mota-js/_server/functions.comment.js
2018-12-06 23:29:49 +08:00

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var functions_comment_c456ea59_6018_45ef_8bcc_211a24c627dc =
{
"_leaf": false,
"_type": "object",
"_data": {
"events": {
"_leaf": false,
"_type": "object",
"_data": {
"initGame": {
"_leaf": true,
"_type": "textarea",
"_lint": true,
"_data": "游戏开始前的一些初始化操作"
},
"setInitData": {
"_leaf": true,
"_type": "textarea",
"_lint": true,
"_data": "不同难度分别设置初始属性"
},
"win": {
"_leaf": true,
"_type": "textarea",
"_lint": true,
"_data": "游戏获胜事件"
},
"lose": {
"_leaf": true,
"_type": "textarea",
"_lint": true,
"_data": "游戏失败事件"
},
"afterChangeFloor": {
"_leaf": true,
"_type": "textarea",
"_lint": true,
"_data": "转换楼层结束的事件"
},
"addPoint": {
"_leaf": true,
"_type": "textarea",
"_lint": true,
"_data": "加点事件"
},
"afterBattle": {
"_leaf": true,
"_type": "textarea",
"_lint": true,
"_data": "战斗结束后触发的事件"
},
"afterOpenDoor": {
"_leaf": true,
"_type": "textarea",
"_lint": true,
"_data": "开一个门后触发的事件"
},
"afterGetItem": {
"_leaf": true,
"_type": "textarea",
"_lint": true,
"_data": "获得一个道具后触发的事件"
},
"afterChangeLight": {
"_leaf": true,
"_type": "textarea",
"_lint": true,
"_data": "改变亮灯之后,可以触发的事件"
},
"afterPushBox": {
"_leaf": true,
"_type": "textarea",
"_lint": true,
"_data": "推箱子后的事件"
},
"afterUseBomb": {
"_leaf": true,
"_type": "textarea",
"_lint": true,
"_data": "使用炸弹/圣锤后的事件"
},
"beforeSaveData": {
"_leaf": true,
"_type": "textarea",
"_lint": true,
"_data": "即将存档前可以执行的操作"
},
"afterLoadData": {
"_leaf": true,
"_type": "textarea",
"_lint": true,
"_data": "读档事件后,载入事件前,可以执行的操作"
},
"canUseQuickShop": {
"_leaf": true,
"_type": "textarea",
"_lint": true,
"_data": "当前能否使用快捷商店"
}
}
},
"enemys": {
"_leaf": false,
"_type": "object",
"_data": {
"getSpecials": {
"_leaf": true,
"_type": "textarea",
"_lint": true,
"_data": "怪物特殊属性的定义(获得怪物的特殊属性)"
},
"getEnemyInfo": {
"_leaf": true,
"_type": "textarea",
"_lint": true,
"_data": "获得某个怪物的当前属性数据\n该函数主要是会被伤害计算和怪物手册等使用"
},
"getDamageInfo": {
"_leaf": true,
"_type": "textarea",
"_lint": true,
"_data": "获得战斗伤害信息(实际伤害计算函数)"
},
"updateEnemys": {
"_leaf": true,
"_type": "textarea",
"_lint": true,
"_data": "更新怪物数据,可以在这里对怪物属性和数据进行动态更新"
}
}
},
"actions": {
"_leaf": false,
"_type": "object",
"_data": {
"onKeyUp": {
"_leaf": true,
"_type": "textarea",
"_lint": true,
"_data": "按键处理;可以在这里自定义快捷键,详见文档-个性化-自定义快捷键"
}
}
},
"control": {
"_leaf": false,
"_type": "object",
"_data": {
"flyTo": {
"_leaf": true,
"_type": "textarea",
"_lint": true,
"_data": "使用楼层传送器飞到某层"
},
"updateStatusBar": {
"_leaf": true,
"_type": "textarea",
"_lint": true,
"_data": "更新状态栏"
},
"updateCheckBlock": {
"_leaf": true,
"_type": "textarea",
"_lint": true,
"_data": "阻激夹域的伤害值计算"
}
}
},
"ui": {
"_leaf": false,
"_type": "object",
"_data": {
"drawStatusBar": {
"_leaf": true,
"_type": "textarea",
"_lint": true,
"_data": "自定义绘制状态栏。\n当状态栏canvas化开启时可以在这里对状态栏进行自定义绘制。\n仅当statusCanvas开启时有效。"
},
"drawStatistics": {
"_leaf": true,
"_type": "textarea",
"_lint": true,
"_data": "地图数据统计项的注册"
},
"drawAbout": {
"_leaf": true,
"_type": "textarea",
"_lint": true,
"_data": "绘制“关于”界面"
}
}
},
"plugins": {
"_leaf": false,
"_type": "object",
"_data": {
"parallelDo": {
"_leaf": true,
"_type": "textarea",
"_lint": true,
"_data": "并行事件处理"
},
"plugin": {
"_leaf": true,
"_type": "textarea",
"_lint": true,
"_data": "自定义插件编写"
}
}
}
}
}