newline
|
||
|
||
/* fillRect_s
|
||
tooltip : fillRect:绘制矩形
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=fillRect%ef%bc%9a%e7%bb%98%e5%88%b6%e7%9f%a9%e5%bd%a2
|
||
colour : this.subColor
|
||
default : ["0","0","flag:x","300","","",null]
|
||
ColorString_0 = ColorString_0 ? (', "style": ['+ColorString_0+']') : '';
|
||
PosString_4 = PosString_4 ? (', "radius": '+PosString_4) : '';
|
||
var code = '{"type": "fillRect", "x": '+PosString_0+', "y": '+PosString_1+', "width": '+PosString_2+', "height": '+PosString_3+PosString_4+ColorString_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
strokeRect_s
|
||
: '绘制矩形边框' '起点像素' 'x' PosString 'y' PosString '宽' PosString '高' PosString '圆角半径' PosString? '颜色' ColorString? Colour '线宽' IntString? Newline
|
||
|
||
/* strokeRect_s
|
||
tooltip : strokeRect:绘制矩形边框
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=strokeRect%ef%bc%9a%e7%bb%98%e5%88%b6%e7%9f%a9%e5%bd%a2%e8%be%b9%e6%a1%86
|
||
colour : this.subColor
|
||
default : ["0","0","flag:x","300","","",null,""]
|
||
ColorString_0 = ColorString_0 ? (', "style": ['+ColorString_0+']') : '';
|
||
IntString_0 = IntString_0 ? (', "lineWidth": '+IntString_0) : '';
|
||
PosString_4 = PosString_4 ? (', "radius": '+PosString_4) : '';
|
||
var code = '{"type": "strokeRect", "x": '+PosString_0+', "y": '+PosString_1+', "width": '+PosString_2+', "height": '+PosString_3+PosString_4+ColorString_0+IntString_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
drawLine_s
|
||
: '绘制线段' '起点像素' 'x' PosString 'y' PosString '终点像素' 'x' PosString 'y' PosString '颜色' ColorString? Colour '线宽' IntString? Newline
|
||
|
||
/* drawLine_s
|
||
tooltip : drawLine:绘制线段
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=drawLine%ef%bc%9a%e7%bb%98%e5%88%b6%e7%ba%bf%e6%ae%b5
|
||
colour : this.subColor
|
||
default : ["0","0","flag:x","300","",null,""]
|
||
ColorString_0 = ColorString_0 ? (', "style": ['+ColorString_0+']') : '';
|
||
IntString_0 = IntString_0 ? (', "lineWidth": '+IntString_0) : '';
|
||
var code = '{"type": "drawLine", "x1": '+PosString_0+', "y1": '+PosString_1+', "x2": '+PosString_2+', "y2": '+PosString_3+ColorString_0+IntString_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
drawArrow_s
|
||
: '绘制箭头' '起点像素' 'x' PosString 'y' PosString '终点像素' 'x' PosString 'y' PosString '颜色' ColorString? Colour '线宽' IntString? Newline
|
||
|
||
/* drawArrow_s
|
||
tooltip : drawArrow:绘制箭头
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=drawArrow%ef%bc%9a%e7%bb%98%e5%88%b6%e7%ae%ad%e5%a4%b4
|
||
colour : this.subColor
|
||
default : ["0","0","flag:x","300","",null,""]
|
||
ColorString_0 = ColorString_0 ? (', "style": ['+ColorString_0+']') : '';
|
||
IntString_0 = IntString_0 ? (', "lineWidth": '+IntString_0) : '';
|
||
var code = '{"type": "drawArrow", "x1": '+PosString_0+', "y1": '+PosString_1+', "x2": '+PosString_2+', "y2": '+PosString_3+ColorString_0+IntString_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
|
||
fillPolygon_s
|
||
: '绘制多边形' '顶点像素列表' 'x' EvalString 'y' EvalString '颜色' ColorString? Colour Newline
|
||
|
||
/* fillPolygon_s
|
||
tooltip : fillPolygon:绘制多边形
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=fillPolygon%ef%bc%9a%e7%bb%98%e5%88%b6%e5%a4%9a%e8%be%b9%e5%bd%a2
|
||
colour : this.subColor
|
||
