mota-js/libs/items.js
2018-05-22 18:48:04 +08:00

139 lines
4.4 KiB
JavaScript

function items() {
this.init();
}
////// 初始化 //////
items.prototype.init = function () {
this.items = items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a.items;
this.itemEffect = items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a.itemEffect;
this.itemEffectTip = items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a.itemEffectTip;
this.useItemEffect = items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a.useItemEffect;
this.canUseItemEffect = items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a.canUseItemEffect;
//delete(items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a);
}
////// 获得所有道具 //////
items.prototype.getItems = function () {
return this.items;
}
////// “即捡即用类”道具的使用效果 //////
items.prototype.getItemEffect = function(itemId, itemNum) {
var itemCls = core.material.items[itemId].cls;
// 消耗品
if (itemCls === 'items') {
var ratio = parseInt(core.floors[core.status.floorId].item_ratio) || 1;
var curr_hp = core.status.hero.hp;
if (itemId in this.itemEffect)eval(this.itemEffect[itemId]);
core.status.hero.statistics.hp += core.status.hero.hp - curr_hp;
}
else {
core.addItem(itemId, itemNum);
}
}
////// “即捡即用类”道具的文字提示 //////
items.prototype.getItemEffectTip = function(itemId) {
var itemCls = core.material.items[itemId].cls;
// 消耗品
if (itemCls === 'items') {
var ratio = parseInt(core.floors[core.status.floorId].item_ratio) || 1;
if (itemId in this.itemEffectTip) return eval(this.itemEffectTip[itemId])||"";
}
return "";
}
////// 使用道具 //////
items.prototype.useItem = function (itemId, callback) {
if (!this.canUseItem(itemId)) {
if (core.isset(callback)) callback();
return;
}
var itemCls = core.material.items[itemId].cls;
if (itemId in this.useItemEffect) {
eval(this.useItemEffect[itemId]);
}
core.updateStatusBar();
// 记录路线
if (itemId!='book' && itemId!='fly') {
core.status.route.push("item:"+itemId);
}
// 道具使用完毕:删除
if (itemCls=='tools')
core.status.hero.items[itemCls][itemId]--;
if (core.status.hero.items[itemCls][itemId]==0)
delete core.status.hero.items[itemCls][itemId];
if (core.isset(callback)) callback();
}
////// 当前能否使用道具 //////
items.prototype.canUseItem = function (itemId) {
// 没有道具
if (!core.hasItem(itemId)) return false;
if (itemId in this.canUseItemEffect) {
return eval(this.canUseItemEffect[itemId]);
}
return false;
}
////// 获得某个物品的个数 //////
items.prototype.itemCount = function (itemId) {
if (!core.isset(itemId) || !core.isset(core.material.items[itemId])) return 0;
var itemCls = core.material.items[itemId].cls;
if (itemCls=="items") return 0;
return core.isset(core.status.hero.items[itemCls][itemId]) ? core.status.hero.items[itemCls][itemId] : 0;
}
////// 是否存在某个物品 //////
items.prototype.hasItem = function (itemId) {
return core.itemCount(itemId) > 0;
}
////// 设置某个物品的个数 //////
items.prototype.setItem = function (itemId, itemNum) {
var itemCls = core.material.items[itemId].cls;
if (itemCls == 'items') return;
if (!core.isset(core.status.hero.items[itemCls])) {
core.status.hero.items[itemCls] = {};
}
core.status.hero.items[itemCls][itemId] = itemNum;
if (itemCls!='keys' && itemNum==0) {
delete core.status.hero.items[itemCls][itemId];
}
}
////// 删除某个物品 //////
items.prototype.removeItem = function (itemId) {
if (!core.hasItem(itemId)) return false;
var itemCls = core.material.items[itemId].cls;
core.status.hero.items[itemCls][itemId]--;
if (itemCls!='keys' && core.status.hero.items[itemCls][itemId]==0) {
delete core.status.hero.items[itemCls][itemId];
}
core.updateStatusBar();
return true;
}
////// 增加某个物品的个数 //////
items.prototype.addItem = function (itemId, itemNum) {
var itemData = core.material.items[itemId];
var itemCls = itemData.cls;
if (itemCls == 'items') return;
if (!core.isset(core.status.hero.items[itemCls])) {
core.status.hero.items[itemCls] = {};
core.status.hero.items[itemCls][itemId] = 0;
}
else if (!core.isset(core.status.hero.items[itemCls][itemId])) {
core.status.hero.items[itemCls][itemId] = 0;
}
core.status.hero.items[itemCls][itemId] += itemNum;
}