mota-js/main.js
2017-12-09 20:08:39 +08:00

356 lines
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JavaScript
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function main() {
this.version = "0.0.1";
this.dom = {
'body': document.body,
'gameGroup': document.getElementById('gameGroup'),
'mainTips': document.getElementById('mainTips'),
'musicBtn': document.getElementById('musicBtn'),
'startPanel': document.getElementById('startPanel'),
'startTop': document.getElementById('startTop'),
'startTopProgressBar': document.getElementById('startTopProgressBar'),
'startTopProgress': document.getElementById('startTopProgress'),
'startTopLoadTips': document.getElementById('startTopLoadTips'),
'startBackground': document.getElementById('startBackground'),
'startButtonGroup': document.getElementById('startButtonGroup'),
'floorMsgGroup': document.getElementById('floorMsgGroup'),
'logoLabel': document.getElementById('logoLabel'),
'versionLabel': document.getElementById('versionLabel'),
'floorNameLabel': document.getElementById('floorNameLabel'),
'statusBar': document.getElementById('statusBar'),
'status': document.getElementsByClassName('status'),
'toolBar': document.getElementById('toolBar'),
'tools': document.getElementsByClassName('tools'),
'gameCanvas': document.getElementsByClassName('gameCanvas'),
'startButtons': document.getElementById('startButtons'),
'playGame': document.getElementById('playGame'),
'loadGame': document.getElementById('loadGame'),
'aboutGame': document.getElementById('aboutGame'),
'levelChooseButtons': document.getElementById('levelChooseButtons'),
'easyLevel': document.getElementById('easyLevel'),
'normalLevel': document.getElementById('normalLevel'),
'hardLevel': document.getElementById('hardLevel'),
'data': document.getElementById('data'),
'statusLabels': document.getElementsByClassName('statusLabel'),
'mdefCol': document.getElementById('mdefCol'),
'expCol': document.getElementById('expCol'),
};
// console.log('加载游戏容器和开始界面dom对象完成 如下');
// console.log(this.dom);
this.loadList = [
'items', 'icons', 'maps', 'enemys', 'events', 'data', 'ui', 'core'
];
// console.log('加载js文件列表加载完成' + this.loadList);
this.images = [
'animates', 'enemys', 'heros', 'items', 'npcs', 'terrains'
];
this.sounds = {
'mp3': ['bgm-loop', 'floor'],
'ogg': ['attack', 'door', 'item']
}
this.statusBar = {
'image': {
'floor': document.getElementById('img-floor'),
'hp': document.getElementById("img-hp"),
'atk': document.getElementById("img-atk"),
'def': document.getElementById("img-def"),
'mdef': document.getElementById("img-mdef"),
'money': document.getElementById("img-money"),
'experience': document.getElementById("img-experience"),
'book': document.getElementById("img-book"),
'fly': document.getElementById("img-fly"),
'toolbox': document.getElementById("img-toolbox"),
'shop': document.getElementById("img-shop"),
'save': document.getElementById("img-save"),
'load': document.getElementById("img-load"),
'settings': document.getElementById("img-settings")
},
'floor': document.getElementById('floor'),
'hp': document.getElementById('hp'),
'atk': document.getElementById('atk'),
'def': document.getElementById("def"),
'mdef': document.getElementById('mdef'),
'money': document.getElementById("money"),
'experience': document.getElementById("experience"),
'yellowKey': document.getElementById("yellowKey"),
'blueKey': document.getElementById("blueKey"),
'redKey': document.getElementById("redKey"),
'poison': document.getElementById('poison'),
'weak':document.getElementById('weak'),
'curse': document.getElementById('curse'),
'hard': document.getElementById("hard")
}
this.useCompress = false; // 是否使用压缩文件
// 当你即将发布你的塔时请使用“JS代码压缩工具”将所有js代码进行压缩然后将这里的useCompress改为true。
// 请注意只有useCompress是false时才会读取floors目录下的文件为true时会直接读取libs目录下的floors.min.js文件。
// 如果要进行剧本的修改请务必将其改成false。
this.floorIds = [ // 在这里按顺序放所有的楼层;其顺序直接影响到楼层传送器的顺序和上楼器/下楼器的顺序
"sample0", "sample1", "sample2"
]
this.floors = {}
this.instance = {};
this.canvas = {};
}
main.prototype.init = function () {
for (var i = 0; i < main.dom.gameCanvas.length; i++) {
main.canvas[main.dom.gameCanvas[i].id] = main.dom.gameCanvas[i].getContext('2d');
}
main.loaderJs(function () {
var coreData = {};
for (i = 0; i < main.loadList.length; i++) {
var name = main.loadList[i];
if (name === 'core') continue;
main[name].init(main.dom);
coreData[name] = main[name];
}
main.loaderFloors(function() {
main.core.init(main.dom, main.statusBar, main.canvas, main.images, main.sounds, main.floorIds, main.floors, coreData);
main.core.resize(main.dom.body.clientWidth, main.dom.body.clientHeight);
})
});
}
main.prototype.loaderJs = function (callback) {
var instanceNum = 0;
// 加载js
main.setMainTipsText('正在加载核心js文件...')
for (var i = 0; i < main.loadList.length; i++) {
main.loadMod(main.loadList[i], function (modName) {
instanceNum = 0;
main.setMainTipsText(modName + '.js 加载完毕');
for (var key in main.instance) {
instanceNum++;
}
if (instanceNum === main.loadList.length) {
delete main.instance;
// main.dom.mainTips.style.display = 'none';
callback();
}
});
}
}
main.prototype.loaderFloors = function (callback) {
// 加载js
main.setMainTipsText('正在加载楼层文件...')