default : ["0,0,100","0,100,0","",null]
|
||
var pattern2 = /^([+-]?\d+)(,[+-]?\d+)*$/;
|
||
if(!pattern2.test(EvalString_0) || !pattern2.test(EvalString_1))throw new Error('坐标格式错误,请右键点击帮助查看格式');
|
||
EvalString_0=EvalString_0.split(',');
|
||
EvalString_1=EvalString_1.split(',');
|
||
if(EvalString_0.length!==EvalString_1.length)throw new Error('坐标格式错误,请右键点击帮助查看格式');
|
||
for(var ii=0;ii<EvalString_0.length;ii++)EvalString_0[ii]='['+EvalString_0[ii]+','+EvalString_1[ii]+']';
|
||
ColorString_0 = ColorString_0 ? (', "style": ['+ColorString_0+']') : '';
|
||
var code = '{"type": "fillPolygon", "nodes": ['+EvalString_0+']'+ColorString_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
|
||
strokePolygon_s
|
||
: '绘制多边形边框' '顶点像素列表' 'x' EvalString 'y' EvalString '颜色' ColorString? Colour '线宽' IntString? Newline
|
||
|
||
/* strokePolygon_s
|
||
tooltip : strokePolygon:绘制多边形边框
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=strokePolygon%ef%bc%9a%e7%bb%98%e5%88%b6%e5%a4%9a%e8%be%b9%e5%bd%a2%e8%be%b9%e6%a1%86
|
||
colour : this.subColor
|
||
default : ["0,0,100","0,100,0","",null,""]
|
||
var pattern2 = /^([+-]?\d+)(,[+-]?\d+)*$/;
|
||
if(!pattern2.test(EvalString_0) || !pattern2.test(EvalString_1))throw new Error('坐标格式错误,请右键点击帮助查看格式');
|
||
EvalString_0=EvalString_0.split(',');
|
||
EvalString_1=EvalString_1.split(',');
|
||
if(EvalString_0.length!==EvalString_1.length)throw new Error('坐标格式错误,请右键点击帮助查看格式');
|
||
for(var ii=0;ii<EvalString_0.length;ii++)EvalString_0[ii]='['+EvalString_0[ii]+','+EvalString_1[ii]+']';
|
||
ColorString_0 = ColorString_0 ? (', "style": ['+ColorString_0+']') : '';
|
||
IntString_0 = IntString_0 ? (', "lineWidth": '+IntString_0) : '';
|
||
var code = '{"type": "strokePolygon", "nodes": ['+EvalString_0+']'+ColorString_0+IntString_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
fillEllipse_s
|
||
: '绘制椭圆' '中心' 'x' PosString 'y' PosString '长半径' PosString '短半径' PosString '顺时针旋转度数' PosString? '颜色' ColorString? Colour Newline
|
||
|
||
/* fillEllipse_s
|
||
tooltip : fillEllipse:绘制椭圆
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=fillEllipse%ef%bc%9a%e7%bb%98%e5%88%b6%e5%9c%86
|
||
colour : this.subColor
|
||
default : ["0","0","100","100","0","",null]
|
||
ColorString_0 = ColorString_0 ? (', "style": ['+ColorString_0+']') : '';
|
||
PosString_4 = PosString_4 ? (', "angle": ' + PosString_4) : '';
|
||
var code = '{"type": "fillEllipse", "x": '+PosString_0+', "y": '+PosString_1+', "a": '+PosString_2+', "b": '+PosString_3+PosString_4+ColorString_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
strokeEllipse_s
|
||
: '绘制椭圆边框' '中心' 'x' PosString 'y' PosString '长半径' PosString '短半径' PosString '顺时针旋转度数' PosString? '颜色' ColorString? Colour '线宽' IntString? Newline
|
||
|
||
/* strokeEllipse_s
|
||
tooltip : strokeEllipse:绘制椭圆边框
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=strokeEllipse%ef%bc%9a%e7%bb%98%e5%88%b6%e5%9c%86%e8%be%b9%e6%a1%86
|
||
colour : this.subColor
|
||
default : ["0","0","100","100","0","",null,""]
|
||
ColorString_0 = ColorString_0 ? (', "style": ['+ColorString_0+']') : '';
|
||
IntString_0 = IntString_0 ? (', "lineWidth": '+IntString_0) : '';
|
||
PosString_4 = PosString_4 ? (', "angle": ' + PosString_4) : '';
|
||
