mota-js/editor-mobile.html
2019-01-12 10:10:29 -05:00

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<!doctype html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width,minimum-scale=1,maximum-scale=1,initial-scale=1,user-scalable=no" />
<link href="_server/css/editor_mobile.css" rel="stylesheet">
<link href="_server/CodeMirror/codemirror.css" rel="stylesheet">
<link href="_server/css/editor_mode_mobile.css" rel="stylesheet">
</head>
<body>
<script>
if(innerWidth>innerHeight){ //pic:1242*2208 | chrome info:1340*2380
confirm('宽大于高的设备请使用正常版本的editor, 点击确定跳转')?(window.location='./editor.html'):'';
}
</script>
<div class="main">
<div id="left" style="z-index:-1;opacity: 0;"><!-- map -->
<div id="arrEditor">
<table class="col" id='arrColMark'></table>
<table class="row" id='arrRowMark'></table>
<div id="editArea" v-cloak>
<textarea cols="10" rows="10" id="pout" v-model="mapArr"></textarea>
<!-- <p class="warnText" v-if="error">{{ errors[error-1] }}</p> -->
</div>
<div id="editTip">
<input id='newFileName' placeholder="新楼层id" style="width: 100px"/>
<span style="vertical-align: bottom"></span>
<input id='newMapWidth' value="13" style="width: 20px"/>
<span style="vertical-align: bottom"></span>
<input id='newMapHeight' value="13" style="width: 20px"/>
<input type="checkbox" id='newMapStatus' checked='checked' style='vertical-align: bottom'/>
<span style='vertical-align: bottom;'>保留楼层属性</span>
<br/>
<input type="button" value="新建空白地图" id='newMap'/>
</div>
<div id='editBtns'>
<input type="button" value="导出地图" id="exportMap" v-on:click="exportMap"/>
<input type="button" value="复制地图" id="copyMap" v-on:click="copyMap"/>
<input type="button" value="清除地图" id='clearMap' v-on:click="clearMap"/>
<input type="button" value="删除地图" id="deleteMap" v-on:click="deleteMap"/>
</div>
<input type="button" value="批量创建空白地图 ↓" id='newMaps'/>
<div id='newFloors' style='display:none'>
<span style="vertical-align: bottom">楼层ID格式: </span>
<input id='newFloorIds' style="width: 70px" value='MT${i}'/>
<br/>
<span style="vertical-align: bottom">地图中文名格式: </span>
<input id='newFloorTitles' style="width: 100px" value='主塔 ${i} 层'/>
<br/>
<span style="vertical-align: bottom">状态栏名称: </span>
<input id='newFloorNames' style="width: 70px" value='${i}'/>
<br/>
<span style="vertical-align: bottom"></span>
<input id='newMapsWidth' value="13" style="width: 20px"/>
<span style="vertical-align: bottom"></span>
<input id='newMapsHeight' value="13" style="width: 20px"/>
<input type="checkbox" id='newMapsStatus' checked='checked' style='vertical-align: bottom'/>
<span style='vertical-align: bottom; margin-left: -4px'>保留楼层属性</span>
<br/>
<span style="vertical-align: bottom">从 i=</span>
<input id='newMapsFrom' value="1" style="width: 20px"/>
<span style="vertical-align: bottom"></span>
<input id='newMapsTo' value="5" style="width: 20px"/>
<input type="button" value="确认创建" id='createNewMaps'>
</div>
</div>
</div>
<div id="left1" class='leftTab' style="z-index:-1;opacity: 0;"><!-- appendpic -->
<h3 class="leftTabHeader">追加素材</h3>
<div class="leftTabContent">
<p>
<input id="selectFileBtn" type="button" value="导入文件到画板"/>
<select id="selectAppend"></select>
<!-- ["terrains", "animates", "enemys", "enemy48", "items", "npcs", "npc48"] -->
<input id="appendConfirm" type="button" value="追加"/>
</p>
<p>
色相:<input id='changeColorInput' type="range" min="0" max="12" step="1" value="0" list="huelists" style="width: 60%;margin-left: 3%;vertical-align: middle">
<datalist id="huelists" style="display: none">
<option value="0"/><option value="1"/><option value="2"/>
<option value="3"/><option value="4"/><option value="5"/>
<option value="6"/><option value="7"/><option value="8"/>
<option value="9"/><option value="10"/><option value="11"/><option value="12"/>
</datalist>
</p>
<div id="appendPicCanvas" style="position:relative;overflow: auto;height:470px;">
<canvas style="position:absolute"></canvas><!-- 用于画出灰白相间背景 -->