if (this.useCompress) { // 读取压缩文件
var script = document.createElement('script');
script.src = 'libs/floors.min.js?' + this.version;
main.dom.body.appendChild(script);
script.onload = function () {
main.dom.mainTips.style.display = 'none';
callback();
}
}
else {
for (var i = 0; i < main.floorIds.length; i++) {
main.loadFloor(main.floorIds[i], function (modName) {
main.setMainTipsText("楼层 " + modName + '.js 加载完毕');
if (Object.keys(main.floors).length === main.floorIds.length) {
main.dom.mainTips.style.display = 'none';
callback();
}
});
}
}
}
main.prototype.loadMod = function (modName, callback) {
var script = document.createElement('script');
var name = modName;
script.src = 'libs/' + modName + (this.useCompress?".min":"") + '.js?' + this.version;
main.dom.body.appendChild(script);
script.onload = function () {
main[name] = main.instance[name];
callback(name);
}
}
main.prototype.loadFloor = function(floorId, callback) {
var script = document.createElement('script');
script.src = 'libs/floors/' + floorId +'.js?' + this.version;
main.dom.body.appendChild(script);
script.onload = function () {
callback(floorId);
}
}
main.prototype.setMainTipsText = function (text) {
main.dom.mainTips.innerHTML = text;
}
var main = new main();
main.init();
window.onresize = function () {
try {
main.core.resize(main.dom.body.clientWidth, main.dom.body.clientHeight);
}catch (e) {}
}
main.dom.body.onkeydown = function(e) {
try {
if (main.core.isPlaying())
main.core.onkeyDown(e);
} catch (ee) {}
}
main.dom.body.onkeyup = function(e) {
try {
if (main.core.isPlaying())
main.core.onkeyUp(e);
} catch (ee) {}
}
main.dom.body.onselectstart = function () {
return false;
}
document.onmousemove = function() {
try {
main.core.loadSound();
}catch (e) {}
}
document.ontouchstart = function() {
try {
main.core.loadSound();
}catch (e) {}
}
main.dom.data.onmousedown = function (e) {
try {
e.stopPropagation();
var loc = main.core.getClickLoc(e.clientX, e.clientY);
if (loc == null) return;
var x = parseInt(loc.x / loc.size), y = parseInt(loc.y / loc.size);
main.core.ondown(x, y);
} catch (ee) {}
}
main.dom.data.onmousemove = function (e) {
try {
e.stopPropagation();
var loc = main.core.getClickLoc(e.clientX, e.clientY);
if (loc == null) return;
var x = parseInt(loc.x / loc.size), y = parseInt(loc.y / loc.size);
main.core.onmove(x, y);
}catch (ee) {}
}
main.dom.data.onmouseup = function () {
try {
main.core.onup();
}catch (e) {}
}
main.dom.data.onmousewheel = function(e) {
try {
if (e.wheelDelta)
main.core.onmousewheel(Math.sign(e.wheelDelta))
else if (e.detail)
main.core.onmousewheel(Math.sign(e.detail));
} catch (ee) {}
}
main.dom.data.ontouchstart = function (e) {
try {
e.preventDefault();
var loc = main.core.getClickLoc(e.targetTouches[0].clientX, e.targetTouches[0].clientY);
if (loc == null) return;
var x = parseInt(loc.x / loc.size), y = parseInt(loc.y / loc.size);
//main.core.onclick(x, y, []);
main.core.ondown(x, y);
}catch (ee) {}
}
main.dom.data.ontouchmove = function (e) {
try {
e.preventDefault();
var loc = main.core.getClickLoc(e.targetTouches[0].clientX, e.targetTouches[0].clientY);
if (loc == null) return;
var x = parseInt(loc.x / loc.size), y = parseInt(loc.y / loc.size);
main.core.onmove(x, y);
}catch (ee) {}
}
main.dom.data.ontouchend = function () {
try {
main.core.onup();
} catch (e) {
}
}
main.statusBar.image.book.onclick = function () {
if (main.core.isPlaying())
main.core.openBook(true);
}
main.statusBar.image.fly.onclick = function () {
if (main.core.isPlaying())
main.core.useFly(true);
}
main.statusBar.image.toolbox.onclick = function () {
if (main.core.isPlaying())
main.core.openToolbox(true);
}
main.statusBar.image.shop.onclick = function () {
if (main.core.isPlaying())
main.core.ui.drawQuickShop(true);
}
main.statusBar.image.save.onclick = function () {
if (main.core.isPlaying())
main.core.save(true);
}
main.statusBar.image.load.onclick = function () {
if (main.core.isPlaying())
main.core.load(true);
}
main.statusBar.image.settings.onclick = function () {
if (main.core.isPlaying())
main.core.ui.drawSettings(true);
}
main.dom.playGame.onclick = function () {
main.dom.startButtons.style.display='none';
/**
* 如果点击“开始游戏”直接开始游戏而不是进入难度选择页面则将下面这个改成true
*/
var startGameNow = false;
if (startGameNow) {
core.events.startGame();
}
else {
main.dom.levelChooseButtons.style.display='block';
}
}
main.dom.loadGame.onclick = function() {
main.core.load();
}
main.dom.aboutGame.onclick = function () {
main.core.ui.drawAbout();
}
main.dom.easyLevel.onclick = function() {
core.events.startGame('Easy');
}
main.dom.normalLevel.onclick = function () {
core.events.startGame('Normal');
}
main.dom.hardLevel.onclick = function () {
core.events.startGame('Hard');
}