var code = '{"type": "strokeEllipse", "x": '+PosString_0+', "y": '+PosString_1+', "a": '+PosString_2+', "b": '+PosString_3+PosString_4+ColorString_0+IntString_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
fillArc_s
|
||
: '绘制扇形' '中心' 'x' PosString 'y' PosString '半径' PosString '起点角度' PosString '终点角度' PosString '颜色' ColorString? Colour Newline
|
||
|
||
/* fillArc_s
|
||
tooltip : fillArc:绘制扇形
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=fillEllipse%ef%bc%9a%e7%bb%98%e5%88%b6%e5%9c%86
|
||
colour : this.subColor
|
||
default : ["0","0","100","0","90","",null,""]
|
||
ColorString_0 = ColorString_0 ? (', "style": ['+ColorString_0+']') : '';
|
||
var code = '{"type": "fillArc", "x": '+PosString_0+', "y": '+PosString_1+', "r": '+PosString_2+', "start": '+PosString_3+', "end": '+PosString_4+ColorString_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
|
||
strokeArc_s
|
||
: '绘制弧' '中心' 'x' PosString 'y' PosString '半径' PosString '起点角度' PosString '终点角度' PosString '颜色' ColorString? Colour '线宽' IntString? Newline
|
||
|
||
/* strokeArc_s
|
||
tooltip : strokeArc:绘制弧
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=fillEllipse%ef%bc%9a%e7%bb%98%e5%88%b6%e5%9c%86
|
||
colour : this.subColor
|
||
default : ["0","0","100","0","90","",null,""]
|
||
ColorString_0 = ColorString_0 ? (', "style": ['+ColorString_0+']') : '';
|
||
IntString_0 = IntString_0 ? (', "lineWidth": '+IntString_0) : '';
|
||
var code = '{"type": "strokeArc", "x": '+PosString_0+', "y": '+PosString_1+', "r": '+PosString_2+', "start": '+PosString_3+', "end": '+PosString_4+ColorString_0+IntString_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
|
||
|
||
drawImage_s
|
||
: '绘制图片' EvalString '翻转' Reverse_List '起点像素' 'x' PosString 'y' PosString '宽' PosString? '高' PosString? Newline
|
||
|
||
|
||
/* drawImage_s
|
||
tooltip : drawImage:绘制图片
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=drawImage%ef%bc%9a%e7%bb%98%e5%88%b6%e5%9b%be%e7%89%87
|
||
default : ["bg.jpg","null","0","0","",""]
|
||
colour : this.subColor
|
||
if (Reverse_List_0 && Reverse_List_0 != 'null') {
|
||
Reverse_List_0 = ', "reverse": "' + Reverse_List_0 + '"';
|
||
} else Reverse_List_0 = '';
|
||
PosString_2 = PosString_2 ? (', "w": '+PosString_2) : '';
|
||
PosString_3 = PosString_3 ? (', "h": '+PosString_3) : '';
|
||
var code = '{"type": "drawImage", "image": "'+EvalString_0+'"'+Reverse_List_0+', "x": '+PosString_0+', "y": '+PosString_1+PosString_2+PosString_3+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
drawImage_1_s
|
||
: '绘制图片' EvalString '翻转' Reverse_List '裁剪的起点像素' 'x' PosString 'y' PosString '宽' PosString '高' PosString BGNL?
|
||
'绘制的起点像素' 'x' PosString 'y' PosString '宽' PosString '高' PosString Newline
|
||
|
||
|
||
/* drawImage_1_s
|
||
tooltip : drawImage:绘制图片
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=drawImage%ef%bc%9a%e7%bb%98%e5%88%b6%e5%9b%be%e7%89%87
|
||
default : ["bg.jpg","0","0","32","32","0","0","32","32"]
|
||
colour : this.subColor
|
||
if (Reverse_List_0 && Reverse_List_0 != 'null') {
|
||
Reverse_List_0 = ', "reverse": "' + Reverse_List_0 + '"';
|
||
} else Reverse_List_0 = '';
|
||
var code = '{"type": "drawImage", "image": "'+EvalString_0+'"'+Reverse_List_0+
|
||
', "x": '+PosString_0+', "y": '+PosString_1+', "w": '+PosString_2+', "h": '+PosString_3+
|
||