<canvas style="position:absolute"></canvas><!-- 用于画出选中文件 -->
<canvas style="position:absolute;z-index:100"></canvas><!-- 用于响应鼠标点击 -->
<canvas style="position:absolute;display:none;"></canvas><!-- 画出追加后的sprite用于储存 -->
<div id="appendPicSelection">
<div class="appendSelection"><span style="top: 0; left: 2px;">1</span></div>
<div class="appendSelection"><span style="top: 0; left: 14px;">2</span></div>
<div class="appendSelection"><span style="top: 12px; left: 2px;">3</span></div>
<div class="appendSelection"><span style="top: 12px; left: 14px;">4</span></div>
</div>
</div>
</div>
</div>
<div id="left2" class='leftTab' style="z-index:-1;opacity: 0;"><!-- loc -->
<h3 class="leftTabHeader">地图选点&nbsp;&nbsp;<button onclick="editor.mode.onmode('save')">保存</button>
</h3>
<div class="leftTabContent">
<p id='pos_a6771a78_a099_417c_828f_0a24851ebfce' style="margin-left: 15px">0,0</p>
<div class='etable'>
<table>
<tbody id='table_3d846fc4_7644_44d1_aa04_433d266a73df'>
<tr>
<td>条目</td>
<td>注释</td>
<td></td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
<div id="left3" class='leftTab' style="z-index:-1;opacity: 0;"><!-- enemyitem -->
<h3 class="leftTabHeader">图块属性&nbsp;&nbsp;<button onclick="editor.mode.onmode('save')">保存</button>&nbsp;&nbsp;<button onclick="editor.mode.changeDoubleClickModeByButton('add')">添加</button>&nbsp;&nbsp;<button onclick="editor.mode.changeDoubleClickModeByButton('delete')">删除</button>
</h3>
<div class="leftTabContent">
<div id='newIdIdnum'><!-- id and idnum -->
<input placeholder="新id唯一标识符"/>
<input placeholder="新idnum1000以内数字"/>
<button>save</button>
<br/>
<button style="margin-top: 10px">自动注册</button>
</div>
<div id="enemyItemTable"><!-- enemy and item -->
<div class='etable'>
<table>
<tbody id='table_a3f03d4c_55b8_4ef6_b362_b345783acd72'>
<tr>
<td>条目</td>
<td>注释</td>
<td></td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
</div>
<div id="left4" class='leftTab' style="z-index:-1;opacity: 0;"><!-- floor -->
<h3 class="leftTabHeader">楼层属性&nbsp;&nbsp;<button onclick="editor.mode.onmode('save')">保存</button>&nbsp;&nbsp;<button onclick="editor.mode.changeDoubleClickModeByButton('add')">添加</button>&nbsp;&nbsp;<button onclick="editor.mode.changeDoubleClickModeByButton('delete')">删除</button>
</h3>
<div class="leftTabContent">
<div class='etable'>
<table>
<tbody id='table_4a3b1b09_b2fb_4bdf_b9ab_9f4cdac14c74'>
<tr>
<td>条目</td>
<td>注释</td>
<td></td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
<div id="left5" class='leftTab' style="z-index:-1;opacity: 0;"><!-- tower -->
<h3 class="leftTabHeader">全塔属性&nbsp;&nbsp;<button onclick="editor.mode.onmode('save')">保存</button>&nbsp;&nbsp;<button onclick="editor.mode.changeDoubleClickModeByButton('add')">添加</button>
</h3>
<div class="leftTabContent">
<div class='etable'>
<table>
<tbody id='table_b6a03e4c_5968_4633_ac40_0dfdd2c9cde5'>
<tr>
<td>条目</td>
<td>注释</td>
<td></td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
<div id="left6" class='leftTab' style="z-index:-1;opacity: 0;">
<div style="position: relative; height: 95%"><!-- eventsEditor -->
<h3>事件编辑器 &nbsp;&nbsp;
<!--
<button onclick="editor_blockly.showXML()">Show XML</button>
<button onclick="editor_blockly.runCode()">console.log(obj=code)</button>
-->
<select id="entryType" disabled="disabled" style="display: none">
<option value="event">event</option>
<option value="changeFloor">changeFloor</option>
<option value="point">point</option>
<option value="level">level</option>
<option value="shop">shop</option>
<option value="afterBattle">afterBattle</option>
<option value="afterGetItem">afterGetItem</option>
<option value="afterOpenDoor">afterOpenDoor</option>
<option value="firstArrive">firstArrive</option>
<option value="eachArrive">eachArrive</option>
</select>
<button onclick="editor_blockly.confirm()">确认</button>
<button onclick="editor_blockly.parse()">解析</button>