', "x1": '+PosString_4+', "y1": '+PosString_5+', "w1": '+PosString_6+', "h1": '+PosString_7+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
drawIcon_s
|
||
: '绘制图标' 'ID' IdString '帧' Int '起点像素' 'x' PosString 'y' PosString '宽' PosString? '高' PosString? Newline
|
||
|
||
|
||
/* drawIcon_s
|
||
tooltip : drawIcon:绘制图标
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=drawIcon%ef%bc%9a%e7%bb%98%e5%88%b6%e5%9b%be%e6%a0%87
|
||
default : ["yellowKey",0,"0","0","",""]
|
||
colour : this.subColor
|
||
Int_0 = Int_0 ? (', "frame": '+Int_0) : '';
|
||
PosString_2 = PosString_2 ? (', "width": '+PosString_2) : '';
|
||
PosString_3 = PosString_3 ? (', "height": '+PosString_3) : '';
|
||
var code = '{"type": "drawIcon", "id": "'+IdString_0+'"'+Int_0+', "x": '+PosString_0+', "y": '+PosString_1+PosString_2+PosString_3+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
drawBackground_s
|
||
: '绘制背景图' EvalString Colour '起点像素' 'x' PosString 'y' PosString '宽' PosString '高' PosString Newline
|
||
|
||
|
||
/* drawBackground_s
|
||
tooltip : drawBackground:绘制背景
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=drawBackground%ef%bc%9a%e7%bb%98%e5%88%b6%e8%83%8c%e6%99%af%e5%9b%be
|
||
default : ["winskin.png",null,"0","0","100","100"]
|
||
colour : this.subColor
|
||
var colorRe = MotaActionFunctions.pattern.colorRe;
|
||
if (colorRe.test(EvalString_0)) {
|
||
EvalString_0 = ', "background": ['+EvalString_0+']';
|
||
}
|
||
else if (/^\w+\.png$/.test(EvalString_0)) {
|
||
EvalString_0 = ', "background": "'+EvalString_0+'"';
|
||
}
|
||
else {
|
||
throw new Error('背景格式错误,必须是形如0~255,0~255,0~255,0~1的颜色,或一个WindowSkin的png图片名称');
|
||
}
|
||
var code = '{"type": "drawBackground"'+EvalString_0+', "x": '+PosString_0+', "y": '+PosString_1+', "width": '+PosString_2+', "height": '+PosString_3+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
drawSelector_s
|
||
: '绘制闪烁光标' EvalString '编号' Int '起点像素' 'x' PosString 'y' PosString '宽' PosString '高' PosString Newline
|
||
|
||
|
||
/* drawSelector_s
|
||
tooltip : drawSelector:绘制闪烁光标
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=drawSelector%ef%bc%9a%e7%bb%98%e5%88%b6%e9%97%aa%e7%83%81%e5%85%89%e6%a0%87
|
||
default : ["winskin.png","1","0","0","100","100"]
|
||
colour : this.subColor
|
||
var code = '{"type": "drawSelector", "image": "'+EvalString_0+'", "code": '+Int_0+', "x": '+PosString_0+', "y": '+PosString_1+', "width": '+PosString_2+', "height": '+PosString_3+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
drawSelector_1_s
|
||
: '清除闪烁光标' '编号' Int Newline
|
||
|
||
|
||
/* drawSelector_1_s
|
||
tooltip : drawSelector:清除闪烁光标
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=showImage%ef%bc%9a%e6%98%be%e7%a4%ba%e5%9b%be%e7%89%87
|
||
default : ["1"]
|
||
colour : this.subColor
|
||
var code = '{"type": "drawSelector", "code": '+Int_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
unknown_s
|
||
: '自定义事件' BGNL? JsonEvalString
|
||
|
||
/* unknown_s
|
||
tooltip : 通过脚本自定义的事件类型, 以及编辑器不识别的事件类型
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/
|
||
default : ['{"type":"test", "data": "这是自定义的参数"}']
|
||
colour : this.dataColor
|
||
try {
|
||
var tempobj = JSON.parse(JsonEvalString_0);
|
||
} catch (e) {throw new Error("不合法的JSON格式!");}
|
||
if (!tempobj.type) throw new Error("自定义事件需要一个type:xxx");
|
||
var code = JSON.stringify(tempobj) +',\n';
|
||
return code;
|
||
*/;
|
||
|
||
function_s
|
||
: '自定义JS脚本' '不自动执行下一个事件' Bool BGNL? Newline RawEvalString Newline BEND Newline
|
||
|
||
|
||
/* function_s
|
||
tooltip : 可双击多行编辑,请勿使用异步代码。常见API参见文档附录。
|
||
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=function%EF%BC%9A%E8%87%AA%E5%AE%9A%E4%B9%89js%E8%84%9A%E6%9C%AC
|
||
default : [false,"alert(core.getStatus(\"atk\"));"]
|
||
colour : this.dataColor
|
||
Bool_0 = Bool_0?', "async": true':'';
|
||
var code = '{"type": "function"'+Bool_0+', "function": "function(){\\n'+JSON.stringify(RawEvalString_0).slice(1,-1).split('\\\\n').join('\\n')+'\\n}"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
pass_s
|
||
: Newline
|
||
|
||
|
||
/* pass_s
|
||
var code = ' \n';
|
||
return code;
|
||
*/;
|
||
|
||
statExprSplit : '=== statement ^ === expression v ===' ;
|
||
//===blockly表达式===
|
||
|
||
expression
|
||
: expression Arithmetic_List expression
|
||
| negate_e
|
||
| bool_e
|
||
| idFixedList_e
|
||
| idFlag_e
|
||
| idTemp_e
|
||
| idIdList_e
|
||
| idString_e
|
||
| enemyattr_e
|
||
| blockId_e
|
||
| blockCls_e
|
||
| equip_e
|
||
| evalString_e
|
||
|
||
|
||
/* expression_arithmetic_0
|
||
//todo 修改recieveOrder,根据Arithmetic_List_0不同的值设定不同的recieveOrder
|
||
var code = expression_0 + Arithmetic_List_0 + expression_1;
|
||
var ops = {
|
||
'^': 'Math.pow('+expression_0+','+expression_1+')'
|
||
}
|
||
if (ops[Arithmetic_List_0])code = ops[Arithmetic_List_0];
|
||
var orders = {
|
||
'+': Blockly.JavaScript.ORDER_ADDITION,
|
||
'-': Blockly.JavaScript.ORDER_SUBTRACTION,
|
||
'*': Blockly.JavaScript.ORDER_MULTIPLICATION,
|
||
'/': Blockly.JavaScript.ORDER_DIVISION,
|
||
'^': Blockly.JavaScript.ORDER_MEMBER, //recieveOrder : ORDER_COMMA
|
||
'==': Blockly.JavaScript.ORDER_EQUALITY,
|
||
'!=': Blockly.JavaScript.ORDER_EQUALITY,
|
||
'>': Blockly.JavaScript.ORDER_RELATIONAL,
|
||
'<': Blockly.JavaScript.ORDER_RELATIONAL,
|
||
'>=': Blockly.JavaScript.ORDER_RELATIONAL,
|
||
'<=': Blockly.JavaScript.ORDER_RELATIONAL,
|
||
'&&': Blockly.JavaScript.ORDER_LOGICAL_AND,
|
||
'||': Blockly.JavaScript.ORDER_LOGICAL_OR
|
||
}
|
||
return [code, orders[Arithmetic_List_0]];
|
||
*/;
|
||
|
||
negate_e
|
||
: '非' expression
|
||
|
||
|
||
/* negate_e
|
||
//todo 修改recieveOrder : ORDER_LOGICAL_NOT 修改 inputsInline
|
||
var code = '!'+expression_0;
|
||
return [code, Blockly.JavaScript.ORDER_LOGICAL_NOT];
|
||
*/;
|
||
|
||
bool_e
|
||
: ':' Bool
|
||
|
||
|
||
/* bool_e
|
||
tooltip : 逻辑是否
|
||
var code = Bool_0;
|
||
return [code, Blockly.JavaScript.ORDER_ATOMIC];
|
||
*/;
|
||
|
||
|
||
idString_e
|
||
: IdString
|
||
|
||
|
||
/* idString_e
|
||
colour : this.idstring_eColor
|
||
default : ["变量:生命"]
|
||
var code = IdString_0;
|
||
return [code, Blockly.JavaScript.ORDER_ATOMIC];
|
||
*/;
|
||
|
||
idIdList_e
|
||
: Id_List ':' IdText
|
||
|
||
|
||
/* idIdList_e
|
||
colour : this.idstring_eColor
|
||
default : [null,"自定义flag"]
|
||
var code = MotaActionFunctions.replaceFromName(MotaActionFunctions.replaceToName(Id_List_0+':'+IdText_0));
|
||
return [code, Blockly.JavaScript.ORDER_ATOMIC];
|
||
*/;
|
||
|
||
idFixedList_e
|
||
: FixedId_List
|
||
|
||
|
||
/* idFixedList_e
|
||
colour : this.idstring_eColor
|
||
var code = FixedId_List_0;