<button onclick="editor_blockly.cancel()">取消</button>
<!-- 手机端放不下,因此不显示搜索框 -->
<div style="display: none">
<div class="searchLogo"></div>
<input type="text" id="searchBlock" placeholder="搜索图块"/>
</div>
<div id="colorPanel" class="cpPanel" style="display: none">
<input class="color" id="colorPicker" value="255,215,0,1"/>
<button onclick="confirmColor()">确定</button>
</div>
<xml id="toolbox" style="display:none">
</xml>
</h3>
<div style="position: relative;height: 100%">
<div id="blocklyArea">
<div id="blocklyDiv"></div>
</div>
<textarea id="codeArea" spellcheck="false"></textarea>
</div>
</div>
</div>
<div id="left7" style="z-index:-1;opacity: 0;"><!-- 多行文本编辑器 -->
<button onclick="editor_multi.confirm()">确认</button>
<button onclick="editor_multi.cancel()">取消</button>
<input type="checkbox" onclick="editor_multi.toggerLint()" id="lintCheckbox"
style="vertical-align: bottom;margin-left:6px"/>
<span style="vertical-align: bottom; margin-left: -3px">语法检查</span>
<textarea id="multiLineCode" name="multiLineCode"></textarea>
</div>
<div id="left8" class='leftTab' style="z-index:-1;opacity: 0;"><!-- functions -->
<h3 class="leftTabHeader">脚本编辑&nbsp;&nbsp;<button onclick="editor.mode.onmode('save')">保存</button>
</h3>
<div class="leftTabContent">
<div class='etable'>
<table>
<tbody id='table_e260a2be_5690_476a_b04e_dacddede78b3'>
<tr>
<td>条目</td>
<td>注释</td>
<td></td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
<div id="mid">
<div class="col" id='mapColMark'></div>
<div class="row" id='mapRowMark'></div>
<div class="map" id="mapEdit">
<canvas class='gameCanvas' id='bg' width='416' height='416'></canvas>
<canvas class='gameCanvas' id='event' width='416' height='416'></canvas>
<canvas class='gameCanvas' id='event2' width='416' height='416'></canvas>
<canvas class='gameCanvas' id='fg' width='416' height='416'></canvas>
<canvas class='gameCanvas' id='efg' width='416' height='416'></canvas>
<canvas class='egameCanvas' id='eui' width='416' height='416' style='z-index:100'></canvas>
</div>
</div>
<div id="right" style="z-index:-1;opacity: 0;">
<div id="iconLib">
<canvas class='egameCanvas' id='edata' width='416' height='416' style='z-index:0'></canvas>
<div id="selectBox">
<div id='dataSelection' v-show="isSelected" v-cloak></div>
</div>
</div>
</div>
<div id="down">
<div style="margin:0.5rem">
<div class="tools">
<div id="tip" v-cloak>
<div v-if="isSelectedBlock">
<p v-if="isClearBlock" class="infoText">当前选择为清除块,可擦除地图上块</p>
<p v-if="isAirwall" class="infoText">当前选择为空气墙, 在编辑器中可视, 在游戏中隐藏的墙, 用来配合前景/背景的贴图</p>
<div v-else>
<p v-if="hasId">图块编号:<span class="infoText">{{ infos['idnum'] }}</span></p>
<p v-if="hasId">图块ID<span class="infoText">{{ infos['id'] }}</span></p>
<p v-else class="warnText">该图块无对应的数字或ID存在请先前往icons.js和maps.js中进行定义</p>
<p>图块所在素材:<span class="infoText">{{ infos['images'] + (isAutotile ? '( '+infos['id']+' )' : '') }}</span>
</p>
<p>图块索引:<span class="infoText">{{ infos['y'] }}</span></p>
</div>
</div>
<div v-else>
<p v-if="whichShow" v-bind:class="[ (whichShow%2) ? 'warnText' : 'successText']">{{ mapMsg }}</p>
</div>
</div>
<span id='mobileview'>
<input type="button" value="数据区"/>
<input type="button" value="地图区"/>
<br />
<input type="button" value="素材库"/>
<input type="button" value="前往游戏" onclick="window.location='./index.html'"/>
</span>
<div id="menuDiv">
<div id="midMenu" style="display:none">
<div id='addFloorEvent' class="menuitem" style="display:none"><div class="menuitem-content">添加上下楼事件</div></div>
<div id='chooseThis' class="menuitem"><div class="menuitem-content">选中此点</div></div>
<div id='chooseInRight' class="menuitem"><div class="menuitem-content">在素材区选中此图块</div></div>
<div id='copyLoc' class="menuitem"><div class="menuitem-content">复制此事件</div></div>
<div id='moveLoc' class="menuitem"><div class="menuitem-content">移动此事件</div></div>
<div id='clearLoc' class="menuitem"><div class="menuitem-content">清空此点及事件</div></div>
</div>