|
||
return [code, Blockly.JavaScript.ORDER_ATOMIC];
|
||
*/;
|
||
|
||
|
||
enemyattr_e
|
||
: '怪物' IdString '的' EnemyId_List
|
||
|
||
|
||
/* enemyattr_e
|
||
default : ['greenSlime',"攻击"]
|
||
var code = 'enemy:'+IdString_0+':'+EnemyId_List_0;
|
||
return [code, Blockly.JavaScript.ORDER_ATOMIC];
|
||
*/;
|
||
|
||
|
||
blockId_e
|
||
: '图块ID:' Int ',' Int
|
||
|
||
|
||
/* blockId_e
|
||
default : [0,0]
|
||
var code = 'blockId:'+Int_0+','+Int_1;
|
||
return [code, Blockly.JavaScript.ORDER_ATOMIC];
|
||
*/;
|
||
|
||
|
||
blockCls_e
|
||
: '图块类别:' Int ',' Int
|
||
|
||
|
||
/* blockCls_e
|
||
default : [0,0]
|
||
var code = 'blockCls:'+Int_0+','+Int_1;
|
||
return [code, Blockly.JavaScript.ORDER_ATOMIC];
|
||
*/;
|
||
|
||
|
||
equip_e
|
||
: '装备孔:' Int
|
||
|
||
|
||
/* equip_e
|
||
default : [0]
|
||
var code = 'equip:'+Int_0;
|
||
return [code, Blockly.JavaScript.ORDER_ATOMIC];
|
||
*/;
|
||
|
||
|
||
idFlag_e
|
||
: '独立开关' Letter_List
|
||
|
||
|
||
/* idFlag_e
|
||
colour : this.idstring_eColor
|
||
default : ["A"]
|
||
var code = "switch:"+Letter_List_0;
|
||
return [code, Blockly.JavaScript.ORDER_ATOMIC];
|
||
*/;
|
||
|
||
|
||
idTemp_e
|
||
: '临时变量' Letter_List
|
||
|
||
|
||
/* idTemp_e
|
||
colour : this.idstring_eColor
|
||
default : ["A"]
|
||
var code = "temp:"+Letter_List_0;
|
||
return [code, Blockly.JavaScript.ORDER_ATOMIC];
|
||
*/;
|
||
|
||
|
||
evalString_e
|
||
: EvalString
|
||
|
||
|
||
/* evalString_e
|
||
default : ["值"]
|
||
var code = EvalString_0;
|
||
return [code, Blockly.JavaScript.ORDER_ATOMIC];
|
||
*/;
|
||
|
||
//===============lexer===============
|
||
|
||
IdText
|
||
: 'sdeirughvuiyasdeb'+ //为了被识别为复杂词法规则
|
||
;
|
||
|
||
RawEvalString
|
||
: 'sdeirughvuiyasdbe'+ //为了被识别为复杂词法规则
|
||
;
|
||
|
||
JsonEvalString
|
||
: 'sdeirughvuiyasdbe'+ //为了被识别为复杂词法规则
|
||
;
|
||
|
||
PosString
|
||
: 'sdeirughvuiyasbde'+ //为了被识别为复杂词法规则
|
||
;
|
||
|
||
IntString
|
||
: 'sdeirughvuiyasbde'+ //为了被识别为复杂词法规则
|
||
;
|
||
|
||
ColorString
|
||
: 'sdeirughvuiyasbde'+ //为了被识别为复杂词法规则
|
||
;
|
||
|
||
FontString
|
||
: 'sdeirughvuiyasbde'+ //为了被识别为复杂词法规则
|
||
;
|
||
|
||
Floor_List
|
||
: '楼层ID'|'前一楼'|'后一楼'|'当前楼'
|
||
/*Floor_List ['floorId',':before',':next',':now']*/;
|
||
|
||
Stair_List
|
||
: '坐标'|'上楼梯'|'下楼梯'|'保持不变'|'中心对称点'|'x对称点'|'y对称点'
|
||
/*Stair_List ['loc','upFloor','downFloor',':now',':symmetry',':symmetry_x',':symmetry_y']*/;
|
||
|
||
SetTextPosition_List
|
||
: '不改变'|'距离顶部'|'居中'|'距离底部'
|
||
/*SetTextPosition_List ['null','up','center','down']*/;
|
||
|
||
TextAlign_List
|
||
: '不改变'|'左对齐'|'左右居中'|'右对齐'
|
||
/*TextAlign_List ['null','left','center','right']*/;
|
||
|
||
TextBaseline_List
|
||
: '不改变'|'顶部'|'悬挂'|'居中'|'标准值'|'ideographic'|'底部'
|
||
/*TextBaseline_List ['null','top','hanging','middle','alphabetic','ideographic','bottom']*/;
|
||
|
||
Reverse_List
|
||
: '不改变'|'左右翻转'|'上下翻转'|'中心翻转'
|
||
/*Reverse_List ['null',':x',':y',':o']*/;
|
||
|
||
ShopUse_List
|
||
: '金币' | '经验'
|
||
/*ShopUse_List ['money','exp']*/;
|
||
|
||
Arithmetic_List
|
||
: '+'|'-'|'*'|'/'|'^'|'=='|'!='|'>'|'<'|'>='|'<='|'且'|'或'
|
||
/*Arithmetic_List ['+','-','*','/','^','==','!=','>','<','>=','<=','&&','||']*/;
|
||
|
||
AssignOperator_List
|
||
: '='|'+='|'-='|'*='|'/='|'**='|'//='|'%='
|
||
;
|
||
|
||
Weather_List