</div>
<select id="editModeSelect">
<option value="map">地图编辑</option>
<option value="loc">地图选点</option>
<option value="enemyitem">图块属性</option>
<option value="floor">楼层属性</option>
<option value="tower">全塔属性</option>
<option value="functions">脚本编辑</option>
<option value="appendpic">追加素材</option>
</select>
<select id="brushMod" style="clear:right">
<option value="line">画线</option>
<option value="rectangle">画矩形</option>
<option value="tileset">tileset贴图</option>
</select>
<select id="layerMod" style="float:left;margin-right:3px">
<option value="bgmap">背景层</option>
<option value="map" selected>事件层</option>
<option value="fgmap">前景层</option>
</select>
<div id="viewportButtons" style="float:left">
<input type="button" style="padding:1px 1px" value="←"/>
<input type="button" style="padding:1px 6px" value="↑"/>
<input type="button" style="padding:1px 6px" value="↓"/>
<input type="button" style="padding:1px 1px" value="→"/>
</div>
<select id="selectFloor" style="clear:left"></select>
<input type="button" value="保存地图" id='saveFloor'/>
<span id='mobileeditdata' style="display:none">
<input type="button" value="编辑"/>
<input type="button" value="显示完整名称" style="display: none;"/>
<input type="button" value="显示完整注释"/>
</span>
</div>
</div>
</div>
</div>
<!-- <script>/* -->
<div id='gameGroup' style='display:none'>
<p id='mainTips'>请稍后...</p>
<img id='musicBtn'>
<div id='startPanel'>
<div id='startTop'>
<div id='startTopProgressBar'>
<div id='startTopProgress'></div>
</div>
<p id='startTopLoadTips'>资源即将开始加载</p>
</div>
<img id='startBackground'>
<p id='startLogo'></p>
<div id='startButtonGroup'>
<div id='startButtons'>
<span class='startButton' id='playGame'>开始游戏</span>
<span class='startButton' id='loadGame'>载入游戏</span>
<span class='startButton' id='replayGame'>录像回放</span>
</div>
<div id='levelChooseButtons'></div>
</div>
</div>
<div id='floorMsgGroup'>
<p id='logoLabel'></p>
<p id='versionLabel'></p>
<p id='floorNameLabel'></p>
</div>
<div id='statusBar' class="clearfix">
<div class="status" id="floorCol">
<img id="img-floor">
<p class='statusLabel statusText' id='floor'></p>
</div>
<div class="status" id="nameCol">
<img id="img-name">
<p class='statusLabel statusText' id='name'></p>
</div>
<div class="status" id="lvCol">
<img id="img-lv">
<p class='statusLabel statusText' id='lv'></p>
</div>
<div class="status" id='hpmaxCol'>
<img id="img-hpmax">
<p class='statusLabel statusText' id='hpmax'></p>
</div>
<div class="status" id='hpCol'>
<img id="img-hp">
<p class='statusLabel statusText' id='hp'></p>
</div>
<div class="status" id='manaCol'>
<img id="img-mana">
<p class='statusLabel statusText' id='mana'></p>
</div>
<div class="status" id='atkCol'>
<img id="img-atk">
<p class='statusLabel statusText' id='atk'></p>
</div>
<div class="status" id='defCol'>
<img id="img-def">
<p class='statusLabel statusText' id='def'></p>
</div>
<div class="status" id="mdefCol">
<img id="img-mdef">
<p class='statusLabel statusText' id='mdef'></p>
</div>
<div class="status" id="moneyCol">
<img id="img-money">
<p class='statusLabel statusText' id='money'></p>
</div>
<div class="status" id="experienceCol">
<img id="img-experience">
<p class='statusLabel statusText' id='experience'></p>
</div>
<div class="status" id="upCol">
<img id="img-up">
<p class='statusLabel statusText' id='up'></p>
</div>
<div class="status" id="skillCol">
<img id="img-skill">
<p class='statusLabel statusText' id='skill' style='font-style: normal'></p>
</div>
<div class="status" id='keyCol'>
<span class='statusLabel' id='yellowKey' style="color:#FFCCAA"></span>
<span class='statusLabel' id='blueKey' style="color:#AAAADD"></span>
<span class='statusLabel' id='redKey' style="color:#FF8888"></span>
</div>
<div class="status" id='pzfCol'>
<span class='statusLabel' id='pickaxe' style="color: #BC6E27"></span>
<span class='statusLabel' id='bomb' style="color: #FA14B9"></span>
<span class='statusLabel' id='fly' style="color: #8DB600"></span>
</div>
<div class="status" id="debuffCol">
<span class='statusLabel' id='poison' style="color: #AFFCA8;"></span>
<span class='statusLabel' id='weak' style="color: #FECCD0;"></span>
<span class='statusLabel' id='curse' style="color: #C2F4E7;"></span>
</div>
<!-- 状态栏canvas化 -->
<canvas id="statusCanvas"></canvas>
</div>
<div id="toolBar" class="clearfix">
<img class="tools" id='img-book'>
<img class="tools" id='img-fly'>
<img class="tools" id='img-toolbox'>
<img class="tools" id='img-keyboard'>
<img class="tools" id='img-save'>
<img class="tools" id='img-load'>
<img class="tools" id='img-settings'>
<img class="tools" id='img-btn1' style='display:none'>
<img class="tools" id='img-btn2' style='display:none'>
<img class="tools" id='img-btn3' style='display:none'>
<img class="tools" id='img-btn4' style='display:none'>
<img class="tools" id='img-btn5' style='display:none'>
<img class="tools" id='img-btn6' style='display:none'>
<img class="tools" id='img-btn7' style='display:none'>
<p class="statusLabel tools" id="hard"></p>
</div>
<div id="gameDraw">
<div id="gif"></div>
<div id="gif2"></div>
<!-- <canvas class='gameCanvas' id='bg' width='416' height='416'></canvas> -->
<!-- <canvas class='gameCanvas' id='event' width='416' height='416'></canvas> -->
<canvas class='gameCanvas' id='hero' width='416' height='416'></canvas>
<!-- <canvas class='gameCanvas' id='event2' width='416' height='416'></canvas> -->
<!-- <canvas class='gameCanvas' id='fg' width='416' height='416'></canvas> -->
<canvas class='gameCanvas' id='damage' width='416' height='416'></canvas>
<canvas class='gameCanvas' id='animate' width='416' height='416'></canvas>
<canvas class='gameCanvas' id='curtain' width='416' height='416'></canvas>
<canvas class='gameCanvas' id='ui' width='416' height='416'></canvas>
<canvas class='gameCanvas' id='data' width='416' height='416'>此浏览器不支持HTML5</canvas>
</div>
</div>
<!-- */</script> -->
<!-- =========================================================== -->
<script>
if (location.protocol.indexOf("http")!=0) {
alert("请在启动服务中打开本编辑器!不然包括编辑在内的绝大多数功能都无法使用。");
}
</script>
<script src='_server/vendor/vue.min.js'></script>
<!-- <script src="https://cdn.bootcss.com/vue/2.5.13/vue.js"></script> -->
<script src='_server/vendor/polyfill.min.js'></script>
<script src='_server/fs.js'></script>
<script src='_server/editor_file.js'></script>
<script src='_server/editor_mode.js'></script>
<script src='_server/vm.js'></script>
<script src='libs/thirdparty/lz-string.min.js'></script>
<script src='libs/thirdparty/localforage.min.js'></script>
<script id='mainScript' src='main.js'></script>
<script>
//所有全局量
__all__ = ['Vue', 'fs', 'editor_file', 'editor_mode', 'main', 'core', 'hasOwnProp', 'printf', 'printe', 'editor', 'converter', 'ActionParser', 'MotaActionFunctions', 'MotaActionBlocks'];
__id__ = ['editArea', 'arrRowMark', 'mapRowMark', 'data', 'bg', 'dataSelection', 'blocklyDiv', 'codeAreaHL', 'entryType'];
__Vue__ = ['editArea', 'exportMap', 'copyMap', 'clearMap', 'deleteMap', 'tip', 'selectBox'];
//var event = document.getElementById('event');
var hasOwnProperty = Object.prototype.hasOwnProperty;
function hasOwnProp(obj, key) {
return hasOwnProperty.call(obj, key)
}
</script>
<script src='_server/editor.js'></script>
<script>
editor.isMobile=true;
var useCompress = main.useCompress;
main.useCompress = false;
editor.airwallImg = new Image();
editor.airwallImg.src = './project/images/airwall.png';
main.init('editor', function () {
editor.init(function () {
editor.useCompress = useCompress;
delete(useCompress);
editor.listen();
editor.mode.listen();
editor.mobile_listen();
});
});
//main.listen();
</script>
<!-- hightlight textarea -->
<script src='_server/editor_multi.js'></script>
<!-- blockly -->
<script src="_server/blockly/Converter.bundle.min.js"></script>
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