|
||
: '无'|'雨'|'雪'|'雾'
|
||
/*Weather_List ['null','rain','snow','fog']*/;
|
||
|
||
B_0_List
|
||
: '不改变'|'不可通行'|'可以通行'
|
||
/*B_0_List ['null','true','false']*/;
|
||
|
||
B_1_List
|
||
: '不改变'|'设为粗体'|'取消粗体'
|
||
/*B_1_List ['null','true','false']*/;
|
||
|
||
Bg_Fg_List
|
||
: '背景层'|'前景层'
|
||
/*Bg_Fg_List ['bg','fg']*/;
|
||
|
||
Bg_Fg2_List
|
||
: '背景层'|'前景层'|'自适配'
|
||
/*Bg_Fg2_List ['bg','fg','auto']*/;
|
||
|
||
IgnoreChangeFloor_List
|
||
: '全局默认值' | '可穿透' | '不可穿透'
|
||
/*IgnoreChangeFloor_List ['null','true','false']*/;
|
||
|
||
Event_List
|
||
: '普通事件'|'战后事件'|'道具后事件'|'开门后事件'
|
||
/*Event_List ['null','afterBattle','afterGetItem','afterOpenDoor']*/;
|
||
|
||
Floor_Meta_List
|
||
: '楼层中文名'|'状态栏名称'|'能否使用楼传'|'能否打开快捷商店'|'是否不可浏览地图'|'是否不可瞬间移动'|'默认地面ID'|'楼层贴图'|'宝石血瓶效果'|'上楼点坐标'|'下楼点坐标'|'背景音乐'|'画面色调'|'天气和强度'|'是否地下层'
|
||
/*Floor_Meta_List ['title','name','canFlyTo', 'canUseQuickShop', 'cannotViewMap', 'cannotMoveDirectly', 'defaultGround', 'images', 'item_ratio', 'upFloor', 'downFloor', 'bgm', 'color', 'weather', 'underGround']*/;
|
||
|
||
Global_Attribute_List
|
||
: '全局字体'|'横屏左侧状态栏背景'|'竖屏上方状态栏背景'|'竖屏下方道具栏背景'|'边框颜色'|'状态栏文字色'|'楼层转换背景'|'楼层转换文字色'|'装备列表'
|
||
/*Global_Attribute_List ['font','statusLeftBackground','statusTopBackground', 'toolsBackground', 'borderColor', 'statusBarColor', 'floorChangingBackground', 'floorChangingTextColor', 'equipName']*/;
|
||
|
||
Global_Value_List
|
||
: '血网伤害'|'中毒伤害'|'衰弱效果'|'红宝石效果'|'蓝宝石效果'|'绿宝石效果'|'红血瓶效果'|'蓝血瓶效果'|'黄血瓶效果'|'绿血瓶效果'|'破甲比例'|'反击比例'|'净化比例'|'仇恨增加值'|'动画时间'
|
||
/*Global_Value_List ['lavaDamage','poisonDamage','weakValue', 'redGem', 'blueGem', 'greenGem', 'redPotion', 'bluePotion', 'yellowPotion', 'greenPotion', 'breakArmor', 'counterAttack', 'purify', 'hatred', 'animateSpeed']*/;
|
||
|
||
|
||
Global_Flag_List
|
||
: '显示当前楼层'|'显示勇士图标'|'显示当前等级'|'启用生命上限'|'显示生命值'|'显示魔力值'|'显示攻击力'|'显示防御力'|'显示护盾值'|'显示金币值'|'显示经验值'|'允许等级提升'|'升级扣除模式'|'显示钥匙数量'|'显示绿钥匙'|'显示破炸飞'|'显示毒衰咒'|'显示当前技能'|'楼梯边才能楼传'|'楼传平面塔模式'|'铁门不需要钥匙'|'开启加点'|'开启负伤'|'夹击不超伤害值'|'循环计算临界'|'允许轻按'|'允许走到将死领域'|'允许瞬间移动'|'阻激夹域后禁用快捷商店'|'虚化前景层'|'检查控制台'
|
||
/*Global_Flag_List ['s:enableFloor','s:enableName','s:enableLv', 's:enableHPMax', 's:enableHP', 's:enableMana', 's:enableAtk', 's:enableDef', 's:enableMDef', 's:enableMoney', 's:enableExp', 's:enableLevelUp', 's:levelUpLeftMode', 's:enableKeys', 's:enableGreenKey', 's:enablePZF', 's:enableDebuff', 's:enableSkill', 'flyNearStair', 'flyRecordPosition', 'steelDoorWithoutKey', 'enableAddPoint', 'enableNegativeDamage', 'betweenAttackMax', 'useLoop', 'enableGentleClick', 'canGoDeadZone', 'enableMoveDirectly', 'disableShopOnDamage', 'blurFg']*/;
|
||
|
||
Colour
|
||
: 'sdeirughvuiyasdeb'+ //为了被识别为复杂词法规则
|
||
;
|
||
|
||
Angle
|
||
: 'sdeirughvuiyasdeb'+ //为了被识别为复杂词法规则
|
||
;
|
||
|
||
Bool: 'TRUE'
|
||
| 'FALSE'
|
||
;
|
||
|
||
Int : '0' | [1-9][0-9]* ; // no leading zeros
|
||
|
||
Letter_List
|
||
: 'A'|'B'|'C'|'D'|'E'|'F'|'G'|'H'|'I'|'J'|'K'|'L'|'M'|'N'|'O'|'P'|'Q'|'R'|'S'|'T'|'U'|'V'|'W'|'X'|'Y'|'Z'
|
||
/*Letter_List ['A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z']*/;
|
||
|
||
|
||
Number
|
||
: '-'? Int '.' Int EXP? // 1.35, 1.35E-9, 0.3, -4.5
|
||
| '-'? Int EXP // 1e10 -3e4
|
||
| '-'? Int // -3, 45
|
||
;
|
||
fragment EXP : [Ee] [+\-]? Int ; // \- since - means "range" inside [...]
|
||
|
||
Direction_List
|
||
: '上'|'下'|'左'|'右'
|
||
/*Direction_List ['up','down','left','right']*/;
|
||
|
||
DirectionEx_List
|
||
: '不变'|'朝上'|'朝下'|'朝左'|'朝右'|'左转'|'右转'|'背对'
|
||
/*DirectionEx_List ['null','up','down','left','right',':left',':right',':back']*/;
|
||
|
||
StepString
|
||
: (Direction_List Int?)+
|
||
;
|
||
|
||
IdString
|
||
: [0-9a-zA-Z_][0-9a-zA-Z_:]*
|
||
;
|
||
|
||
FixedId_List
|
||
: '生命'|'生命上限'|'攻击'|'防御'|'护盾'|'黄钥匙'|'蓝钥匙'|'红钥匙'|'金币'|'经验'|'魔力'|'魔力上限'
|
||
/*FixedId_List ['status:hp','status:hpmax','status:atk','status:def','status:mdef','item:yellowKey','item:blueKey','item:redKey','status:money','status:exp','status:mana','status:manamax']*/;
|
||
|
||
Id_List
|
||
: '变量' | '状态' | '物品' | '独立开关' | '临时变量' |'全局存储'
|
||
/*Id_List ['flag','status','item', 'switch', 'temp', 'global']*/;
|
||
|
||
EnemyId_List
|
||
: '生命'|'攻击'|'防御'|'金币'|'经验'|'加点'|'属性'|'名称'|'映射名'|'value'|'atkValue'|'defValue'|'notBomb'|'zoneSquare'|'range'|'n'|'add'|'damage'
|
||
/*EnemyId_List ['hp','atk','def','money','exp','point','special','name','displayInBook','value','atkValue','defValue','notBomb','zoneSquare','range','n','add','damage']*/;
|
||
|
||
Equip_List
|
||
: '生命'|'生命上限'|'攻击'|'防御'|'护盾'|'魔力'|'魔力上限'
|
||
/*Equip_List ['hp','hpmax','atk','def','mdef','mana','manamax']*/;
|
||
|
||
Key_List
|
||
: '黄钥匙'|'蓝钥匙'|'红钥匙'|'绿钥匙'|'铁门钥匙'
|
||
/*Key_List ['yellowKey','blueKey','redKey','greenKey','steelKey']*/;
|
||
|
||
//转blockly后不保留需要加"
|
||
EvalString
|
||
: Equote_double (ESC_double | ~["\\])* Equote_double
|
||
;
|
||
|
||
fragment ESC_double : '\\' (["\\/bfnrt] | UNICODE) ;
|
||
fragment UNICODE : 'u' HEX HEX HEX HEX ;
|
||
fragment HEX : [0-9a-fA-F] ;
|
||
|
||
BGNL
|
||
: 'BGNLaergayergfuybgv'
|
||
;
|
||
|
||
MeaningfulSplit : '=== meaningful ^ ===' ;
|
||
|
||
fragment Equote_double : '"' ;
|
||
|
||
BSTART
|
||
: '开始'
|
||
;
|
||
|
||
BEND: '结束'
|
||
;
|
||
|
||
Newline
|
||
: ('\r' '\n'?| '\n')// -> skip
|
||
;
|
||
|
||
WhiteSpace
|
||
: [ \t]+ -> skip
|
||
;
|
||
|
||
BlockComment
|
||
: '/*' .*? '*/' -> skip
|
||
;
|
||
|
||
LineComment
|
||
: '//' ~[\r\n]* -> skip
|
||
;
|
||
|
||
/* Function_0
|
||
//this.evisitor.recieveOrder='ORDER_NONE';
|
||
this.evisitor.valueColor=330;
|
||
this.evisitor.statementColor=70;
|
||
this.evisitor.entryColor=250;
|
||
|
||
this.evisitor.idstring_eColor=310;
|
||
this.evisitor.subColor=190;
|
||
this.evisitor.printColor=70;
|
||
this.evisitor.dataColor=130;
|
||
this.evisitor.eventColor=220;
|
||
this.evisitor.soundColor=20;
|
||
this.evisitor.commentColor=285;
|
||
this.evisitor.mapColor=175;
|
||
*/
|
||
|
||
/* Function_1
|
||
delete(this.block('negate_e').inputsInline);
|
||
this.block('idIdList_e').output='idString_e';
|
||
this.block('idFixedList_e').output='idString_e';
|
||
this.block('idFlag_e').output='idString_e';
|
||
this.block('idTemp_e').output='idString_e';
|
||
*/
|
||
|
||
/* Functions
|
||
|
||
MotaActionParse()
|
||
|
||
*/ |